Is your wallet ready for the next wave of Super Smash Bros DLC?

If not, that’s too bad because it’s already here! Dropping just last night, Smash Bros Owners can now purchase the long awaited Super Mario Maker Stage from the E-shop for about $2.49 per version or $3.49 for both versions. That’s not all, as fans were also treated to 2 extra stages. Wii U owners can set sail on the Pirate Ship inspired by The Legend of Zelda: The Wind Waker for $1.99, while 3DS owners can finally experience the retro Duck Hunt stage in all it’s glory for FREE! They also added brand new Mii costumes inspired by Monster Hunter, Kid Icarus: Uprising, and more.

If you’re interested in seeing these stages and costumes in action, check out Gamexplain’s awesome tour of them. Also on a side note: There are only 3 DAYS LEFT for the fan ballot. Make sure to do your duty and vote for who you think deserves a roster slot (or just vote for Banjo Kazooie since they’re the best.) If you haven’t voted yet, you can vote here.

American’s are the brunt of a lot of jokes, mostly ones about our propensity for larger things. Larger cars. Larger soda. Larger women. So when Nintendo had NO plans for a US release of the New 3DS it became vogue to make fun of us and our New 3DS XL’s. WELL WHO’S LAUGHING NOW?!

Announced today at the Gamestop Managers Conference, which is apparently a thing, Nintendo is bringing the smaller 3DS console to US shores with a few fancy bundles.

New3DS_ACHHD_Final_Render

Bundle Includes:

New 3DS

Animal Crossing: Happy Home Designer

Two changeable faceplaces

1 Amiibo card.

The Animal Crossing New 3DS bundle hits store shelves September 25th for $219

The other new console we’re getting our hands on a special Hyrule Edition 3DS XL. No pictures have been released yet, but it will be gold with the Hyrule Crest on the front. Pick it up as a Gamestop exclusive on October 30th for $199.

It’s awesome to see Nintendo finally bringing the smaller console to the US shores. The interchangeable faceplates are strangely absent on the XL edition, a huge oversight in my mind.

Let us know what you think about the new bundles, are you excited for the smaller 3DS? You KNOW our correspondent El Chucho is going to be getting his preorders in today!

Editor’s Note: It should be stated that the handheld version of The Binding Of Isaac: Rebirth is only available to New 3DS owners due to technical limitations with the regular 3DS/2DS systems.

After almost a year of fan outreach and many private discussions with them, Nintendo owners have been finally graced with The Binding of Isaac: Rebirth for the Wii U and New 3DS. Created back in September of 2011 for the PC, The Binding of Isaac follows a young boy named Isaac, who escapes into his basement after his religious mother is told by God himself that she must kill her own son to prove her loyalty to him. With 6 playable characters, and more than 100 different items and dungeon possibilities, the original game went to sell over 2 million copies as well as receive a DLC pack which added an additional 100+ items, a new character, and much more.

Now with Rebirth, on top of everything mentioned above the game has received a graphical upgrade as well as an additional 4 characters, another 100-200+ items, and even more things that would take me this entire review to talk about. So, now that the game has finally been reborn on Nintendo systems, was the wait really worth it? The answer without a doubt is a big resounding YES! Not only is The Binding of Isaac: Rebirth just as addicting as ever, but a couple of tweaks and changes made to the handheld version make the 3DS the definitive Binding of Isaac experience.

Isaac 2

Art Style

Let’s start with visuals. The game’s 16-Bit visual art style is just as beautiful on the 3DS as it is on the home console versions. All of the characters are nicely animated and the paper drawing cut scenes during the intro and ending of the game provide a charm to the overall presentation. There are also fully animated endings for every attainable finale,  each looking very crisp and smooth. You can tell a lot of effort was put into making the visuals the best they can to fully take advantage of the New 3DS’s hardware.

Gameplay and Controls

The gameplay also makes the game stand out from the rest. The game plays as a top down roguelike dungeon crawler. Think of a game entirely based of the dungeons from The Legend of Zelda, but each time you play, the entire dungeon is different. Everything from the dungeon layout, to the items, enemies, and even bosses promises a brand new experience each time you start the game. You can however, play some of them over again. The game has a feature where it gives you a special seed code that you can enter to always get that layout. This is good if you’re hoping to speed run the game or just practice a specific enemy or boss attack pattern.Isaac 4

The controls help on delivering a satisfying experience. You can move and shoot 2 different ways. Moving is done using the circle and the D-pads, while shooting uses the 4 main face buttons and even support for the New 3DS C-stick. L places a bomb, and R activates secondary items such as pills tarot cards, and plying cards. If none of these control options suit you that’s fine. Controls are completely customizable so change and test them to your heart’s content.

Replayability

In terms of replayability, the possibilities are endless. Every time you finish the game, the next run gets just a tad bit longer. From there, the basic length time stretches from about 30 minutes to 45 minutes to possibly even an hour. The game has 16 endings and an epilogue. Trying to get them all will lead to the most frustrating and fun times you’ll have with this game.

Isaac 3

Negatives

Now for all of its positives, there are also some negatives about the game that could heavily influence your decision. For one thing, the local co-op that was present in the console versions of the game is no longer here. This may disappoint many, but I don’t mind it since I don’t really think it was very well implemented to begin with. What also surprised me was that there was no support for stereoscopic 3D in the game which I think is a missed opportunity. Hopefully we can get a future patch to add that.

Verdict:

At the end of the day, The Binding of Isaac: Rebirth for the New Nintendo 3DS is the most satisfying Isaac experience to date. If this is your first time playing this award winning indie game or wondering which version to get, there should be no doubt. Portability alone is a good enough reason to buy this game. Heck, I’m still playing the game as we speak. Now all we have to hope for is for the future Afterbirth DLC to come to the system.

Final Rating: Buy

The Binding of Isaac: Rebirth is now available on the Nintendo E-shop for $15. 

When you bring one of the most popular anime franchises in Attack On Titan, and the developer behind my favorite game of 2014 in Spike Chunsoft, together to create an action game where you slice up giants using dual swords and an awesome set of grappling hooks, it’s hard not to get excited. This was the case when Nintendo and Atlus announced that a localized version of Attack On Titan: Humanity In Chains was on its way to the Nintendo 3DS, putting us on the frontline in the war against the Titans, human-like giants that have feasted on humanity to the point of near extinction. And really, considering that the franchise has produced a live action movie, car commercials, and even its own line of fragrances, is anyone surprised? With such an exhilarating concept, swinging around cities and bringing these monsters to their knees sounds like it was tailor made for gaming. Unfortunately for Humanity In Chains, the title’s strengths are overshadowed by its shallow game play, limited campaign, and visual shortcomings.

AOT retraces the steps of five characters up until the end of the first season of the anime. Taking control of Eren Jager, players will get the chance to relive key battles from the main story, while unlocking a total of four other characters along the way. Told through still frames and a surprising amount of spoken dialogue for a game meant for a cartridge, it doesn’t mean much when the Japanese voices aren’t subtitled during missions. I still don’t know what they’re saying when I select them, but I’ll guess it’s something full of angst, stoic, or involving food.

IMG_3299.JPG

Primarily, each Scout Regiment Member is tasked with eliminating the titular Titans, with slight variations thrown in the mix, (such as protecting allies, keeping powerful enemies at bay, or collecting items throughout the environments.) Using their Omni-Directional Mobility Gears, (sets of steam powered grappling hooks strapped to their waists,) each character can speed through environments, latch onto enemies and maneuver into the perfect spot to attack their weak points. While there’s a bit of a learning curve, once you get movement down, killing Titans is highly rewarding. Part stealth, part action and part rhythm, attacking involves charging at the monsters at a distance. As your character gets closer, a ring closes towards the center of the screen, prompting you to attack once the ring is in the red, or critical zone. If timed properly, you’ll slice off the limb or neck you’re targeting, resulting in either a stun or a kill depending on where you were aiming. Miss, and you’ll do significantly less damage and dull your blade, eventually forcing you to switch out the weapon and leaving yourself vulnerable in the process. In addition, if you flick the left stick while attacking, this starts a spin attack, which will do more damage and cut through counterattacks, but with a much smaller critical zone. It’s a give and take.

Admittedly, this combat style is an accurate depiction of what the anime is all about when you consider that the goal is to cut the nape, rinse and repeat, but after the shock and awe of pulling off such amazing kills, it becomes easy to see where the game play goes wrong. The timing for critical hits will sporadically change speed, throwing off the needed timing to pull them off. To make matters worse, the spin attack is all but useless since the prompt rarely reaches the critical zone before the attack connects. Especially when normal attacks are more than enough to land a one hit kill, there’s rarely a point where you need to use it. What’s worse is that positioning is harder than it needs to be due to some horrendous camera controls, which constantly move against  the character and need to constantly be reset. Thankfully, New 3DS or Circle Pad Pro owners can use the second stick, which is an absolute must if you expect to keep your handheld from getting thrown against a wall.

aAttack2

Oh, and did I mention that this is pretty much all you do throughout the entire game, which is contained in small, blocks of land surrounded by invisible walls? It’s disheartening to see so much city in the distance with no way to explore it. There are a few missions here and there, like one in an open field, where you need a horse to get around on with no buildings to grapple onto, or taking command of Eren’s Titan form, breaking down the fights into a straight brawl. The problem is that there are literally only a handful of these missions, and most of them can be completed in minutes. In the Titan stages specifically, these are easily beaten by mashing the two attack buttons while occasionally blocking, lacking any real depth that we would hope for in a giant on giant brawl.

These flaws are only made worse by the fact that most of the missions are repeats of each other since most of the character’s stories intersect, with little to distinguish the characters aside from looks. In fact, aside from Eren’s Titan missions and Sasha’s item collection quests, the cast are essentially just copies with different skins. The ONLY difference I could find was that Mikasa and Levy can escape being grabbed on their own, while everyone else needs to be rescued by an AI ally, (which they are surprisingly good at.) To top it all off, even with repeated missions, I was able to finish the story in about three or four hours with almost all A+ ranks on the first try, which would have been even shorter if I didn’t get stuck on an item collecting quest since the gleam on the ground is almost impossible to see.

Humanity In Chains‘ only saving grace is its multiplayer World Mode, where you take the character parts you unlock in story mode, splice them together to make horrifying mixes of your favorite team members, and take on more difficult quests either alone, or with up to three other friends. Here, team members can customize their gear, level up their stats and fight enemies in new ways, including guns, which help give an upper hand against these stronger foes. At least, they’re supposed to, but Titans at a distance tend to spaz out, with their, (and ONLY their,) framerate dropping to the point where it looks like they’re part of a flip book. Between this, the bland environments and the huge amount of pop in, it’s safe to say it won’t win any visual or technical awards come year end.

Attack2

Still, there’s fun to be had in World Mode. In fact, I can’t help but feel that the story mode was an afterthought, considering I rarely had to switch blades, and never healed or refilled steam there, whereas it’s a necessity in World Mode as missions get harder. If you can get a group of friends to play either locally or online, the hardcore fan will likely have a good time, but there’s little reason to do so otherwise.

If we could describe AOT‘s problems in a more concise way, it would be that it’s marred with repetition and a lack of depth, further hindered by some big visual glitches and very little to do. Couple that with its abrupt non-ending and painfully short length, and all you’re left with is an entertaining multiplayer mode that will do little to entice anyone outside of the most devoted fan of the series. If you can find a group of otaku to play with, you might find some fun, but otherwise, I’d pass on Humanity In Chains. If this is the future humanity has to look forward to, extinction isn’t looking so bad.

tl;dr

+ Rewarding core mechanics

+ Multiplayer has numerous customization options, unique missions and exclusive weapons. Fun with a group!

– Repetitive, one note attacks that don’t work some of the time.

– Terrible camera controls that almost require a New 3DS or CPP to make playable.

– Repeated missions with little to no difference between characters, contained in small areas that are rife with invisible walls.

– Ugly graphics made worse by odd framerate dips and way too much pop in.

– A three-four hour campaign with no real resolution, an abrupt ending and only partially subtitled Japanese dialogue.

Final Score: 2/5

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Nintendo Youtube ad revenue sharing policies get clarified.

Nintendo 3DS system transfer is convoluted as fuck!

Juan dual wields 3DS’s at Wondercon.

Juan worked at Nintendo?!?!

Bethesda announces an E3 press conference.

Netflix announces Legend of Zelda original series.

Assassin’s Creed Rogue coming to PC alongside the Steelseries Eye Tracking system.

WTF is Criminal Girls?!

Evolve DLC controversy.

Continue Show: Tomba!

Criminal Girls may be the ONLY reason to buy a PS Vita.

We talk all about who our “Best Girl” is.

Dying Light.

Indigo Prophecy Remastered.

Shane’s Destiny addiction hits a new low.

Apotheon.

Transistor.

Juan is also playing Destiny!

Pandoras Tower.

Gunman Clive 2.

This Week’s Listener Mission Objective

What is your dream video game mashup? That can be two games, a game with a movie or TV show. ANYTHING!

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

We have two contests for you this week!

Go to our Official Facebook Page and share the image there for your chance to win a copy of Grim Fandango: Remastered! If you share the secret hashtag from this weeks episode, you will get entered TWICE!

Tweet us with the hashtag #geekscapegames and tell us why YOU should get your hands on a Lucario Amiibo!

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The latest handheld in the DS family is right around the corner (well, happening RIGHT NOW), with the appropriately named New Nintendo 3DS launching alongside Legend of Zelda: Majora’s Mask 3D and Monster Hunter 4 Ultimate. Nintendo has done a lot to hype up consumers around the idea of upgrading to their latest portable enhancement, but is it worth it? While the New 3DS  XL does in fact promise quite a few upgrades, including a faster CPU, facial tracking 3D, a right thumb stick nub, and Amiibo support, you probably won’t have to rush out and trade away your old system anytime soon.

First, let’s talk about what the system does right. The new buttons feel comfortable in your hands, with a far better grip than what we’re used to from the Circle Pad Pro. Strangely enough, the new C Stick works much more elegantly than you would expect from a part that doesn’t move. Simply by applying pressure in different directions, the stick works just as well as the CPP ever did, except now it’s without the extra need for a bulky attachment or extra batteries. There’s even a small indentation right above it, acting as a place to rest your thumb while using it.

Aside from the controls, let me just say that the upgraded 3D is such a godsend. What was formerly a feature that I routinely turned off since keeping my head in a fixed position was often uncomfortable, (especially during intense gaming sessions,) 3D will likely see much more use from me, thanks to this upgraded tech working as expected. I put the system through the motions, rocking it from side to side, twisting it, and holding it at different levels above and below my line of sight, and the 3D effect never faltered.

This is pretty much totally accurate.
This is pretty much totally accurate.

But most importantly, the CPU feels like night and day compared to the standard models. While playing Super Smash Bros side by side with my standard XL, I was literally selecting my character on the New 3DS before my older console had reached the title screen. When thinking of how this can effect other games in the 3DS library, (some of which can have long, frequent load times,) and this feature alone almost makes the console worth the purchase on its own.

However, the key word is, “almost.” While the New 3DS improves on its predecessors in almost every way, the upgrades it does make are nice to have, but far from necessary. I won’t lose any sleep if my game of Pokemon takes longer to boot up, or if I have to use the touch screen for camera control in Monster Hunter, (okay, maybe a little.) Even with the promise of games that will work exclusively for the New 3DS, the company’s track record of maintaining such support on upgraded hardware isn’t a strong one. Remember the DSi exclusive camera games? Me neither. Instead, the New 3DS comes off as more of a cross between the DSi and the Nintendo 64 Expansion Pak. Games will perform better and gain extra functionality, while others will only work on the upgraded hardware, (like Donkey Kong 64 or the campaign in Perfect Dark), but not only do you have to buy a whole new handheld that largely does the same things, but the small amount of exclusive content will probably disappear after the first year or so of release. Even then, the only major exclusive title announced so far, Xenoblade Chronicles, is still just a port. If you have the Wii version, you’re pretty much covered.

Oh, and the exclusion of a charger is incredibly moronic, but that goes without saying.

If your existing 3DS is on the fritz, or you for whatever reason, haven’t bought a 3DS before, now would be the time. It’s a well put together system with a slew of improvements, and is sure to become a welcomed edition to the 3DS family. However, if you’re expecting an improvement large enough to justify chucking your Link Between Worlds handheld out the window in favor of this new model, you’re better off saving your rupees.

Don't forget to buy one of these... Yeah, we don't get it either.
Don’t forget to buy one of these… Yeah, we don’t get it either.

Briefly: Early this morning, while Canadians were putting aside their polite stereotypes and fighting over the latest Amiibo, and Americans were (likely) sleeping peacefully, Nintendo debuted a release date announcement trailer for the heavily anticipated Xenoblade Chronicles 3D.

The game hits North American shores on April 10th. Just keep in mind that you’ll need the NEW 3DS XL to be able to play the thing. Nintendo also revealed via twitter that Xenoblade Chronicles 3D will feature some (fairly unexciting) Amiibo support:

Yep, some in-game tokens for tapping your ridiculously valuable Shulk Amiibo… but the game looks fantastic, so who cares!

Take a look at the trailer below, and let us know if you’ll be picking up a new 3DS for this one!

I’m not going to start with too much fluff, because the first Nintendo Direct of the new year speaks for itself. Mixing some great announcements and huge surprises with some painfully stupid reveals, Nintendo was all over my emotional spectrum. Read below for the highlights of this morning’s presentation, and keep an eye out for more details on the following announcements throughout the day.

-New Title in The Fire Emblem Series. No details yet.

Puzzle and Dragon Z/Super Mario Bros Edition double pack coming in May. Combines puzzle and RPG elements.

Pokemon Shuffle? Pretty much just like Trozei. Will be free. Now limited to the number of moves you can make. Each Pokemon has a level and ability, can level up and mega evolve. Can only play for a certain amount of time, which can be extended with items through street pass, game play, and microtransactions. Dated for February

– Some Wii games will be playable with game pad and classic control pro if they supported the classic controller. Can download. Mario Galaxy 2 now! Punch Out Coming Jan 22, Metroid for Jan 29th on the eShop.

Kirby and the Rainbow Curse: February 20th with Kirby Amiibo support.

– Wave 4 Amiibo: Robin, Lucina, Pac-Man, Ness, Charizard, and Wario coming in Spring.

– Super Mario Bros. branded Amiibo coming March 20th. Will be compatible with Mario Party 10. As if we didn’t already have a surplus of Mario Amiibo.

amiibo_supermario_lineup-1

Mario Party will work with 9 Amiibo. Rosalina is playable in addition to the regular cast. Special bundles will include new Mario amiibo. Must erase smash data to use Smash amiibo, (Donkey Kong, Rosalina, Wario,) in Mario Party? Well that’s dumb.

– Captain Toad will add hidden Toad with Toad amiibo. Update coming March 20th.

– Splatoon gains central hub. In game money can be spent on helmets, clothes, shoes and weapons to customize your character. 3 weapons at a time. Including special, sub and main weapons. Stats can be altered based on clothing. “Inklings.” Coming in May.

– Tingle coming to Hyrule Warriors. Fights with baloons, rupees, and a kiss of death. Young Link gets Fierce Diety mask. Coming Feb 5th, includes adventure pack and three new costumes.

– Xenoblade Chronicles X gets a new trailer with breathtaking environments. Coming 2015

Mario vs Donkey Kong Tipping Stars. Coming to Wii U and 3DS. Allows you to tip players who make stages you like with stars that you unlock by doing well in stages. Cross Buy if you buy Wii U version. Available March 5th.

– From creators of Tekken, a free to download, 4 player treasure hunting game coming exclusively to Nintendo. Tentatively titled “Project Treasure”

Elliot Quest is an 8 bit side scrolling platformer. Releasing in February

Blek is a puzzle game using our imaginations. Coming in February.

Citizens of Earth, an RPG staring the Vice President of Earth. Coming January.

Gunman Clive 2 adds 4 playable characters. Coming January.

Moon Chronicles episodes 2, 3, and 4. coming in January. Can be bought in episodes, or a full season. That’s surprising, the original was an underrated gem.

– Sega 3D Classics from January-March. Starting with Afterburner, Fantasy Zone, Outrun, Fantasy Zone 2 and Thunder Blade.

Etrian Mystery Dungeon coming soon. Can create your own party and explore dungeons.

Story of Seasons, a life/farming sim. Coming March 2015 to eShop.

Fossil Fighters Frontier. Can team up online, battle, and hunt for fossils together. Arena area can be used to battle. Coming March 20th.

– New 3DS incoming. Amiibo support, improved web and download speed, faster processing power. Face Tracking 3D. C Stick. Can be used with Circle Pad Pro compatible games. Smash Bros 3DS will be the first Amiibo compatible game. Extended battery. Automatically adjusts lighting based on battery. Uses micro SD cards. Comes with 4 GB card. Will be able to transfer data. Info coming soon. No standard new 3DS side? Will not include an A/C adapter? That has to be the dumbest thing I’ve heard in a long while. And I guess we’re not good enough for the small console with the interchangable face plates. Coming February 13th.

NewN3DSXL_hardware

Codename: Steam will use Fire Emblem amiibo to add characters to your team. They cannot be revived, like in Fire Emblem, and need to be re-loaded after the stage is completed. Marth can heal and wield his Falchion, Ike uses power and long range moves along with Aether. Lucina and Robin were not explained. More Marth’s coming. March 13th.

Ace Combat uses C-Stick and shoulder buttons. Amiibo unlocks skins for planes. Launching Feb 13th.

Xenoblade Chronicles allows you to view 3D models. Monster Games of Donkey Kong Country Returns 3DS porting the game. Coming in April and exclusive to New 3DS.

– 6 player local and online 3rd person shooter. Includes online and single player campaign. Titled Ironfall Invasion and developed by a small team at V.D. Dev. Uses C-Stick or touch screen for aiming. Coming Soon

Monster Hunter 4 getting New 3DS Bundle!!!! Coming February 13th exclusively Gamestop! Can team up with up to 4 people in single player campaign. Exclusive demo coming soon, will include all 14 weapon classes, multiplayer local and online and an in depth tutorial. Monster Hunter 4 puzzle swap puzzle coming soon.

Majoras Mask gets full 3D rotatable camera. Will receive Majoras Mask pin if you pre order Project STEAM at Pick-Up from GameStop. Coming February 13th.

LegendofZeldaMajorasMask3D_pkg

Majoras Mask New 3DS is launching as well!!! I went from not wanting it to wanting two within 15 minutes. To paraphrase the wise words of Rebecca Black, which one shall I take!?

So… the relief I felt from being able to save money post holidays as all but disappeared considering nearly everything shown was announced between now and May. Which New 3DS will you pre-order today? Which games will you pick up? Where are you planning to sell your body to afford all of this, and can I join you? My body will have to be ready.

Yesterday, Nintendo unveiled the third wave of Amiibo figures, including Sonic, Mega Man, and about half a dozen Nintendo favorites. One such characters was Shulk, the Monado wielding protagonist of Xenoblade Chronicles. If you’re like me, you were really excited for the chance to put this sweet looking figure on your shelf when not importing it into Super Smash Bros.

There’s just one catch. Like the game that he originates from, Shulk’s Amiibo will be exclusive to GameStop, so if you REALLY need him, this is the only official retailer that you’ll be able to pick it up from. It sucks for people who try to avoid the store like the plague, but I guess we should be happy that we’re getting him at all. Either way, I think we can all agree that retailer exclusive content is a raw deal.

Aside from Smash, will Shulk have any functionality in the upcoming Xenoblade New 3DS port? Will placing his figure on the Wii U Game Pad add him to your Xenoblade Chronicles X party, while he runs around telling you his various levels of feeling it? We can only hope.

The third wave of Amiibos are set for a February release.