Gear up! It’s finally happening!

This morning Jeff Kaplan from the Overwatch team made a big announcement that the game will finally be receiving a Deathmatch mode via the Arcade. The mode will be split into 2 modes. Regular Deathmatch (up to 20 points) and Team Deathmatch (up to 30 points). Maps in the mode have been tweaked from their original versions to properly fit in, and there’ll even be a new map based off of Widowmaker titled Chateau Guillard.

Also being added are token points. These are usually rewarded to the top 4 players in the match and will help count towards earning your weekly Lootboxes in Arcade. The best part? The mode is available on the PTR for PC right now! Get the rest of the info as well as a more in depth talk about the game tokens in the video below!

 

Last year people were jumping for joy when Sony announced that they’d be remastering the first 3 Crash Bandicoot games for an HD trilogy collection back at E3 2016.

Flash forward a year to E3 2017 and there are only 2 weeks left until the game game CRASHES (pun very intended) onto store shelves. People have also gotten the chance to play numerous demos which have left a lot of people. . . . . . mixed. I myself recently got the chance to sit down and try the game, and what did I think? Ehhhhhh.

My play time was spent on Crash 3: Wrapped since it’s my favorite out of the trilogy. I played Orient Express and Midnight Run, The Coco tiger levels where you play on the great wall of china. The first thing I have to say is that I absolutely love the graphics. Everything is colorful, vibrant, and has some sort of energy to it. Even Coco herself is more expressive as she has more facial animations, and even victory poses just like Crash.

So both the music and graphics are ace, but sadly the most disappointing part of N. Sane is the fact that the gameplay feels. . . . . off. I’ll be the first to admit that while I love Crash 2 & 3, the first one is a tad dated and doesn’t feel nearly as good to play as 2 and 3. With this trilogy, it feels a bit like they took the physics from the first game and just transferred them to the other titles without realizing that they had a much faster and different physics than the original. As a result, the levels end up feeling slower and the characters end up feeling a bit heavier than what they originally were.

The controls also feel slightly delayed. Many times when I tried to move out of the way of an oncoming barrel it felt like Coco was moving a second or 2 after I actually moved her. Same thing happened when I tried jumping over dragon or a piece of broken road. This threw me off a good number of times, and even caused me a game over with at least 6 lives. Obviously I don’t want to say the devs didn’t care about what they were making because I’ve seen many interviews and can tell that they’re very passionate about this project, and that they want Crash to have a future.

The ability to play as Coco fully in the previous 2 games (bosses excluded) is a really cool addition and shows how much they care about making this a great package, but at the same time, it’s very important for those games to still feel like those games. Perhaps they’re still working on the game right up to its release and are still trying to nail down the physics, but in the end, the game was a bit disappointing to me. That’s not to say I don’t want it to succeed though. If you’re not bothered by how the gameplay in Crash 1 feels, you should be fine and will love this collection. I still wish the best for this game and hope it sells well so we can see Crash return with a brand new game, but for me, I’ll stick to the originals.

Briefly: It’s been a number of years since I was truly excited for a Call of Duty game.

The games are always fun and flashy, but at this point of my life (with my super limited amount of game time), I’ll almost always choose a deeper, single player experience over nearly anything with multiplayer in it.

Last year, I dabbled with Modern Warfare Remastered and had a blast playing through Infinite Warfare’s campaign, but they were experiences that I just sort of fell into, rather than truly being excited for them.

I played (and loved) the unique campaigns of Battlefield 1, and at that point imagined just how much of a thrill ride it would be to play through Medal of Honor: Frontline‘s D-Day campaign, with the power of today’s consoles.

This November Call of Duty will take us back to its roots with the fittingly titled WWII. As much as I love a good Sci-Fi shooter (I’m downloading the Prey demo a little early right now using an Australian account), the next Call of Duty is the most excited I’ve been about the series (and large the genre) in years.

Here’s the synopsis:

Featuring a global cast of characters across Europe, players will follow the gripping story of Ronald “Red” Daniels, a young United States Army private, as he and his squad, the legendary US 1st Infantry Division, trek through the harrowing European theater of war. Joining Allied forces from the U.K. and the French Resistance, across the beaches of Normandy, to the liberation of Paris and ultimately into Germany, the squad must fight alongside a global and diverse cast of characters to achieve victory. The story campaign delivers the gritty authenticity and cinematic intensity of WWII combat, honoring the unforgettable heroism of the Fighting First.

We can’t wait to get our boots on the ground and give WWII a shot at this year’s E3. For now, take a look at the in-game reveal trailer (over and over and over again), and let us know what you think!

Today Activision has announced that the highly rumored Call of Duty WWII is real and will be having a worldwide reveal at 10AM PST on April 26th, 2017.

The COD series has been in a creative and financial slump for the past couple of years. Over exposure of the brand to an almost toxic level for some people and too much of a heavy emphasis on futuristic technology seems to have driven a good amount of people away from the series. It’s obvious this game is a knee jerk reaction to the success of last years Battlefield 1 by EA, but will fans done with the series even want to make the trouble of returning? I guess we’ll find out what happens next week. In the meantime, tell us what you think about the announcement in the comments below!

After a small leak last week where people debated the authenticity of it, Bungie has officially come out and announced that Destiny 2 is officially real and happening. No concrete release date or platforms, but a recent retailer leak from Spain seems to reveal a date of September 8th. Nothing else has been announced, but hopefully the game can launch better than the original, as the original Destiny had a pretty rough launch due to its lack of content. Check out the retailer leak below and tell us if you’re excited for Destiny 2!

Crash’s original 3 adventures are coming back, and finally have a release date.

This morning, Sony and Vicarious Visions announced that the Crash Bandicoot N. Sane Trilogy will be launching this year on June 30th, 2017. The game is available for pre-order now digitally in case you’re a bit impatient. That’s not all Crash news right now though. A couple of new photos have surfaced showing off the Crash 2 portion of the collection. These include a battle with the Komodo Bros. (shown in the banner above), Crash being chased by a giant boulder, and even a segment from a Polar level! Check out the images below and tell us which of the original 3 Crash games are your favorite below!

Awww yeah baby!

Out of nowhere an hour ago, Blizzard just released an almost 10GB Patch for Overwatch onto Xbox One, PS4, and PC that finally makes Sombra, arcade mode, and more live! Sombra is pretty self explanatory by now, but arcade mode is a brand new mode where you can play specific special brawls from a select playlist like Lucioball and Junkenstein’s Revenge! There’s also a brand new map by the name of Ecopoint: Antarctica. Among other things are Pharah’s ability to fly forever, some changes and tweaks to Zarya, and more! Check out the full patch list right here! What are you planning on trying out first in this update? Tell us in the comments below!

The BlizzCon 2016 Opening Ceremonies had so much information on Overwatch that it was hard to believe it only took up 20 minutes of time! As the festivities begun, between the reveal of new maps, modes and characters, Blizzard announced what might be the most game changing reveal of all; the Overwatch League.

Looking to combine traditional sports with eSports, the Overwatch League looks like you would expect something you would expect from the NFL, NBA or MLB. By allowing pros to prove their worth at a nearby combine, their play will be evaluated for the chance to join a legitimate sports team. If a potential owner likes what they see, they can sign you to a contract, complete with a salary for your services. The plan is to give major cities around the world their own teams, making this incredibly ambitious plan looks like it could be one major step forward in legitimizing eSports in a way that will make digital competition surge to levels that can compete with physical sports. I bet your parents feel pretty foolish for telling you to go outside now, don’t they?

There’s no word on if this is going to be a PC exclusive opportunity, but chances are console players are going to be left in the dust. Still, we all have plenty of time to brush up on our payload escorting skills ahead of the league’s launch, which is expected to be in 2017. What are you hoping to see out of the Overwatch League? Think you have what it takes to be the next superstar of gaming? Let us know what you want to see from the league in the comments below!

After 4 years of waiting, Blizzard are finally giving Diablo fans they want!

That’s right! This morning during Blizzcon opening ceremonies, they confirmed that the long awaited Necromancer class will finally be coming to the game sometime in 2017. Not only this, but they also revealed another thing heading into a future patch which is the inclusion of the original Diablo in Diablo 3. Called The Darkening of Tristram, this will be a free update available for testing next week (no concrete release yet.) The add on will  include original bosses, return to 8 directional movement, and much more! Are you excited for these updates? Are you still playing Diablo 3? Tell us in the comments below!

Every year, Skylanders brings out special editions for their newest characters in time for big events like Halloween. This year is no exception, with Chop Scotch getting the festive treatment in the form of the Candy Coated Chop Shop variant.

Replacing its typical skull design for something that looks closer to a jawbreaker, the orange clad Skylander brings all of her axe wielding abilities to the field alongside her new costume. As a Sensei, Chop Scotch is part of the Smasher Battle Class, allowing custom characters of the same class to break their standard level cap and become even stronger. As an Undead Skylander, her powers draw from the power of all things spooky, which is why she’s a perfect fit for this kind of event.

The figure itself looks like it has more detail put into its design compared to your standard release, with so many interesting markings to help her stand out. Check out these images of her toy and her in game model and see if you agree! If not, you can always design your own!

For collectors or those who just want to play, if you’re only planning on getting one Smasher Sensei, this Halloween variant doesn’t seem like a bad one to go with. What are you hoping to see as the next year of Skylanders rolls out!

To celebrate the start of the 2016 Olympic Games in Rio, Blizzard announced that some special gear is now being made available in Overwatch for a limited time, alongside a new mode featuring the game’s resident Brazilian, Lucio.

Featuring costumes, sprays, voice lines, highlight intros, emotes, and victory poses exclusive to this event, over 100 new items will be available for players to unlock during the promotion period. Running from August 2-22, that gives us three weeks to grind up those levels and stockpile our loot boxes so we can hope to nab some of this new stuff. Or… You could always buy boxes, which I’m guessing Blizzard and Activision are counting on.

Easing the grind slightly is Sportsball Lucioball, a new mode where two teams of three Lucio’s skate across a field in what’s essentially a game of soccer. Tweaking his abilities slightly to match the new game mode, his main attack has been replaced with his melee attack, his standard fire is now a secondary fire option that can only shoot once every few seconds, and his volume increase only has an effect on the user as opposed to those around him. Lucio’s Ultimate would also have no use since shields aren’t needed in a peaceful game, so activating it now pulls the ball towards him. Now, if only we could find a way to keep someone as a goalie instead of having the whole team rush the opponent’s net, only for the ball to casually roll into our undefended goal, that would be swell…

Overwatch SUmmer Games Screen 1

Special Summer Games loot boxes will guarantee at least one special item per box, but cannot be bought with coins. So if you’ve saved some up and were hoping to save yourself the trouble of relying on RNG, you’re out of luck. Unfortunately, duplicate Olympic items can still be obtained, which will be traded in for coins that can’t be used to buy them. All in all, I love the new stuff, but the way it’s being approached isn’t the best as far as I’m concerned. Considering how the promotion only running for three weeks, and how high level players can take a long time to level up, the most dedicated players won’t be able to obtain the items they want without either casting aside all responsibilities to play nonstop, or spend potentially hundreds of dollars, neither of which promises anything. I know they need to monetize the game somehow, but allowing normal items in the special drops, duplicates, AND not allowing us to use coins to buy them seems ridiculous.

Complaints aside, the new mode and loot have been a lot of fun to play with and collect so far. Let’s hope Blizzard will take these concerns into consideration going forward. What are your thoughts on the first Overwatch special event? Comment below and let us know!

I like to imagine at some point, after creating hundreds of figures and characters, that the developers of Skylanders Imaginators came up with this year’s core mechanic because they were completely out of ideas when it came to new toys for Portal Masters to take control of. And honestly, with so much content released since the original game took off in 2011, who could blame them? But with the introduction of custom Skylanders, the game has opened up an opportunity to allow its fans both young and young at heart to let their imaginations take charge and help them create the perfect character. But how will this all work? We headed over to Activision’s theater room during E3 2016 and learned all we could about the Toys To Life pioneer’s next release.

Kaos is up to no good once again, deciding that it might be best to imitate the Portal Masters who have thwarted him so many times before. Taking control of a new set of evil Skylanders, these “Doomlanders” as they’re called, the previous roster might not be enough to stop them. That’s where the Portal Masters will take control and begin to create new characters that will take the fight to Kaos, but they’ll need some new toys if they want to have access to the full range of possibilities.

E3 2016 Skylanders Imaginators Screen 1

Held in Creation Crystals, one version of the toy will be released for every element, (that’s 10 for those keeping count). Once placed on the Portal of Power, the crystal will take us into a character creation screen, allowing us to customize just about every aspect of the character that we can imagine. From their name, height, width, face, hair, color, accessories and fighting style, Imaginators will even let you create their own catchphrase for them to triumphantly call out when summoned. If you want your Skylander to have a tail, you can do it. If you want them to have a fart aura that follows them everywhere they go for some reason, you can do that too. And when you finally have that perfect Imaginator, make sure to take a selfie and hang it in your hub world for everyone to see! But just because your character is created doesn’t mean that that’s where your input stops.

Throughout the adventure, full sets of gear can be discovered, which will join hats as clothing that will affect your character’s stats. By finding hidden treasure chests, completing mini games, (including one based off of the radio from Trap Team, and the return of Sky Stones), and defeating enemies, you’ll be able to discover a wide range of new options. Some of these include the gear that we mentioned, new voices, auras, and pretty much everything that was featured on the customization screen. Your Imaginator will always be a work in progress, letting you constantly tweak it as you discover more options.

E3 2016 Skylanders Imaginators Screen 2

This guy is just one of many possible creations.

Then again, your character can have all the cool outfits in the world, but it means nothing if they don’t know how to fight. That’s where the new Skylander Senseis come into play. Your Imaginator has ten Battle Classes to choose from, determining how they will do battle against Kaos’ forces. After choosing between being a Brawler, Bowslinger or Sorcerer to name a few classes, we’ll be able to give our creations unique fighting abilities across four classifications, (weapon, elemental, secret and Soul Gem types specifically). From there, selecting a Sensei that’s proficient in that particular fighting style will lead to your Imaginator unlocking new weapon abilities to use for the matching class. From familiar faces like the reformed Wolfgang to newcomers, Ember and In order to get you to buy more than one of each type, the more Senseis you have, the higher your Imaginator level cap becomes. In other words, they won’t be able to get all that strong without a team of masters to guide them. Aside from mentoring your creations, each Sensei knows their own abilities that promise to be the strongest that the series has seen thus far. From what we know so far, it’s looking like this new set of characters will be the toys to get for the game this year.

If you’re worried about what role your old toys will play, every character will once again be playable, with some of the tracks from Superchargers returning for a racing mode to use your vehicles in. Traps will give the same items for inserting them into the game that they did in last year’s game, while classic characters will also pull double duty as Storytellers, giving your cast new missions to complete. One thing about the series is that it has yet to leave any of our past investments in the dust, so it’s great to see that this trend is continuing.

With so many new features coming to Skylanders Imaginators, it’s shaping up to be one of the standout entries as we head into the game’s sixth year. Skylanders Superchargers blew us away, leaving us feeling like it was the best game the series had produced, so this year’s version will have some big shoes to fill. But with what we’ve seen so far, (like Crash Bandicoot making an appearance as a Brawler Sensei), on top of what we haven’t thanks to our possible characters being dictated by the limits of our own imaginations, we’re left with seemingly countless possibilities that might live up to the challenge.

Skylanders Imaginators will release for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Wii U on October 16.

 

After what feels like ages, Crash Bandicoot is finally making his long awaited return to gaming. And no, I don’t mean his much talked about cameo in Uncharted 4. Years of patience finally looks like it’s going to pay off, as Sony announced during their E3 2016 press conference that their former mascot would make his long awaited comback… In a remaster and as a Skylander? Sure, it might not be a brand new game, but we’ll have plenty of time to get reacquainted with the Playstation’s former mascot across both sets of games.

E3 2016 Crash Skylander

Coming exclusively to PlayStation 4 and PlayStation 3, Crash will join Spyro for the first time in Skylanders Imaginators, the sixth game in the toys to life series that will let players design their own characters. As a debuting feature for the series, the upcoming game developed by Toys For Bob promises to bring a level of creativity that hasn’t been possible throughout the series until now. But aside from these features, this will mark the first time Crash will be playable in a new game since 2008’s Mind Over Mutant. 

Retailing at $99.99, ($25 dollars more than the standard edition for some reason,) special care is being taken to faithfully bring Crash into this world. Using trademark weapons and attacks like his Spin Attack, Bazooka and TNT Crates as part of his move set, the series has proven that they can do right by these guest characters when you consider how well Bowser and Donkey Kong came off. Unlike Nintendo’s guests however, Crash will be compatible with every version of Imaginators, including on the Xbox and Wii platforms. They’re even bringing in Jess Harnell, Crash’s voice actor, to reprise his role.

E3 2016 Crash Skylander Starter Pack

Regarding the remaster, the package will include the first three games from the PS1 days, including Crash Bandicoot, Crash 2: The Wrath Of Cortex, and Crash 3: Warped. Promising to build them from the ground up as a partnership between Activision and Sony, it seems like the former will be taking the reigns with this current gen adaptation. While it would have been great to see team members from Naughty Dog work on the project that made them household names again, let’s hope a team like Vicarious Visions takes these beloved characters and makes a faithful recreation of a series that many of us hold so dearly. But you know… No pressure or anything.

What do you think of Crash’s big return? Comment below and let us know, and make sure you check him out in the latest Skylanders Imaginators trailer below.

Skylanders fans are in for an interesting game this year.

Yesterday, Activision announced Skylanders Imaginators, A game centered around creating your own Skylander. The game launches October 16th and will be  bundled with the portal of power, the custom character portal, as well as 2 sensei figures. The game is targeting a release date of October 16th for Xbox 360, One, PS4, PS3, and Wii U. Do you like Skylanders? Are you excited for this year’s game? Let us know in the comments below!

Briefly: It’s here!

We had a blast with Teenage Mutant Ninja Turtles: Mutants In Manhattan when we played the game back in April. and the game has finally released for PS4, Xbox One, Windows, PS3, and Xbox 360.

In the game, you’ll ‘Battle alongside your brothers through the sewers, subways, and streets of NYC to take down Shredder and Krang’s evil organization, Foot by Foot. Unleash custom combat skills and powerful team combos to save Manhattan from the overwhelming dark forces growing in the shadows.’

Single players will be able to actively swap between turtles, and the game also features 4-player online co-op. Naturally, each character features their own moveset, and teaming up with pals will also offer some group-based attacks.

The game was developed by fan-favourite developer Platinum Games, who also crafted beloved titles like Bayonetta, The Legend Of Korra, and The Wonderful 101.

Platinum has just debuted a launch trailer for the title, which introduces Mega Krang, and shows off just how bad-ass the game looks. Take a look at the video below, and be sure to let us know if you’ll be picking the game up!

After a couple of days of speculation, the rumors are true! Activision just released the reveal trailer for Call of Duty: Infinite Warfare.

Described as a return to the franchises roots, Infinite Warfare has to do with us fighting off against a Settlement Defense Front. Also just as the rumors predicted, pre ordering the legacy edition of the game will get you the remastered version of Modern Warfare.  Check out the trailer below if you’re interested in the game. Are you excited for this year’s COD, or are you just investing in Modern Warfare Remastered this time around? Make sure to tell us in the comments! Call of Duty: Infinite Warfare will be released on November 4th, 2016.

 

When news hit that Platinum Games was working on a Teenage Mutant Ninja Turtles game, was anyone surprised when the nerd stratosphere blew up with excitement? After all, Platinum is one of the premiere action game developers today, which was proven the last time they collaborated with Activision by way of Transformers: Devastation. Knowing what the team could do with our favorite turtles, we jumped at the chance to get our hands on the upcoming brawler at Wondercon. If there was any doubt in your mind that they could repeat the magic with another licensed property, rest assured. The game is great so far!

My biggest worry going into the TMNT: Mutants in Manhattan demo was that it wouldn’t be as unique as it could be. After all, regardless of how fun Transformers was, it was essentially a re-skinned Bayonetta. While there are admittedly few games you would rather have serve as the basis behind your game, there were times when the robots in disguise didn’t feel like themselves because of it. This is not the case with the turtles, with mechanics that felt all their own, while playing up to the strengths of the franchise.
TMNT Mutants In Manhattan Screen 1
Somewhat less reliant on combos compared to Platinum’s other games, Mutants in Manhattan focuses more on teamwork between the four turtles. With the option to switch between Leonardo, Michelangelo, Donatello and Raphael on the fly, each one has their own set of attacks to unleash on the Foot Clan. To differentiate them even further, each one has their own set of special attacks that range from damage dealing onslaughts to support abilities like replenishing health with a pizza party. Depending on who’s in the fight, you can even unleash double team attacks to send the enemies packing.
As you would expect from the developer, the enemies aren’t exactly pushovers either. While they go down easily enough, it’s easy to become overwhelmed by the multiple enemies coming at you at once, each one color coded to signify different attack patterns reminiscent to the Konami games of our youth. The turtles’ health drains quickly, so a handful of mistakes can mean your team might drop in numbers quickly. Perhaps keeping in mind that this game will likely be targeting kids first and foremost, it’s very easy to being fallen comrades back, especially since they’ll revive on their own if you hold out for long enough. Even if you all get defeated, a button mashing pizza eating mini game will revive everyone to the point where they were beaten. This might disappoint the hardcore crowd who enjoy the punishing difficulty Platinum is known for, but knowing them, there could be options to boost the difficulty in the full version.
TMNT Mutants In Manhattan Screen 2
Most surprising at all however, is what happens between fights. The city stage that I played had the turtles traversing New York in a more open ended way than we would expect from a beat em up such as this. While not completely free roam thanks to clearly defined boundaries, players will move from objective to objective in a non-linear way thanks to the city offering multiple paths. Going off course and searching a little closer can even lead to hidden items, so it’ll be worth it to explore every corner you can.
If I didn’t have enough reason to be excited about TMNT: Mutants in Manhattan, my time with the game made sure to leave me with plenty. Its co-op focused battle system, (whether you’re playing with someone else or not,) is intriguing while the addition of exploration was a welcomed surprise. The toned down difficulty might concern the Platinum Games faithful, but so far, their unique take on the turtles more than makes up for it.
Check back for our full impressions when Mutants in Manhattan releases on May 24th.

Join Carlos, Kenny, Lee and Shane as they discuss the last week in video games!

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This Week:

We’ve got new hosts!

Square will be making more Final Fantasy XV collectors editions.

Final Fantasy XV demo opinions.

Final Fantasy 7 Remake episodes will contain at least 40 hours of gameplay.

Playstation 4 3.5 operating system launches.

Playstation 4 remote play comes to PC and OSX.

Activision has layoffs at Guitar Hero Live studio.

First gameplay footage of Castlevania spiritual successor, Bloodstaine, is released.

Fallout 4 Wasteland DLC releasing.

Fallout 4 Automotron DLC.

Miitomo.

Hyper Light Drifter.

Adr1ft.

Tribes: Ascend.

Age of Empires II.

CS:GO.

Dark Souls III.

Fractured Space.

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What is the most expensive game, or the game you regret the most, selling/losing/throwing away?

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Teenage Mutant Ninja Turtles: The Arcade Game and TMNT IV: Turtles in Time are some of the finest examples of co-op video games ever to grace the arcades. From its fantastic gameplay, incredible soundtrack, and brilliant stage design, the classic TMNT arcade games still hold a special place in the hearts of those who grew up in the late 80’s and early 90’s. It has been quite some time since a TMNT game has lived up to the standards of its predecessors, but based on the new trailer which debuted on IGN earlier today, Activision and Platinum Games may very well be on their way in bringing everyone’s favorite mutant teens back into their video game glory days.

Coming to XBOX One, XBOX 360, PS4, PS3, and PC on May 24, TMNT: Mutants in Manhattan features local and online 4-player co-op, unique fighting moves for each member of the TMNT squad, cel-shaded graphics, and classic villains  Beebop, Rocksteady, Shredder, Krang, and Karai in an original story penned by IDW Publishing’s TMNT writer Tom Waltz.

So who’s your favorite hero in a halfshell? For me, it has to be Raphael. What about you? Sound off in the comments below and check out the new trailer for the game!

Briefly: Based on the leaked stills from earlier this month, we knew full well that Platinum Games’ not-officially-revealed Teenage Mutant Ninja Turles: Mutants in Manhattan was going to look good.

Activision has just debuted the reveal trailer for the upcoming title, and now that we can see the title in motion, it’s safe to say that we couldn’t imagine the title looking this good.

In the game, you’ll ‘Battle alongside your brothers through the sewers, subways, and streets of NYC to take down Shredder and Krang’s evil organization, Foot by Foot. Unleash custom combat skills and powerful team combos to save Manhattan from the overwhelming dark forces growing in the shadows.’

Single players will be able to actively swap between turtles, and the game also features 4-player online co-op. Naturally, each character features their own moveset, and teaming up with pals will also offer some group-based attacks.

It sounds unreal, and it looks even better. Take a look at the announcement trailer below, and let us know what you think! Teenage Mutant Ninja Turles: Mutants in Manhattan is set to release this Summer on PS3, PS4, Xbox 360, Xbox One, and PC!

“The Heroes in a Half Shell are taking back the streets of New York, and they’re doing it with the kind of style that only PlatinumGames can deliver. In Teenage Mutant Ninja Turtles: Mutants in Manhattan, Leonardo, Donatello, Michelangelo, and Raphael combine their unique skillsets to take on Bebop, Rocksteady, Shredder, and a posse of other iconic bosses.”

Some new screenshots of Platinum’s new TMNT game has surfaced, and they’re looking pretty stylish.

These new screenshots (courtesy of Pure Xbox) showcase a cel shaded art style that looks very similar to Platinum’s Transformers Devastation from last year. The turtles seems to have a sleeker look similar to the comics, and it even looks like  Beebop and Rocksteady will be joining in this time around also.

Mutants In Manhattan 1What do you think about these new screenshots? Are you excited for the game? Check out more screenshots below and on the Pure Xbox site (linked above.)

Mutants In Manhattan 3

RachelKane01_960x593

Rachel Kimsey is a regular person, just like us. Except, that she’s standing toe to toe with giants in one of the biggest throwdowns ever in the entertainment industry. 2015 was a huge year for the business of entertainment. Records were pushed past their breaking points—only to be shattered again within months.

First to break a global record was Jurassic World with the title of biggest opening weekend ever for a film, only to be fully supplanted in December by Star Wars: The Force Awakens. Thing is, while these movies were setting all-time records for film, neither of them were able to pass what was being called “the biggest [global] entertainment release of 2015,” Call of Duty: Black Ops III—who held that title, taking in over $550 million in just 72 hours, until being dethroned by the juggernaut release of Fallout 4, which pulled in over $750 million in a mere 24 hours. It’s a bare-knuckle drag-out showdown for the business suits in entertainment these days.

All that, within months of each previous release this year; an exciting time indeed. In this clash of entertainment titans, there’s only one person standing in the center of it all—shoulder to shoulder with the Chris Pratts, Bryce Dallas Howards, Jeff Goldblums, Ron Perlmans, Lynda Carters, Daisy Ridleys and Harrison Fords—whose performance makes you question the nature of reality to such a degree that she practically shares the same name with her character.

https://www.instagram.com/p/vfW-9qK77N/

Of course I’m talking about Rachel Kimsey’s Rachel Kane in Call of Duty: Black Ops III. “She was always named Rachel Kane from the beginning,” Kimsey humbly admits. (Although, after a little poking around, I heard rumors that some time may have been taken before settling on the name—and when Kane was decided on, it may have originally been spelled differently, with a C—just sayin’.) Like Hollywood releases, maybe even more so, the success of a video game such as this is the result of a large team of contributors. However, there’s no denying that Rachel Kimsey’s portrayal of CIA Agent Rachel Kane is one of the more vital elements to the success of the immersive experience this game provides.

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Black Ops III, builds off of elements of Black Ops II but also stands on its own. Rachel Kane makes her first appearance [in Black Ops III] and I’m all over it.” Although Kimsey didn’t appear in that previous one either, this isn’t the first time she’s answered the. . . call of duty. “Well, this is the first time you’re seeing me in Call of Duty. I worked on Call of Duty: Ghosts with Infinity Ward; I worked on the DLCs doing a lot of really fun voice work.” Which wasn’t her first digital rodeo either. “I’m pretty sure my face and body scans from the Spider-Man 2 film actually ended up getting used in the Spider-Man 3 video game, for which I also provided voice work but it was for another character, Betty Brant—I think my face and body were paired with somebody else’s voice. So this is the first time my face and my voice have been matched together in a game—and, of course, being a principal member of the campaign it’s. . . I mean, it’s just the most exciting thing I’ve ever done. It’s so much fun.”

RachelKimsey_MotionCapture01_480x640Her entire performance is motion captured and paired with 3D model scans of her body, her voiceover is delivered through her tracked and recorded facial expressions so that every aspect of the CIA agent in the game is Kimsey. She performs Rachel Kane perfectly in the she-is-totally-on-our-side-right? storyline, providing a deeper level of realism that has players questioning their allegiances. “I have a lot of fancy contracts saying that I can neither confirm nor deny any of these plot conjectures. I can say, listen to all my advice in the game because I give really good advice. I’m on your side, people.” Really?—so it’s a bad idea to cross Agent Kane? “It’s just a foolish choice—you should be looking out for yourself better than that.” So the CIA helps those who help themselves? “It’s simple—you can win or you can ignore my advice.” She smirks. Dang it!

Rachel Kimsey’s just like us, except that she’s cooler. As the day approached for our scheduled interview I had some plans on where we might sit quietly and talk—maybe something covered in ivy with tea and VIP areas. Hollywood types are fancy, right? She had some plans of her own, requesting that we meet up in a quirky comic book shop in Studio City. She’s beaten me there so that when I walk in the door—knocking the bell above it—she pops up from behind a rack and peers at me over her already impressive armful of comics. “I’m working on a couple of projects that I cannot wait until my non-disclosure agreement gives me permission to disclose,” she gasps desperately through grinding teeth, “because they’re really really exciting.” The tortured declaration has left her nearly breathless but she soldiers on, “I really do think they’ll be just as exciting for the audience as they are for me.” She presses her lips together in an effort to stop before she says something she shouldn’t—and then blurts out, “So much fun!” The eavesdropping comic book guy behind the counter looks disappointed—he’s already recognised her from her time playing “Michelle,” a disguise of Candice Wilmer, on Heroes and wants the scoop on what’s next for Kimsey.

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To contrast or provide better perspective for the unspeakable excitement just around the corner she offers a little history in her own creative development. “There was a time I used to feel really jealous of other kinds of artists. I know it’s really hard to make a living as a dancer but at least you can always dance. Maybe no one’s ever going to buy your paintings but if you’re a painter, you can always paint. Maybe nobody buys your book but you can always write. But I’m an actor and you can’t act in a vacuum—you can’t act by yourself—you have to have an audience to be an actor because acting is all about connection. I used that thinking as an excuse to let myself off the hook for not showing up for myself—not being in my own creativity—because, the truth is, there’s a whole lot more than saying words in front of an audience that makes you an actor. I can be in class, I can be reading screenplays, I can be writing down ideas, I can be producing a web series or short film—even make my own movies nobody ever sees and edit them with free software that came on my phone; with a camera and lens that’s better than the cameras that I bought back in the day because I was going to make things. I realized it was just an excuse, it was an excuse to let me off the hook because I was sad I wasn’t making anything and I didn’t have the guts to step up and fix it. Redefining it makes everything feel different—you gotta be a maker. You can be a maker no matter what income is paying your bills; your income doesn’t have to define you. You can start small; just start. Define yourself, make stuff, make things—be a maker. It’s awesome. You don’t have to be ‘cooler’ than you are, just do what you do.”

Anywhere in Studio City, as the name implies, is a stone’s throw from many of the major studios Hollywood is famous for. The actress’ natural habitat for “doing what she does.” In fact, one memorable time I had the opportunity to talk with her about her work, she was just such a rock toss away from where we now stood. Across the cement shores of the “Los Angeles River”—(yes, that’s the actual name of the large cement drainage ditch that’s usually no more than a dainty creek) on the other side of the very same street, in a Universal backlot—she was being ripped out of a train by Doctor Octopus in the film Spider-Man 2.

You see, Rachel Kimsey is just like us, except that she’s tougher. With her comic book collection now properly augmented it’s finally time for us to move on to a quiet coffee shop where we can sit and. . . “There’s a Mexican place down the street I’ve been meaning to try. I hear they have fires in the patio area and a salsa that’ll Ark-of-the-Covenant your face off,” she offers. I’m actually surprised she doesn’t punctuate the pitch by pulling out Dr. Jones’ bullwhip and giving it a good crack. The exciting stories continue even as we navigate down Ventura Boulevard.

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Building an unshakable performance foundation with years of studying Shakespeare, she went on to train in stage combat, then elaborate stunt choreography and eventually martial arts. Her ever developing skills led to an extended stint working in Buffalo Bill’s Wild West Stunt Show at LeoFoo Village in Taiwan where she would brawl cowboys, get shot “dead” and tumble off of buildings for eight shows a day, six days a week, delighting excited audiences. After all that, facing off against ghosts, ghouls and “Old Man Jenkins!” as Daphne in the Broadway touring company’s production of Scooby Doo Live! in Stagefright across the US (with dates in Las Vegas and, what is now, the Dolby Theatre in LA) was a walk in the park. Naturally, she was the easy choice for casting directors in search of a special someone to face off against Doc Ock.

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Her dedication to physical performance paid off a few years later when—after a motorcycle accident required a series of surgeries over several years to rebuild the bone in her leg—she would rely on that strength to fuel her recovery. Again, not content to merely complete her own physical therapy, she became fascinated with body mechanics and went on to study even further; picking up certifications along the way and even offering specialized training to those who were interested in what she was learning. As she began to refocus on acting again, she would find that her time spent studying therapies and teaching physical training would pay off once more—in an unexpected way.

“When I was working on [Call of Duty:] Ghosts, I would get into the booth and the director would say, ‘Okay, so here’s the situation; you’re the only woman on the field, the field’s full of men. There’s lots of ambient noise, it’s really loud and distracting—things are banging and exploding, noise all over the place—and you need to get the attention of this small group of men about twenty to thirty feet away from you. Go!’ Oh!—it’s just like teaching Crossfit every day! Music’s too loud, everyone’s doing this really intense thing, I have to make sure they can hear me really clearly through the noise about thirty feet away. . . Got it! So it turns out, years of teaching taught me the skills to support my voice and make a sound that could cut through noise—‘cause just getting louder didn’t work without shredding your throat. Turns out that’s exactly the sound you need to be a soldier on the battlefield in a video game.”

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Now, what about the new character in the new game? “Who is Rachel Kane? First, for there to be a game, somebody has to give you the operation. Who gives those operations?—the CIA. Well, I’m CIA Agent Rachel Kane, so come along with me—like I said, I’ve got some real good advice on how to survive.” There must be more to her than that, right? “The part was really well written and there was a lot of thought and a lot of care that went into the story. I was told early on that, ‘You’re not a damsel in distress; you’re going to hold your own on the battlefield and it’s going to be really clear that you belong there and have every right to be there right from the beginning.’ So before I’d seen any pages or knew what we would be up to, I started thinking about my character like, ‘I am capable, strong, prepared and active on behalf of myself and my team members. I can rise to any occasion.’ Keeping that in mind helped me shape the core and motivation for the character.”

Director Adam Rosas, Ben Browder (Player), Rachel Kimsey (Rachel Kane), Noshir Dalal (Khalil), Sean Douglas (Hendricks)
Director Adam Rosas, Ben Browder (Player), Rachel Kimsey (Rachel Kane), Noshir Dalal (Khalil), Sean Douglas (Hendricks)

Arriving at the Mexican restaurant, the host offers us a table inside since it’s chilly out but she squints at him to better judge the situation. “Do you have anything outside?—by the fire?” He glances my way and I joke that we’re not afraid to heat things up. “You know what else heats things up?” she adds. “Face melting salsa. Let’s do this!”

Rachel Kimsey is just like us, except that she’s way better looking. Our exuberantly awkward joky-finger-gun waiter’s attempts to “casually” uncover her relationship status are a natural and common testament to her allure. Comparing the end result Agent Kane character—built from precise scans, image captures and photo reference texture-mapping that the designers made of her—next to Rachel Kimsey in the flesh, you’ll notice that they decided to subtly tone down her natural beauty. Were they trying to keep players, like our waiter, from getting distracted? Did they want her looking a bit more rough and tumble; worn around the edges? Or is it simply that it’s not yet possible to technologically capture all of her appeal in a digital bottle?

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Maybe it’s something that only her fans will take issue with because it seems to be a non-issue for her. “I just noticed that—I think—they adjusted my eye color or something,” she mutters, taking a moment to consider the question. Yes, that’s one of the adjustments. I suppose an argument could be made that the digital scanners aren’t yet able to pick up her additional glow of inner beauty that shines through all the more when she drops wisdom on you like this—

Our salsas arrive—with chips, tacos and other delights to test them on—but she’s still reflecting on a point she wants to make, gazing into the flames near our table. “I can’t even tell you how many friends of mine have the story of, ‘I went through a terrible breakup and my life was falling apart and I got this audition that they tell me I nailed—because I got the job. I never would’ve gotten the job if my life wasn’t falling apart at the time because I didn’t have a filter and everything just came pouring out of me.’ Well, if you’re not in the practice of letting everything pour out of you because life is hard—because we’re sensitive artists and the world pokes at all of our soft and tender places—if you’re not in the practice of saying, ‘yes, and. . . I will show you anyway,’ then when that opportunity comes, are you going to be able to step up in that moment? Maybe not—so be in that practice.” It’s a good reminder not just for performers but for everyone who’s passionate about whatever it is they’re doing.

“It shouldn’t just be people who go through terrible breakups and whose lives are falling apart that land those good jobs! It should be people who are happy too! Everybody should be able to be able to find that place. People at rock bottom feel like they have nothing to lose and they become fearlessly raw. That level of honesty is uncommon and very attractive no matter where you are or what you do. You absolutely can do that without going through trauma, you absolutely can choose to keep the walls down—but it has to be a choice. Choosing to focus less on worrying about what you have and instead focusing on genuinely experiencing what’s currently happening can yield some amazing results. When everything is going well, you have to be willing to risk it all by letting those genuine elements come out and connect with others. If that’s not what [the casting director is] looking for, that’s okay too—you move on to the next thing. It’s going to be perfect for something.”

Truly beautiful.

She’s got me so captivated, I hardly notice that I’ve already polished off four salsa laiden tacos—face happily intact—and it’s time to wrap things up. She’s agreed to teach some private sessions in the morning and wants to be well rested. As she speeds off, vanishing into the twinkling lights of tinseltown, I can’t help but feel excited about the mysterious undisclosed projects she has lined up next—her final hint still ringing in my ears when I had pressed her for more, “I think that you and Geekscape readers in particular are really going to love it.”

The thing is, Rachel Kimsey is just like us AND she’s found herself smack-dab in the middle of a record breaking entertainment revolution worth billions and billions of dollars by doing things genuinely her own way. And that is what sets her apart. Ignore her good advice at your own peril, indeed.

https://www.instagram.com/p/BAKyZYTK7_P/

SPOILERS:

Here then are collected shots of Rachel Kimsey’s performance in cut-scenes from the game (obviously, this will be all SPOILERS for anyone who hasn’t played through yet).

I’m going to have to be honest here. I haven’t really dived into a Call Of Duty game since Modern Warfare blew us away so many years ago. Sure, I’ve dabbled in the various sequels over the years, but I rarely felt compelled to give it too much time since I never felt that subsequent games changed things up enough to keep this never ending war interesting. Yet somehow, when Black Ops III was shown off during E3, Activision and Treyarch caught me by surprise with the wide open areas, high tech upgrades, and increased mobility that I would have never expected from the long running FPS. It was almost as if it wasn’t Call Of Duty at all! I couldn’t help but be intrigued (or dare I say excited), for how these new, potentially bold steps forward would shape the popular franchise. After spending an extended time with the game however, it’s clear that while some positive strides are definitely present, it doesn’t do enough to shed its decade old mechanics, for better and for worse.

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Taking place several decades after the last Black Ops game, it’s clear that despite what Ron Perlman might try to tell you, war has changed quite a bit between games. With a greater emphasis on technology, ground warfare is dominated by mechanically augmented soldiers, as well as a machine army that serves fortunate enough to be their buyers. After a rescue mission with your team goes horribly wrong, your character, (which can be customized with a few limited options,) must literally be rebuilt to stay alive. Now with a new body equipped with a variety of advanced abilities, you and your team are tasked with unraveling a conspiracy that’s seemingly headed by one of your own.

Considering the premise revolves around becoming a killing machine, it’s safe to assume that this would come with a ton of awesome ways to wipe out your enemies as you traverse through each of the game’s 11 campaign missions. In this aspect, Black Ops III delivers well enough. Featuring its own level up system that’s separate from the multiplayer modes of the game, killing enemies, completing special tasks and playing on higher difficulties rewards soldiers with upgrades that they can take with them into battle. Moves like double jumping, wall running and machine hacking join up with some more unconventional abilities like summoning incendiary insects to help make the experience your own. This is aside from the abilities you start with, like built in night vision and tactical vision, which lets you see enemies behind cover as long as any one of your allies has eyes on them. These advancements are further highlighted by a by the numbers story that’s brought to life with the help of some incredible looking scripted events, not to mention Hollywood talent like Christopher Meloni of Law and Order: SVU fame.

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But while these abilities are all well and good, the campaign experience falls apart somewhat due to the fact that most of these abilities are either impractical when it comes to picking off enemies in the much improved open environments, or are so situational that you rarely have a use for them. In fact, aside from the tactical vision, (my personal favorite,) it felt like the most efficient way to progress was by taking cover until you heal, (a nifty android power that you had before your robot transformation for some reason,) shoot, rinse and repeat. If that sounds familiar, it’s because this is essentially what you have had to do in every COD game for the last 10 years. The robotic enemies go down almost as easily as the humans, and aside from the occasional mech or vehicle fight, the combat feels pretty standard. Despite offering custom load outs, all those awesome new powers, and a variety of new movement options, none of them really matter when there’s no point in using them.

Despite these abilities largely falling flat, one area where Black Ops III really shines is the amount of content it features. Aside from the campaign and multiplayer, Treyarch’s latest also features not one, but two zombie modes to delve into. The first one is the Zombie Mode you may be familiar with from past games. Except this time around, the experience is anchored to its own story, featuring four *really* awful people who are locked in a 1940’s era city that’s swarming with the undead. Tasked with finding artifacts that unlock even bigger secrets, this mode is about as crazy as we’ve come to expect. Being able to spend points earned through combat to transform into tentacle monsters, gather bubble gum that gives players additional perks, materialize weapons, and set traps, all while conversing with a disembodied voice, is the norm when exploring this feature. Zombies is a nice break from the standard modes, as a much more lighthearted, arcade style mode compared to the proper story.

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Speaking of the story, the undead have finally been introduced into the game’s narrative, so to speak! Featuring a new Nightmare Mode, this second zombie focused mode acts as an alternate version of the campaign, where a new character fights alongside the soldiers in the main game across the same maps, except each one is swarming with monsters. Since this character is pre-established, she comes with many of the powers you had to unlock originally, receiving improved mobility from the start. Easily the most “video game” part of the package, the floating weapons, breakable crates, floating over hordes of enemies, and possessed teddy bears feel like a call back to games of old, when things didn’t have to make sense! Still, by reusing the maps from campaign, Nightmare ends up feeling like a bit of a chore to get through if you finished the main story first, since all of it is just a retread with different enemies. Still, it’s a fun distraction that helps the game get a lot more mileage, especially with friends.

And friends are what really make Black Ops III stand out. Even more than the new abilities or the expanded modes, the most enjoyable part of the overall package to me was the ability to team up with friends in every mode in both online on local modes. Sometimes, it’s the simple things that make a game most enjoyable, and considering how it seems like games these days are going to war against split screen, it was so refreshing to be able to plug in the second control and run through all these modes with the wife or friends and just go crazy. So what if the graphics take a huge hit? All I know is that those bland fights that I was talking about earlier were a lot more enjoyable when we could tackle them from different angles as a team. Couple that with the tactical vision I mentioned, and the strategic possibilities increase quite a bit. And if the dip in visuals bothers you that much, online has you covered! The only mode that makes little sense to include co op is in multiplayer, where preset loadouts don’t really work when you can see what you’re opponent’s doing in the corner of the screen.

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Speaking of multiplayer, you can’t talk COD without talking about the online modes, which is essentially why people keep coming back for more. This time around, in addition to customize your loadouts, weapon appearances and perks, players can pick one of nine Specialists, each of which have a special weapon or ability that’s unique to that character. Much like the campaign, movement has been improved quite a bit, with the wall run, slide and double jump abilities all being available from the start. But unfortunately, again, like the campaign, none of these added moves feel like they give you any real advantage. After all, why wall run into a double jump over a balcony when you can just as easily get killed by a sharpshooter or a nearby camper? Considering COD is somewhat notorious for quick deaths, it doesn’t take much for all of that effort to go to waste.

Aside from these new features, nothing much has changed in terms on online multiplayer. Kill streaks still net extra abilities, most matches are still a mad rush to the middle where everyone drops dead, only to start it all over again, and you’re more than likely to hear a bunch of strangers screaming in your ear. The maps were fairly small considering how many movement options you have, but my biggest issue was the lack of players in each mode. While not necessarily a fault of the game, it’s annoying when I would really want to play one of the capture, escort or defend modes, only to get constantly booted out because everyone’s in Team Deathmatch.

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When it comes down to it, the most frustrating part about Call Of Duty Black Ops III is that it takes so many positive steps forward that give us glimpses of what the series can become, but ends up falling back on its tried and true conventions. For those who still love the formula, I’m happy to say that you’ll find an enjoyable, yet safe experience. For the rest of us, the improvements made don’t make enough of a difference to change the minds of those who have tired of the series years ago. Yet, its numerous bonus modes and two campaigns, all of which are playable in both single and multiplayer co-op, help breathe new life into what feels like the same old song and dance when you’re by yourself. If you have a bunch of buddies to go to war with, still love the multiplayer, or haven’t tired of the campaign, Black Ops III is a great way to spend a few evenings, but it won’t change any minds either.

Final Score: 3/5

Briefly: I’m still reeling over the creepy-as-hell Weeping Angels Easter-Egg from last month, and Activision has already gone ahead and revealed the very first map pack for its insanely popular (and apparently fantastic) Call of Duty: Black Ops III.

Activision revealed back in October that this latest Call of Duty offering would receive four Map Packs over its lifetime, and the just-announced Black Ops III: Awakening will drop on February 2nd (at least on Playstation, Xbox One owners will have to wait a little longer this time around). The package includes four new maps, as well as a World War II set Zombies campaign, which will probably be a freaking blast (from the little that I’ve played, Zombies is pretty stellar this time around). The maps this time around are Skyjacked (a reimagining of “Hijacked” from Black Ops 2), Gauntlet, Splash, and Rise.

As usual, the package will cost a cool $14.99, or you can pick up the season pass for $49.99.

February is still a ways off, so for now you’ll have to settle for a DLC trailer detailing just what we can expect when Call of Duty: Black Ops III Awakening finally hits your console (or computer) of choice. Take a look below, and let us know what you think!

Yeah, that looks pretty freaking cool.

Awakening

The folks at Activision have prepared a special Christmas Carol for all Skylanders Superchargers players (who are dubbed “Portal Masters”), and we must admit that it’s quite catchy!

 

Hark! Over There!
Park Over There!
Land, Sea, or Sky,
Dive, Drive or Fly!

Skylanders is the first in its genre, the “Toys to life” franchise. Their current installments, Skylanders Superchargers (available on Wii U, PS3, and PS4) and Skylanders Superchargers Racing (available on 3DS and Wii), changes their formula by adding vehicles into the mix! While Skylanders Superchargers Racing is purely a racing game, Skylanders Superchargers takes the traditional elements of it’s previous games. such as the top down platforming/power-up engine (Marvel Ultimate Alliance, anyone?), and transitions it to smaller racing segments, all taking place in land, sea, or sky!

And heck, while we’re at it, we would also like to remind you that there’s a special Skylander–Missile-Tow Dive-Clops–available at GameStop starting today!  Missile-Tow… ha!  I see what they did there.

Briefly: I have a feeling that a bunch of Doctor Who fans are running out to pick up some Black Ops III right about now.

I have absolutely no clue how people discover Easter Eggs like this, but apparently the Nuketown 2065 map in Call of Duty: Black Ops III features a pretty neat Who themed secret.

Basically, all that you have to do is shoot the arms off of every one of the maps creepy mannequins in less than two minutes, and you’ll enter a Weeping Angels-esque battle in which the mannequins begin to attack you, but of course, only move when you’re not looking at them.

Creepy.

You can take a look at YouTuber TheHiddenBlade101’s look at the Easter Egg below, and if you’ve tried it yourself, be sure to let us know just how creeped out you are!

Again, I have no clue how people discover random stuff like this, but it any case, it’s a pretty damned clever secret.

https://youtu.be/CzCzDH59Pm8

Blizzcon is popping off right now, and the first HUGE announcement out of the convention is a doozy. Not content being the forerunner for console gaming, PC gaming and now Mobile gaming, they want to move into the production of film and TV!

Activision-Blizzard Studios is going to focus on bringing the company’s countless award winning franchises to life. Ex Disney executive Nick van Dyke has been announced as the co head of the new division, along side a yet unnamed executive.

The studios first property is going to be a TV series based off the popular toys to life franchise, Skylanders. Skylanders Academy has an incredible cast attached. Justin Long, Ashley Tisdale, Jonathan Banks, Norm Macdonald, Harland Williams and Richard Horvitz.

They also have announced a Call of Duty film series, but no information past that has been released.

Activision Blizzard CEO Bobby Kotick was quoted as saying:

Activision Blizzard is home to some of the most successful entertainment franchises in history, across any medium. With the launch of Activision Blizzard Studios, our engaged fans can now watch the games they love come to life across film and television. Activision Blizzard Studios is yet another way we’re celebrating our players and fans, and we expect that our film and television productions will entertain and delight whole new audiences, as well. I’m excited that Nick and his team will be leading this important new growth opportunity for Activision Blizzard.

EX Disney executive Nick van Dyke, whom was heavily involved with the acquisitions of Pixar, Marvel, and Lucasfilm, was quoted as saying:

Activision Blizzard Studios has the unique advantage of starting with a library of world-class intellectual property that includes some of the largest franchises which have not yet been developed in film and television. Our library spans more than 30 years of global entertainment culture and, in the last 12 months alone, fans of Activision Blizzard properties have played and watched our games online for more than 13 billion hours. This gives us a huge, passionate and deeply-engaged audience that is hungry for more great content built from the universes they already know and love-and which are extremely broad in their appeal.

 

Activision Blizzard Studios is not just an exciting new business for our company, it is a synergistic complement to our core business. Our movies and shows will benefit from the remarkable IP created in our games and will further increase the awareness of, engagement with and passion for our franchises.

This isn’t the first time a video game studio has branched into film. Most recently Ubisoft created Ubisoft Motion Pictures and has brought their Rabbids character to TV and are currently producing the Assassin’s Creed Movie starring Michael Fassbender.

This news is potentially something that will make Activision Blizzard and unstoppable juggernaut. With the Blizzard IP’s ALONE garnering an incredible amount of praise and desire from fans for film adaptations. Who WOULDN’T want to see a Diablo or Starcraft movie?

EA has GOT to be shaking in their boots. In an incredible move, Activision-Blizzard has just made the biggest purchase in the video game industry ever. Acquiring the studio behind such mobile giants as Candy Crush and Soda Saga, for a STAGGERING $5.9 Billion dollars. Let me put that into perspective for you. When Mojang was acquired by Microsoft, they spent $2.5 Billion. When Disney bought LucasArts they spent $4 Billion.

Announced late last night in a financial statement to investors, Activision CEO Bobby Kotick had this to say:

We continue to benefit from our focus on creating the world’s best interactive entertainment. Our incredibly talented employees around the world once again delivered great content and strong financial results. Mobile gaming is the largest and fastest-growing opportunity for interactive entertainment and we will have one of the world’s most successful mobile game companies and its talented teams providing great content to new customers, in new geographies throughout the world. King has a truly fantastic management team and over 1,600 incredibly talented employees and we are excited to welcome them into the Activision Blizzard family.

This move was obviously and attempt to solidify a larger foothold in the gaming world. With more and more companies entering the Free-To-Play/Pay-To-Win mobile markets, such as Nintendo, it’s obvious Activision wanted to get a leg up on the competition and start raking in that sweet sweet cash. Add the $5.6 billion to their current market value of $26.11 Billion, and you have a serious company on your hands. The acquisition is estimated to be complete come Spring 2016.

Their nearest competitor, EA Games, has a current market value of $22.41 Billion. You know Andrew Wilson is worried.

Briefly: Call of Duty fans everywhere have just a few more days of waiting until they can finally pick up one of this year’s coolest looking shooters, and Activision has just debuted a bad-ass live action trailer for the game.

Seriously, thought, Black Ops III looks like a huge departure from previous games in the series, and its upcoming release is probably the most excited I’ve been about the franchise in years.

This new trailer definitely grows that excitement, as it’s so freaking cool. Wayne McClammy directs the video, which features Michael B. Jordan, Cara Delevingne, and Marshawn Lynch. It follows “Kevin as he wall-runs, thrust jumps, and power slides through enemies and zombies on his way to glory. No matter who you are, there’s a solider in all of us.”

Those zombies though.

Take a look at the trailer below, and let us know what you think! Call of Duty: Black Ops III hits consoles worldwide on November 6th!

https://youtu.be/ejMqe1WBtEQ

Looking for more? Read all about that time the zombies scared the hell out of us at SDCC!

Guitar Hero is back, baby.

Honestly, I left the Guitar Hero brand years ago. After spending far, far too many hours than what would be considered ‘healthy’ on Guitar Hero and Guitar Hero 2 (not to mention garnering far, far too many blisters over that period of time), Activision’s Guitar Hero 3 left me disappointed in its song selection and new mechanics, and in that, my attention shifted to Harmonix’ own Rock Band series.

At that time, all that I was interested in was playing songs with my friends (and staying far away from the microphone due to embarassment), and of course, at that time, Rock Band provided a far better group experience.

Obviously, both Guitar Hero and Rock Band disappeared for years after the all-too similar Rock Band 3 and Guitar Hero: World Tour, yearly updates, and an astronomical amount of expensive plastic controllers led to the entire rhythm genre all but disappearing entirely.

Now it’s late 2015, and both Activision and Harmonix have bet that we’re all ready to pick up our (new) plastic instruments and rock out once again, and boy were they right.

Guitar Hero Live and Rock Band 4 both launched within a few short weeks of each other, and thankfully this time around, both titles are completely different… Well, aside from the fact that you’re still playing plastic instruments.

This time, Rock Band 4 feels incredibly similar to 2010’s Rock Band 3 (but better looking, of course), and is banking on the idea that you loved Rock Band, want a similar experience, and also want access to the myriads of DLC that you likely purchased way back in the day. It’s a great idea, and the transferring of DLC alone is likely to ensure a lot of purchases from gamers who played the last game in the series, but again, things are pretty same-y with this iteration.

Guitar Hero Live? Well, it’s almost unrecognizable from any other game in the series, and it banks on an idea that I haven’t seen ever in the genre, and rarely anywhere else (well, since the 90’s, anyways): full motion video.

https://youtu.be/6SnIZgESm4c

And it’s absolutely incredible. It’s impressive to the point that during the game’s tutorial I began laughing wildly at just how impressive everything looked.

See, Guitar Hero Live removes the silly, cartoon caricatures, animated crowds, and insanely busy HUD of previous iterations, and replaces them with a simple interface and beautiful footage of real performers on real stages, performing to real crowds.

Again, it’s insane. The game is played from a first person perspective; you are the guitar player, and the HUD consists of only the fret board, the notes, and your current note streak. Gone is the gauge that tells you just how well (or poorly) you’re doing, and there’s no score onscreen either. So how do you know how you’re doing? The crowd (and your bandmates), obviously.

Play well, and your bandmates will look at you with sheer excitement as you put on the best performance of your lives. Play well, and the crowd will jump, cheer, sing along, and generally freak out. And then there’s the opposite. If you stink, your bandmates will look at you with sheer confusion, the crowd will go silent, and you’ll genuinely feel bad for what you’re doing. If you’re doing really poorly, your band will look completely pissed, and the crowd will actually begin to throw things at you.

Remember that this is Guitar Hero Live, so rather than flipping through a menu to select your music after playing just one song at a time, you’ll actually be playing setlists and different venues during two fictional festivals, SoundDial in the UK, and Rock the Block in the US. Instead of one track at a time, you’ll generally be playing three or four before returning to a menu. This is great because it keeps you in the action for far longer than in past games, and once you’re into the 2spooky4me harder modes in the game, it intensifies the challenge as your fingers are bound to get exhausted.

Speaking of fingers getting exhausted, this new controller was hard to get used to. This isn’t a fault of the controller at all, but it’s so different that it definitely impeded my playing for some time. See, instead of having five buttons across the neck of the guitar (one each for five ‘frets’), the new guitar has two sets of three buttons, one on top of the other. This means that the game should be more approachable for beginners, as they actually have to move less, but also far more challenging for expert players, as technically there’s an extra button along with the addition of chords. For me, it was kind of like trying to learn a bicycle that pedals completely differently from the kind that you already know how to ride. For instance, seeing a note coming at you on the left of the fretboard, and then on the right of the fretboard and now technically just two buttons apart, but being used to the older controllers, I’d instead reach across the neck for buttons that no longer exist.

https://youtu.be/bolwf2q9Vb8

Once I put in some substantial time with the controller, however, things were great, and I actually felt the new axe to be more comfortable than any I’d used in the past. Go figure.

There’s a myriad of tracks available in Guitar Hero Live, and I’m not sure if I’m just getting old, or if I just don’t listen to any current popular music, but I certainly recognized far fewer songs that I would have in earlier games in the series. Don’t get me wrong, they’re definitely not bad, but I did’t have the ‘oh, I already love all of these songs’ feeling that I did with earlier titles. Tracks range from classics like Warrant’s ‘Cherry Pie’, The Who’s ‘Won’t Get Fooled Again’, The Rolling Stones ‘Paint It Black’ and more, and there are also tracks that I never thought I’d see in a Guitar Hero game (and that I don’t even really know) like Eminem’s ‘Berzek’, Skrillex’ ‘Bangarang’ and many more. In any case, the game’s current setlist is right here.

So that’s Guitar Hero Live. You’ll note that I didn’t mention anything about actually playing with friends, racking up crazy scores, or anything like that.

Well, Guitar Hero Live is actually only half of the game.

Actually, the first thing that you’re presented with each time you boot up Guitar Hero Live is which mode you’d like to play, Live, or TV.

GHTV actually feels far closer to the mechanics of Guitar Hero games of generations passed; multipliers, hero powers, and customization all make a triumphant return, but again, instead of cheesy characters and a one-song-at-a-time philosophy, GHTV becomes the ultimate party game by having you simply play over top of music videos. It’s freaking brilliant.

As of now, you have two different live channels to choose from, the aptly named GH1 and GH2. Each has different programming on at different times, so if you’re not feeling the indie tracks on GH1 at the moment, you’ll find something else entirely running on GH2. I should probably give you an ample warning about GHTV, however: it is unbelievably, undeniably addicting. Numerous times, I picked up the guitar and expected to play through a few videos before moving on with my day, and those good intentions turned into me pulling the Netflix classic ‘just one more’ for what felt like several hours. Another addictive element is the completion aspect of GHTV. Because it’s always online, you’ll see how you’re performing in your current song compared to 9 other players that are at your skill-level. This led to me swearing at my TV far, far too often as I messed up a note streak, and also had me giddy with excitement as I made some unexpected comebacks.

A great progression system certainly keeps you coming back for more, as you can unlock alternate fretboards, new hero powers, player cards, as well as in-game currency that lets you play songs on demand.

https://youtu.be/4fQccRAO40U

Here’s where Guitar Hero Live’s GHTV mode has been receiving some controversy that I really don’t understand. Gone are the old days of spending cash on DLC that you’ll either play all the time, or just a handful. Sure, this old model ensured that you could have instant access to tracks that you loved whenever you wanted to play them, but it did absolutely nothing for another very important aspect of these games: music discovery. You downloaded everything you knew and loved off of the store, and ignored everything else, because you weren’t willing to spend a few dollars on something that you weren’t already familiar with. This is totally natural, and it totally makes sense, but how much great content did you miss out on because the old games simply had no real discovery system?

GHTV is amazing because it’s almost all discovery. You play through hundreds, and hundreds, of music videos, many they’ll have never seen or heard before, and you’ll absolutely fall in love with many of them. I know that I now have plenty of bands, songs, and albums on my phone that I would have never even heard without the help of GHTV.

So the controversy comes from the fact that you never really buy anything. Every song that you play earns you in-game currency, which you can use to play any song in the game’s expansive library, on-demand. There’s no way to simply say ‘Hey, I really love Boston’s ‘ More Than A Feeling’, and pay an actual amount of money to have it in your library, forever. You access the track with the in-game currency that you’ve already earned, or you can pay some real money for a buttload of said currency.

The big thing to note here, is that in the many, many hours that I’ve played the game, I’ve never actually felt like I actually had to spend money. The game rewards you with currency at a very steady rate (after every single song you play, in fact), and it’s not tough whatsoever to buy a pack of ‘Play Tokens’ that allow you play through whatever the heck you want.

https://youtu.be/Pk69OcbOJDQ

I may be in the minority, but I actually feel like this model is incredible. Instead of spending actual, real money to download a song that I may or may not play a handful of times, I just have to play the addictive as hell GHTV channels, which I’d be doing anyways to earn the ability to play whatever I want. I actually find that I generally gravitate towards GH1 or GH2, and only actually jump into an on-demand track when I feel like I need a break, or I’ve just found a song that I’d like to play again. As of this writing I have nearly 50 Play Tokens available to me (and enough currency to buy more), and I haven’t spent a single dime. So yes, while these are technically micro-transactions, they’re definitely micro-transactions that are far, far different from a game that you’ve downloaded for free on your smart phone.

GHTV also offers very intriguing ‘Premium’ content, which you can access, again, with real money, or by completing in-game challenges. Premium content includes anything anything from new music videos in GHTV to live concert footage that you can play along to. It seems pretty neat, and if I was going to spend real money on the game, I’d rather have it be to play along to a live performance of one of my favourite bands, rather than to simply download one of their songs.

GHTV also, of course, supports multiplayer. Grab another guitar controller, and you can compete with your local friends, and you can also hook up a microphone in order to let someone perform vocals. It’s just as much fun as you’d expected to be, and it’s just as much fun as you remember from previous games. It may even be a little bit cooler, as the fact that you’re simply playing over-top of music videos is really, really slick.

I am absolutely in love with this game. After a much needed, years-long break, Guitar Hero is back, and it’s better than ever. There’s really nothing not to love about Guitar Hero Live, from its incredible full motion video-based Live mode, to the insanely addictive nature of GHTV, and at this point in 2015, it’s probably the most fun I’ve had with any video game this year. Really, I can’t wait to jump back into it, and I can’t wait to see how the game and how GHTV’s already impressive offerings evolve as time goes on.

Guitar Hero Live scores an encore-worthy 5/5.

https://youtu.be/123m8R16p04