During San Diego Comic Con, I got to sit down with the Cole Egger (CEO), and Zac Cooner (COO) to talk about their new geek app, Cosmunity. Cosmunity, which came out in February, allows you to follow your fandoms, find friends and events interested in the same fandoms all from one focused, convenient app.

So why use Cosmunity instead of just joining Facebook groups?

“It really comes down to having a more focused platform, where there are no other distractions from your fandoms.” says Zac, “When you step into Cosmunity, you step into a new world entirely, whereas on Facebook groups, you’re still in Facebook so you’re gonna get baby photos, your grandma’s status updates, news about Donald Trump, and you don’t get that on Cosmunity. In Cosmunity you’re focused on fandoms.”

There are so many different communities you can join. If you don’t see yours you can still create your own!

It also gives you a degree of anonymity; we all have those people we meet and connect with at conventions, but we aren’t sure that we want them to be able to see EVERYTHING on our social media profiles. With Cosmunity, acquaintances can only see a limited amount of information that you provide, instead of being able to see all your family members, embarrassing photos and statuses from years ago.

But what about my close friends that I want to connect and share with on the app? Fear not, by early August, you should be able to find your friends within the Cosmunity app by sharing your contact lists, so you can all geek out together.

One thing that seemed particularly interesting was their promotional show.

“We’re starting a reality show called “Making the Con” where we capture the stories of all the individuals who come to the conventions, tapping into what drives them to be here.” said Zac, “Not just their times at the convention, but also leading up to the con, so all the blood sweat and tears that go into cosplay, budgeting to come, and what goes into. Cons are quite expensive, so there’s a lot of information that goes into coming.”

“One of the stories that I saw that I like, are all the SyFy buses branded with quotes, and one of them is “saved all year to sleep at Hall H”. And I think that is really representative of the community, and the time commitment that goes into “making the con” that some people don’t understand or pay attention to.” said Cole, “But there are so many unique stories and efforts that go into making conventions, not only SDCC but over 900 cons nation wide.”

You can share your tips and tricks for the best con experience on the app, by uploading links and content directly to your Cosmunity profile, and there are plans for integrating with other apps in the future.

Cosmunity also lets you look at local events in your area, so you can find a Dungeons and Dragons night at a local comic shop, or an anime fan club meetup, where you can meet and make new friends within your fandom community.

The focus on fandom communities also makes a perfect platform for fandom marketplaces, so vendors and artists can tout their wares directly to the fans who appreciate them the most.

Just click on “Listings” at the top of the screen in your fandom to see everything for sale.

 “These are showcased within the particular fandom, so you don’t have to go searching for them on giant site of unrelated content.” said Cole. “It also benefits the vendors and artists because they don’t have to pay a fee in order to sell their products in that focused community platform, 100% of the money they make goes to the artists.”  Compare this to Etsy, which costs $0.20 to post an item and then a 3.5% transaction fee, PayPal which takes $0.30 plus 2.9% of the transaction, and eBay, which takes 10%, and it already becomes a great option for creators.

Download Cosmunity and let us know what you think of it in the comments below!

Nintendo recently announced a plethora of big news, including details regarding the new My Nintendo account system, as well as their first mobile app Miitomo.  Along with all the breaking news, the company also announced that they will be launching five smart device application by the end of March 2017 (including Miitomo).  This is an absolutely huge move by Nintendo, and it’s always fun to speculate what may be coming next!  So let’s go down the rabbit hole and take a brief look at their history with smart devices, and I’ll try at some guesses as to what we may see next!

I first heard of Nintendo creating an app for smart devices during a Nintendo Direct presentation detailing Wii U functionality in 2012.  During a segment, Iwata goes into details for “Miiverse”, and a part of those details stated, “The social elements of Miiverse are also designed for Wii U, Nintendo 3DS, and future Nintendo devices.”  There was lots of speculation that this was going to be a smartphone app, and after some time, it was launched.  However, contrary to what many had thought, Nintendo had chosen to make it exclusively a web app instead.

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Nintendo continued the web-based application route, with recently releasing another app for Super Mario Maker.  Titled “Super Mario Maker Bookmark“, this app allows you to queue a list of courses you would like to play when you’re on the go, so when you return to your Wii U at home, all of the search-work has already been completed.  It also allows you to add identifier tags to describe your levels, such as “Gimmick,” “Puzzle,” etc.

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When talking about brand new Nintendo gimmicks, there’s no name more popular than “Pokemon!”  There are many times where Pokemon seems to be used as an experimental Intellectual Property for new ideas.  An older example would be the N64 game “Hey You! Pikachu!” where the player can use a microphone to be able to command a virtual Pikachu on screen, and a newer example would be Nintendo’s first Amiibo, which were Pokemon NFC figurines for the Wii U eShop title, “Pokemon Rumble U!”  I feel like Pokémon is always chosen because The Pokemon Company has a lot of wiggle room to work with the IP independently of Nintendo, but that’s still only conjecture on my part.

Many have heard of the Pokemon GO application being released this year, but it may be interesting to note that this isn’t the first Pokemon-based application to hit mobile devices.  True to their pattern, Pokemon was again used in an experimental way.  The very first Pokemon app (that I recall) making it to mobile devices was a virtual encyclopedia (otherwise known as a Pokedex) titled “Pokedex”.  Originally, it only existed as an app on the Nintendo 3DS, but then became available through your smartphone or tablet!  When this first came out, I was totally flabbergasted–I never imagined that The Pokemon Company was allowed to release any software that wasn’t on a Nintendo handheld!  Several other apps were launched as well–an app for viewing “Pokemon TV”, a “Camp Pokemon” game, and a mobile port of the 3DS title “Pokemon Shuffle.”

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This details Nintendo’s short history of utilizing smart devices, however, there is one more question we must ask ourselves before we start speculating:  “Why mobile?”  If Nintendo has been adamant about anything, it’s had always been about creating software that can take full advantage of the hardware that it’s utilizing.  A similar question to ask would be “Why is Miiverse and Super Mario Maker Bookmark simply web apps, while Pokemon Shuffle and others are installable apps?”  First let’s have a look at the cool features that most smartphones have in common, and try to answer these questions:

-Front and rear facing cameras–useful taking photos and AR (Augmented Reality) purposes
-Gyroscope–useful for detecting snappy tilt movements
-Local Hard Drive–useful for holding large amounts of information
-Microphone–useful for voice commands

It wouldn’t have made sense to have had Miiverse or Super Mario Maker Bookmark as local apps simply because large amounts of storage would be required to view all of the data stored on their website, especially since they’re being updated in real time.  Pokedex is a limited encyclopedia so even though it is very large, it still has a maximum limit–totally suitable for a mobile app.  Pokemon Shuffle is a game in and of itself, so it wouldn’t make sense as a web app because you wouldn’t be able to play it while offline.  However, web apps do have an advantage–web apps can usually be accessed not only by smartphones, but by PCs and others as well.  Therefore, Miiverse and Super Mario Maker Bookmark were available to many devices, and not strictly limited to smartphones.

Using all of the above as a backbone, here is a (somewhat) organized list on my thoughts of we will see with upcoming Nintendo apps!

-Miitomo is included in the count, so that technically makes FOUR more apps that Nintendo will build.  Miitomo is also stated as their “first app for mobile devices,” so they’re NOT including Pokemon apps in the count.

-True to the point above, Pokemon GO will not be one of the apps being counted.  It will probably be launched under The Pokemon Company’s name and not Nintendo’s.

-While a Miiverse app seems unlikely, as it really wouldn’t make sense, a “Nintendo Hub” app of sorts that can keep a local copy of all of your friends’ posts, and perhaps even a local database of your friends’ Super Mario Maker levels could be useful.  It would also be cool to be able to draw Miiverse posts with your phone’s screen, something that is not currently possible with the web app.  This “Hub” app will keep together all of the major Nintendo services, extensions, and game offerings, perhaps similar to the Final Fantasy Portal app by Square Enix.

-Miitomo isn’t a game so much as it is a “social interacting tool” with game elements.  I do not expect Nintendo to release full dedicated games–at most, possibly ports of games, such as Pokemon Shuffle.  Out of the four games, I’m guessing at least one will be a port.

-A dedicated companion to Super Mario Maker.  A long time ago, Nintendo created a game called “Warioware D.I.Y.” which allowed players to create Warioware microgames and share with others.  However, this game had a unique feature–players could download an app specific to the Wii just to play the created games, although owners of the app couldn’t create games themselves.  What if you could simply play Super Mario Maker levels on your smartphone–download a bunch and play them on the go, even if you couldn’t make any?  It would be an interesting way for them to advertise Super Mario Maker.

-If Nintendo can master how to work emulation for smartphones, then it’s may be possible to link Virtual Console purchase to a smart device–the emulator could be an app all by itself, or it could be embedded in a different app (like a Nintendo Hub!).

-An Augmented Reality app or game that allows the use of Nintendo Characters in real life scenarios–Nintendo has already tested the AR waters with apps on the 3DS such as AR Games and Photos with Mario!

-Amiibo Catalog–I think it would just be common sense for Nintendo to create an app for users to keep track of their amiibo collection.  Although their website has an extensive database, it would be effective to link Amiibo purchases to your account, and be able to link it to all devices.  This catalog can also be used to gauge interest in previously released figures, so Nintendo can do some guesswork as to how many people are interested in a figure that’s no longer available, perhaps even to manage their restocks.  Even beyond smart devices, this could also simply software with “read-only” amiibo functionality–to a point.  I just couldn’t help but feel exhausted after re-scanning all of my amiibo in Mario Maker to get all of the costumes.

Whichever apps come out, I have no doubt that at least one or two of them will be nothing less than revolutionary!  Do you have your own theories as well?  Please let us know in the comments!

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Briefly: Falloutscape? Basically. As the launch of one of my most anticipated games of all time steadily approaches, we’ve been getting into some pretty heavy Fallout coverage here at Geekscape.

I’d expect that to continue through to Tuesday of next week, when I may just disappear forever. Not into Fallout 4? What’s wrong with you?

In any case, Tuesday isn’t here just yet, and the Fallout coverage continues. Following the game’s official launch trailer earlier today, I’m happy to report that the Fallout 4 Pip-Boy app for iOS and Android is now available, and that the app will also be launching for Windows Phone in the near future.

The app is a second screen experience for Fallout 4 that will allow players to manage their inventory, check their stats, play some small, stylized games, view the game’s map, your current quests, and access other game-related information on the go. As of now, of course, it’s limited to a mini-game called Atomic Command, and a demo mode where you can take a look at some of the app’s other functionality.

Every Fallout 4 player will be able to use the app, but it’s most exciting for those of us who were lucky enough to get our hands on Fallout 4‘s elusive Pip-Boy edition. The special edition includes a wearable Pip-Boy, which, when paired with the Pip-Boy app, will get you as close to becoming a real lone wanderer as you can get!

The app is extremely well done (and Atomic Command is good fun for now), and I certainly can’t wait to see how it feels using it in-game come Tuesday.

You can grab the app from the iOS App Store here, and Google Play here. Be sure to let us know just how excited you are for the game to release!

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Ever wonder how the Empire built the Death Star? Well luckily Disney’s free game Tiny Death Star has the answer!

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A collaboration between LucasFilm and Tiny Towers developer NimbleBit, this is the first Star Wars game Disney has made since acquiring LucasFilm in 2012. The game plays a lot like Tiny Towers, yet with a Star Wars twist. Help the Empire build the Death Star by making an array of businesses to generate money for the space station. Filled with adorable, pixelated versions of Star Wars characters and lots of witty jokes, the game is cute and addicting. And judging by the fact that I haven’t been able to put this game down all day, I’d say Disney is off to a pretty great start!

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Download it now for free on the iOS, Android, Windows Phone, or Windows 8! Be sure to check out the launch trailer below!