Briefly: I’m unbelievably excited (and terrified) for this, and it’s something I’d never have expected.

After what seems like years of silence, Andreas Wulfila, developer of classic iOS gem Tiny Wings has just revealed that in just a few days time the simple, adorable, laughably simply, scarily addicting one buttoner will be hitting a new platform: tvOS on the fourth generation Apple TV.

I don’t know that I’ve ever been as addicted to another mobile title as I (along with many of my close friends) became to Tiny Wings. I can recall countless nights of groups of friends sitting around, playing their individual games, screaming with frustration when they failed, missed a goal, or messed up a run, and screaming with joy when they’d beat one another’s score. A single player game at heart, it’s one of the few titles that I ever became truly competitive with, which was pretty easy to do using iOS GamevCenter and its challenges.

The tvOS version was announced with a super cute trailer, and Andreas also revealed that the Apple TV version of the game will support split-screen multiplayer with the Siri Remote or with a combination of Siri Remote and MFi controller, and that the Tiny Wings iOS app will also let you use your iOS device as a controller.

I can’t freaking wait.

For now, take a look at the trailer below, get practicing on your iOS device, and let me know the most addicting mobile game you’ve ever played (I’m always looking for new titles)!

Nintendo dropped an unexpected bombshell this morning.

No, not the NX (although 9-13 is fastly approaching.) No, what Nintendo announced today wasn’t a new 3DS, or Wii U, or even NX related, but instead, a partnership with Apple. YES! That Apple. Today, during this mornings Apple event, Shigeru Miyamoto and Bill Trinen took to the stage to announce Super Mario Run for IOS. The game uses the New Super Mario Bros. art style, but is not what you think it is.

b6ql99rhn5sdqnxnwgoe

Super Mario Run is not an endless runner, but instead an auto runner with a set number of levels, like a normal Mario game would. The game will be free, but will also include additional things to download for a set fee (perhaps extra levels.) The game will also include other modes such as being able to race against other friends and more! While the game will be coming to Android later on, IOS will be getting the game first starting in December.

sz3ohtfvlv8npvtwxy07

That wasn’t the only Nintendo related thing though. They also announced that starting later this year that Pokemon GO will be making it’s way to the Apple Watch. Not much will different from the normal version, but hey!, now you have Pokemon right on your wrist!

crxklgdvmaadcxb

One more small point. Nintendo also announced that a set of Super Mario stickers will be coming to iMessage sometime soon as well. You can find out more about Super Mario Run by checking out it’s website right here. 

What do you think about these new announcements? Are you excited for Nintendo’s partnership? Sound off in the comments below!

Nintendo recently announced a plethora of big news, including details regarding the new My Nintendo account system, as well as their first mobile app Miitomo.  Along with all the breaking news, the company also announced that they will be launching five smart device application by the end of March 2017 (including Miitomo).  This is an absolutely huge move by Nintendo, and it’s always fun to speculate what may be coming next!  So let’s go down the rabbit hole and take a brief look at their history with smart devices, and I’ll try at some guesses as to what we may see next!

I first heard of Nintendo creating an app for smart devices during a Nintendo Direct presentation detailing Wii U functionality in 2012.  During a segment, Iwata goes into details for “Miiverse”, and a part of those details stated, “The social elements of Miiverse are also designed for Wii U, Nintendo 3DS, and future Nintendo devices.”  There was lots of speculation that this was going to be a smartphone app, and after some time, it was launched.  However, contrary to what many had thought, Nintendo had chosen to make it exclusively a web app instead.

miiversegeekscape

Nintendo continued the web-based application route, with recently releasing another app for Super Mario Maker.  Titled “Super Mario Maker Bookmark“, this app allows you to queue a list of courses you would like to play when you’re on the go, so when you return to your Wii U at home, all of the search-work has already been completed.  It also allows you to add identifier tags to describe your levels, such as “Gimmick,” “Puzzle,” etc.

mariomakerphone

When talking about brand new Nintendo gimmicks, there’s no name more popular than “Pokemon!”  There are many times where Pokemon seems to be used as an experimental Intellectual Property for new ideas.  An older example would be the N64 game “Hey You! Pikachu!” where the player can use a microphone to be able to command a virtual Pikachu on screen, and a newer example would be Nintendo’s first Amiibo, which were Pokemon NFC figurines for the Wii U eShop title, “Pokemon Rumble U!”  I feel like Pokémon is always chosen because The Pokemon Company has a lot of wiggle room to work with the IP independently of Nintendo, but that’s still only conjecture on my part.

Many have heard of the Pokemon GO application being released this year, but it may be interesting to note that this isn’t the first Pokemon-based application to hit mobile devices.  True to their pattern, Pokemon was again used in an experimental way.  The very first Pokemon app (that I recall) making it to mobile devices was a virtual encyclopedia (otherwise known as a Pokedex) titled “Pokedex”.  Originally, it only existed as an app on the Nintendo 3DS, but then became available through your smartphone or tablet!  When this first came out, I was totally flabbergasted–I never imagined that The Pokemon Company was allowed to release any software that wasn’t on a Nintendo handheld!  Several other apps were launched as well–an app for viewing “Pokemon TV”, a “Camp Pokemon” game, and a mobile port of the 3DS title “Pokemon Shuffle.”

pokedex_app1

This details Nintendo’s short history of utilizing smart devices, however, there is one more question we must ask ourselves before we start speculating:  “Why mobile?”  If Nintendo has been adamant about anything, it’s had always been about creating software that can take full advantage of the hardware that it’s utilizing.  A similar question to ask would be “Why is Miiverse and Super Mario Maker Bookmark simply web apps, while Pokemon Shuffle and others are installable apps?”  First let’s have a look at the cool features that most smartphones have in common, and try to answer these questions:

-Front and rear facing cameras–useful taking photos and AR (Augmented Reality) purposes
-Gyroscope–useful for detecting snappy tilt movements
-Local Hard Drive–useful for holding large amounts of information
-Microphone–useful for voice commands

It wouldn’t have made sense to have had Miiverse or Super Mario Maker Bookmark as local apps simply because large amounts of storage would be required to view all of the data stored on their website, especially since they’re being updated in real time.  Pokedex is a limited encyclopedia so even though it is very large, it still has a maximum limit–totally suitable for a mobile app.  Pokemon Shuffle is a game in and of itself, so it wouldn’t make sense as a web app because you wouldn’t be able to play it while offline.  However, web apps do have an advantage–web apps can usually be accessed not only by smartphones, but by PCs and others as well.  Therefore, Miiverse and Super Mario Maker Bookmark were available to many devices, and not strictly limited to smartphones.

Using all of the above as a backbone, here is a (somewhat) organized list on my thoughts of we will see with upcoming Nintendo apps!

-Miitomo is included in the count, so that technically makes FOUR more apps that Nintendo will build.  Miitomo is also stated as their “first app for mobile devices,” so they’re NOT including Pokemon apps in the count.

-True to the point above, Pokemon GO will not be one of the apps being counted.  It will probably be launched under The Pokemon Company’s name and not Nintendo’s.

-While a Miiverse app seems unlikely, as it really wouldn’t make sense, a “Nintendo Hub” app of sorts that can keep a local copy of all of your friends’ posts, and perhaps even a local database of your friends’ Super Mario Maker levels could be useful.  It would also be cool to be able to draw Miiverse posts with your phone’s screen, something that is not currently possible with the web app.  This “Hub” app will keep together all of the major Nintendo services, extensions, and game offerings, perhaps similar to the Final Fantasy Portal app by Square Enix.

-Miitomo isn’t a game so much as it is a “social interacting tool” with game elements.  I do not expect Nintendo to release full dedicated games–at most, possibly ports of games, such as Pokemon Shuffle.  Out of the four games, I’m guessing at least one will be a port.

-A dedicated companion to Super Mario Maker.  A long time ago, Nintendo created a game called “Warioware D.I.Y.” which allowed players to create Warioware microgames and share with others.  However, this game had a unique feature–players could download an app specific to the Wii just to play the created games, although owners of the app couldn’t create games themselves.  What if you could simply play Super Mario Maker levels on your smartphone–download a bunch and play them on the go, even if you couldn’t make any?  It would be an interesting way for them to advertise Super Mario Maker.

-If Nintendo can master how to work emulation for smartphones, then it’s may be possible to link Virtual Console purchase to a smart device–the emulator could be an app all by itself, or it could be embedded in a different app (like a Nintendo Hub!).

-An Augmented Reality app or game that allows the use of Nintendo Characters in real life scenarios–Nintendo has already tested the AR waters with apps on the 3DS such as AR Games and Photos with Mario!

-Amiibo Catalog–I think it would just be common sense for Nintendo to create an app for users to keep track of their amiibo collection.  Although their website has an extensive database, it would be effective to link Amiibo purchases to your account, and be able to link it to all devices.  This catalog can also be used to gauge interest in previously released figures, so Nintendo can do some guesswork as to how many people are interested in a figure that’s no longer available, perhaps even to manage their restocks.  Even beyond smart devices, this could also simply software with “read-only” amiibo functionality–to a point.  I just couldn’t help but feel exhausted after re-scanning all of my amiibo in Mario Maker to get all of the costumes.

Whichever apps come out, I have no doubt that at least one or two of them will be nothing less than revolutionary!  Do you have your own theories as well?  Please let us know in the comments!

Miitomo

Briefly: Monster Hunter is making the jump to iOS!

Capcom revealed its E3 lineup today, and among the games included is Monster Hunter Freedom Unite for iPhone, iPad, and iPod touch. Details on the port are still fairly scarce, but the trailer (watch it below) states that the game will include touch controls for optimized hunting (which actually look quite usable), automatic monster tracking, pop-up icons for easy gathering, optimized visuals, online co-op for up to four players, and more.

I jumped into Monster Hunter 3 Ultimate on the Wii U earlier this year, and while the game has a steep learning curve, it’s an absolute blast. The game is addicting as hell, and I can’t wait to play it on the go (for those times that I don’t have my 3DS on me).

Take a look at the trailer below, and let us know what you think! We’ll be sure to let you know as soon as we hear more!

Briefly: Mojang’s lesser know, but still awesome Scrolls (which launched for PC/Mac/Linux back in May 2013), is headed to iPad.

In a Mojang blog post focussed on “what’s next for Scrolls”, the developer stated the following:

It’s been a while since the last update on Scrolls development, so here’s a handy post on that very subject. Read and learn, honourable Scrolldier.

A new ranking system

We’re working on a new system that will express ranks in a more palatable format. Check above some some visual spoilers from Henrik.

Also, Jeb (yes – the friendly Minecraft guy, who just happens to be one of the most ardent Scrolls players in the office) has been helping develop ways to reward both hyper-competitive and lower ranked scrolldiers for their dedication. The plan is to integrate some kind of weekly reward system.

 
A new tutorial

We’re aware that Scrolls can be intimidating for beginners. To combat this, we’re replacing our existing tutorial with two snappier ones that’ll teach basic mechanics within a few minutes play.

 
Audio and visual tweaks

Mattis returned from his Japanese vacation inspired and livelier than ever: “I want to juice up Scrolls, yo!” But what does this actually mean? It means that Mattis is looking into ways to make the core gameplay of Scrolls more rewarding. Powerful attacks should have more oomph, and enchantments should be more visually striking.

Similarly, Aron has been working on improving Scrolls’ sound systems. This means we can add new audio effects to units, spells and enchantments.

 
The demo version

The team are also working on a demo version of Scrolls. It won’t affect how existing Scrolldiers play, but will provide a slice of Scrolls gameplay for the curious. It’ll also make things a lot simpler for… you guessed it…

 
The tablet version

An iPad/tablet version of Scrolls is in the works! We’ve enlisted the aid of Ludosity to port Scrolls into flatter, more touchy devices. We’ll have more news on this soon.

The game is addicting, a ton of fun, and with a port coming from the developer of Card City Nights, the world of Scrolls will soon expand in a good way.

Are you already playing? Will you be checking out the tablet version? Sound out below!

Briefly: Hey hey hey, it’s time to save some craaaaazzy money.

That’s right, iOS and Android users: Crazy Taxi is currently FREE on the App Store and Google Play. I picked it up when it first released for a cool $4.99, and it remains one of my most played iPhone/iPad games to date. I had a ton of fun with the title back on my Sega Dreamcast (which I still own and play every once in a while), and it’s every bit as addictive on the iPhone and iPad (and the Android version should be just as good).

Plus, it has features this classic tune:

Brings you back, doesn’t it?

The game has gone free in order to promote Crazy Taxi: City Rush, which is a free to play mobile title that’s still somewhat mysterious, but is set to launch soon. Until that time comes, download the original here (iOS), and here (Android, the link is down at the moment, but check back shortly), and let us know your high score!

Briefly: I’m already a huge fan of Marvel’s Unlimited service, and for US residents things just got even better.

Marvel today announced a new tier in their popular (and pretty fantastic) Unlimited service called Marvel Unlimited Plus. The new tier gets you all of the benefits of the standard Unlimited subscription(full access to over 13,000 digital comics on your computer and mobile devices), plus a myriad of other benefits.

Plus rings in at $99 per year instead of Unlimited’s standard $69, but it sounds like the added cost is well worth it. Here’s what a Marvel Unlimited Plus subscription will get you:

-Marvel Unlimited Age of Ultron Collectable Kit containing a limited edition Hasbro Marvel Legends 6″ AU Variant Ultron figure – not available anywhere else, an exclusive variant edition Age of Ultron #10 comic with cover art by Salvador Larroca, plus your very own, personalized Plus member card, welcome letter, and custom collectible comic box (great for all those digital comics).
 
-Invitations to special Plus members-only events at New York Comic Con and more! Events may include creator meet-and-greets, signings and one-of-a-kind merchandise
 
-Early access to the freshest Marvel announcements – take advantage of the never-before-offered opportunity to get the latest from Marvel as it goes to news outlets!
 
-15% off digital comics and collections at the Marvel Digital Comics Shop**
 
-10% off Marvel merchandise every day at the MarvelStore.com
 
-Even more surprises throughout the year!

Sounds like a pretty great deal to me. Sadly, being Canadian, I’m only eligible for the standard Unlimited service (which I use frequently, the iPad being my preferred reading device).

Are you already an Unlimited subscriber? Will you be upgrading your membership? If you haven’t yet subscribed, what’s stopping you? Sound out below!

1_TopProducts
Source: Marvel

Briefly: It’s the 5th anniversary (wow, already?) of the iOS App Store, and to celebrate, some incredible, regularly premium apps have gone free for a limited time.

A bunch of great apps and games are up for grabs, and seeing as I’ve already purchased most of them, trust me when I say that they’re worth the download. Check out the full list of titles and links below, and let us know what you pick up!

Games
Infinity Blade II (Universal)
Superbrothers: Sword & Sworcery EP (Universal)
Tiny Wings and Tiny Wings HD
Badland (Universal)
Where’s My Water? (Universal)

Apps
– Traktor DJ for iPhone, iPad
How to Cook Everything
Day One
Barefoot World Atlas
Over

Again, these are all premium titles that have never been free before, so get ’em while they’re hot, as there’s no sign of how long these deals will last. See anything not listed? Let me know, and I’ll be sure to update the list!

Source: The Verge

“When roads are a distant memory, people depend solely on trains for their very survival.”

Lionel Trains has made models trains for well over 100 years (since 1900 to be exact). The company’s electronics division, Lionel Electronic, is much younger, first established in the Fall of last year. Lionel Electronic is on the verge of releasing a brand new app called Battle Train which will be released sometime in July. Battle Train will release on iOS App Store, and will be free to play.

Lionel Electronic has various other digital initiatives set to launch over the Summer, so look for more info on those soon! For anyone who loves trains, this app looks like a fun one to play. It brings out a sense of nostalgia, and definitely brings you back to the days of playing with train sets when you were younger. However, now you can play with that train and take it into BATTLE!

Check out the trailer for Battle Train below, and let us know what you think!

And here are some awesome photos from the Battle Train booth:

DSC03462

DSC03465

DSC03466

It looks like I’ll finally get a chance to experience this gem. Star Wars: Knights of the Old Republic was first rumoured to be hitting the iPad a few weeks back. Nobody had seen the game, and nobody confirmed it, so as most rumours do, the idea disappeared.

Confusingly, IGN published a review of the game this morning, with no mention of the title actually coming out. Just a few minutes ago, Knights of the Old Republic hit the App Store. I guess games don’t even need to be announced these days.

mzl.ezojbgih.480x480-75

Star Wars: Knights of the Old Republic first released on the Xbox nearly ten years ago. It is a critically acclaimed RPG, and is widely considered the best Star Wars game ever made.

My copy is currently downloading. If you’ve never experienced Knights of the Old Republic, and you like gaming on the go, you owe it to yourself to pick this up. The game will cost you a cool $10, and can be downloaded here.

Already playing? Let us know what you think of the port!

mzl.vaqbvufu.480x480-75

Well, this is unexpected.

We’re just a few weeks away from the release of NetherRealm Studios latest console brawler, Injustice: Gods Among Us. Yesterday, a playable demo for the game was released, showcasing just a few of the action-packed battles you’ll be able to partake in once the full featured edition hits shelves. Today, the studio released a mobile version.

Injustice: Gods Among Us hit the iOS app store earlier this evening for the wonderful price of $0.00. I had the opportunity to play a few matches, and just like NetherRealm’s last iOS title (Batman: Arkham City Lockdown), Injustice looks great, plays smoothly, and maintains simple, understandable, nigh-perfect controls. The mechanics of the game are also a little different from its console sibling, the mobile edition mixing the classic fighter with a neat card-battling system.

mzl.dbbhqsix.320x480-75

Sure, it’s not the console version, and that’s one of the best things about it. With a few exceptions, direct console ports simply don’t work well on touchscreen devices. NetherRealm knows that, and both of their iOS titles have been excellent, both as standalone and companion games.

Did I mention that it’s free, AND that you can unlock items for the console version? Download Injustice: Gods Among Us on the App Store, and let us know what you think! Not quite sold? Check out an overview of the title, courtesy of IGN!

If you like your mobile games simple, addicting, and stylish, then Jason Pickering and Forest Moon Games have a very fresh (yet retro looking) treat for you.

 

Relic Rush has joined the multitude of auto-runner titles available on the iPhone today; it does however bring a new look and feel to the genre, giving it a distinct advantage over its current competitors. Check out the launch trailer for Relic Rush below and see what I mean!

 

 

That’s right, Relic Rush is filled to the brim with delightful pixel art and catchy chiptunes. It’s really incredible just how gorgeous and colourful this game manages to be, all while maintaining an extremely retro style. The vibrant and quirky soundtrack adds to the old school feeling, regardless of the fact that it’s something your Atari 2600 would never have been able to pull off. Relic Rush is one of the first titles featuring pixel art that I’ve ever had the pleasure to experience, and I now know just how effective it can be.

 

Gameplay could not be simpler. Relic Rush is an auto-runner, meaning that without any input from the player, the character will constantly head for his/her goal. Without your help however, they don’t stand a chance of getting there. There’s just one control for you to master in Relic Rush; if you’re finger is on the screen, the character will stop, as soon as you let go, they’ll start to run again. Simple, right? Sure, but it’s not as easy as you might think.

 

It looks easy, but even this level took me quite a few attempts.
It looks easy, but even this level took me quite a few attempts.

Timing is key. The path to your goal (an idol crafted from gold, silver, or bronze depending on how quickly you can get there) will not be an easy one. Murderous creatures, seemingly endless gaps, frictionless ice, and more all stand between you and the sweet, sweet taste of victory.

 

Relic Rush features 160 unique levels, and with timing being so important, you’ll be seeing some of them a lot. Each unique stage is well crafted, and while certain levels can be frustrating, once you finally complete them you’ll feel perplexed that you ever had trouble.

 

Four different environments await you, all with different obstacles.
Four different environments await you, all with different obstacles.

Relic Rush is a universal app; purchasing just once nets you an optimized version for iPods, iPhones, and iPads alike. The main feature I hope a future version of the game includes is iCloud syncing; I can play Relic Rush on both my iPad and iPhone, but any progress that I make on one device is independent of the other. iCloud syncing would allow me to start the game on any iDevice, and continue my game on any other.

 

I had an absolute blast with Relic Rush; the fantastic retro style coupled with the insanely addictive, absurdly simple gameplay means that I’ll be going back to this one for some time. Mobile gamers, you’re in for a treat with Relic Rush.

 

Relic Rush scores a cool 4.5/5. It’s currently available on the iOS App Store for just $.99. The soundtrack is also available for download on BandCamp.

As far as touchscreen friendly mobile games go, the Infinity Blade series is one of the best. The gorgeous graphics coupled with the smooth controls and simple, addicting gameplay means that once you’re in, you’re almost stuck playing until your battery runs dry.

At the third generation iPad unveiling in March 2012, Epic revealed Infinity Blade: Dungeons. This new title took the tried and true gameplay and style of the previous two games, and turned it on its head. Rather than being on rails, you would have the ability to roam wherever you wanted, and rather than adventuring alone, you could bring up to three friends with you.

http://youtu.be/4Rp-TTtpU0I

Looks awesome, right? Well, it appears as though it was too good to be true. During the development of the game, a group of Epic employees formed Impossible Studios; the team largely consisted of ex-employees of Big Huge Games (which closed in May 2012). Just six months after the studio became official, Epic has closed its doors and put its game on hold.

Here is the statement from Epic founder Tim Sweeny:

 We’re closing Impossible Studios.
When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.

In addition to providing Impossible Studios employees with 3 months of severance pay, we’ll be giving the team the opportunity to form a new company with the Impossible Studios name and the awesome Impossibear logo.

This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.

-Tim Sweeney, Founder, Epic Games
It’s a sad day, both for Impossible Studios employees, and Infinity Blade fans. We wish them all the best in their future endeavours.

Are you an Infinity Blade  player? How much were you looking forward to the game?

 

 

By now, each and every one of you will have played Telltale’s incredible rendition of The Walking Dead. Here at Geekscape, we’ve been swooning over the title since the release of its first chapter all the way back in April. How could you have ignored us for that long?

Oh, you haven’t played it? Really? Even after it won Game of the Year at the VGA‘s and received universal praise from every single person who touched it? Okay then…

If you own an iPhone, iPad, iPad mini, or iPod touch, you now have no excuse. The kind souls over at Telltale Games has put the first episode of the game on sale, for nothing. Zilch. Zero. Like it’s free. This won’t last forever though, so get on it. IT’S FREE!

I already thought the game was too cheap. The $20 I paid for it has given me more breathtaking moments than any full priced title in a very, very long time.

Of course, after you finish this first episode, you simply won’t be able to stop!

Download the app here! The rest of the episodes can be unlocked from within the game. Telltale has also put the rest of there iOS lineup on sale for next to nothing, so if you like adventure, take a look!

As always, let us know what you think!

All the way back in September, Marvel and Wideload Games released a funky little game for mobile devices (well, iOS and Android anyways) called Avengers Initiative. We reviewed the title just a day after it released, and while it definitely had (and continues to have) room for improvements, it was a decent title at the right price.

Upon release, Wideload stated that subsequent DLC packs would be released for the game, furthering the plot while adding Avengers and other goodies. Today the first pack is available, all for the low, low price of free (as long as you’ve already purchased the game of course).

Captain America is now a playable character, but he isn’t the only thing that’s new. The change log points out plenty of other additions too:

– Optimized for iPad mini and iPad Retina display
– Added support for iPhone 5 resolution
– Captain America now fully playable, improve your skills with Captain America’s agile takedowns and tactical shield attacks
– Fight aboard the Hydracarrier against Taskmaster and the forces of Hydra.
– Go up against Hydra War Drones, Skrull, Hydra Brutes, and Taskmaster himself.
– Added new Hulk costumes, including Mr. Fixit
– Added new Captain America costumes, including WWII Super Soldier
– Added Russian language support
– Unlock new Marvel XP audio logs including Mockingbird’s undercover mission and new Captain America Awards
– Fixed Verizon iPhone 4 framerate bug
– General bug fixes

Sadly, the one feature that I really wanted is still strangely absent: iCloud Support. $6.99 puts the game on both my iPad and iPhone, but SAVES DON’T TRANSFER!

In any case, the update is free for existing players. If you’re interested in the game, you can try the lite version for free, and then get the paid version if you deem it worthy!

Played the Captain America update? What do you think?

Whether you live in LA, or are just a fan of video games, you’ve likely heard the term Carmageddon. The former of course (I hear), is a crappy closure on a huge highway that TONS of people take daily. The latter was a well received (and highly controversial) racing game from 1997.  Here we’re talking about the one that sounds more fun.

You may have also heard news this past year that Carmageddon developer Stainless Games had plans to reboot the series. A successful Kickstarter was launched back in May, and the company will now be bringing a new vision of the series to modern machines. One of the cool bonuses for the crowd-funding going so well: an iOS port of the original title.

The game launched in the App Store (iTunes link to the game) just a couple of hours ago, and as a thank you to everyone who helped out, the game will be FREE for its first 24 hours of availability.

I never had an opportunity to play the game when it originally released (I was 7 and Mario Kart 64 was the only racing game I cared about), but from what I’ve read, the game is a rather faithful port of the 1997 title. Stainless Games did a fantastic job a supporting all of what iOS has to offer too: the game features full support for the newly released iPhone 5, will sync saves automatically via iCloud (THANK YOU), and more!

If you were a fan of the game, or are just looking for a neat piece of nostalgia (or want to see what all the bloody controversy that caused the game to be banned from many countries) was about! The price is right, and the port is excellent (though again, the game is from 1997, so feels rather clunky today).

I received an interesting email in my inbox this morning: the subject was simply “Get Hairy Balls Now!” I thought it was simply Jonathan being Jonathan, but not this time.

Turns out there’s a new game available on the iOS App Store, aptly titled Hairy Balls. 

The game comes from Australian developer Redtribe, and after putting a couple hours into it, I’m actually having a lot of fun. Thankfully, the game has nothing to do with testicles. Instead, the “Hairy Balls” are simply hairy, spherical creatures. These hairy balls are hungry, and it’s up to you to get them to the appropriate food source! Check out the trailer and gameplay video below to get a better idea of the game:

 The developer is obviously playing around with the title a lot, as I found myself immaturely laughing more than once during that trailer. 

Basically, you need to get each ball onto the appropriately colored mushroom in a set amount of turns for each stage. It sounds simple, but the difficulty ramps up rather quickly. You can of course play each stage as many times as you need to solve it, and you also have hints available to you, which is where the developers introduced a really genius element.

You see, Hairy Balls is a free download. If you’re extremely logical (or persistent), you’ll be able to play through all 66 stages without paying a penny. If you need to use hints to progress, that’s where Hairy Balls will cost you. You start the game with a few free hints to get you going, and after that you’ll be buying hint packs through in-app purchases. Genius, and extremely fair in my opinion.

Redtribe states that the game is addicting, and I would definitely have to agree with them. I downloaded the title this morning to give it a quick try before work, but found myself returning many times throughout the day, eager to get through another stage or two. I managed my way through nearly 20 before I needed to use my hints.

The game looks and sounds great on both the iPhone and iPad. The game is bright and colorful, with high resolution, detailed sprites and a catchy upbeat soundtrack. I must commend Redtribe for including iCloud support in the game as well: progress is synced quickly and automatically between my iPhone and iPad, so I can play on whatever device I choose.

The only technical complaint I have with Hairy Balls is that the game doesn’t support the larger screen of the iPhone 5 or 5th Generation iPod Touch, an issue that I’m sure Redtribe will quickly resolve. It would simply work better and give you a closer view of the action if the game were to take up the whole screen.

Hairy Balls is a title that I can see people coming back to again and again. Whether you’ve only got a few minutes or an hour, you’re going to have enough time to make some progress. The cute visuals and upbeat audio also make the game a great learning tool for kids – the game gets hard, but could teach youngsters logical and critical thinking like few others can.

I have no problem recommending that you give Hairy Balls a download. It’s free and it’s fun, even with the awkward title. Just make sure that if someone asks what you’re doing, you tell them you’re playing Hairy Balls.

Hairy Balls scores a fuzzy 3.5/5. It’s not the best puzzle game available right now, but the price is right, and it’s nearly as addicting as they claim!

You can download Hairy Balls here!

I’m a huge fan of mobile games. More often than not I find myself away from home with nothing but my mobile phone.

Five years ago, that was a bad situation unless you were lucky enough to have a portable console with you. Oh how things change: I can now have dozens of AAA titles in my pocket, on a device that I always have with me anyways.

Hulk

Today Marvel gave us a look at Avengers Initiative. It’s a pretty smooth looking new title that takes Telltale’s approach to gaming – the game will be episodic. You purchase the title for $6.99, and later episodes will be delivered to you free of charge.

Tomorrow, us iOS and Android owners will step into the Hulk’s shoes. From the trailer (posted below) it appears as though a lot of villains are causing a lot of havoc. Nick Fury has made it your responsibility to stop them.

At first glance, Avengers Initiative looks remarkably similar to Epic Games’ Infinity Blade. While I’m a sucker for originality, I’m also a huge fan of that title. It’s perfectly suited for a touch screen, and rather than have to use a virtual joystick and fake buttons, you swipe and tap around, which leads to a much better and more natural experience. If Avengers Initiative can offer the same quality story and addicting gameplay that the Infinity Blade series does, Epic Games’ will have some serious competition on their hands.

The graphics look great, the sound seems solid, and the gameplay is tried and true. Check out Avengers Initiative on your mobile devices tomorrow, and look for our review in the upcoming days.

 

Update: Telltale revealed today that the game will hit PSN today (!), and XBLA, Mac, and PC tomorrow. No word yet on the iPad edition. Looks like they made their deadline!

The Walking Dead game is amazing. If you haven’t yet played it, you really should be. It’s on nearly every console (nearly, sorry Wii owners), as well as the iPad.

Whatever device you choose to play on, the game is a fantastic mix of adventure, action, and horror. At the end of each episode, I’m itching for more. Each of the chapters so far has been perfectly paced, with drastically different stories and events. It’s intense as hell and really gives you a feeling of dread for the future of these characters.

We still have no release date for episode 3 (subtitled Long Read Ahead). Telltale planned it for the end of August, which is nearly upon us, so hopefully we hear something in the next few days.

They have, however, just released a trailer for the upcoming chapter. Check it out below!

Side note: Episodes 1 and 2 are free right now for Playstation Plus members. If you’re a member and still haven’t played, you really have no excuse!

Five months since launch. Six issues in. I’m enamored with these characters. I’m in love with this world. I’ll buy every issue until its sweet, sweet conclusion.

If you haven’t taken the plunge with Vaughan’s latest, here’s an awesome opportunity. All you need is an iOS or Android device and a copy of ComiXology.

Again, Brian K Vaughan (Y: The Last Man, Ex Machina, Runaways, Lost) spins an elegant, action-packed, gripping tale of love, loss, war, philosophy, and so much more.

This has also been my first taste of artist Fiona Staples, whose insanely vibrant, unbelievably beautiful art is just as evocative as Brian’s work, if not more so. I want more, constantly. I’d cover my walls with it if I could.

There isn’t much more to say. It’s an amazing book, and you can get into it for free right now. But get on it! I’m sure it won’t last long!

Download it now on Comixology!

Saga #1

Sorry to all about missing last week. I had a family emergency that prevented me doing any kind of writing all weekend. With the recommendations this week, I wish I had some of these when I had no access to any gaming devices but my iPhone.

Spy Vs. Spy – iPhone, iPod Touch, iPad

Ahh, the good old days of playing Spy Vs. Spy on my Commodore 64. I had more fun trying to find all the different ways to set traps for my opponent than I did looking for the items I needed to escape. Thankfully, Robots and Pencils put a “retro” mode in the iOS version so people old as I can relive those fun times in front of their C64’s. There is also a slew of new features and modes as well as multiplayer so you can grief your Game Center friends. Get the mobile reboot of Spy Vs. Spy on iTunes for $1.99 here

 

Party Wave – iPhone, iPod Touch, iPad

While it’s no Kelly Slater’s Pro Surfer, the latest game from Mistwalker can hold its own with the rest of the surfing games. A little off the beaten path for the creator of the beloved Final Fantasy series, Hironobu Sakaguchi’s love for surfing translates into a fun, arcade-like experience on the go. Put on some sunscreen, wax your board and head on over to the iTunes store to pick up Party Wave for $1.99

 

I Wanna Be The Guy: Gaiden – PC

The only explanation you need for this game is this video (Skip to the 8:30 mark):

 

If you feel like you are man enough for this game, then point your browser to GameJolt.com and download I Wanna Be The Guy: Gaiden for free.

 

Can’t get enough of The Walking Dead? Telltale Games and Skybound Entertainment are now releasing all five episodes of the critically acclaimed and award-winning game to iOS! However it will only be compatible with iPad 2 and up, and iPhone 4 and up. Earlier devices? Out of luck!

The Walking Dead is a five-part episodic game series set in the same universe as Robert Kirkman’s award-winning comic books featuring Deputy Sheriff Rick Grimes.  Episode one, and the following four episodes deliver an experience tailored by the decisions that each player makes, leading to multiple paths through the story. Players take on the role of Lee Everett, a man convicted of murder, now given newfound freedom and a chance at redemption in a world devastated by the undead.  Intense life or death situations will force the player to explore the darker sides of human nature, and they will meet familiar characters and visit locations from the world created by Robert Kirkman, foreshadowing the story of Deputy Sheriff Rick Grimes in The Walking Dead comics.

‘Episode 1: A New Day’ is available now on the app store for $4.99; Episodes 2-5 will be released periodically and available via in-app purchase. Pre-order the remaining episodes in  The Walking Dead game series by purchasing the Multi-Pack [Episode 2-5 Bundle] for $14.99 via in-app purchase and save 25%!

Game Features:

•Based on Robert Kirkman’s award-winning comic book series: The Walking Dead allows gamers to experience the true horror of the zombie apocalypse, with artwork inspired by the original comic books. Live out events, meet people and visit locations from The Walking Dead lore.

•A tailored game experience: Live with the profound and lasting consequences of the decisions you make in each episode. Your actions and choices will affect how your story plays out across the entire series.

•Act fast: You’ll be forced to make decisions that are not only difficult, but require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding down the door.

•Adventure horror spanning across five episodes: Gameplay involves meaningful decision-making, exploration, problem-solving and a constant fight for survival in a world overrun by the undead.

Source: Apple

Longtime Geekscapist DJ Hyjak drops by with his friend David Steward to talk about their new comic book and transmedia company Lion Forge! What exactly is the future of digital comics? Is it something that has to work on an iPad? How is Apple working to keep other tablets off of the market and why? Will the digital comic book ever become the future of the comic book industry? Hyjak and Dave bring you a ton of things to ponder in this insightful conversation about digital comics!

Subscribe to the show on iTunes!

A new image from the Spy vs Spy game Robot & Pencils is working on arrived in my inbox today.

It seems like there is some sort of code at the bottom of the image and since I don’t drink Ovaltine, I never got my secret decoder ring. Maybe someone in the Geekscape community can figure out the coded message?

UPDATE: Looks like Geekscape community member Shu solved the riddle. It reads:

WHITE AND BLACK SPIES RESURFACE -(STOP)- IPAD -(STOP)- IPHONE -(STOP)- IPOD TOUCH -(STOP)- ONLINE TWO PLAYERS -(STOP)- THIS SUMMER -(STOP)- THIS MESSAGE WILL SELF DESTRUCT IN FIVE SECONDS -(STOP)

Thanks Shu!

Video game legend, Hironobu Sakaguchi is announcing his next game to be released from his Mistwalker studios. PARTY WAVE, on iOS devices!

The game features two modes. A “paddling” mode and a “Party Wave” mode. The first one puts players in a top down view where they control their surfer past obstacles in order to get to the perfect spot to catch the wave.

Anyone who remembers T&C Surf Design on the NES should automatically be stoked, especially with the Party Wave portion of gameplay.

Party Wave is slated to be released on the Apple App Store sometime Mid July

Midway Arcade features 10 classic titles available to purchase on the app store for 0.99 cents  now. Upon purchasing the app, you’ll get a virtual showroom featuring:

Spy Hunter: Race down a freeway in an armed sports car and destroy enemies while protecting civilian vehicles;
Rampage: Reduce the city to rubble as gigantic monsters George (a King-Kong-like gorilla), Lizzie (a Godzilla-like dinosaur/lizard), and Ralph (a giant werewolf);
Defender: Defeat waves of invading aliens while protecting astronauts in this 2D shooting game;
Joust: While riding a flying ostrich, fight to defeat enemy knights riding buzzards;
Root Beer Tapper: As the bartender, serve beer and collect empty mugs and tips without letting the thirsty patrons’ patience expire;
Arch Rivals: In this Basket Brawl, outscore opponents as a crowd pleaser, rebound king, a defensive giant and more;
Skill-Based Games: Beat your friends’ top scores in Pool, Air Hockey, Roll Ball and Basketball.

Gamers may also purchase two additional in-game packs to add to their virtual showroom for 99 cents each.

Fantasy Game Pack

Gauntlet I: Hack and slash through monsters as they try to exit the dungeon maze;
Gauntlet II: The monsters return in this acclaimed sequel, with all new levels, and challenges;
Wizard of Wor: “Worriors” must make their way through monster-infested dungeons to destroy the Wizard of Wor.

Action Game Pack

APB: Playing as Officer Bob, a rookie police officer, pursue law-breakers, cite and arrest criminals – and pick up donuts along the way;
NARC: Arrest and kill drug offenders, confiscate their money and drugs, to defeat Mr. Big;
Total Carnage: As a member of the Doomsday Squad, invade evil dictator’s General Akhboob’s base and destroy mutants, rescue hostages and capture Akhboob.

The Midway Arcade App is available for $0.99 from the App Store on iPad, iPhone and iPod touch or at www.itunes.com/appstore. The Fantasy Game Pack and Action Game Packs are available for $0.99 each through In-App Purchase.

When it comes to iOS games, it just takes one glance at the App Store to instantly see successful games sitting right next to its seemingly endless army of clones. Now, I have nothing against cloning a game. As long as you aren’t aping the game completely, the game can come off as a compliment to how great the original idea was and maybe be able to even offer something new.

Tiny Toots is a slide and fly game from Tradewest Digital. If you have played Tiny Wings, the concept is very similar. You touch the screen when going downhill to slide faster and let go when going uphill. Instead of a bird trying to outrun the night, you get a lovable dinosaur named Houston that propels itself with the help of flatulence caused by his love for eating beans.

Everything is broken up into levels that Houston has to race to the end of to escape the evil doctor trying to capture him. Eating beans gives you a higher score the more you eat and there are red beans that temporarily give you a speed boost. The red beans also fill up a meter in the bottom left corner that when pressed, launches Houston sky high leaving what I hope is a trail of dust in his wake.

Yeah I know, it all sounds silly. That’s what makes Tiny Toots charming, if you can call farting charming (it’s Geekscape… we can). Besides all that, Tiny Toots is still, at its core, fun to play. Normally, I chastise games aping popular titles for the sheer intention of riding the coat tails of the other games success. With Tiny Toots though, it straddles the fence of being different enough that I can forgive it and enjoy a farting dinosaur gliding up and down hills. Plus, Droid users still can’t download Tiny Wings for themselves, so until they can, why not fake it until they make it?

Editor’s note: Jonathan religiously plays Dillo Hills, yet another successful Tiny Wings clone. But he’s always fakin’ it anyways.