With only four months left in 2015, Nintendo is planning to close the year out with a bevy of titles that will surely cripple many a bank account from coast to coast. While Super Mario Maker is the major focus for Nintendo’s marketing team, there are dozens of other titles that will make the Wii U and the New Nintendo 3DS systems appealing to consumers in the weeks to come.

Earlier today, Nintendo unveiled their release calendar for the rest of 2015, and we’ve broken it down for you here:

SEPTEMBER

9/11 smm

Super Mario Maker $59.99

9/11 NOA_PackShot_SSM_2 (1)

Super Mario Maker Wii U Bundle w/ 8-bit Mario amiibo ($299.99)

9/20   skylanders-super-chargers-wiiu-pack-shot

Skylander SuperChargers Starter Set $74.99

9/25 achhd

Animal Crossing Happy Home Designer $39.99

9/27      lego_dimensions1 

LEGO Dimensions $99.99

 

OCTOBER

10/9  crzl

Chibi-Robo! Zip Lash! $29.99

10/16  yoshis_woolly_world_na_boxart

Yoshi’s Wooly World $49.99

10/16 Dyz2a50NVL_YA_imge10k_R_ad (1)F7QNnvT

Yarn Yoshi amiibo ($19.99)and Mega Yarn Yoshi amiibo ($39.99)

 

10/20 10371891

Guitar Hero Live $99.99

10/20 jd16

Just Dance 2016 $49.99

10/22 Fatal-Frame-Wii-U-JP-Box-Art-600x600

Fatal Frame: Maiden of Black Water $49.99 (Wii U eShop exclusive)

10/23 tfhj

The Legend of Zelda: Triforce Heroes $39.99

 

NOVEMBER

11/6 yk

YO-KAI WATCH $39.99

11/20 WiiU_StarFoxZero_case_R

StarFox Zero $59.99

11/20 81G10-VN7PL._SL1500_

Pokemon Super Mystery Dungeon $39.99

 

DECEMBER

12/4 n6dg5d

Xenoblade Chronicles X $59.99

12/11 dt

Devil’s Third $59.99

 

Mario Tennis Ultra Smash and Animal Crossing Amiibo Festival have yet to receive release dates, but both games should be available this holiday season. Important to note: the long-awaited Mewtwo and Falco amiibo figures will launch November 13 and November 20 respectively.

With all these games coming out in the next four months, it is safe to say that many bank accounts will be emptied for the rest of 2015. What games will you be picking up? Let us know in the comments below and we will share your responses on this week’s episode the of Geekscape Game Podcast!

 

One of the few surprise announcements from Nintendo’s E3 Digital Event was The Legend Of Zelda: Triforce Heroes. As a semi revival of the Four Swords series of multiplayer Zelda games based on the Link Between Worlds engine, this 3DS title promised to give us a more fleshed out experience, focusing more on cooperation rather than competition. When I got the chance to pick up Link’s latest adventure with two complete strangers, we put this notion to the test.

First off, each dungeon starts off with various costumes that Link can choose to wear, each of which give him different advantages in the game. From the standard tunic, to a samurai inspired spin attack outfit, and even Zelda’s dress, how your link will play can have a huge effect on being able to progress, especially if the dungeon being explored needs certain tools to advance with.

From there, the three of us had to constantly work together to conquer the challenges of the Kokiri Forest, primarily through the new totem mechanic. In order to reach tall enemies or higher paths, the three Links can pick each other up, being able to stack all three on top of each other. Whichever hero is on top is responsible for attacking, while the bottom one controls movement, so without proper communication between the two, it’s really easy to struggle against enemies. If you get stuck as the one in the middle, it sucks to be you. As of now, he couldn’t do anything. Which might be better off  since the wrong move can lead to the death of the team, considering that all three of you share the same health bar. Oh yes, I can see friendships being destroyed.

After solving a small set of puzzles in each room, the team can only advance by standing on one piece of the Triforce, which greets players at the end of the area. Side weapons such as the bow and bombs have to be discovered in the dungeon you’re in, but ammo never becomes a problem since this game borrow’s LBW’s meter system. From the little that we played, it teased our brains quite a bit trying to figure out how to solve certain puzzles, leading to the final boss that required us to stack the right amount of characters to reach its changing weak point. Oh, and when you win, don’t forget to tap your cheering emoticon on your list of reactions on the bottom screen! It does nothing except look adorable, but what else do you need?

Triforce Heroes may be short the fourth sword, but it’s shaping up to be another solid co-op effort from Nintendo. Featuring both local and online multiplayer, would-be heroes will be able to team up from all around the world when it releases this fall. What are your impressions from what you’ve seen so far?