The official site for Monster Hunter Stories launched recently and something looks peculiar. The game is the first in the Monster Hunter series to be a turn-based RPG. Stories is playable on the Nintendo 3DS and 2DS family of systems so as you can imagine, there is amiibo support.

In Japan, there were five very special amiibo made for the game (plus one other which we will get to in a moment), each one made in the likeness of one of the characters riding an iconic monster from the series. From the left we have: Cheval with Rathian, boy protagonist with one-eyed Rathalos (there is also a girl protagonist version of this one), Ayuria with Barioth, and Dan with Qurupeco. Why are they so special? You can freaking swap the riders! Using these amiibo in your game unlock a special in-game Monsties, or monster companions.

[Update: For clarification, the Japanese version makes use of the other amiibo as well, in the manner described below.]

Who wouldn’t want to get their paws on these guys? Well, it looks like us gamers in the West won’t even get the option. The only mention of amiibo on the game’s site (found at the bottom of this page) talks about them gifting you “high-grade items.” Not a word about Monsties. What’s worse is that if you click the link that reads “see all compatible amiibo,” it takes you here and lists every amiibo made thus far as compatible. It also reiterates the rewards for tapping in an amiibo.

There has been no mention of the special Monster Hunter Stories amiibo being released as of yet and the game’s release date of September 8 is coming up soon. Things are not looking good for amiibo collectors.

The final amiibo in the set, Navirou, may actually be worth importing, regardless of compatibility with the upcoming game. It will still work with Animal Crossing: Welcome amiibo!, unlocking a felyne resident for your town!

[hunter amiibo images via Hardcore Gamer]

At San Diego Comic-Con’s World of Capcom panel, con attendees were regaled with news from the gaming realms of Monster Hunter, Marvel Vs. Capcom, Street Fighter, Mega Man, and Resident Evil. The panel was basically a “here’s what’s next” showcase and there was a lot of applause when each new title was brought up.

The first on the docket was Monster Hunter: World, launching globally in early 2018. This portion started off with a trailer for the game after which one of the panelists, Tristan Corbett, briefly explained what makes this title stand out. Of course, there will be brand-new monsters to hunt along with old favorites. The game’s ecosystem, with its vegetation and where monsters graze or hunt, is now crucial to survival and hunting strategy. The different environments will affect how the player chooses to hunt. This new title will also feature global online servers as well as drop-in online multiplayer. For more information on Monster Hunter: World, attendees were encouraged to stick around for its dedicated panel coming up after the World of Capcom one (you can read all about it here).

Next up was Marvel vs. Capcom: Infinite. They opened this section by revealing several new additions to the game’s roster. Joining the already diverse group of fighters are Spiderman, Haggar (Final Fight), Frank West (Dead Rising), Nemesis (Resident Evil), Gamora, and Thanos. They noted that pre-ordering the game will net you exclusive costumes.

The story revolves around the Infinity Stones from the Marvel universe.  The developers felt that it was a good time to return to that plot line because, thanks to current films like Guardians of the Galaxy, more people were aware of their existence. The two villains of the series, Marvel’s Ultron and Capcom’s Sigma, have merged to create the title’s big bad guy, Ultron- Sigma.

Ultron and Sigma aren’t the only things that have combined. Fighting stages are now mash-ups from Marvel and Capcom worlds. One example given was the Xgard stage (seen above), a mix of Thor‘s Asgard and Mega Man‘s Abel City.

Companion comics will also be released, with variant covers. The pairs featured in the comics share personality or background traits. For example, Ryu and Hulk both have anger management issues.

After that, the panel moved on to reveal some updates coming to the already-released Street Fighter V. They unveiled a surprise fighter joining the game, Abigail from Final Fight (yes, that burly dude in the screenshot above is named “Abigail”). This hulking colossus is the largest character in the game to date.

New stages were also announced. The first one shown, the Metro City Bay Area, pairs with Abigail and like the character, originated from Final Fight. The other stage was an oldie-but-goodie, Suzaku Castle.

The panel also announced the release of Mega Man Legacy Collection 2, which will contain games 7 through 10. The collection will include extras, like challenges and online leaderboards. It will launch on August 8 for the Playstation 4, Xbox One, and PC.

For those who don’t remember much about these titles, the panel gave a brief refresher. Mega Man 7 is 16-bit. Mega Man 8 was the first 32-bit game in the series as well as the first to have voice acting (extremely awkward voice-acting but I digress). Mega Man 10 returns to its 8-bit roots and introduces the character, Bass. Protoman will be playable in both and 10Mega Man 10 will also feature stages themed to the Killers (Enker, Punk, and Ballad).

The final game discussed was Resident Evil: Revelations. I say “discussed” rather than “shown” because there wasn’t footage of the game. Instead, attendees were treated to a message from the game’s director, Kōshi Nakanishi (seen above).

We were also given a brief synopsis of the game along with a description of some gameplay features. The game takes place between Resident Evil 4 and with players assuming the role of Jill Valentine, who is searching for Chris Redfield. He was taken captive inside an abandoned cruise ship, the Queen Zenobia, by a bioterrorist organization. There will be a traditional story mode as well as a Raid Mode, which features co-op gameplay.

The panel wrapped up with a trivia contest. And there was much rejoicing.

On the third day of San Diego Comic-Con, July 22, Room 25ABC was abuzz with Monster Hunter news. The room was filled to capacity for the Monster Hunter panel held there. As you might guess from the panel’s timing, the focus was on Capcom’s newly announced game, Monster Hunter: World. Two of the people responsible for the game were present, Producer Ryozo Tsuijimoto as well as the Executive Director and Art Director Kaname Fujioka. Director Yuya Tokuda was still in Japan, hard at work.

Monster Hunter: World has several new features that the panel detailed. But first, we were given a brief overview. The game will have 14 weapon classes, a life-like ecosystem, and expansive, ever-changing terrain. There will be both a single player campaign as well as four-player co-op play. But wait! There are some first for the series related this. The co-op will be cross-regional, meaning you can play with people from around the world. Online drop-in multiplayer is also coming to Monster Hunter: World. So if you are in over your head in a mission, you can get a friend’s help without having to start over.

Let’s talk about the game’s world for a bit. The concept for realistic, living ecosystem was actually conceived 10 years ago. One of the game’s fields, called the Ancient Forest, was used as an example to show how these ecosystems work.

Humidity dictates what plants grow in each section, which in turn draw different herbivores and then their predators. As the hunter goes deeper into the Ancient Forest, more powerful monsters can be found, such as the Great Jagras or the Anjanath (more on these bad boys in a moment). Since Japan doesn’t have much diversity in terms of humidity, the team traveled to Australia and learned more about high humidity plants.

Each monster has its own method of marking its territory, from scratching the barks of trees to spraying some sort of mucus on nearby fauna. One important strategy for hunters to utilize will be to pit monsters against each other, even if it means luring them away from their territory.

Okay, now we get to show off some of the new monsters that hunters will be taking on. First is the Great Jagras. It’s initial design was a bit different from the final product. The first thought was to simply enlarge a normal Jagras, another monster found in the game. This idea was later thrown out.

Next up was the Anjanath. The concept of this monster focused around its powerful (and humongous) jaws. One design added hair, based on the recent study that suggested dinosaurs might have had fur or feathers.

Familiar faces are also getting upgrades. For the Rathalos, quality improvements were incorporated into the appearance of the scales and skin. Its wingspan and skeletal structure were also adjusted to make its movements appear more lifelike.

To study reptilian movement, the development team had a special field trip to a Japanese alligator garden. The research helped them understand more about the creatures’ body weight as well. They took photos from the excursion and scanned them into the games 3D engine. This was part, while beneficial for work, was also for fun.

Monster Hunter: World will feature many graphic upgrades. Players will notice improvements in the fur shading found in Felynes as well as monsters, like the Anjanath, as well as muscle shading seen during movement. Another biggie is translucency, like in the Rathalos’ wings, to help add to the realism.

Returning weapons will have more functionality. Videos for each of the 14 weapon classes will be available in the coming days.

In co-op mode, hunters can send up a signal flare to call for help. Hunters will also be able to utilize their environment like never before. See that rock? Go ahead and climb it, just like you have always dreamed! It is a brave, new world, my friends.

Monster Hunter: World is scheduled to release globally early 2018 for Playstation 4 and Xbox One.

Man, Capcom and Nintendo are killing it with these crossovers! They already announced DLC starring outfits from The Legend of Zelda: The Wind Waker, Strider, Fire Emblemand Okami. And now, we can add Star Fox to the growing list. This one feels very fitting for the cat-like Palico and Prowler buddies, given their furry exterior.

Not only will Captain Fox McCloud be made available as a costume but it appears as though Slippy Frog, Peppy Hare, and Falco Lombardi are also getting similar treatment.

Monster Hunter Generations for the Nintendo 3DS releases on July 15. Will you be joining the hunt?

Monster Hunter Generations for the Nintendo 3DS releases in North America on July 15. Capcom has been generous with the DLC announcements so far, with armor sets themed to characters from StriderFire Emblem, and Okami. We can now add The Legend of Zelda: The Wind Waker to the list.

Your Palico friends will be able to equip this set (I presume Prowlers will, too). I personally found the set a tad jarring in the video. In a still image, it is kind of cute but put it in motion and it is not my cup of tea. But to each, their own! I am sure there will be plenty of hunters who will fall head over paws in love with this DLC.

MH4U to MHGen Save Data bonus

In other news, those of us who hunted in Monster Hunter 4 Ultimate will be rewarded with several bonus goodies as a reward for having save data for the game on our system. What data you ask? Yuri Araujo of Capcom-Unity explained it this way:

The Save Data in question is the “Extra Data” that gets saved on your SD Card. In MHGen, all data is actually stored on the SD Card as well so you would need to be using the same 3DS to get the Bonus content.
You can, however, transfer your entire 3DS to a new one and claim your bonuses on that one.

The bonus pack includes items to get you started in the game on good footing as well as the exclusive Baby Tigrex Armor for Felynes. The design is based on the monster’s look in Poka Poka Airu Mura DX and it is super adorable!

If you are still on the fence about getting Monster Hunter Generations, the 3DS eShop has an impressively-thorough demo available. Give it a shot!

[sources: GoNintendo and Capcom-Unity]

July 15 will not only mark the release of the latest entry in Capcom’s Monster Hunter series, Monster Hunter Generations, but the launch of a themed special edition New Nintendo 3DS XL as well. The system will be specially colored, blue in North America and Red for Europe. Both regions’ will feature the same art on the 3DS’s top shell, an emblem of the “Fated Four,” the main monstrous quartet from the game.

Monster Hunter Generations New Nintendo 3DS XL

It should be noted that Monster Hunter is a series that greatly benefits from the New Nintendo 3DS XL’s C-stick and ZL and ZR buttons. The former makes controlling the camera a breeze and the latter can be assigned to the new Hunter Artes. The standard New Nintendo 3DS also has these features.

A price for this system has not been listed but I imagine that it will cost about the same as other special editions, US$199.99. Regrettably, the game is not included. Neither is the AC adapter cable. While these omissions are not uncommon, it stings nonetheless.

What do you think of the New Nintendo 3DS XL – Monster Hunter Generation edition? Will you be adding it to your collection?

[This review is based on a sample provided by the publisher.]

As a fan of Capcom’s Monster Hunter series, I had high hopes for VIZ Media’s first volume of Monster Hunter: Flash Hunter, featuring art drawn by Shin Yamamoto and a story penned by Keiichi Hikami. Unfortunately, only some of those expectations were met. As one would anticipate, the manga caters to those that have played the games but it goes so much in that direction that the book’s story is lacking in depth (at least in volume 1).

MonsterHunterFlashHunter review page 1

©CAPCOM CO., LTD. ALL RIGHTS RESERVED. ©Keiichi Hikami ©2011 Shin Yamamoto

I don’t generally like to start a review off on a negative note but I feel like the story or lack thereof should be addressed sooner rather than later. I think if I wasn’t as excited for this title as I was, I wouldn’t have been so disappointed. But that is the problem. The majority of people who will pick up this manga are going to be fans. And from my experience, those readers are also going to have experience with manga on some level.

MonsterHunterFlashHunter v1 review page 3

©CAPCOM CO., LTD. ALL RIGHTS RESERVED. ©Keiichi Hikami ©2011 Shin Yamamoto

The story centers around a hot-headed hunter named Raiga from the village of Dundorma. Volume 1 mainly outlines how he meets his teammates, the skilled gunner Keres and the bookish Torche. After Keres and Raiga meet, they are constantly butting heads, leading most of their exchanges to basically boil down to arguments (see the page above for a good example). The remaining dialogue is either flavorless or, in the case of hunting scenes, reads like a strategy guide. The characters get hung up on details of hunting strategies, equipment, and items. I can definitely see this being a turn-off for unfamiliar readers.

MonsterHunterFlashHunter v1 page 2

©CAPCOM CO., LTD. ALL RIGHTS RESERVED. ©Keiichi Hikami ©2011 Shin Yamamoto

The manga’s art is a double-edged sword. Fans can clearly identify the sets of armor each of the characters are wearing as ones from the video games. Even in action sequences, you can pick them out. Same goes for the monsters. When a monster appears for the first time, a bare-bones bio is listed for it but, once again, fans will have no trouble naming them. The art for Qurupeco and Rathian impressed me the most.

MonsterHunterFlashHunter v1 review page 4

©CAPCOM CO., LTD. ALL RIGHTS RESERVED. ©Keiichi Hikami ©2011 Shin Yamamoto

So what’s the negative side of the art? With the exception of a few intro pages, The backgrounds are sparse at best. The Monster Hunter series has some fun environments and it’s a shame that they weren’t included as backdrops.

I would give volume 1 of Monster Hunter: Flash Hunter a 2 out of 5. Yes, the series has potential (and it still could improve in volume 2) but as it stands, that potential is wasted. I would have been happier with an art book drawn in this style.

Grab your great sword and some traps and prepare to head to your favorite book supplier! Viz Media is releasing Monster Hunter: Flash Hunter in English.With Monster Hunter Generations releasing this Summer, the timing is perfect for the series to create a buzz in the manga scene. The series is written Keiichi Hikami with artwork by Shin Yamamoto.

Veterans of the games will be familiar with the story’s universe but for newcomers, here is what Viz Media has to say about the setting as well as a teaser for the first volume:

It is an age when monsters rule the world, soaring through the sky, treading the earth and filling the seas. Humanity survives on the fringes, relying on a special kind of hero to defend the people from danger – the Monster Hunters!

In the opening volume of the series, hunting giant man-eating beasts is no job for the weak-hearted, but along with courage, it takes skill and experience to be a good Hunter. It also takes good teamwork. Raiga and his comrades are experts now, but when they started down the path of the Monster Hunter, they lacked these qualities. When they head off to confront the dragon-like Queropeco, they quickly learn that this flaw could cost them dearly…

As a fan of the video game series, I am looking forward to this one. The games’ plots always seemed to take a backseat to the gameplay and multiplayer action. It will be a nice change of pace to experience a bonafide Monster Hunter story.

Look for Monster Hunter: Flash Hunter both in print and digital form (available on Nook, Kobo, Kindle, iBooks, comiXology, Google Play, BOOK WALKER, and the Viz Manga app) when the first volume releases April 12.

image006

We’re super excited for a new StreetPass weekend that has just been announced, beginning tomorrow, November 26 and ending on November 29!

Streetpass is one of the 3DS’ most popular features, allowing users to be able to passively exchange data between systems, just by being near another player with a 3DS system.  This can be used to amazing effect, such as with Streetpass Mii Plaza, where you can gather warriors to play in an RPG style game, or with Pokémon Omega Ruby/Alpha Sapphire where meeting other players through Streetpass can get you access to their Secret Bases (special in-game hideouts), and even access to a special mythical Pokémon!

During National Streetpass weekends, you can visit one of many locations with a Nintendo Zone to get streetpass tags. The most common locations are Best Buy, McDonalds, and even Home Depot!  This breaks the “traditional” rules of how Streetpass works, allowing you to get Streetpass tags of many people around the country who have also visited the same Zones that you have.

SP

Not only that, but you’ll also be able to obtain two special in-game events when you connect to Nintendo Zones this weekend–the ability to build a home for Felyne in Animal Crossing : Happy Home Designer, as well as obtaining Hoopa for Pokémon Omega Ruby/Alpha Sapphire, a Pokémon that has never been released before–although Hoopa is only available specifically at McDonald’s Nintendo Zone locations.

Animal Crossing : Happy Home Designer is a 3DS title that was released in September (that our correspondent El Chucho loves), and allows you to create homes for many residents of an Animal Crossing town.  Felyne is a special character only previously seen in the Monster Hunter franchise, and by downloading his content, you get access to tons of Monster Hunter related items for your game.  This has been a fantastic collaboration by Nintendo and the Monster Hunter franchise, and although it was previously available through the internet before, it is again available this weekend at Nintendo Zones!

Hoopa is a never-before released legendary Pokémon.  It is a Psychic/Dark type that has access to the super powerful move Hyperspace Fury!  With this devastating move, Hoopa sends its six arms and six rings flying to surround its foe and attack from all directions, even if the target has tried to defend itself with moves like Protect or Detect!  In order to acquire Hoopa, be sure to choose the Mystery Gift option in-game while at the Nintendo Zone.

xs_inpage_hoopa_unbound

Sources: Pokémon, Siliconera

Animal Crossing: Happy Home Designer hit the United States last September and Nintendo is doing its best to make sure that we don’t forget about the addictive title. Between a very special SpotPass visitor and the next round of the Happy Home Network Design Contest, they’ve just revealed a bunch of new items to collect!

source: http://www.nintendo.co.jp/3ds/edhj/collabo/index.html
source: http://www.nintendo.co.jp/3ds/edhj/collabo/index.html

Let’s talk about the SpotPass content first. Should the SpotPass feature be enabled, a Felyne from Capcom’s Monster Hunter series will make a visit to your town as a potential client. The character model is based of off  the design from Monster Hunter Poka Poka Airu Village, a Nintendo 3DS game that takes place in a Felyne village. The Felyne’s home request unlocks a set of Monster Hunter-themed items, including the porcine Poogie, a BBQ spit, and the Quest Board. This content became available on Monday, November 2, and it’s unknown when it will no longer be downloadable.

hhn-reward-m2-1
source: http://animal-crossing.com/happy-home-designer/sharing
hhn-reward-m2-2
source: http://animal-crossing.com/happy-home-designer/sharing

November’s edition of the Happy Home Network Design Contest is themed around the concept of “A Battle Between Giants.” Those that participate in the competition are required to use a Robot Hero and an Inflatable Resetti in their design. You will get to keep these awe-inspiring pieces of furniture upon completing the challenge. Luckily enough, you don’t have to win; just compete! Trying your best would be awesome too, though. Who wouldn’t want to be featured on the network for the whole world to admire?

Are you playing Animal Crossing: Happy Home Designer? Have you become addicted to the Amiibo Cards yet? Sound out below!

Talk about surprise announcements!

If you thought it was safe to put down your Great Sword, you might want to think again. During the latest Japanese Nintendo Direct, it was revealed that Monster Hunter X is not only a thing that exists, but it’s headed to the 3DS in Winter 2015 for Japanese owners!

Hot off the heels of Monster Hunter 4 Ultimate‘s international success, X, (or Cross,) looks to carry that same momentum into a brand new title. Now taking place in a more lush, rainforest-esque hub world, hunters will travel across a variety of locales while attempting to defeat monsters new and old. Using fan favorite weapons such as the Insect Glaive, Charge Axe, Heavy Bow and Gunlance to name a few, each weapon comes with a new twist. New, over the top super attacks give us all new tools to tame the strongest beasts we come across, devistating our potential prey. Still, the question must be asked; if the hunters are so much stronger, what about the monsters? Either way, you haven’t lived until you’ve vaulted off of a monster’s back.

X may be around the corner for our friends in the East, but it might be awhile before we get our hands on the newest entry in the now lucrative franchise. Still, now that it’s a proven seller around the world, will we get the 4 treatment and be passed over until the inevitable “Ultimate” edition is released? Or will we have the chance to be “upgraded” too? From what we’ve seen, I don’t want to wait longer than we have to. I mean, come on! You can pet alpacas!

Check out the trailer below and find yourself in shock and awe like we were, and check back with Geekscape in the coming weeks as we learn more details during E3 week and beyond!

It looks like Capcom just wants more of my money. The next in the Monster Hunter series looks fucking adorable, and appears to take the franchise in a new direction.

At a recent Monster Hunter event, the games producer Ryozo Tsujimoto, explained what the heck this is all about.

After having passed the 10th anniversary last year, this is a new challenge for the Monster Hunter series, that we’ve began designing since about five years ago, while staying true to the world of Monster Hunter, and a story that can only be told through an RPG, we’d like to pack it with fun and enjoyment that we can’t even begin to describe with words.

Tsujimoto explained that players will take up the role of “Riders” and not hunters, he did not explain further what the gameplay would be like.

Monster Hunter: Stories is slated to be released in Japan sometime in 2016, and there is no current plans for a North America release.

Translation provided by Siliconera.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

Subscribe to us in iTunes!

Subscribe with another program!

Scroll to the bottom of the show notes to listen on this page!

This Week

Cities: Skylines sells 200k copies in ONE day.

Uncharted 4 delayed to 2016.

Derek’s Canadian Amiibo woes! Prices are going up!

The Canuck get’s all emotional over April 10th.

Conkers Bad Fur Day DLC for Project Spark!

Microsoft sending out surveys trying to gauge interest in an Alan Wake Remaster.

Canada is ditching the RedBox?

Star Wars Battlefront gameplay footage will be shown at The Star Wars Celebration.

Nintendo partners with DeNa and will be releasing products on mobile platforms.

Shane levels up his laughing.

Flowers of Robert Maplethorpe.

Hideo Kojima and Konami possibly parting ways? Rumours are flying!

Shane and Derek’s girlfriends are NOT scared by PT.

Monster Hunter 4.

Pokemon Shuffle.

Shadow of Mordor.

Xenoblade.

Resident Evil Revelations 2.

The Order 1886.

Codename S.T.E.A.M.

GTA Online Heists.

My Little Pony Mobile Game.

This Week’s Listener Mission Objective:

What Nintendo game would you like to see on a Mobile platform?

 

Subscribe to us in iTunes!

Subscribe with another program!

Follow us on Twitter!

@dkraneveldt

@InuJoshua

@TheKingOfMars

@shaneohare

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

Subscribe to us in iTunes!

Subscribe with another program!

Scroll to the bottom of the show notes to listen on this page!

This Week

Devil May Cry & Street Fighter Monster Hunter 4 costumes.

DmC: Devil May Cry PS4 & Xbox One edition.

Star Fox WiiU details.

Josh tells the story of an Amiibo scalper getting DENIED.

70p1eOC

Target puts Rosalina Amiibo up too early.

Ubisoft: A series of unfortunate events.

Hatred get’s pulled from Steam, then put back on. Gaben apologizes?

Toad Brigade Adventure Kit

Life is Strange.

Until Dawn.

RIP Lizard Squad.

Marvel VS Capcom: Origins getting pulled from PSN and Xbox Live.

Minecraft by Telltale.

This Week’s Listener Mission Objective

What are your gaming New Years resolutions?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

Subscribe to us in iTunes!

Subscribe with another program!

Now that Anime Expo has come and gone, and as we gear up for Comic Con this week, what kind of jerks would be be if we didn’t share the incredible cosplay from the event?

From Monster Hunter to Hyperdimension Neptunia. Blazblue to Phoenix Wright. And of course, there was plenty of Sailor Moon at the show. Check out the best of AX 2014’s cosplay, and stick with Geekscape as we move on to Comic Con!

 

Briefly: Monster Hunter is making the jump to iOS!

Capcom revealed its E3 lineup today, and among the games included is Monster Hunter Freedom Unite for iPhone, iPad, and iPod touch. Details on the port are still fairly scarce, but the trailer (watch it below) states that the game will include touch controls for optimized hunting (which actually look quite usable), automatic monster tracking, pop-up icons for easy gathering, optimized visuals, online co-op for up to four players, and more.

I jumped into Monster Hunter 3 Ultimate on the Wii U earlier this year, and while the game has a steep learning curve, it’s an absolute blast. The game is addicting as hell, and I can’t wait to play it on the go (for those times that I don’t have my 3DS on me).

Take a look at the trailer below, and let us know what you think! We’ll be sure to let you know as soon as we hear more!

Still a year away from a US release, Monster Hunter 4 is poised to be another slam dunk for Capcom. Expanding on the monumental success of Monster Hunter 3 G/Ultimate on the 3DS, 4 just goes bigger and badder. Check out the newest trailer BELOW!

HOT DAMN IS THAT EXCITING! New monsters, weapons and allies make this game look like it’s going to be action packed as all get out. I spotted a giant enemy crab!

Monster Hunter 4 is already out in Japan and Korea, but you can get your hands on an English copy early next year!

That’s right my fellow Hunters, the much anticipated Monster Hunter 4 is getting an Ultimate release in the West! The series head producer Ryozo Tsujimoto outlines it all below!

If you’re new to the whole Monster Hunter series let me bring you up to speed. Monster Hunter is one of the biggest franchises Capcom has, and has become one of the must have titles for the portable market. It takes place in a fantasy world where players, well hunt monsters. The big attraction to the game is the sheer size of some of the beasts you fight. It also forces players to rely on their skills and not an arbitrary leveling system. If you’re a pro hunter you can kill some high rank monsters with starting rank gear. Repeating hunts over and over again in the hopes of getting those rare drops from the monsters never feels like work, the grind is very enjoyable.

You can get your hands on Monster Hunter 4 Ultimate sometime in 2015 for the Nintendo 3DS. Chances are a WiiU release will be quickly following.

While last year may have been a bit of a struggle for the Wii U, the same can’t be said for the Nintendo 3DS which set several milestones in 2013. The handheld, combined with the Nintendo 2DS, has gone on to sell over 11.5 million units in the United States alone. Additionally, over 16 million pieces of software for the portable systems, both digital and packaged retail, were sold last year. Nintendo also goes on to boast about the 3DS having some the highest rated games last year, highlighting seven titles which received Metacritic scores of 85 and above–two of those, The Legend of Zelda: A Link Between Worlds and Fire Emblem: Awakening, earning scores of 91 and 92 respectively.

fire-emblem-awakening-box-art-670x606 a-link-between-worlds-box-artanimal_crossing_new_leaf_box_art_north_americaluigis_mansion_dark_moon_box_art

Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing, said “Nintendo 3DS is a powerhouse with games and experiences that appeal to all kinds of players.” With a ridiculously strong library of games, there seems to be something for every type of gamer–have it be casual or hardcore. At the end of 2013, Nintendo sold 45% more 3DS games than they did in 2012, with Pokémon X & Y leading the way with over 3 million copies sold in North America.

3dsxl

“We’re not slowing down in 2014”, Moffitt continues. “With more games featuring fan-favorite franchises on the way, the best days of the Nintendo 3DS are still to come. ” With Bravely Default Flying Fairy (Feb. 7) and Yoshi’s New Island (March 14) starting the year off for the Nintendo 3DS, the once ‘doomed’ handheld looks to continue its dominance.bravely-default-flying-fairy-3ds-frSource: Nintendo Press Release (January 10, 2014)

Briefly: I’ve never played Monster Hunter before, but I know just how insanely excited fans get at every new title. My 3DS is hankering for a new title, should the latest Monster Hunter be it?

Capcom has debuted a Japanese trailer for the upcoming Monster Hunter 4, featuring our first look at many locales, characters, and of course, monsters that we’re bound to meet in the game.

Monster Hunter 4 hits Japan on September 14th. A North American release date has not been set, so until then, take a look at the trailer below, and hope that Capcom has a heart.