Briefly: Quantum Break is the reason that I bought an Xbox One (well, that I bought an Xbox One for the second time).

Remedy Entertainment’s previous endeavor, Alan Wake, was one of my favourite titles of last-generation, and as such it would be impossible for me to ignore such a striking, unique-looking title.

Today, Microsoft debuted a brand-new, awesome trailer for the title, and also revealed some other exciting Quantum Break news. First up, trailer time:

https://youtu.be/d4or8YE-6P4

Yeah, we know. It looks cool as hell.

Well, the Quantum Break package just got better. Every copy of Quantum Break for Xbox One will come with a full-game download for Alan Wake for Xbox 360, plus its two add-on packs, The Signal and The Writer. Better yet, pre-order the title, and you’ll also get a copy of Alan Wake: American Nightmare.

Microsoft has also revealed that the game will launch on Windows 10 day and date with the Xbox One version of the title. The company notes that they want customers to “play the games they want with the people they want on the devices they want,” so pre-ordering the title will also net you a free Windows 10 version of the anticipated title.

Of course, for those of you that haven’t yet jumped on the Xbox One bandwagon, Microsoft will be offering a new Xbox One bundle,  featuring a 500GB Cirrus White console and matching wireless controller, a full-game download of Quantum Break and a full-game download of Alan Wake accompanied by The Signal and The Writer add-on packs.

Quantum Break aims to offer an extremely “unique experience; one part hard-hitting video game, one part thrilling live action show, featuring a stellar cast, including Shawn Ashmore (“X-Men”) as the hero Jack Joyce, Aidan Gillen (“Game of Thrones”) as his nemesis Paul Serene and Dominic Monaghan (“Lord of the Rings”) as Jack’s genius brother, William. Quantum Break is full of the vivid storytelling, rich characters and dramatic twists Remedy Entertainment are renowned for. Your choices in-game will affect the outcome of this fast-paced fusion between game and show giving the player a completely unique entertainment experience.”

Damn, I cannot wait to play this game. Are you looking forward to picking it up? Sound out below!

It’s been a long time coming, but Remedy’s next game, Quantum Break, finally received some game play footage at Gamescom 2015. Originally revealed alongside the Xbox One itself, information on the upcoming exclusive from the team behind Max Payne and Alan Wake was hard to come by aside from a few trailers. Now that it’s finally been shown, it’s safe to say that they were hard at work, attempting to blur the line between television and video games to create an action packed cinematic experience.

Quantum Break is split into two halves. The primary section of the game is a third person shooter, allowing the team to use their much lauded time manipulating abilities to take advantage of the field, (and their enemies.) When stages are completed, full episodes of what are supposed to act as a TV show play, expanding on the world, story and characters. Bringing in a star studded cast led by Shawn Ashmore, Dominic Monaghan and Aidan Gillen amongst others, it’s clear that the team is taking this portion of the game seriously. But as hit or miss as games with a cinematic focus have been as of late, should we?

Still, Remedy has a near spotless track record, and after so much time has passed since their last game was released, I can’t help but be excited for their next endeavor, (not to mention the action looks fast paced and creative.) But enough about me, you be the judge! Tell us what your impressions are, and keep an eye out as Quantum Break approaches its late 2015 release.

You can go ahead and add another game to the 2015 release schedule. Remedy announced today that the Xbox One exclusive, Quantum Break, is pushed back until next year. To try and satisfy people dismayed by the delay, Remedy released a trailer teasing the footage that will be shown for the first time at GamesCom this August.

Although most of the trailer is creative director Sam Lake introducing the game and when Remedy will show more of Quantum Break, you still get a little sense of what amazing things you will manipulate with time. If you have forgotten already, Quantum Break plot is based on a time-travel experiment gone horribly wrong that enables the protagonist Jack Joyce to manipulate time. With these new powers, you’ll end up trying to keep time from destroying the universe by repairing it somehow. There is also a TV show that will live alongside the game which will have some influence over what happens in Quantum Break.

If Remedy needs more time to pull of this miracle feat, then let them have it. I think we can all wait until 2015, right?

During the Xbox One reveal, there was a ton of information flying around about watching TV, watching movies, Skyping, watching TV while Skyping. But the sole new gaming IP featured during the conference was Quantum Break, the newest game from the folks over at Remedy, (who brought us Alan Wake and the first two Max Payne games.)

Part action game, part television show, the trailer showed a shift between live action scenes with a suburban family and an over the top action game that was possibly taking place inside of the mind of a child that was classified as “different.” Not much is known about the game outside of what was shown, but Remedy has a strong track record of quality titles, and are some of the best at weaving together story and game play into a memorable experience.

Quantum Break is expected to launch with Xbox One, promising to blur the lines between television and gaming. Until then, help us make sense of the trailer and let the speculation begin!

I don’t know about you, but my American Nightmare would be nothing but reality TV to watch and having to deal with a shitty economy. Wait, that’s already happening! Then I guess Alan Wake has it easy in the latest game in the series: “American Nightmare”.

If you haven’t finished the last Alan Wake DLC, “The Writer”, yet, you might want to before jumping into American Nightmare. I am sure you can play through without having played the DLC, but a lot of the context surrounding what’s going on will be lost on you. Since, to me, Alan Wake has been more about the story than the gameplay, this is a big deal. What surprised me when starting up American Nightmare was being greeted by live action video. It made me wish that the whole game could be played out as an FMV adventure game with how well the production value was on this.

The combat seems to be more fluid than it has been in the previous Alan Wake games which is offset by the amount of ammo given to you. I was never found wanting for ammo at all through the entire story mode. Everywhere you turn, there’s ammo. Just in case you can’t find the big flashy objects that your firearm desires, there are regenerating ammo and battery caches scattered throughout levels.

And although this time around there are new weapons to decimate the Taken, you are better off sticking to the sub-machine gun and shotgun combo. One thing I would have loved to be included while mixing it up with enemies is some sort of indication that I was about to get attacked from behind. I got overwhelmed a lot due to the sneaky bastards getting the drop on me. A subtle audio cue would be sufficient enough for me. Instead, I just mash on the dodge button and float like a butterfly while trying to unload buckshot into my pursuers.

Manuscripts play a bigger role in American Nightmare due to fleshing out the story even more for us story whores and being sort of a currency to unlock weapon cases for more powerful weapons. Finding the manuscripts are dead simple for the most part. Between the mini-map showing you a question mark when you are near one and the blinding light that emanates from the pages like it’s trying to send an S.O.S. to you, no one should have trouble exploring to find the manuscripts. I really, really suggest you find at least 40 manuscripts to get what I feel is THE best weapon in the game, besides light of course. The combat shotgun is essentially the AA-12 (Watch this for a brief primer on why this shotgun is amazing) and when I combined the flares with this magnificent beast, I felt unstoppable.

If you could care less about the story of Alan Wake: American Nightmare and more about shredding the Taken, arcade mode is for you, my good sir/madam. Pick a map, start the 10 minute timer and prepare to survive. With limited ammo for your bigger weapons, strategy plays an enormous role if you want to make it to sunrise as well as getting a reputable score on the leaderboards. The waves of enemies are endless. And the round finishes when you either die or make it the full 10 minutes.

I found it helpful to run around early and grab all of the ammo you can and then save the flashbangs and flare gun for the bigger threats as the waves increase in intensity. When in doubt, just run for your life until the timer runs out if you’re near the end. You won’t get those extra points for killing but at least you’ll survive with your life! More maps are unlocked as you progress through them and the later nightmare mode maps will definitely test just how well you handle the combat mechanics.

As a fan of the Alan Wake story, American Nightmare seemed to hit all of the right buttons for me. The dynamic of Alan Wake and Mr. Scratch plays so well that I was able to let go of the hangup that I had with a certain plot device in the game that I won’t spoil here but would probably be no sweat for Bill Murray. If you were one of many who wanted more Alan Wake, then there is no question that you’ll need to play this. Anyone else should play the main Alan Wake first or at least catch up on the story using the wiki or Youtube videos (although you will miss out on the atmosphere that Alan Wake brings to your senses when actually experiencing it for yourself)!