‘The VelociPastor filmmaker Brendan Steere returns to Geekscape for a full episode of filmmaking talk! We talk about making the film on such a tiny budget, the challenges of hiring the right people and how making The VelociPastor compares to making Predator (which you should never see for the first time on a plane)! Along the way we talk about Brendan’s film school thesis, getting away with making a feature film for almost nothing and whether or not he’d like to make more VelociPastor films! I take the opportunity to pitch Brendan on a VelopiPastor spin off film and we start plotting the insane idea together! Plus! I tell you guys about a time I got bullied in middle school for being a geek! Enjoy!

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Rollerball (2002) VHS Movie Review

Analog Jones tries to survive this full-tilt action sports film in our Rollerball (2002) VHS Movie Review starring Chris Klein, Jean Reno, LL Cool J, and Rebecca Romijn-Stamos!



Quick Facts
Rollerball (2002) is a Sci-Fi action film that was released into US theaters on February 8, 2002, from MGM and Columbia Pictures. Rollerball had a budget of $70 million and had a box office return of $25.9 million. Rollerball was competing against Collateral Damage, Big Fat Liar, Black Hawk Down, Snow Dogs, The Count of Monte Cristo, A Beautiful Mind, I am Sam and The Lord of the Rings: The Fellowship of the Ring. Rollerball finished 3rd in its first weekend at $9 million, trailing Collateral Damage at $15.1 million and Big Fat Liar at $11.5 million.

Rollerball (2002) is a remake of Rollerball (1975) starring James Caan as Jonathan E., team captain and veteran star of the Houston rollerball team in a future dystopian society.

John McTiernan and Rebecca Romijn in Rollerball (2002) VHS

Directed by: John McTiernan (Predator, Die Hard and The Hunt for Red October)
Produced by: John McTiernan, Beau St. Clair, and Charles Roven (American film producer and the president and co-founder of Atlas Entertainment. He is known for producing the superhero films The Dark Knight Trilogy, Suicide Squad, Man of Steel, Batman v Superman: Dawn of Justice and more.)
Screenplay by: Larry Ferguson (Beverly Hills Cop II) and John Pogue (US Marshals)
Based on: “Roller Ball Murder” by William Harrison and the 1975 screenplay Rollerball by William Harrison

Starring:
Chris Klein as Jonathan Cross
Jean Reno as Alexi Petrovich
LL Cool J as Marcus Ridley
Rebecca Romijn as Aurora “the Black Widow”
Naveen Andrews as Sanjay
Mike Dopud as Michael “the Assassin”
Kata Dobó as Katya Dobolakova
Lucia Rijker as Lucia Ryjker
Oleg Taktarov as Oleg Denekin
Paul Heyman as Sports Announcer
Janet Wright as Coach Olga

The film features cameo appearances by Pink, Slipknot, Carroll Shelby, and Shane McMahon.

Trailers on Rollerball (2002) VHS
MGM “Means Great Movies” Promo
MGM.com promo “Come See What the Roar is About”
Stargate SG-1 TV Series and Jeremiah TV Series Promo
Pumpkin with Christina Ricci
A Rumor of Angels
Hart’s War with Bruce Willis
No Such Thing with Helen Mirren

Rollerball (2002) VHS box front and back

Rollerball (2002) VHS description
From the director of Die hard comes this high-octane thriller that “roars along at a…breakneck pace” (Los Angeles Times)! Starring Chris Klein (American Pie), Jean Reno (Ronin), LL Cool J (Charlie’s Angels) and Rebecca Romijn-Stamos (X-Men), Rollerball goes full throttle with excitement from its death-defying opening until its explosive end!

Jonathan Cross (Klein) is the newest recruit in the most extreme sport of all time…where his fast moves and killer looks make him an instant superstar. But Cross’ life in the fast lane collides with reality when he learns that league’s owner (Reno) is orchestrating serious on-court “accidents” to boost ratings. Now Cross plans to take down the owner and his ruthless sport…before the game puts an end to him!

Box Quotes
“Turbo Charged! Body-slamming action!” -The Washington Post

“Full-tilt action!” -Houston Chronicle

Jean Reno as Alexi Petrovich in Rollerball (2002) VHS Movie Review

Trivia
-Although the first draft of the script was considered by many to be very good and even superior to the original film, director John McTiernan didn’t like it because it focused more on social commentary, while he thought that the audience would like to see more of the Rollerball scenes. The social commentary is why he had the original script completely re-written several times and made sure that it focused more on WWE-like showmanship, including crazy costumes and stunts.

-McTiernan’s first cut, which was over two hours long, was test screened in Las Vegas around April or May 2001 and got a very negative response from test audiences. The release date was then pushed back from May to 13 July 2001 by MGM to test the movie again, hoping that they would find the right audience for it.

-On orders from the studio, around 30 minutes were cut out of the original rough cut of the film and the entire ending was re-shot and changed. Some of the cuts were made because MGM thought that the movie was “too Asian.” In the original ending, Petrovich gets killed by Sanjay and Jonathan and Aurora fly back to the US, during which Jonathan says that he will continue playing the Rollerball game in the US, and how he is now part owner of the game.

-The original score by Brian Transeau was also removed, purportedly because it sounded “too Arabic,” and was replaced with a new score by Éric Serra. Also, some of the other music was changed or removed from the first cut of the film.

-Rebecca Romijn was nominated for a Golden Raspberry Award as Worst Supporting Actress, where she lost to Madonna for her cameo in Die Another Day.

-The creator of Rollerball, science fiction author William Harrison said: “I’ve never watched the 2002 incarnation of Rollerball, and have no interest in it.”

https://www.youtube.com/watch?v=SDFgfZJvkbA

Come back next week for another sports-related VHS Movie Review.

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Terry and Steve take on the “biggest and most ambitious Christian film ever made” with their Left Behind (2000) VHS Movie Review. Can Kirk Cameron save their souls or will they get LEFT BEHIND?!?


Quick Facts

Director: Vic Sarin
Producers: Joe Goodman, Paul Lalonde, Peter Lalonde, and Ralph Winter
Writers: Joe Goodman, Paul Lalonde, and Alan B. McElroy
Based on Left Behind by Tim LaHaye and Jerry B. Jenkins
Budget: $4 million
Box Office: $4.2 million
Release Date: October 31, 2000 (video) and February 2, 2001 (theatrical)
Distributor: Cloud Ten Pictures

Cast
Kirk Cameron as Cameron “Buck” Williams
Brad Johnson as Rayford Steele
Gordon Currie as UN Secretary-General Nicolae Carpathia
Janaya Stephens as Chloe Steele
Clarence Gilyard Jr as Bruce Barnes
Chelsea Noble as Hattie Durham
Colin Fox as Chaim Rosenzweig

Left Behind (2000) VHS Movie Review

Left Behind Summary 
On an overseas flight to London, journalist Buck Williams (Kirk Cameron) and pilot Rayford Steele (Brad Johnson) are caught in the middle of the most incredible event in history. Suddenly, without warning, dozens of passengers simply vanish into then air. But it doesn’t stop there. It soon becomes clear that millions of people are missing from around the world.

As chaos and anarchy engulf the world, both men set out on vastly different paths in a desperate search for answers.

Based on the New York Times best-selling novel, Left Behind is overflowing with suspense, action and adventure. This riveting motion picture will take you on a spellbinding journey through the most mysterious book of the Bible – The Book of Revelation.

Trailers
Revelation with Jeff Fahey
Tribulation with Gary Busey
Judgment with Corbin Bernsen

Post Credits
Left Behind Film Project with Kirk Cameron
Midnight Cry Music Video by All-Star Choir

Trivia
-According to the “Making of…” documentary, Chelsea Noble (Hattie), who is married to Kirk Cameron (Buck), was reading the book in bed. Kirk was asleep, but Chelsea was so excited about the idea of turning this into a movie, she started slapping Kirk on the leg to wake him up, and said, “I want to play the role of Hattie!” Kirk and Chelsea then started farming out the idea to find out who might produce the film.

-Left Behind was released directly to video in 2000, copies of the film came bundled with a free pass to watch the movie in theaters when it was later given limited release in early 2001.

-Most of the cast were volunteers from local churches.

-The character of Ivy (Krista Bridges) was created specifically for the films. Ivy does not exist in the novels.

-Author Tim LaHaye and Jerry B. Jenkins originally sold the rights to producer Ralph Winter after he pitched a big-budget, mainstream blockbuster adaptation that would remain faithful to the source material. Winter hired writer Alan B. McElroy to produce a script treatment for such an adaptation but was ultimately unable to generate enough interest from potential financiers or distributors. Winter sold off the rights to independent production company Cloud Ten Pictures, who had previously produced similarly-themed films, thereby ending his and McElroy’s involvement in the project. However, both were still credited in the finished film, possibly to generate publicity and add legitimacy to the film.

Come back next week for another VHS review!

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Email us at analogjonestof@gmail.com with any comments or questions!

I’m not big on open world games.

I’ve said it many, many times on the Geekscape Games Podcast (as well as in my written work over the past six years), but it takes a truly special open world experience to hold my interest and to keep me motivated through the vast quantity of hours required to realize all that these gigantic worlds have to offer.

Very few games in the genre have gripped me over the years; Vampire: The Masquerade – Bloodlines, Fallout 3, Skyrim, Grand Theft Auto 5, The Witcher 3, Red Dead Redemption, and The Legend of Zelda: Breath of the Wild are the only really memorable titles that come to mind (and it’s a little tough to compare a series like State of Decay to some of the games in that list). Typically I’ll play through the opening missions or until the game really opens up before I get bored or overwhelmed, and simply… never play the game again.

I had a brief affair with the first State of Decay shortly after the Year One Survival Edition released for Xbox One. I played the game for somewhere between seven and ten hours, and thoroughly enjoyed much of my (albeit short) time with it. I quickly became invested in the storyline for Marcus, who returned from a weekend fishing trip to find out that the world had ended and that the undead had taken over. I jumped in and out of State of Decay here and there, and while I enjoyed the aspect of needing to ensure that your small (but growing) community had the resources that it needed to be successful, it absolutely infuriated me that those necessary resources continued to deplete (at a slower rate) while you weren’t even playing. I typically play games in fairly short sessions, and I simply felt like each and every time I tried to jump into State of Decay, I’d have just enough time to stop my settlement from imploding before I’d need to stop again — I rarely felt a sense of progress, and eventually lost my motivation to continue altogether.

Last week I began playing State of Decay 2, and holy hell am I motivated to keep playing in this world (even if I’m not always exactly sure why).

‘State of Decay 2’ has some TENSE interactions.

The basic mechanics in State of Decay 2 are fairly simple. You take control of a group of survivors (a group which will grow or shrink as time goes on, as death is permanent),  simply trying to make the most out of what’s left. You’ll quickly fill your extremely limited inventory as you search the world for weapons, food, home improvements, and other supplies (you’ll need to collect these things to keep your settlement running as efficiently as possible, and to help with the morale of your community), and will meet other groups that may help or hinder you along the way. Each character has their own backstory,  personal journey, and set of missions to keep you motivated (this mostly works, as certain storylines can feel like a bit of a chore to get through) and as it turns out, you’ll also need to switch characters often: play as the same survivor for too long and fatigue will set in, severely limiting your ability to run, fight, or do much of anything until that survivor has had an appropriate amount of rest. The game frequently feels like a balancing act, and in perfect fashion every choice you make will positively affect your life in some way, while being debilitating in another — these tough moments of choice and consequence are the times that State of Decay 2 shines the brightest, and some of the choices I’ve made have stuck with me long after I shut the game off for the day.

Unlike in the first game (which was set near the beginning of the zombie apocalypse), you begin State of Decay 2 by choosing a duo of survivors who are picking for scraps at an abandoned military encampment some eighteen months after the fall of humanity. While scavenging for supplies, you meet a few other like-minded survivors, and with that, your ragtag community is born. Your group chooses to migrate to one of three towns (each map is approximately the size of the first game, and at some point in your journey you may even want to move on to the next map as you strip the world of resources), and here your adventure begins.

Naturally, it doesn’t take long before a member of the community is bitten and infected, and here we’re introduced to one of the coolest (and most stressful) new mechanics in State of Decay 2 – the ‘Blood Plague’. Sure, there are a lot (a lot) of undead in this world, but there are also a myriad of even creepier, bloodier zombies that can wreak absolute havoc on your survivors if you’re not careful. Blood Plague zombies have glowing red eyes and are fittingly drenched in blood, and if they successfully attack you, a meter will begin to fill with each subsequent strike. Once the meter is full, that survivor contracts the Blood Plague, and is pretty much dead meat unless you can quickly find a cure (created from blood samples from numerous Blood Plague zombies).

Screamers will give you nightmares.

Along with Blood Plague zombies, you’ll also encounter a number of ‘Plague Hearts’ while you’re out scavenging the world. These are gross looking, apparently smelly (based on your survivor’s observations), gory, stationary objects that spew poison, and that need to be destroyed in order to keep the Blood Plague at bay. Taking down a Plague Heart marks quite the challenge, as they can take some time to destroy (fire and explosives work better than regular attacks), and a huge quantity of Blood Plague zombies will spawn as you begin to attack it. Somehow, all of the Plague Hearts on the map are connected, and destroying one will make every Plague Heart that still exists even stronger, meaning you’ll need to bring along better skills, stronger weapons, and likely help for each subsequent Heart that you try to destroy.

As for that aforementioned help, State of Decay 2 brings an exciting new option for taking on this tough, tough world. Sure, you can enlist survivors from your group or spend your precious Influence (the game’s currency, which can be used to trade with other survivors you find in the world, to move to a bigger, better home base, or to help find resources in a pinch, for example) to hire help from neighbouring NPC groups, but this time around you’ll also be able to enlist up to three real world friends (or random people that you find on the internet) to join your game. This co-op mode sounds fun as hell (the game hasn’t launched yet, so I haven’t actually been able to give co-op a shot), but is also fairly limited. Join a friend’s game and you’ll be able to progress your survivor’s stats (shoot to get better at shooting, sprint to get better at cardio, etc), earn Influence, and collect consumables, but you won’t be able to interact with NPC’s or collect more substantial resources like rucksacks or modifications for your home base. Still, the ability to drop in and drop out without much consequence should make for some fun evenings, and it encourages you to play together regardless of your current progress in your own game. I’m in.

Surviving is more fun with friends (I hope).

I mentioned earlier that I hated managing community resources (food, medicine, ammo, etc) in the first game, almost exclusively because they continued to deplete even when you weren’t playing, and I was beyond relieved to learn that this wasn’t the case in State of Decay 2. There’s no Animal Crossing shit here – when you’re not playing, neither is the game, and you’ll return to your world in the exact state that you left it, and can get right back to whatever you were doing when you stopped playing, saving you a ton of time, a ton of resources, and a ton of frustration.

Speaking of frustration, State of Decay 2 in its current form may mark one of the most outwardly buggy experiences that I’ve ever had playing a video game. From odd white flickering lines when driving at night, to zombies frequently falling right out of the sky, to  open doors that don’t register that they’re open, to being unable to clear an infestation as a zombie is stuck in a wall, you’ll likely encounter all of these within your first few hours of playing the game. On one instance, my mission was to help another survivor (and potential recruit) clear the zombies from a gas station – those zombies simply never spawned until I quit and reloaded the game. In another instance, I was completing a tougher mission in a far corner of the map, ‘Freaks’ (special, more powerful zombies like Bloaters, Screamers, Juggernauts, and Ferals) were all over the place, and a Plague Heart was just next door. I found the person (a fugitive) that I was looking for, helped him find an item that they needed to find to prove their innocence (all of this being far harder than expected due to my survivor being absolutely exhausted), and all that was left was to help them get back to their community for a fair trial. We snuck back to my vehicle, and when I tried to get in I realized that my character could no longer stand up from his crouching position or interact with anything in the environment. I tried everything that I could (slowly scrambling to a nearby ladder, performing emotes that required standing), but eventually had to quit and reload the game. Once the game loaded again, I was in the same location, but the mission was no longer active and I haven’t seen it since. Super frustrating.

I never did get to kill him (or several others like him that I’ve encountered since).

Yeah… These guys are everywhere.

Aside from these occasional frustrations, I’m having a total blast with State of Decay 2. The game is addicting as hell, and while playing I’ll constantly think to myself “just one more supply run,” over and over and over again – you can pretty much never stop playing until you’re about to pass out from exhaustion (mirroring just how tough things can get in the game if you don’t let your survivors rest).

At times it can be unclear just what you should be focussing on next, but I suppose that’s just in the true open world nature of the game – focus on what you think is important, the supplies you need the most, or the thing that will make the biggest difference in your group. Early on in the game I came across a huge potential home base that would cost quite a bit of influence to obtain, so I spent the next few hours barely getting by, constantly running low on ammo, and breaking a ton of weapons (I didn’t spend the influence to build a workshop, which can help you repair damaged weapons and craft additional ammunition). Eventually I had the resources to make the move, and it was quickly clear that the few hours of struggle was more than worth the wait. I also had an instance early in the game where I’d received word of a group of traders with some powerful weapons who were charging far more for them than was fair. I tried to get them to make their prices more reasonable (because everyone left alive in this world deserves to feel at least somewhat safe), and they simply told me to screw off. Here, I had the choice to leave them be, continuing to gouge prices for their weapons, or to threaten to take matters into my own hands if they weren’t more fair going forward. I began to leave the establishment before thinking “I don’t think that they’ll actually attack me this early on in the game,” and turned around to persist in my demands. The group became hostile and began to open fire, and I was forced to kill the group in order to survive myself. The missions in State of Decay 2 can occasionally feel like they exist simply to give you tasks to fill your day, but there’s also the inverse, where missions like I’ve just described and the choices that you’ve made within them, will stick with you long after they’ve been completed.

The game looks and sounds fine, but it’d be hard to call it very pretty after so recently experiencing titles like Sea of Thieves (read my review here) or God of WarState of Decay 2 is a budget-priced title from a small developer, and while every aspect of its presentation has improved significantly from the first game (and its Xbox One / PC special edition), it’s simply not going to win any awards for its looks. That said, I’ve been playing on an Xbox One X, and have definitely appreciated the game’s 4K resolution and HDR support, The lighting can often be fairly striking, and as the sun sets each day it’s tough not to look at the horizon or up at the gorgeous starscape. Sound wise, the zombies sound gross, the guns sound loud (sometimes teeth-clenchingly so, like when you know you’ve just summoned a nearby horde), and the soundtrack is tense and not overused. Voice acting is another story, and while much of the game is not voice acted due to the procedural generation of many characters, when it is present you… well, pretty much just wish it wasn’t. It’s not good.

Overall, for all of the small (and occasionally larger) issues that I’ve had so far, many of which I’d imagine we’ll see taken care of in patches after launch, I am unbelievably addicted to State of Decay 2. I’m beyond excited to jump into a friend’s world once the game launches next week in order to learn just how much we can help (or hinder) one another, and with so much still to explore in this expansive world, I know there are still a myriad of memories to be made. Undead Labs has crafted a smart action survival game with a lot to love – I just hope that sooner or later the technical issues can be resolved so that the only reason you’re swearing at State of Decay 2 is because of tough zombies or your poor decisions.

State of Decay 2 shambles its way to a 3.75/5.

tl;dr

+Expansive, interesting world
+Massive improvements to the first game’s mechanics, did away with some systems that were poorly received.
+Fatigue system can make things very tense (good tense)
+Your actions (or lack of) actually feel important

-So. Many. Bugs.
-Not very pretty
-Poor voice acting
-Tutorial doesn’t provide enough explanation for some mechanics, leaving you feeling like an idiot when you realize them hours later (here’s looking at you, transferring contents from your vehicle to your supply locker)

Side note: Back in January, Microsoft noted that all future Microsoft Studios published titles would hit their inexpensive Game Pass service on the day they release. This, of course, includes future games in the HaloGears of War, and Crackdown series’, and it also included Sea of Thieves (review here) day and date with its launch back in March. As I mentioned above, I’ve (mostly) been having a blast with State of Decay 2 so far, but if you didn’t enjoy the first game, or you’re just not sure if an open world zombie survival title is the game for you, you can simply sign up for a free Game Pass trial and make up your own damned mind!

State of Decay 2 is also an Xbox Play Anywhere title, which means your digital purchase (or Game Pass subscription) lets you play the game across your Xbox One or Windows 10 PC. My fiancé and I have been using this feature to play Sea of Thieves together, and if my computer will run it, we might do the same thing here!

This week continues our streak of godawful early 90s sci-fi/horror as we dive brainfirst into a new technology called VIRTUAL REALITY and immediately get to cybering with any warm body nearby. That’s right, we’re discussing 1992’s not-a-Stephen-King-adaption-even-if-the-posters-say-it-is The Lawnmower Man, and we have help from our new buddy, Jesse Cornett! Jesse, or as we like to call him, The Golden Voice, is an established podcaster himself and decided to slumbit with us for 45 minutes as we barely discuss the incomprehensible garbage that constituted a Stephen King adaption in the early 90s. We also discuss Jesse’s set-upon wife, who watched this drek with him, and his Kickstarter campaign for an ongoing animated horror anthology show called Chilling Tales For Datk Nights. Come get your mind ripped apart by the Digital Godhead known as Jeff Fahey’s hair, and enjoy the soothing tones of Jesse Cornett’s Golden Voice on this week’s installment of Horror Movie Night!

Feel free to join in discussion at on our Facebook Group or in the comments below.

Do you have a movie suggestion for us or just want to tell us stories about your experiences with the movies we’ve watched? Send them to us at HMNPodcast@gmail.com

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Briefly: Well this is a fantastic trailer for a film that I’d somehow never heard of until now.

Legendary Pictures and Universal Pictures have just dropped the first trailer for Hero and House of Flying Daggers director Zhang Yimou’s net project, The Great Wall.

The film tells the story of an elite force making a valiant stand for humanity on the world’s most iconic structure.

It’s a insanely interesting premise that had never even crossed my mind before: what if the Great Wall of China was built to keep something out?

The film stars Matt Damon, Jing Tian, Pedro Pascal, Willem Dafoe, and Andy Lau, and was actually the largest film ever to be entirely shot in China.

Take a look at the trailer below, and be sure to let us know what you think! The Great Wall hits theatres on February 17th, 2017.

Briefly: Please be true.

This past weekend at the New York Toy Fair, Fox handed out a pamphlet to attendees noting all of their upcoming theatrical and home video releases.

Being just a year away at this point, the highly anticipated sequel to 2013’s The Wolverine made the pamphlet, giving us our very first logo for the feature, as well as noting a ‘Targeted Rating’ of R.

This comes at a time when the R-rated Deadpool shattered (and continues to shatter) financial expectations, breaking box office records, and this draw is likely to continue with the fantastic word of mouth that everyone has been giving the feature.

Based on that, if there was ever an appropriate time for a more mature Wolverine film, that time is now, and we can only hope that this wasn’t a misprint. That said, is it a safe move to take a PG/PG-13 character that people of all ages have been watching for years, and give him a more mature angle? I could anticipate a lot of angry parents ignorine ratings and walking out of theatres with their young ones.

Take a look at the image below, and be sure to let us know what you hope to see in the next The Wolverine! The film hits theatres on March 3rd, 2017!

Wolverine

Source: Comicbook.com

Briefly: Well, we made it three whole days into 2016 without a major delay. That’s a pretty good run, isn’t it?

It wasn’t meant to last, however, as Platinum Games’ highly anticipated Xbox One exclusive, Scalebound, will not make its Holiday 2016 debut.

The developer noted the delay this morning on their official blog, stating that “In order to deliver on our ambitious vision and ensure that Scalebound lives up to expectations, we will be launching the game in 2017. This will give us the time needed to bring to life all the innovative features and thrilling gameplay experiences that we have planned.”

Scalebound looks fantastic, and we fell in love with the title back at GamesCom last year. While we’re certainly sad that we won’t be playing the title later this year, we appreciate that the game never had a solid release date to break (just a launch window), and that it was delayed with nearly a year left until it was set to launch.

In any case, we’ll be busy this year playing all of those games that were supposed to come out in 2015, am I right?

Are you sad to hear about the delay? How excited are you for Scalebound‘s eventual release? Sound out in the comments below!

Briefly: We still have a few days of waiting to go until the full trailer for Duncan Jones’ anticipated Warcraft finally hits the web.

Legendary clearly knows just how desperate we all are to see the Horde and Alliance in action, so following yesterday’s bad-ass poster, the studio has just release 15 seconds of this Friday’s trailer.

Aw yiss.

Take a look at the teaser below, and be sure to let us know what you think! After having a chance to chat with Duncan and see Orgrim Doomhammer up close back at SDCC, I’m beyond excited for the film, and really, really can’t wait to see the trailer. As much as I’d hope this teaser would alleviate that need, it doesn’t help at all.

Warcraft hits theatres on June 10th!

Briefly: It’s about damned time.

It’s been a long (long) time coming, but the first officially, publically released trailer for Duncan Jones’ Warcraft is set to debut this Friday.

After having a chance to chat with Duncan and see Orgrim Doomhammer up close back at SDCC, I’m beyond excited for the film, and really, really can’t wait for that first trailer to be released.

Here’s the announcement, along with a newly released, incredibly gorgeous poster, straign from Jones himself.

Are you looking forward to Warcraft? Be sure to let us know! Warcraft hits theatres on June 10th, 2016!

Shortly after the reveal of an HD remake for the PS2 classic, Odin Sphere, for the East, Atlus has confirmed that the game will be coming stateside as well! In 2016, Odin Sphere Leifthrasir, (pronounced LAYV-thra-sheer), will launch in the West for PS4, PS3 and PS Vita, bringing back the gorgeous hack and slash title that put Vanillaware on the map.

But it’s not enough just to port the game to newer consoles, which is why Atlus is promising a series of new features. Following five characters with unique stories based off of Norse mythology, this action RPG is getting all the bells and whistles to ensure that this classic has a real chance of ending up even better. Including redrawn art and upgraded visuals, Leifthrasir will also come equipped with a host of new upgrades to the combat and RPG elements, giving even veteran players a reason to come back!

Specific details are light at this point, but for anyone who played the original Odin Sphere as the sixth console generation was coming to a close, you’ll know how much of a win this is for those who love a visually stunning, often challenging 2D brawler. If you missed out, check out the trailer below and see what all the hype is about!

Vampire stories are pretty common nowadays. Many writers try to change it up or put a new spin on the genre. Seraph of the End takes place in a world where vampires have taken control. In a post-apocalyptic future, a mysterious illness kills everyone over the age of 12. Then the vampires appear and the remaining humans, mere children, flee underground. Young Yuichiro is determined to kill every vampire – they killed his sister and his best friend, and pushed humanity into the shadows. Will he be strong enough to fight back? Does humanity have any hope?

 seraph_of_the_end_by_suinomi-d82bgxs

I found this series rather interesting. It starts off with a young boy filled with just blind rage set to fight all vampires, but it expands when he meets a more organized force with the same mission. Yes, it is somewhat formulaic – unskilled youngster wants revenge, meets someone that teaches them how to fight and then the real battle begins. This version, however, still felt very intriguing. Seraph of the End has a similar vibe and art style to Blue Exorcist (which is an awesome series!).

If you like action, mystery, young people taking on the world and the supernatural, then check out Seraph of the End!

SeraphOfTheEnd-GN01

SERAPH OF THE END, Vol. 1 · Rated ‘T+’ for Older Teens ·

MSRP: $6.99 (U.S. / CAN) · Available Now!

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When you bring one of the most popular anime franchises in Attack On Titan, and the developer behind my favorite game of 2014 in Spike Chunsoft, together to create an action game where you slice up giants using dual swords and an awesome set of grappling hooks, it’s hard not to get excited. This was the case when Nintendo and Atlus announced that a localized version of Attack On Titan: Humanity In Chains was on its way to the Nintendo 3DS, putting us on the frontline in the war against the Titans, human-like giants that have feasted on humanity to the point of near extinction. And really, considering that the franchise has produced a live action movie, car commercials, and even its own line of fragrances, is anyone surprised? With such an exhilarating concept, swinging around cities and bringing these monsters to their knees sounds like it was tailor made for gaming. Unfortunately for Humanity In Chains, the title’s strengths are overshadowed by its shallow game play, limited campaign, and visual shortcomings.

AOT retraces the steps of five characters up until the end of the first season of the anime. Taking control of Eren Jager, players will get the chance to relive key battles from the main story, while unlocking a total of four other characters along the way. Told through still frames and a surprising amount of spoken dialogue for a game meant for a cartridge, it doesn’t mean much when the Japanese voices aren’t subtitled during missions. I still don’t know what they’re saying when I select them, but I’ll guess it’s something full of angst, stoic, or involving food.

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Primarily, each Scout Regiment Member is tasked with eliminating the titular Titans, with slight variations thrown in the mix, (such as protecting allies, keeping powerful enemies at bay, or collecting items throughout the environments.) Using their Omni-Directional Mobility Gears, (sets of steam powered grappling hooks strapped to their waists,) each character can speed through environments, latch onto enemies and maneuver into the perfect spot to attack their weak points. While there’s a bit of a learning curve, once you get movement down, killing Titans is highly rewarding. Part stealth, part action and part rhythm, attacking involves charging at the monsters at a distance. As your character gets closer, a ring closes towards the center of the screen, prompting you to attack once the ring is in the red, or critical zone. If timed properly, you’ll slice off the limb or neck you’re targeting, resulting in either a stun or a kill depending on where you were aiming. Miss, and you’ll do significantly less damage and dull your blade, eventually forcing you to switch out the weapon and leaving yourself vulnerable in the process. In addition, if you flick the left stick while attacking, this starts a spin attack, which will do more damage and cut through counterattacks, but with a much smaller critical zone. It’s a give and take.

Admittedly, this combat style is an accurate depiction of what the anime is all about when you consider that the goal is to cut the nape, rinse and repeat, but after the shock and awe of pulling off such amazing kills, it becomes easy to see where the game play goes wrong. The timing for critical hits will sporadically change speed, throwing off the needed timing to pull them off. To make matters worse, the spin attack is all but useless since the prompt rarely reaches the critical zone before the attack connects. Especially when normal attacks are more than enough to land a one hit kill, there’s rarely a point where you need to use it. What’s worse is that positioning is harder than it needs to be due to some horrendous camera controls, which constantly move against  the character and need to constantly be reset. Thankfully, New 3DS or Circle Pad Pro owners can use the second stick, which is an absolute must if you expect to keep your handheld from getting thrown against a wall.

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Oh, and did I mention that this is pretty much all you do throughout the entire game, which is contained in small, blocks of land surrounded by invisible walls? It’s disheartening to see so much city in the distance with no way to explore it. There are a few missions here and there, like one in an open field, where you need a horse to get around on with no buildings to grapple onto, or taking command of Eren’s Titan form, breaking down the fights into a straight brawl. The problem is that there are literally only a handful of these missions, and most of them can be completed in minutes. In the Titan stages specifically, these are easily beaten by mashing the two attack buttons while occasionally blocking, lacking any real depth that we would hope for in a giant on giant brawl.

These flaws are only made worse by the fact that most of the missions are repeats of each other since most of the character’s stories intersect, with little to distinguish the characters aside from looks. In fact, aside from Eren’s Titan missions and Sasha’s item collection quests, the cast are essentially just copies with different skins. The ONLY difference I could find was that Mikasa and Levy can escape being grabbed on their own, while everyone else needs to be rescued by an AI ally, (which they are surprisingly good at.) To top it all off, even with repeated missions, I was able to finish the story in about three or four hours with almost all A+ ranks on the first try, which would have been even shorter if I didn’t get stuck on an item collecting quest since the gleam on the ground is almost impossible to see.

Humanity In Chains‘ only saving grace is its multiplayer World Mode, where you take the character parts you unlock in story mode, splice them together to make horrifying mixes of your favorite team members, and take on more difficult quests either alone, or with up to three other friends. Here, team members can customize their gear, level up their stats and fight enemies in new ways, including guns, which help give an upper hand against these stronger foes. At least, they’re supposed to, but Titans at a distance tend to spaz out, with their, (and ONLY their,) framerate dropping to the point where it looks like they’re part of a flip book. Between this, the bland environments and the huge amount of pop in, it’s safe to say it won’t win any visual or technical awards come year end.

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Still, there’s fun to be had in World Mode. In fact, I can’t help but feel that the story mode was an afterthought, considering I rarely had to switch blades, and never healed or refilled steam there, whereas it’s a necessity in World Mode as missions get harder. If you can get a group of friends to play either locally or online, the hardcore fan will likely have a good time, but there’s little reason to do so otherwise.

If we could describe AOT‘s problems in a more concise way, it would be that it’s marred with repetition and a lack of depth, further hindered by some big visual glitches and very little to do. Couple that with its abrupt non-ending and painfully short length, and all you’re left with is an entertaining multiplayer mode that will do little to entice anyone outside of the most devoted fan of the series. If you can find a group of otaku to play with, you might find some fun, but otherwise, I’d pass on Humanity In Chains. If this is the future humanity has to look forward to, extinction isn’t looking so bad.

tl;dr

+ Rewarding core mechanics

+ Multiplayer has numerous customization options, unique missions and exclusive weapons. Fun with a group!

– Repetitive, one note attacks that don’t work some of the time.

– Terrible camera controls that almost require a New 3DS or CPP to make playable.

– Repeated missions with little to no difference between characters, contained in small areas that are rife with invisible walls.

– Ugly graphics made worse by odd framerate dips and way too much pop in.

– A three-four hour campaign with no real resolution, an abrupt ending and only partially subtitled Japanese dialogue.

Final Score: 2/5

Briefly: So Taken was cool. Taken 2 on the other hand, was so bad that I don’t remember a single thing about it… except for that it was bad. Taken 3 probably takes the concept a little too far, but at least there’s no possible way that it could be as bad as its new title, Tak3n.

Yep.

Today marks the debut of the film’s first trailer and poster, and after watching the preview I can definitely say that I’m down for the film for a couple of reasons. First, Liam Neeson’s voice alone makes it worth watching. And second, the first film was really, really cool, so maybe everyone involved can recapture some of that for this third outing.

I mean, Neeson can’t just be doing this for the paycheque, right? Right!?

In any case, take a look at the poster and trailer below, and let us know what you think! Tak3n hits theatres on January 9th!

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Briefly: This looks bad ass.

Training Day, Shooter, and last year’s Olympus Has Fallen director Antoine Fuqua has reunited with Denzel Washington for The Equalizer. The movie tells the story of “McCall, a former black ops commando who has faked his death to live a quiet life in Boston.  When he comes out of his self-imposed retirement to rescue a young girl, Teri (Chloë Grace Moretz), he finds himself face to face with ultra-violent Russian gangsters. As he serves vengeance against those who brutalize the helpless, McCall’s desire for justice is reawakened. If someone has a problem, the odds are stacked against them, and they have nowhere else to turn, McCall will help.  He is The Equalizer.”

The film looks like a blast, and we’re big fans of the film’s director and cast, so we’ll definitely be lining up for this one. Take a look at the newest trailer for the film below, and let us know if you’ll be joining us. The Equalizer hits theatres on September 26th!

Briefly: The film is now only a couple of months away from theatres, but Lionsgate has finally released the first theatrical trailer for The Expendables 3.

The trailer shows off all of the new (and familiar) faces that’ll appear in the new chapter, and also gives us a taste of the films’ sure-to-be-expansive plot. It seems as though The Expendables 3 will have the old dudes saving the new dudes, which I’m totally cool with.

Take a look at the trailer below, and let us know if you’re excited! The Expendables 3 hits theatres on August 15th!

Barney (Stallone), Christmas (Statham) and the rest of the team comes face-to-face with Conrad Stonebanks (Gibson), who years ago co-founded The Expendables with Barney. Stonebanks subsequently became a ruthless arms trader and someone who Barney was forced to kill… or so he thought. Stonebanks, who eluded death once before, now is making it his mission to end The Expendables — but Barney has other plans. Barney decides that he has to fight old blood with new blood, and brings in a new era of Expendables team members, recruiting individuals who are younger, faster and more tech-savvy. The latest mission becomes a clash of classic old-school style versus high-tech expertise in the Expendables’ most personal battle yet.

The wait has been a long one for Bayonetta 2, the Wii U exclusive action title and follow up to one of the best action games of the last generation. Since our preview at last year’s E3, it looks like the game has advanced nicely, with the newest trailer showing off many of the huge battles, twisted environments and over the top attacks we’ll have at our disposal. But the crazy thing is that there was much bigger news that we got from the trailer.

At launch, every copy of Bayonetta 2 will come bundled with the original Bayonetta, which will be the first time the game has appeared on a Nintendo console. Giving new fans the chance to catch up with the series while being able to experience one of the best action games since Devil May Cry 3 is a welcomed surprise, one that’s been highly requested, yet strangly avoided by the official information coming out for the sequel. I guess they really were listening to us!

In addition, Bayonetta will receive a set of special Nintendo themed costumes for her to hack and slash in. Showing off her Peach, Samus and Link witch outfits, the Link one in particular showed Bayo putting her Master Sword to good use. Will there be more costumes, and will the rest of them have additional attacks and abilities?

It looks like a sweet package is getting even sweeter. Has the inclusion of these costumes or the original Bayonetta swayed your decision to pick up the sequel? Or even a Wii U altogether? We’ll finally get our chance when Bayonetta 2 releases this October.

Briefly: Bayonetta and The Wonderful 101 developer Platinum Games announced their next title today, and it’s an Xbox One exclusive actioner called Scalebound.

The trailer looks pretty Monster Hunter inspired, though our hero looks to be able to transform in and out of his armour. This one looks like you’ll actually be able to have monster buddies, however, as the trailer reveals that one of these guys is actually on our hero’s side.

Take a look at the Scalebound trailer below, and let us know what you think! We’ll be sure to fill you in on anything more that we hear about the title.

http://youtu.be/C7IxFtVuZwg

The next great adventure from critically-acclaimed developer PlatinumGames and renowned Game Director Hideki Kamiya, Scalebound transports you to a distant, hostile world. You’ll come face to face with fearsome creatures, including a formidable dragon—and the bond you forge with this awesome predator will prove crucial to the survival of both worlds.

Briefly: If you’ve written off the Brett Ratner directed, Dwayne Johnson starring Hercules up to this point, you should definitely give it another chance. The second trailer for the film has just hit the web, and it’s even cooler than the first!

The Rock looks great, the creatures look great, and we can’t wait to see more.

Take a look at the trailer below, and let us know what you think. Hercules stars Dwayne Johnson, Ian McShane, Rufus Sewell, Joseph Fiennes, Peter Mullan, John Hurt, Rebecca Ferguson, Ingrid Bolso Berdal, Aksel Hennie, and Reece Ritchie, and hits theatres on July 25th.

Briefly: This looks bad ass.

Training Day, Shooter, and last year’s Olympus Has Fallen director Antoine Fuqua has reunited with Denzel Washington for The Equalizer. The movie tells the story of “McCall, a former black ops commando who has faked his death to live a quiet life in Boston.  When he comes out of his self-imposed retirement to rescue a young girl, Teri (Chloë Grace Moretz), he finds himself face to face with ultra-violent Russian gangsters. As he serves vengeance against those who brutalize the helpless, McCall’s desire for justice is reawakened. If someone has a problem, the odds are stacked against them, and they have nowhere else to turn, McCall will help.  He is The Equalizer.”

The film looks like a blast, and we’re big fans of the film’s director and cast, so we’ll definitely be lining up for this one. Take a look at the trailer below, and let us know if you’ll be joining us. The Equalizer hits theatres on September 26th!

The folks over at Blizzard have become masters of time. When the Reaper of Souls expansion was released for Diablo 3 back in March, there was an abundance of time that just dissipated into thin air. Every waking moment was put into what felt like the Diablo 3 players wanted in the first place. Now that some of us have a stronger grip on our time that Blizzard usurped months ago, someone else is trying to control those precious ticks on the clock: Grim Dawn.

Being developed by Crate Entertainment and in early access on Steam, Grim Dawn has players doing the same clickity-clicks looking for that next great item drop, which is typical to most isometric action role-playing games. Though, in this world, everything seems more grimy and rundown with a lack of a broader color palette. The story is also not something I found too intriguing beyond the quests certain townsfolk were all to eager to encourage me to do. I was more than happy to oblige and take on the fools errands just to explore every crevice of the world. I was cackling with anticipated delight to uncover tasty loot cowering away in some dusty old crate or shelf.

grim dawn

It didn’t take long for me to realize that I would be the one cowering, not the loot. Unlike some action role-playing games, combat is a bit more challenging. Enemies will swarm you in hopes of barricading all exits as precious health ticks away from your character. Simply trying to click-to-win won’t cut it with mobs. Crucial use of skills, items and gear as well as spacial awareness is required to survive. What could be somewhat of a deal breaker for most is the way health is handled in Grim Dawn. When out of combat for more than five seconds, health rapidly refills until the meter is full again. This makes for a lot of hit-and-run style of combat that could last more than a handful of minutes each encounter. The challenge is still there even with this health system in place, though not as challenging as it was made to seem at first.

grim dawn

Although there are different classes to suit multiple play styles, none of them seemed to feel diverse enough from one another in the beginning. Soldier is your standard sword and shield class, Demolitionist excels in range attacks and explosions, the Occultist wields magic and bringing up the rear is the Nightblade class as the sneaky rogue. That lack of diversity is offset when reaching level ten, which unlocks the dual class specialty. Being able to mix and match two different classes gives birth to a whole plethora of possibilities. With two classes and their skill sets available to cherry pick from, mixing and matching skills ended up being a lot of fun. Resetting skills at next-to-nothing prices greatly enhances experimentation when testing what works and what fails horribly.

grim dawn

Adding to the experimentation aspect of Grim Dawn is the loot, specifically the properties of said loot. Usually, stat boosts are attached to some items and gear found in the world. Having spells or skills alongside the stat boosts something new to me. From elemental spells to physical skills, having even more options besides what is set for each classes skill trees is almost overwhelming. There’s also crafting that was just added in the latest update that sadly doesn’t seem to be beneficial to players, yet.

grim dawn

What keeps me coming back for more in Grim Dawn is still a mystery to me after eight hours of playing. Could it be that the power of finding a brand new shiny item allures me to keep pressing on? Maybe it’s the experimentation of skills to find some sort of combination that brings the pain to all who oppose me. Whatever Grim Dawn has over me, I’m excited for its future. With new classes, more quests, more acts in the main story and bug fixes/tweaks, El Diablo will have to look upon the dawn coming with grim chances of surviving.

Briefly: We are so excited for WolfCop.

The film hits select theatres in my home country (Canada) on June 6th, while the rest of the world will have to wait until September. We posted the freaky, campy, hilarious first trailer last week, but in case you missed it, take a look below before reading further.

Amazing, right? WolfCop would have made a perfect fake trailer in-between Quentin Tarantino and Robert Rodriguez’s Grindhouse films, but instead we’re getting a complete feature film… and maybe more.

It’s a property that’s ripe for expansion, and WolfCop‘s creators are very interested in taking it further. They’ve set up a fantastic IndieGogo campaign that still has a cool 13 days left to raise funds, and there are plenty of amazing rewards up for grabs. Seriously, these may be some of the best collectibles that I’ve seen from a crowdfunding campaign. Just look at this stuff:

Prototype of the 'WolfCop' action figure.
Prototype of the ‘WolfCop’ action figure.

Awesome backer-exclusive t-shirt.
Awesome backer-exclusive t-shirt.

Yep... Even a comic book!
Yep… Even a comic book!

And that gorgeous one-sheet, complete with PERFECT tagline!
And that gorgeous one-sheet, complete with PERFECT tagline!

The entire property is hilarious, and I can definitely see fans (or soon to be fans) jumping on all of these awesome goodies. There are plenty of other rewards available too, including premiere tickets, soundtracks (on vinyl even), Blu-Rays / DVD’s, and more.

The campaign is already well over its $10,000 goal, so with each and every contribution you’ll help WolfCop go further and further.

Excited? We sure are. Head to WolfCop‘s IndieGogo campaign page here, and let us know which rewards you’ll be grabbing!

Want to know more about WolfCop? Head to the official site here!

Briefly: You know that we live in the future when you see a trailer like this. It’s 2014, and here’s the first preview for a campy-as-hell, hilarious looking movie called WolfCop, which is about an alcoholic police officer… that’s also a werewolf.

The film had a huge presence at last weekend’s Fan Expo Vancouver (which you’ll see more coverage on soon), and though I hadn’t heard of it before then, I’m pretty excited for it. The film hits select Cineplex theatres in Canada on June 6th, and the rest of the world will have to wait until September.

Take a look at the trailer below, and let us know what you think!

It’s not unusual for alcoholic cop Lou Garou to black out and wake up in unfamiliar surroundings, but lately things have taken a strange turn. Crime scenes seem oddly familiar. Lou’s senses are heightened, and when the full moon is out, he’s a rage-fueled werewolf. WOLFCOP is one cop’s quest to become a better man…one transformation at a time.

Briefly: Following the awesome set of character posters released just yesterday, LionsGate has just debuted a short new trailer for this Summer’s The Expendables 3.

The trailer, titled “roll call” is pretty self explanatory, as it takes us through the film’s stellar cast (while showing off a bit of action too).

Take a look at the preview below, and let us know what you think!

Barney (Stallone), Christmas (Statham) and the rest of the team comes face-to-face with Conrad Stonebanks (Gibson), who years ago co-founded The Expendables with Barney. Stonebanks subsequently became a ruthless arms trader and someone who Barney was forced to kill… or so he thought. Stonebanks, who eluded death once before, now is making it his mission to end The Expendables — but Barney has other plans. Barney decides that he has to fight old blood with new blood, and brings in a new era of Expendables team members, recruiting individuals who are younger, faster and more tech-savvy. The latest mission becomes a clash of classic old-school style versus high-tech expertise in the Expendables’ most personal battle yet.

Briefly: We haven’t heard much from The Expendables 3 camp since the debut of its first teaser back in December, but today Lionsgate released 16 new character posters for the film.

The images feature the film’s expansive cast, who all look to be having an absolutely blast doing whatever it is that they’re doing, and they’re are stark reminder of just how bad-ass the film is set to be.

Take a look at the images below, and let us know what you think! The Expendables 3 hits theatres on August 15th!

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Barney (Stallone), Christmas (Statham) and the rest of the team comes face-to-face with Conrad Stonebanks (Gibson), who years ago co-founded The Expendables with Barney. Stonebanks subsequently became a ruthless arms trader and someone who Barney was forced to kill… or so he thought. Stonebanks, who eluded death once before, now is making it his mission to end The Expendables — but Barney has other plans. Barney decides that he has to fight old blood with new blood, and brings in a new era of Expendables team members, recruiting individuals who are younger, faster and more tech-savvy. The latest mission becomes a clash of classic old-school style versus high-tech expertise in the Expendables’ most personal battle yet.

Source: ColliderComingSoonJoBloIGN

Briefly: If you’ve written off the Brett Ratner directed, Dwayne Johnson starring Hercules up to this point, you should definitely give it another chance. The first trailer for the film has just debuted online, and it’s actually pretty bad-ass.

The Rock looks great, the creatures look great, and the thing looks epic as hell.

Take a look at the trailer below, and let us know what you think. Hercules stars Dwayne Johnson, Ian McShane, Rufus Sewell, Joseph Fiennes, Peter Mullan, John Hurt, Rebecca Ferguson, Ingrid Bolso Berdal, Aksel Hennie, and Reece Ritchie, and hits theatres on July 25th.

http://youtu.be/4JZhGYrgCPg

Briefly: We’re just a couple of weeks away from finally seeing José Padilha’s Robocop remake, and Sony Pictures has just debuted a new featurette that digs into the film’s bad-ass, all-star cast… and also made me realize that Gary Oldman is in it (how did I miss that).

I’m still skeptical of the feature (of course). The trailers have been very cool, but I’m definitely afraid of another Total Recall happening. In any case, today’s featurette showcases some cool new footage, and as skeptical as I am, it’s hard not to be excited as well.

Take a look at the video below, and let us know what you think! Are you looking forward to the Robocop remake?

In RoboCop, the year is 2028 and multinational conglomerate OmniCorp is at the center of robot technology. Overseas, their drones have been used by the military for years – and it’s meant billions for OmniCorp’s bottom line. Now OmniCorp wants to bring their controversial technology to the home front, and they see a golden opportunity to do it. When Alex Murphy (Joel Kinnaman) – a loving husband, father and good cop doing his best to stem the tide of crime and corruption in Detroit – is critically injured in the line of duty, OmniCorp sees their chance for a part-man, part-robot police officer. OmniCorp envisions a RoboCop in every city and even more billions for their shareholders, but they never counted on one thing: there is still a man inside the machine pursuing justice.

Briefly: We’re just a few weeks away from finally seeing José Padilha’s Robocop remake, and Sony has just debuted an awesome IMAX poster for the film.

I’m still skeptical of the feature; the trailers have looked very cool, but I’m definitely afraid of another Total Recall occurrence. In any case, today’s poster is probably the coolest one yet, and I know that I’ll be lining up on February 12th.

Take a look at the image below, and let us know what you think! Are you looking forward to the Robocop remake?

IMAXRobocop

In RoboCop, the year is 2028 and multinational conglomerate OmniCorp is at the center of robot technology. Overseas, their drones have been used by the military for years – and it’s meant billions for OmniCorp’s bottom line. Now OmniCorp wants to bring their controversial technology to the home front, and they see a golden opportunity to do it. When Alex Murphy (Joel Kinnaman) – a loving husband, father and good cop doing his best to stem the tide of crime and corruption in Detroit – is critically injured in the line of duty, OmniCorp sees their chance for a part-man, part-robot police officer. OmniCorp envisions a RoboCop in every city and even more billions for their shareholders, but they never counted on one thing: there is still a man inside the machine pursuing justice.

Briefly: We’re just a few weeks away from finally seeing José Padilha’s Robocop remake, and IGN has just debuted the first clip for the film.

I’m still skeptical of the feature. The trailers have been very cool, but I’m afraid of another Total Recall happening. In any case, however, today’s clip is bad-ass and definitely raises my excitement for February 12th.

Take a look at the clip below, and let us know what you think! Are you looking forward to the Robocop remake?

In RoboCop, the year is 2028 and multinational conglomerate OmniCorp is at the center of robot technology. Overseas, their drones have been used by the military for years – and it’s meant billions for OmniCorp’s bottom line. Now OmniCorp wants to bring their controversial technology to the home front, and they see a golden opportunity to do it. When Alex Murphy (Joel Kinnaman) – a loving husband, father and good cop doing his best to stem the tide of crime and corruption in Detroit – is critically injured in the line of duty, OmniCorp sees their chance for a part-man, part-robot police officer. OmniCorp envisions a RoboCop in every city and even more billions for their shareholders, but they never counted on one thing: there is still a man inside the machine pursuing justice.

This week I skyped in with Nikhil Bhagat who is the director behind the upcoming short film As They Continue to Fall written by C. Robert Cargill (Sinister). Go donate to their Kickstarter.

The intro music contains the song Son of  Poop & George by Atom & His Package from his album Making Love.

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