Join Carlos, Kenny, Lee and Shane as they discuss the last week in video games!

Subscribe to us in iTunes!

Subscribe with another program!

This Week:

We’ve got new hosts!

Square will be making more Final Fantasy XV collectors editions.

Final Fantasy XV demo opinions.

Final Fantasy 7 Remake episodes will contain at least 40 hours of gameplay.

Playstation 4 3.5 operating system launches.

Playstation 4 remote play comes to PC and OSX.

Activision has layoffs at Guitar Hero Live studio.

First gameplay footage of Castlevania spiritual successor, Bloodstaine, is released.

Fallout 4 Wasteland DLC releasing.

Fallout 4 Automotron DLC.

Miitomo.

Hyper Light Drifter.

Adr1ft.

Tribes: Ascend.

Age of Empires II.

CS:GO.

Dark Souls III.

Fractured Space.

Mission Objective:

What is the most expensive game, or the game you regret the most, selling/losing/throwing away?

Subscribe to us in iTunes!

Follow us on Sound Cloud!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@AngryBananas

@dkraneveldt

@InuJoshua

@TheKingOfMars

@CrippledKenny

@Toovin

@shaneohare

Infamous accessory maker Mad Catz is going through some hard times.

While they had brief success with being the exclusive distributor for Rock Band 4 sales, it still wasn’t enough to help the fledgling company.

Not only did they have to let go 37% of their worldwide staff, but to make matters worse, most of their higher-ups including Darren Richardson, Whitney Peterson, and Thomas Brown have all resigned from their positions. It’s a shame to see them struggling, especially after seeing how much their products have improved quality wise since they first started creating 3rd party accessories in 1989.

What are your thoughts on Mad Catz? Do you have a favorite accessory that they’ve made? Comment below and let us know!

ProfileImage_v2

Guitar Hero is back, baby.

Honestly, I left the Guitar Hero brand years ago. After spending far, far too many hours than what would be considered ‘healthy’ on Guitar Hero and Guitar Hero 2 (not to mention garnering far, far too many blisters over that period of time), Activision’s Guitar Hero 3 left me disappointed in its song selection and new mechanics, and in that, my attention shifted to Harmonix’ own Rock Band series.

At that time, all that I was interested in was playing songs with my friends (and staying far away from the microphone due to embarassment), and of course, at that time, Rock Band provided a far better group experience.

Obviously, both Guitar Hero and Rock Band disappeared for years after the all-too similar Rock Band 3 and Guitar Hero: World Tour, yearly updates, and an astronomical amount of expensive plastic controllers led to the entire rhythm genre all but disappearing entirely.

Now it’s late 2015, and both Activision and Harmonix have bet that we’re all ready to pick up our (new) plastic instruments and rock out once again, and boy were they right.

Guitar Hero Live and Rock Band 4 both launched within a few short weeks of each other, and thankfully this time around, both titles are completely different… Well, aside from the fact that you’re still playing plastic instruments.

This time, Rock Band 4 feels incredibly similar to 2010’s Rock Band 3 (but better looking, of course), and is banking on the idea that you loved Rock Band, want a similar experience, and also want access to the myriads of DLC that you likely purchased way back in the day. It’s a great idea, and the transferring of DLC alone is likely to ensure a lot of purchases from gamers who played the last game in the series, but again, things are pretty same-y with this iteration.

Guitar Hero Live? Well, it’s almost unrecognizable from any other game in the series, and it banks on an idea that I haven’t seen ever in the genre, and rarely anywhere else (well, since the 90’s, anyways): full motion video.

https://youtu.be/6SnIZgESm4c

And it’s absolutely incredible. It’s impressive to the point that during the game’s tutorial I began laughing wildly at just how impressive everything looked.

See, Guitar Hero Live removes the silly, cartoon caricatures, animated crowds, and insanely busy HUD of previous iterations, and replaces them with a simple interface and beautiful footage of real performers on real stages, performing to real crowds.

Again, it’s insane. The game is played from a first person perspective; you are the guitar player, and the HUD consists of only the fret board, the notes, and your current note streak. Gone is the gauge that tells you just how well (or poorly) you’re doing, and there’s no score onscreen either. So how do you know how you’re doing? The crowd (and your bandmates), obviously.

Play well, and your bandmates will look at you with sheer excitement as you put on the best performance of your lives. Play well, and the crowd will jump, cheer, sing along, and generally freak out. And then there’s the opposite. If you stink, your bandmates will look at you with sheer confusion, the crowd will go silent, and you’ll genuinely feel bad for what you’re doing. If you’re doing really poorly, your band will look completely pissed, and the crowd will actually begin to throw things at you.

Remember that this is Guitar Hero Live, so rather than flipping through a menu to select your music after playing just one song at a time, you’ll actually be playing setlists and different venues during two fictional festivals, SoundDial in the UK, and Rock the Block in the US. Instead of one track at a time, you’ll generally be playing three or four before returning to a menu. This is great because it keeps you in the action for far longer than in past games, and once you’re into the 2spooky4me harder modes in the game, it intensifies the challenge as your fingers are bound to get exhausted.

Speaking of fingers getting exhausted, this new controller was hard to get used to. This isn’t a fault of the controller at all, but it’s so different that it definitely impeded my playing for some time. See, instead of having five buttons across the neck of the guitar (one each for five ‘frets’), the new guitar has two sets of three buttons, one on top of the other. This means that the game should be more approachable for beginners, as they actually have to move less, but also far more challenging for expert players, as technically there’s an extra button along with the addition of chords. For me, it was kind of like trying to learn a bicycle that pedals completely differently from the kind that you already know how to ride. For instance, seeing a note coming at you on the left of the fretboard, and then on the right of the fretboard and now technically just two buttons apart, but being used to the older controllers, I’d instead reach across the neck for buttons that no longer exist.

https://youtu.be/bolwf2q9Vb8

Once I put in some substantial time with the controller, however, things were great, and I actually felt the new axe to be more comfortable than any I’d used in the past. Go figure.

There’s a myriad of tracks available in Guitar Hero Live, and I’m not sure if I’m just getting old, or if I just don’t listen to any current popular music, but I certainly recognized far fewer songs that I would have in earlier games in the series. Don’t get me wrong, they’re definitely not bad, but I did’t have the ‘oh, I already love all of these songs’ feeling that I did with earlier titles. Tracks range from classics like Warrant’s ‘Cherry Pie’, The Who’s ‘Won’t Get Fooled Again’, The Rolling Stones ‘Paint It Black’ and more, and there are also tracks that I never thought I’d see in a Guitar Hero game (and that I don’t even really know) like Eminem’s ‘Berzek’, Skrillex’ ‘Bangarang’ and many more. In any case, the game’s current setlist is right here.

So that’s Guitar Hero Live. You’ll note that I didn’t mention anything about actually playing with friends, racking up crazy scores, or anything like that.

Well, Guitar Hero Live is actually only half of the game.

Actually, the first thing that you’re presented with each time you boot up Guitar Hero Live is which mode you’d like to play, Live, or TV.

GHTV actually feels far closer to the mechanics of Guitar Hero games of generations passed; multipliers, hero powers, and customization all make a triumphant return, but again, instead of cheesy characters and a one-song-at-a-time philosophy, GHTV becomes the ultimate party game by having you simply play over top of music videos. It’s freaking brilliant.

As of now, you have two different live channels to choose from, the aptly named GH1 and GH2. Each has different programming on at different times, so if you’re not feeling the indie tracks on GH1 at the moment, you’ll find something else entirely running on GH2. I should probably give you an ample warning about GHTV, however: it is unbelievably, undeniably addicting. Numerous times, I picked up the guitar and expected to play through a few videos before moving on with my day, and those good intentions turned into me pulling the Netflix classic ‘just one more’ for what felt like several hours. Another addictive element is the completion aspect of GHTV. Because it’s always online, you’ll see how you’re performing in your current song compared to 9 other players that are at your skill-level. This led to me swearing at my TV far, far too often as I messed up a note streak, and also had me giddy with excitement as I made some unexpected comebacks.

A great progression system certainly keeps you coming back for more, as you can unlock alternate fretboards, new hero powers, player cards, as well as in-game currency that lets you play songs on demand.

https://youtu.be/4fQccRAO40U

Here’s where Guitar Hero Live’s GHTV mode has been receiving some controversy that I really don’t understand. Gone are the old days of spending cash on DLC that you’ll either play all the time, or just a handful. Sure, this old model ensured that you could have instant access to tracks that you loved whenever you wanted to play them, but it did absolutely nothing for another very important aspect of these games: music discovery. You downloaded everything you knew and loved off of the store, and ignored everything else, because you weren’t willing to spend a few dollars on something that you weren’t already familiar with. This is totally natural, and it totally makes sense, but how much great content did you miss out on because the old games simply had no real discovery system?

GHTV is amazing because it’s almost all discovery. You play through hundreds, and hundreds, of music videos, many they’ll have never seen or heard before, and you’ll absolutely fall in love with many of them. I know that I now have plenty of bands, songs, and albums on my phone that I would have never even heard without the help of GHTV.

So the controversy comes from the fact that you never really buy anything. Every song that you play earns you in-game currency, which you can use to play any song in the game’s expansive library, on-demand. There’s no way to simply say ‘Hey, I really love Boston’s ‘ More Than A Feeling’, and pay an actual amount of money to have it in your library, forever. You access the track with the in-game currency that you’ve already earned, or you can pay some real money for a buttload of said currency.

The big thing to note here, is that in the many, many hours that I’ve played the game, I’ve never actually felt like I actually had to spend money. The game rewards you with currency at a very steady rate (after every single song you play, in fact), and it’s not tough whatsoever to buy a pack of ‘Play Tokens’ that allow you play through whatever the heck you want.

https://youtu.be/Pk69OcbOJDQ

I may be in the minority, but I actually feel like this model is incredible. Instead of spending actual, real money to download a song that I may or may not play a handful of times, I just have to play the addictive as hell GHTV channels, which I’d be doing anyways to earn the ability to play whatever I want. I actually find that I generally gravitate towards GH1 or GH2, and only actually jump into an on-demand track when I feel like I need a break, or I’ve just found a song that I’d like to play again. As of this writing I have nearly 50 Play Tokens available to me (and enough currency to buy more), and I haven’t spent a single dime. So yes, while these are technically micro-transactions, they’re definitely micro-transactions that are far, far different from a game that you’ve downloaded for free on your smart phone.

GHTV also offers very intriguing ‘Premium’ content, which you can access, again, with real money, or by completing in-game challenges. Premium content includes anything anything from new music videos in GHTV to live concert footage that you can play along to. It seems pretty neat, and if I was going to spend real money on the game, I’d rather have it be to play along to a live performance of one of my favourite bands, rather than to simply download one of their songs.

GHTV also, of course, supports multiplayer. Grab another guitar controller, and you can compete with your local friends, and you can also hook up a microphone in order to let someone perform vocals. It’s just as much fun as you’d expected to be, and it’s just as much fun as you remember from previous games. It may even be a little bit cooler, as the fact that you’re simply playing over-top of music videos is really, really slick.

I am absolutely in love with this game. After a much needed, years-long break, Guitar Hero is back, and it’s better than ever. There’s really nothing not to love about Guitar Hero Live, from its incredible full motion video-based Live mode, to the insanely addictive nature of GHTV, and at this point in 2015, it’s probably the most fun I’ve had with any video game this year. Really, I can’t wait to jump back into it, and I can’t wait to see how the game and how GHTV’s already impressive offerings evolve as time goes on.

Guitar Hero Live scores an encore-worthy 5/5.

https://youtu.be/123m8R16p04

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

Subscribe to us in iTunes!

Subscribe with another program!

This Week:

Hideo Kojima Drama.

Activision delays PS3 & Xbox 360 versions of Tony Hawk Pro Skater 5.

Harmonix putting up fake reviews of Rockband.

Pokken Tournament not doing so well in Japanese arcades.

Assassin’s Creed: Syndicate review emargo’d lifted.

Trillion God of Destruction announced for the west.

Guitar Hero: Live.

Metal Gear Solid 5.

Amnesia: Memories.

Yoshi’s Wooly World.

Fatal Frame.

Pokemon Mystery Dungeon.

FAST Racing Neo.

Geekscape Giveaway’s:

We’re giving away a copy of Tale’s From The Borderlands! Listen to this week’s episode to find out how to win!

This Week’s Listener Mission Objective:

If you could play a Telltale style game based on any property, what would it be?

Subscribe to us in iTunes!

Follow us on Sound Cloud!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@dkraneveldt

@InuJoshua

@TheKingOfMars

@shaneohare

Briefly: All this has happened before, and all of it will happen again.

Yes, the plastic instrument war begins anew this month, with the launch of Rock Band 4 today and Guitar Hero Live on October 20th.

Rock Band 4 may have Guitar Hero Live beat when it comes to release date, but none of the ads I’ve seen for Rock Band 4 have had as much influence on me as this Guitar Hero Live video does.

See, Rock Band 4 looks largely similar to the games that preceded it (though with a much, much larger library this time around), while Guitar Hero Live looks to be doing something completely different, focusing on an actual concert experience with real crowds and real reactions (as well as the social GHTV, which sounds interesting as hell).

In any case, today’s video shows James Franco and Lenny Kravitz duking it out in the game’s ‘Win the Crowd’ mode, which looks like so much fun. Take a look.

https://youtu.be/ev66m8Obosw

So, are you looking forward to the resurgence of these instrument-powered titles? Or is this a niche that would wish would stay dead?

With only four months left in 2015, Nintendo is planning to close the year out with a bevy of titles that will surely cripple many a bank account from coast to coast. While Super Mario Maker is the major focus for Nintendo’s marketing team, there are dozens of other titles that will make the Wii U and the New Nintendo 3DS systems appealing to consumers in the weeks to come.

Earlier today, Nintendo unveiled their release calendar for the rest of 2015, and we’ve broken it down for you here:

SEPTEMBER

9/11 smm

Super Mario Maker $59.99

9/11 NOA_PackShot_SSM_2 (1)

Super Mario Maker Wii U Bundle w/ 8-bit Mario amiibo ($299.99)

9/20   skylanders-super-chargers-wiiu-pack-shot

Skylander SuperChargers Starter Set $74.99

9/25 achhd

Animal Crossing Happy Home Designer $39.99

9/27      lego_dimensions1 

LEGO Dimensions $99.99

 

OCTOBER

10/9  crzl

Chibi-Robo! Zip Lash! $29.99

10/16  yoshis_woolly_world_na_boxart

Yoshi’s Wooly World $49.99

10/16 Dyz2a50NVL_YA_imge10k_R_ad (1)F7QNnvT

Yarn Yoshi amiibo ($19.99)and Mega Yarn Yoshi amiibo ($39.99)

 

10/20 10371891

Guitar Hero Live $99.99

10/20 jd16

Just Dance 2016 $49.99

10/22 Fatal-Frame-Wii-U-JP-Box-Art-600x600

Fatal Frame: Maiden of Black Water $49.99 (Wii U eShop exclusive)

10/23 tfhj

The Legend of Zelda: Triforce Heroes $39.99

 

NOVEMBER

11/6 yk

YO-KAI WATCH $39.99

11/20 WiiU_StarFoxZero_case_R

StarFox Zero $59.99

11/20 81G10-VN7PL._SL1500_

Pokemon Super Mystery Dungeon $39.99

 

DECEMBER

12/4 n6dg5d

Xenoblade Chronicles X $59.99

12/11 dt

Devil’s Third $59.99

 

Mario Tennis Ultra Smash and Animal Crossing Amiibo Festival have yet to receive release dates, but both games should be available this holiday season. Important to note: the long-awaited Mewtwo and Falco amiibo figures will launch November 13 and November 20 respectively.

With all these games coming out in the next four months, it is safe to say that many bank accounts will be emptied for the rest of 2015. What games will you be picking up? Let us know in the comments below and we will share your responses on this week’s episode the of Geekscape Game Podcast!

 

Briefly: We were all pretty excited last month when Harmonix officially announced Rock Band 4, and today Activision followed suit with another entry into the Guitar Hero series called Guitar Hero Live.

And with that, the over-saturation of games and plastic must-buy-to-play controllers that led to the death of the music game industry just a few years back, is all of a sudden relevant again.

At least this time around, the games do look vastly different, with Guitar Hero Live focusing on an actual concert experience with real crowds and real reactions (as well as GHTV, which sounds interesting), while Rock Band 4 looks to bring back the classic game that we all loved, but with the tons and tons of tracks that we’ve all purchased over the years.

In any case, with both games launching this year, it’ll be very interesting to see the rhythm game war begin all over again. Are you more of a Guitar Hero or Rock Band fan? Be sure to let us know in the comments below.

https://youtu.be/6SnIZgESm4c