Welcome to Xbox Game Passengers.

Once a month, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Xbox Game Pass service, which was chosen for them (usually) completely at random.

Whether the game is a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show, so you always know what’s coming up on the next adventure.

This time around, John joins Derek to break down Respawn Entertainment’s lauded robot-centric FPS… and to see whether or not John has played Flight Simulator yet (he hasn’t… but has watched hours and hours of additional videos since our special E3 episode).

Call down your Titan and get ready for an exhilarating first-person shooter experience in Titanfall® 2! The sequel introduces a new single player campaign that explores the bond between Pilot and Titan. Or blast your way through an even more innovative and intense multiplayer experience – featuring 6 new Titans, deadly new Pilot abilities, expanded customization, new maps, modes, and much more. 

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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Thanks for joining us for another episode! We took a long (long) break as the world fell apart, but we’re glad to be back playing games and making new content. We really hope that you enjoy the episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

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On Tuesday, April 2nd, 2019, Kotaku’s Jason Schreier posted an article detailing just how much of a trainwreck EA and Bioware’s newest AAA live service Anthem actually was behind the scenes. In the past couple of years, it’s been the norm to usually blame the publisher for when most things in AAA development go awry (as seen with both Star Wars Battlefront debacles and Destiny.) Usually, the higher-ups in the publishing company will try and shift the core focus of the game to match modern gaming trends or even try and disrupt it via additional monetization or cutting out integral story content to use it later on down the line as additional content. With Anthem though, it’s not so black and white.

It turns out that Bioware had much more freedom to do what they wanted to do with the project. Due to upper leadership problems, and not having a clear direction, the project ended up suffering. I’ll be covering some key points, but not everything mentioned by Kotaku. The article itself goes into incredible depth, so check it out here. It’s definitely worth a read. With that being said, let’s take a look at this mess.

1. Pre-Production

Remember that beautiful and dynamic demo that EA showed of Anthem back at Microsoft’s E3 2017 conference? It turns out the version we saw wasn’t real. It didn’t really exist. Anthem started pre-production back in 2012 and only entered full-on production in October of 2017. around October 2017. This means the game only started full-time development 5 ½ into its 7-year development cycle!

This comes down to the project leaders constantly changing what the game would be. Everything from a more bitter survival game to its current state as a mech-based looter shooter. The fact that these leads constantly kept poor communication with their team is stressing as all hell for the team. Imagine you’re creature or character designer for this game and are constantly afraid that everything you’ve been designing for a couple of months can be thrown away at any moment because it no longer matches what the leads want for the game. The kind of un-needed stress that this caused many employees during the 7-year dev cycle of Anthem is frankly disgusting and makes those in charge of it look incredibly unprofessional and inept to the mental damage they’re causing their employees.

By this point, EA had become upset with Bioware’s failure to get any part of Anthem off the ground that they forced the release date of February 22nd, 2019. This resulted in bringing on Dragon Age Producer Mark Darrah, who along with EA, was responsible for getting the Anthem team in gear.

EA’s frustration is pretty justified. They had put a tremendous amount of time, money, and faith into Bioware, only to find out that 5 ½ years into development that they still have barely anything to show for it. Usually taking a year or 2 to plan a big project isn’t too unheard of, but once that time is more than half of its cycle, I think it might be time to switch gears to a different project.

2. Gameplay
Can you Imagine Anthem without its trademark flying mechanic? One of the sole things most reviews could agree on was the thrill of choosing the Javelin of your choice and flying wherever you wanted to. Well, turns out Bioware could, and they almost completely abandoned it! This wasn’t a one-time thing either, as Bioware constantly struggled internally to keep and drop the much-loved mechanic due to control concerns. It also didn’t help that every time they’d drop or bring back flying that the design team would have to constantly re-design the world so that it could feel more seamless to have it in the game.

The result of this ends up being a game where it’s fun to fly around, but disappointing due to there not being much that takes advantage of the mechanic. The fact that the leads of the project could never fully come to an agreement on a very integral part of the game is incredibly alarming. It shouldn’t take 5 ½ years to decide on something like this, especially if they want it as one of the foundation pillars of their game.

On the other hand, it’s no secret that the tomb trials are one of the most heavily criticized aspects of Anthem. They’re said to be nothing more than monotonous and unnecessary padding for a game that already felt light on content. Was this intended by Bioware or perhaps one of their many oversights during the project’s hell induced cycle?

To no surprise, they weren’t a mistake. Knowing about the lack of content and short length of the game and the release approaching, the team chose to add the trials, but not without an internal fight. It’s absolutely ridiculous that because they wasted so much time into what they wanted this game to be, that they fundamentally failed at really putting anything substantial into it. Even worse, there was infrastructure in place to also have time gates in which the player would have to wait days to get past. Here’s a question: If they realized that players would grow tired of the tombs repetition, why anger them further with a time gate? At that point, you’re just asking for your player base to hard quit.

Repetition isn’t always a bad thing. Rare’s Sea of Thieves is a personal favorite of mine, and the game released light on content as well. Where Rare was able to succeed, however, was that even though the voyage missions were relatively the same, the fun and excitement came from what happened on the trip to our destinations. Whether it was getting attacked by an enemy ship, finding shipwrecks underwater, or even fighting a Kraken, there was always something new. The area where Sea of Thieves draws the line though is that nothing is ever forced on you. Anthem, on the other hand, constantly has you doing busy work to distract you from a game and world that is mostly barren.

3. Destiny
Destiny is a game similar to Anthem. Both are incredibly ambitious projects that each company has spent several years developing. They’ve each had incredibly rocky starts and mismanagement, but they do diverge. Bungie has been steadily learning from all of their mistakes with Destiny to help shape it into a better game. You’d think that after its release that Bioware would be closely paying attention to what was going on and constantly tweak and learn how to craft a better Anthem from Destiny’s faults. If only it were that easy.

Turns out that Destiny was the biggest no-no word for the project leads as they would constantly become angered anytime the live service was brought up. The leads were so convinced that what they were doing was so far removed from Bungie’s looter shooter they wouldn’t hear a thing about it.

There’s so much in Anthem that could easily have been improved if they’d been able to learn from Destiny. These things may not have been solved overnight, but seeing as the game was in production long enough to see 2 Destiny titles released, I’d say there was plenty of chance to right Anthem’s wrongs. Some things include but are not limited to; gun variety, mission structure, general online stability, engaging NPCs, and of course, loot drops.

Imagine you’re a gameplay designer and not satisfied with the loot drops in Anthem or how the guns feel. Trying to bring these problems up to the higher-ups and trying to build off of Destiny would get you the cold shoulder and sent off back to your cubicle. Now with no real leads on where to take these elements, it all comes down to crossed fingers and hoping for the best.

At the end of the day, Schrier’s article is eye-opening in many ways. So often these days when a game doesn’t turn out as planned, it’s easy for everyone to point fingers at the publisher and scream foul. Rarely do we realize that a lot of times it can also result from a directionless leader within the developer instead. All that was asked was for Bioware to admit responsibility and promise to learn from their mistakes. I guess it’s sad that they didn’t then.

Only a couple of hours post-Kotaku article, Bioware posted their own response to the tale of tragedy with deflection. Instead of taking responsibility for their actions, they tried to take the article’s call for change within the company as a toxic attack on the company as a whole. This is incredibly discouraging as the 19 employees re-telling their tale of terror and anxiety were attempted to be made light of or dismissed.

It’s never fun to watch a respected developer lose their way, but that is sadly what is happening with Bioware. I never want to say that something is damaged beyond repair, but for now, the “Bioware Magic” that the company insists carries them, is no more. I don’t think Anthem is completely lost though. Just like Sea of Thieves, No Man’s Sky and more, If Bioware really listens to fan feedback then they can improve the game in future updates. Hopefully, someone high within the company finds a way to address the problems plaguing them. Only then can they rekindle that magic.

Join Derek, Josh, and SPECIAL GUEST (and previous contest winner) Jake as they discuss this week in video games.

THIS WEEK:

The E3 press conferences are in full swing! Derek, Josh, and Jake discuss what worked and what didn’t across the EA, Microsoft, Bethesda, and Devolver conferences!

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This week’s outro: SpongeBob Closing Theme – Steve Belfer

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As an avid Wii U fan, there was little more frustrating than the “third party support” the system failed to enjoy. Not so much because of the lack of it, but because what we did get was usually low effort, overpriced, and flat out better on other platforms. When I read that Fifa 18 for the Switch was going to release without the story mode and the Frostbite engine that have both become highlights of the game for the Xbox One and PS4, I figured EA was going to continue down this path that leaves Nintendo gamers in the dust. But after playing it for myself at E3, utilizing the Switch’s strengths give this version a good chance of avoiding the pitfalls that the Wii U was filled with.

Game play wise, if you’ve played Fifa in the past, then there’s not much to point out here. As the premiere worldwide soccer simulator, two players pick their favorite international teams and jock for position to create tense, exciting back and forth matches where one small opening can lead to that game winning goal, or that heartbreaking block.

Where the Switch version stand out however, is its portability. The DS family and Sony’s handhelds have had their shots, but they always felt like the expected lesser versions, sacrificing quality for the ability to play it on the go. This wasn’t the case when playing the Switch version, because while the visuals weren’t at Frostbite levels, the portable screen ran the game so well that it was barely noticeable. For the first time, a full console quality Fifa game could be played on the road, and I can see this being a big hit with the game’s worldwide fanbase.

It’s disappointing that a major feature had to be cut out at all, but considering most people buy Fifa for the multiplayer, the Switch’s inherent ability to have out of the box two player matches with the joycons make it an inexpensive way to keep the rivalries going away from home without compromising quality. Now, rather than gamers having to choose what platform they want the game for, I can see the most hardcore players buying one for home and one for the road. I’ve said in the past that third party versions on Nintendo consoles are at their best when they highlight the unique features of the system rather than trying to keep up with the competitor’s consoles, and this looks exactly like what Fifa is doing.

What say you, futbol fans? Can you see yourself picking up an extra portable copy, or will the Switch version be your only copy? Is the portability enough to forsake the story mode and Frostbite engine? Let us know in the comments!

After about 2 years of waiting and multiple gameplay teases like at N7 day and The Game Awards, EA has finally given Mass Effect Andromeda a release date. Coming straight from the official Mass Effect blog, they revealed that North America will get the chance to explore Andromeda when the game launches for PS4, Xbox One, and PC on March 21st, shortly followed by a worldwide release on March 23rd. Are you excited for Mass Effect Andromeda? What’s your favorite Mass Effect game? Tell us in the comments below!

Briefly: I haven’t spent all that much time with EA/DICE’ Star Wars Battlefront at this point. The high price, and limited content that the game originally launched with had me skip the purchase after my EA Access trial ran out.

With the game coming to the EA Access Vault in December, however, I could definitely see myself playing the game again, and definitely picking up this upcoming DLC.

EA has just debuted the official trailer for Star Wars Battlefront Rogue One: Scarif (what a title), which will let players “Battle across four new maps on the tropical planet of Scarif. Play as two new heroes Jyn Erso and Orson Krennic, and blast opponents in a brand new multi-stage game mode with new weapons and Star Cards,” and it looks so freaking neat.

For now, you’ll have to watch the trailer, while Season Pass holders can play the new content on December 6th. Those looking to purchase it separately, however, will be waiting until December 20th.

Join Courtney, Derek and Shane as they discuss the last week in video games!

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This Week:

Breath of the Wild release may be delayed.

The Switch could be cheaper than expected.

SCRAP & Nintendo are teaming up for the Zelda Escape Room.

No one cares about No Man’s Sky.

EA requires more transparency.

Wizards of the Coast unearths 2 new bard colleges.

2016 Video Game Awards Nominations are out.

Skyrim: Special Edition.

Rocket League.

WWE 2K17.

Hearthstone.

Torchlight 2.

Diablo III.

The Division.

The Division.

Mission Objective:

“How do you feel about the nominees for the 2016 Game Awards? Were there any categories where you felt something was overlooked?”

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With the breakthrough appeal of Hearthstone a few years back it was only a matter of time until a cavalcade of online trading card games to repopulate the internet. Steam alone has seen several new online TCG’s this year including Duelyst, with untold pretenders lurking on cellphones worldwide. Hearthstones revival of the genre has made pretty much every high note developer devote their efforts to reinventing the wheel. 

tf2

Titanfall: Frontline is a joint effort between Particle City, Respawn (TF Dev), and Nexon games to bring a new breed of strategy game to iphones and android devices. The whisper on the street is that they are experimenting with creating a hybrid online game that will have elements of real time and turn based play. It will be released for free on the app store, presumably around when Titanfall 2 drops down.

So I opened this article up with Hearthstone, basically because even just a slight look at the images that have surrounded this title scream generic card game. Cards have an attack and defense stat, the keywords are Titanfall versions of time honored card abilities, and it’s pretty obviously a hit-point reduction duel between two players. Features mentioned by the dev includes hundreds of cards, strategies, and the aforementioned hybrid play style. Whether or not Frontlines has anything that will redeem itself awaits to be seen; but I’m preparing myself to be hearing nothing but titanfall slang this Christmas-time on the bus as the kids drop mecha on each-other. 

tf1

If you are looking for a new, interesting take on card games then TF: Frontlines may not be what you are looking for. Pretty much everything I have seen about it just remind me of other more established games that do effectively the same thing; but it’s still a month away and anything could happen. 

Titanfall 2 and it’s peripherals should be loading out this fall. Keep an eye out for Frontlines on the iOS and Android app stores!

It’s been a long, difficult wait for the next Mass Effect game. based on the early footage shown during the company’s E3 2016 press conference, it looks like our patience will be rewarded with the type of space epic that has become synonymous with the series.

Taking us to the deepest reaches of the galaxy in an attempt to find a new home for humanity on the planet of Andromeda, the next gen Mass Effect introduces us to an uncharted world that is swarming with hostile alien life. By giving us a peak at the development process, it’s clear to see that the team is putting in as much detail into the environments, animations and characters as they have in previous entries. Any hint at potential space waifus or husbandos was sadly absent, but we’ll have plenty of time to look forward to those details in between all the shooting. If anything, at least this game’s version of the Mako looks a lot more exciting to play with thanks to its new found speed!

Here’s the trailer below so you can check it out for yourself. What do you think of Mass Effect Andromeda based on the glimpse we’ve had so far?

While most of the chatter coming out of EA’s E3 2016 press conference regarding Titanfall 2 had to do with its newly revealed campaign mode, that’s not to say that the team at Respawn forgot where its bread and butter was. As seen in the game’s new multiplayer focused trailer, there will be plenty of new ways to take down the enemy team when you jump online as both a pilot and a Titan.

New Titans is definitely a feature to get excited about, but the trailer had a lot more to show than a few new robots to tear through the town with. The new weapons and pilot abilities really stole the show for me, highlighting the level of innovation that is coming with the highly anticipated sequel. Highlights of the trailer include expanded melee options for the Titans, a grenade ability that pulls enemies towards it, leaving them as sitting ducks for you to pick off, and the grappling hook, which will let pilots latch onto their enemies and pull themselves in for the melee kill… Even while both are in the air!

The first Titanfall had a reputation of being especially stylized in the gameplay department thanks to its unique take on movement, coupled with its changing dynamic between being on foot or in a Titan. Titanfall 2 already looks to be taking this concept much further, in ways that I can’t help but look forward to.

Haven’t watched the trailer yet? Give it a look and let us know your opinions on the new features in the comments! Titanfall 2 will release on the PS4, Xbox One and PC on October 28.

During EA’s E3 2016 press conference, the company went over their new EA Originals publishing branch. Inspired by the release of last year’s Unravel, the program is promising to seek out passionate small development teams with a knack for innovation, and providing them with the security that the backing of a huge publisher like EA can bring to the table to help see these ideas come to fruition.

The first game that will be launching under this program is Fe, a 3D platformer developed by Zoink, the small development team out of Gothenburg, Sweden that was behind Stick it to the Man back in 2013. Using a shadowy purple aesthetic that gives it a vibe between Limbo and Ori and the Blind ForestFe looks like a gorgeous game so far. Thinking about how much farther the game could go beyond the brief minute and a half that we saw it in action, we’re definitely interested in how the game will progress.

By committing to selecting a few projects each year to develop under this banner, EA Originals will provide a steady flow of new experiences that aim to bring small teams into the spotlight. A move like this goes a long way to help the company shed its negative image when it comes to stifling creativity in previous years, and can only be good for the industry as the small guys and girls get such a big chance to succeed.

Watch Fe‘s reveal trailer below and tell us what you think in the comments!

Source: ea.com

When you think of sports games, the last thing that will probably spring to mind is their gripping narratives. As seen during EA’s E3 2016 press conference however, that might soon change in the upcoming Fifa 17.

Titled The Journey, the campaign will place you in the cleats of Alex Hunter, an up and coming Premiere League player who was just brought in to one of many possible teams. The Journey looks to examine his rise through the ranks, including how he copes with his new found fame and how the pressure of having so many eyes on him will take a toll on him both on and off the field in ways that we would never have expected from an annual sports title. Just one watch of the trailer makes it seem like we’re watching a drama instead of playing a game about kicking a ball around.

Promising to allow Alex to play in any Premiere League club with authentic managers and alongside some of the best players in the world, this mode is obviously hoping to bring a level of authenticity to this story in a way that might only be possible in a video game. Still, I can’t help but laugh at the idea that this game is getting a story, yet Titanfall, also released by EA, didn’t. Good thing they’re fixing that with the sequel.

Are stories in sports games a good thing, and will you Fifa fans ever play it instead of trash talking your friends after a hard earned goal? Watch the trailer and let us know what you think!

One of the main criticisms that held the original Titanfall back was its lack of a true campaign mode. Respawn and EA are looking to address that with Titanfall 2, with a story focused trailer that debuted during their E3 2016 press conference.

Focusing on a Titan who’s pilot was killed in action, the perspective switches between the behemoth robot and its new perspective pilot as it does everything it can to protect its new controller from being shot down on the battlefield. Showing off some of the new environments, visuals, abilities and characters, Titanfall 2 seems like it’s doing a good job with fully integrating what we learned about this world in the first game with an actual narrative to dive into.

The original game was some of the most fun I had during the early Xbox One days, so integrating that gameplay with something for us to do when we don’t feel like being yelled at by strangers online can only be for the better. This sequel looks fantastic in motion, so I can’t wait to head over to the convention and try it for myself. With the game making its PS4 debut when it releases alongside its Xbox One and PC versions on October 28, it might be hard which version to pick! Especially with the collector’s edition on the market.

What are your thoughts on the campaign, the last game’s lack of one, and the second game as a whole? Sound off below, and make sure you watch the trailer while you’re at it!

Some of us thought the day would never come, but here we are! After earning a cult following, the original Mirrors Edge was praised heavily for its innovative use of parkour to become a new type of first person platformer. Unfortunately, the praise didn’t equate to huge sales numbers, putting potential sequels on hold. After years of fan requests and a good ear from the folks at DICE and EA, the unexpected follow up, Mirrors Edge Catalyst, is finally hitting store shelves. We got the chance to play through the first six hours of the game to see how well Faith transitions into an open world environment, and while there’s plenty of promise, it’s easy to see how she’s stumbled out of the gate.

The first Mirrors Edge was a linear first person platformer/shooter hybrid, where the focus was on finding the fastest, most efficient way to run between your objectives while keeping up your momentum. This involved moves that were unheard of using this perspective, such as vaulting over obstacles, sliding under them, wall running and rolling. Catalyst picks up on this concept and expands on it by taking the game from a linear set of levels to the open rooftops of the City of Glass. As you travel between point to point, you’ll quickly realize that there’s an insane amount of content to sift through. Between hundreds of collectables spread out across over a half a dozen types, a seemingly endless amount of side missions, and story missions that take you into different interior environments, early impressions feel like this game will be much meatier than the first, even if the content is a bit shallow.

Mirrors Edge Catalyst Screen 1

Most of the moves from the first game return, with the notable exception of the removal of shooting. Rather than bring back the tacked on low ammo firefights, Catalyst integrates movement into the combat in even bigger ways. Giving you a weak and strong attack button, the two can be used in conjunction to take out weaker enemies. As you begin to encounter better armed guards as you progress, you’ll have to rely on your momentum to take them out.  Vaulting off of vents or jumping off a wall into a light kick for example, will usually one hit KO an enemy with a side kick that doesn’t slow you down from your continued running. Hard kicks are where the game gets especially fun combat wise however, since satisfyingly powerful takedowns sacrifice some speed for the assurance of taking out your pursuers. When you’re stopped, attacking with a hard kick and a certain direction held will allow Faith to kick enemies into whatever direction she wants, leading the enemies to stumble around with some laughably slow animations. Forcing them to bump into each other will do extra damage while stunning more than just the guy you’re beating up, but you haven’t seen anything until you see a guard do his best WWE Royal Rumble impression and visibly launch himself over a railing if you kick them into one. However, these iffy animations are more than enough of a trade off for how fun the combat can be.

What’s less forgivable is the horrendously bad texture pop in I kept experiencing. For minutes at a time, characters would have flat, blurry faces that looked like they were ripped straight out of a Nintendo 64 game. Even with the red objects and trails leading me to my next objective thanks to the game’s new Runner Vision mechanic, it was hard to tell what I was looking at until the game fully loaded, (which says a lot considering most of the city is just made up of white walls.) Matching the strange visual glitches was the awful voice acting, especially on the NPC’s who give out missions. It doesn’t help that their awkward delivery is highlighted especially well by the way they tell you their life story as you complete their missions, taking you out of the experience fairly often when you can’t help but chuckle at the way their delivering these lines.

Mirrors Edge Catalyst 3

It doesn’t help that the core story itself doesn’t do the cast any favors. Faith was essentially a mute avatar in the first game, so focusing on her past, including her motivations for becoming a runner and the mistakes that put her in prison right before the start of the game, is a step in the right direction. But everyone around her has felt hollow so far, failing to establish a reason for us to care about her teammates or her father figure. To make matters worse, Faith doesn’t come off as too great of a person either, closing out the final mission in the early access version by committing a horribly out of character act of vandalism. I won’t spoil it here, but I’m sure you’ll be scratching your head as to why she would be so willing to complete this task so readily, especially for the person she was doing it for.

Story notwithstanding, the biggest issue I had with Catalyst so far was the sheer repetition of the tasks you’re given. As a runner, Faith is responsible for delivering information under the noses of the evil corporations that have a grip on the city. So be ready to take on hours of exciting side content like… Delivering a capsule! And delivering another capsule! And delivering one that will break if you take hard landings! What makes it worse, is that most of these missions take place in the same small districts, amplifying the repetition to the point where you’ll memorize many of the routes just from the insane amount of times you’re asked to run across the same paths. Even with hidden passageways, you’ll keep finding yourself running across areas that stop being exciting fairly quickly. Maybe if there were other runners moving around the city, or police actually looking for you outside of missions, it would make things feel more alive. But throughout most of Catalyst, the environment is a barren series of blocks that exist solely to jump on, making you wonder where all the people are in this sprawling metropolis full of roof running freedom fighters. It will make you eventually bolt towards the fast travel button, effectively making you want to avoid the game’s biggest feature until you move to a new section of the city. Except, even though you have a large amount of safe houses early on that allow fast travel, you don’t actually get to use it until you encounter a certain type of side mission about three hours in.

Mirrors Edge Catalyst Screen 2

These side missions in particular however, are one of the highlights of the demo. Aside from the combat focused missions where you have to avoid enemies while staying out of sight after sabotaging their security systems, the hacking rooms that unlock fast travel will really put your platforming to the test. These puzzle sections force you to examine the environment closely, looking for a way to reach the top of the server room without setting off security. Movement is still the highlight of the experience, but it really shines when it makes you focus on the best way to use it.

After the six hours was up, I was happy that I got to spend some more time with this universe and style of game play, but I’m left running away feeling like the game would have been better off staying out of the sandbox format. Serving as a sigh that the game is severely padded with meaningless side content to hide that the story isn’t all that robust, the crazy amount of repetition manages to suck the joy out of the amazing free running while highlighting how dead the world feels this time around. With that said, the improvements to the combat and the movement itself are still strong points, making Mirrors Edge Catalyst worth a run through based on what we’ve played so far. Yet, it’s far from the next evolution in the series that we were hoping for.

Unless the rest of the game is significantly better, Catalyst is looking like a 3/5.

Briefly: I’m still having a hard time believing that Mirror’s Edge is even getting a sequel, and here we are writing about its just-released launch trailer.

Yep, Mirror’s Edge: Catalyst‘s June 7th launch date is fast approaching, and DICE/EA have just debuted the gorgeous launch trailer for the game, which details just a little bit of Faith’s current antics, and introduces us to some of the gorgeous parkour-ready cityscapes that we’ll be running through this time around.

Watch the launch trailer below, and let us know just how ready you are after all these years.

EA Access subscribers get a few bonuses as well. PC and Xbox One owners who subscribe to the fantastic service will have access to a 6-hour trial of the game on June 2nd. Yeah, sorry PS4 owners.

Today the folks over at DICE are announcing the next entry in the Battlefield series, and being one of my favorite games this news actually prompted us to delay recording of The Geekscape Games Podcast by an entire day.

Right now on the Battlefield Twitch channel, the team working on the next in the series is going over the history of Battlefield. This is all leading up the world reveal of the next game, but that hasn’t stopped any potential leaks!

The first thing to leak was from Microsoft themselves! The Xbox Dashboard was advertising the stream today, and the image they used is apparently the key asset for the next game!

Battlefield 1 Xbox Leak
Battlefield 1 Xbox Leak

Instantly I thought of the rumors from way back in February that the game is planned to take place in WW1, and this was all but corroborated by Benjamin Counsins (DICE) on Twitter.

With the news all but broken, retailers started leaking images from their managers kits. A few of note are below.

Battlefield 1 Art DLC Leak (1)
Hellfighter DLC

Battlefield 1 Art DLC Leak (3)
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Battlefield 1 Art DLC Leak (2)
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The game WILL take place in ww1. The first DLC is most likely an homage to the 369th Infantry Group “Harlem Hellfighters”.

It’s really exciting to see a new era getting the Battlefield treatment. The “modern” era is getting a bit overdone, and seeing them go BACK in time as opposed to Call of Duty going FORWARD. This distinction between the two franchises is going to up the rivalry. I personally feel that the mechanics and uniqueness of the two are going to prove which is going to be the superior title.

The title is fucking stupid. Battlefield 1, is the FIFTH game in the “numbered” series, and will be the 12th overall release to carry the Battlefield title. This name reeks of the marketing department getting their grubby fingers on it.

If the advertisements from retailers is anything to go on, Battlefield 1 will hit stores October 18th.

Briefly: Damn.

One of my most anticipated titles of 2016, EA’s Mirror’s Edge Catalyst, has just hit another delay.

The game was originally slated to launch on February 23rd, but was pushed back to May 24th back in October of last year. 

EA took to the official Mirror’s Edge website to announce the new release date, which will be June 7th in North America, and June 9th in Europe. Here’s the official statement:

Hello everyone,

 

As you know, we’re about to open the gates to the city of Glass for participants of the Closed Beta. One of the key features of the Beta and the full game is Social Play, detailed in our latest developer diary.

 

Taking on Dashes designed by DICE, creating your own Time Trials, climbing the Leaderboards, and connecting with your Runner friends are some of the Social Play features we’re really excited about – and something we want to play flawlessly.

 

To support the Social Play features, we are using a brand new online technology. We also want to make sure we have the opportunity and time to address player feedback from the Closed Beta. That is why we will give ourselves a bit more time to perfect the game, with a new release date for Mirror’s Edge Catalyst of June 7th (NA) and June 9th (EU). We’re confident that these extra two weeks will make sure the game is as amazing as possible for you the players.

 

Thank you all for your continued support and excitement for Mirror’s Edge Catalyst. The return of Faith is imminent.

 

Erik Odeldahl, Design Director

A thankfully shorter delay than the last time around, and I think the important thing to remember here is that we’re getting a Mirror’s Edge sequel. Who ever thought we’d see a Mirrors Edge sequel!?

Consolation prize? Watch the game’s first 18 minutes below, and be sure to let us know if you’re excited!

The HIGHLY anticipated sequel to DICE’s 2008 smash hit has just received it’s own story trailer.

Mirror’s Edge: Catalyst was first announced at E3 2013. It was met with uproarious praise from journalist and gamers a like. Mirror’s Edge: Catalyst is a sort of reboot/re-imagining of the first title. Players take up the role of Faith, a “runner” living in a dystopian future much like that you would find in yourself in while watching Total Recall or iRobot. “Runner’s” are parkour courier who race across the rooftops of the city, delivering contraband and illegal messages. The game features a first person freerunning mechanic that was quite well received.

Enough vamping, time to check out the incredible story trailer!

Mirror’s Edge: Catalyst comes out May 24th on PC, PS4 and Xbox One.

Interested gamers can sign up for a beta of the game on the official website. The beta has no announced release date as of this writing.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

EA is ditching E3 in favour of ‘EA Play.’

Shane is inappropriate.

WB abandoning Mortal Kombat X on PC.

TMNT: Mutants in Manhattan looks phenomenal.

New WWE2K16 DLC Breaks ‘Universe Mode’.

PS+ and Games With Gold games for February.

Zack and Wiki hits WiiU.

Mighty No. 9 delayed again.

Detective Pikachu WTF.

Street Fighter V getting a story update.

Valkyria Chronicles on its way to PS4.

WWE2K16.

Oxenfree.

MegaDimension Neptunia VII.

Splatoon.

Listener Mission Objective:

“What’s the first game that you would recommend to a non-gamer.”

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Briefly: Battlefront fans, you must be aching for some new content at this point. EA today revealed that the next wave of content is coming, and is coming fast.

In fact, here’s a rundown on the free content that’s coming for all players tomorrow, straight from the DICE blog:

The Tatooine Survival map will now support the Blast, Droid Run, Drop Zone, Hero Hunt, and Heroes vs Villains multiplayer modes, and is called Raider Camp.

 

New Hoth-themed outfits for Luke Skywalker and Han Solo, both of which will be available to all fans when they play as these two iconic characters on Hoth – these were unlocked by our players for completing our Heroes’ Holiday community mission last month.

 

We are giving players the ability to create Private Matches, which makes playing with friends even easier.

 

The introduction of Daily Challenges and Community Events. These are designed to rally the Community around certain goals and objectives, giving players the chance to earn credits and unlocks even faster. We’ll have more news regarding Community Events and Daily Challenges in the days ahead.

 

And of course, we are also including some overall balancing tweaks to both weapons and multiplayer modes.

Another update in February will add a new ‘Survival mission on Hoth, and a brand-new Hoth multiplayer map that will support larger game modes including Walker Assault, Supremacy, Fighter Squadron and Turning Point. The Turning Point mode itself will expand to ‘all maps that currently support Walker Assault and Supremacy’ in this update as well.

DICE went on to finally give us some of the first details for the game’s upcoming expansion packs, with the official name of each pack, as well as what can be expected upon release. Obviously, that Death Star pack is the most exciting:

Star Wars™ Battlefront™ Outer Rim (March 2016) – Fight among the factories of Sullust and battle within Jabba the Hutt’s palace on Tatooine

 

Star Wars™ Battlefront™ Bespin (Summer 2016) – It’s hunt or be hunted in this action-packed experience set in the Cloud City of Bespin

 

Star Wars™ Battlefront™ Death Star (Fall 2016) – That’s no moon! One of the most iconic locations in the Star Wars universe makes its debut in Star Wars Battlefront.

 

Star Wars™ Battlefront™ Expansion Pack 4 – Title TBA (Early 2017) – We will have more details to share about this exciting new expansion pack in the coming months.

I decided not to continue my tour of Star Wars Battlefront after exhausting my EA Access trial, but these updates sound like pretty substantial updates to a title that could really use more content.

Are you still playing Battlefront? Are you excited for the upcoming DLC? Sound out below!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

The Goat Simulator ‘Payday’ DLC Looks Insane.

Ratchet and Clank has a release date, sweet box art.

Metroid: Zero Mission available for Wii U now.

Neo Geo Pocket was awesome.

3 new characters announced for Pokken Tournament.

Pokemon 3DS bundle looks unreal, comes with Red and Blue pre-installed.

A Mythical Pokemon is coming each and every month starting in February.

Pokemon is getting a live action Super Bowl commercial

Amazon Prime 20% Discount for pre-orders / new release games.

Derek’s Xbox impressions.

EA Access.

EA Sports UFC.

Rare Replay.

Tomb Raider.

Fallout 4.

Fast Racing Neo.

Baby Watch 2016.

Splatoon.

Nintendo Badge Academy.

Corpse Party.

Earth Defence Force.

Amplitude.

Tales of Symphonia 2.

Tales Of Zysteria.

Destiny.

Listener Mission Objective:

Juan’s baby will be here any day now! What video game-themed name should he give it?

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@dkraneveldt

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@shaneohare

Briefly: It may not be quite as cute as Yoshi’s Woolly World, but it’s pretty damned close.

We fell in love with Yarny back at E3, but EA has just debuted a brand new trailer for the game which 1. deepens said love for Yarny, and 2. gives us a freaking release date.

The trailer also gives us some insight onto Unravel‘s plot, which I can’t wait to untangle (ha) when the game launches.

Unravel will release on PC, PS4, and Xbox One, and as we’ve just learned, it’s just a few months away. The game is set to arrive on February 9th, 2016, so you’ll just have to watch the below trailer to get your fill of totes adorbs until then.

Take a look at the new trailer, and let us know if you’ll be picking this up!

As with the majority of geeks all over the world, my relationship with Star Wars has been a long and tumultuous one. I went from absolute love and adoration, being a comic-reading, Shadows of the Empire and Rogue Squadron-obsessed child, to utter confusion and heartbreak as Episodes I and II slowly chipped away at the franchise that I once held so close to my heart.

It wasn’t all bad, of course. Scores of novels, Star Wars: The Clone Wars,  Star Wars: The Force Unleashed, and way too much Episode I Racer (not to mention Battlefront) made the franchise feel like an ex-lover that you still kind of had feelings for; you get constant reminders of why you had those positive feelings in the first place, but then you remember just why things didn’t work out. Maybe I’m just being dramatic.

Now it’s the end of 2015, Disney has owned Lucasfilm for just over three years, and I’m again in adoration of the brand. Every frame that we’ve seen from next month’s Star Wars: The Force Awakens has been beyond solid, the new comics, novels, and television shows have all been fantastic, and we’re slated to get a new proper or spinoff film every. single. year. And don’t even get me started on that Sphero BB-8.

To quote Ted Danson (or at least his Curb Your Enthusiasm character), it’s “simply heaven.”

I’m a grown-ass man these days (at least physically, mentally it depends on who you ask), and a gamer at heart. Right now, today, I’d say that it’s never, ever been a better time to be a Star Wars fan or a gamer (just look at some of the AAA releases this year), but it’s really never been a better time to be a Star Wars fan and a gamer. Shortly after Disney made the Lucasfilm purchase, it extended its partnership with one of gaming’s biggest publishers, EA, for another (staggering) 10 years.

This week saw the launch of possibly the most anticipated Star Wars game of the last decade; the company’s reboot of Star Wars: Battlefront, but that certainly isn’t all that EA has in store for the license (and gamers) as we roll up to the film’s release.

I’ve found myself obsessing over Star Wars for the first time in as long as I can remember, trying to eat up as much lore and content as I possibly can before The Force Awakens finally hits, and what better way to lean more even more about such a vast and complex franchise than playing video games?

We’ve got a hotly anticipated shooter, a gorgeous mobile RPG, and a huge new expansion for one of today’s hottest MMORPG’s. Unfamiliar? Or looking for some great holiday gift ideas (hint, hint, mom), here’s a little more information about each

Star Wars: Battlefront

This one probably doesn’t even need an introduction; it’s EA’s reboot of the beloved and addicting series first developed by Pandemic Studios back in 2004. Fans had been clamoring for a new title in the series for nearly a decade when EA finally gave us a brief (yet exciting) teaser trailer for the title back in 2013. Now, it’s two years later, and after some incredible trailers, some memorable hands-on time, and a lot of excitement and hype, the game has just launched.

It’s arguably the very best looking game on the PS4 and Xbox One, and critics have noted just how accessible the game is for players who may not be used to, or may not have the time to keep up with an online-focused title. This is freaking perfect for me, as I’m lucky to get a few hours of gaming in per week. To be able to jump back into a title and not instantly be at a disadvantage because I can’t play all the time made me infinitely more excited for the title.

If you’ve been listening to the Geekscape Games Podcast, you’ll know just how much fun the hosts have been having with the incredibly well produced title, and with a lot more Battlefront content in the pipeline (like 16 more maps, among other things), you can be certain that fans will be playing this one for a long, long time (but probably not on December 18th).

Take a look at the gorgeous gameplay launch trailer for Star Wars: Battlefront below, and let us know if you’re already playing!

Star Wars: Galaxy Of Heroes

Galaxy of Heroes hasn’t actually launched here in the great white North just yet (that’s Canada, if you weren’t aware), but as I’ve been desperate for another mobile Star Wars RPG ever since I played through Star Wars: Knights of the Old Republic far too many years after I should have.

This one is ‘a collectible RPG experience giving players the ability to create powerful teams made up of 60 iconic Star Wars characters, and take them into battle.’

Galaxy of Heroes mixes the biggest Star Wars characters from every era, including Luke Skywalker, Han Solo, Darth Vader, and many more. Each character has (naturally) different abilities, so you’ll mix and match different complimentary heroes (or villains) in order to create teams to fight through missions on the likes of Hoth, Bespin, Tatooine, Coruscant, and even more.

According to the game’s description, you’ll also ‘unlock special leader abilities to buff your team and unleash moves like Darth Sidious’s Force Lightning, Chewbacca’s Wookiee Rage, and more.’

I’m really looking forward to getting my hands on this one. As a big mobile gamer, I’m always on the lookout for made-for-mobile experiences that I can quickly jump in and out of when I have a few minutes to play, and from the looks of it, Star Wars: Galaxy of Heroes will fit the bill perfectly.

So far, the game is only available in Australia, but it’s headed elsewhere this holiday season, and with its current 4.5 star rating on the iOS App Store, it’s definitely a title that you’ll want to be on the lookout for! Take a look at the trailer below, and be sure to let us know what your ideal Star Wars team would be!

Knights of the Fallen Empire

This one looks damned cool. I’ve been interested in Star Wars: The Old Rebublic since long before it even launched, though without a dedicated gaming PC, I’ve never actually been able to play it. Sure, the game had a bit of a troubled launch, but consistent improvements, and awesome added content have made The Old Republic one of the very best MMORPG’s online today.

The game’s newest expansion, Knights of the Fallen Empire launched at the end of October, which ‘marks a renewed focus on cinematic storytelling by introducing a new personal story arc where player choice will shape the journey.’

I’ve heard a ton of feedback from current players of the game that this new expansion has them more hooked than they’ve ever been, and it’s also brought a lot of my pals who had left the game for one reason or another right back in.

With Knights of the Fallen Empire, you’ll ‘step into an epic story-driven adventure as your character becomes The Outlander, a veteran of the Great Galactic War. A third faction threatens the galaxy as we know it, and your choices will determine the fate of both the Sith Empire and Galactic Republic. Knights of the Fallen Empire includes the first nine chapters, fueled by BioWare-style cinematic storytelling, that kicks off a new player-driven story arc that puts you at the center of a conflict where your choices have impact on outcomes including unexpected twists and betrayals. Choose your path…join or betray companions, old and new…and shape the future of the entire galaxy as well as your own. Best of all, this is only the beginning…’

The new expansion is FREE to all subscribers, and includes a myriad of new enhancements, including eight class stories to offer a deeper, more accessible experience, the ability to assemble a ‘team of hand-picked allies to join your alliance’, and it also marks the beginning of a consistently evolving story, as new chapers will be released on a regular basis, among other things.

Hmm. Maybe it’s time to build that gaming PC after all.

With just a month to go until The Force Awakens finally (finally) releases, Star Wars fans, I don’t know about you, but for me, it’s time to get gaming!

How many hours have you put into Battlefront so far? Does Knights of the Fallen Empire pique your MMO interest? Be sure to let us know in the comments below!

Briefly: It’s about damned time.

Following last week’s weird-as-hell live-action trailer, EA has finally (on the eve of the game’s release, no less) detailed just what Star Wars: Battlefront‘s pricey season pass will contain.

The pass will run you $50, and will, first of all, give you a two-week head start on each of the game’s four upcoming expansions. It also includes:

-Over 20 new pieces of galactic tech including weapons, vehicles, and Star Cards for both Rebels and Imperials (what the heck is a Star Card)
-4 more heroes and villains for you to fight as or against
-16 additional multiplayer maps featuring new locations
-4 exciting new game modes
-Exclusive “Shoot First” emote

Seeing as the core Battlefront experience features just 13 maps (and only one large map for each planet), it seems like a fairly substantial expansion. That being said, is Battlefront just coming out of the gates light with content?

In any case, it’s still going to sell like crazy, and seeing as EA hinted at Battlefront sequels today, it’s pretty clear that the franchise is (this time) here to stay.

Take a look at the game’s launch trailer below, and let us know if you’re going to be picking up the season pass!

Briefly: I… don’t know what to make of this trailer.

Yep, the fact that we’re even getting a new Star Wars Battlefront all these years later is pretty amazing (even with all of the game’s apparent limitations), and while I can’t wait to get my hands on it, I can’t help but feel as though this trailer is far more weird than it is interesting.

It’s essentially more than one minute of watching people get raptured… followed by everyone’s beloved Anna Kendrick awkwardly delivering a Star Wars line before getting raptured herself.

The music builds throughout the trailer, and its then revealed that they’re all being raptured to a far better world than our own; one filled with endless Star Wars battles.

In any case, you can take a look at the odd-as-hell video below, and be sure to let us know if you plan to pick up Star Wars Battlefront when it launches on November 17th!

Whether you’re ready or not, Star Wars Battlefront is just around the corner. Along with keeping the hype train rolling with character posters for The Force Awakens, EA is doing their part by steadily release promos for their upcoming game.

Each tour takes you though one of four planets. After choosing a planet, you’ll be prompted with an interactive menu that allows you to explore aspects about the gameplay and maps.

Check it all out here!

Star Wars Battlefront is set to release on November 17th!

Briefly: Oh, delays.

DICE has just announced that one of my most anticipated titles of next year, Mirror’s Edge: Catalyst, will not make its original release date.

The title was originally slated to hit PS4, Xbox One, and PC on Feb. 23, 2016, and is now scheduled for May 24th.

DICE producer Sara Jansson notes that “We set out an ambitious vision for Mirror’s Edge Catalyst. Achieving that vision and delivering the best possible experience is equally inspiring and challenging. And it takes time.”

I’m just happy that we’re getting the game at all.

Interesting enough, February 23 also holds the release of Deus Ex: Mankind Divided and Far Cry: Primal, so I have to imagine that the delay was also attractive sales-wise.

You can ready the whole update on the official Mirror’s Edge website, and be sure to let us know what you hope to see in the we-never-thought-it-would-happen sequel.

File this under “Odd Decisions”. EA has just confirmed on their Twitter that Star Wars Battlefront will NOT feature in game VOIP.

 

They go on to say that the only way you will have voice chat on consoles is if you use the built in party system on either the PS4 or Xbox One.

In previous “Battle” titles (BF4 and Hardline) there was in game VOIP on the PC versions of the games, though in all my hours of playing Battlefield 4 I only used squad chat ONCE. That’s not to say that it was an unused feature by some, but if it is something that DICE and EA saw little usage of, then cutting it from the features list makes sense.

What doesn’t make sense is the lack of inclusion on consoles. You have to have a premade party to be able to chat, which this particular geek thinks is absurd. Games like GTA Online and Metal Gear Online have built in team chat, so it not being added to Battlefront seems odd.

Battlefront, unlike other DICE titles, does not feature a squad function. Where multiple players join a five man group, where a squad leader can designate objectives as targets and is a mobile spawn point. They do have an option to have a “partner” but it is a max of two players, so if you run with two other buddies then someone is getting left out.

Is the lack of VOIP dissuading anyone from getting the game? Let us know!

Just in time for Star Wars Battlefront and Star Wars: The Force Awakens comes another EA video game installment for mobile devices.

I’ve always fallen victim to mobile games that involves some level of collecting. Since this game will be released sometime during the holiday season, I expect we’ll see some new character additions from The Force Awakens. Other than that, I’m sure the avid fan will spot a few familiar faces from various Star Wars installments.

swgoh1

Yes. Madden. THAT Madden. The definition of “same game every year” has done something creative, and spawned this hilarious trailer. It will arguably be more enjoyable than the actual game, but none the less, it looks like EA Sports has done something worth while with that Madden money.

https://youtu.be/3eVF9uBbuqc

It’s always refreshing to see something not take itself too seriously, being able to make fun of yourself is always a plus in my book!

Madden NFL 16 hits store shelves August 25th on PS3, PS4, Xbox 360 and Xbox One.