Donkey Kong Country: Tropical Freeze was one of the most overlooked titles for the Wii U.

The game seemed to come out at the wrong place at the wrong time, where in order to keep Wii U sales afloat in 2014, Nintendo ended up littering the console with 2D platformers in hopes of turning things around. Not only did this not work, but in the sea of 2D platformers, Retro Studios’s sublime sequel to Donkey Kong Country Returns got overlooked for just being another platformer. Flash forward 4 years, and the game has become a Wii U gem, often being praised for the amazing soundtrack and cohesive level design. Now, people who never owned a Wii U or gave Tropical Freeze a shot can now finally experience pure platform joy and bliss.

During Nintendo’s surprise mini direct yesterday morning, the company announced that the game will be heading to the Nintendo Switch on May 4th. Probably the most exciting aspect of the announcement is the addition of a new mode. The game now includes a mode that’ll allow you to play as everyone’s favorite surfer monkey Funky Kong. Funky essentially acts as an easy mode for new players trying to get into the series, which is good for a tough as nails platformer as this one. Using his surfboard, Funky Kong can infinitely hover in the air, double jump, roll forever, and even breath underwater forever. This marks the characters first playable appearance in about 10 years since his unlockable appearance in Mario Super Sluggers for the Wii.

Are you excited for Tropical Freeze heading to the switch and Funky Kong’s playable return? Tell us in the comments below, and also check out the trailer for the game below as well!

The past seven days have been big for amiibo collectors out there. After over a year of anticipation, the Super Smash Bros line is finally complete with the release of Cloud, Corrin and Bayonetta. If that wasn’t enough, three new Inklings hit the scene day and date with Splatoon 2, while the Pikmin themselves made their solo debut in plastic form today, lining up with the release of Hey! Pikmin on the 3DS.

As if the addiction wasn’t apparent enough, we’ve gathered all ten and have unboxed them for your viewing pleasure. Check out the video below to see them up close, and let us know which ones are your favorites in the comments! Don’t forget to subscribe! 

During the sudden Pokemon focused Nintendo Direct, it was announced that Pokken Tourament DX, an enhanced version of last year’s Wii U fighter, Pokken Tournament, will mark the series’ Switch debut on September 22nd.

On top of the 16 characters featured in the original release, DX is adding five more characters to the brawl. Highlighting Empoleon, Scizor, Darkrai, Croagunk and the Sun/Moon starter, Decidueye, it looks like us console players will finally get the chance to master some new characters. In addition, the game is receiving a new 3-on-3 mode, bringing fast paced tag team action to an already wild fighter. Speaking of wild, if you’re going to be in LA next week for E3 and want to put your pro gaming skills to the test, Nintendo will hold a main stage tournament on June 14. Just try to do better than Reggie did at Smash, and you’ll be A-OK!

I’m happy to see a portable version of the game arrive, but I’m going to need to be convinced that this will be worth investing in the game a second time. The original was light on content, and when you consider that four of the five new characters have been available in arcades for months, only one brand new fighter is part of this package. This is great for Switch owners who never had a Wii U, but for the rest of us, it’s essentially a $60 DLC pack. If it’s released at a discounted price, that might make the investment a little easier, but I’m somehow doubting that will be the case. Let’s hope E3 has some more news to push us towards double dipping.
What did you think of the announcement, and will you be picking up Pokken Tournament DX for the second time? Or will this be your first chance to tackle this Pokemon arena? Let us know below!

Earlier today Nintendo finally released new info on what we can expect to see from the first batch of DLC heading to Breath of the Wild. 

The first new bit of info is the new challenge arena now called Trial of the Sword. It works the same as the cave of shadows from Twilight Princess HD.  Clear all 45 rooms, and the Master Sword will unlock its hidden potential. Also new is hard mode and hero’s path. Hard mode upgrades enemies by making them spot link more easily and giving them regenerating health if you’re taking too long in battle.  It will also include new chests that you can only get by shooting them out of the sky. Hero’s path is a new map feature that allows the player to look at where Link has traveled on the map in the past 200 hours, letting them know where they’ve been and what places they should explore. 

Also new is the travel medallion which link can place anywhere to use as a custom fast travel location. Nintendo has also announced that new costumes and armor based off of Tingle, Midna, Majoras Mask, and more will be added to the game as well. While Nintendo provided no info on the DLC’s release or any hint at the 2nd pack, they did give fans a nice surprise. 

Remember how everyone wanted to play Breath of the Wild with dual audio, but Nintendo didn’t want to budge on it, well now you can. As of RIGHT NOW you can download a patch for the game that allows you to play in about 6 different languages, including japanese. So if you’re a monster and hate british Zelda, now you can rid here from this cruel earth. (Editor Note: You are not an actual monster if you dislike british Zelda.) Are you excited for this DLC now? Do you think it’s worth the $20 asking price? Tell us in the comments below!

2 years ago, a disgruntled Koji Igarashi left Konami to make the Castlevania game of his dreams that Konami didn’t want to make. He launched the mega popular Kickstarter for Bloodstained: Ritual of the Night, and has been hard at work on the game ever since then. They hit tons of stretch goals, including one that would get the game on the Wii U. Well, we all know that the Wii U essentially kicked the bucket back in late 2015, and with the recent success of the Nintendo Switch, there have been some major changes.

Just like Yooka Laylee a couple of months back, Igarashi announced today in the newest update that Bloodstained is no longer coming out for Nintendo’s red headed gamepad forcing step child. Instead, the game will launch on the Switch, and backers who once backed the Wii U version can now change to the Switch with ease, as well as other platforms. While sad for Wii U owners, this is another great game heading to the Switch via 3rd party support, and we couldn’t be happier for it.

What do you think? Which version of Bloodstained will you be getting? Check out the announcement right here.

 

 

Join Adam, Carlos, Courtney, Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

We give our final thoughts on Nintendo’s Wii U as we move forward with the Nintendo Switch!

Mission Objective:

“What are your favorite Wii U memories/moments?”

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Well this is a bit of unexpected and confusing news.

This morning, Nintendo announced a season pass for The Legend of Zelda: Breath of the Wild. “Technically” there are 3 packs releasing if you buy the $20 pass. The first pack launches on the day of release for the game and includes. . . . . . . .3 extra treasure chests in the over world, that according to Nintendo contain “useful items”. One also includes a new costume though, which according to Nintendo is just a Nintendo Switch shirt. The official first DLC Pack coming in Summer of 2017 will include a cave of trials challenge mode as well as. . . . . . A hard mode? Finally, The 2nd DLC Pack launching this Winter 2017 will include A brand new story and dungeon for the game.

Know I know what you’re thinking: “Everything but the 2nd DLC Pack sounds awful. I’ll just buy the 2nd pack instead of wasting my money on the season pass. I don’t have to buy the other stuff. Problem solved!” Well buddy, I’ve got some bad news for you. Turns out that in order to access the 2nd pack, you NEED to buy the season pass! None of the packs are available for purchase separately. This just all around seems like a very confusing move, especially after how well Nintendo has been in the past with games like Smash Bros, Mario Kart 8, and even Mario Golf: World Tour. Check out the confusing trailer below and tell us what you think about it in the comments.

We owe so much to our waifus, who often give us sad, lonely gamers love when reality shuns us. Pay your respects by checking out our lists from years past!

2014

2015

But anyway, off to the present!

WARNING: Potential spoilers for every game listed. Unless you’ve finished them or don’t care, skip the entries you’re worried about before you yell at me.

2016 has drawn to a close, which means it’s time to evaluate all of the top gaming waifu candidates for the past year. We at Geekscape take this process very seriously, which is why this year’s list has made its way to your screens a little later than in previous years. Because we always aim to deliver as the authority on all things waifu, (and because of how indecisive I am), this year’s list is the biggest one yet! Upping the tally to a massive 16, this year was a fantastic year for female characters, memorable companions and the downright freaky. Ranging from the sweet to the sadistic, the gamers to the inanimate objects, and from mechs to movie stars, here are the top 16 gaming waifus of 2016! But first…

Honorable Best Girls:

Ayane (Dead or Alive Xtreme 3 / Senran Kagura: Estival Versus)

Ayane will always hold a special place in my heart as one of my favorite video game characters of all time. Brought up as an outcast who was forced to live in the shadow of her half sister due to being a child born from rape, her resentment reflected through her relentless tactics as a master ninja. Often aiding Ryu Hayabusa throughout his missions, she’s shined as a co-protagonist in the Dead or Alive series over the years. I’m not the only person she’s left an impression on, appearing in both Dead or Alive Xtreme 3, and Senran Kagura: Estival Versus as a guest DLC character! While she had no prominent roles throughout the year, her growing popularity makes her worthy of a mention. Now if only Fatal Frame: Maiden of Black Water had released in 2016, that might have been enough to push her into the list proper as a guest in that game as well, but unfortunately, butt bumping and volley ball can only get you so far here.

Marie Rose (Dead or Alive Xtreme 3)

Speaking of Dead or Alive, I can’t mention 2016 without the unprecedented rise of Marie Rose. A newcomer to the DOA scene, she gets a tip of the hat due to her winning a fan poll that not only got her into Xtreme 3, but got her the cover of the game itself! It’s impressive enough as a new character, but considering she’s the only “Justice” character in a game full of “Plot”, it’s great to see such diversity shine through in the formerly rigid world of Dead or Alive.

Elena Fisher (Uncharted 4: A Thief’s End)

Elena *SHOULD* have been on the main list. She’s brave, daring, doesn’t take any crap, and manages to keep a carefree soul like Nathan Drake in line… Most of the time. But boy, did her chances fall apart when she forgave Drake so easily for lying to her about going on another adventure despite the two settling down after all of ten minutes. C’mon, at least punch his face in or kick him in the dick! Anything other than what happened. So we still love you, Elena. Just don’t take any more crap!

Shantae (Shantae: Half Genie Hero)

Shantae is FAR too kind to the citizens of Sequin Land. As their guardian genie, she’s always protecting its citizens for little thanks, to the point where the mayor is constantly trying to fire her. Half Genie Hero is a more personal adventure for the half genie, as she tries to find ties to her mother in the Genie Realm. While it hurts not to put her on the list, she really needs to put her foot down and stop letting herself be mistreated. Maybe we can impeach the mayor? Can you do that to a mayor?

UltraDimension Neptune / Big Neptune (MegaDimension Neptune VII)

More Nep is always a good thing, especially when you have two in one game. This dual blade / pistol wielding version of our 2014 runner up has all the personality of Nep proper, but without the CPU powers. This means as a human, she can age and grow in order to earn her nickname of Big Nep. She can hop dimensions and catch bugs with the best of them,but she’s not on the list because of her convoluted plan to infiltrate the bad guys from inside their group, which in typical Neptune fashion, fails spectacularly. This led to me being forced to fight her outside of non-cannon material, and I NEVER want to have to fight Nep if I can help it. She’s far too precious, and I don’t appreciate the trauma.

And so, without further ado…

16. Iris Amicitia (Final Fantasy XV)

Yes, I know that Final Fantasy XV hammers home the idea that Noctis and Luna are destined to be together, and in a way, that’s true. But for the short amount of time that she’s with you, Iris is much higher on the quality waifu scale than The Oracle ever was. She can’t die in battle, she constantly keeps you healed when your friends are bumbling around taking pictures, she gives you items that distract enemies, and she apparently becomes a bad ass monster hunter, (off camera!) Oh, and she’s cute as all hell!

But aside from her cuteness, she’s a go-getter who takes what she wants. I mean, some might call her a homewrecker for blatantly flirting with a guy who’s on his way to get married, but I call her assertive! In retrospect, considering that Luna was destined to die and knowingly led Noct into a situation where he would also be killed, all under the guise of him getting married to her, he was better off with Iris. Even if that meant having that asshole, Gladio, as your brother in law. And you know what? I felt more than justified when I took a picture of her to admire in the afterlife to distract me from being stick with Luna for all eternity. And she’d be much higher on this list if she had more screen time.

15. Those damn stained glass mirrors (The Last Guardian)

The Last Guardian could be an insanely frustrating game to play, mostly because Trico was literally programmed to only listen to your commands when he felt like it. But there was one thing that your dog / bird / snake… thing, would stop in its tracks for. Those stupid stained glass mirrors!

Your character claims that Trico was “scared” of them, but when’s the last time you saw someone blow kisses out of fear? Much like when your best friend meets that new girl, these are constantly getting in between your bro time with your companion. However, it might be a bit of an overreaction to cope with this new life change by shattering your competition into a million pieces, but it’s not like anything else makes sense in the game. Besides, if you saw Trico make that kiss face where he grows lipstick with his pink eyes, you’d do what you could to make it disappear as fast as possible.

14. Chun-Li (Street Fighter V)

Let me start out by saying that without Chun-Li, there probably wouldn’t be a waifu list. As the first character I picked in Street Fighter II back when I was five years old because of how unique she looked compared to the otherwise all male cast, she became my very first “main”. I also ran into my first “rage quitters” in the form of high schoolers that would poke me as a distraction until I lost to Sagat because I kept beating them in our matches.

Anyway, I would love nothing more to strap a rocket onto the self proclaimed “Strongest Woman in the World” and launch her up the list simply because she’s still my primary pick in Street Fighter V all these years later. But with all things considered, she’s pretty terrible in the game’s story mode, constantly getting beaten by characters she should be able to handle. Hardly fitting for a character of such caliber, but at least she enjoyed the top tier for awhile!

13. Mai Shiranui (The King of Fighters XIV / Dead or Alive 4 Last Round)

It pains me to put Mai above Chun-Li because she’s the antitheses of everything Chun is. Mai was also the first lady of Fatal Fury, but rather than being noticed for her martial arts skills or interesting backstory, she’s mostly known for her uncontrollable breasts that may or may not be independently living entities. (En-titties?) Anyway, I won’t let my personal distaste for her character get in the way of the scientific process of determining the top waifus of the year, and Mai had an incredible 2016. As one of the characters leading the revival of the King of Fighters franchise, her strong loyalty to Andy Bogard still holds true. But while being a character in an ensemble fighting game may not be enough, being a guest character in Dead or Alive, a game that might not exist in its current form if Mai never “busted” onto the scene all those years ago, helps things come full circle in a way. Not to mention that she’s always been fun to play!

So enjoy your time in the spotlight, Ms. Shinarui. You’ve earned it!

12. Ditto (Pokemon Sun Pokemon Moon and Pokemon Go)

Despite being an E rated game geared towards children, Ditto is the one that trainers around the world go to when they want a good time. As the most accepting waifu on this list, Ditto can be anything you want it to be. Do you want a beast? Field? How about a Water 2? If you want it, Ditto’s got it, regardless of whether or not you “get along,” or “don’t like each other very much”. This trait is both a blessing and a curse for the purple blob, making its reliability a sought after trait, while its promiscuity is something we’d rather avoid. When you have a waifu who would reproduce with its own kids if given the chance, you might need to be a bit careful around this one, even if you owe your competitive team to it.

11. Arnice (Nights of Azure)

Arnice is a holy knight who ironically became half monster. Partaking on a mission to an isolated land that’s overrun with monsters, she takes up the task of ridding monsters from the land by employing the assistance of monsters herself. But one doesn’t just invade a beast infested land for the hell of it. Arnice uses her strength to protect the one closest to her, who in this case, is her best friend, Lilysse. Often hinted at having a relationship that is more than platonic, their story tilts towards the tragic side, considering Lilysse is a saint who’s destined to be the key to eliminating the blue blood that fuels the monsters by destroying it’s source. Except Arnice also carries the blood of the Ruler of the Night, so doing so would destroy her as well. Knowing that each enemy slain is one closer to her potential death, Arnice marches on, setting her safety aside for the benefit of her friend.

Plus, it doesn’t hurt that Arnice has one of the best designs out of anyone on this list, so that always helps!

10. E-Sha (MegaDimension Neptunia VII)

Gold Third is a group of four humans that were given power that rivals the Goddesses of Gamindustri. Each one represents a major third party, consisting of C-Sha, (Capcom), K-Sha, (Konami), B-Sha, (Bandai Namco), and S-Sha, (Square Enix). So where does E-Sha come into play? As you learn more about S-Sha’s past, it turns out that she’s made up of two former rivals who fused in order to ensure both of their survival. As a parallel to the stoic and cold S-Sha, (who shares her attacks, design and quotes with famous characters like Cloud and Squall), E-Sha is much more caring and compassionate. After all, it takes a special kind of girl to keep their biggest rival alive when they’re knocking on death’s door.

She was too pure for this world… So she left it.

As an obvious parallel to the real life merging of Squaresoft and Enix to form Square-Enix, E-Sha ends up being an underappreciated member of the cast considering S-Sha’s usually the personality in control. Still, with such a selfless attitude and some hilarious Dragon Quest inspired attacks to boot, we’re making sure that Ms. Enix gets her due.

9. Renka (Senran Kagura: Estival Versus)

Senran Kagura is a bizarre game to explain. As most probably know by now, its premise is to have high school ninjas fight as their clothes come off in creative and absurd ways. Yet, the narrative of each game tends to be more and more serious, somehow asking you to form an emotional connection with these characters as they stand around nude.

However, Renka manages to do a good job making a connection despite her tattered outfit. As one of the new characters introduced in Estival Versus, Renka is the eldest of the three Mikagura Sisters who serve as priestesses with the power to help bring people back from the dead. Competing against the Hanzo, Hebijo and Crimson Squads in the hopes of getting their wish granted at the end of the festival, the trio secretly wants to draw out a mysterious figure who led them to a cave right before their village was slaughtered, leaving them as the only survivors. But when she’s not carrying that uncharacteristically heavy burden, Renka was easily the most fun to play with, using electric taiko drums as her key weapon. When she’s not squaring off with dangerous ninjas, she’s drawing faces on her stomach and dancing to entertain her firework obsessed sister to keep her from literally exploding.

The game leaves that tidbit about the village slaughter and the mystery person up in the air, so I’m hoping we see Renka and her sisters down the road.

8. Lusamine (Pokemon Sun Pokemon Moon)

Lusamine is someone who loves hard. Way too hard, some might say. So hard that she’ll abandon her children, create what’s surely a multi-million Poke yen dollar research organization, absorb a criminal gang into said organization, and use all of her resources to draw out otherworldly beings that could potentially destroy the planet just for the chance to see the object of her affection one more time. But in the end, after assimilating with a jellyfish monster and trying to kill her son, daughter and their friends, it all came from a good place! She just became a tad obsessed after her researcher husband vanished while investigating the Ultra Beasts. Now that’s real dedication! I mean, who needs THE world when YOUR world is no longer in it?

Thanks, Lusamine. Most people see you as an evil and neglectful villain, but I appreciate you.

7. BT-7274 (Titanfall 2)

Much like Ditto, BT isn’t necessarily a male OR female, so I’ll just draw my own conclusions. Turning the tables as what most would consider from a waifu, BT protects YOU, who is the one that is too pure for this world. It’s a nice change of pace to have your smile protected for once. This abandoned Titan who’s pilot was killed during a pivotal battle quickly takes you under its wing, adapting its abilities to help protect you while either giving you direct control, or fighting alongside you as true partners in arms. As the only waifu on this list that you get to be inside of, BT also doesn’t take kindly to other Titans moving in on you, who has the somewhat concerning habit of tearing their insides out and taking their abilities so it will be everything you might have loved about them. When push comes to shove though, BT cares the most about your well being, which is why it pulls an Iron Giant during the final moments of the game while taking his spot alongside Terminator X John Connor as one of the greatest robot and human ships in all of fiction. But like a long lost ex, it seems like BT will find a way back to you if the post credits scene means anything.

6. Athena Asamiya (The King of Fighters XIV)

The ultimate idol of the SNK universe, Athena has always been one of my favorite characters ever. Once again referencing Chun-Li, Athena was my King of Fighters equivalent, serving as my main for 22 years now. This hasn’t changed in King of Fighters XIV, with such a wide variety of moves that constantly keep opponents guessing. But when she’s not fighting, singing, or hitting fans with Psycho Balls in the face as a contest prize, she has so much more significance. As the reincarnation of the goddess Athena who starred in her own game back in the 80’s, this version of Athena has starred in its follow up, Psycho Soldier, and a lesser known survival horror game. Her profession as a singer comes from her game being the first one to feature vocalized lyrics in video game history, making her somewhat of an icon in the industry.

But that has nothing to do with 2016. What DOES have to do with it is how strong of a fighter she still is after all these years, all without having aged a day. And I mean this literally, since I’m pretty sure she’s been in high school for 30 years now. Either that, or she’s far more interested in fighting than studying.

5. Marie (Splatoon)

It’s unprecedented for a waifu to make this list twice in a row, but Marie earned it. Last year, she landed at the number two spot alongside her partner, Callie. This year, a rift came between the Squid Sisters, asking players to choose between the two for the final Splatfest. When the ink settled and all the kid squids went home, Marie barely edged out her sister to become the ultimate victor. The sarcastic bad cop to Callie’s overabundant good cop took the win graciously, alongside other milestones such as having her own amiibo made and her return announced, (possbily alone), for what would eventually become known as Splatoon 2. Apparently, the final Splatfest was like Highlander, where there could be only one since Callie has yet to be seen. Anyway, I may have voted for the purple squid, but if this Splatfest would have happened a few months later, I would have been Team Marie all the way! But more on that later…

4. D.Va (Overwatch)

Some waifus become waifus because they have incredible personalities, a strong resolve, an undeniable cuteness, or make perfect companions. Others are designed specifically as waifu bait, carefully crafted to specifically appeal to the sad, lonely gamers of the world. D.Va falls on the latter side of that spectrum, and I took the bait hook, line and sinker. She’s a young, attractive professional Starcraft player who’s skills landed her a gig in the South Korean military as one of the only people in the country with the reflexes to fight the perceived Onmic threat. And did I mention she fights by piloting a mech that’s sponsored by Blizzard?

But sometimes, you and your waifu just click, and that’s what happened when I first hopped into that bunny robot and captured my first point in Overwatch. With 53 hours and counting, 440 wins under our belt, and all the obnixious voice lines I could purchase, this is a relationship that keeps on delivering. We did well even in the dark ages of D.Va, when her Defense Matrix wasn’t togglable and her Self Destruct Ultimate killed her if she was in its blast radius, but every since Blizaard decided they no longer wanted to sponsor someone so vulnerable, they used their pull to boost her up. Now, we can protect teammates, eat damage, rush the point and push the payload in ways that surely frustrate our foes to no end. And even without the mech, Zero Suit D.va is no slouch herself, becoming a medium range shooter that can deal the damage quickly. Sure, I may have dabbled a bit with my side chicks like Mercy and Pharah, but I always come crawling back to Queen B.Va when it’s time to get serious. So while “WaifuWatch” has plenty of incredible female characters, making this list was easy mode for the gaming goddess.

3. Uzume Tennouboshi (The Neptunia Series)

As the newest CPU on the block, Uzume already had her foot in the door by being the Neptunia representative for the Dreamcast, one of my favorite consoles of all time. But even without being loved by association, Uzume has something special that even the best CPUs seem to lack. Her combination of toughness, her strong sense of duty, and the fact that in her world, she’s the only goddess left alive while protecting Gamindustri all by herself, what you’re left with is one of the best characters out of any game in the franchise. Alongside her companion / Seaman knock-off, Umio, the two have rounded up the remaining monsters and serve as their protectors while Ms. Tennouboshi does all she can to find a way to restore peace to Planeptune.

Obsessed with all things cool, this attitude hides the fact that she’s a girly girl at heart. As with the rest of the goddesses, her true nature shines through when she transforms into her CPU form, Orange Heart. While she may take up a much sweeter personality, her powerful fists and trusty megaphone still get the job done, and eventually saves her world not once, but twice over the course of the game! When your main antagonist ends up being the bitter version of yourself that formed when people didn’t accept the Dreamcast, it goes to show that your awesomeness can’t be contained in a single body.

Then again, whether or not Uzume survives the conflict is up to the decisions you made throughout the game. But even if she bit the dust in your playthrough, that wouldn’t be the last we saw of Orange Heart this year. Appearing in three different games, this just might be the most appearances for a single character in their debut year! MegaTagmension Blanc + Neptune vs. Zombies brought her into the action game realm, while SuperDimension Neptune vs. Sega Hard Girls had her literally square off against Dreamcast in the Vita’s crossover RPG. But no matter how you played as her, we’re really hoping we see the return of Planeptune’s crimson savior again in 2017.

2. Tsubasa Oribe (Tokyo Mirage Sessions #FE)

Imagine that one day, you’re a normal high school girl who wants nothing more than to enjoy her latest Kiria album while trying to win a talent contest to become a Japanese Idol, all to find clues on the whereabouts of your missing sister. Then all of a sudden, you’re pulled into an alternate universe where entertainment is a source of energy, and you fuse with an ancient Pegesus Knight to become a warrior that protects the world from this Mirage threat under the guise of a singer. Sounds like a normal day in Japan, but this was the start of what would become one of the most creative game premises of the year.

But between traversing dangerous dungeons and teaming up with legendary Fire Emblem characters while teaching them the virtues of song and dance, this game was mostly about Tsubasa’s growth as a performer and as person. She’s klutzy, she’s not the most reliable and she can be a bit dim. But each and every time she was thrown into the deep end in an industry that she had zero familiarity in, she pulled through when it mattered the most. Whether she was asked to become an all star model, a television actress, or star in the latest soda commercial, the pressure of knowing that the world could end if you failed would break weaker waifus.

Tsubasa’s growth makes Tokyo Mirage Sessions a pleasure to play though.

Tsubasa isn’t a weaker waifu. Even if that meant she had to endure verbal abuse, face down towering monsters and fight side by side with those she looks up to, she always found a way to push through. Even when that included learning how to be seductive by talking to a stray cat. And in the end, she stood tall as a peer next to titans of the industry, all while fighting alongside Caeda, her high school friend, Itsuki, and by extension, Marth, to put the Shadow Dragon down once more. But what’s most impressive about Ms. Oribe is her ability to be laugh out loud hilarious, incredibly sincere and extremely dedicated, to the point where it felt so rewarding to finally see her come into her own as an artist. Seeing her go from her debut performance:

To her final performance:

It feels like the culmination of a long journey that you took alongside her, even if she technically went from an unknown to a national superstar in a few months. With all this considered, I had a hard time deciding who would be numbers two and three on the list, but with these factors in mind, Tsubasa’s perseverance more than deserved to stand above all the rest. Well, all except one.

We’ve counted down fifteen incredible waifus, showing that 2016 had no shortage when it came to some fantastic female, (and not so female), characters. But there can only be one who sits on the top shelf, so this year’s Best Girl deserves nothing short of an introduction worthy of Hollywood. So here to present our winner is 2015’s Waifu of the Year, Nepgear.

So without further ado, the 2016 Waifu of the Year goes to…

1. Eleonora Yumizuru (Tokyo Mirage Sessions #FE)

What can I say about Ellie that can encompass how beyond exceptional she is in almost every way? In battle, she’s a powerhouse who can use her expert archery skills to instant kill entire fields of enemies, even when caught in a normally difficult Savage Battle. Story wise, she acts as a mentor for her less experienced peers despite being slightly younger than they are age wise. And there aren’t many people out there that can provide better advice when it comes to all things acting, considering that she’s a consummate professional who takes her career aspirations very seriously.

You see, Ellie is often misunderstood, with her no nonsense attitude often mistaken for the stereotypical “tsundere” trope often found in anime and games. But much like every aspect of Tokyo Mirage Sessions, it takes these cliche ideas and adds enough depth to make you really feel for these characters. Ellie might be the best example of this, as you get to know her through your mock “dates” as she prepares for more romantic roles. Unforunately for her, she stands out in Tokyo as a biracial actress, which makes her feel uncomfortable in her own skin. As someone with comes from a mixed background, this resonated with me far more than I ever expected from a silly game about singers fighting demons. But something about her interactions felt so real, because it’s not like being biracial even hinders her. She’s not discriminated against… In fact, it’s implied that she gets more opportunities because of how “beautiful” and “unique” she is. Hell, even the character designer said she was his favorite character to design since she has this air of beauty and elegance about her. But the experience doesn’t have to be negative or malicious to make you feel like an outsider. Sometimes, it’s when you know that the person isn’t trying to hurt you that hurts most of all.

It’s hard to explain without living through it, but just knowing that someone sees you as different because of something you can’t control just makes you feel… Wrong? Always on the outside looking in? So she works so hard to become recognized as an actress to the point where she’s obsessed with Hollywood. Because she sees Hollywood as a land of opportunity with so many different kinds of people that she’ll just be “normal” once she becomes a big Hollywood actress. Not half Japanese and not half Scandinavian, but just an actress. So she drinks their smoothies, she accepts nothing but perfection, and she won’t allow herself to ever be second best. And yet, through all of that, she always takes the time to lift those up around her to be as great as she wants to be, even if that means she has to push herself harder. When you wrap up her side missions and you see her dreams come true, finishing the battle against the Mirages so she can star in her Hunger Games knockoff in Hollywood with no regrets, I was so proud to see success for this fictional girl that I had known for about 30 hours.That’s not just top waifu material, but top character material, so while Ellie is admittedly relatively unimportant to the main plot, her path to acceptance and the eventual realization that home lies less with where you are and more with who you are with is one that will stick with me for a long time.

I’ve been struck by cupid’s arrow. <3

Part of the reason why this article is later than in past years is part of me felt weight under the idea that this entry was more than just a silly waifu blurb, and was instead a deeply personal attachment that I don’t think I’ve ever felt in any form of fiction before. Because I saw myself and some of my own life experiences in her struggles, so I feel like I’ve been there before.  Looking back… I think I did as well as I could have! So here’s to you, Ms. Yumizuru. Here’s to hoping we meet again down the road.

So there it is! After a full year, more games than I’ve played in a long time, and 5000 words, here is your 2016 waifu of the year! To celebrate this grand occasion, here’s an extended cut of Dream Catcher, the collaboration between Ellie and Tsubasa where the pair do their best Callie and Marie impressions to the tune of Splatoon‘s Calamari Inkantation.  The top two waifus of the year dressed as 2015’s runners up singing a song reminiscent of the final boss theme from 2015’s game of the year? What better way to send us off?

Special thanks to the talented FantasyGodiva, who put this extended cut together. Make sure you check out her channel for even more videos and walkthroughs!

Share your waifu picks below and tell me how much you hate my list! I’m not scared, I’ll protect my waifus to the death.

So Tsubasa, Eleonora… Play us off!

It’s my turn once again to talk about what I’m hoping Nintendo will deliver with the Switch, the company’s upcoming console. If you want to get caught up with the rest of the series, including how the Virtual Console should be revamped, and how table top gaming could change the game for the system, check us out here!

This next entry might sound a bit weird coming from me. Both on the podcast and in my writings, I’ve talked at length about how I feel like this generation has become a glorified PS3 and Xbox 360 retread. It’s hard not to think otherwise when so many recent releases are remasters and collections of games no one ever asked for, (I’m looking at you, Deadpool and Legend of Kay Anniversary). But in the case of the Switch, with so much mainstream attention being shined on it as we approach Nintendo’s big conference, what better time would there be to breathe new life into some of the Wii U’s greatest games?

If this can get a remaster, why not Donkey Kong?

Yes, contrary to what popular opinion might tell you, the Wii U has a fantastic library of exclusive titles. Due to the low install base however, most of them never got their fair shot, forcing many great games to get tossed aside. The company seems to already be on the right track when you consider the rumors that have surfaced since the system’s reveal, which include versions of Super Smash Bros., Mario Kart 8, and my two favorite games of 2015, Xenoblade Chronicles X and Splatoon. On other consoles, versions of ZombiU minus the Game Pad have already been released, while Lego City Undercover is on its way.

Splatoon is sure to be a highlight for the Switch!

But with those games on the table, you’re still missing so many games that haven’t been accounted for. Pikmin 3 was the best game in the series yet, with multiple characters and paths to play with. Donkey Kong Country: Tropical Freeze is one of the best 2D platformers you’ll ever play. Imagine Super Mario 3D World with online multiplayer and a few new characters so you can play with your friends no matter where you are? Bayonetta has definitely taken back some of the spotlight since making her debut in Smash, so it makes perfect sense for her second game to make the jump to the Switch as well. And dare I mention my game of the year of 2016, Tokyo Mirage Sessions #FE, a game that was so poorly promoted that even the Atlus and RPG faithful didn’t even know what it was, let alone being aware that it released. The Switch and its portable capabilities would be perfect for the simulated text messaging app that your party uses to communicate with you outside of combat. And let’s not forget Kirby’s Rainbow CurseFatal Frame: Maiden of Black WaterPokken Tournament, and the many other games that could do well with a much larger install base. For that matter, why stop with the Wii U? The Wii had plenty of games that became casualties in the propaganda machine that convinced many that the Wii had no games for “hardcore gamers”. So I would LOVE to be able to replay hard to find gems like Zack and WikiMadworldTatsunoko vs. CapcomThe Last StoryPandora’s Tower, and many other forgotten classics that didn’t get their due.

Bayonetta 2 would be a perfect candidate for a second chance.

While the influx of re-releases has gotten out of control in recent years, one benefit is that they fill in library gaps when the system would otherwise be pushing through a dry spell. When you pad your library with games that most people never played the first time around, they end up feeling brand new to most of your install base while having to invest very little in comparison to making a brand new game. It’s a win-win for consumers and Nintendo alike!

I’ve gone over what I want to see, so now it’s your turn. What Nintendo exclusives would you want to see get a second chance on the Switch? Let us know in the comments, and be sure to check back tomorrow for our FINAL entry in our 12 Days of Switchmas series.

Here at Geekscape, we’re all incredibly thrilled for the Nintendo Switch. Going into day seven of our series of wants for Nintendo’s next console, my colleagues have all touched on some excellent points. From the importance of innovation to the horrid purchase management of previous Nintendo consoles, all the way to the ever present third party issue that’s hung over the company for a few generations now, you can read these thoughts and more here!

But my wish for the Switch is a simple one! One that might seemingly fly in the face of conventional thinking while being completely obvious at the same time. That is that third party support shouldn’t be the goal! Rather, focus on your exclusive content.

Splatoon was a creative, new take on the arena shooter genre. But it still felt like the Wii U wasn’t necessary to play it.

Let’s think about the most successful periods that Nintendo has enjoyed in a post Playstation world. The GameCube sold far less than their previous efforts, but had plenty of memorable exclusives that keep the system in the conversation when it comes to its great library. For all of the Wii’s faults, it sold tens of millions of units simply because it was so different, rounded out with software that took full advantage of the system’s capabilities. Even with Nintendo’s untouchable portable empire standing tall today, the mainstream press completely slammed the DS as a flimsy gimmick… Until developers made the most out of its dual screen functionality to help make it the best selling handheld of all time! The 3DS would continue this trend with an expanded focus on communication thanks to its StreetPass functionality that you couldn’t get anywhere else!

ZombiU revolved around the Game Pad, while Tokyo Mirage Sessions helped you communicate with your party with text messages. Two of the rare games that felt special on the console.

For some reason, the Wii U didn’t follow suit. If the console faltered anywhere outside of its advertising, it was that so many of its games felt like something you could play on any other console. As Jonathan alluded to in his piece, games like Nintendoland and ZombiU excelled because the Game Pad and its features were so vital when it came to getting the most out of those games. As time went on, what made it unique became less and less important. Even great games like Xenoblade Chronicles XDonkey Kong: Tropical Freeze and Super Smash Bros felt like any other game to an extent, ones that you wouldn’t need a Wii U to play if they weren’t made by Nintendo or its second parties directly.

Smash was a blast to play, but it hardly pushes innovation when it was literally bundled with a controller from over a decade prior.

So when it comes to the Switch, its biggest focus absolutely needs to be making its console the exclusive home for a large variety of content, even if they’re the only ones pushing that envelope. Because as a huge Nintendo fan, I’m being realistic when I say that porting games like Skyrim and Dark Souls to the Switch will make a negligible difference when the only people who will want those types of games likely already have a PS4 or Xbox One to play them on. Even though the Wii was Nintendo’s largest home console success, you STILL had many gamers balking at games like Madworld and Monster Hunter Tri because those games, “should have been on the PS3”. Regardless of its justified, Nintendo is a damaged brand, and it would take at least a decade of good faith for Nintendo to become the first choice again. You’ll build that good faith by being the only place to get the best games.

Don’t get me wrong though. Third parties still have a place in this scenario, but simply porting games like EA did with Mass Effect 3, then throwing their hands in the air and giving up because their poorly adapted game that was years old at full price didn’t set the world on fire won’t cut it. Instead of that short sighted shell of “support”, give us the old EA! Give us the one that made games that centered around the console’s features! Because while people won’t buy Madden on Switch just because, but they did on the Wii when you had a chance to chuck your controller through your TV. Or when you actually swung your golf club in a game of Tiger Woods. Hell, even when NBA Street Vol. 3 didn’t have online support on the GameCube, you better believe that was the one people bought if it meant they could play as Mario, Peach and Luigi when tearing up the court.

It’s not street ball until Princess Peach dunks on Carmelo Anthony.

At the end of the day, Nintendo’s focus should be on rebuilding to show gamers and the casual audience that the Switch is THE destination for gaming. If this is going to happen, it’s not enough to just be a fourth PC with a few exclusives. It needs to push the envelope at all angles in a way that makes it stand head and shoulders above the competition. If they need to do that by themselves, then so be it. Now would be the opportune time to do it too, since the other two consoles are still primarily remaster and port machines with their exclusive content barely trickling out. So you can keep your Overwatch and Call of Duty… Unless I can play as Samus storming the beaches of Normandie or Fox McCloud (not) escorting the Payload of course.

Thanks for reading our seventh day of Switchmas! Be sure to check back tomorrow for our next round of thoughts, and make sure to share your own Switchmas wishes in the comments as we approach the big Switch conference!

Playtonic Games just dropped a bombshell of Yooka Laylee news onto the world today, so without any further hesitation, let’s dig into this info.

Let’s just get the bad news out of the way. As of today, Tuesday December 13th 2016, the Wii U version of Yooka Laylee has officially been canceled due to technical problems with the console. In their newest update, Playtonic stressed that this decision was very hard for them, and right up until today they had been constantly searching for work arounds to the issue, but sadly could not find any. Don’t fret just yet though! While Wii U is officially off the table, Playtonic also dropped that development on Nintendo will continue with a Switch version now set to release!nintendoswitch_hardware-0-0

Now, even though Yooka will be arriving on the switch in 2017, it will not be launching alongside the other versions, but that does bring us to our next piece of news which is far cooler, the game has an official release date! That’s right, get ready to go bat ship crazy because Yooka Laylee will be launching on April 11th 2017 for Xbox One, PS4, and PC! Not only that, but Playtonic also released a look at a brand new world coming to the game titled Capital Cashino. Check out the video below and tell us what you think about this update!

Remember Lego CIty Undercover? No?  Well, I don’t blame you.

The 2013 Wii U game came out to not much fanfare, and as a result fell through the cracks and faded from peoples minds. It was essentially a Lego version of Grand Theft Auto with a big open world to explore, a huge amount of cars to drive, and multiple different disguises to wear. It’s one of the most overlooked Wii U games, and that’s why Lego and WB are giving it a second chance as they just announced that the game will be making its way to PS4, Xbox One, PC, and even Nintendo Switch in Spring of 2017.

This is a great release date as there’s a strong chance this game will be part of the Nintendo Switch Launch come its release. What are your thoughts on this announcement? What system are you planning on buying it for? Did you ever play the original Wii U version? Tell us in the comments below!

With the Nintendo Switch launching in March, everyone is eager to buy the system, especially for Zelda Breath of the Wild, which has been rumored as a launch title for so long now that most people have just accepted it. Sadly, our trip to Hyrule might be a bit longer than we expected.

A couple of days ago Emily Rogers reported that Zelda Breath of the Wild was facing localization issues due to the gigantic size of the game. Rogers stated that while the game should be fully localized by December, Nintendo will still need at least 4-6 months for testing the game as it’s just that big. She also reported that the Switch version of the game runs much smoother and faster than the Wii U version, but in the end this is all just speculation. While not everyone was so quick to believe Rogers, things got a bit more real when Eurogamer came out and confirmed everything that she had said.botwWhile this is a hard blow to the launch of the Nintendo Switch, It’s not all doom and gloom. The console is still rumored to launch with an upgraded and expanded port of Mario Kart 8, as well as the possibility of the next 3D Mario game being ready at launch. What are your thoughts on this possible delay? Which version of Breath of the Wild will you be picking up? Tell us in the comments below!

It looks like Nintendo is finally giving up on the Wii U. Eurogamer reports that the final Wii U will roll off the factory line this Friday.

This news comes on the heels of the announcement of their next console, The Nintendo Switch, that is releasing in March.

This news isn’t really all that surprising, as Nintendo likes to completely move onto their next platform. What IS surprising is how soon the shutdown happened after the Switch announcement.

The numbers tell all. Gamecube reached 21 Million units sold globally, the Wii hit 101 Million, the 3DS topped out at 60.47 Million. Wii U has, as of writing this article, hit a grand total of 13.49 Million units sold globally.

The abysmal sales of the Wii U can easily be attributed to poor marketing, difficult to use and expensive eShip ecosystem and poor hardware parity. It’s apparent Nintendo is NOT going to make the same mistakes with The Switch. Direct marketing and their decision to use a unified hardware platform are evidence enough that they do not want a repeat of the Wii U.

It may be time to snag a bundle or two for you collectors out there.

Frustration. That is the word that comes to mind when talking about Paper Mario Color Splash. While the game is easily an improvement from the embarrassment that was 2012’s Paper Mario Sticker Star, the game still struggles with a lot of the issues that plagued the previous title, which results in slow paced, boring, and overall disappointing experience.color-splashThe game starts off promisingly enough. Beautiful visuals and a very catchy soundtrack help get you in a good mood. Even the trademark humor that was completely absent in the 3DS predecessor seems to be back in some form, and the initial opening is very reminiscent of Paper Mario: The Thousand Year Door. All seems to be fine and dandy.color-splash-1That is until the gameplay is introduced. Once again, the series has forgone its traditional turn based RPG roots, in favor of a more gimmicky based battle system. Throughout the game you can find, buy, and sell special cards which you use in battle. These are used by selecting a card in your hand via the Wii U gamepad, coloring it in, and then flicking it. While it was amusing the first couple of times, it quickly wore out its welcome. Now, I’m not opposed to changing up how encounters work. In fact, I very much enjoyed the real time battle system in Super Paper Mario, but what the game fails to do with its battle system is find ways to properly incentivize fighting.color-splash-2The game tries to fix this problem by adding hammer scraps. Every time you defeat enemies, you’ll collect scraps of a cardboard hammer, and of you collect enough, you’ll be able to increase your max paint you can use. This however, still does not really work out as the game often forces you into battles rather than the originals which made you want to battle in order to level up. Add to the fact that enemies are already ridiculously easy, and there’s really no joy to the combat at all. I often found myself constantly running away from battles just to preserve my cards for the impending boss fights.  Sadly, those are also very flawed. All main bosses will need a specific set of cards in order for you to beat them. If you lack the proper cards in battle. you’ll never beat them. This makes them feel more like extended and tedious puzzles than actual showdowns.
color-splash-bossSadly, the rest of the gameplay also fails to provide anything resembling fun. Most of your time will be spent running back and forth between different levels in order to find specific items and collect paint stars to open up new areas. Progress is often slow, and tedious. I’m not kidding when I’m telling you that you’ll be spending a good 5-7 hours at the start of the game just trying to get to the first boss. This is the main part of the game, and it’s really frustrating that it artificially extends itself out. Not only that, but the game can be very cryptic at times, so you might spend a good hour or 2 mindlessly wandering a level because you missed a small piece of paper sticking out of a bridge that’s integral to beating that level. After a while, not even the music or visuals can keep you going.color-splash-mapIn conclusion, Paper Mario Color Splash may seem like a step in the right direction, but is still a ways off from the original 3 entries. The biggest problem is that developer Intelligent System seemingly ignored all criticism leveled at Sticker Star and simply just tried using a handheld style approach for a console. It seems like this new team just doesn’t understand what made the series so beloved in the first place. What does the future hold for our paper mache plumber? Who knows? Hopefully, it’s better than this.color-splash-final

Final Rating: ★★/5 Stars

During this past week, Playtonic Games attended EGX 2016 in Birmingham (somewhere in the U.K) to finally showcase their highly anticipated 3D collect-a-thon revival Yooka Laylee to the masses, and with great success! Not only that, but there were a couple of more surprises that were revealed. On top of a very nice Character Parade trailer, they also dropped a massive bomb by confirming that Shovel Knight (yes, that Shovel Knight) will be digging his way into the game. Not much is known how big his appearance will be, but it’ll probably be for a mission or two. Still, this opens up the game for plenty of other crossovers and possibilities (Banjo Kazooie in Xbox version and DK & Diddy in the Wii U version maybe?)

What are our thoughts on this odd, but awesome crossover? What kind of crossover do you want to see? Tell us in the comments below! Yooka Laylee is scheduled to be released in Q1 of 2017 for Xbox One, PS4, PC, and Wii U.

 

In 2013, Atlus and Nintendo announced a collaboration that we had no idea we wanted so bad up until that point. Promising a crossover between the legendary Shin Megami Tensei series and the comparably popular Fire Emblem turn based strategy games from Intelligent Systems, fans of JRPGs around the world were abuzz over what possibilities such a partnership could deliver. What kind of game would it be? How would the two drastically different tones come together in one game? In what way will the game play be consolidated to make fans of both series’ happy? Those questions came and went… And we had no answer for nearly two years, with the project getting pushed to the wayside.

When Atlus was finally ready to show off the game in action, what we got was something resembling neither property. Replacing the dark, desolate world of SMT and Fire Emblem‘s feudal Japan setting with a bright, bouncy version of modern day Tokyo, with a plot line revolving around Japan’s idol obsession. Similarly to the infamous GameCube reveal of The Legend of Zelda, only to seemingly bait and switch the realistic looking tech demo with the toon shaded Wind Waker, many who were looking forward to the potential crossover felt cheated in a way. On the surface, it’s the opposite of what was expected, so it’s no surprise that the game was met with a certain level of negativity. But after playing the game, I can say with certainty that what we ended up with was something better, because rather than plugging two series’ into each other and being tied down to the conventions of both, Atlus was faced with the challenge of creating something that resembles both while creating something brand new. Something better. The final result is Tokyo Mirage Sessions #FE, a role playing game that masterfully blends old school RPG conventions with some exciting new game mechanics, an unforgettable cast of characters, and some nostalgia fueled call backs that proves that a little creativity can go a long way.

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We may not have asked for an RPG about idols and singing, but I’m sure glad we got one.

Placing us in modern day Tokyo five years after a mass disappearance led an entire concert hall full of people to seemingly vanish, we follow Aoi Itsuki, your run of the mill high school boy. Tokyo is holding a massive open audition to choose the next big idol, and after finding his way inside, he bumps into his childhood friend, Tsubasa Oribe. As the younger sister of the lead singer who performed during the disappearance, she hopes to become part of the music industry so she can find out the truth about what happened during the incident, (even if she is clumsy and dense.) It isn’t long before this audition turns out to be a ruse orchestrated by a group of monsters called Mirages, who feed off of the creative energy of humans. After lucking into running into two friendly Mirages, Chrom and Caeda, they lend the teens their power, giving them the ability to fight off this new threat. Now classified as Mirage Masters, the pair are recruited Maiko Shimazaki, the head of Fortuna Entertainment who was a former model herself. Serving as both a talent agency and a defense force against the Mirages, Itsuki finds himself trying to find a way to fit in with all these wildly different talents with no talent of his own, while trying to save the world from the growing Mirage threat. You know, typical Japanese high school stuff.

On the surface, the game plays very closely to your standard Shin Megami Tensei spin off. Once battle starts and your team takes the stage, (literally, since combat takes place on a concert stage with an arena of monsters cheering you on), the bright and bubbly aesthetic hides some punishing combat. The core mechanics involve your party taking advantage of enemy weaknesses, which will put those taking the damage at a huge disadvantage. In TMS, it takes the typical elements like electricity, fire, force, light and dark, and throws in the weapon triangle from Nintendo’s series, throwing swords, axes, bows and lances into play. Once an enemy is struck with their weakness, unlocking skills through leveling up triggers a Session, where your non-active party members will jump in and create a chain of attacks for huge damage. If done right, your whole team can attack in a single move! As your party grows and your ability list becomes longer, you’ll be rewarded with free money, items and a potential chance to wipe out the enemy party during a single turn at no cost to the extra participants. Keep in mind though, that your party has their own weaknesses too depending on their pre-set class, such as Itsuki’s familiar Lord class, and Tsubasa’s Pegasus Knight for example. If an enemy hits your weakness and a Session starts, chances are you’re getting one hit killed. Thankfully for us, you can swap party members in and out mid battle to adjust for weaknesses with the exception of Itsuki. Even if he is a damage dealing monster late in the game, the early chapters can be frustrating when he keeps getting KO’d and can’t do damage.

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Itsuki constantly finds himself in trouble early on, regardless of how great his Lord form is.

Itsuki aside, that’s the brilliance of the game play, because while playing smart is always going to be the key to victory in an RPG, you’ll really need to prioritize your moves here. Each character and enemy’s turn order can be seen at the top, so planning ahead during tough battles can make or break your run. Leveling up to higher levels will eventually max out the amount of active skills, passive skills and Session skills you can hold. When you create a new weapon with its own set of abilities, it’s often more advantageous to equip a weaker weapon so you can unlock better abilities. The choice can be nerve-wracking when you’re asked if you have to choose between being immune to sleep or raising your attack for example, which is why making your whole team balanced plays such a big role.

Each attack skill has a set amount of EP to use special attacks, with an SP bar that the party shares. By spending SP, each character can unleash a tide turning special attack, with effects such as starting a guaranteed Session, removing enemy resistances and reflections for the turn, or healing your party. Tying back to the musical theme, unlocking songs for your team of performers during the story gives them a chance to randomly use an Ad-Lib Performance if the right attack is used. Here, the standard attack will be replaced with a short cutscene, mirroring their performance outside of battle while delivering a powerful version of your chosen ability. Even dozens of hours in, the unpredictability of combat constantly keeps it exciting. Even when you think you have the mechanics down, each chapter typically introduces a new challenge to take on, and a new mechanic to add that bit of depth as you proceed. Once all the cards are on the table, pulling off those massive Sessions is insanely rewarding, (even if there is no way to skip or fast forward extra long Sessions).

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Sessions, Duo Arts and Ad-Libs are the bread and butter of a great offense.

Unfortunately for my sentimental self, sometimes I would go against my strategic interests in combat, because I would stubbornly stick to certain characters that I was attached to. Thanks to how incredibly well characterized the cast is, I couldn’t help but fall in love with the entirety of the party, with one glaring exception. Much like the Persona series that this game has been so often compared to, the strongest aspects of the narrative are not the main conflict, but the party members that you interact with. As your team becomes stronger and you advance through the game, you’ll be able to take on Side Stories, which give you more background on your Fortuna co-workers. While not nearly as depressing and rife with conflict compared to what you’d find in Atlus’ other friend simulator, completing missions and tasks will help them come to terms with their own insecurities while making them better performers in the process. Plus, you’ll often unlock Duo Arts upon completion, skills that will randomly be offered mid-Session where two party members act out a scene while extending the Session, delivering huge damage, healing the party, or inflicting status ailments in the process.

What makes them stand out so much is that much like the game play, or even the initial reveal of the game itself, it gives you an expectation, then either flips it on its head, or immediately gives you a reason why they’re the way they are. Touma for example, comes off as the typical “bro” character who always has your back. He’s desperate to star in a super hero show after many failed auditions because of his troubled childhood, and is extra loyal because of it. Eleonora on the other hand, seems like a snooty brat who is overcompensating for the fact that her TV show is doing poor ratings by coming off with an air of arrogance and an obsession with Hollywood. Yet, she’s always kind and sincere, never letting her perceived ego make her think that she’s above her colleagues. When we almost immediately learn about the her trouble coming to terms with how she’s viewed as a bi-racial actor in Japan, this light touch on xenophobia and the awkwardness of feeling like an outsider makes her instantly sympathetic. And she’s not the only one… Despite not being playable, Tiki serves the very important function of being able to unlock new abilities with the Performa and items you find for your cast, creating new weapons for your Mirages, or performing late game class changes. As the team’s “vocaloid”, her existence as a non-physical entity gets played up to incredible heights, making her one of the saddest characters in a game this year. Even Itsuki, who serves as the bland player insert, is far from the typical silent protagonist, with his own charm with how oblivious he is to all that is going on around him. Barry, the resident American who is obsessed with Japan on the other hand, is the exception, and gets worse as his story goes on. Going from drill sergeant trainer to creepy and obsessed was unfortunate, and the final result is flat out strange. And unlike the rest of the game, not in a good way.

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Oh, Ellie. You’ve shot me with Cupid’s arrow.

To be frank, the core story is a bit of an afterthought. After the first chapter is completed, the main plot line gets pushed aside until the third act in favor of some often hilarious character development. Each stage in the middle is like those Nephrite episodes of Sailor Moon where someone extra talented is possessed by a monster, lures in unsuspecting citizens who want to work with them, and drains their energy, (or Performa in this case), while building their own to feed their master. But throughout these chapters, we learn that these challenges are the catalysts to fast track Tsubasa’s growth as a performer, taking her from every aspect of what life as an idol is like. Despite Itsuki being the player’s character, this is very much Tsubasa’s story, displaying her evolution from a clumsy, insecure and ditzy kid, to a national superstar. Away from Ms. Oribe however, one of the more compelling mysteries is how characters like Chrom, Tharja, Virion and Tiki came to be in this timeline, and what their purpose is in modern day Tokyo. Once that question is finally answered at the end of the game, I couldn’t help but get chills, and I’m not even the biggest Fire Emblem fan! If you have any attachment to the series and can accept how silly the concept is, these moments really can’t be missed.

If there’s a pattern to any of this, it’s that from concept to completion, Atlus has taken a game and balked at expectations at every turn. The final result is what might be the best game of the year so far, with a 50 hour plus story, and plenty of extra content when the New Game + rolls around. When the curtain fell and my time was Fortuna Entertainment had come to an end, I felt empty, like I didn’t want it to be over. I haven’t felt that way about a game in a very long time. It’s hard to say if it was because of the rewarding combat that blends classic mechanics with a modern flair, the incredible cast of characters, the stylish interpretation of Tokyo and its many locales, (which would suffer some minor slowdown when the population is high), the concerts rendered with the gorgeous Fire Emblem cutscene style, how well the music plays into everything that takes place on screen, or how cleverly the two franchises that inspired this game were brought together to create something so special while being so original, but one thing is for sure. If you love RPGs, if you love J-Pop, if you love Fire Emblem and especially if you love something that turns genre conventions on its head, do yourself a favor. Pick up Tokyo Mirage Sessions. There’s really no better way to say it.

tl;dr

+ A beautiful interpretation of modern day Tokyo, with a unique style that makes everything from dungeons to character designs pop from the screen.

+ An unforgettable cast that baits you with their on the surface tropes, then hits you hard with their depth and motivations.

+ Challenging, yet rewarding combat. Knowing when to make the right moves, (and avoid the wrong ones), will get you through with little to no level grinding.

+ The music! Everything from the remixes to the original songs and the music videos will stick with you long after the game is over.

+ So much to do! From the requests, side stories, and a New Game +, you’ll be playing this for a long time.

– Sessions can’t be fast forwarded, making it repetitive to sit through them every battle.

– Being unable to switch Itsuki out of battle can handcuff your choices in battles where he’s ineffective.

– Barry’s side story gets borderline creepy.

– Minor slowdown during crowded battles and in the streets of Shibuya.

Final Score: 4.75/5

 

Nintendo is going all in with the 30th anniversary of The Legend of Zelda. To get gamers up to speed on all of Link’s adventures, the company announced that the latest mainline Zelda title, the Wii’s Skyward Sword, is now available to purchase in the Wii U eShop.

Set as the earliest game in the notoriously confusing timeline, Skyward Sword took us to Skyloft back when it released in 2011. Trading in his horse for a Loftwing, Link flew through the skies to take on a threat that would set the entire saga into motion, creating what would become the kingdom of Hyrule. Somewhat infamous for Nintendo’s decision to make the game completely motion controlled, AND requiring Wii Motion Plus technology, (which when released, had been built in to new Wii Remotes for some time), it’s gone on to be one of the most polarizing entries in the core series of games.

Now, more people will get the chance to decide for themselves with this surprise release. Retailing for $19.99, Skyward Sword is the last of the 3D Zelda games to get some sort of re-release, with Majora’s Mask and Twilight Princess rounding out the list over the last year. Now there’s no excuse to enjoy the full timeline before Breath of the Wild launches early next year!

What are your thoughts on Skyward Sword? Let us know in the comments, and keep checking back for more details on all things Zelda, including those sweet new Amiibo!

Did someone say that they wanted a new Yooka Laylee trailer? No? Well, you’re getting one anyway.

If you’re in Germany this week odds are you’re there for Gamescom, or you just live there. No matter the reason, Playtonic Games has decided to celebrate this by releasing a new trailer for Yooka Laylee. The new trailer below features a new minecart level as well as a new snow plow transformation and even a brand new area which looks to BEE Capital B’s Lair, Hivory Towers. The game is still scheduled for Q1 2017 for Xbox One, PS4, PC, and Wii U. Comment below and tell us what you thought of the trailer!

As the final Splatfest came to a close, it was Team Marie who narrowly beat out Team Callie in both popularity and wins. With that final victory, it was time for Inklings around the world to say goodbye to one of the most enjoyable aspects of Splatoon, where players voted and fought for their favorite option between two choices in monthly competitions. Now that the dust has settled and all battles have been fought, it’s time to look back on the past year of contests and see how our choices stacked up.

With a feature that started with Team Dog vs. Team Cat, Splatfests grew to include some incredible crossovers that featured Autobots vs. Decepticons, Pokemon Red vs. Pokemon Blue, and SpongeBob vs. Patrick. Looking back, could any of us had predicted that an arena shooter made by a company that was as far removed from the genre as you could imagine would grow to be so popular?

For those keeping score, despite losing the final Splatfest, Team Callie came out on top overall, with nine wins versus Marie’s seven. That’s not to say there wasn’t a certain level of controversy throughout, considering the way scoring was tallied was changed a few times over the last year. With more popular teams having a harder time finding opponents to play against, they would often fight their own teammates while the opposite team would have more chances to build up wins. Still, Marie would go on to close a 7-2 lead to come within striking distance of coming out with more wins, although some would argue that the final Splatfest is all that matters. One way or another, no matter what side of the debate you’re on, I’m guessing we can all agree on one thing…

Final Splatfest Dialogue

How often did the results go your way? Were you able to save up a ton of Super Sea Snails? And how are you going to go on with your life knowing there won’t be any Splatfests to look forward to? Look back on the last year of Splatoon in the video below and share your thoughts with us!

From the beginning, one of the main selling points of Lego Dimensions has been its ability to bring characters from a wide variety of franchises together under one roof. Heading into the second season of the Toys To Life title, it’s safe to say that Sonic The Hedgehog’s reveal during E3 season had to have been the most surprising, bringing one of gaming’s biggest icons into the Lego world. Hot on the heels of two new game announcements featuring the blue blur, Traveler’s Tales and WB Games have given us our first footage of Sonic in action.

Lego Dimensions Sonic Level Pack

At first glance, it’s surprising how well represented Sonic’s world is. Featuring some of the game’s iconic enemies and locations in the trailer ranging from Green Hill Zone to the city in Sonic Adventure, imagine my surprise when the developers went as far as to have the destroyed robots drop trapped animals when destroyed! Equipped with many of the attacks that have become synonymous with Sonic over the years, including the Spin Dash, Homing Attack, and the recently added dive kick, rings and robots are abound in what looks to be a faithful Level Pack. If anything, the only aspect that seems lost is the sense of speed that his actual games typically have… Assuming TT isn’t purposely basing their adaptation on Sonic Lost World. In that case, they nailed it!

But the most surreal part of watching Sonic’s trailer is seeing him explore all these other universes. I mean, Sonic in Portal. Sonic in Adventure Time. Sonic fighting side by side with the Justice League! What a time to be alive! Scheduled to be released on November 18 and packaged with his trademark Tornado biplane and Sonic Speedster, this is looking to be an interesting 12 months for Sega’s mascot.

It’s been an amazing year for fans of Rare and Rare esque games so far.

Not only are we getting the spiritual successor to Banjo Kazooie that we’ve always wanted, but Rare themselves have also stepped up their game again with their open world pirate game Sea Of Thieves. And what’s better than those games? The merchandise for them of course! Right now, Playtonic Games has partnered up with Bryt Socks to bring fans an exclusive design based off the kickstarter duo. You can only obtain these socks by backing the Bryt 2.0 campaign though, so if you need some new socks, go check them out right here! (43 days left as of writing this.)

YL SocksIf socks aren’t enough to tickle your fancy, then perhaps the pirates life is for you. A couple of days after the Xbox press conference, Microsoft launched the Sea Of Thieves store where you can get your hands on a selection of piratey shirts, hoodies, and more! Sail on over to see more treasure! What do you think of this merch? What kind of future apparel would you like to see from these games? Tell us in the comments below!

Sot Merch

After 15 Splatfests, each one has been preparing us for this one final showdown. We’ve had Spongebob vs Patrick, Autobots vs Decepticons, and even Pokemon Red vs Pokemon Blue, but those choices pale in comparison compared to choosing which Squid Sister is best girl.

Closing out what will be a near 14 month run that has introduced an insane amount of new stages, content updates, competitions, modes and weapon DLC, all of which has been free, Splatoon is wrapping up its run with the final Splatfest. Knowing that these monthly-ish competitions that brought players from each region together under a common banner will be no more at the close of the competition, what better way to wrap them up than by swearing allegiance to Team Callie or Team Marie?

Splatoon Final Splatfest 2

Considering many people already vote based on which sister represents what, there are others like myself who can’t choose. The enthusiastic and energetic Callie won my heart early with her dopiness and charm, but Marie and her dry sarcasm grew on me to the point where this might be the hardest choice yet. I can’t imagine one without the other! It’s like having to pick your favorite daughter! Your squid daughter. Who is kind of hot. Wait, what?

According to the official Splatoon Tumblr page, things are going to be a little different this time. Players will be able to vote on the stages being used for the contest, while the top 10 players in Japan and North America / Europe respectively will be featured in some way once the Splatfest ends. Beginning on July 4th, (a perfect day for Splatfest fireworks if I do say so myself), Inklings will be able to begin voting ahead of the July 22nd showdown.”, where we’ll have from 2 AM PT to 2 AM PT on July 24th to ink some turf under our united banner and earn those ranks one last time. Maybe not so coincidentally, these dates are only a few weeks after the new Splatoon amiibo are hitting store shelves here in the West. Looks like Nintendo is wrapping up their support with a bang!

With the Splatfests ending, will there be any other way to earn the exclusive Super Sea Snails to strengthen our gear? We’ll report it as soon as we find out. While the game itself will likely be playable for a long time to come, let’s get ready to say goodbye to support for a game that went from being considered a huge risk as Nintendo entered the shooter market, to becoming one of the most successful new IP’s in recent memory, to the point where its originality, charm and soundtrack gave it massive crossover appeal. It even had concerts in Japan! No matter what side you’re on, let’s make this final showdown one to remember. And as always…

Callie and Marie Banner

I like to imagine at some point, after creating hundreds of figures and characters, that the developers of Skylanders Imaginators came up with this year’s core mechanic because they were completely out of ideas when it came to new toys for Portal Masters to take control of. And honestly, with so much content released since the original game took off in 2011, who could blame them? But with the introduction of custom Skylanders, the game has opened up an opportunity to allow its fans both young and young at heart to let their imaginations take charge and help them create the perfect character. But how will this all work? We headed over to Activision’s theater room during E3 2016 and learned all we could about the Toys To Life pioneer’s next release.

Kaos is up to no good once again, deciding that it might be best to imitate the Portal Masters who have thwarted him so many times before. Taking control of a new set of evil Skylanders, these “Doomlanders” as they’re called, the previous roster might not be enough to stop them. That’s where the Portal Masters will take control and begin to create new characters that will take the fight to Kaos, but they’ll need some new toys if they want to have access to the full range of possibilities.

E3 2016 Skylanders Imaginators Screen 1

Held in Creation Crystals, one version of the toy will be released for every element, (that’s 10 for those keeping count). Once placed on the Portal of Power, the crystal will take us into a character creation screen, allowing us to customize just about every aspect of the character that we can imagine. From their name, height, width, face, hair, color, accessories and fighting style, Imaginators will even let you create their own catchphrase for them to triumphantly call out when summoned. If you want your Skylander to have a tail, you can do it. If you want them to have a fart aura that follows them everywhere they go for some reason, you can do that too. And when you finally have that perfect Imaginator, make sure to take a selfie and hang it in your hub world for everyone to see! But just because your character is created doesn’t mean that that’s where your input stops.

Throughout the adventure, full sets of gear can be discovered, which will join hats as clothing that will affect your character’s stats. By finding hidden treasure chests, completing mini games, (including one based off of the radio from Trap Team, and the return of Sky Stones), and defeating enemies, you’ll be able to discover a wide range of new options. Some of these include the gear that we mentioned, new voices, auras, and pretty much everything that was featured on the customization screen. Your Imaginator will always be a work in progress, letting you constantly tweak it as you discover more options.

E3 2016 Skylanders Imaginators Screen 2

This guy is just one of many possible creations.

Then again, your character can have all the cool outfits in the world, but it means nothing if they don’t know how to fight. That’s where the new Skylander Senseis come into play. Your Imaginator has ten Battle Classes to choose from, determining how they will do battle against Kaos’ forces. After choosing between being a Brawler, Bowslinger or Sorcerer to name a few classes, we’ll be able to give our creations unique fighting abilities across four classifications, (weapon, elemental, secret and Soul Gem types specifically). From there, selecting a Sensei that’s proficient in that particular fighting style will lead to your Imaginator unlocking new weapon abilities to use for the matching class. From familiar faces like the reformed Wolfgang to newcomers, Ember and In order to get you to buy more than one of each type, the more Senseis you have, the higher your Imaginator level cap becomes. In other words, they won’t be able to get all that strong without a team of masters to guide them. Aside from mentoring your creations, each Sensei knows their own abilities that promise to be the strongest that the series has seen thus far. From what we know so far, it’s looking like this new set of characters will be the toys to get for the game this year.

If you’re worried about what role your old toys will play, every character will once again be playable, with some of the tracks from Superchargers returning for a racing mode to use your vehicles in. Traps will give the same items for inserting them into the game that they did in last year’s game, while classic characters will also pull double duty as Storytellers, giving your cast new missions to complete. One thing about the series is that it has yet to leave any of our past investments in the dust, so it’s great to see that this trend is continuing.

With so many new features coming to Skylanders Imaginators, it’s shaping up to be one of the standout entries as we head into the game’s sixth year. Skylanders Superchargers blew us away, leaving us feeling like it was the best game the series had produced, so this year’s version will have some big shoes to fill. But with what we’ve seen so far, (like Crash Bandicoot making an appearance as a Brawler Sensei), on top of what we haven’t thanks to our possible characters being dictated by the limits of our own imaginations, we’re left with seemingly countless possibilities that might live up to the challenge.

Skylanders Imaginators will release for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Wii U on October 16.

 

What a wild ride it’s been for backers and fans of Mighty No 9. After over a year’s worth of delays, double dipping in the Kickstarter well, expressed disappointment in the perceived visual downgrade the game underwent, and a controversial trailer that seemingly insulted a portion of its fanbase, the game has finally been released. So I guess Comcept is in the clear, right?

Well… Not so much.

Reports coming from multiple users have stated that the Wii U version of what was considered the spiritual successor to Mega Man is having severe performance issues, with some users claiming that it would render their entire consoles permanently unusable. Others have said that the backer codes they received had their own set of problems, from receiving the wrong codes, to not receiving all of their DLC. As a backer, I can confirm that while I did get my PS4 code, I was also sent a Steam code seemingly by mistake. On that subject, some PC users are claiming that their codes aren’t working at all, while Xbox 360 backers will have to wait at least a few more days to get their hands on it, since it apparently didn’t pass certification. This delay is only expected to last for a few days, much like the Mac and Linux versions, which is better than what handheld gamers can expect, since the 3DS and Vita versions still don’t have a release date.

During times like this, it might be best to do what you can to fix the issues while keeping your community updated, all while laying low outside of these subjects. Unfortunately for Comcept, that’s not what happened during yesterday’s celebratory live stream, where Keiji Inafune, the mastermind behind the project, allegedly said the game was, “…better than nothing.” Since then, the Internet has gone crazy with the gaffe, with even the Sonic the Hedgehog Twitter account chiming in on the controversy. However, some Japanese speakers have said that Inafune didn’t say this at all, and this portion of the quote was interjected by the translator. Here’s the video where the line was spoken, but the transcribed quote can be found below so you can decide for yourself.

For now, this is what you see and what you get for the Mighty No 9 world, but again, we can hope that if things go well, there will be sequels. Because I’ll tell you what, I’m not getting my 2D side scrolling fill, and at the end of the day, even if it’s not perfect, it’s better than nothing. At least that’s my opinion.

Whether or not it was actually said is unfortunately, irrelevant at this point, since most people will have made up their minds on the situation at this point. One way or the other, there’s no denying that this situation is the cherry on top of a tumultuous launch, serving as a warning for what NOT to do when crowdfunding a game. If it’s any consolation, Inafune has owned up to the issues following the game since it accumulated nearly $4 million worth of his fans’ good faith, showing that there is some regret with how poorly everything went down.

Reviews have been tepid so far, but I’m enjoying the little bit I’ve played quite a bit so far. Make sure to check back for our full review, which will be out real soon, and leave your thoughts regarding the project in the comments below!

What happens when Nintendo and Atlus join forces to create an RPG game based on elements from Shin Megami Tensai and Fire Emblem? You get Tokyo Mirage Sessions #FE–a game jam-packed with style, color, music, and so much anime-styled nonsense which makes this writer absolutely giddy with joy. Those expecting a story akin to that found in Fire Emblem: Birthright or Fire Emblem: Conquest should be prepared for something completely different. Emphasis on the word ‘different’.

WiiU_TokyoMirageSessions_FE_box

Alright, here’s the premise: an inter-dimensional evil has invaded modern-day Tokyo. Because of this threat, the city is overrun with monsters and–wait for it–a ‘barrage of music’. That’s right, folks. Somewhere in the depths of space-time, there’s a dimension where Nickleback reigns supreme and is out to destroy our way of life. The only way to avert certain doom rests on the proverbial shoulders of a gang of fluorescent hair-colored teens who, based on their style and rhythm, can summon the aid and powers of certain Fire Emblem characters.

WiiU_TokyoMirageSessions_FE_illustration_01

If you’ve played any game from Atlus, this kind of plot is absolutely normal. When one has played Disgaea, Persona, Code Princess, or any games from Atlus for that matter, the premise to Tokyo Mirage Sessions #FE sounds pretty on point, and if any developer can create a game around that premise, no one could do it better than the folks at Atlus.

An Atlus/Nintendo RPG filled with music, turn-based combat, weapon crafting, dungeons, and over-the-top cinematics? We know; we can’t wait to play it either. Fans won’t have to wait long at all for Tokyo Mirage Sessions #FE launches on Wii U next week on Friday, June 24!

Will you be picking this up? Are you a fan of Atlus? What is their best game of all time? Lets us know in the comments and we will discuss your responses on the next episode of the Geekscape Games Podcast!

The last time Paper Mario graced a Nintendo home console was back in 2007 when our flat hero was busy fighting Francis, Mr. L, Wracktail, and Count Bleck in Super Paper Mario. Now, after nine long years, the RPG franchise returns to consoles in Paper Mario: Color Splash for Wii U.

In this new adventure, Paper Mario finds himself on Prism Island where all the Toads have been drained of their color. As with previous Paper Mario titles, our titular hero will use the iconic hammer–only this time it is a Paint Hammer; just imagine the talents of Gallagher and Bob Ross rolled up into one truly effective household tool. In addition, the game will feature a new Battle Card system which will allow players to summon allies and objects to defeat enemies and bosses alike.

The game is visually stunning. After checking out the trailer below, be sure to scroll through our collection of screenshots; we are sure your eyes will pop as much as ours did.

Fans won’t have to wait too long as Paper Mario: Color Splash will be available this year on October 7.

WiiU_PaperMarioColorSplash_E32016_box_01

Super Paper Mario is my personal favorite in the series, but what about you? Let us know in the comments and we will discuss all of your responses in the next episode of the Geekscape Games Podcast!

And remember, stay with us at Geekscape.net for all your E3 updates!

This game looks awesome as hell! Originally released on the PS Vita, Severed is coming to Nintendo consoles this summer! Check out the newest trailer below.

Take control of a one-armed warrior named Sasha, wielding a living sword on her journey through a nightmare world in search of her family. Swipe-based touch controls will let you solve puzzles, find secrets, and do battle with a host of disturbing monsters. As the journey goes on, you’ll unlock new abilities, ascend an RPG-style upgrade tree, and tease apart the mysteries of the dark fantasy universe Sasha finds herself in.

I am so intrigued with this game, and surprised I haven’t heard of it before. The art, the concept and gameplay all look top notch. I was getting mad Samurai Jack vibes from the trailer. This is going to be a day one pick up for me, FOR SURE!

Check out Severed on the Nintendo eShop this summer.

Another Legend of Zelda is a welcomed addition to a storied franchise. We all have our stories of how the Legend of Zelda franchise has touched our hearts, shaped our lives, and stood as a crutch when we needed one. So when Nintendo announces another iteration of the game, we all listen.

The Legend of Zelda: Breath of Wild

The trailer showed off beautiful landscapes and new activities players can engage in. Honestly, it was a blend of Nintendo flexing their console power, and their unique, artistic vision of one of their main exclusives.

The game breaks with some conventions from the series. For example, many of the minor enemies are no longer scattered randomly around the world, as many now live together in colonies. Link can climb towers and massive structures to get a bearing on his surroundings. He can even reach the top of mountains – any mountain he can see, he can climb. He can paraglide to lower areas or even use his shield to slide down a mountain. Link will travel across fields, through forests and to mountain peaks.

 

The game’s wild world surrounds Link, and he must pay attention to changes in climate, as a shift in weather or temperature can affect the environment and his ability to survive in it. A sudden downpour might douse a roaring campfire or a lightning storm might be attracted to Link’s metallic weapons. Players might need to bundle up with warmer clothes or change into something better suited to the desert heat.

 

More than 100 Shrines of Trials dot the landscape, waiting for players to discover and explore them in any order they want. As players work their way through the traps and puzzles inside, they’ll earn special items and other rewards that will help them on their adventure. Puzzles in the game often have multiple answers, and secrets can be found everywhere. Exploration and discovery are a huge part of the fun.

 

The Legend of Zelda: Breath of the Wild is scheduled to launch simultaneously for both the Wii U console and Nintendo’s next system, code-named NX, in 2017. The game also includes compatibility with amiibo, which are sold separately. Nintendo announced a new series of amiibo figures specific to the game that includes Link with a bow (“Archer”), Link on horseback (“Rider”), and a “Guardian” that is the first amiibo with flexible parts. The existing Wolf Link amiibo works with the game as well: When players tap a Wolf Link amiibo to the Wii U GamePad controller, Wolf Link will attack enemies on his own and help players to hunt. He has three hearts, unless players carry over save data from The Legend of Zelda: Twilight Princess HD. Wolf Link disappears when his hearts run out. Details can be found at http://e3.nintendo.com/amiibo/

The Legend of Zelda: Breath of Wild

The Legend of Zelda: Breath of the Wild is set to release next year for the Wii U and NX.

If you’ve been itching to show off some dance moves to your friends, you can toss out that old DDR mat and get ready for Just Dance 2017.

The franchise seems to have dropped the standardized numerical sequel titles and has opted to go with [Insert Sports Game here] 2017. However, that’s not all the franchise dropped. Just Dance 2017 will not just hold a single track list that will belong to this title alone. Along with the game’s announcement, their service, aptly named Just Dance Unlimited, promises to expand and give gamers access to over 200 songs.

The first tracks revealed at E3 include:

  • “Sorry” – Justin Bieber
  • “DADDY” – Psy Ft. CL of 2NE1
  • “Cheap Thrills” – Sia Ft. Sean Paul
  • “Lean On” – Major Lazer Ft. MØ & DJ Snake
  • “Worth It” – Fifth Harmony Ft. Kid Ink
  • “Don’t Stop Me Now” – Queen
  • “PoPiPo” – Hatsune Miku
  • “Radical” – Dyro & Dannic
  • “El Tiki” – Maluma
  • “September” – Equinox Stars

 

You can read more about Just Dance 2017 right here:

“Our goal has always been to make the entire world dance. With 60 million copies sold to date, more than 118 million dancers worldwide, and Just Dance 2017 on the way, we’re closer than ever to achieving that goal,” said Marine de La Seiglière, Executive Producer. “We’re proud of finding ways of adapting the Just Dance experience to fit the devices our players already own and the ways that they naturally consume content today, whether it’s on their phones or through on-demand services.”

 

Six game modes will be available for players including the all new Just Dance Machine, exclusive to current-gen consoles and PC, a fun and frantic dance experience that will have players testing their skills through a variety of dance types including flamenco, ballet and the cancan. Fan-favorite Sweat + Playlists mode, which helps players customize workouts with their favorite tracks is back, along with classic modes including Just Dance Quest and Just Dance TV, the in-game video channel. The World Dance Floor is also back to the game.

 

Both the Just Dance Unlimited service and the Just Dance® Controller App will see additional content and features with the launch of Just Dance 2017. Since its successful launch last year, the Just Dance Unlimited service has seen its catalog expand each month with new content. The subscription streaming service, available for current-gen consoles owners and PC players, will be enriched with more exclusive tracks, offering a catalog of more than 200 songs at the launch of Just Dance 2017 and easy-to-navigate curated playlists to help players set the mood for any Just Dance party.

 

The Just Dance Controller App makes the game more accessible for current-gen owners and PC with its phone scoring technology that allows players to dance without additional accessories like cameras. With Just Dance 2017 the app will become a hub for players’ activities and a way to access exclusive content from Just Dance TV as well as a way for players to apply fun filters to their best Just Dance photos and share them with their friends.

 

Along with the standard version of the game, a Gold Edition, which includes all of the Just Dance 2017 tracks along with three months access to Just Dance Unlimited, is now available for pre-order.

 

Just Dance 2017 will be available on all motion-control gaming platforms, including Nintendo’s Wii™, Wii U™ and NX systems, Xbox One, Xbox 360, PlayStation®3 computer entertainment system, and PlayStation® 4 computer entertainment system. For the first time in the history of the franchise, the game will also be launched digitally on Windows PC.

 

About Just Dance Controller App

The free Just Dance Controller App enables players to use their smartphone to play the game without any peripherals or added console cameras.

The app transforms the player’s smartphone into a motion sensor that tracks the for the latest information on Just Dance 2017, the Just Dance Controller app, or Just Dance Unlimited, please visit:www.justdancegame.com. Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2017.

Just Dance 2017 is set to release this October!