Woah! This was pretty unexpected.

Thanks to the website Rare Thief, they somehow managed to get their hands on what seems to be the first 30 minutes of a GoldenEye remake for XBLA. It seems as though at one point in time that the game was legitimately in development, but was sadly scrapped halfway through development. If you’re interested in watching the gameplay, check out the video below. Also, if you’re interested in learning more about GoldenEye XBLA, Check out Rare Thief right here! What do you think about the port? Would you buy this if it still came out. Comment below!

Briefly: Remember that excellent remake of Castle of Illusion Starring Mickey Mouse that released for PS3 and Xbox 360 back in September?

Well, now you can play it on the go!

Seemingly out of nowhere, the game has appeared on the iOS App Store.

The universal app costs a cool (and well worth it) $9.99, and is optimized for the iPad 2 and up. Here’s the game’s description, straight from the app store listing:

Mickey Mouse returns to star in Castle of Illusion, a fantastical reimagining of the Sega Genesis classic. When the evil witch Mizrabel kidnaps Minnie, it’s up to Mickey to brave the dangers of the Castle of Illusions to rescue Minnie. Gather your courage and traverse enchanted forests, take on hordes of rebellious toys and navigate mazes of living books. Play as Mickey and save Minnie from Mizrabel’s evil clutches!

 

GAME FEATURES –
-Play as Mickey Mouse in this reimagining of the classic Sega Genesis/Mega Drive game!
-Experience a world of wonder, brought to life with all-new graphics and magical adventures!
-Journey across five magical worlds filled with Mizrabel’s powerful minions!
-Complete hidden challenges to customize Mickey with classic costumes!

Now, you should definitely pick this up if you haven’t already played the remake, and then you should definitely let us know what you thought of it! Happy gaming!

http://youtu.be/NHXv_LUSYsU

Briefly: All the way back in April, Sega revealed that a contemporary remake of Castle of Illusion Starring Mickey Mouse was in the works, and would be releasing this Summer.

Well, Summer’s almost over, and Castle of Illusion has arrived! The game is available now for Playstation 3, and will hit Xbox 360 and PC tomorrow (sorry Wii U owners, you’re we’re left out again). The game will cost a cool $14.99USD/£ 9.99/€14.99 for all platforms.

Take a look at the trailer for Castle of Illusion below, and let us know if you’ll be picking it up (you should be, this game ruled when I was a kid).

http://youtu.be/NHXv_LUSYsU

2011  saw the release of Payday: The Heist. A surprise hit from Overkill Software and Sony Entertainment, it puts players in the role of high profile thief’s. Missions range from your normal run of the mill bank robbery to breaking VIP’s out of jail. The game plays a lot like Left 4 Dead (There was even a L4D crossover) but with Police and SWAT instead of zombies. You can get additional points for hand cuffing bank managers and civilizations and destroying video evidence.

The game was surprisingly fun and very difficult. Waiting at key locations for drills and saws to cut through doors added a level of urgency. Recently announced from Sony was the much wanted sequel, dropping “The Heist” from the title, check out the new gameplay trailer for Payday 2

You can get your hands on Payday 2 for Steam, PSN and XBLA this August!

Hot on the heels of Capcom’s announcement of Ducktales Remastered, Sega has revealed their own contemporary remake of a classic platformer.

Castle of Illusion Starring Mickey Mouse first released for the Sega Genesis on November 20th, 1990. The game received universal acclaim, and was by far one of the console’s most beloved titles until the release of Sonic The Hedgehog in 1991.

Rebuilt from the ground up, Castle of Illusion Starring Mickey Mouse features an awesome new look, and many of the original developers are back to work on the reimagining! The game will hit PC, Xbox 360, and PS3 this Summer! Check out some screenshots and the announcement trailer below, and let us know what you think!

COI Announcement screenshot (1)

COI Announcement screenshot (2)

COI Announcement screenshot (3)

COI Announcement screenshot (4)

COI Announcement screenshot (5)

This is INCREDIBLE.

Capcom announced an exciting “new” project at their PAX East panel today. The company has revealed DuckTales Remastered, a contemporary remake of the classic NES title. All of the game’s sprites will be hand-drawn, while the world will exist in 3D. Voicework and new music are also being added to the title. DuckTales Remastered will release for $14.99 this Summer for PS3, Xbox 360, and Wii U.

Details are scare at this time, but we’ll fill you in as soon as we learn more! Watch the first trailer for the game below, and let us know what you think!

Not ponytails. Not cottontails. DUCKTALES!
 
Head back to Duckburg with Scrooge McDuck, Launchpad, Huey, Dewey and Louie with DuckTales Remastered, a hand-drawn reimagining of one of the most memorable 8-bit games of all time. Developed in loving collaboration with WayForward, Disney and Capcom, DuckTales Remastered comes to Xbox Live, PlayStation Network and the Wii U e-Shop in Summer 2013!

A couple of weeks away from the onslaught of the Fall gaming season and I have to say that there was never that much downtime for game releases this summer. Marketing may have some of you fooled when it comes to that, but I’d like to think my weekend gaming feature points to otherwise.

 

Mark of the Ninja – XBLA

 

Klei Entertainment’s art style with it’s previous titles, Shank and Shank 2, lends itself well to the world of the invisible assassins. Mark of the Ninja‘s stealth system is interesting in that the game makes you feel like the most powerful predator man has ever seen, as long as you stay to the shadows. Once you are spotted, you are brought back down from your pedestal of absolute power and must use all of your abilities, from grappling hooks to smoke bombs, in order to escape.

The button prompt mini-game you have to endure when going in for the kill keeps the button mashers at bay. You can still get the kill, just be prepared to have the victim scream loud enough for someone nearby to hear. As you can tell, sound is also an issue you have to worry about, but you can use it to your advantage to distract guards to get around them. Good option for the pacifist ninja’s out there.

Some will call this an action platformer with stealth. I see Mark of the Ninja as a platform puzzler. With so many choices and tools at your disposal, there are a multitude of ways through the levels. Smoke bombs to obscure laser traps and enemies’ vision, flesh-eating beetles that leave no traces behind and a cardboard box to use as a portable hiding spot. Wonder where the ninjas learned that trick?

Klei Entertainment really did an amazing job with Mark of the Ninja and everyone should play it, then play it again in New Game + mode.

 

Zen Pinball 2 – PS3, PS Vita

 

I am loving the cross-buy stuff on the PS3 lately. The latest being one of my favorite development studios for that Zen Studios always puts out a quality pinball game. With Zen Pinball 2, it’s no surprise that the game is great. For the PS3 owners of Zen Pinball and Marvel Pinball, importing those tables are a simple download away before they appear on the easy to use menu on the PS Vita. Zen Pinball 2 is free, but there are no included tables with the game so really it’s not free in the traditional sense. The tables are set a decent price with a demo for each table so you can see if your money will be spent well.

I haven’t tried the PS3 version since playing Zen Pinball 2 on the PS Vita looks so damn gorgeous. Popcap decided to help with the celebrations over at Zen Studios and release a Plants vs. Zombies table. The table seems simple enough but there are enough little mini-games to keep you plenty busy getting the high score. I think on my first play through on the Plants vs. Zombies table, I played for a good 30 minutes. It seems like that table never stops! Only until I have to charge the PS Vita, do I put Zen Pinball 2 down.

For the lucky ones out there, enjoy your time at PAX Prime 2012 in Seattle this weekend. For the not-so lucky, here are some things to maybe occupy your time in-between all the announcements this weekend.

 

PS2/PS3 Collections – PS3, PSN

Holy collection overload Sony! With four game collections released this week, you should have no trouble with choices on these alone:

God of War Saga ($39.99)

  • God of War, remastered in HD
  • God of War II, remastered in HD
  • God of War III
  • God of War: Origins Collection (which includes God of War: Chains of Olympus and God of War: Ghost of Sparta)
  • Full PlayStation Network Trophy Support
  • Exclusive Bonus Content
  • Voucher For 1 Trial Month of PlayStation Plus

inFAMOUS Collection ($39.99)

  • inFAMOUS
  • inFAMOUS 2
  • inFAMOUS: Festival of Blood
  • Extra missions
  • Additional character costumes, power ups and weapon styles

Ratchet & Clank Collection ($29.99)

  • Remastered versions of classic Ratchet & Clank games from PS2 in 1080p with 3D support (in 720p)
  • Ratchet & Clank
  • Ratchet & Clank: Going Commando
  • Ratchet & Clank: Up Your Arsenal
  • Online Multiplayer Support for Ratchet & Clank: Up Your Arsenal
  • Full PlayStation Network Trophy Support
  • FREE 10th Anniversary Ratchet & Clank Avatar
  • EARLY ACCESS to the Sly Cooper: Thieves in Time Demo

We also get a collection of thatgamecompany’s trio of titles previously available as downloads only. With the Journey collectors edition, we get Flow, Flower and Journey as well as some decent extras bundled in:

  • Thirty-minute behind-the-scenes documentary about the making of Journey
  • Creator Commentary playthroughs of all three games
  • Three exclusive mini-games from thatgamecompany
  • Concept art and screenshot galleries for all three games
  • Original soundtracks for all three games
  • PS3 dynamic themes and wallpapers
  • PSN avatars including eight exclusive new Journey avatars never released before
  • Official game trailers and developer diary videos
  • Reversible cover art

 

The Walking Dead Episode 3: Long Road Ahead – PC, PSN, XBLA

Telltale Games decided to spring this one on us at the last second with the announcement on Monday. Not to say that I am mad about that, it’s just unexpected to not announce the release date two or more weeks in advance. I’m sure Long Road Ahead will continue the intense pace and more gut-wrenching story moments like episode 2 brought us. After all the stats Telltale Games has shown about the choices people made in previous episodes, I am curious if people will start to change the way they play in order to screw with those stats or continue to play honestly.

After amassing a pile of plastic toys, I threw in the towel for music games after Rock Band 2. Much in the way that the Call of Duty series has felt stagnant, the Rock Band franchise needed to inject something fresh, innovative even. Well, what Harmonix delivers in Rock Band Blitz is a little of both.

Right from the start, it seems like Harmonix went back to their roots of music genre games with the stylistic similarities to their previous games Frequency and Amplitude, more so on the later. I found myself uncomfortable with the controls at first, using the default setup of triggers/bumpers moving you from track to track with the analog sticks or d-pad/face buttons to hit left or right notes. The options to change the controls saved me by letting me choose a more comfortable button layout. Using the triggers to hit the notes and the analog sticks to move between tracks. The control style is labeled ‘Freakish’, but I find it to be quite normal despite what Harmonix thinks.

After playing all 25 included songs, something still felt off. No matter how hard I tried, it never seemed like I was getting the score I should have got, even with power-ups active for that song. It wasn’t until I picked the pinball power-up that I realized that I was doing this all wrong. The OCD in me wanted to hit all the notes on all the tracks. When I tried focusing on the pinball power-up when activated, I managed to keep the pinball in play for at least 10-15 seconds every time I came across the power-up in the song. My score soared above my greatest expectations.

So, in order to get the best score you have to actively think what power-ups to combine and use on each and every song. That is a lot of strategizing and research to do! Once I got over the fact that it’s all about the power-ups, I started to have a little more fun. It doesn’t hurt to have a ton of songs bought or imported from previous Rock Band games, except Rock Band 3, to hoard a lot of coins as well as to experiment to the best combos. I have yet to find the perfect companion to my wonderful pinball power-up but with a little more time, or someone finding out before me, I will find some friends that will play well with my lovely pinball.

Score Wars is a way to challenge your friends and strangers to a certain song to get bonus blitz points and coins. Only having Facebook linked to the Rock Band Blitz gives you the option to pick just what song you want to challenge people with. Not giving the freedom to do this in-game is a missed opportunity for many to troll people with the horrible songs that you actually paid for, though Harmonix would get that last laugh since you actually bought that horrendous song. We all have one in our Rock Band collection, mine is that Miranda Cosgrove song. Hey! It was free, all right?

Rock Band Blitz has enough here to make me have faith in the franchise again. Finding a way to get me to play all the old songs I have in my library as well as buy new ones all without using those evil plastic space-sucking instruments is an accomplishment in itself. To actually have fun playing a Rock Band game again, that is simply wonderful.

Dust: An Elysian Tail hearkens back to a simpler time in the action-RPG genre, where the plot advancement, character development, and exploration factor depended on you. These are all common traits of games released in the era of PlayStation 2, and it’s coincidental that, as Dust is reminiscent of the cult Vanillaware hit Odin Sphere, but without all the pesky chugging while knee-deep in combat. Dust is, in fact, a slicker, leaner incarnation of that excellent hack and slash gem, even if completely unintentional.

 

The whimsical tale begins with Dust, an anthropomorphic fox-like fellow who seems to have lost his memories. The only clue to unlocking them seems to lie in a mysterious blade he apparently summoned — that, and a spunky guardian creature known as Fidget. Together the trio set off to uncover the secrets of Dust’s previous life, and the truth behind the summoning.

Gameplay consists of exploration via side-scrolling segments, separated on the on-screen map into smaller quadrants. As Dust you traipse through different areas fighting off multiple enemies who spawn in, discover treasure chests, and the keys required to open them, and unravel an engaging story that’s well-paced and exciting. Residents located throughout the world can be approached to assign various quests, most of which involve scuttling back and forth between areas available on the world map, collecting items, or recovering lost characters. Occasionally you’ll be faced with some larger-than-life boss encounters and snippets of plot advancement (more often than not preceded by the running of majestic, adorable deer) but for the most part your journey through this Elysian Tail is comprised of hacking and slashing your way to the next level.

In no way is that a demerit against this beautifully crafted adventure, however. It’s very much a breath of fresh air in a stagnant market — the bright colors, fun dialogue, and main cast go a long way to set a lighthearted mood that is still appropriately mischievous and mysterious when necessary, while ingenious in ways we haven’t truly seen since the character interactions of Lunar: Silver Star Story.

Slinging around your blade is immensely satisfying in addition to the multiple combos and special attacks between Dust and Fidget. Cutting through the hordes of advancing monsters is buttery smooth and fluid, eschewing the slowdown from games like Odin Sphere and similar games for a clean and slick combo system where movements are lightning fast and a 1000+ hit chain is realistically conceivable. The higher your chain, the better your reward comes in XP, eventually resulting in another level gained. While the grind may feel like an insufferable chore as far as so many other RPGs are concerned, it never feels as such with Dust. It’s so fast-paced and silky you nearly look forward to encountering throngs of baddies, which is high praise indeed, even if the enemy types do tend to get a bit repetitive.

But it’s not just core mechanics in Dust where it draws so much of its delectable goodness — it’s just genuinely likeable. Whether it’s outspoken Fidget’s thinly-veiled Resident Evil 4 references or Dust’s tendency to blurt out awkward one-liners in the midst of a serious moment, you can’t help but smile at the silliness or let in the warmth you feel exuded from these familiar characters. That’s what keeps you coming back, in addition to the addictive looting, slashing, and storytelling.

Crisp visuals, a fantastic soundtrack, and an impressive campaign make Dust: An Elysian Tail easily the best Summer of Arcade release thus far, clearly ending the promotion with a bang. If you’re looking for an RPG with old-school sensibilities to spend a weekend or two on, Dust must not be missed. In fact, forget the rest of the XBLA Summer of Arcade games — Dust is where it’s at.

With the insane amount of info pouring out of Gamescom combined with three really big games released this week –one of them being Sleeping Dogs which I reviewed, You might not have time for anything this weekend. For those few that have all the time in the world or power through their new games too fast, here are some things you should look at this weekend.

 

Iron Brigade – PC, XBLA

I can be one of those people who said, “I played this when it was called Trenched“, but that wouldn’t benefit me other than showing that I am a douche. One of the few Tower Defense style games that I really love playing, Iron Brigade comes to the PC with the Rise of the Martian Bear DLC free that console players had to pay for. It’s not as fun protecting your base alone so grab a few of your friends and fire up those mobile trenches for some Monovision stomping fun.

Tales From Space: Mutant Blobs Attack – PC, PS Vita

 

Everyone that was smart enough to purchase a PS Vita already experienced the wonderful Tales From Space: Mutant Blobs Attack. Using the touch screen controls mixed with some traditional 2-D platforming as a blob makes its way to the PC as well, without the touch controls of course. Getting Steam achievements, cloud saves or new mini-games might not be enough for PS Vita owners double dip but we can at least show the naysayers what a great puzzle-platformer they’ve been missing out on all this time.

Hero Academy – iOS, PC

 

Hero Academy is a great turn-based, tactics style game that feels so much like chess that it brings me back to my high school days of 5th period study hall. Trying different strategies for your turn in the match before submitting it to your opponent is perfect for when I am in the line at the bank or at the grocery store. Robot Entertainment decide that we all need this kind of distraction in our lives while on the PC. Bringing Hero Academy to Steam, you will see everything that is in the iOS version. You even get the Team Fortress 2 team on your iOS version if you buy the Steam version of Hero Academy. If going through emails in-between writing and playing game for review were’t a distraction enough, with Hero Academy running minimized until it is my turn against someone that could be on their iOS device or Steam, I don’t think I will ever get anything done at all!

 

That’s right folks. SEGA  just announced an HD remake of the funky fun, rollerblading graffiti game, Jet Set Radio, will be coming out very, very soon!

It hits XBLA and PSN on September 18th (A week early if you have Playstation Plus) and September 19th on Steam. PS Vita owners also get in on the action but will have to wait almost a month later, October 16th to be exact.

This comes shortly after SEGA confirming that the entire Jet Set Radio soundtrack will return, unlike that lame Tony Hawk HD remake. Take a gander at this music tease trailer!

Deadlight is a dark side-scrolling platformer that will undoubtedly strike a chord with the very same audiences who fell in love with The Walking Dead, Shadow Complex, and Limbo. It should be immediately obvious as to the bond those games share and the content each brings to the table for DeadlightThe Walking Dead’s copious usage of zombies and grim imagery, and the silky smooth platforming mechanics perfected in games like Limbo and Shadow Complex. It’s easy to see where this mature creepfest siphoned its influences, but that doesn’t make it a bad trip — it’s simply utilizing all its resources to create a quality product. And for the most part, it succeeds.

If you’re playing to immerse yourself in some sort of new and inventive narrative that expands upon previously established genre conventions, you’ve got the wrong game. Deadlight makes it clear early on that it is content to pull from every tired zombie apocalypse saga cliche out there to weave its stoic tale: missing family members, a grizzled protagonist, and a dreary world where you’ve gotta be looking out for number one nearly constantly. Randall is our substitute Rick Grimes/Survivor/Zombie Hunter Extraordinaire, but he’s still just an ordinary man searching for his daughter and his wife — all the way from Canada, to Seattle to find an established safe area for survivors. Of course, traipsing through the now-ravaged lands is going to be his biggest obstacle.

“Shadows” are lurking everywhere, and when you least expect it their numbers only seem to multiply. It’s your job to guide Randall through numerous run-down, dreary urban areas to hopefully be reunited with his family and possibly other survivors.

It’s all fairly standard stuff. If you’re a horror buff or even a zombie enthusiast you’ll have lived through these very same scenarios many times over, even if only in your mind. Deadlight allows you to explore the fantasy by having you scavenge and survive the zombie-riddled wasteland by way of side-scrolling platforming. Utilizing an art style similar to that of Limbo where Randall is nearly silhouetted against the muted grays and darker earth tones of the background, you’re immersed in a decidedly depressing world. You’ll mostly move from left to right and occasionally from the background to the foreground in order to reach point B from point A.

Usually it’s best to sprint as long as you can, as long as your stamina bar will allow, to simply flee from any advancing zombies, as facing them one-on-one (or three or four on one, as is usually the case) is not the best course of action. When trying to combat the zombies, Randall’s sluggish melee combat is a dealbreaker. Aiming is a chore that never becomes any less of one, no matter how many times you pick up a firearm. And swinging an axe is not enough protection when you’re on the run from six or seven of the undead. That’s why it’s better to try to do your best parkour expert impression and shimmy up ladders, leap from ledge to ledge, and take bounds between rooftops to keep away from the danger below. While it gets repetitive, there’s still something exhilarating about the constant feeling of being on the run and being forced to re-evaluate your escape plan over and over, even if it does make for some frustrating moments here and there.

Puzzles are quite rudimentary button pushing and crate-pulling affairs, and rarely will you ever be stumped as long as there are action triggers abound to make note of. Collectibles are littered about each area, like pages of Randall’s diary and other personal belongings, but other than that there isn’t much going on in-game beyond brief comic book styled cut scenes and the clipped segments of narrative interspersed with gameplay.

Platforming is easily Deadlight’s biggest strength, and it does this with the greatest of ease. Where normally I would be annoyed with the constant acrobatics, running leaps, and wall jumping, it felt so natural here that I found myself looking forward to these things the most. There was a simple thrill in going into an abandoned garage, trapping some undead baddies beneath a car, and zipping up a ladder to start again, all the while avoiding the zombies like the plague. It kept me coming back for more, even when disgusted with the otherwise annoying aiming mechanics and samey feel to the story.

That’s what Deadlight is — a familiar and comfortable platformer that attempts a new spin on the same story we’ve heard before, only with a different aesthetic. It’s certainly far from perfect, but it’s a perfectly serviceable and intriguing adventure that you might truly enjoy if you’re into the games mentioned previously or you’ve been bitten by the zombie bug. For future outings, perhaps Tequila Studios’ first order of business may be to forage for some updated narrative concepts — with the right ammunition, their next project could be killer.

As the years post-Kinect launch drag by, the peripheral is still being backed by Microsoft and third-party developers who still see potential in the little motion controller that could. And while the software out there is hit or miss, there are occasionally some fun little apps that are content to wallow around in the allure of arm-flailing and “look what you can do with no hands!” that make an appearance on the Xbox Live Arcade. In the case of Wreckateer, the latest Kinect release since Kinect: Star Wars and Kinect Rush, you have a fairly standard concept: destroy everything. In fact, you could liken it to Angry Birds minus the freakish pigs and irritated chirpers, only with hordes of goblins transplanted in their place.

You’re dropped into the shoes of a fledgling Wreckateer, toiling as part of a team to blast the aforementioned goblins out of the castles and towering strongholds they’ve managed to overtake. It doesn’t matter if you destroy every last piece of castle, as long as you kill every last goblin out there. It seems counter-productive, and we can think of better ways to flush the creatures from a place where, you know, people might live, but it’s all in good fun. Once you’ve cleared the score threshold of each level you’re cleared to head on to the next one, where you’ll knock down more walls, obliterate towers, and leave a huge mess in your wake.

Of course, you’re not just flinging your body at the medieval structures. You’ve got an arsenal of cannonballs, bombs, and other shots to utilize in your makeshift demolition derby. Some, like the gliding flying shot, can be guided by your own hand as they zoom toward the target, and others explode on contact or when you activate them. The basic cannonball is launched as you would expect, and smaller split shots require your guidance in order to hit the bullseye. Once you’ve chosen the correct set of ammunition and approach for the level at hand, it’s prudent to survey the level and certain points where goblins have affixed bundles of dynamite to augment the explosive damage you’ll be causing as well as score multipliers.

Of course, accuracy is key when it comes to effectively crippling the goblins and the various defenses they’ve set up along each level in addition to strategically placing shots and Depending on whether or not your Kinect setup is optimal and sometimes how your luck runs, you’ll find the ballista moving on its own, firing off shots before the decisive signal, and basically behaving in ways that aren’t conducive to scoring tremendously. Just when you think you’ve set the stage for a perfect run, your efforts are foiled due to poor motion control detection. And it’s a real shame, as there’s much to enjoy with the career move to becoming a Wreckateer. Gleefully participating in wanton destruction is most of the allure, but when that’s foiled by shoddy controls a times, that glee turns into seething frustration.

Like you may have already surmised, Wreckateer is a fun time when and if the motion controls work correctly. It’s intriguing and quite a blast when played with others if you’re looking for some simplistic “blow things up” gameplay, but it could have been so much more had it not relied entirely on the allure of motion control. If you’re looking for a new “check this out” app to run to when company’s over, this isn’t it. If you need a new excuse for busting out the Kinect, you might enjoy its easy-to-learn mechanics and the silliness. If you’re looking for something a little meatier, you’d be better served looking into the earlier selections from the Kinect library.

Extending the already wonderful puzzler, Quantum Conundrum, two new downloadable packs has just been announced by Square Enix.

First up is The Desmond Debacle. For a drinking bird, Desmond sure is devious with the puzzles he produces for us to solve in a new, unexplored wing of the Quadwrangle Manor. The Desmond Debacle will hit July 31 on Steam, August 14 on PSN and August 15 for XBLA.

Coming almost a month later, IKE-aramba! will put everyone back on call for rescue duty. IKE (Interdimensional Kinetic Entity) ends up being the one needing the rescue this time in place of Professor Fitz. Expect IKE-aramba! to release August 28 on Steam, September 11 on PSN and September 12 for XBLA.

Both DLC packs will be $2.99 each or if you were savvy enough to get the season pass for Quantum Conundrum, the DLC will be free.

Before Tony Hawk released garbage like Ride and his countless other cash-ins, there were quality skating games like Tony Hawk’s Pro Skater, which many of us waste hours and hours on after school, mindlessly breezing through each area to pull off sick tricks, collect video tapes, and snag high scores for bragging rights. This was a much simpler time, before you needed open worlds or fancy peripherals to have a good time. It was the game to play if you were an aspiring skater.


Fast-forward 13 years to 2012, where Activision has graced us with Tony Hawk Pro Skater HD, one of the closest revisions to the original game we’ve seen. It’s more than just an HD remake — it’s almost like a reimagining, and one that we’re immensely appreciative of. This is how future remakes should be handled.

Bravo to Activision for handling developmental duties to Robomodo, who from the ground up recreated the addictive gameplay we remember from Tony Hawk’s first adventure — it’s all here. From your first trip out on the board (which you can’t get off of, back to normalcy) you’re instantly transported back to a time where the grinds felt just right. A time when you didn’t have to fight with the interface, skate to missions, or contend with open-world mechanics you didn’t ask for. And those familiar tunes you rocked out to all those hours? They’re back as well — Goldfinger, Public Enemy, and more. This is, simply put, nostalgia at its finest.

You can choose from 10 different characters (and a few hidden ones here and there) and you’re still on the hunt for those elusive video tapes, except these days in our modern age we have DVDs. As a die-hard ’80s-’00s junkie, I was a little disappointed to see they had replaced the familiar VHS tapes I had collected in the original. But since it’s just a cosmetic change, I wasn’t bothered too much.

The addition of Xbox Live avatars actually softened the blow of the removal of VHS tapes for me. You can use your personal avatar as a skater, which is an interestng oddity and a pretty cool addition to the normal human skaters that area available. My avatar, grinning wide with her shiny shark teeth took some hilarious spills, and as strange as it feels to say it I felt more connected to my skater than any of the premade characters. I would have preferred to have been able to create my own skater, but the inclusion of avatars was something I wasn’t expecting.

I was very much impressed with the overall look and quality of the game as a whole, as well as the classic soundtrack — not to mention how well the controls seemed to translate to the Xbox 360 controller. It’s rare that this happens, as HD remakes seem to be in a perpetual state of flux — a few great ones, a few horrible ones here and there — it’s fantastic to see developers making an effort to improve upon and retain what we loved about the original games without making too many alterations.

While in many aspects it’s not perfect, but it still manages to capture the feeling of staying up until 3 AM in your underwear, chowing down on pizza, and staving off school the next day, where you’d likely talk about your exploits with Tony (or some other random late-’90s game) and how unfair your parents are. For ten bucks, it’s a great trip down memory lane, if nothing else.

Tony Hawk’s Pro Skater HD is available now for $15

Some of us at Geekscape have already written off The Expendables 2: The Video Game when it was first announced. From the screenshots alone, we passed judgement on Ubisoft for even thinking of publishing this game. With the gameplay trailer released today, the naysayers might just have to eat some crow.

 

The Expendables 2: The Video Game will launch July 31st for $14.99 (or $11.99 if you’re a PS+ member) on PSN since it’s part of the Playstation Play promotion that Sony is running from July 24th to August 27th. XBLA and PC versions will launch August 17th when The Expendables 2 premieres in theaters.

While some of you are going through that backlog of games you have next to your gaming consoles, maybe you should take a look at some games on XBLA that you might have missed.

 

For instance, The Splatters is a great little physics-based puzzler that I reviewed a couple of months ago that I am sure most of you missed out on. SpikySnail would like to help you play their game by cutting the price in half. Now, this sale will only last until July 16th so don’t wait on this. 400 MS Points is a deal you don’t want to pass on.

Another week on the East Coast, another hot ass week. Perfect time to stay in the nice cool air-conditioned house and play some of this week’s recommendations.

 

Spelunky (XBLA – 1200 MS Points. Original version free on PC)

Tired of Super Meat Boy or Trials Evolution and want another game to kick you in the balls? Well Spelunky has got you covered this weekend. 2D platforming with rouge-like style is perfect for punishing you while getting caught in the repeating cycle of playing the same level over and over. This ends up being a good thing for Spelunky since there is so much to see that the only way to see everything is to risk exploring the levels and hope you survive long enough to find all the secrets. Just don’t dawdle too long or the ghost will one-hit kill you.

 

Theatrhythm: Final Fantasy (3DS – $39.99)

Somehow, making a Final Fantasy rhythm game actually works. It helps that the music Square Enix decided to put into Theatrhythm is the original music selected from Final Fantasy to Final Fantasy 13 and not some sort of new style remixes that mix it with speed metal. Ugh. With all the action that happens beneath the notes you must press on screen, it’s a shame that you can never take your eyes off the notes long enough to enjoy the visual masterpiece playing out during the song. Curious as to see what characters people put in their teams.

 

McPixel (Pc, Linux, OSX – $9.99)

I could try to explain this game but all you really need is the trailer to see just how insane McPixel is:

Going into this thinking that logic will help you solve the puzzles in the required 20 seconds will be your undoing. Usually the most stupid answer is the right choice.

I wasn’t satisfied with starting one new feature this week at Geekscape. So to keep myself busier than I should be, I created ‘Everybody’s Gaming For The Weekend.’

Essentially, this will be a weekly feature that will contain games that I am going to play every weekend. What I want to try to do with this feature is to not only show you some games you might be missing out on, I also want to get our community (THAT’S YOU) involved. It would be nice to see what everyone is currently playing. Hopefully, this will spark conversation among us.

Kingdom Hearts 3D: Dream Drop Distance Demo

After last night’s Nintendo Direct announced that Kingdom Hearts 3D: Dream Drop Distance demo was live on the eShop, I finally thought I would dip into the world since my initial try with the first Kingdom Hearts left me motion sick. I am not sure if I’m going to be lost in the story since I have no knowledge of the universe. Only one way to find out.

Marvel Pinball: Avengers Chronicles

I mentioned this wonderful pinball add-on  earlier in the week for Pinball FX2 (Marvel Pinball on PSN) and I need to play more of this. Although I am not a trophy/achievement hunter, something about Marvel Pinball: Avengers Chronicles makes me want to get them all. That, and I want to get the highest score possible so I pose a challenge to anyone on my PSN friends list.

Pocket Planes

Finally getting over my slight addiction to Tiny Tower last year, NimbleBit decide to introduce a new addiction. Everyone I follow on Twitter is buzzing about Pocket Planes and from what I gathered, this is Tiny Tower with planes. I wonder if I can buy John McClane in-game to be my airport security chief?

I might try to fit some GAMER and Diablo III time in just to see what kind of adjustments went into the OSX version of the game. That’s what I’m gaming for the weekend. What about you?

If you are a pinball junkie, chances are you own Pinball FX and Pinball FX2. Zen Studios has done an incredible job with both titles and continuously supports Pinball FX2 with new tables frequently. Since the nerdgasm that was The Avengers movie has been out for a month, Zen Studios decided to team up with Marvel once again to bring us more tables in Marvel Pinball: Avengers Chronicles.

Avengers Chronicles is a 4-pack of tables for the previously released, Marvel Pinball–which is also an add-on for Pinball FX2. New tables consist of The Avengers, Infinity Gauntlet, Fear Itself and World War Hulk. Each table has dialogue from the comics and from the Avengers movie, without the voices from the actors of the movie of course.

From the time I have spent with all 4 tables, Infinity Gauntlet wins as my favorite table. Having the table flip upside down in the middle of play is part devious, part genius. One of the rare times I curse and praised something that happened in a game at the same time. The other tables are no slouch either with the crazy amount of animations, dialogue and minigames  going on. Just be prepared to get a little annoyed when all that animation on screen distracts you or gets in your way when multiball is active.

Marvel Pinball: Avengers Chronicles is available now for 800 MS points on XBLA or $9.99 on PSN. No question if your money should be spent on this. If you have a PS3 or Xbox 360 and love pinball, you should get Marvel Pinball: Avengers Chronicles.

 

Out of all the games shown during this years E3, I wanted to see coverage for Klei Entertainment’s new game, Mark of the Ninja. I wish more gaming press covered this instead of all the other titles EVERYONE covered ad nauseum.

I hope to get a closer look at Mark of the Ninja when it comes out on XBLA this summer. We will have to settle for some screenshots and a quick trailer for now.

 

Today it was announced that indie game developer NeoCore Games will be releasing an action RPG based on the characters from Bram Stokers Dracula novel.

The game is said to be set in a Gothic Noir 19th Century Europe with Monsters, Magic and Technology, which I can assume would be a very stylized steampunk kind of world, which sounds pretty damn cool.

Set to hit the Xbox Live Arcade sometime this Q4, I am excited to see what this studio can do with this IP.

Check out some concept art below.

 

With a name like Awesomenauts, you are setting a high bar of expectation that your game is going to be, well, awesome. Given that Ronimo Games developed Sword and Soldiers a few years back and that that game was really fun, I was willing to believe that the name accurately describes the game. After my time with Awesomenauts, looks like I was right!

Since this is a MOBA (Multiplayer Online Battle Arena) game, the story is not really needed, but in short, you are a group of mercenaries hired to mine for Solar while trying to destroy the other factions Solar drill. Honestly, if I didn’t have friends that were into these style of games, I would be confused on how to actually play Awesomenauts. I have watched plenty of matches of my friends in Heroes of Newerth that I understood the basic concepts of what to do and not do. Essentially, the goal of MOBA games are to destroy the opponents base by taking out their towers that stand in your way. A.I. characters affectionately known as “creeps” help you in your teams push to get to their base. The strategy of MOBA’s is to know when to retreat. Getting killed is a bad thing since you will feed the other team money and experience that will make them stronger. Teamwork is a must in order to win. Going commando will just end in disappointment from your teammates.

It seems that in all the matches I have played so far, only 3 of them felt like the players on both teams knew what to do. Most of the times, I ended up in games where the victories were so lopsided, I never got to get past level 4. I’m not sure how many games of this genre have been released on consoles except for Monday Night Combat so I can’t blame the players all that much. This is a new concept to them and most haven’t figured the nuances yet. Ronimo Games put in a practice mode as well as a tutorial when you first start Awesomenauts to get new players to the genre a basic understanding of the game’s mechanics. Hopefully in a month after release, players will become more comfortable with it all. Until that time, I am going to use that to my advantage before I get crushed by better players.

I love the character class designs. Adding crazy names like Clunk, Voltar and Froggy G mixed with a cartoonish look brings those feelings of waking up early on Saturday morning to watch my favorite cartoons while eating a bowl of cereal rushing back. That put a big smile on my face. If only cartoons these days could still be that way. Depending on what class you pick, your style has to change with it. Obviously going with a healer class, you’re not going to be on the front lines. Usually grouping with one of your teammates and some creeps is the way to go. Picking the bruiser, you will be the front runner in taking out the towers and creeps. I went ahead into practice mode to get a better feel for the characters. This is a good idea since if the character you like is picked, you are familiar enough with another that is available to be a benefit to your team.

Starting off, only three characters are available to you with more unlocking as you level up. Leveling up is possible in practice mode which could both be a good thing and a bad thing. Good for unlocking some of the characters you want to play while learning the game, bad for unlocking more powerful upgrades before jumping into a real match. That could potentially turn people off from playing since they will feel like they can’t win. The truth is that as long as you have good teamwork and a good sense of when to attack and when to fall back, anyone can win.

I can see Awesomenauts being a great intro to MOBA games for the console crowd as well as a different and fun take on the genre for the veterans out there. Playing alone is fine but getting the game on a console your friends will play with you on is a way better experience. Just don’t blame Ronimo Games when you get the urge to watch all those old cartoons on Netflix after playing.

Editor’s Note: Ronimo Games developer Jasper Koning cheated Jonathan out of an Awesomenauts victory at E3 by using a Game Genie hack. He swears it to be true to this day! He WILL get his rematch! HE WILL!!!!

With little fanfare, the folks over at Signal Studios released some DLC for one of the rare few tower defense style games I enjoy: Toy Soldiers: Cold War. Between fighting for Mother Russia in the Evil Empire DLC or saying “good morning” to Vietnam in the Napalm DLC, I am happy to have a reason to jump back in to Toy Soldiers: Cold War.

“Evil Empire” has you playing three new campaign missions that are probably the best out of the two DLC packs that Signal Studios released. I really had to use strategy more so than brute force in the missions. One of the new vehicle on the Russian side, The Hormone,  is a beast against light armor and infantry. I would mainly use the chopper for air-to-air combat and stick with the tanks and turrets for ground forces. The Orbital Laser barrage is pointless to air targets so use it when a land heavy attack wave is coming. I had to laugh at myself for thinking the game was broken when the Orbital Laser went through the bombers i was trying to wipe out. It’s a minor annoyance and easily looked past. On the bad side, the final boss was a little easy to take down. The tanks somehow do a great deal of damage to the Super Tank and simply chasing behind it while shooting at it is all I did. Having the vehicles recharge faster than normal also made the boss fight child’s play.

“Napalm” places you in Vietnam for another three missions yet I couldn’t tell you what the 1st two missions were like. They were over in a flash for me. Either I got really good from playing Evil Empire or these missions were, for the lack of a better term, for babies. All I remember is that I used fully upgraded artillery turrets, aimed them at where the waves were coming out and let the A.I. take over. This gave me some time to eat my lunch so I guess I can be thankful for that.

Napalm did, however, find time to make me hate the new laser tanks in the final mission. No matter what I threw at them, the laser tanks would just keep on coming and in the process, destroy all of my level 3 upgraded turrets. Even when you get a laser tank of your very own to use it seems to take more shots than it should to bring them down. I was so focused on those abominations that the final boss was the least of my concerns. I experienced nothing but frustration with this mission and it brings the whole DLC pack down a notch.

The mini-games added to the DLC packs are just like the rest of them to me, play them once then never again. The whack-a-mole variant mini-game for the Evil Empire map has you controlling an artillery cannon and you have to shoot pigs instead of moles. The Hang Time mini-game is nothing more than seeing how many soldiers you can rescue before time runs out or if your chopper is destroyed. I can’t see how anyone had more than a minute of fun with any of the mini-games. I could be missing the point with them since that is probably why they were put in Toy Soldiers: Cold War.

On the online multiplayer side, I couldn’t get a game going that wasn’t riddled with lag so I can’t say for sure if the new multiplayer maps are any good. The new survival modes are very good indeed though. Instead of throwing new survival maps in the DLC, Signal Studios went ahead and added two new modes instead.  For the Evil Empire DLC, you get Trauma mode. If you have no blatant disregard for your turrets and figure “I will just replace it if it dies. I have money to do so”, be prepared to lose.

In Trauma mode, every turret you place ticks health off your toy box. Since 20 is your health limit, you can see the importance of not only placing strategic turrets but also keeping them alive. I liked how Trauma mode made me think on my feet a lot more and second guess myself a lot. If you don’t want a “thinking man’s game”, Commando mode is here for you. Depending on what survival map you select, you have nothing but your commando barrage to take on the waves of enemies. This mode is so much fun. It never got old as I ran up to a wave of infantry and mowed them all down as my commando shouted cheesy one-liners. I had to adopt a stick-and-move strategy for the helicopters since their rockets do a lot of damage.

There are some hits and misses with each of the two DLC and really, if you want more Toy Soldiers: Cold War you should buy both, no question about it. For 400 Microsoft points each, that is pretty cheap for what you get in each DLC pack. If you must only get one of them, however, I feel Evil Empire has more of what the style of the Toy Soldiers’ series is about between the strategic campaign missions as well as Trauma mode.

I still cry when I remember that I use to own so many G.I. Joe’s and neglected them to the point of losing them all. Man, I was such a irresponsible kid. At least Signal Studios can help me forget about all that by releasing DLC for Toy Soldiers: Cold War tomorrow. Two, in fact.

In “Evil Empire”, you take control of the Russians in an effort to crush the capitalist pigs while “Napalm” has you in Vietnam re-enacting scenes from Platoon with Charlie Sheen (Not really). Each DLC will have three new campaign missions with a new multiplayer map. New mini-games, weapons, and vehicles are also at your disposal.

400 Microsoft points for each DLC is what you’re looking at if you want to reach back into your toy box to play some more Toy Soldiers: Cold War. I will be reviewing both DLC packs later this week so until then, have a look at the launch trailers.

Another week has passed in April and we have another puzzle game, SURPRISE! Trials Evolution also starts off Microsoft’s Arcade Next event this week and what a strong opening it is. Be prepared to get aggravated and frustrated, in a good way.

Trials Evolution does what it did previously in Trials HD, dirt bike riding, physics-based platforming over tracks that present obstacles in your path. At first glance, you may say Trials Evolution is just a minor update to Trials HD. Once you start the game, however, you will see just how minor those changes are really bigger than you think. Taking to the outdoors, Trials Evolution has brought a more traditional feel to the dirt bike atmosphere. At times, I caught myself starting too much at all the action in the background of some levels that I would crash repeatedly in the same spot. Just wait until the Limbo inspired level, You will smile at how amazing it looks.

Everything is still broken down to difficulty levels of tracks and the license tests, which serve as a tutorial on how to deal with the upcoming obstacles in the next set of tracks. I didn’t face that much hardship until I reached the B class license tracks. The one thing you cannot have that will doom me until I know better is a lead foot. Sure, early on you can go full throttle non-stop. Later on you will need to develop a skill of knowing when to throttle and when not to. I found the controls for leaning and balancing on the dirt bike a little too loose at times causing me to over correct my angle and crash on my head, which is bad in case you were wondering. Spending a little time in the early tracks learning the nuances of the controls will help you in the later tracks, trust me.

Besides being outdoors, multiplayer has been added, much to my joy. The chaotic jumble of four players racing is something I thought would never work in Trials Evolution. I was very wrong. Getting the best out of multiplayer would be getting four friends together for some local play so you can do all sorts of devious things to ruin their run while you try to come in first. Online play is still fun if you can’t pull four people together at your domicile. It is a little tricky to see what lane you are in at the beginning of each race so I found it easier to customize my rider in a way that stands out to me. Matches were found pretty fast for me so I don’t see anyone really having an issue with load times.

RedLynx really outdid themselves with their track editor. Now, I am terrible at design so I will never have a track made and uploaded ever. Not that I need to make one since there are already a decent amount of amazing user created tracks out. There’s even an FPS shooter track! Pretty insane what you can do with the editor. There are two editors for making tracks, Lite and Pro, with the main difference between the two being Pro gets more options such as parts and small items, example groups and trigger events. Sharing your creations is easier since everyone can see them instead of only being able to send them to people on your friends list like Trials HD did.

Trials Evolution may be the best XBLA title to come out this year and might end up on a lot of top 10 lists come December. Grab your helmet, gas up the bike and come hangout with me and break a couple track records, along with some bones. Maybe we can get this guy to rap about our broken bones in the hospital.

http://youtu.be/2NnKjSAUpNc

The Splatters sounds like the name of a performance act on America’s Got Talent. Instead, it’s a physics-based puzzle game by SpikySnail Games. It seems as though April is the month of XBLA puzzle games this year. With the choices we have this month, The Splatters should be one of them on your list.

Take the simplicity of Angry Birds, add color coding, subsets of special moves that you can pull off and you have yourself The Splatters. Controlling the blob-like creatures and propelling them into the environment to explode and have their remains cover the bombs in the level is the main goal in The Splatters. Starting out, I wasn’t that excited for how the game was presenting the puzzles to me. It was a little too easy. I know, you have to ease people into your mechanics of the game, usually having the first couple of levels being the tutorial. Then I found myself at the end of the main puzzles after only a couple of hours! Where did my time go? Was I having that much fun with the puzzles that I never noticed that I was way past the tutorial phase?

What made the time go by so fast in the main puzzles is my only gripe with The Splatters. About every five puzzles or so, another ability was introduced. It never felt like I was given the freedom to just try out all the crazy abilities I was given without another tutorial explaining the next ability I unlocked. Once you get the final ability, the main puzzles just sort of end. It would have been better to have a lot more puzzles at the end instead of letting the player go back to earlier levels to use the new abilities to get a higher score and three star that puzzle.

There are two other modes to satisfy your puzzle solving appetite in the form of Master Shots and Combo Nation. No leaderboards are in Master Shots mode which makes it hard to want to do well if there is no incentive to climb to the top of your friends list. Combo Nation is like the name implies, try to get your combo multiplier as high as possible using all your abilities to get the highest score on that puzzle. Good luck with that too since after seeing some of the videos you can watch from others in Splatter TV, I wondered if these top players on the leaderboards ever go outside instead of playing this game all day to figure out the best way to get the highest combo score. I am just happy to upload my video if I get all the bombs in one run.

I know most people are looking towards Fez and Trials Evolution this month in lieu of The Splatters but I implore you to give it a shot since it is an interesting take on the physics-based puzzle genre and represents a decent amount of fun to be had.

Microsoft has announced its newest program, the XBLA Arcade NEXT. Microsoft is offering four new games released every Wednesday over the next four weeks starting on April 18th and going to May 9. The first release is Trial Evolution, the hit dirtbike hill climbing game.

To help kick this off they released a trailer to their “XBOX ALLSTARS” event.

Aside from Seananners, these guys all look like a bunch of goobers. I don’t know how well this is going to go off.

Fez, the latest indie games darling, has been cooking for quite some time. 5 years to be exact. With all that developer Phil Fish went through to in the process of releasing Fez, the hype is in full effect. How does this hype hold up when I sit down to play Fez? One word: “almost”.

Fez puts you in control of Gomez, a lovable, marshmallow-like individual who is tasked with donning the all mighty Fez to save your people and the world from collapsing into time. The Fez grants you powers to rotate and shift the world in order to solve puzzles as well as traverse the environment.

I love how well the game looks and feels like a 2-D game yet is actually a 3-D game. There’s very smart design in how you must think in 3-D while staring at 2-D. My first couple of hours with Fez had me wearing a smile on my face with feelings of the perfect amount of nostalgia I got from the retro-style atmosphere. Cave Story fans will be in love instantly. Even the music was soothing to hear during the areas you explore. The music really brought out the feelings of what it was like to play Echo The Dolphin. I know, it’s not an 8-bit game but damned if I didn’t have flashbacks to Echo The Dolphin when the music first hit my ears.

A couple more hours in and frustration and a sense of hopelessness settled in. For the most part, the puzzles are laid out for you as easy as a Sunday morning. The real challenges comes in the form of trying to make sense of just what Fez wants you to do in the later puzzles. Tasked with collecting gold bits, in later levels when these become a gold cube, they just become more scarce and you become worried that you are not smart enough to solve these more intricate puzzles. Simplicity is a good thing when used correctly but on later stages Fez seems to have overdone it. I was literally left in a world of unintuitive puzzles with little hint or direction, and after hours of playing the game, just exploring the world isn’t enough. Having some sort of feedback or indication system would have saved me a lot of self-doubt and aimless depression.

If some of this hassle was left to the pure completionists that wanted to purue the anti-cubes that are locked behind these advanced mind crushers, I could easily overlook it. But having these puzzles be a required hindrance to actually completing the game is plain terrible. You get a useless map of sorts but that’s not doing Fez any favors in the confusion department. I hated the backtracking that was mostly caused by the poor layout of the map. Not knowing where each door takes me until Gomez is hovering over the entrance is annoying. When looking for the last golden cube needed to get to the end of the game, I was lost for what seemed like an hour trying to find it. By pure luck, I managed to stumble on the last area where the elusive golden cube resided.

The ending had so many crazy shapes flying at me I felt as though I was watching someone’s art project turned screensaver. Afterwards, a nice nod to old school arcades happens. Most should get the reference but if not, it’s very easily figured out if you peruse the achievements. Fez does an amazing thing with the mechanics of shifting the 2-D world to traverse the world and solve puzzles. The music is subtle enough yet soothing at times making it a blast to engage with the environment. I just feel as though Fez was not satisfying enough in the accomplishments I did versus the anger-inducing frustration that I experienced; obtuse puzzles and the lag spikes causing the music to sound garbled and the gameplay skipped just enough to ruin precision jumps that I was in the middle of. Playing Fez just to see its concept and design is not a bad idea, just don’t believe all of the hype (almost).