Another Nintendo Direct has come and gone, and while there wasn’t too much information relating to new games, we did get details on some of the big titles gamers have been waiting angrily patiently for.

Below are the highlights of the conference. Make sure to check back for more detailed information throughout the day.

Mario and Sonic at the Olympic Games coming to the Wii U and 3DS. Featuring many new events, most notably races that combine events into one arcade style Dream Event.

Sonic Lost World coming exclusively to Wii U and 3DS.

-A large amount of Game Gear titles coming soon to the 3DS eShop. Knuckles Chaotix was not spotted…

-Nintendo Japan announced Yakuza 1-2 HD for the Wii U. No word on a Western release.

Oracle of Seasons and Ages will be discounted to $4.99 each until June 20th. Release date is May 30th.

Donkey Kong Country Returns 3D details new world 9. Each level inspired by one of each previous stage.

Animal Crossing Mii Plaza puzzle and Swapnote available now. Videos discussing the game will be on Nintendo’s YouTube page leading to its June 9th release.

Game and Wario features a variety of mini games for both single and multiplayer. Releasing on June 23rd for $39.99.

Resident Evil: Revelations will have Game Pad, Pro Control and off TV support. New infernal difficulty, online features and characters, Hunk and Rachel, added to Raid Mode. Coming May 21st.

New Super Luigi 2 seems to give each character unique abilities like Luigi’s flutter jump from Mario 2. Mario replaced by Nabbit, who can’t power up but can’t get hurt. Releasing on June 20th as DLC for $19.99 or as a stand alone retail game or $29.99 on August 25th.

The Wonderful 101 is (FINALLY!) coming to Wii U on September 25th.

Pikmin 3 stars three new characters, Alph, Charlie and Brittany, who are collecting fruit for their starving planet. The game will use a variety of GamePad functions to help scout stages and re-watch playthroughs. Uses Wii Remote Plus, Pro Controller and off TV play both with the pad and with the Wii Remote using the pad as a monitor. Still scheduled for August 4th.

-Last and most importantly, Best Buy will exclusively house playable E3 demos for the Wii U in the U.S. and Canada, letting consumers experience the new games for themselves.

So that’s about it. While I wish there was more info on new games, I guess that’s what E3 is for. And at least we finally know when Wonderful 101 is coming out! Now onwards to E3.

A few months ago, Warner Brothers Interactive announced “Batman: Arkham Origins,” a prequel to the wildly popular “Arkham” games that achieved a task that many thought was impossible; making a great Batman game. While new developer Warner Bros. Games Montreal has some huge boots to fill with the legacy left behind by Rocksteady Games, their first official teaser hopes to put these concerns to rest.

Check out Batman going toe to toe with master assassin Deathstroke and tell us what you think! Be sure to check back on May 20th when the full trailer is released! Same bat site, same bat web page!

Batman: Arkham Origins will release for every major platform on October 25th.

Saints Row has come a long way since its debut. Starting off as a GTA clone exclusive to the new (at the time) Xbox 360, the game evolved from a Rockstar wannabe and became more and more outrageous. And by outrageous, I mean becoming a gangster celebrity while beating rivals to death with farts in a jar and a giant dong called “The Penetrator” in the most recent title. Because nothing’s more gangsta than a fart in a jar.

It’s safe to say that the game doesn’t take itself too seriously. So it’s no surprise that the upcoming Saints Row 4 will feature some ridiculous new features. But after scraping the bottom of the barrel as far as weapons are concerned, (as seen by the above examples,) developer Volition will literally have to go out of this world.

As President of the United States, the Saints leader is abducted by aliens and must use his newfound super powers to defeat them. And yes, I did just type that. When powers won’t cut it, you could always resort to your inflating ray that makes enemies pop driving a bipedal mech, or just go to town with the Dubstep gun. No one can resist the power of Dubstep.

Think I’m making this up? Watch the newest trailer which walks us through these early features of the game. If this is where the game is at now, I can’t imagine how crazy the final build will be when it’s released on August 20th, practically going head to head with its initial inspiration in GTA V. But I think its safe to say that the Saints have “grown” enough to stand on their own.

Source: Shacknews.com

2K Games has announced that its first foray into a wrestling ring with WWE 2K14, which will hit stores on October 29th for the Playstation 3 and Xbox 360.

When THQ filed for bankruptcy, many of its franchises were up for grabs, including the WWE line of games. The future of the series was anyone’s guess until 2K grabbed hold of the license, bringing a sense of gaming legitimacy better than a returning Brock Lesnar ever could.

But it’s hard to be excited when we’ve seen nothing of the game, and that’s what I really want! Rumors suggest that The Rock (Dwayne Johnson?) will be on the cover and the game will still be developed by the Japanese crew at Yukes, so I’m thinking that things won’t change much gameplay wise. 2K promises that the game “will combine the studio’s signature gameplay with 2K’s commitment to authenticity.” Considering 2K is one of the leaders in sports gaming, the idea of their presentation within a WWE package sounds exciting, even if it’s not really a “sport.”

Check back with Geekscape.net as details unfold, most likely at this year’s E3.

After months of Japanese trailers, screenshots and trickling details (including DLC costumes, has to be a first for a visual novel), Capcom has put the fears of would be attorneys to rest. The latest installment of the Ace Attorney series, titled Dual Destinies in the west, is in fact hitting our shores! But there’s a catch.

For the first time since the series launched here in 2005, the game will not receive a physical release. Instead, the game will be digital only on the 3DS eShop later this year. While I’d much rather have a physical copy, considering that the last game in the series, “Gyakuten Kenji 2,” (a sequel to the spinoff featuring prosecutor Miles Edgeworth) was never even brought here, it’s a clear sign that something is better than nothing.

Capcom-Unity’s Chris Svensson explained the digital only decision.

“Their COGS (costs of goods sold) and retail margins and reserve issues are entirely different there given the market differences. It’s a sad fact, but it’s still a fact.”

“We worked very hard to ensure a Western release on this title. If we’d said ‘no, it’s not coming’, it would have triggered the inevitable ‘please bring it to eShop, at least’ cries. Instead we shortcutted that and brought it straight to eShop.”

If you put two and two together, it sounds like the Edgeworth game sold so poorly that Capcom’s afraid to fully commit to the series outside of Japan. But that’s just my guess. Now where’s my Phoenix Wright X Professor Layton!?

Ace Attorney will release on the 3DS this fall. Check out the English trailer and tell us what you think!

Source: Shacknews.com

Warner Bros. Interactive has announced Scribblenauts: Unmasked, combining 5th Cell’s popular puzzle franchise with the popular heroes and villains of the DC Comics catalogue. Featuring a wealth of familiar faces and locations such as Batman, Superman, Wonder Woman, Gotham City and Metropolis, gamers will finally have control of this world at their fingertips.

Scribblenauts is known for the insane amount of objects that players can generate. If you type out something, chances are it will show up, with your imagination being its only limit. Having that type of control over the DC Universe is sure to make comics fans rejoice, and who knows? Maybe we’ll finally be able to create some resemblance of the fanfics floating in our heads.

What will you make? An evil Batman? A tiny, top hat wearing Grodd? A dancing Oracle? We’ll get our chance when Scribblenauts: Unmasked is released for the Wii U, 3DS and PC this fall.

Look, we’ve all had some bad luck here and there. Well, not as much as Isaac Clarke has had… but we’ve had some.

 

Now, we’re looking to give one of you lucky people some better luck by giving away a FREE copy (yes, even in this economy) of DEAD SPACE 3! The best part about this contest? You don’t have to fight a necromorph, run to a save point with almost no ammo at all or use any credits to be eligible… because it’s free and easy to enter.

 

Check out the trailer for the game and the contest rules below.

 

 

Dead Space 3 brings Isaac Clarke and merciless soldier, John Carver, on a journey across space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, the pair must comb the harsh environment for raw materials and scavenged parts. Isaac will then put his engineering skills to the ultimate test to create and customize weapons and survival tools. The ice planet holds the key to ending the Necromorph plague forever, but first the team must overcome avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse.

 

So, here are the rules:

 

– Go to the Geekscape Facebook page: HERE

 

– Make sure you hit LIKE on the page (because that’s required to enter).

 

– Then find the DEAD SPACE image at the top of the page and SHARE IT with all of your friends.

 

– And one final step: COMMENT on the image with the scariest moment you’ve ever experienced in a video game (maybe one from the DEAD SPACE games, but you can use whatever game you want).

 

The deadline for the contest is Friday at Midnight PST. The contest is only open to residents of the United States. Hey, postage isn’t cheap!

 

Now get to it! You’re almost out of ammo and the other contestants are hot on your heels!

Can’t get enough of the LEGO video games? Need more? Well, you’re getting more. Marvel Entertainment and LEGO are teaming up to bring you LEGO Marvel Super Heroes this fall, a video game based on the LEGO toy line of the same name. Check out the full press release below.

Marvel super heroes are assembling for an action-packed, brick-smashing good time! Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Marvel Entertainment announced today that “LEGO Marvel Super Heroes” will be available beginning Fall 2013 for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system, the Wii U system and Windows PC, as well as the Nintendo DS handheld system, Nintendo 3DS handheld system and PlayStation Vita handheld entertainment system. “LEGO Marvel Super Heroes” is the first instalment in the highly successful LEGO videogame franchise to feature famous Marvel characters.

“LEGO Marvel Super Heroes” complements the LEGO Marvel Super Heroes construction toy collection, which brings the characters, vehicles and action of Marvel’s renowned universe to the world of LEGO build-and-play adventure. There are currently eight iconic scenes from the X-Men, Iron Man and Spider-Man franchises available and more construction sets tied to the new “Iron Man 3” feature film will launch later this spring.

“LEGO Marvel Super Heroes” offers an original storyline in which Nick Fury calls upon Iron Man, the Hulk, Thor, Spider-Man, Wolverine and other heroes spanning the Marvel Universe to save Earth from such threats as the vengeance of Loki and the hunger of Galactus, Devourer of the Worlds. LEGO and Marvel fans will enjoy classic LEGO videogame adventure and humor, while playing as their favorite Marvel characters.

“We’re very excited to bring a myriad of classic Marvel characters to life in LEGO form for some fun, family-friendly gameplay in ‘LEGO Marvel Super Heroes,'” said Tom Stone, Managing Director, TT Games Publishing. “Players will brave the ultimate mission to save the world as they explore famous landmarks in LEGO New York and take the adventure beyond Earth to iconic locations in the Marvel Universe.”

“Fans of both LEGO and Marvel have wanted this game for years, and we’re addressing that demand with more Marvel Universe characters than ever in a console game,” said TQ Jefferson, Vice President, Games Production, Marvel Entertainment. “If you’re a fan of Spider-Man, the Avengers, Fantastic Four, X-Men, Guardians of the Galaxy or scores of other Marvel characters, this is the game for you.”

In “LEGO Marvel Super Heroes,” players will unlock more than 100 characters from across the Marvel Universe, including fan favorites like Spider-Man, Iron Man, Wolverine, Captain America, the Hulk, Thor, Black Widow, Hawkeye, Deadpool, Loki and Galactus! The game will pack in a plethora of super-cool character abilities, combat-like action sequences, epic battle scenes, puzzle-solving and a unique story told with playful LEGO humor.

Here it is! Geekscape’s 6th Anniversary Party episode! We talk The Hobbit, Spider-Man, comics, videogames and SO MUCH MORE! Guests in this jam-packed episode include Geekscapists Brian Gilmore, Ben Dunn, Eric Diaz, Hong, Molly Mahan, Shawn Madden, Scott Alminiana and more! Guests include Ash Paulsen, Garrett Medina, Matt Raub, Sam Weller, Tom Pinchuk, Coco and Kelly Quinn, Jon Schnepp and plenty more! Gilmore talks about marrying Ben’s sister and my wife talks about being married to me! And of course… there are tons of big announcements along the way! This is it! Enjoy!

Subscribe to the show on iTunes!

It was in April 2003 when we first got a dose of Rooster Teeth’s Red vs. Blue. It’s hard to believe it’s been so long and it’s been an amazing run so far. Red vs. Blue X helps commemorate the awesomeness that is Red vs. Blue in this 14-disc set that packs over 18 hours of footage and remastered 5.1 surround sound. Just take a look at it for yourself!

I’ll reserve any comments I have about the actual episodes and story of the Red vs. Blue saga, mainly because we all know how awesome it is already, and instead will focus on the presentation and packaging of the set. Firstly, the packaging:

The box folds out twice revealing the majority of the discs. The others are located on the other side of the second fold. Each disc is securely in place and owners won’t have to worry about any disc slipping out and developing scratches over time.

If you haven’t seen a Red vs Blue Menu yet, know that they are just as humorous as the show itself.  The 14-Disc DVD Pack is amazing, and Blu-Ray makes it that much better. Special features include a collectible booklet, miniseries, interviews, and behind-the-scenes footage that totals an additional eight hours to runtime. Rooster Teeth couldn’t have picked a better time to release this box set. I can see it now: Thanksgiving hangover accompanied by a flashback to start of the Blood Gulch Chronicles. Bliss.

If you’re thinking about buying this set and are a fan of Red vs. Blue and Halo, you should make the purchase. Even if you were once a fan and fell off the wagon, use this opportunity to catch up, because honestly, there’s no better way to watch these episodes than on your HDTV. And if you don’t have an HDTV, the Holiday Season is upon us and it’s 2012.

Red vs. Blue X – DVD

Red vs Blue X – Blu-Ray

Almost as if it were a promotional tie in (though more likely it’s just for Halloween), Valve announced today that their popular first person shooter Left 4 Dead 2 would be free to play this weekend. It just happened to be on the same day that we announced the Kickstarter for our zombie documentary Doc of the Dead!

While not technically zombies, the infected in Left 4 Dead 2 certainly fit somewhere in the genre. In any case, the game is a ton of fun, especially if you can find a few friends to play co-op with. The included campaigns are obviously a blast, but it’s the user created levels that really make the game shine. There really is an endless amount of content for the game, so experience as much as you can this weekend!

Valve typically will offer a discount on their free weekend titles as well. Though it hasn’t been announced yet, I wouldn’t be surprised to see it available for $4.99.

If you’re a zombie fan and haven’t yet picked the game up, there’s really no better time. With all the money you’ll be saving, why not go check out a certain Kickstarter page?

Check out Left 4 Dead 2 on the Steam Store. The free weekend will start Thursday at 10AM.

 

With Silent Hill: Revelation 3D opening up in just a few short days, I thought what better time to do a retrospective on what used to be the pivotal survival horror franchise.

Sometimes I’m ashamed to admit it, but I’m still a huge fan of Silent Hill. Though I should be used to the mediocre offerings that the last few iterations have given us, for some reason I still find myself anticipating every release, and I always end up grabbing them right on release day. One day, I hope I’ll be able to pick up a new title and get that same feeling of sheer terror and extreme polish that the older Silent Hill games offered, but until then, at least I’ve got the memories.

I’ll be taking a quick look at all the main games in the Silent Hill series (with the exception of Origins, as it’s a title that I never got to experience). I have a lot of memories of these titles as I mentioned above, so I’ll be sharing a few of those with you as well. If you’ve never experienced any of the games for youself, I’ll recommend you a jumping off point, and also tell you which titles to avoid (however, you’ll have to read on to find out!).

Silent Hill

Konami’s first entry into the survival horror genre would come in 1999. It was initially hailed as the company’s answer to Capcom’s Resident Evil franchise which was already nearing launch of its fourth title. Upon release players realized they had signed up for something much different. Instead of an action heavy game where your biggest fear was coming across a pack of zombie dogs and not having enough ammo to take them out, you found yourself in the shoes of Harry Mason, an everyman who kind of sucks at combat. Your best defence in Silent Hill is not a weapon of any sort, but instead a radio that warns you of the approaching horrors and quick feet that can run in the opposite direction. Silent Hill also had some technical achievements that Capcom hadn’t included in their franchise: the game tended to look exponentially better, due to the fact that it used real-time environments rather than Resident Evil‘s prerendered backgrounds.

Use your imagination, it used to look amazing.

I still remember being a nine year old kid (it feels like so long ago!) and popping that disc into my Playstation for the first time. I remember running through those foggy streets in search of Harry’s lost daughter. I remember following her into a dark alleyway (greeted by freaky fixed camera angles) before being torn apart by a pack of strange, unexplainable creatures. I remember immediately turning the game off after this, because I was freaking nine years old and scared as hell.

After that first taste however, I just couldn’t stay away. Within hours I found myself turning on that matte grey console again. The story was just too intriguing, the atmosphere too interesting. I’d turn the game off in stress countless times before the credits would roll, but a week later I would find myself at the end of the game. I was terrified for my life at that point, but I was already itching for more. I had just experienced one of the most interesting games of that age, and few other titles that generation would ever leave me feeling the way Silent Hill did.

Of course I wasn’t the only one who felt that way: the game would go on to sell over two million copies (a lot back then!), and ended up on many “Best-Of” lists throughout the history of the first Playstation.

Silent Hill 2

2001 would see a new Sony console, and a new Silent Hill too! Sadly it would take me a couple extra years to experience this one (it took a lot of allowances to save up for that sexy black PS2). The Silent Hill sequel would up the ante on every single element that the first game introduced. The game would be heralded by many (even to this day) as both the best survival horror title in gaming history, as well as the most terrifying game of all time.

I feel just as strongly about it: no movie, no game, no piece of media has terrified me on the same level that Silent Hill 2 has. Those damn nurses all over that disgusting hospital, the introduction of the now iconic Pyramid Head, the insanely deep plot elements and extremely disturbing overtones, all topped off by the hauntingly beautiful score of Akira Yamaoka.

‘Silent Hill 2’ fuels nightmares to this day.

The plot would follow newcomer James Sunderland on a mission to the cursed town. He receives a letter from his thought-to-be-deceased wife with a request for him to meet her there. Everything goes to shit of course, and the beautiful place from James’ memories becomes a horrible nightmare. The game was ripe with new characters, previously untouched subject matter (for any game), challenging puzzles and countless terrifying moments. Though a few years older than when I played the first title, I still found myself turning this one off constantly. Silent Hill 2 was simply too stressful.

Silent Hill 3

2003 would see the series’ third entry (aptly titled Silent Hill 3). The third chapter would feature the series’ first female protagonist. Unlike Silent Hill 2, which was a new story altogether, the third game acts as a direct sequel to the first and expands heavily on the overarching themes of that game.

You find yourself in control of the teenage Heather as she finds herself drawn to the horrific town. The cult from the first game has some special plans for her, and she’d like to stop these plans before they come to pass. You’ll get to visit the series’ staple hospital in Silent Hill 3, and some new locales as well, including an amusement park that’s straight out of a horrible nightmare.

The third game would have you ending nurses in style.

At this point, people were starting to get a sense of deja vu with the series. Though each game features largely different stories, the gameplay had remained the same throughout the franchise. Combat was clunky, and though you would typically visit different locations in each title, the method of progressing through each one was very similar.

Despite this fact, Silent Hill 3 still received mostly positive reviews. Though I definitely felt that familiar feeling, the game itself was still a blast to play through. In any case, the thing that the Silent Hill franchise has always been best at is atmosphere, and Silent Hill 3 may have the heaviest atmosphere of them all. While the story overall may not have been as powerful as Silent Hill 2, the strong sense of connection with the first game made the entire experience feel much larger in scale. Silent Hill 3 was also praised for its graphical prowess and remains one of the best looking PS2 titles to ever be released.

Silent Hill 3 is also the basis for the upcoming film Silent Hill: Revelation 3D.

 Silent Hill 4

Silent Hill 4 came just a year later, and was both a breath of fresh air and the first misstep in the iconic series.

The game takes more of a Silent Hill 2 approach to plot, meaning Silent Hill 4 is not related to any of the previous games. It instead tells the tale of Henry Townshend, a lonely introvert that couldn’t leave his apartment even if he wanted to. The front door won’t open, the windows are locked, and the phone doesn’t work. He’s stuck in every sense of the word, and has been for days. He wakes up one day to a strange tunnel in his bathroom and has no choice but to enter it.

Better out than in I guess!

The game never actually takes you into Silent Hill. Instead you’ll learn about the plot and mythologies by visiting surrounding areas. While weird (if you’re playing a Silent Hill game, you’re likely looking to visit the town), it was also welcome to visit locations that we hadn’t seen before.

Konami tried to respond to some of the gameplay criticisms that the last game received by introducing a first-person element to the title. Any time spent in Henry’s residence would be spent in the new perspective. It certainly added a new level of fear to the game, as your field of view is simply much more narrow than you’re used to. There is much less to be afraid of in the apartment however, so the first person elements tend to get old rather fast.

I still had a lot of fun with Silent Hill 4, but it was definitely the weakest of the Team Silent developed games. It simply isn’t overly memorable, and feels much more like a spin-off than a main title.

Silent Hill 4 would also be the last game developed by Team Silent before they were disbanded by Konami in 2005.

Silent Hill Homecoming

I was an 17 year old broke high school student on the day that Silent Hill Homecoming would hit store shelves. I decided to skip school that day and wait for my local Blockbuster to open. I had to use both straps on my backpack as it was stuffed full of games to trade in (not because I wanted to trade them, simply because that was the only way I’d be able to get the game home on launch day). I still recall racing home only moments after the store had opened, gleaming with excitement and eager to place that disc into my PS3.

I was instantly in awe with the graphics and sound, the insanely crisp voice acting, and the other technical achievements that Homecoming had to offer. The realization didn’t set in for an hour or so: this was not a Silent Hill game. Sure it looked like Silent Hill, and an insanely beautiful rendition of it at that, but the game just felt off.

The game may have stunk, but boy did it look good.

As I mentioned above, Team Silent was disbanded soon after the release of Silent Hill 4. Konami entrusted Double Helix Games (a company that didn’t have the greatest track record) to develop the next iteration of the series. People were excited to see a western developer take on the horror franchise, but sadly, the game did not turn out as good as it looked.

Silent Hill Homecoming was a much more action oriented title than any of the games we’d seen before. If I remember correctly, guns were much more plentiful and enemies tended to go down without much trouble. This was severely detrimental to the experience: in past titles you’d typically turn to running before you’d stand and face an enemy, but in Homecoming you feel like it’s never necessary. The combat controls were completely reworked for this game, but the sheer amount of combat you would face highlighted the fact that it was still clunky as hell. Homecoming was also the first title that gave the player complete control over the camera. In this age it’s basically a requirement to have this “feature”, but again, in a title like this it can hurt the experience: while past games had you moving slowly around corners in case of a surprise attack, in Homecoming you could simply look at where you were going before you got there.

I’m still pretty torn on Silent Hill Homecoming. On one hand, you have a visually (and audibly) beautiful rendition of the town and the terrors inside it, but on the other, the game severely lacked the terrifying elements of the older titles and was rarely, if ever scary. You could fairly easily have removed the fog and threw another title on the box, and few people would ever know, it simply felt that different.

Silent Hill: Shattered Memories

December 2009 saw the release of the only Silent Hill title for a Nintendo console (though it would later release for PS2 and PSP). The game was a reimagining of the first Silent Hill, and kept only the premise of Harry trying to find his missing daughter. Nearly everything else was unrecognizably different: the plot and characters within it were not the same, and even the world of Silent Hill had changed from a fog covered plateau to a frozen wasteland. Combat was completely removed from the game, leaving you only able to run from any of the monsters you may encounter.

I was so impressed with Shattered Memories that I nearly played the entire game in one sitting. Thinking back on the title, I can’t really think of anything that I didn’t like about it. The story may not be as strong as what Silent Hill 2 had to offer, but by far, Shattered Memories was the best survival horror title in years.

More like shattered expectations.

I was really impressed with the original content that Climax Studios added to the franchise as well. Shattered Memories opens with a creepy first person psychotherapy session that asks you to answer questions honestly. These sections are interesting, thought provoking, evocative, and also effect what you’ll see during the time you’ll spend in Silent Hill: NPC characters will look and act differently, and entire areas of the game may be different or inaccessible, all based on the choices you make.

The game was also a perfect fit for the Wii, and the motion controls made you feel like a much bigger part of the experience. The luminosity of the town tends to be very low (of course), but pointing with the Wii Remote gives you full control of the ever important flashlight. You would also receive the occasional phone call in the game, and the rarely utilized Wii Remote speaker would act as your earpiece. It’s pretty creepy listening to screaming characters when the sound is emitting so close to your ear.

Cell phone stuff was VERY cool.

Sadly this would be the only Silent Hill title that Climax Games would get to develop. Though this was Konami’s most successful Silent Hill in some time (quality wise anyways), the next title would again go to a different developer. Silent Hill: Shattered Memories would also be the final title composed by series regular Akira Yamaoka, which was a sad day for series fans as Akira’s beautiful music was always one of the strongest elements of any Silent Hill title

Silent Hill: Downpour

Silent Hill: Downpour released six months ago to mixed reviews. For some reason I was still excited for the game, though previews looked muddy and gameplay looked clunkier than ever.

I took in every moment of the game that I could, but it turned out even worse than anticipated. Downpour was filled with technical issues that were never apparent in prior titles, including constant (constant) framerate issues (sometimes dipping into single digits), freezing, and audio sync issues (or missing entirely) among others.

The plot was decent enough: inmate Murphy Pendleton would find himself near the ill-fated town when the bus he was being transported in was destroyed. After discovering what was in store for him, Murphy’s main mission was simply to find a way out alive, though he didn’t seem opposed to doing weird side tasks along the way.

Welcome to Bright Falls… Oops, wrong game.

Silent Hill: Downpour was the franchise’s first (and hopefully only) attempt at an open world game. It was stupid. Sure it was cool to be able to run around the whole town at your leisure, but that fact that the town was basically empty and that you could interact with very few of the buildings made the majority of the experience extremely boring. You could literally run around for the better part of 20 minutes without anything happening. It was also hard to tell at times if the quest you were attempting actually had anything to do with the story, or was just some sort of side silliness.

Downpour is also the epitome of bad creature design. The Silent Hill games of yore to this day have some of the most atrocious, disgusting, disturbing, amazing monsters you could imagine. Those creatures fit the town and the subject matter perfectly. While wandering the streets (and many other areas) of Downpour, you’ll likely just see the same zombie man or woman over and over again. They look bad, their AI is bad, and they’re so easy to take down that you’ll never, ever fear them.

You’ll be seeing her A LOT

Downpour was not all bad of course. The sound design was excellent for the most part, and though Akira Yamaoka would not return to compose this game, Daniel Licht managed to fill his shoes pretty well. Combat, though dragged down by the awful AI, played better than any Silent Hill title before it. Developer Vatra Games also added a stereoscopic 3D option to the PS3 version of the game, which was very welcome and gave a new dimension (haha) to the few scares that the game did offer.

Closing Thoughts

It wasn’t until beginning this retrospective that I realized just how far the mighty had fallen. Over the last 8 years, nearly everything the franchise had to offer has been of dismal quality compared to the titles we used to get.

What used to be one of Konami’s first-tier games seems to have become a joke even to them: the company entrusted a mobile developer to remaster Silent Hill 2 & 3 in HD, and it seems as though the “remastering” was never actually completed before release. In many cases, the Silent Hill HD Collection looked noticeably worse than the original PS2 titles, and had a myriad of issues that were not present in the source material. Konami eventually issued a statement saying that they could not fix the game, but would be happy to exchange it for another title. This is something I’d never heard of before, and basically showed us that Konami just didn’t give a shit about the game. This being said, Silent Hill: Downpour was released just one week earlier, and the insanely distracting technical issues present in that title as well made it feel as though it was not an isolated incident.

All this being said, I’m quite looking forward to Revelation. The first Silent Hill film was nothing to write home about, but if it did anything right, it was taking the source material seriously. Creatures and music were ripped right from the game and thrown onto the silver screen. The town looked fantastic and had a wonderful atmosphere. Though the plot was a nigh-unrecognizable amalgamation of series’ themes, the film felt mostly coherent, and in my opinion is probably the best video-game adaptation to this day (though that’s not saying much). If Revelation can at least match that, it will be well worth my $10.

If you’re looking at getting into the Silent Hill series, your best bet would be to start with Shattered Memories. Again, it’s simply a great re-imagining of the first game for the current generation. Silent Hill 2 and 3 hold up well and are fantastic stories, but I’d try and track down the original versions and skip the atrocious HD Collection altogether. Unless you can find Homecoming or Downpour for dirt cheap, I’d avoid those ones too, as they are definitely the biggest disappointments in the series. Silent Hill 4 is not bad, but is mostly unrelated to the other games, and definitely is not one of the necessary games to play.

I hope that one day Konami realizes what they’ve done to the series. I hope that they decide at some point to take Silent Hill seriously again. When this happens, I think we’ll get another game worth playing. Until then, you could always catch up with Resident Evil.

In my restless dreams I see that town… Silent Hill. Cue Theme of Laura:

Make sure to let us know what you think of the series, and of course if you agree or disagree with what I had to say!

Machinima has just debuted a new trailer for the upcoming Bioshock Infinite, and damn does it look good.

The preview isn’t overly long (clocking in at just under two minutes), but it shows us a bit more of what we can expect from the title. It looks absolutely amazing, and I don’t want to give anything away, so just check the trailer out for yourself.

I’m a huge fan of the Bioshock series. The world that irrational created is extremely hard to match in atmosphere and terror, and its quite the achievement to wrap such a fantastic game around the world as well.

I’m eagerly awaiting Bioshock Infinite, and can’t wait to pick it up on February 26th, 2013 (also my birthday!).

Silent Hill: Revelation is fast approaching! The title is set to release on October 26th, and it seems as though marketing is now in full gear.

On Tuesday we showed you a fantastic looking international poster for the film. Todays poster release is a little more conventional, and a little scarier too. This one features the series’ iconic nurse character in her full bloody outfit, no faced attire.

Check it out below, and let us know what you think!

Source: FearNet

Sony has been doing some pretty cool stuff with their game consoles as of late. From Cross-Buy (Buy a game on a PS3 or Vita, get a free/discounted copy for the other), bringing the amazing Playstation Plus service to the Vita, and now their PS3 collections.

The Playstation Collections have all been first party games. Titles like God of War (collecting all 5 games in a $39.99 package), Ratchet & Clank, and Infamous have been collected and sold for a great price.

It seems as though Ubisoft wants in on that action, as this November, exclusively to the PS3 they’ll be releasing the Ezio trilogy of Assassin’s Creed games. On November 14, for just $39.99, you’ll be able to get your hands on the compilation, featuring Assassin’s Creed II, Assassin’s Creed Revalations, and Assassin’s Creed Brotherhood. The collection also includes any DLC released for those titles.

This is a perfect entry into a great series if you haven’t yet had an opportunity to enjoy it!

 

This was a lot of fun! While wandering the floor at Comikaze, I discovered an entire Intellivison booth and met original game programmer Keith Robinson, who began creating games for Intellivision back in 1981! This episode is great for old school and new school gamers alike!

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Looks like the Wii U, long known to be due this holiday season, is finally getting an official release date!

Nintendo announced on their official Japanese twitter account that an announcement is forthcoming. Nintendo of America president Reggie Fils-Aime released this video shortly afterwards, inviting us to check out the North American pricing and release date at 10AM eastern.

I’m really looking forward to this! I’m a sucker for new Nintendo consoles (though I foolishly purchased a Vita instead of a 3DS, what a mistake), and I can’t wait to hear what I’ll be shelling out for this one (hopefully something similar to the Wii’s original pricing!).

Source: Joystiq

Wreck-It Ralph hits theatres on November 2, and I couldn’t be more excited for it! It looks hilarious, obviously even more so if you’re a gamer. There’s some hilarious moments here in the trailer, hopefully the full feature can keep them coming!

Unfamiliar with the title? Disney’s synopsis has this to say about it:

Wreck-It Ralph (voice of Reilly) longs to be as beloved as his game’s perfect Good Guy, Fix-It Felix (voice of McBrayer). Problem is, nobody loves a Bad Guy. But they do love heroes… so when a modern, first-person shooter game arrives featuring tough-as-nails Sergeant Calhoun (voice of Lynch), Ralph sees it as his ticket to heroism and happiness. He sneaks into the game with a simple plan — win a medal — but soon wrecks everything, and accidentally unleashes a deadly enemy that threatens every game in the arcade. Ralph’s only hope? Vanellope von Schweetz (voice of Silverman), a young troublemaking “glitch” from a candy-coated cart racing game who might just be the one to teach Ralph what it means to be a Good Guy. But will he realize he is good enough to become a hero before it’s “Game Over” for the entire arcade?

Sifl and Olly creator Liam Lynch sits down with me to talk about the return of Sifl and Olly, this time reviewing made up videogames on Machinima! Liam discusses making up fake games to parody, what real games he’s playing and how it feels to bring Sifl and Olly back after 8 years! We also talk about Tenacious D and the Pick of Destiny, what other projects he has swimming around Hollywood and just how awesome of a game Red Dead Redemption is! Plus a ton more!

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Ever hear of Plants Vs. Zombies? It’s an insanely fun and crazily addicting tower-defense title from PopCap Games.

It first released a few years ago, and since has hit almost every device under the sun (iOS, Android, PC, Mac, Consoles, and even some televisions).

PopCap and the American Dental Association are running a pretty cool promo this halloween. Head to the dentist and you’ll get some cool PvZ trading cards, and head to http://www.stopzombiemouth.com/ to get a code for a free Mac/PC copy of the game (redeemable after October 30)!

The price won’t get any better, and the game is addicting as ever. Check out the trailer below, and head to the site for your free copy!

 

A couple of weeks away from the onslaught of the Fall gaming season and I have to say that there was never that much downtime for game releases this summer. Marketing may have some of you fooled when it comes to that, but I’d like to think my weekend gaming feature points to otherwise.

 

Mark of the Ninja – XBLA

 

Klei Entertainment’s art style with it’s previous titles, Shank and Shank 2, lends itself well to the world of the invisible assassins. Mark of the Ninja‘s stealth system is interesting in that the game makes you feel like the most powerful predator man has ever seen, as long as you stay to the shadows. Once you are spotted, you are brought back down from your pedestal of absolute power and must use all of your abilities, from grappling hooks to smoke bombs, in order to escape.

The button prompt mini-game you have to endure when going in for the kill keeps the button mashers at bay. You can still get the kill, just be prepared to have the victim scream loud enough for someone nearby to hear. As you can tell, sound is also an issue you have to worry about, but you can use it to your advantage to distract guards to get around them. Good option for the pacifist ninja’s out there.

Some will call this an action platformer with stealth. I see Mark of the Ninja as a platform puzzler. With so many choices and tools at your disposal, there are a multitude of ways through the levels. Smoke bombs to obscure laser traps and enemies’ vision, flesh-eating beetles that leave no traces behind and a cardboard box to use as a portable hiding spot. Wonder where the ninjas learned that trick?

Klei Entertainment really did an amazing job with Mark of the Ninja and everyone should play it, then play it again in New Game + mode.

 

Zen Pinball 2 – PS3, PS Vita

 

I am loving the cross-buy stuff on the PS3 lately. The latest being one of my favorite development studios for that Zen Studios always puts out a quality pinball game. With Zen Pinball 2, it’s no surprise that the game is great. For the PS3 owners of Zen Pinball and Marvel Pinball, importing those tables are a simple download away before they appear on the easy to use menu on the PS Vita. Zen Pinball 2 is free, but there are no included tables with the game so really it’s not free in the traditional sense. The tables are set a decent price with a demo for each table so you can see if your money will be spent well.

I haven’t tried the PS3 version since playing Zen Pinball 2 on the PS Vita looks so damn gorgeous. Popcap decided to help with the celebrations over at Zen Studios and release a Plants vs. Zombies table. The table seems simple enough but there are enough little mini-games to keep you plenty busy getting the high score. I think on my first play through on the Plants vs. Zombies table, I played for a good 30 minutes. It seems like that table never stops! Only until I have to charge the PS Vita, do I put Zen Pinball 2 down.

On Wednesday we gave you a look at Marvels latest mobile title, Avengers Initiative. The game released yesterday, and after putting a few hours into it and clearing the first campaign, I’ve got a pretty strong opinion on the title.

Note: Avengers Initiative is available for iOS as well as Android devices. The review is based on the iOS versions of the game, though the Android edition should offer a similar experience.

Intro Video

I was hooked on Avengers Initiative from the start. After a short loading screen, Nick Fury brings you up to speed with a very flashy and very sharp looking cutscene. The story is simple: a lot of baddies have escaped from the Vault, and it’s up to you to find them, fight them, and send them back where they belong.

We mentioned on Wednesday that the game takes an episodic approach (as explained in the story, simply too many villains have escaped for the team to stick together, each episode will have you playing a different hero). You buy the game for $6.99, you’ll get to play the first chapter featuring the Hulk, and subsequent episodes will be delivered free of charge. Telltale Games typically takes the same approach, and it works wonders for them (insert obligatory The Walking Dead praise here), Marvel has to be hoping for that same success.

In-Game

As you can see from our screenshots, the game looks great (especially on Apple’s retina devices). Hulk is extremely detailed, complete with a lot of polygons and some great textures. He even shows off some strong facial animations throughout the episode. This carries to other characters as well – each one looks fantastic. Sometimes it’s really hard to believe that visuals like this are being pushed from your cell phone. It sounds almost as good as it looks too, Avengers Initiative features some very strong voice acting and sound effects.

The game may look fresh, but gameplay wise, it feels more like a skin on a two year old title. Infinity Blade was released to much fanfare in 2010. The game was designed from the ground up for touchscreen devices: no virtual joysticks or buttons, just taps and swipes to control your onscreen hero. Combat has you doing the same, tapping and swiping to dodge and block your opponents advances, while you wait for an opening to strike.

Wendigo Fight

Now isn’t all bad: Infinity Blade and its sequel are fantastic, addicting titles. The developer could have done much worse when choosing a game to take inspiration from. Sadly however, some of Infinity Blade’s strongest and most addicting features are strangely absent from Avengers Initiative. 

Your Infinity Blade hero is infinitely customizable. Every piece of armor, every weapon, and there is even jewelry to give you magic abilities and stat bonuses. You find items in chests, by defeating creatures, and with credit you’ve saved from battling multitudes of enemies. It makes the game exponentially more replayable as you strive to master all of the possible equipment. Avengers Initiative sees very little of this: Hulk has a few costumes you can purchase which give you stat bonuses, but the quantity and level of customizability is nothing compared to that of Infinity Blade. I’ve finished the Avengers Initiative campaign, and I honestly can’t see myself returning until another chapter is released.

Costume Screen

Another huge oversight by developer Wideload Games is iCloud support. With games like Infinity Blade and Batman: Arkham City Lockdown, I can jump into the game on whatever device I’m currently holding and not have to worry about it: if I play Infinity Blade on my phone while on the bus, I can open it on my iPad later and be in the exact same spot. By not including this, I’d have to run separate campaigns on each device, essentially meaning I’m going to end up playing Avengers Initiative on only one of them

Avengers Initiative is a lot of fun, and the title has some great presentation (though loading screens are sometimes a bit too frequent). The gameplay that Epic Games introduced with Infinity Blade works perfectly here, I simply wish that Wideload could have introduced some of their own innovations to the formula. Hopefully with the episodic nature of the title, they will build on what the game has to offer instead of simply throwing a new character into the same situations.

As mentioned above, the title is priced well at $6.99 (though it is plagued with a ton of in-app purchases). It’s a good buy at this level, had it been priced higher however, I wouldn’t be so sure.

Avengers Initiative scores a respectable 3/5

A few days ago we told you about Metal Gear Solid: Ground Zeroes, a new title announced by Konami at the 25th anniversary event of Metal Gear. Konami has just released online the trailer from this weekends’ PAX, in wonderful 1080P HD.

Ground Zeroes is an open world game built in the new FOX engine. As you can see from the video, the game looks fantastic. This has to be next gen! Make sure to wait for the end, where you get to see a tiny glimpse of actual gameplay.

I don’t even have words. I can’t wait for more! Check it out below and let us know what you think!

 

It looks The War Z, the highly anticipated MMO is finally coming together!

Developer Hammerpoint Interactive showed off some alpha gameplay at PAX today, and even at this stage the game looks pretty neat (if not familiar).

The game takes a similar approach to the popular ARMA II mod Day Z, in that it’s a survival MMO set in the midst of a zombie outbreak. Huge maps and tons of people, and even more zombies should mean that there are always scares to be had, and people to meet up with.

The War Z seems to have borrowed more from Left 4 Dead than Day Z however, as it takes more of a traditional shooter approach than the latter does. Even many of the interface elements appear pretty familiar.

I’ve only put a few hours into Day Z myself, but so far The War Z looks to be a much smoother experience with an easier to understand interface. Day Z in my opinion has way too much going on control wise, and I find myself having to constantly look into the menu for the correct button to press.

Check out the video below! More info on the game can be found here.

 

For the lucky ones out there, enjoy your time at PAX Prime 2012 in Seattle this weekend. For the not-so lucky, here are some things to maybe occupy your time in-between all the announcements this weekend.

 

PS2/PS3 Collections – PS3, PSN

Holy collection overload Sony! With four game collections released this week, you should have no trouble with choices on these alone:

God of War Saga ($39.99)

  • God of War, remastered in HD
  • God of War II, remastered in HD
  • God of War III
  • God of War: Origins Collection (which includes God of War: Chains of Olympus and God of War: Ghost of Sparta)
  • Full PlayStation Network Trophy Support
  • Exclusive Bonus Content
  • Voucher For 1 Trial Month of PlayStation Plus

inFAMOUS Collection ($39.99)

  • inFAMOUS
  • inFAMOUS 2
  • inFAMOUS: Festival of Blood
  • Extra missions
  • Additional character costumes, power ups and weapon styles

Ratchet & Clank Collection ($29.99)

  • Remastered versions of classic Ratchet & Clank games from PS2 in 1080p with 3D support (in 720p)
  • Ratchet & Clank
  • Ratchet & Clank: Going Commando
  • Ratchet & Clank: Up Your Arsenal
  • Online Multiplayer Support for Ratchet & Clank: Up Your Arsenal
  • Full PlayStation Network Trophy Support
  • FREE 10th Anniversary Ratchet & Clank Avatar
  • EARLY ACCESS to the Sly Cooper: Thieves in Time Demo

We also get a collection of thatgamecompany’s trio of titles previously available as downloads only. With the Journey collectors edition, we get Flow, Flower and Journey as well as some decent extras bundled in:

  • Thirty-minute behind-the-scenes documentary about the making of Journey
  • Creator Commentary playthroughs of all three games
  • Three exclusive mini-games from thatgamecompany
  • Concept art and screenshot galleries for all three games
  • Original soundtracks for all three games
  • PS3 dynamic themes and wallpapers
  • PSN avatars including eight exclusive new Journey avatars never released before
  • Official game trailers and developer diary videos
  • Reversible cover art

 

The Walking Dead Episode 3: Long Road Ahead – PC, PSN, XBLA

Telltale Games decided to spring this one on us at the last second with the announcement on Monday. Not to say that I am mad about that, it’s just unexpected to not announce the release date two or more weeks in advance. I’m sure Long Road Ahead will continue the intense pace and more gut-wrenching story moments like episode 2 brought us. After all the stats Telltale Games has shown about the choices people made in previous episodes, I am curious if people will start to change the way they play in order to screw with those stats or continue to play honestly.

The Metal Gear video games have always been quite heavily cinematic. For quite some time a live-action adaptation of the series has been in the works and after five years it seems that now the project is indeed moving forward. Metal Gear creator Hideo Kojima has announced that the adaptation is in the works. Quite recently a journalist from Japan released a tweet that included an image from the Metal Gear Anniversary in Tokyo:

@ItCameFromJapan:

#MetalGear movie? Notice the Columbia logo on this display at the #MG25 event. @OXM @PSM3_Magazine @Pelaaja @OPM_UK http://ow.ly/i/TixK

Owly Images

The image shows more than one thing. First you can notice the Columbia Pictures log in it and that you can notice that it says Metal Gear Solid followed by Japanese characters that translate into “Hollywood Movie”. Avi Arad, the CEO and founder of Marvel Studios, joined Hideo Kojima onstage and announced that he will be the one producing the adaptation.

“For many years I fought to bring comics to theaters. Comic books are now the biggest genre in cinema and video games are the comics of today. We will take our time and tell the story with all the nuances, ideology, cautionary tales needed.”

Is there any release date and news further than that? No. But expect news to start popping up over the next few months.

The question we have for you, do you think it will be live action or CG? What would YOU prefer?

Source: Kotaku

Update: Telltale revealed today that the game will hit PSN today (!), and XBLA, Mac, and PC tomorrow. No word yet on the iPad edition. Looks like they made their deadline!

The Walking Dead game is amazing. If you haven’t yet played it, you really should be. It’s on nearly every console (nearly, sorry Wii owners), as well as the iPad.

Whatever device you choose to play on, the game is a fantastic mix of adventure, action, and horror. At the end of each episode, I’m itching for more. Each of the chapters so far has been perfectly paced, with drastically different stories and events. It’s intense as hell and really gives you a feeling of dread for the future of these characters.

We still have no release date for episode 3 (subtitled Long Read Ahead). Telltale planned it for the end of August, which is nearly upon us, so hopefully we hear something in the next few days.

They have, however, just released a trailer for the upcoming chapter. Check it out below!

Side note: Episodes 1 and 2 are free right now for Playstation Plus members. If you’re a member and still haven’t played, you really have no excuse!

After amassing a pile of plastic toys, I threw in the towel for music games after Rock Band 2. Much in the way that the Call of Duty series has felt stagnant, the Rock Band franchise needed to inject something fresh, innovative even. Well, what Harmonix delivers in Rock Band Blitz is a little of both.

Right from the start, it seems like Harmonix went back to their roots of music genre games with the stylistic similarities to their previous games Frequency and Amplitude, more so on the later. I found myself uncomfortable with the controls at first, using the default setup of triggers/bumpers moving you from track to track with the analog sticks or d-pad/face buttons to hit left or right notes. The options to change the controls saved me by letting me choose a more comfortable button layout. Using the triggers to hit the notes and the analog sticks to move between tracks. The control style is labeled ‘Freakish’, but I find it to be quite normal despite what Harmonix thinks.

After playing all 25 included songs, something still felt off. No matter how hard I tried, it never seemed like I was getting the score I should have got, even with power-ups active for that song. It wasn’t until I picked the pinball power-up that I realized that I was doing this all wrong. The OCD in me wanted to hit all the notes on all the tracks. When I tried focusing on the pinball power-up when activated, I managed to keep the pinball in play for at least 10-15 seconds every time I came across the power-up in the song. My score soared above my greatest expectations.

So, in order to get the best score you have to actively think what power-ups to combine and use on each and every song. That is a lot of strategizing and research to do! Once I got over the fact that it’s all about the power-ups, I started to have a little more fun. It doesn’t hurt to have a ton of songs bought or imported from previous Rock Band games, except Rock Band 3, to hoard a lot of coins as well as to experiment to the best combos. I have yet to find the perfect companion to my wonderful pinball power-up but with a little more time, or someone finding out before me, I will find some friends that will play well with my lovely pinball.

Score Wars is a way to challenge your friends and strangers to a certain song to get bonus blitz points and coins. Only having Facebook linked to the Rock Band Blitz gives you the option to pick just what song you want to challenge people with. Not giving the freedom to do this in-game is a missed opportunity for many to troll people with the horrible songs that you actually paid for, though Harmonix would get that last laugh since you actually bought that horrendous song. We all have one in our Rock Band collection, mine is that Miranda Cosgrove song. Hey! It was free, all right?

Rock Band Blitz has enough here to make me have faith in the franchise again. Finding a way to get me to play all the old songs I have in my library as well as buy new ones all without using those evil plastic space-sucking instruments is an accomplishment in itself. To actually have fun playing a Rock Band game again, that is simply wonderful.

When the first images hit the web for Ninja Theory’s Devil May Cry reboot, the nerd rage was loud, vengeful and especially salty. It was so bad that it reached point where the developers received death threats for daring to try something new. This rage was also completely misguided, as we now know based on the positive reaction the actual game play, that despite the new look, this is still the stylish action game we’ve grown to love. It just shows that you can’t judge an emo demon slayer by his sickly looking face on the cover.

And speaking of the cover, Capcom has released images of the official box art when the game releases early next year. In addition, Capcom-Unity has released a brand new game play video detailing many of the combat features, showing that despite looking malnurished, Dante still has the moves.

Are you a believer yet, or does Dante’s drastic change still bug you? And does the game play change your mind? If not, Capcom has until January 15th to change your mind.

During the early, dark days of being a PS3 owner, Heavenly Sword was a beacon of light. Being the first game, (and sadly, one of the last,) to make the most out of the graphics technology of the current generation to enhance rather than distract from the experience, the story of Nariko and her war against an evil conqueror and his army is still one of my favorites in the last decade. Sadly, whether it was because of poor sales, developer Ninja Theory’s decision to venture off into 3rd party development or unfair comparisons to God of War, (because you know, any action game with swords in the last five years just HAS to be a rip off…), the game became a cult hit, but it wasn’t enough for either the developer or publisher to support a sequel.

But that doesn’t mean it wasn’t in the works. IGN recently released some previously unpublished concept art pieces from the second of the planned trilogy. Seemingly taking place in a completely different setting, Nariko is apparently back to continue her fight against the Raven King. Which makes me so sad that this vision will likely never materialize.

 

 

But is there still hope? Does the release of these screenshots mean Heavenly Sword 2 might surface one day? While Ninja Theory is currently working on the DmC reboot, can Sony decide to give the title to another up and coming developer? Considering Nariko and her sidekick, Kai, are appearing in Playstation All Stars, it’s not too outside of the realm of possibility, right?

If you missed out on the first game, check out the video below. That acting, those facial expressions, that ANDY F’N SERKIS! It’s just so perfect. Here’s to hoping Nariko’s first adventure wasn’t her last.