Looks like the trend of Wii U games making their way to the 3DS isn’t ending any time soon.

Announced this morning during the newest Nintendo Direct, we learned that the super popular Super Mario Maker will be getting its own 3DS port. The handheld version is set to include all tools from the console version and even a brand new tutorial mode to help inspire you to create levels! Sadly, some of the online features from the Wii U version had to be neutered, but in its place, one of the new ways to play peoples levels will be through street pass and local wireless connection. Not only that, but you’ll still be able to play recommended courses and the super popular 100 Mario challenge!

SMM 3DS

That’s still not even everything! Also included will be around 100 or so pre made courses by Nintendo that will have you trying to accomplish many different challenges such as defeating all enemies or collecting all coins within the time limit.  The best part is that you don’t have to wait much longer because the game launches on December 2nd! Are you excited for this port, or are you just going to stick with the Wii U version? Tell us in the comments below!

Another week brings another event course.

This Week Super Mario Maker is introducing the Statue Mario costume. Ever wanted to play as the statue that Mario turns into in Super Mario Bros. 3? Well now you can! Just beat the game’s event course and the costume will be yours for the taking. Check out a course playthrough from Gamexplain showing off the level. What’s your favorite costume in the game so far?

Today’s featured course goes by a different name for something that seems familiar.

What am I talking about you ask? None other than Monty Mole Ruins (DK & Diddy). While the premise for this level sounds like something new, it actually resembles the level Millstone Mayhem from the Snes classic Donkey Kong Country. Everything from bonus rooms, to those weird Kremlings that used to chase you in the stone tires, this level is a loving tribute to the game’s legacy.

MMR 2While the level is pretty similar to its Snes version, there are also some other surprises and tributes to the beloved series. Going bananas to try out the level? Check out the code below! As always, have a great week, and keep playing and creating awesome levels!

MMR

This week’s Super Mario Maker Course is pretty short, but fun.

Today we’ll be looking at the level Ike’s Cave Stroll by Umbra Alex. The premise for the level is simple enough. You play as Ike as you try and navigate your way through a very unfriendly cave filled with fire, dry bones, and other miscellaneous traps out to get you.  As said before, the level  is very short as you can probably finish the level on your first try, but that doesn’t stop it from being fun.

Ike 2

Think you can make it out in one piece? Try it out at the code below! Have a great weekend, and don’t forget to keep playing and creating awesome levels!

Ike 1

No Featured course again this week, but this time it’s special.

Nintendo has just released their newest event course in Super Mario Maker where you can play as the original 3 Kanto starter Pokemon. The best part about this is that you need to play the course 3 different times on each route in order to unlock that specific character. This gives the course some really good playability as well as getting you an awesome costume based on your favorite original starter.

Check out Gamexplain’s awesome tour of the costumes! Who’s your favorite Kanto starter?

Nintendo recently announced a plethora of big news, including details regarding the new My Nintendo account system, as well as their first mobile app Miitomo.  Along with all the breaking news, the company also announced that they will be launching five smart device application by the end of March 2017 (including Miitomo).  This is an absolutely huge move by Nintendo, and it’s always fun to speculate what may be coming next!  So let’s go down the rabbit hole and take a brief look at their history with smart devices, and I’ll try at some guesses as to what we may see next!

I first heard of Nintendo creating an app for smart devices during a Nintendo Direct presentation detailing Wii U functionality in 2012.  During a segment, Iwata goes into details for “Miiverse”, and a part of those details stated, “The social elements of Miiverse are also designed for Wii U, Nintendo 3DS, and future Nintendo devices.”  There was lots of speculation that this was going to be a smartphone app, and after some time, it was launched.  However, contrary to what many had thought, Nintendo had chosen to make it exclusively a web app instead.

miiversegeekscape

Nintendo continued the web-based application route, with recently releasing another app for Super Mario Maker.  Titled “Super Mario Maker Bookmark“, this app allows you to queue a list of courses you would like to play when you’re on the go, so when you return to your Wii U at home, all of the search-work has already been completed.  It also allows you to add identifier tags to describe your levels, such as “Gimmick,” “Puzzle,” etc.

mariomakerphone

When talking about brand new Nintendo gimmicks, there’s no name more popular than “Pokemon!”  There are many times where Pokemon seems to be used as an experimental Intellectual Property for new ideas.  An older example would be the N64 game “Hey You! Pikachu!” where the player can use a microphone to be able to command a virtual Pikachu on screen, and a newer example would be Nintendo’s first Amiibo, which were Pokemon NFC figurines for the Wii U eShop title, “Pokemon Rumble U!”  I feel like Pokémon is always chosen because The Pokemon Company has a lot of wiggle room to work with the IP independently of Nintendo, but that’s still only conjecture on my part.

Many have heard of the Pokemon GO application being released this year, but it may be interesting to note that this isn’t the first Pokemon-based application to hit mobile devices.  True to their pattern, Pokemon was again used in an experimental way.  The very first Pokemon app (that I recall) making it to mobile devices was a virtual encyclopedia (otherwise known as a Pokedex) titled “Pokedex”.  Originally, it only existed as an app on the Nintendo 3DS, but then became available through your smartphone or tablet!  When this first came out, I was totally flabbergasted–I never imagined that The Pokemon Company was allowed to release any software that wasn’t on a Nintendo handheld!  Several other apps were launched as well–an app for viewing “Pokemon TV”, a “Camp Pokemon” game, and a mobile port of the 3DS title “Pokemon Shuffle.”

pokedex_app1

This details Nintendo’s short history of utilizing smart devices, however, there is one more question we must ask ourselves before we start speculating:  “Why mobile?”  If Nintendo has been adamant about anything, it’s had always been about creating software that can take full advantage of the hardware that it’s utilizing.  A similar question to ask would be “Why is Miiverse and Super Mario Maker Bookmark simply web apps, while Pokemon Shuffle and others are installable apps?”  First let’s have a look at the cool features that most smartphones have in common, and try to answer these questions:

-Front and rear facing cameras–useful taking photos and AR (Augmented Reality) purposes
-Gyroscope–useful for detecting snappy tilt movements
-Local Hard Drive–useful for holding large amounts of information
-Microphone–useful for voice commands

It wouldn’t have made sense to have had Miiverse or Super Mario Maker Bookmark as local apps simply because large amounts of storage would be required to view all of the data stored on their website, especially since they’re being updated in real time.  Pokedex is a limited encyclopedia so even though it is very large, it still has a maximum limit–totally suitable for a mobile app.  Pokemon Shuffle is a game in and of itself, so it wouldn’t make sense as a web app because you wouldn’t be able to play it while offline.  However, web apps do have an advantage–web apps can usually be accessed not only by smartphones, but by PCs and others as well.  Therefore, Miiverse and Super Mario Maker Bookmark were available to many devices, and not strictly limited to smartphones.

Using all of the above as a backbone, here is a (somewhat) organized list on my thoughts of we will see with upcoming Nintendo apps!

-Miitomo is included in the count, so that technically makes FOUR more apps that Nintendo will build.  Miitomo is also stated as their “first app for mobile devices,” so they’re NOT including Pokemon apps in the count.

-True to the point above, Pokemon GO will not be one of the apps being counted.  It will probably be launched under The Pokemon Company’s name and not Nintendo’s.

-While a Miiverse app seems unlikely, as it really wouldn’t make sense, a “Nintendo Hub” app of sorts that can keep a local copy of all of your friends’ posts, and perhaps even a local database of your friends’ Super Mario Maker levels could be useful.  It would also be cool to be able to draw Miiverse posts with your phone’s screen, something that is not currently possible with the web app.  This “Hub” app will keep together all of the major Nintendo services, extensions, and game offerings, perhaps similar to the Final Fantasy Portal app by Square Enix.

-Miitomo isn’t a game so much as it is a “social interacting tool” with game elements.  I do not expect Nintendo to release full dedicated games–at most, possibly ports of games, such as Pokemon Shuffle.  Out of the four games, I’m guessing at least one will be a port.

-A dedicated companion to Super Mario Maker.  A long time ago, Nintendo created a game called “Warioware D.I.Y.” which allowed players to create Warioware microgames and share with others.  However, this game had a unique feature–players could download an app specific to the Wii just to play the created games, although owners of the app couldn’t create games themselves.  What if you could simply play Super Mario Maker levels on your smartphone–download a bunch and play them on the go, even if you couldn’t make any?  It would be an interesting way for them to advertise Super Mario Maker.

-If Nintendo can master how to work emulation for smartphones, then it’s may be possible to link Virtual Console purchase to a smart device–the emulator could be an app all by itself, or it could be embedded in a different app (like a Nintendo Hub!).

-An Augmented Reality app or game that allows the use of Nintendo Characters in real life scenarios–Nintendo has already tested the AR waters with apps on the 3DS such as AR Games and Photos with Mario!

-Amiibo Catalog–I think it would just be common sense for Nintendo to create an app for users to keep track of their amiibo collection.  Although their website has an extensive database, it would be effective to link Amiibo purchases to your account, and be able to link it to all devices.  This catalog can also be used to gauge interest in previously released figures, so Nintendo can do some guesswork as to how many people are interested in a figure that’s no longer available, perhaps even to manage their restocks.  Even beyond smart devices, this could also simply software with “read-only” amiibo functionality–to a point.  I just couldn’t help but feel exhausted after re-scanning all of my amiibo in Mario Maker to get all of the costumes.

Whichever apps come out, I have no doubt that at least one or two of them will be nothing less than revolutionary!  Do you have your own theories as well?  Please let us know in the comments!

Miitomo

No featured course this week, but you can still get your weekly Super Mario Maker fix with a new event level!

The newest mystery mushroom event course titled Paranormal Research has you jumping, dodging, and weaving your way through a countless number of boos as the mushroom kingdom’s expert ghostbuster himself. That’s right, Professor E gadd! (got you huh? What’s that? You already looked at the title of the article? Oh, ok.)

Egad levelBe warned it’s a tough event level to beat, but if you manage to harness the powers of the supernatural and push through it, you’ll be handsomely rewarded with the kooky professor himself to keep. Check out Gamexplain’s great video tour below! Have you tried out the level yet?

Still sad over the exclusion of Ice Climbers in Super Smash Bros For. Wii U/3DS?

Fear no more! Today’s course titled Super Ice Climbers is by user UltMario and is an absolute delight to play.

Ice Climbers 1This level very cleverly re-creates both the gameplay and level design of the original game and at times finds a great way to substitute ideas and work with some of the restricted course elements available to him. Spiked helmets replace the original games hammers, and even the bonus levels have been implemented in a very smart way. If you’d like to try out the level yourself, check it out at: 0351-0000-0092-ECFE. Have a great weekend, and remember to keep playing and creating awesome levels.

Ice Climbers 2

Today’s Mario Maker level is turning up the heat!

This week, I’ll be featuring the level Red-hot Jungle Rumble. The name as it implies is a Super Mario Bros. 3 style castle level in which you traverse through what’s believed to be the insides of a jungle as you find yourself inside it’s hot molten core. Carefully, you must guide yourself through overgrown vines and rogue fireballs as you try to ascend back up to the surface. Jungle Rumble

Will you conquer the jungle, or will it conquer you? Want to give it a shot for yourself? Check it out with the level code below! Until next time, keep playing and creating awesome levels!

Red-hot Jungle Rumble

It took 4 month since its release, but everyone’s favorite princess from Sarasaland is finally here.

Late last night, Daisy finally made her Super Mario Maker debut with the event course: Adventure in Sarasaland. The level starts out normally by looking like a simple  clone of 1-1, but then takes an unusual turn. What happens? You’ll just have to find out yourself by playing the level. You can also check out this great tour Gamexplain did on the costume. Have you gotten the Daisy yet?

What’s this? A featured course a day early? Hell yeah, because why not?

Today’s course of the week comes from the user Brian with his take on one of the weirdest (and under-rated) handheld Zelda titles. Today’s course name is The Legend of Zelda: Tire Swing of Seasons.

Tire Swing 1In this level, you play as Link (later on Zelda & Ganondorf) as you traverse through many treetops and tire swings that span through all 4 seasons. From the growth of the vines in Spring, to the icy waters of Winter, this is a level that combines the season changing of the Zelda series with the platforming of the Donkey Kong Country Series. Also bumpers, lots of them. If you think you’re up for the challenge then give it a try at: BF73-0000-0165-215A. Until next time, keep creating and playing awesome levels!

Tire Swing 2

Even though I didn’t have time to highlight a new level this week, that won’t stop me from giving you a weekly does of Mario Maker news. This week we have 2 event courses based off of the NES Remix Series. One level has you playing as Birdo while you traverse the first level of Super Mario Bros. 2, and the other is an exhilarating race against spiny shells as Excitebiker from Excitebike! Check out a video tour of both levels below! Which level is your favorite? Try them both out and let us know!

 

Merry Christmas! 

Did you think that Christmas could stop the Super Mario Maker hype train? It only makes the game stronger. To get into the mood of things, today’s featured level is a bit festive, but with a twist. Today’s level is Underwater Christmas by John.

Underwater Christmas 1While there’s nothing that will really blow you way, Underwater Christmas is a nice and relaxing level if you want to take a festive break from all those kaizo and trap levels. You simply play as Frog Mario as he swims around the ocean entering random undersea people’s homes to spend Christmas with them (who wouldn’t want a Christmas visit from Mario himself.) After entering and leaving the nice undersea homes, you’ll then come across a giant underwater Christmas tree decorated with starmen, chain chomps, and more.

Underwater ChristmasOnce you’ve finished admiring all the tree as to offer you’ll sooner or later come across the goal post to finish up your short, but relaxing journey. Of course what kind of a level would end without wishing you a happy holiday? If you’re up for a nice, and relaxing Mario Maker level this time around, give this level a try at: CCF8-0000-012C-33B7! Until next time, Happy Holidays, and keep creating and playing awesome levels!

Underwater Christmas 2

Nintendo’s highly anticipated Super Mario Maker December update is now live!  The update adds some never-before-seen items, as well as the launch of Super Mario Maker Bookmark!

The new items, directly from Nintendo’s website, include:

-Fire Koopa Clown Car: This volcanic vessel is capable of shooting fireballs as well as a powerful charged shot that can even destroy Blocks. It’s perfect for creating shoot-’em-up-style courses.

-P Warp Doors: Unlike regular Warp Doors, these are only visible while a P Switch is active—perfect for creating truly devious Ghost House courses.

-Bumper: This bouncy donut-shaped object sends Mario bounding away when touched.

-World Records: Now pages will display the World Record for each course uploaded, displaying the fastest clear time.

-Super Mario Maker Bookmark: Levels that players have bookmarked to play later using the Web portal will be accessible from the Course World tab.

Super Mario Bookmark is a web based tool to help you find Super Mario Maker courses to play when you’re not at home.  It also includes many filters to find courses, such as difficulty, and even incorporates search tags, such as “automatic”, so you can even look for a style of level!  We have seen similar endeavors, such as with Sony’s LittleBigPlanet series.  These options make it wonderful to search for courses while you’re at work, or busy outdoors, so when you get home, you can just concentrate on playing!  The tool is available right now, right here.

Super Mario Maker is a platform where you can build your own Mario levels, using many tools provided by Nintendo, such as enemies, music, and blocks.  We at Geekscape recommend Mario Maker levels weekly, our latest article details an unreal Metroid-vania style user-created level.

Source: Nintendo

Another Week Another Level.

Today’s level comes from a japanese user. The level itself is Dungeon Vania. The idea of this level is that there is more than one way to get to your goal. Sometimes going through a pipe might cause you to die or force backtracking in order to get another item, but this doesn’t constantly happen so you still feel in control. In some ways the level is actually more like a puzzle.

Dungeon Vania 2

Before you enter a pipe to a puzzle room, you’ll see certain symbols of items or enemies in small boxes above it. These are used as clues for what to expect from those pipes. Some might involve using kuribo shoes & POW blocks, but others might take use of fire flowers or piranha plants. Can you successfully navigate your way through the dungeons tricks and traps to get to the goal?

Dungeon Vania 3

If you think you can take this level head on try it at: 8EB7-0000-011D-E29B. Comment below if you have any levels that you think should be showcased. Until next week, keep creating and playing awesome levels!

Dungeon Vania 1

‘Super Mario Maker’ is in for another surprise update come December 22nd.

On top of finally getting a Bookmark feature for courses, the game will also be gaining new course items. These include bumpers, invisible p-switch doors, and a fire koopa clown car. On top of this, you’ll also be able to see who has the fastest time on a course, and who beat it first. Are you excited for this new update? What course elements would you like to see added? Comment below and check out the trailers below for a more in depth look.

It sure feels good spotlighting another level after last weeks crazy game awards announcements.

Today’s course is a level so small that only about a handful of people have actually played it. It actually plays out more like a small story than anything. The name of this course is titled happy tale of helping, by Kieran.

Happy Tale 1

The level stars you as lonely goomba just trying to find your way home. Upon entering the underground on your way home, you’re quickly greeted by another goomba who can’t help but noticing that you’re struggling a little bit with trying to get home. He then proceeds to offer you help by jumping on a music block and summoning a quick vine to climb. Thankful for having helped, you decided to repay the favor and give him a hand.

Happy Tale 3

A bit later, you also run into a friendly koopa troopa who also decides to tag along on your adventure. Will you both make it home safe? Find out by playing the level at: 27A7-0000-010C-0593! Until next time, keep playing and creating awesome levels!

Happy Tale 2

 

Paper Jam 1

While I won’t be doing the Super Mario Maker Course of the Week this week because of The Game Awards, That doesn’t mean I don’t have news for you guys.

Last night, Nintendo just dropped their weekly event course this week in celebration of the Japanese and European launch of Mario & Luigi Paper Jam. Completing the oddball course rewards you with a trio costume featuring Mario, Luigi, and Paper Mario. Check out this awesome preview photo of the level as well as a great video tour on the costume by Gamexplain. Mario & Luigi Paper Jam launches January 22nd in America.

Paper Jam 2

Frog MarioWhile all of us were enjoying a nice Thanksgiving meal with family last night, it seems like Nintendo decided to sneakingly give us a new event course for Super Mario Maker.

This event course in particular is named NES Remix and is based off the Wii U game of the same title. After the completion of the course you will receive a mystery mushroom that’s a bit different than the others. This one is the Frog Mario outfit, and it more or less functions exactly how it would in Super Mario Bros. 3. The only real disappointing thing is that  since this is only a costume, it can only be used in the original Super Mario Bros. art style.

Are you excited for the inclusion of the Frog Suit? Comment below and check out an awesome video tour of the costume by Gamexplain!

https://www.youtube.com/watch?v=k1zsE5g7wA0

Everyone have a nice Thanksgiving Day? Good.

If you’re like me and don’t really care about black friday, then pull up a chair and check out this weeks Super Mario Maker course. This weeks level is Kuribo ShoeDown by Osmariobro.

ShoeDown 1

This is a level that focuses on one of my favorite parts to come out Super Mario Bros. 3, and that of course is the Kuribo Shoe. This level starts as you hijack a flying shoe at the start of a level in order to get to the end. Be careful though, because this level is a race against time as you only have 300 seconds. That may not sound so bad, but there’s no room to mess around as the time dwindles fast.

ShoeDown 2During the level, not only will you have to race to the finish, but you’ll also have to deal with an onslaught of obstacles. Everything from your regular Muncher Plants to giant Dry Bones,  this level won’t go easy on you. Unless of course you can find the secret door warp that takes you to the end of the level. Many more tricks and traps await you in this gauntlet. Try it out for yourself at: 8A9A-0000-00A4-9BC9. 

ShoeDown 3Until next time, keep creating and playing awesome levels!

ATTENTION! Report in for this today’s featured course!

This week’s featured course comes to us from the user Martyn who has brought us the level Bowser Jr’s Tank Squad. Want a level that re-captures the magic of playing an airship/tank level from world 8? Well this course is just for you! (and everyone else who likes those levels.)Tank Squad 1

Just like the iconic stage in world 8, this level starts off with you running straight into tank territory to take down Bowser Jr’s army. While you might be tempted at first to run headfirst into the level, you might want to refrain from doing that as you can find a super leaf near the start. Grabbing it will make the level a bit more easy as you’ll be able to temporarily hover over the cannon fire and time your landings accordingly. Tank Squad 2

Make it through the hectic battlefield and you’ll be greeted with a final showdown between you and Bowser Jr. Can you successfully navigate your way through the gunfire and tanks to take down the young prince? Find out yourself -by trying the level out at: 4667-0000-0069-597E. Until Next time, keep playing and creating awesome levels!Tank Squad 3

Another Week, another featured course.

This week, we’re taking a trip into Gruntilda’s Lair to visit a world that seems a little FISHY (I’m sorry no more puns for the rest of the article). That’s right, today’s featured level is a re-creation of Clanker’s Cavern from Banjo Kazooie by user B-Bech.Clanker 1

Using the original Super Mario Bros style, you take control of Banjo and Kazooie (represented by Duck Hunt in game) as you enter through the rusty pipes of Grunty’s lair to find Clanker’s Cavern. Careful where you swim, because at any moment you could get attacked by a Grille Chompa (represented by giant Piranha Plants) hiding in what seems to be an abandoned Pipe. Can you safely make it through the pipes and plants to reach Clanker?

Clanker 2Once you come face to face with Clanker, it’s your job to carefully navigate your way through him. You’ll be trying to find your way out from the top of his blowhole to the inside of his stomach. Will you survive the dangers of Clanker and emerge victorious? To find out, check out the level at: 2167-0000-0098-9A71. Until next time, keep playing and creating awesome levels!Clanker 3

Another week, another featured course.

This week I’m highlighting the 1st out of many different levels starring everyone’s favorite garlic munching, money grubbing ball of fat. This is Super Wario: Rural Ruins by Joe. Super Wario 1The title pretty much explains itself. In this level, you take control of Wario as he finds himself exploring some lost ruins in search of treasure. Throughout the level you’ll explore caves, fight enemies, and even solve some tricky puzzles. There are also 3 diamonds hidden throughout the whole level. Will you be brave enough to venture off the beaten path to find them?Super Wario 2On top of that, there are also a handful of hidden 1-UP’S scattered throughout the levels entirety. Will you be able to leave the ruins in riches, or will the ruins make a relic out of you? The chose is yours to make. If you’re feeling brave enough, give it a try at: 3404-0000-00A0-20DA. Until next time, Keep making and creating awesome levels! Super Wario

Super Mario Maker just released a new update that adds, checkpoints, event courses, and more!

Also to be expected, Nintendo has yet again gone an extra step to include a new easter egg. This particular easter egg in question though could be a hint at future planned updates for the game. What am I talking about you may ask? In a recent video uploaded by Gamexplain, they showed off a new easter egg that allows you to knock on the doors that you can spawn in the course maker.

Now normally this wouldn’t be anything amazing, but something actually happens when you knock on them. after a couple of knocks or so, the weird mushroom Mario will appear at the door and poke his head out at you. The big secret here is that if you do this in different art styles, the easter egg will change. You can find him wearing anything from a flying cape and raccoon tail (which are already in the game), to a frog suit, hammer bro suit, and even the penguin/ice suit! Could these just be fun little nods, or a hint at another big content update coming to the game in the future?

Check out the secret in action below and decide for yourself.

What’s this? 2 featured Donkey Kong courses in a row? Madness!JH1This weeks Course is a really nice re-creation of the first Level of the original SNES classic, Donkey Kong Country by Matt. Using the Super Mario World style, the level is very faithfully designed to look like Jungle Hijinx from the moment the level begins. While there’s sadly no DK house to enter, all other aspects from the DKC games are present. Even the Kong’s Banana (now coin) hoard is fully intact. JH3Even all the secret bonus rooms that you remember from the original game have been implemented in the level (can you still find them all?) All in all this may be one of the more simpler levels that I’ve highlighted, but rest assured, there’s still fun to be had.If you’re interested in playing this level you can give it a go at: 12CB-0000-0043-E295. Until next week, keep creating and playing awesome levels!JH2

Get ready, guys & gals, because Super Mario Maker is getting a small, but very important update.

The free update will be released on November 4th, and will include some much-needed additions that fans have been clamoring for, such as mid-level checkpoints and multiple power-ups in question mark boxes.

They’ll also be adding special level events, which we don’t really know anything about at this point, but ooooh new stuff.

Check out the trailer below and get hyped! Now all we need are slopes and the Angry Sun!

I love Donkey Kong Country: Tropical Freeze.

To me, it’s the best Wii U game I’ve played so far. Developer Retro Studios was able to really take the concept they made with Donkey Kong Country Returns and improve upon it 10 fold. And, what better way then for fans to show their love for the game by re-making some of the levels in Super Mario Maker. Today’s Course of the Week is a re-creation of the level Sawmill Thrill by Sambob.
Sawmill Thrill 1Just like its actual counterpart, the level starts you riding a minecart outside of a run down sawmill.  After a while, you’re then blasted into the sawmill as you jump, duck, and dodge oncoming saw blades while also trying to avoid falling to your death. Those wanting to play this level, be warned. The title of this course is no joke as it’s just as a challenge as it was in the actual game. Sawmill Thrill 2Heck, I’m still trying to beat this level as of writing this article. Even though only a handful of people have played it, there’s still a course completion of 0.00%. Think you have what it takes to be the 1st one to beat it? Try it here at: 47BD-0000-0096-8DC9. Until then, Keep on playing and creating awesome levels!Sawmill Thrill 3

 

 

This week’s Super Mario Maker Course is a treat for you guys.

Courses like this are why I chose to start this weekly article in the first place. Do you like Wario? How about microgames? Well, this week’s course is a re-creation of the game Warioware Inc by Steve.WVW69ifAldkSL24wbq

This course takes all the things you love about Warioware, and compresses it into a short, but sweet level. Anything you can think of is there (even the music and microgame transitions.) As Wario, you’ll travel through an assortment of 5 microgames that seem awfully familiar. Everything from Dodging incoming obstacles, to collecting as many coins as you can without getting hit by a koopa shell.WVW69ifAehg6zXNRzc

If you’d like to try this level out the code is: 2B43-0000-0038-3F06. Have a great weekend, and remember to keep creating and playing awesome levels!

Week 3 already?

Are the days really going by that fast? Never mind, Let’s announce the featured course for this week. This week I was able to find a more puzzle oriented level. While it looks difficult on the outside, it is, but not as hard as you’d expect. This is the level known as: Walk Koopa Home (Don’t lose him) by former Nintendo Power editor Chris Slate.Slate 1The level starts out simple enough. You have been tasked with walking a giant Green Koopa home. You start by raising him up out of a pit he fell in and continue from there. While the level starts off pretty normal and calm, DON’T BE FOOLED! It may look like a ride through the park but it’s anything but that (probably a walk through the industrial park.) Slate 2Fire, sawblades, magikoopas, and more await you as just try to walk this poor animal home so that he can be safe once more. If you’re interested in playing Mr. Slate’s level you can do so at: 65E7-0000-0077-A6A4. Also, if you’re a fan of his older work on Nintendo Power, you can give a listen to a brand new podcast he started with another former NP editor Chris Hoffman. The podcast is called Power Pros and you can find it right HERE! Until next time, Keep playing and creating awesome levels!

Welcome back to week 2 for Geekscape’s Super Mario Maker Course of The Week.  Today, I’ve found a level that’s not only challenging and fun, but it’s by a person you probably have already heard of.  This week, I’m highlighting a Super Mario Maker course from the man behind Castlevania himself, Koji Igarashi, or just simply IGA.

IGA levelWhile I’m not sure what the level name in English translates to, I can tell you that understanding the level is far easier. Taking place in a Super Mario World style ghost house, Your goal is to run away from a rampant chain chomp that’s been let loose. Now normally this wouldn’t be too bad, but there is a twist that makes it trickier. Not only is this rampant chain chomp unchained, but it also carries a bullet bill launcher on it’s head that fires heat seeking bullet bills.
IGA level 3The level starts fairly easy as you jump across a couple of small gaps while collecting coins along the way, but gradually get’s harder. While the level does get more difficult as it goes, it’s never too frustrating or unfair at all. All in all, the level has a very nice difficulty curve and fun factor that’ll keep you coming back to see how fast or perfect you can get through it. If you’re brave enough for the challenge check out the level at: D53D-0000-0010-77DF.  Until next time, Keep on creating and making awesome levels!