Last year people were jumping for joy when Sony announced that they’d be remastering the first 3 Crash Bandicoot games for an HD trilogy collection back at E3 2016.

Flash forward a year to E3 2017 and there are only 2 weeks left until the game game CRASHES (pun very intended) onto store shelves. People have also gotten the chance to play numerous demos which have left a lot of people. . . . . . mixed. I myself recently got the chance to sit down and try the game, and what did I think? Ehhhhhh.

My play time was spent on Crash 3: Wrapped since it’s my favorite out of the trilogy. I played Orient Express and Midnight Run, The Coco tiger levels where you play on the great wall of china. The first thing I have to say is that I absolutely love the graphics. Everything is colorful, vibrant, and has some sort of energy to it. Even Coco herself is more expressive as she has more facial animations, and even victory poses just like Crash.

So both the music and graphics are ace, but sadly the most disappointing part of N. Sane is the fact that the gameplay feels. . . . . off. I’ll be the first to admit that while I love Crash 2 & 3, the first one is a tad dated and doesn’t feel nearly as good to play as 2 and 3. With this trilogy, it feels a bit like they took the physics from the first game and just transferred them to the other titles without realizing that they had a much faster and different physics than the original. As a result, the levels end up feeling slower and the characters end up feeling a bit heavier than what they originally were.

The controls also feel slightly delayed. Many times when I tried to move out of the way of an oncoming barrel it felt like Coco was moving a second or 2 after I actually moved her. Same thing happened when I tried jumping over dragon or a piece of broken road. This threw me off a good number of times, and even caused me a game over with at least 6 lives. Obviously I don’t want to say the devs didn’t care about what they were making because I’ve seen many interviews and can tell that they’re very passionate about this project, and that they want Crash to have a future.

The ability to play as Coco fully in the previous 2 games (bosses excluded) is a really cool addition and shows how much they care about making this a great package, but at the same time, it’s very important for those games to still feel like those games. Perhaps they’re still working on the game right up to its release and are still trying to nail down the physics, but in the end, the game was a bit disappointing to me. That’s not to say I don’t want it to succeed though. If you’re not bothered by how the gameplay in Crash 1 feels, you should be fine and will love this collection. I still wish the best for this game and hope it sells well so we can see Crash return with a brand new game, but for me, I’ll stick to the originals.

Crash’s original 3 adventures are coming back, and finally have a release date.

This morning, Sony and Vicarious Visions announced that the Crash Bandicoot N. Sane Trilogy will be launching this year on June 30th, 2017. The game is available for pre-order now digitally in case you’re a bit impatient. That’s not all Crash news right now though. A couple of new photos have surfaced showing off the Crash 2 portion of the collection. These include a battle with the Komodo Bros. (shown in the banner above), Crash being chased by a giant boulder, and even a segment from a Polar level! Check out the images below and tell us which of the original 3 Crash games are your favorite below!

This years Playstation Experience so far has been a doozy! For Crash Bandicoot fans, this is going to be the most important news they read all year. We have a release date AND trailer for the upcoming Crash Bandicoot remake. Check out the trailer below!

Your favorite marsupial, Crash Bandicoot, is back! He’s enhanced, entranced & ready-to-dance with the N. Sane Trilogy game collection. Now you can experience Crash Bandicoot like never-before in Fur-K. Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all, Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped. Relive all your favorite Crash moments in their fully-remastered HD graphical glory and get ready to put some UMPH in your WUMP!

That is some SERIOUS nostalgia right there. The gameplay, the atmosphere and most importantly the SOUND design have all been faithfully recreated in current gen graphics. Check out our gallery of screen shots below:

The best news of all of this are the release date and THE PRICE! Crash Bandicoot N. Sane Trilogy ships sometime in 2017 for a shocking $40! You can preorder the game www.crashbandicoot.com.

Let us know in the comments your thoughts? Are you excited to see the original faithfully remastered or would you have made some changes yourself.

I like to imagine at some point, after creating hundreds of figures and characters, that the developers of Skylanders Imaginators came up with this year’s core mechanic because they were completely out of ideas when it came to new toys for Portal Masters to take control of. And honestly, with so much content released since the original game took off in 2011, who could blame them? But with the introduction of custom Skylanders, the game has opened up an opportunity to allow its fans both young and young at heart to let their imaginations take charge and help them create the perfect character. But how will this all work? We headed over to Activision’s theater room during E3 2016 and learned all we could about the Toys To Life pioneer’s next release.

Kaos is up to no good once again, deciding that it might be best to imitate the Portal Masters who have thwarted him so many times before. Taking control of a new set of evil Skylanders, these “Doomlanders” as they’re called, the previous roster might not be enough to stop them. That’s where the Portal Masters will take control and begin to create new characters that will take the fight to Kaos, but they’ll need some new toys if they want to have access to the full range of possibilities.

E3 2016 Skylanders Imaginators Screen 1

Held in Creation Crystals, one version of the toy will be released for every element, (that’s 10 for those keeping count). Once placed on the Portal of Power, the crystal will take us into a character creation screen, allowing us to customize just about every aspect of the character that we can imagine. From their name, height, width, face, hair, color, accessories and fighting style, Imaginators will even let you create their own catchphrase for them to triumphantly call out when summoned. If you want your Skylander to have a tail, you can do it. If you want them to have a fart aura that follows them everywhere they go for some reason, you can do that too. And when you finally have that perfect Imaginator, make sure to take a selfie and hang it in your hub world for everyone to see! But just because your character is created doesn’t mean that that’s where your input stops.

Throughout the adventure, full sets of gear can be discovered, which will join hats as clothing that will affect your character’s stats. By finding hidden treasure chests, completing mini games, (including one based off of the radio from Trap Team, and the return of Sky Stones), and defeating enemies, you’ll be able to discover a wide range of new options. Some of these include the gear that we mentioned, new voices, auras, and pretty much everything that was featured on the customization screen. Your Imaginator will always be a work in progress, letting you constantly tweak it as you discover more options.

E3 2016 Skylanders Imaginators Screen 2

This guy is just one of many possible creations.

Then again, your character can have all the cool outfits in the world, but it means nothing if they don’t know how to fight. That’s where the new Skylander Senseis come into play. Your Imaginator has ten Battle Classes to choose from, determining how they will do battle against Kaos’ forces. After choosing between being a Brawler, Bowslinger or Sorcerer to name a few classes, we’ll be able to give our creations unique fighting abilities across four classifications, (weapon, elemental, secret and Soul Gem types specifically). From there, selecting a Sensei that’s proficient in that particular fighting style will lead to your Imaginator unlocking new weapon abilities to use for the matching class. From familiar faces like the reformed Wolfgang to newcomers, Ember and In order to get you to buy more than one of each type, the more Senseis you have, the higher your Imaginator level cap becomes. In other words, they won’t be able to get all that strong without a team of masters to guide them. Aside from mentoring your creations, each Sensei knows their own abilities that promise to be the strongest that the series has seen thus far. From what we know so far, it’s looking like this new set of characters will be the toys to get for the game this year.

If you’re worried about what role your old toys will play, every character will once again be playable, with some of the tracks from Superchargers returning for a racing mode to use your vehicles in. Traps will give the same items for inserting them into the game that they did in last year’s game, while classic characters will also pull double duty as Storytellers, giving your cast new missions to complete. One thing about the series is that it has yet to leave any of our past investments in the dust, so it’s great to see that this trend is continuing.

With so many new features coming to Skylanders Imaginators, it’s shaping up to be one of the standout entries as we head into the game’s sixth year. Skylanders Superchargers blew us away, leaving us feeling like it was the best game the series had produced, so this year’s version will have some big shoes to fill. But with what we’ve seen so far, (like Crash Bandicoot making an appearance as a Brawler Sensei), on top of what we haven’t thanks to our possible characters being dictated by the limits of our own imaginations, we’re left with seemingly countless possibilities that might live up to the challenge.

Skylanders Imaginators will release for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Wii U on October 16.

 

After what feels like ages, Crash Bandicoot is finally making his long awaited return to gaming. And no, I don’t mean his much talked about cameo in Uncharted 4. Years of patience finally looks like it’s going to pay off, as Sony announced during their E3 2016 press conference that their former mascot would make his long awaited comback… In a remaster and as a Skylander? Sure, it might not be a brand new game, but we’ll have plenty of time to get reacquainted with the Playstation’s former mascot across both sets of games.

E3 2016 Crash Skylander

Coming exclusively to PlayStation 4 and PlayStation 3, Crash will join Spyro for the first time in Skylanders Imaginators, the sixth game in the toys to life series that will let players design their own characters. As a debuting feature for the series, the upcoming game developed by Toys For Bob promises to bring a level of creativity that hasn’t been possible throughout the series until now. But aside from these features, this will mark the first time Crash will be playable in a new game since 2008’s Mind Over Mutant. 

Retailing at $99.99, ($25 dollars more than the standard edition for some reason,) special care is being taken to faithfully bring Crash into this world. Using trademark weapons and attacks like his Spin Attack, Bazooka and TNT Crates as part of his move set, the series has proven that they can do right by these guest characters when you consider how well Bowser and Donkey Kong came off. Unlike Nintendo’s guests however, Crash will be compatible with every version of Imaginators, including on the Xbox and Wii platforms. They’re even bringing in Jess Harnell, Crash’s voice actor, to reprise his role.

E3 2016 Crash Skylander Starter Pack

Regarding the remaster, the package will include the first three games from the PS1 days, including Crash Bandicoot, Crash 2: The Wrath Of Cortex, and Crash 3: Warped. Promising to build them from the ground up as a partnership between Activision and Sony, it seems like the former will be taking the reigns with this current gen adaptation. While it would have been great to see team members from Naughty Dog work on the project that made them household names again, let’s hope a team like Vicarious Visions takes these beloved characters and makes a faithful recreation of a series that many of us hold so dearly. But you know… No pressure or anything.

What do you think of Crash’s big return? Comment below and let us know, and make sure you check him out in the latest Skylanders Imaginators trailer below.

Crash Bandicoot has had it pretty rough. What was once one of the PlayStation’s most promising mascots of the early years, has slowly faded into obscurity ever since the series acquisition by Activision back in 2008. Since then, all we’ve gotten is Crash: Mind Over Mutant in 2008, and a very simplified IOS racing game in 2010.  It’s been almost 10 years since fans have been treated to a new Crash game, but that wait just might be over.

https://twitter.com/PlayStation_ME/status/696008709231607808/photo/1

When translated, the image says wanted. Also when translated, the text from PlayStation says something along the lines of: Wanted, where are you Crash? Could this be a new hint that Sony has taken the franchise back from Activision. It should also be noted that last year at PSX, many people noticed that CEO and President of Sony America Shawn Layden was wearing a Crash Bandicoot shirt. Do you want to see a new Crash game? Tell us in the comments!

The crew over at Crash Mania silently released a video of footage from a reportedly canceled (in 2010) sequel to the PS1 kart racing game Crash Team Racing. What they have released shows off huge graphical increase, new characters and a slew of new karts to bomb around in. Check out the footage they’ve released below.

The game was slated to be released on Xbox 360, PS3 and Wii. The cancellation of a new Crash Bandicoot platformer, which was originally planned to be released along side the kart racer,  was the inevitable downfall for this racing game.

Some of the noted new features were the inclusion of a series of kart mods:

Standard Tires: Regular tires with no special effects.

Crab Tires: At home on the asphalt or sand. These tires loose(sic) no traction on beaches and dunes.

Octopus Tires: The suctions(sic) cups on these tires allow for driving on smooth VERTICAL surfaces.
Blowfish Tires: These tires can be used to race on water.
Standard Engine: A regular engine with no special effects.
Pig Engine: An engine that belches out flames to boost your speed.
Electric Eel Engine: Surging with electricity this engine shocks enemies on contact.
Frog Engine: Hop to new heights with this engines(sic) powerful double jump feature.
Standard Bumper: A regular bumper with no special effects.
Crab Bumper: This greedy kart bumper snatches power-ups and wumpa fruit from other drivers.
Warthog Bumper: This heavy weight bumper easily rams aside all other karts with its tusks. (Also good for breaking rocks and other obstacles.)
Armadillo Bumper: This bumper rolls into a ball that’s immune to attacks when the brakes are applied.

 

For a complete list of new features, and more on the story of why this game was canned, head on over to the Crash Mania Website.

The 2013 San Diego Comic Con is right around the corner! We’re old veterans here at Geekscape, but that doesn’t mean we’re any less excited when Comic Con rolls around each year! To help us prep, 20 year SDCC veteran Matt Raub is in the studio breaking down the Must Dos and Must Avoids, as well as sharing some of his greatest, and worst, Comic Con memories! Also joining us is Nick Gregorio, longtime Geekscape friend but first time Comic Con attendee! Plus! Sci Fi master Marc Zicree calls in to give us an update on Space Command and give some great Comic Con advice and author Marcus Sakey calls in to geek out with us, talk about his new book ‘Brilliance’ and discuss his insane job hosting The Travel Channel’s ‘Hidden City’! See you in San Diego!