Last year, Idea Factory went all Comic Con on us with their exclusive Anime Expo merchandise. This year, we’re getting the slow burn treatment with items being revealed as we approach the convention taking place from July 1-4. Knowing that we could never have enough Nep in our lives, the first item set to debut on the Exhibit Hall floor is this adorable pixel Neptune!

Made up of 140 Lego connectable brick pieces, this mini goddess stands at 2.5 inches, perfect for when you want to low key worship everything that is Planeptune. If you can’t make it to the show, chances are this item will hit Iffy’s Online Store sooner than later, much like last year’s Top Nep hats, the NepuNepu plushies and the NEXT form T-Shirts. But for everyone else, you know where to be when the merch hall opens.

With that first reveal out of the way, what could be coming next? Stay tuned in the coming days as we wait for the next announcement.

When the Titty Twister was destroyed in the second season of From Dusk Till Dawn, we stand to lose a lot more than our favorite drinking hole.

In this exclusive clip, showrunner Carlos Coto warns us of the kind of hell we can expect to walk through as Season 3 of the series continues. Resuming the story of Seth and Richie Gecko in an alternate universe that stands apart from the Robert Rodriguez and Quentin Tarantino film, it seems like the pair of would-be vampire hunters have unearthed something even more dangerous. So much so, that the pair will have to amass an army to stop what can literally become hell on earth.

Discussing the Mesoamerican mythology behind the portal to hell that just happened to be uncovered underneath the brothers’ bar of choice, Xilbalba houses an army of grotesque demons that’s looking to wreck havoc on their way back home.  By letting us take a peek at the new heroes, villains, and unlikely allies that will arise as the season continues, fans of the show will have plenty to look forward to as more is revealed. But I can’t say it any better than the man himself, so check out the video below and let us know what you think about these developments!

From Dusk Till Dawn airs every Tuesday at 8 PM on the El Rey network.

 

Briefly: The timed exclusivity of Square-Enix’s 2015 masterpiece is nearly up.

The publisher announced today that PS4 players can finally get their hands on the game when Rise of the Tomb Raider: 20 Year Celebration launches on October 11th.

The new package will contain a completely new story chapter entitled “Blood Ties”, a new co-op Endurance gameplay, PlayStation VR support for “Blood Ties”, all of the previously released DLC, more outfits, weapons, and Expedition Cards.  The Limited Edition of the game will also feature a limited edition art book.

“Blood Ties,” a new premium DLC, beckons players to explore Croft Manor in a new story mode; then defend it against a zombie invasion in “Lara’s Nightmare”. When Lara’s uncle contests ownership of the Manor, Lara must explore the estate to find proof that she is the rightful heir, or lose her birthright and father’s secrets for good. Players can then test their zombie-killing skills in the replayable “Lara’s Nightmare” mode: a haunted Croft Manor where players have new challenges and must rid the Manor of an evil presence.

Scot Amos, co-Head of Studio at Crystal Dynamics states that “The studio is celebrating with all Tomb Raider® fans, thanking them for being on Lara’s 20 year journey with us. The team has packed in surprises, new story, and the top-requested special features into this 20 Year Celebration edition.”

Square-Enix notes that all of the game’s previously released DLC will be included, including the three hour story addition Baba Yaga: The Temple of the Witch, Cold Darkness Awakened in which players must combat waves of infected predators, 12 DLC outfits, 7 DLC weapons, over 35 Expedition Cards, and more.

For the truly hardcore, 20 Year Celebration will also feature a brutal new “Extreme Survivor” setting. This new difficulty level takes the toughness of Survivor and ratchets it up several notches starting with all checkpoints being stripped out of the game. The only way to save the game is forage enough resources to light campfires.

That sounds… too hard.

I ended up buying an Xbox One just so I could play Rise of the Tomb Raider, and I’m pretty embarrassed to say that I’ve only put a few hours into it at this point. I guess I know the hard deadline for completing the game at this point…

Are you looking forward to Rise of the Tomb Raider on PS4? Sound out below!

20Year

Briefly: San Diego Comic-Con fast approaches (too fast, I’m not ready), and we’re getting to the point that exclusive announcements seem to be flooding our inboxes by the minute.

This latest announcement from Entertainment Earth may be one of the best exclusives I’ve seen announced for this year’s SDCC thus far.

You probably don’t recognize him… but it’s a convention exclusive The Force Awakens C-3PO that stands 18 inches tall.

Here are some sweet reasons why you should probably pick one up:

– “You probably don’t recognize me with my red arm.”
– Exclusive limited edition chrome C-3PO action figure!
– Fresh from the Battle of Takodana in Star Wars: The Force Awakens.
– First-ever C-3PO action figure at this scale with his classic reflective finish!
– The protocol droid stands 18-inches tall.
– He’s shiny and gold, just like in the movies!

It’s huge, it’s gorgeous, and it’s just $60 at the Entertainment Earth booth (#2343).

This convention exclusive “is a shiny gold robot boasting 7-points of articulation. His chrome finish is as shiny as you please, with a red arm to honor his fallen friend from the days following his adventures on Endor. C-3PO comes packaged in an amazing premium edition box featuring an exquisite Resistance symbol backdrop and gold foil highlights.

At 18-inches tall, it’s “the first time a C-3PO action figure has been offered with his classic reflective finish at this scale. It’s like a mini-replica of the suit Anthony Daniels wears in the film, so you can almost hear his voice in your head! You’ll thank Jakks when you bring home this Resistance spymaster and famous translator.”

Yeah, we’ll take two (one to open and one to leave in the box, duh).

Be sure to let us know if you’ll be picking one up!

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Briefly: Quantum Break is the reason that I bought an Xbox One (well, that I bought an Xbox One for the second time).

Remedy Entertainment’s previous endeavor, Alan Wake, was one of my favourite titles of last-generation, and as such it would be impossible for me to ignore such a striking, unique-looking title.

Today, Microsoft debuted a brand-new, awesome trailer for the title, and also revealed some other exciting Quantum Break news. First up, trailer time:

https://youtu.be/d4or8YE-6P4

Yeah, we know. It looks cool as hell.

Well, the Quantum Break package just got better. Every copy of Quantum Break for Xbox One will come with a full-game download for Alan Wake for Xbox 360, plus its two add-on packs, The Signal and The Writer. Better yet, pre-order the title, and you’ll also get a copy of Alan Wake: American Nightmare.

Microsoft has also revealed that the game will launch on Windows 10 day and date with the Xbox One version of the title. The company notes that they want customers to “play the games they want with the people they want on the devices they want,” so pre-ordering the title will also net you a free Windows 10 version of the anticipated title.

Of course, for those of you that haven’t yet jumped on the Xbox One bandwagon, Microsoft will be offering a new Xbox One bundle,  featuring a 500GB Cirrus White console and matching wireless controller, a full-game download of Quantum Break and a full-game download of Alan Wake accompanied by The Signal and The Writer add-on packs.

Quantum Break aims to offer an extremely “unique experience; one part hard-hitting video game, one part thrilling live action show, featuring a stellar cast, including Shawn Ashmore (“X-Men”) as the hero Jack Joyce, Aidan Gillen (“Game of Thrones”) as his nemesis Paul Serene and Dominic Monaghan (“Lord of the Rings”) as Jack’s genius brother, William. Quantum Break is full of the vivid storytelling, rich characters and dramatic twists Remedy Entertainment are renowned for. Your choices in-game will affect the outcome of this fast-paced fusion between game and show giving the player a completely unique entertainment experience.”

Damn, I cannot wait to play this game. Are you looking forward to picking it up? Sound out below!

Briefly: Sony sure seems pretty confident these days.

And with more consoles sold than the competition this generation, and coming off of a great 2015 lineup (aside from The Order: 1886, I suppose), why wouldn’t they be?

That confidence continues into 2016, where the company has once again deemed that this year the PS4 will be ‘The Best Place to Play’. Sony has just debuted an exciting video detailing just some of the exclusives and firsts coming to the Playstation 4 throughout this year, and while a myriad of these titles are bound to be delayed (as is the style in this generation), this year looks to be another phenomenal year to be a gamer.

And this is just one company. With a plethora of Nintendo titles on the way, and some great looking Xbox One exclusives coming in 2016, where the heck do we even begin?

Take a look at the video below, and be sure to let us know what you’re looking forward to this year.

At the Disney Interactive video game panel at D23, the team behind the upcoming Disney Infinity 3.0 had some big news. Aside from the official reveal of the Star Wars: The Force Awakens character figures that will launch alongside their own Play Set, the Darth Vader branded PS4, and Big Hero 6 being confirmed for Kingdom Hearts 3, it looks like the ever so patient fans of Square Enix’s crossover epic will get a taste of the power of the Keyblade in the upcoming Star Wars themed Toys To Life game, courtesy of this year’s Ultimate Unlock! But the question must be asked; could this be foreshadowing something more!?

Disney Infinity 3.0 Keyblade Screen 1

In past versions, the Ultimate Unlock was a reward for buying every figure and leveling them up to at least level 1. Yes, that’s one expensive piece of DLC, (over $400 to give you an idea,) but the team always tried to make it worth it for their most dedicated fans. The first game unlocked a lightsaber, a full two years before Star Wars would get its own game. That left the likes of Mr. Incredible, Jack Sparrow, Anna and Elsa with the power of The Force. The second game awarded players with Luke Skywalker’s speeder, another tease at what would finally arrive in the third game. With Kingdom Hearts being teased between the Ultimate Unlock, and the con exclusive power disc that gives Mickey his king costume from the RPG, it’s safe to assume that a future game could become a full on collectable campaign featuring this universe. Imagine Sora, Riku, Kairi and Aqua getting the figure treatment!? Ugh, my money!

Will this reveal sway you when it comes to letting the addiction take over? Or are you more likely to give 3.0 a chance now that Kingdom Hearts has some representation? Either way, this might be the closest we’ll get to the series for the next 15 years when KH 3 will finally release. Sound off below and have your opinion be heard!

It’s been a long time coming, but Remedy’s next game, Quantum Break, finally received some game play footage at Gamescom 2015. Originally revealed alongside the Xbox One itself, information on the upcoming exclusive from the team behind Max Payne and Alan Wake was hard to come by aside from a few trailers. Now that it’s finally been shown, it’s safe to say that they were hard at work, attempting to blur the line between television and video games to create an action packed cinematic experience.

Quantum Break is split into two halves. The primary section of the game is a third person shooter, allowing the team to use their much lauded time manipulating abilities to take advantage of the field, (and their enemies.) When stages are completed, full episodes of what are supposed to act as a TV show play, expanding on the world, story and characters. Bringing in a star studded cast led by Shawn Ashmore, Dominic Monaghan and Aidan Gillen amongst others, it’s clear that the team is taking this portion of the game seriously. But as hit or miss as games with a cinematic focus have been as of late, should we?

Still, Remedy has a near spotless track record, and after so much time has passed since their last game was released, I can’t help but be excited for their next endeavor, (not to mention the action looks fast paced and creative.) But enough about me, you be the judge! Tell us what your impressions are, and keep an eye out as Quantum Break approaches its late 2015 release.

At first glance, Platinum Games’ upcoming Xbox One exclusive, Scalebound, looked like it was ripped straight out of the Monster Hunter playbook. When you think of a game where you run around big environments fighting towering dragons, how could you think otherwise? Once the first extended look at the game was released at GamesCom however, it’s clear that Hideki Kamiya’s upcoming title was a completely different beast.

From the five minutes of game play footage, it’s obvious that Scalebound looks incredible. Surprisingly, the player was fighting alongside a dragon rather than hunting it, exploring the gorgeous environments while fighting off enemies. Rather than being confronted by intimidating beasts, hordes of humans did their best to take down both the player and his dragon. With HP numbers popping up throughout the screen as damage is taken from both sides, it’s clear that RPG elements play a bigger role than what we had thought.

That’s not to say that you won’t be hunting monsters though, because there were a few shown off during the trailer as well. Fighting alongside your partner, the fighter was switching between sword attacks, long range bows, and items picked up on the field. Fighting around the two dragons clashing looked thrilling, which can only be improved by the co-op that the final version is promising.

From these early impressions, it’s looking like Scalebound might be one of the Xbox One’s highlights, but did we expect anything less from Platinum? Check out the trailer below and give us your thoughts!

Briefly: Thankfully, Rise of the Tomb Raider is eventually coming to PS4. Otherwise I’d really be regretting getting rid of my Xbox One right about now.

Microsoft has released an incredibly gorgeous 13-minute gameplay demo for the game which debuted at last week’s GamesCom.

The video includes a ton of beautiful action, raiding tombs, injured Lara, and much, much more, and it really looks like Rise of the Tomb Raider could be one of the Xbox One’s best titles yet. If you enjoyed the Tomb Raider reboot, even a little, you’ll find a lot to love here.

Take a look at the video below, and be sure to let us know what you think! Rise of the Tomb Raider launches on Xbox One on November 10th, and PS4 and PC sometime way later.

Remember when it was consistantly implied that Rise of the Tomb Raider was going to be a true Xbox One exclusive and not timed? Well, according to a recent Square Enix press release, they confirmed that it’s exclusiveity will be temporary. For a year. And even less for PC.

What’s sure to be a blow to Microsoft’s big, black box, which has been banking on Lara’s next adventure as one of their few announced exclusives this holiday season, the next Tomb Raider adventure will be arriving in early 2016 for PC, with a PS4 release during the 2016 holiday.

While these dates are still vague, that takes away one more reason for PS4 owners to buy an Xbox, PC owners to jump to the console, or buyers who are on the fence as to which of the two competing systems they should buy. Adding to Capcom’s insistance that Street Fighter V will never come to Xbox One despite sales being stonger on the Xbox 360 for SFIV and the growing gap in sales numbers between Microsoft and Sony’s current consoles, and that leaves developers with even less incentive to support the Xbox exclusively.

Should the company be worried? Or should they finally just bring back your Mech Assault‘s and Crimson Skies‘ of the world and stop relying on third parties? Share your opinion with us in the comments, and let us know if you’re still picking up Rise of the Tomb Raider this year when it releases on November 10th.

Source: Forbes.com

If you’re still in the Amiibo hunt, you might want to set your alarms for Friday afternoon!

Amazon announced that Palutena would go on sale on Friday, July 24th, at 2 PM PST. One click ordering will be disabled, so everyone who signs in will have an equal chance of obtaining it. Oh, and if you wanted to hoard a ton of characters for yourself, (or sell them to avoid real work,) then sorry. It will be one per customer this time around. Considering how big Amazon is, I’m hoping that they will have plenty in stock to appease all of the gamers who will be viciously assaulting their keyboards trying to buy the Goddess of Light, but then again, it’s better to be safe than sorry.

From Amazon:

“We have ample quantities of this amiibo, but we still expect to sell out. Please act quickly at 2:00 p.m. PT on Friday for your best chance at buying Palutena. Demand is expected to be very high, and there’s no guarantee that she will remain in stock for long.”

Previously, we reported that Palutena would be an Amazon exclusive, resulting in a collective groan from Amiibo hunters who are starting to get tired of these hoops that North America has to jump through just to buy these things. Regardless, it’s looking like some retailers are becoming more proactive with communicating their plans to their ravenous customers, giving everyone a fair shot at snagging a rare figure before the scalpers do, which is a step in the right direction.

Will you be at your computer come Friday? Or are you over all the stress that comes with wanting to give Nintendo your money?

 

Right before Comic-Con, Activision announced that the annual Skylanders Dark Edition will have versions that include Dark Donkey Kong and Dark Bowser for Nintendo platforms. If this isn’t a big enough nightmare for Amiibo and Skylanders collectors alike, it seems as if Dark Bowser will be a Toys R Us exclusive if the company’s Twitter is anything to go by.

Exclusive to the Wii version, (as in, not the Wii U,) it’s been hinted at that this last gen version will be a separate game from the traditional adventure/platformer format featured in most entries in the series. For those keeping score, if you want every figure, you’ll need to buy SIX starter packs, which would include the standard Wii U version, the 3DS or Wii version, the Wii Dark Edition, the Wii U Dark Edition, the standard game on non-Nintendo consoles, and their Dark Edition. I mean, Amiibo inclusion is awesome and all, but with Activision’s understandable refusal to sell DK and Bowser on their own due to potential consumer confusion, (since they’ll only work on Nintendo copies,) and this announcement of so many versions, is it worth it in the end?

Oh well, there’s always eBay. Pre-orders for the Wii Dark Edition open this week. What say you, reader!? What are your thoughts on the influx of Skylanders: Superchargers content?

DarkBowser

After months of speculation, dread, and deep, dark fear, rumors of the Palutena amiibo being available at all retailers has officially been debunked. On Twitter, Amazon announced that for the first time, the online retailer would have their own retailer exclusive figure in the form of the Goddess of Light herself.

Following suit with her Kid Icarus: Uprising co-star, Dark Pit, who is a Best Buy exclusive, Palutena marks a first for the popular Nintendo Toys to Life, serving as the only one in the series to be sold exclusively online. Promising to release details for everyone who signs up for email alerts on July 22nd, the figure itself will go on sale at some point on Friday, July 24th.

Like Brock Lesnar, I’m sure we all have our F5’s ready. Is anyone else planning on being up at an ungodly hour to secure their own goddess? Or are you over the whole Amiibo craze? Let us know your hunting strategies in the comments!

Amiibo hunters! It’s time to prep the tents and hover your mouse over the refresh button, because new figures are incoming!

Releasing on May 29th, the long since announced Wave 4 figures finally have a solid release date, with a few new surprises thrown in. In addition to the previously revealed Robin, Lucina, Charizard, Wario, Pac-Man and Ness, the latest wave will also round out the Pokemon roster, throwing in Greninja and Jigglypuff for good measure.

The bad news? Those last three are store exclusive, with Ness going to GameStop, Jigglypuff heading to Target, and Greninja getting the $1 privilege tax at Toys R Us. Their pre order schedule is as follows:

GameStop: Ness and the rest of wave 4 to go on pre-order at 2PM CST, (that’s Noon Pacific and 3PM Eastern.)

Toys R Us: Greninja and possibly the rest of wave 4 go up on 4/3/2015 with no time announced, so be at those stores or get your coffee ready for an all-night refresh binge.

Target and every other games retailer: Nothing announced yet, although the exclusive Jigglypuff went on sale for a whole four minutes before selling out.

And by the way, if you were expecting a break, Nintendo isn’t going to be so kind. In July, the Kid Icarus Uprising collection will be complete, adding Dark Pit and Palutena to the mix. Lastly, in September, the Mario and Zelda crew will all be accounted for, when Ganondorf, Dr. Mario and Bowser Jr. all get the Amiibo treatment alongside Zero Suit Samus and Olimar. This leaves out R.O.B., Duck Hunt, Mr. Game And Watch, and Falco Amiibo, but something tells me they might either be added to July’s bare wave, or in the case of Falco, might be added to September to match up with a potential Star Fox Wii U launch.

How many of you are already in line? Are you only getting a few, or all of them? We’re in too deep now, man!

AmiiboWave4

First of all, let me start by saying that much of the criticism that is being reported surrounding The Order: 1886 is overblown. It’s not as short as is being reported, if there was a graphics downgrade, I couldn’t see it, and the admittedly large amount of cutscenes never come close to the dreaded level of the Metal Gear Solid or Xenosaga series. Besides, the rest of the internet has been voicing these concerns nearly a week now.

Second, this isn’t a traditional review. If you care at all about the buzz surrounding this game, you’re likely going to scroll straight down in search of a score, and decide that I either had a vindictive grudge against Sony, that I was parroting the crowd by sharing my disappointment with the game, or that I’m solidifying the fact that the title is just not that good. Instead, I’m focusing on the numerous issues throughout the campaign that most people AREN’T talking about. If only game length was the biggest letdown during my trek through this reimagined England.

And third, there are minor spoilers contained within this critique. If you haven’t played it and care about the story, turn back now! From this point on, you’re stepping into the danger zone.

If you follow gaming and have been on the Internet AT ALL over the past week, then you’ve probably heard more than you need to about The Order: 1886. Originally revealed during the PS4’s unveiling at E3 2013, February 20th was supposed to be the day that the PS4 received its first exclusive since Driveclub, (remember how that went?), and arguably the first AAA exclusive since InFamous: Second Son. Instead, the game has been panned for its alleged five hour length, almost have of which is speant watching rather than shooting Lycans like we were originally promised.

Now, I’d be lying if I said that I was particularly excited for the title. I’ve been cautious of the Sony PR machine ever since the now infamous PS3 reveal and the Killzone 2 trailer, made worse by the fact that nearly every major company seems to have jumped on the bandwagon of overpromising and underdelivering. Still, the concept of a reimagined 19th Century England where an elite team of soldiers hunt supernatural monsters with some highly creative weaponry seemed like something I should check out at some point. This curiosity was further peaqued when I found a used copy the day after release date. With a seven day return policy and nothing to lose, my worries quickly become justified. I’ve shared my thoughts on game length in the past, (which can be found here,) so I won’t talk about it too much here, but the laundry list of what The Order does wrong deserves equal attention for the gamer who’s on the fence.

First off, I want to turn this into a positivity sandwich, beginning and ending with something good, with the meaty bad parts in the middle. The most apparent positive, (and seemingly the focus of development), is the presentation, with some incredible visuals, smoke effects when shooting, and facial animations leading the charge. Accompanied with some brilliant costume design, architecture and voice acting, it really helps make the game spring to life, as if you were watching a movie. Sadly, this is just about the only thing The Order gets right, with a slew of questionable design choices, large gaps between game play sections and too many broken promises. So without further ado…

The run of the mill third person gameplay.

Taking its inspiration from titles like Uncharted 2 and Gears Of War, The Order is primarily a third person cover shooter when it’s not doing its best Heavy Rain impersonation. The initial trailers showed the Knights of the Order fighting off monsters with electric rail guns, but sadly, you only do this for a miniscule amount of time in the game, (but more on that in a little bit.) Instead, the large majority of the shooting sections are against regular ol’ people. Throughout the entire game, I counted a total of four human enemy types, generously counting the standard soldiers, armored soldiers, snipers and grenaders as separate units. Sure, the costumes change, but the gameplay doesn’t.

As if to remedy the long gaps between shooting sections, (the longest one being about 35 minutes on my count,) some of these gunfights take the form of insanely long waves of bullet sponge enemies, none of which have checkpoints in between. I even had a few guys continue to charge at me with a bloody forehead after surviving a direct head shot, which I’m assuming was just a weird glitch. Then again, I don’t hold the resilient enemies against the game too much since I was playing on Hard Mode.

While it’s definitely true that the often quoted five hour play time is a gross misrepresentation of the average run, my nine hour hard mode run would have been easily cut to about seven on normal, without trophy hunting, or with decent checkpoints, especially when your partners rarely lift a finger to help. This is what’s most disappointing, turning a promising concept into a status quo shooter that doesn’t try to be better than what the genre has offered for the last decade. But again, it wouldn’t be so bad if we weren’t promised so much.

The lack of science weapons.

Remember those bad-ass sci-fi weapons from the trailers? Appropriately named “Science Weapons”, these guns include said electric rail gun mentioned above, as well as an amazingly creative flame rifle that shoots a flammable powder before launching a fireball into it, engulfing the entire area. And well… That’s it! Two whole science weapons, both of which rarely pop up in the campaign. I’m completely serious when I say that I got roughly 30-40 minutes of in game time with these guns, whereas the rest of the story was full of never before seen weapons such as the elusive pistol, shotgun, grenade and rifle. Maybe they’re saving them for the sequel?

The lack of Lycans.

But the biggest disappointment that 1886 presents is its troubling lack of Lycans. You know, those werewolves that the game was initially sold on? Well, I would try to explain the sad amount of the flagship enemies within the game with a well thought out paragraph, but why do that when I can let the game’s OWN IN GAME TROPHY describe it for me?

THE HUNTER: Kill 10 Lycans

Yup, 10 WHOLE LYCANS for the entire game. The sad part? I counted eight, (ten including bosses.) Compared to the hundreds of humans that oppose you, how was this game ever presented the way it was initially? It doesn’t help that not only are they poorly placed in the story, (one, then two in Chapter One’s lycan tutorial, two towards the end and three in the last stage,) and that their AI is completely braindead. They literally run away from you, run at you, lunge, (which can be easily dodged by tapping X,) then run away again. The only other attack that they have only triggers if you’re standing right next to them, but you would practically have to go out of your way to do so.

Jumping on grenades.

Speaking of pressing X to dodge, the same can be done when you’re near a grenade. It’s a good thing the armor forged in 1886 is much more durable than the armor of today, because as long as you’re in your dodge animation, you don’t take damage from it, even if you roll right on top of it when it explodes.

The boss fight(s).

One complaint I constantly have with most modern games is that the boss fight has seemingly disappeared. Thankfully, I can’t issue this complaint towards The Order, since it features not one, but two whole boss battles in the middle and the end of the game. So why is this in the meaty portion of our sandwich under negatives? Because the final boss and the mid boss are the Exact. Same. Fight. Same attacks, same animations, same character model, (despite being different characters,) same everything.

Essentially combining a long series of quick time events with the mechanics of Punch Out, the entire thing consists of dodging and responding with a quick or heavy attack, neither of which had any strategic difference from what I could see. Fairly exciting the first time, immensely disappointing the second time, I just don’t get why the team didn’t think the end game deserved more attention.

The stealth.

The good news? There are only two major stealth sections the entire game, the first acting as the tutorial and the second being separated from its introduction by about five hours. The bad news is that especially during the second one, it just doesn’t work. Mainly because your character carries his bowgun at the ready while he’s sneaking. Only problem is that he only stealth kills with his knife. With their unwavering commitment to realism at Ready At Dawn, I suffered many a death because I couldn’t initiate my stealth kill until my character put away his gun to grab his blade. With no manual way to do so, (or at least with no instruction on how to assuming the option exists,) the attack wouldn’t trigger and I’d eat a bullet, (in a cutscene, of course.)

Stealth

The collectables.

Correct me if I’m wrong, but as far as I can remember, games have universally had a way to track what kind of bonus items you’ve picked up, right? Especially when there are trophies tied to them, with most modern games providing status updates showing your progress. Ever the innovator, The Order felt the need to be different. Not only does it not keep track of what bonus items you’ve found aside from the audio cylinders, but your character doesn’t even keep them! He puts them back down where he finds them! Especially with the newspapers, the text is so small that it’s impossible to read! So you’re literally picking stuff up and putting it back down.

To make matters worse, going back to find what you might have missed is a wild goose chase, since the game lacks a chapter breakdown of what collectables you’re missing and/or which chapters they’re missing in. All of them respawn on subsequent playthroughs, making it impossible to know what you missed and what you didn’t, and with the cutscenes being unskippable, it makes the hunt too tedious to be worth it. You’re better off with a guide so you don’t have to scour the entire game again.

The cliché, by the numbers story.

Yet, The Order isn’t the only game that favors a cinematic experience over strong game play. But if you’re going to take that route, at least make the story good. Instead, what 1886 presents us with is a cliché tale that relies on tropes rather than unique scenarios. The mentor who promises to enlighten you about the true nature of the world after the battle is over, only to die before he says anything? Yep, he’s there. The friend who double crosses you almost immediately declaring that your character, “trusts him with his life,”? Present. The perceived villain who’s really the hero? You get the picture. You can guess most of these character’s roles as soon as you hear them speak during some long, drawn out cutscenes, making most of the characters uninteresting and forgettable. It doesn’t help that only a few of them have any kind of backstory, and the ones that do are just vaguely touched on.

Worse yet is the walking. Oh god, the walking! Oftentimes, to give us breaks between full motion videos, we’ll get to “play” by manually walking through long hallways or corridors while the team members converse. Your option to run is taken away, so you’re just forced to plod through while staring at these mundane walls, wishing that this would’ve just been sped through a video.

So. Much. Walking.
So. Much. Walking.

But more importantly, the game completely fails to adequately explain the lore of this universe. It hints at things here and there, but in almost arrogant fashion, it feels like The Order is far more interested in setting up sequels than it is in establishing the current game. We know that Lycans and Vampires exist. Nikolai Tesla is to you what Q is to 007 for some reason. Your order of knights have been alive for centuries, apparently? The fact that there’s a story reason for why you can revive yourself and auto heal behind cover, but it’s not explained until past the half way point, shows that establishing the rules of this world came second to getting through the contained narrative of this particular game, which makes it come off as if we’re expected to know what’s going on before we start playing it. When the credits roll, we’re left with more questions than answers, with an apparent setup for a second AND third game before the first one felt anywhere near established.

But hey, at least it doesn’t have a 100 GB day one patch!

Have you played The Order? We’d love to hear your thoughts, where you agree, and where you disagree. Let us know in the comments, and hit me up @InuJoshua and let’s talk about it!

Briefly: Following the news that the Shulk Amiibo would be exclusive to GameStop, a corporate note from Best Buy (which appears to have been taken down) has revealed a second Amiibo that you won’t find anywhere else: Meta Knight.

It’s unknown just how long these figures are set to remain exclusive (or available for that matter), but as both the Meta Knight and Shulk Amiibos are set to launch in the third wave of figures this February, you’ll probably want to get your hands on them fairly quickly.

The first wave of Amiibos is set to launch alongside Super Smash Bros. for Wii U this Friday. How many are you planning to pick up?

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Yesterday, Nintendo unveiled the third wave of Amiibo figures, including Sonic, Mega Man, and about half a dozen Nintendo favorites. One such characters was Shulk, the Monado wielding protagonist of Xenoblade Chronicles. If you’re like me, you were really excited for the chance to put this sweet looking figure on your shelf when not importing it into Super Smash Bros.

There’s just one catch. Like the game that he originates from, Shulk’s Amiibo will be exclusive to GameStop, so if you REALLY need him, this is the only official retailer that you’ll be able to pick it up from. It sucks for people who try to avoid the store like the plague, but I guess we should be happy that we’re getting him at all. Either way, I think we can all agree that retailer exclusive content is a raw deal.

Aside from Smash, will Shulk have any functionality in the upcoming Xenoblade New 3DS port? Will placing his figure on the Wii U Game Pad add him to your Xenoblade Chronicles X party, while he runs around telling you his various levels of feeling it? We can only hope.

The third wave of Amiibos are set for a February release.

UPDATE: In an interview with Eurogamer, Microsoft’s Phil Spencer explains that the exclusivity of Rise of the Tomb Raider is, in fact, a timed exclusive. No details on how long the duration will be but at least we can expect it on other platforms in the future.

 

Along with a release window of Holiday 2015, Rise of the Tomb Raider was just announced to be a Xbox exclusive at Gamescom 2014 today. From what Crystal Dynamics Head of Studios Darrell Gallagher says in a Tumblr post, this is not a timed exclusive either.

Dear Tomb Raider Community,

As you may have seen, we’ve just announced that Rise of the Tomb Raider, coming Holiday 2015, is exclusively on Xbox. We consider all of you to be the lifeblood of Tomb Raider and the work we do at Crystal. I’d like to give you some insight into this decision, and why we feel this is the very best thing for the Tomb Raider sequel we’re creating at the studio.

Tomb Raider in 2013 was a success due in large part to your continued support. Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today’s announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming. Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past – we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.

This doesn’t mean that we’re walking away from our fans who only play on PlayStation or on PC. Those are great systems, with great partners, and amazing communities. We have Lara Croft and the Temple of Osiris coming to those platforms this December, and Tomb Raider: The Definitive Edition is available on PS4.

We know that there are probably many more questions and concerns. Please do send them to us, and we’ll answer to the best of our ability. Meanwhile we’re going all out to try and make something truly special – the most ambitious Tomb Raider game ever built.

Thanks,

Darrell Gallagher
Crystal Dynamics Head of Studio

After publisher Square Enix reported that Tomb Raider underperformed by not reaching the five million sales number they were expecting, going platform exclusive is confusing to me. With Tomb Raider: Definitive Editon selling a great deal more on Sony’s PS4 versus the Xbox One, this seems like a bad business deal for Rise of the Tomb Raider as well as fans everywhere.

One of the most surprising announcements in recent memory was Hyrule Warriors, the first team up between Nintendo, Tecmo, and Team Ninja since the polarizing Metroid: Other M. Placing Link and the Zelda universe into the game play of the long running Dynasty Warriors franchise seemed crazy enough to work, which is only reinforced by the newest gameplay trailer.

As with Dynasty Warriors, there are sure to be a variety of playable characters to tear through the battlefield with. While Link and Impa were shown in previous screenshots and videos, it was a big surprise to not only see Zelda, but Twilight Princess’ own Midna getting their own chances to shine as playable warriors as well. Based on the trailer, Zelda uses her wisdom to destroy foes with her powerful magic while Midna rides her wolf into battle, (which may or may not be Link this time), while holding back foes with her dark magic.

Seeing how different their fighting styles seem so far gives me hope that the game will be more than just Dynasty Warriors with a Legend of Zelda skin. But the only question is who else will be added to the playable cast? Ganondorf is teased at the closing moments of the video, but will he be the primary antagonist? Or even better, can we play as him? Outside of fighting games, the wielder of the Triforce of Power has never been playable, I’m crossing my fingers!

Hyrule Warriors is planned for a September release exclusively for Wii U. Take a look at the new trailer below, and let us know what you think!

Briefly: Sony today debuted a brand-new look at the Sucker Punch PS4 exclusive Infamous: Second Son.

As a huge fan of the Infamous series thus far, I have to say that Second Son looks extremely promising. Sucker Punch is clearly using everything that they’ve learned from the franchise’s first two iterations, and is really turning the dial up to 11 with all of their new ideas and gameplay mechanics.

Today’s video explores the game’s new setting, Seattle, and it’s easy to see that Infamous: Second Son is set to be the PS4’s best looking game to date. Take a look at the new preview below, and let us know what you think!

Infamous: Second Son hits stores on March 21st!

Briefly: I’ve never been much of a proponent of the Playstation Vita. I purchased one at launch, only to sell it a few months later (there really weren’t any games at the time), and picked up yet another unit last February, which subsequently sat and collected dust (I expected it to solely become a Remote Play machine), until Media Molecule’s glorious Tearaway debuted in November.

Soon, I’ll have a new Vita game to play, and I feel like it’s one that I’ll be putting many, many hours into. Take a look at the trailer for OlliOlli below, and you’ll see what I mean.

It’s been a long, long time since a good skating game was released (Skate 2 was great, and the last great Tony Hawk title was probably the first in the Underground series), and OlliOlli definitely looks like it will breathe some much-needed life into the genre. It also looks excitingly different from anything we’ve played before, and is a perfect example of a game that fits perfectly on mobile, but likely wouldn’t translate well to a mobile phone, as you need buttons and precision for a game like this.

I can’t wait to get my hands on OlliOlli. It’s a Vita exclusive, and it hits PSN on January 21st.

You may want to pick up a Trigger Grip for this one.

Briefly: Along with a price drop and an awesome new Wii U Deluxe bundle, Nintendo has also revealed and confirmed the release dates of several anticipated titles for the Fall season.

First Party Titles:

– ‘The Legend of Zelda: The Wind Waker HD’ – September 20 (Wii U eShop)
– ‘The Legend of Zelda: The Wind Waker HD’ – October 4 (Retail)
– ‘Wii Party U’ (including Wii Remote Plus) – October 25
– ‘Super Mario 3D World’ – November 22
– ‘Donkey Kong Country: Tropical Freeze’ – December 6
– ‘Wii Fit U’ – Holiday 2013
– ‘Mario and Sonic at the Sochi 2014 Olympic Winter Games’ – Holiday 2013

Third Party Titles:

– ‘Rayman Legends’ – September 3
– ‘Scribblenauts Unmasked: A DC Comics Adventure’ – September 24
– ‘Just Dance 2014’ – October 8
– ‘Skylanders SWAP Force’ – October 13
– ‘Sonic Lost World’ – October 22
– ‘Assassin’s Creed IV: Black Flag’ – October 29
– ‘Call of Duty: Ghosts’ – November 5
– ‘Watch Dogs’ – November 19

Sounds like it’s going to be a good Fall, huh Wii U owners? Which games will you be picking up?

Briefly: I just realized that I haven’t picked up Pikmin 3 yet. What the hell is wrong with me!?

Nintendo today released a new trailer focussing entirely on Wii U exclusive games. This, of course, comes at a time when the system’s sales are abysmally low, consoles are continually on sale at different outlets, and my local Wal Mart’s Wii U section seems to be shrinking and shrinking.

The Wii U has had a rough start so far, but if this trailer is any indication, things are about to change. Throughout the rest of 2013, and well into 2014, the console has an absolute ton of great looking exclusives coming out. A poor launch doesn’t mean a poor future (as the PS3 has demonstrated wonderfully).

Take a look at the trailer below, and tell me that these games won’t sell an insane amount of units.

Tim, Sax, Robot Cowboy and new host and contributor Matt Key are joined by the legendary Jon Bogdanove (Death of Superman, Power Pack), his son Kal-El (Yes, really) as well as Chris Faiella and wife Judy Kurtz Bogdanove to discuss their new project, STRONGMAN, an independently published, creator owned project that YOU can be a part of. Taking place in the early 20th Century, STRONGMAN is the story of a “family of choice” of circus people who not only perform amazing feats under the Big Top, but also have amazing adventures outside the circus. Meet the cast of characters, find out why Tim, Sax and Matt can’t wait to read this book, and find out how YOU can be a part of it! This is a fun, lively interview. You’ll be glad you tuned in.

Check out the episode at the bottom of this update, but on the way down check out this POSTER!

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It’s been rumoured for some time, but it just became official: a newproper Ratchet and Clank title is in the works over at Insomniac.

Titled Ratchet and Clank: Into the Nexus, the PS3 exclusive will retail for $29.99, and hit stores (and PSN) this holiday season. Into the Nexus is a single player return to form for Ratchet and Clank, which should be very welcome after the last few (mediocre) multiplayer offerings.

Take a look at the game’s first trailer below, and let us know how excited you are to return to the world of Ratchet and Clank! I wonder if the PS4 will release before this game hits shelves?

With less than one week to go until San Diego Comic-Con, news and exclusives are starting to come out fast.

Following Toys R Us last week, the latest company revealing so good that we have to share exclusives is none other than Mondo. The company will have a variety of limited edition prints available at their booth (#936) throughout the convention. Some of the prints will even be available for pre-sale starting this Friday, so if you’re quick, maybe you’ll actually be able to get one.

Take a look at all of the new prints below, and let us know what you’ll be trying to pick up. I wish I had the cash for all of them. For more details about the pre-sale, as well as poster signings, head to Mondo’s official blog.

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pacific_rim_tong_regular

Pacific Rim by Kevin Tong. $45 regular, $75 variant.

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pacific_rim_thorp_Kaiju

Pacific Rim Jaeger and Kaiju by Ash Thorp. $50 each (both of these framed, opposite each other are going to look INSANE).

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Pacific Rim by Vania Zouravliov. $50.

The rest of the posters can only be acquired by pre-buying, so again, be sure to head to Mondo’s blog for all of the details.

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Dark Tower by Drew Struzan. $275.

Metropolis - Final

Metropolis - Final

Conan by Martin Ansin. $50 regular, $75 variant.

SPIRITED AWAY VARIANT

HOWLS MOVING CASTLE VARIANT

Spirited Away and Howl’s Moving Castle by Olly Moss. $90 each.

Incredible, right? I would love to purchase each and every one of those beautiful, beautiful images. Instead, I’ll probably have to limit myself to one! What are you planning to buy?

Rapper/Animator/Nerd mc chris has been hard at work on a 6 episode cartoon series. However on April Fools day he reserved word that the network was passing on the show. Since the cartoon was funded by Kickstarter he has released the first 6 minutes on YouTube to build a buzz.

The cartoon was produced by Geekscape friends Titmouse (Black Dynamite, Super Jail) and has voice work from John Gemberling (fat guy stuck in internet) and mc chris as himself.

As a long time fan of mc chris I hope to see this cartoon get completed. It reminds me of Adult Swim back in it’s early (and frankly better) days.

Also as the YouTube description says “Remember this is just a pitch so the animation isn’t done, it’s only half of the pilot script and there are numerous things that will feel incomplete. The final version will look much different, have different characters, different dialogue, but this is the gist.”

Our friends over at The HUB have given us a sneak peak at their newest My Little Pony: Friendship is Magic promo! Running tomorrow, it is for an amazing contest where you could win a trip to LA for an awesome MLP event! The Coronation Concert! Check it out below!

 

 

From the Press Release:

 

 The Hub is holding a one-day, call-in My Little Pony Coronation Concert Sweepstakes on Saturday, January 26 during the telecast of an all-new episode of “My Little Pony Friendship is Magic,” where one lucky fan will a trip for four to the “My Little Pony Friendship is Magic” Coronation Concert.  During the episode, viewers will be asked to call a number provided for a chance to win the tickets. The invitation-only concert will be held in Los Angeles in February to celebrate a special episode of the series.

Being the resident Brony here at Geekscape, I am super excited to bring this to my fellow MLP fans. Keep and eye out for this promo starting tomorrow, and get your touchtone phones ready for the 26th!
 

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Whoa. Seriously. Wii U is a fucking Juggernaut! Bitch! With countless AAA titles being announced on launch and a lot of those being M rated and ultra violent, this console doesn’t appear to be stopping. And it hasn’t even started yet!

So now we got some juicy news. The sequel to the hyper stylish Bayonetta will be an exclusive to the newest Nintendo console. Take a peak at the short but flashy trailer below.

Bayonetta 2 does not have a release date yet.