The crew over at Crash Mania silently released a video of footage from a reportedly canceled (in 2010) sequel to the PS1 kart racing game Crash Team Racing. What they have released shows off huge graphical increase, new characters and a slew of new karts to bomb around in. Check out the footage they’ve released below.

The game was slated to be released on Xbox 360, PS3 and Wii. The cancellation of a new Crash Bandicoot platformer, which was originally planned to be released along side the kart racer,  was the inevitable downfall for this racing game.

Some of the noted new features were the inclusion of a series of kart mods:

Standard Tires: Regular tires with no special effects.

Crab Tires: At home on the asphalt or sand. These tires loose(sic) no traction on beaches and dunes.

Octopus Tires: The suctions(sic) cups on these tires allow for driving on smooth VERTICAL surfaces.
Blowfish Tires: These tires can be used to race on water.
Standard Engine: A regular engine with no special effects.
Pig Engine: An engine that belches out flames to boost your speed.
Electric Eel Engine: Surging with electricity this engine shocks enemies on contact.
Frog Engine: Hop to new heights with this engines(sic) powerful double jump feature.
Standard Bumper: A regular bumper with no special effects.
Crab Bumper: This greedy kart bumper snatches power-ups and wumpa fruit from other drivers.
Warthog Bumper: This heavy weight bumper easily rams aside all other karts with its tusks. (Also good for breaking rocks and other obstacles.)
Armadillo Bumper: This bumper rolls into a ball that’s immune to attacks when the brakes are applied.

 

For a complete list of new features, and more on the story of why this game was canned, head on over to the Crash Mania Website.

Between the fast paced arcade action and the plethora of abilities to rain down destruction that would make The Hulk proud, Prototype had its charming moments. Saddled with uneven difficulty spikes and some infuriating boss battles, I still managed to have some fun with Alex Mercer. Now, with new protagonist James Heller in the pilot seat, we end up with a more grounded, yet sadly monotonous romp through New York City in Prototype 2.

Let’s get right to it. The story’s twists and turns are easy to see coming and at times seem to drag out longer than they are welcomed. Even with the starky colored cut scenes that is reminiscent of The Saboteur, I wanted to do nothing more than get back into the action. You can easily ignore the story for the most part and just focus on pure destruction like in the previous title… once you get most of your powers and abilities that is. It’s still a pain to acquire powers as you progress through the story yet I understand why it has to be done. At least you are not teased with being fully powered up at the very beginning only to have it stripped away afterwards (I’m looking at you Prototype 1).

I wasn’t too keen on the open world setting and having the 3 sections of the city separated to stretch the story out more felt a little too reminiscent of GTA.  You cannot enter these new areas until the story is ready to take you there. Even then, you can’t just use your super jumps, gliding or speed to get to the next area. You have to hijack a pilot and commandeer a specific helicopter to travel to it. What’s the point of having all of these wonderful powers if I can’t traverse a destroyed bridge to get to the new area? All I could come up with is that Radical Entertainment are using this delay to load the maps of the area.

Getting upgrades are a matter of doing repetitive side missions that I found strangely fun. Getting all of the upgrades just meant that I would be able to cause more destruction when roaming the streets or rooftops of NYC. For instance, getting the Bulletproof mutation upgrade and dropping into the middle of a bunch of soldiers never gets old. I wish there was a laugh command for Heller as I sit there with bullets ricocheting off of him.

I was a little happy to see that Prototype 2  felt slower in terms of the speed of which Heller moves around. The thing that I hated the most in Prototype was how wildly out of control Alex Mercer felt. He would go all over the place and that would impede boss fights to the point of controller tossing anger. You still get the occasional mistake of Heller picking up a barrel instead of stealth absorbing the base commander like you wanted to. Still, I would shrug that little blunder off and just use it as an excuse to do a mass cleansing of the base personnel.

Ultimately, the ending left me feeling like Radical didn’t have the time to do something on a more grander scale. I can’t further explain this without ruining the game’s ending but I can say that the confinement of the ending had me wishing for a more grandiose setting. At least giving the players the option of a New Game+ and some challenges from RADNET would keep them invested in the game a little longer. RADNET has some decent challenges and events with unlocks to developer diaries, in-game outtakes and new skins to use in-game.

Prototype 2 is easily accessible to anyone who is new to the series with an inclusion of a brief recap video of Prototype in the main menus. Even so, don’t worry about the story so much. Just do what I did, run to the top of the highest building you can find, jump off and see how many people you can wipe out when you hit the ground. Or if you want to keep it simple, jump kick a military helicopter. In this series, the action is definitely the focus over the rail thin plot.