I have sunk more time than I would like to admit into turned based and real time strategy games. There was a dark time (or two) when all I would do after I woke up was eat, play Civilization… and go back to sleep. There are also those countless hours I’ve spent playing various RTS mobile games on my phone when I couldn’t sleep. So, when I saw Driftland from Star Drifters, I was intrigued to see just how it measured up against the other RTS style games I’ve played.

In Driftland you play as a mage, trying to rebuild your kingdom after a magical apocalypse, cobbling a new land together from floating islands. There are four playable races (humans, dwarves, wild elves, and dark elves), each with different strengths and weaknesses that affect gameplay. For example, dwarves are really good at geomancy, engineering, and resource use, but aren’t able to use dragons when they appear later in the game.

All races have basic skills that help you expand and explore the islands hidden around the map. You can lift the fog of war by using floating eyeball minions, move islands closer to build bridges, or setup a temporary portal to send out scouts to explore the islands and find resources.

Driftland draws a lot of parallels to Civilization in the best ways – scout, claim, build, mine resource, build armies, fight against other expanding kingdoms. Unlike Civilization and many other games I’ve played, you don’t have to worry about micromanaging your workers or ending your turn, which makes the game feel much more fast-paced, and allows you to focus on the bigger picture. Players have different avenues for achieving victory, either by conquering the world, or expanding and defending your kingdom faster than the other rival kingdoms on the map. The game features three different map sizes, with a small map consisting of 30 islands and a large map at 65.

It took me a few minutes to get used to the controls (okay, so like 10-15 but remember I’m bad), and I was only able to play for 30 or 40 minutes, but I could easily fall back into my hobbit hole days of just sitting and playing nothing but this game for hours. I was thoroughly impressed with this game, and its small (15 people!) team of developers. This game allows for so much variation in experience, between the race choice, map size, and random competing factions (of other races even), I simply don’t see this game growing stale.

Driftland is currently in early access on Steam for $20… which is totally reasonable, and totally worth it.

The full game should be released in the first quarter of 2019, with multiplayer (up to 6 players) and 4 campaigns available in addition to the single player option. Hopefully they will be able to expand to other platforms as well, as I could see this being a huge hit on the Switch.

Join Courtney, Derek,  and Josh as they discuss the last week in video games!

THIS WEEK:

Derek has forgotten how to podcast. Courtney is cranky. Josh is worn out from work. It was a tough episode. BUT we did all enjoy gaming this week! Courtney’s mom calls her out. We discuss one of the grossest games on Steam. ONLY! on the Geekscape Games Podcast.

Subscribe to us in iTunes!

Subscribe with another app!

Join our public Facebook group!

Geekscape Games Theme Song: Winter Frosts – MmcM 

This week’s outro: Shake It Off – Taylor Swift (runson remix)

Subscribe to us in iTunes!

Follow us on Sound Cloud!

Subscribe to us on Google Play!

Follow us on Stitcher!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@AKGeekyGirl

@dkraneveldt

@InuJoshua

@shaneohare

Last week, Namco Bandai released a concise, (and oddly hilarious), recap taking us through the events of Tekken 1-3 in 8-bit form. Now that the game has released, the company has debuted the conclusion of its Retro Recap, highlighting all the Mishima family drama highlighted in games four through six.

Focusing on Jin’s transition to the brooding anti-hero we know him as now, learn how Kazuya came back to life, how Heihachi died, (but not really), and how some guy named Lars and his waifu robot highjacked the series for a little bit. It’s as confusing as it is hilarious, and I love how both videos have embraced how wild the story has gotten over time. Oh, and props to whoever decided to use the “CHICKEN!” voice line from Tekken 3. You’re a true hero.

Share your thoughts with us on the Tekken series below, and let us know what you think of Tekken 7 so far!

Tekken has been a fighting game mainstay for over a decade, so it’s no surprise that people from all walks of life have landed a punch or two in Namco Bandai’s brawler. One such fan is platinum selling artist, Kid Ink, who put his fandom to work while recording Now It’s Personal, a new track inspired by the upcoming Tekken 7.

Giving us a glimpse at the recording process while learning about the artist’s history with the series, the track is inspired by the final showdown between Heihachi and Kazuya, the father and son who are set to fight to the death in the game’s story mode. But in between all of the music mumbo jumbo is some insightful advice for would-be fighters who are hoping to step in the ring. Namely, it’s important to master the game itself before trying to stick with one or two characters, leading to more versatility between the entire cast. Not bad!

Take a step into the studio and watch the making of video below. What do you think of the collaboration? Would you want to see other artists get involved in the fighting game scene? Let us know in the comments!

Tekken 7 will release for the PS4, Xbox One and Steam on June 2.

Tekken 7 is right around the corner, which promises to resolve their 23 year feud in its expanded story mode. Are you thinking about checking the game out, but don’t have the time to delve in two decades worth of confusing material? Then fear not! Learn all you need to know about the first three games in the first Tekken Retro Recap!

Following a classic father-son story where the father dumps his son off of a cliff, the son gets possessed by the devil after murdering his father out of revenge, and the son in turn gets tossed into a volcano, the only events that make any sense involve the head of a global organization walking out on his pregnant mistress. Nonetheless, this insanity has kept fans like myself clamoring for the next big twist, wondering how all of this will reach its conclusion.

Check out the video below and share your thoughts with us on Tekken‘s long history, then learn about the game itself with our hands-on preview from E3 last year.

NIS America holds an annual press shindig in San Francisco, California, and for the first time, the event will be broadcast live on the company’s Twitch channel! The festivities begin at 7pm Pacific/ 10pm Eastern on Friday, February 17.

What can we expect the Press Event? Here is what has been teased so far:

[via Miketendo64.com]

In an email sent out to attendees, NIS America stated that they have “five new games to announce and maybe even release dates for our first game on Switch and a game featuring an adorable black and white bear.” Now, I don’t know about you but that bear sounds a lot like Monokuma from the Danganronpa series to me. GoNintendo hypothesized that the yet-to-be revealed 3DS game is RPG Maker FES, which was recently announced for localization in Australia.

To keep up to date on the NISA Press Event 2017, head on over to their dedicated Facebook page. Do you plan on watching? Let us know in the comments!

We’re just 29 days from the most wonderful time of the year (Thursday, December 1st if you don’t feel like counting)!

What? No! Not Christmas. I’m talking about the 2016 Game Awards hosted by Geoff Keighly. Ever since ditching that awful Spike sponsorship back in 2013, The Game Awards only grows stronger every year. In fact, Last year was a treat since some of us here from Geekscape got to attend the show live. It really is a magical night.

So how can you watch it? Easy! Almost anywhere. That’s right, You can either purchase a ticket to the awards show right here or you can check out the list of websites and services below that will be hosting it when it goes live next month. Not only will you be able to enjoy the show from all the listed websites below, but for the very first time, the show will finally be airing in China and even in VR!! How awesome is that!
the-game-awards-2016Are you excited for The Game Awards? What kind of announcements are you hoping on seeing there? Tell us in the comments below, and make sure to stay locked to Geekscape.net on any updates.

Following the trend of recent Vita releases by Idea Factory International, the publisher has announced that two of this year’s handheld releases, MegaTagmension Blanc + Neptune Vs. Zombies, and Trillion: God of Destruction, will be released on Steam this fall. To give players a head start while making sure the games are performing as intended ahead of release, players are now able to sign up for the online beta tests.

Running from September 5 to October 9 for Trillion, and September 9 to September 25 for Zombies, there are a few requirements before you’ll be considered. First and foremost, you’ll have to love waifus of the moe variety. Officially, you’ll need:

  • A working PC with a reliable internet connection.
  • An active Steam account.
  • To agree to the Closed Beta Terms and Conditions.
  • To be 18 or older.
  • To include the following information in your application.
  • ο  Operating system:
  • ο  Operating system bit-system (32-bit, 64-bit etc.):
  • ο  Processor:
  • ο  Ram:
  • ο  Graphics card:
  • ο  Sound card:
  • ο  Steam username:

If you recall, Trillion is the unique strategy RPG / dating sim where you’ll lead an army of demon anime girls into battle against a monster that needs to be progressively worn down from its devastating trillion HP total. The more you woo your girl, the stronger they’ll become. In Zombies, the crew from the Hyperdimension Neptunia series gets placed into a school overrun by zombies, bringing back the action game play from Neptunia U and bringing multiplayer along with it; a first in series history.

If you want to give either game a shot, sign up here for consideration. Then make sure to come back and tell us what you think!

Within the last year it seems every single specialty Warhammer game has been licensed to become some sort of videogame. Space Hulk has been and will continue to be spun into various strategy and action titles, Blood Bowl received a sequel last year, and Man ‘O War: Corsair was just patched this morning. Among the patch notes are the inclusion of the Skaven and Dwarves, flying units, and magic. All of which are critical to the setting, and so it’s good they made it in.

MoW: Corsair is an adaptation to the titular specialty tabletop wargame that of course dealt with naval engagements between the early Warhammer fantasy races, and like the other specialty titles was cut rather quickly. Players built their fleet around singular ships (Powerful Man of War class ships or other singles) and Ships of the Line deployed in three’s. Among your fleet was a magician and of course your leader.

Cors2

Right now in build .4 the game can be thought of as a Warhammer themed pirate game, with a lot of inspiration coming from Assassins Creed: Black Flag. You sail from port to port, must keep the ever shifting winds in mind, must now keep in mind the ever flowing winds of magic as well, and organize broadside and boarding attacks against enemies. You are also able to switch between characters like the Sharpshooter and now the Wizard; right now there is no automation but the developers have assured users that they are considering some degree of automation.

New Skaven and Dwarven ships have been itnroduced to the game world. The Skaven Ratmen relies on superior numbers and dark plague magics to overwhelm their foes. The ironclad Dwarf fleet packs rows of high caliber assault cannons and arms it’s crews with powerful firearms. Both pose new and exciting threats to aspiring captains.

A major thing about MoW is that it was written before some of the major races were introduced like the Ogre Kingdoms and the Lizardmen, and I couldn’t quite coax an answer out of the devs as to whether these factions will be in Corsair. The result of the sources age is that the game itself looks and plays like a ten year old game, and with most people being obsessed with graphics over game-play than this might not float for everybody. For instance, unless you are standing directly in-front of the megalodon (Big Damn Shark) then it looks like a gigantic shiny bathtub toy gnawing on your ship. Ork ships similarly look like they are built out of Lincoln Logs; this is partly due to their tabletop appearance, but it feels like more could of been done to make the ships and sharks more appealing.

Cors3
“Squeak Squeak, RAWWWWR”

If you ever found yourself thinking “I really like pirate games, but I want a game where I can really attack anything I want” then you will find a safe port in Corsair; it almost immediately reminds you that the rule of law is absent and if they can’t catch you, they can’t hang you. This is a title that is worth keeping an eye on.

Azure Striker Gunvolt is one of the highlights of the 3DS eShop. The developer behind 2D platforming classics like the Mega Man Zero series took their expertise and showed that they didn’t need Mega Man to shine, creating some compelling mechanics that showed how creative minds can reinvigorate an old genre. With the second game on the way, it looked like the team wanted to give us all an interesting way to catch up.

At Anime Expo 2016, the team announced that they were partnering up with Yacht Club Games, (the group behind the excellent Shovel Knight), to deliver both the first and second games to store shelves as physical copies. Called the Striker Pack, $29.99 will get you both the first and second game one one cartridge, which will mark the first time the series is being released outside of digital platforms. Taking some obvious inspiration from their previous works, the simple, yet effective action platforming made it more important to tag enemies for long range damage instead of shooting them to death. With the second game introducing a second character who locks on by dashing into his foes, these two play styles seem to be suited for both the defensive and offensive player.

With the anime being announced during the same panel, it looks like Gunvolt is making big moves. Check out the game in action below, then make sure to check back with us as we post our hands-on impressions of the new mechanics from the show floor. Are you planning on picking up the game when it releases on September 30? Let us know in the comments!

Megadimension Neptunia VII is easily the best Neptunia game yet. With noticeably higher production values, this game shines at what its good at. The music, the gameplay, and the visuals all excel. The frame rate is impeccable, staying at a steady 60 FPS . There is some fanservice as like the previous titles, but it’s very mild, and after the first few hours it should not be seen as anything more than an afterthought or for comedic relief. This makes even more sense  once you consider the entire leading cast is made up of strong females and the entire society within the game is pretty much matriarchal.

To start with, Neptunia is part of a very niche genre and series about the console industry and the war between the various companions that dominate it. There are an infinite number of dimensions, each with its own unique history, but they all revolve around different versions of the console war between Sega, Nintendo, PlayStation and Xbox. In the game they’re given the names Planeptune, Lowee, Lastation and Leanbox respectively, being named after their most successful, current flagship console systems.

Megadimension Neptunia Steam Screen 1

Your typical spats between patron goddesses.

MDN VII is the sequel to Hyperdimension Neptunia (HDN) Victory, which itself is the sequel to HDN Mk2. A word of warning, going into this game first will cause some of the greatness of it to be lost on you. As it is a sequel to two previous games, references will be missed. Also, having a solid understanding of Japanese culture and anime in general, especially their expressions, will go a long way to enjoy this game more.

As we move on, VII can be easily describes as  the pinnacle of the Neptunia series so far. As time goes on, these games have only gotten better and better, and this one clearly stands as a standard when it comes to the improvements made between games. The graphics are great (played it completely maxed out, though the game wasn’t too demanding), areas that are dark look grungy and areas that should pop with color do and rightly so. The game is pretty massive, with three different intertwining stories in one  package and a huge cast of characters to choose from. In addition to the returning party members, each new character is also based on a different real world game console or game series, each of which is introduced throughout the multiple story lines. Further highlighting the changes made to how the story progresses the game does not the typical RPG flow of following the events and move on to next chapter. For example, in the G arc, we can choose between the four goddesses and develop their story, which is the only way to use certain characters, (like Noire’s campaign being the only one in the G arc with her sister, Uni, for example).

Megadimension Neptunia Steam Screen 3

K-Sha, the Konami inspired newcomer, uses Contra and Metal Gear Solid inspired attacks instead of Pachinko balls.

The gameplay is where the game really shines. Now that you are able to destroy and break of parts of enemies, the turn based combat requires you to think strategically and to plan your attacks. Some of the characters can transform during battle to give you an added boost of power and new moves you can use to to dispatch foes. In more detail, the cards at the upper right corner of the screen basically stated the order in which the enemies/heroes will attack in, while combat itself has some added elements to it. First off, during your turn, each character had a range in which they can move. This allowed you to position yourself around an enemy, attacking their flanks or their rear. Doing so increased the accuracy and damage dealt by your attacks, which is essential in some battles, especially early on when the difficult was significant. As for your attacks, you have your three basic combos. Rush Attacks, multi hit moves that are good at building the EXE gauge, (which I’ll get to later), Power Attacks, which grant increased power at the cost of the number of hits, and Standard Attacks, a mix of Rush and Power. You can have up to 5 attacks in a row, but this is determined by your weapon. There is a great deal of strategy around this piece. Each character has a different set of combos, and each combo may or may not come with a combo trait which, if satisfied, guarantees it’ll hit and be a critical strike. Figuring out which weapon to use for which character and which skills to set in which order in the combo adds a massive amount of complexity and depth to basic attacks, (not to mention this could mean the difference between life and death).

Megadimension Neptunia Steam Screen 5

The improved gameplay is the star of the show.

In addition to combo attacks there are also skills. These can be buffs, heals, resurrections, debuffs, or straight damage abilities. Some have AoE, some are linear, and some are single target. Some are elemental and some physical, which might be better to use depending on the situation. There is a wide range of abilities that you will find yourself using even late into the game because they fill many different roles, and no role ever really becomes useless. Then there are special ultimate attacks, called EXE Attacks. There is an EXE Gauge that fills with each hit you take and each hit you do. The more hits, the faster it fills. Rush attacks fill this the quickest since they have the most hits. A lot more can be said about the combat, scouting and (the weakest) crafting, but for the sake of length, I won’t. The combat system in the series has come a very long way since the early days, so newcomers to the series or those who only played the first few will know that the combat system has been greatly improved. This is the title to play if you want to get into the Neptunia series if you’ve never done so before.

Another place where the game shines excellently at is the music. There are a great number of catchy tunes and all the sound and effects fit nicely with the theme of the game. The songs are designed specifically to match a particular mood or environment. It does well at matching whatever context in which they’re in.

Megadimension Neptunia Steam Screen 4

White Heart showing off her new NEXT form.

The story isn’t going to win any Nebula awards for greatest plot twist. Once again, the game starts out with Neptune getting sucked into yet another dimension, (basically what happened in Hyperdimension Neptunia Victory), and this time, along comes her little sister, Nepgear. They land in what appears to be an apocalyptic version of their world and they need to figure out where they are and how to get back home. Neptune being the lovable Neptune, they set out on their quest bringing with them everything we have come to know and love. With a rather simple premise, and a tad bit of originality, the story is never difficult to understand. That being said, the story seems to is merely there to create a story for the characters to play in, and boy they do play.

First we have Neptune, a quirky, loveable little bundle of energy and joy that can make or break the tension in even the gloomiest of scenes. Arguably, her single greatest calling card is treating the fourth wall like a revolving door .Her younger sister, Nepgear, is one of the stable, rational minded individuals in the story that tries to keep things on track. Unfortunately this often fails and she ends up getting sucked into whatever problems her sister causes for her. However, beneath her seemingly docile, level headed exterior is a full-on gear head that goes bonkers at the sight of machines and robots. Series newcomer, Uzume, joins the girls in this dilapidated environment, and is based off of the Sega Dreamcast. Uzume has a megaphone, as a reference to the Dreamcast not being known as the quietest of systems. Changes in her personality appear as well, in reference to the transition of the games that were released on the Dreamcast from cute and bubbly to sharp and cool, (though that can be subjective). Her transformed state even shares a certain resemblance with that familiar green circle on her chest, referencing the middle of a Dreamcast’s controller. It doesn’t seem like much, but the way those three characters play off each other, and play off the dozens of others that you will encounter, and can add to your party, shows where the true heart of this series lies. Every character has depth to them, even if you don’t see it right away. The story of this game is amazing, not because of the quality, but because it is what every game should be.It doesn’t take itself seriously, and  it’s fun.

Megadimension Neptunia Steam Screen 2

Uzume letting her cute side leak out of her cool exterior.

This RPG is a great start for the summer if you missed the PS4 release. With it’s abundant helping of content, it will keep you occupied for some time to come and if you’re willing to put in the time, you’ll find yourself having a lot of fun.

Final Score: 4/5

If you were still sour over the lack of single player options in Street Fighter V, Capcom has some news that might perk you up.

Releasing as scheduled at the end of June, the latest Capcom-Unity blog update goes into detail on what we can expect from the game’s yet to be released Story Mode. Titled “A Shadow Falls,” the narrative will follow Ryu, Ken and Chun-Li as they travel the world in search of fragment pieces that are said to stop the Seven Black Moons that M. Bison and his evil organization, Shadaloo, are gathering to grant the dictator unimaginable power. It sounds pretty wacky, but if you want the full synopsis, the blog post explains it as follows:

The Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?

The best news of all is that A Shadow Falls will allow us to play as all six season one DLC characters, three of which will still be months away from release. While unfinished and still needing balance updates before their official release, it will be exciting to play as Balrog, Juri and Urien alongside Ibuki, Guile and Alex so far in advance. Promising to be about 3-4 hours in length, finishing it on its two different difficulty settings will net us a total of 80,000 Fight Money, which is almost another character.

Not all the news is good though. Aside from what one could consider a short length after the team has said that they drew inspiration from the lengthier Mortal Kombat storylines in the past, the June update will also mean that real money purchases will finally be implemented. Doing away with the promised Zenny system for purchasing DLC, each platform will be priced in standard currency, with characters costing $5.99, stages and premium costumes costing $4.99, and alternate stages and story costumes costing $1.99. This also means the free trials for Alex and Guile will come to an end, so if you have more Fight Money to earn with them, now would be the time to do it.

Does the news of the included DLC characters and the implementation of Story Mode give you hope for where the game is headed? Or has the last few months burned you too strongly? Share your opinion with us by commenting below!

Source: Capcom-Unity Blog

Today something very cool has happened. As of 3PM PST, the indie hit sports game Rocket League now supports cross-network play for both Xbox One and PC.

Sadly, the only thing missing is Sony as PlayStation is oddly absent. Whether PS4 cross-play will be available or not remains to be seen. It’s really cool though as it seems like this can be the first step towards unifying all multiplayer games  across all platforms. Are you excited about this news? What are your hopes for the future of cross-network multiplayer? Tell us in the comments below!

Just when you thought he was done, they pull him back in. While the last mainline Five Nights At Freddy’s Game hasn’t been out since FNAF 4’s release back in July 23rd, 2015 (almost a whole year already!) fans of the franchise have been treated to something similar to help them tide things over in the form of FNAF World, which had been getting steady free updates throughout the months due to Cawthon not being happy with how he initially released the game. Just recently, update 2 was released which hinted at a brand new character for the game’s next side title: The Sister Location. Unbeknownst to everyone, a brand new trailer for the game has dropped, ad it’s sure to send a shiver or two down your spine. The trailer features a different cast than what the Usual gang would be (one of the big deals being that Freddy isn’t the leader of the group!)

The 2 biggest introductions by far have to be the introduction of the lead female singer Baby, and the fact that these new animatronics seem to open up in the middle. If you’re excited that’s fine, but don’t be expecting it anytime soon, as Scott has set a Fall 2016 release date for the game so that he can make it as polished as he can. Are you excited for this new FNAF? What’s your favorite game in the series? Comment below and let us know!

 

Some Nightmare fuel for you.
Some Nightmare fuel for you.

Yesterday, the official Dragon Ball website posted a 24 hour countdown clock to this morning May 17th not saying what will happen. Well, today we know what it was.

Just a couple of hours ago, Bandai Namco announced that Dragon Ball Xenoverse 2 would be coming out this year. While there’s no solid release date yet, we do know that the game will be coming out for Xbox One, PS4, and PC via Steam. The first Xenoverse came out  last year on February 5th 2015 and seemed to surprise many fans who were starting to experience Dragon Ball game fatigue every year. Hopefully Xenoverse 2 improves and adds onto more things like more customization with powers and outfits. Are you excited for Xenoverse 2? What’s your favorite Dragon Ball game? Tell us below!

After a seven year wait, the Sound Four are finally coming to the Naruto: Ultimate Ninja Storm series as part of the Storm 4 DLC pack 3.

As the four elite bodyguards of Orochimaru, Sakon/Ukon, Jirobo, Kidomaru and Tayuya made their debuts towards the end of Part 1 of the Naruto anime and manga. Serving as foils to Kiba, Choji, Neji and Shikamaru as their squad attempted to stop Sasuke from defecting to the enemy side, each member of the villainous group has their own unique abilities, all of which are on full display once they step foot into the game. Previously appearing exclusively as support characters, fans have been pleading for these characters to become playable, so it’s good to see that CyberConnect2 is finally answering the call.

In addition to the four new characters, DLC Pack 3 will also come with three new Combination Secret Techniques in the form of the Sound Four’s “Ninja Art: Underworld Formation”, Zabuza and Kisame’s “Seven Blades of the Blood Mist”, and Zabuza and Haku’s “Cold Assault of the Demon Blade”, ten Ninja Info Cards, 10 Matching Voices and 10 costumes from past games in the Ultimate Ninja Storm franchise. Check out the trailer below to see all of these new moves and fighters in action!

 

Who else is planning on downloading the latest addition to the Storm 4 cast? Check out our full review of the game here, then come back and let us know what you think of the DLC set in the comments!

Briefly: Back in January when I reviewed Oxenfree, I noted that the title was far and away the first standout title of 2016.

Now, a few months have passed, the game is still one that I talk about and think about regularly, and Night School Studio has just announced that in May, another platform will have an opportunity to experience this gem.

Yep, Oxenfree is making its way to PS4 on May 31st.

It’s not just a plain old port either. The PS4 version of Oxenfree is being labelled as a ‘Director’s Cut’, and features a slew of additions that will also make it to the Xbox One and Steam versions of the game later this May.

The most exciting addition has to be the New Game + mode, which is “a surreal continuation of the story of Alex and her friends on a decommissioned military island and offers new locations and additional endings that serve as an extension of the story. Upon completing the story once, players are met at the start of a new game with fresh dialogue choices and a creeping sense of deja vu. With this feature, players will be able to further change the supernatural events of Edwards Island and the spectres that inhabit it.”

The PS4 version of the title also sounds just a little more immersive, as Night School Studio notes that the “PS4 version of OXENFREE will use the DualShock®4 controller like the supernaturally charged radio in the game, syncing color glow changes on the light bar and playing broadcasts through the controller’s speaker.”

Oxenfree is a title that I’d implore you to give a shot if you haven’t already, and that now goes for you too, PS4 owners. Take a look at the PS4 announcement trailer below, and let us know what you think!

Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.

Briefly: Jake just published his review of the second episode of noir adventure Blues and Bullets, and now we’ve learned that the title won’t be Xbox exclusive (console wise) for much longer.

Yep, on April 19th, A Crowd of Monsters will launch the first two episodes of the beloved, underplayed title on Sony’s console.

In the game, “When one day children start to disappear and the police just turns a blind eye to this, Eliot decides to take justice into his own hands and find, by any means necessary, the culprit and bring him to justice.”

Jake’s thoughts on the game (read his first episode review right here) definitely got me interested in the title (that I had sadly not heard of at that point), so I’m beyond excited to finally give it a shot!

Take a look at the PS4 announcement video for Blues and Bullets below, and be sure to let us know if you’re excited!

https://youtu.be/CKZijTAtnsM

Got a  small steam collection you wish was bigger? Don’t worry, Sega has you covered.

Right now you can download the Make War Not Love 3 prize bundle on Steam for absolutely FREE! The games included are Hell Yeah! Wrath of the Dead Rabbit + all  of its DLC, Dreamcast classic Jet Set Radio, and the Genesis/Arcade classic Golden Axe! You can check out the deals for yourself right here! What’s your favorite game out of the Bundle?

In 2006, the first Naruto video game came to the West alongside the anime’s localized debut with the GameCube’s Naruto: Clash of Ninja. Over the years, countless sequels, spinoffs, and alternate series from a wide variety of developers and publishers would be released, with the definitive experience finally settling on the Ultimate Ninja Storm series. The Playstation exclusive branch of the wildly popular franchise has wowed us for years with its incredible graphics, mind blowing boss battles that oftentimes surpass the source material, and a huge roster that’s grown significantly over each iteration.

Naruto Ultimate Ninja Storm 4 Screen 3

With the manga’s conclusion in 2014, it was a matter of time before the games would reach the finale as well, eventually being forced to take its bow as one of the most consistent anime to video game adaptations in both quality and faithfulness. Naruto Shippuden: Ultimate Ninja Storm 4 is said to be the last game in the Storm series, wrapping up the story of Naruto and his friends with its current console generation debut, upping the wow factor in ways that will definitely leave an impression. Yet, for all the things that it does right, nagging issues from previous entries still keep the game from being a premiere fighter. Still, Storm 4 goes above and beyond to give fans of the series the sendoff they deserve.

If you’ve played a Storm game before, the basic set up of the 3D fighter is the same now as it has always been. Set with a diagonal, behind the back camera perspective, each fighter has sets of land and air combos, special moves, (ninjutsu,) and super moves, (secret techniques,) the latter two of which can be customized in nearly every mode. When you consider that the cast is made up of over 100 different ninja, that becomes a whole lot of content to discover, which is exciting every time you pull off a new attack thanks to the amazing anime inspired graphics that bring it all to life, (but more on that in a bit.) As with Storm 3, countering with your substitution jutsu has its own bar rather than subtracting from your chakra, allowing a maximum of four successive counters before you’ll find yourself stuck in a combo without a way to escape. Adding an extra layer of strategy to the fights, it’s important to avoid getting caught in situations where you have to draw on your counters before you find yourself taking a pummeling. Once you’re on the brink of defeat, overcharging your meter activates your temporary Awakening Mode, which can range from a boost in power, to a full on transformation, changing your character to a gigantic beast, which can turn the tide of battle while acting as a mind blowing display of how good CyberConnect2 has gotten at bringing the show to life.

Naruto Ultimate Ninja Storm 4 Screen 7

In addition to other techniques such as maintaining and charging your chakra to pull off special moves and stronger versions of standard attacks such as throwing shuriken, dashing towards your opponent, and performing double team attacks with one of your two potential partners, Storm 4 mixes up the formula with some new combat options to keep even the best ninja on their toes. Most noticeably, the new tag mechanics change counter attack lets you push back any attack when an overzealous opponent is charging at you. With a simple tap of the shuriken button while guarding, you’ll pay a quarter of your chakra bar, (as in a quarter of the bar temporarily disappears, and cannot be charged for a certain amount of time,) to keep yourself in an advantageous position.

Once you’ve mastered the art of combat, there’s nothing left to get in your way when it’s time to jump into the Story Mode, which is where most of the game’s visuals shine through. No longer broken up by the standard free roaming mode, (which would be kind of hard considering most of the world is destroyed at the start of the game,) the story starts off with a bang thanks to the ancient conflict between The First Hokage, Hashirama Senju, and the current big bad, Madara Uchiha. After a boss battle that looks and feels so grand, you would think it’s the game’s last fight instead of its first, it flashes forward to right where Storm 3 left off, right before the masked man’s identity is revealed in his first fight with Naruto. Here, the action slows down a bit in favor of mostly standard fights, although we occasionally get rail shooter and beat em up inspired stages to give us something special in between battles.

Most fights are bookmarked by long cutscenes that move the story along at a decent pace. Yet, these scenes constantly kept me enthralled rather than take me out of the experience, partially because of the fact that this game is the first time that the finale of the series has been animated and voiced. Then again, I use “animated” loosely, since the majority of the scenes are just still shots from the anime with voice overs over them. Ironically, the anime’s overabundance of fillers worked in the game’s favor eventually, since all the scenes that take place after the anime’s current storyline are fully animated with the in game models. For anyone who is worried about how well the ending plays out, fear not. Everything is here, from the end of the war, to a SNES-era Final Fantasy level ass pull with Kaguya’s debut, all the way up to the fateful fight between the two leads. Aside from a small amount of censorship, everything from the animations to the voice acting and the over elaborate quick time events that blows away the action of both the manga and anime, serving as a satisfying conclusion to Naruto and Sasuke’s tale.

Naruto Ultimate Ninja Storm 4 Screen 2

Although the story sticks close to its source material, sometimes, this isn’t for the better. As if trying to emulate the anime itself, there are a TON of flashbacks, to the point where even when I was really into the story, I was getting tired of the big finale being largely relegated to a glorified slide show. While I do appreciate that each chapter has a time estimate for how long you’re going to be watching, it made me miss the free roaming sections that broke up the action in previous story modes. For better or for worse, free roaming has been separated into its own adventure mode which takes place immediately after the final battle. As Naruto, Sakura and Hinata, the three ninja travel to iconic locations throughout the series on various missions that trigger flashbacks of some of the Hidden Leaf Village’s greatest battles. Here’s where you finally get an excuse to play as those characters who you completely forgot about in between all of the Infinite Tsukuyomi nonsense. I’m talking Chiyo vs. Sasori, young Naruto vs. Young Gaara during the Chunin Exams, and so many “memories” as the game calls them, essentially serving as a Naruto retrospective as the finale settles in. Of course, you can also play the Adventure Mode before finishing the story, but why would you do that?

However, like the Story Mode feeling tired with no breaks, Adventure Mode falls even harder in this sense. The free roaming content was never particularly good in past games, with very little interactivity with your surroundings, but at least you had the story to will you forward. What can only be described as constant filler content, there are no real stakes involved to keep you enthralled when it comes to getting absorbed in the world you’re exploring, leaving you with shallow feeling side missions to fill time. If only CyberConnect2 would not have stagnated in this sense and eventually gave us something more akin to Ubisoft’s highly underrated Xbox 360 exclusive Naruto games in terms of exploration, then Storm 4 would have been the perfect package. Sadly, free roaming failed to evolve like the rest of the series has.

Naruto UNS 4 E3 Screen 1 - Copy

Thankfully, the Online Mode is where the game feels like it has grown the most, which is fantastic since the Vs. modes are where the meat of any fighting game lies. Aside from your typical Vs. and Survival Modes, which offer various modifiers that can either help or hinder the player, the online play is the best it’s ever been. Not only does the mode allow all of your customized fighters carry over like in previous games in certain match types, but the overall experience feels much more fleshed out with various incentives to play. Including special events that come with bonuses when you play during certain times, or daily log in bonuses for extra money and Ninja Treasures that can be exchanged to unlock one of the near countless items to earn, you’ll always have a reason to log on outside of beating down other ninjas from around the world. On that note, the online play itself seems leaps and bounds better this time around, which is a huge step up for a series that’s always been marred with crippling lag. In my case, (as the Geekscape Games listeners can attest to,) I have horrible connection speeds. Yet, every match I fought was either as seamless as if I were playing on the couch, or with barely noticeable input lag that I couldn’t blame my losses on. Despite it taking so long, I’m glad the final Storm game finally got it right.

As commendable as these improvements may be, Storm‘s biggest hurdle from the beginning is that its fighting mechanics are shallow. Yes, the tag and counter features add more to an admittedly improved package, but it’s not enough for it to stand out as anything more than a really good anime fighter. All Jinchuriki, (tailed beast hosts such as Naruto,) will have a giant transformation. Almost all Sharingan users, (like most of Sasuke’s seven versions,) have a Susano’o form. Aside from puppet users, (who each feel similar as well,) every character feels relatively similar to one another, despite the 100 + character cast outside of their standard ninjutsu and animations. Even then, roughly 20% of the roster are just alternate forms of the same person. So here’s to hoping you really like Naruto, Sasuke, Obito and Kakashi, because they could make a fighting game with just the different versions of those four and have a roster that rivals the total character count of other games in the genre. Unfortunately, its game play doesn’t measure up in the same way. What’s worse is that some of this repetition could have been alleviated by the extra team attacks and characters that are locked behind the DLC paywall, but alas, it’s 2016. DLC is expected at this point, although locking away attacks for sets of characters that are on the standard roster feels a bit low.

Naruto Ultimate Ninja Storm 4 Review Screen 1

As my time with Naruto: Ultimate Ninja Storm 4 drew to a close, the amount of content to play though both by yourself and with friends, the cinematics and graphics that often left me in awe as it wrapped up this eight year tale in satisfying fashion, and the highly entertaining combat, (despite its shallowness), are all more than enough of a reason to pick this up. While its flaws with the sameness of its cast, overuse of still frames to tell its story, the separation of the free roaming and campaign segments, and locking content that’s already in the game behind a pay wall are all apparent, its refinement of what works while vastly improving its online component make this final Storm game the best by a long shot. Non-fans will get a kick out of its incredible presentation, while long time Naruto followers will find the sendoff that the franchise deserves, riding into the sunset on top. So take a bow, CyberConnect2, because Storm 4 has set a new benchmark for what games based on anime should be.

Final Score: 4.25/5

Oxenfree is, far and away the first standout title of 2016.

Yep, just like 2015, 2016 is set to be a fantastic year for gamers everywhere. Not only will we finally be playing all of those quality-looking titles that didn’t make their original release dates last year (and there were so many of them), we’ll also have the joy of experience a myriad of newly-revealed titles, and even a number of fresh IP’s.

If half of those games can match (or at least come close to) the atmosphere, presentation and emotion of Oxenfree, 2016 could be one of the very best years for gaming in recent memory.

It’s probably pretty clear already, but I absolutely fell in love with this game.

Oxenfree is a title that fell under my radar for way too long, but the instant that I learned that its developer, newcomer Night School Studio, was formed of a batch of ex-Telltale and Disney employees (among others), I jumped to YouTube to watch the first trailer, and was instantly enamored with the game’s beautiful art style, stunning soundscape, and the dialogue-heavy, exploration-based gameplay.

Oxenfree2

I’m not quite sure if I’m just a teenaged-girl at heart, or if titles like Oxenfree and my favourite game of 2015, Life is Strange just feature completely gripping dialogue, but the angsty-teen conversations featured in both titles have offered some of the most interesting and memorable video game writing that I’ve experienced in years. I clung to each of Oxenfree‘s countless dialogue trees like they were going out of style, and at the game’s conclusion I instantly wanted to jump back in to take conversations and relationships in directions that I didn’t my first time around (in fact, I did).

The story begins rather classically, and almost feels like an homage to classic coming-of-age/horror tropes at the game’s opening. You’re Alex, you have blue hair, you recently lost your brother, and you have a brand-new step brother. You, your best friend Ren, and new step brother Jonas are on the very last ferry to an abandoned-at-night island that holds many secrets (and had strong military ties) to drink with other teenagers and get into regular ol’ teenage trouble.

The island is said to host creepy, unexplained properties embodied by a mass of radio stations/transmissions accessible in certain areas of the island… none of which actually exist. It’s not long before Alex, Ren, and Jonas wander off on their own, seemingly awaken something using an old radio, and their relaxing, drunken night away quickly becomes a struggle to both survive, and to figure out exactly what’s occurring on this now-terrifying remote island.

Obviously, the first thing you’ll really notice about Oxenfree is its visuals, which are starkly different from just about every game that I’ve ever seen. Both characters and environments are subtle and extremely beautiful; every single shot in the title looks like an incredible painting that would be right at home canvased on just about any wall. While Oxenfree is set entirely on a small island, you’ll never confuse one area for another, as each location will vary in its coloring, flora, building design, and overall appearance. And as nice as Oxenfree‘s screenshots can look, they really don’t do these impressive visuals justice, as the title employs subtle layering techniques to really bring this gorgeous painting to life.

It’s also interesting to see these subtle visuals become harsh and broken. During some of the game’s many supernatural moments, the visuals will become distorted (think old, broken TV) to varying degrees, culminating in various ‘time loops’ that can have you re-living various disturbing events at the hand’s of the island’s supernatural forces. These distortions can truly surprise you, and as audio distortion will typically accompany these visual cues. These scenes succeeded in making me truly uncomfortable; maybe I’m just a baby, but attempting to play through these moments after dark with headphones on led to me simply switching to a happier game until daytime. I’m actually getting slight chills just thinking about these truly affecting moments, and that’s fantastic.

As great as Oxenfree looks, somehow the game’s soundscape is even more impressive. The title’s soundtrack was composed by scntfc, and while I can’t exactly pinpoint a genre (it flips from subtly calming, slow electronic music to terrifying beats during some of the game’s more supernatural moments, to many places in-between), the odd, unique composure fits here perfectly. Once I finished Oxenfree, I instantly added the game’s soundtrack to my music library, and it’s since been a part of my regular music rotation; it’s simply that good.

Of course, there’s much more to a game’s audio than music, and be it voice acting, environmental sounds, sound effects, or otherwise, Oxenfree doesn’t disappoint. The game stars a batch of Telltale’s regular voice talent, so it’s pretty clear that these guys know what they’re doing. Elements of the game’s soundscape can also be downright terrifying; turning the radio dial, you’ll often be surprised (I was, to the point of jumping in shock) by hitting a radio station that you weren’t expecting, which will sometimes sound like an old cartoon, sometimes be some sort of Morse code message (which you can actually translate, if you know that sort of thing), or sometimes feel a P.T. level disturbing transmission from some sort of supernatural being. I honestly did not expect to so regularly feel so uncomfortable with such a beautiful, subtle looking game. It’s truly a testament to the power of sound, and it’s pretty clear that even in their very first title, Night School Studio understands that power full well.

Oxenfree1

Gameplay couldn’t be simpler. You walk, you talk (and listen, I hope), and you tune your radio in order to learn about the island, discover hidden collectibles, and solve simple puzzles that are sometimes as innocent as unlocking a radio-equipped door, and sometimes as stressful as trying to save your friend from whatever evil present on Edwards Island. Occasionally, I wished that Alex and company would walk just a little faster, but I also appreciate that this gave us more time for all of the conversations that I loved so much. These conversations weren’t always happening, however, and with the ever-growing (and terrifying) threat present on Edwards Island, I figure that these teenagers would go for more of a ‘run not walk’ approach to reaching their next destination. In any case, it’s a small niggle in an overall stellar experience.

Other issues with Oxenfree were few and far between. Aside from the aforementioned (occasional) movement speed, conversations sometimes lead to a character’s face appearing in a thought bubble over another character’s head. I’ve played through Oxenfree twice now… and I still have no idea what this means. I’d assume this signifies a relationship change between characters, but I didn’t feel like this was actually reflected within the game. I’d also have loved a closer view of the characters many times throughout the title, as it seems like you’re almost permanently just a little too zoomed-out. Occasional screen-tearing issues were also present, but any technical issues were rare and Oxenfree was smooth as butter for most of its duration.

On the topic of duration, I’ve read numerous complaints about Oxenfree‘s short length. I was so enchanted with the title that I tried to explore as much as I could and waited for every conversation to close before moving on, and this led to my first playthrough lasting about six hours, which I felt more than satisfied with. The game’s thought-provoking, multiple endings increase replayability, and it’s crazy just how many subtle and not-so-subtle moments that I missed out on my first time on Edwards Island (there’s even a neat ARG that I had to read about later… because I wasn’t nearly intelligent enough to find it myself).

Oxenfree3

Overall, through presentation, plot, and heavy emotion, I fell in love with Oxenfree. It’s one of those game’s that I can’t wait to discuss with other players, and that I’m beyond excited to share with those close to me that may have missed out on it. The characters and lore that Night School Studio have created for their very first title are all beyond impressive, and I simply can’t wait to see what this team comes up with next.

The Walking Dead‘s Skybound Entertainment is looking at ways to bring Oxenfree to other media, and you bet that I’m going to eat up everything that comes out of this partnership.

I’ll never look at a radio the same way again (well, if I ever look at a radio again).

tl;dr

+Incredible visuals, audio, voice acting
+You’ll be thinking about the plot long after you complete the title
+Great replayability

-Movement speed could be slightly faster
-‘Thought bubbles’ aren’t explained
-Camera is often too zoomed out

Final Score: 4.5/5

You can pick up Oxenfree on Steam here, or the Xbox Store here. Do it.

Briefly: It’s finally happening.

After launching on Steam late last year and quickly becoming a top-seller, and shortly thereafter revealing that the title was headed to Sony’s Playstation 4 everywhere but North America, the game has officially been confirmed for a North American release.

We’re still awaiting an official release date, but the game will feature a huge 1080P/60FPS update, both Japanese and English audio, all of the game’s released DLC, as well as (for the first time) trophy support.

Valkyria Chronicles Remastered will launch this Spring, though a official release date has not yet been confirmed, and will cost a cool $29.99 US.

Even better, pre-order and launch copies of the physical edition come in a slick ‘Squad 7 Armored Case’, which you can take a look at below!

Valkyria

Not familiar? In the game, the year is 1935 E.C., and the continent of Europa has been plunged into the Second Europan War between the Autocratic East Europan Imperial Alliance — also known as The Empire — and the Atlantic Federation over the precious resource Ragnite. The Empire is sweeping through the continent like an unchecked wildfire and has its eyes set on the rich Ragnite deposits of the Principality of Gallia. Although peaceful Gallia remains neutral in the conflict, its citizens will need to defend home and country against the inevitable invasion. Players follow Lieutenant Welkin Gunther and the vaunted Squad 7 of the Gallian Militia as they take on the seemingly insurmountable forces of the Empire.

Valkyria Chronicles was one of the very best titles on the Playstation 3, so I’m beyond excited to replay it on the PS4 (well, if I can ever get through my backlog). Take a look at the Remastered trailer below, and be sure to let us know if you’re excited!

Kids often feel pressured to live up to their parent’s examples, but when your parents are two of the most powerful ninja that ever lived, chances are you’re going to crash and burn.

Still, that doesn’t stop Boruto Uzumaki and Sarada Uchiha from trying to teach Naruto and Sasuke a few tricks of their own, as the new generation tries to take on the old guard in the latest Ultimate Ninja Storm 4 trailer!

Growing up as the opposite of his father, Boruto is a talented ninja who is expected to be a great ninja in his own right, despite him hating the position of Hokage due to it taking his father’s time away from him and his family. Somewhat spoiled and overconfident, that doesn’t mean that Boruto can’t hold his own in a fight, already mastering the Shadow Clone Jutsu, as well as developing his own version of his dad’s signature Rasengan ability.

Sarada on the other hand, is a serious, studious girl who dreams of becoming Hokage someday. Since Sasuke was absent through most of her life due to him traveling the ninja world in secret to detect hidden threats, the young Uchiha kunoichi admires Naruto and his position as Hokage while still holding a deep respect for her dad after discovering his reasons for leaving the village. Weiding her mother’s strength and her father’s Sharingan eyes, it seems like the Uchiha legacy is in good hands.

But how can they fare against their famous parents? See them in action for yourself below and let us know what you think! To play as Boruto and Sarada, as well as versions of Naruto, Sasuke, Sakura, Hinata, and Hokage Kakashi from The Last: Naruto the Movie, you’ll have to make sure to pre-order the game for PS4, Xbox One or Steam before its February 9th release date! Check out our hands on previews to hold you over, and make sure to check back with us as more details surface!

God Eater Burst arrived in 2011, riding on the momentum of Monster Hunter. Much like the latter series, the former caught fire in Japan, becoming a huge hit on the PSP. A sequel, remake and anime would follow over the years, while the West got the original under the name Gods Eater Burst, but came and went without much fanfare. The cult following it did receive has watched and waited, hoping for localization news for the latest games in the series. Thanks to a recent announcement from Namco Bandai at Jump Fiesta 2015 however, and it seems like we’re going to have a whole lot of God Eater to play in the summer.

Announcing both God Eater Resurrection, (an enhanced remake of the original,) and God Eater 2: Rage Burst for the Playstation 4, Playstation Vita and Steam, we’re literally going from years without a word on the series in the West to two games within the same season. Specific dates have yet to be announced, but as localized screenshots, specific release details, and any other pieces of news come out, we’ll be sure to share them with all of you!

Anyone else pick up Gods Eater Burst when it released and are excited for the sequels? Or maybe you got it when it was released for PS Plus a few months back? Even if you’re jumping into the world for the first time with Resurrection, let us know what you think about the series below!

Looking for some classic Sonic The Hedgehog style action? Look no further than Galaxy Trail’s Freedom Planet. The game is ‘a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force.

If you are a fan of the 16-bit era Sonic games, it’s definitely worth a look–as it uses many of the traditional elements of the Sonic games, while adding its own twists, such as a special meter for certain kinds of boosts and double jumps.

The game was a successful, celebrated Kickstarter project back in 2013, and has received myriads of praise from gamers all over the world. Of course, Freedom Planet would be make for an incredible mobile experience, and during a recent Reddit AMA, Galaxy Trail talked about a possible 3DS port of the title, noting:

The game’s resolution is nearly perfect for the 3DS, but there are some technical restrictions we’d have to deal with first and we also want to think of a good way to utilize the touch screen.

Of course, they also chatted about Freedom Planet‘s transistion from a Sonic The Hedgehog fan title to its own, original property:

Very, very early on. The switch happened when we were still playing around with the physics engine and everything was drawn as boxes and circles, haha. The only Sonic element that existed in some form was rings, which were soon switched out for life petals.

The game is currently available on PC via Steam, and Nintendo’s Wii U, and again, we’d encourage you to give it a look! The full AMA is also filled with interesting questions and answers, so if Freedom Planet looks at all interesting to you, I’d go ahead and take look.

Source: GoNintendo

Briefly: With Valve’s long awaited Steam Machines finally (finally) releasing to the masses this November, gamers everywhere have been wondering just how we’ll get our hands on the oft-delayed TV friendly hardware.

Well, you can stop wondering, as Valve has revealed that GameStop will be the exclusive retailer of Steam hardware come its launch on November 10th.

Yeah, we didn’t see that coming either.

Valve’s very own Steam service has been slowly putting nails in GameStop’s brick-and-mortar coffin for years, and with this announcement gamers that probably haven’t stepped foot into one of GameStop’s stores since Steam launched will be forced to if they want to pick up any of this gorgeous hardware.

Keep in mind that this exclusivity extends to Valve’s Steam Link console (for those of you that already have powerful gaming PC’s), and the gorgeous-but-how-will-it-feel Steam Controller.

Weird.

I’m certainly interested to see how these machines do once they’re available to the public. I love the idea of a powerful gaming PC that I can simply hook up to my television, but if the Machine’s don’t sell, I can’t see many AAA publisher’s jumping on board SteamOS.

In any case, are you planning to pick up a Steam Link or Steam Machine when they launch at GameStop, EB Games, and GAME on November 10th?

Steam Machines BannerSource: Wired

 

Holy crap! The game that helped reinvent the horror genre, and spawned one of the FUNNIEST lets plays I have ever seen, is currently FREE for the next 24 hours on Steam!

Developer/Publisher Frictional Games has given us many a gift, a gift of spooky specters and ghastly goblins (like that grade school alliteration? Yeah you do!). To celebrate the upcoming release of their next game, SOMA, we’re getting the classic for free!

To help you prepare yourself for the imminent release of SOMA, we have decided to have a sale with an 80% discount on all our previous games. Hurry and you’ll get Amnesia: The Dark Descent for free during the next 24 hours and the game will remain in your library forever.

If you pre-order SOMA you’ll get a 10% discount and you’ll be able to preload the game starting tonight.

So head on over to the official Steam page and secure yourself a copy! GOOD LUCK!

Metal Gear Solid V: The Phantom Pain is easily one of the most popular games this year. Even some of the best games can experience bugs, much like the one in MGSV.

Under specific circumstances, the save file of your game can halt and or get corrupted. Konami dishes on their blog today with what is the cause, and how to avoid losing your precious progress.

In “METAL GEAR SOLID V: THE PHANTOM PAIN” which was released on September 1st, 2015 there is a possibility that the game stops progress if having Quiet as a buddy while playing “Mission 29” or “Mission 42”. This situation can be avoided by not using Quiet as a buddy while playing either “Mission 29” or “Mission 42”.

 

We deeply apologize, and appreciate your patience for further announcements regarding this issue.

 

This issue is known to be present for Xbox360, XboxOne, PlayStation 3, PlayStation 4 and Steam.

Seems like an easy thing to avoid, no word on a patch or a hotfix from Konami.

Blues and Bullets is unlike many of the games you’ll find in the marketplace today. A Crowd of Monsters have stumbled upon a recipe that presents gamers with a unique and twisted experience.

9

Blues and Bullets is an episodic adventure in which you take on the role of retired detective Elliot Ness as you attempt to solve a disturbing case of missing children, some of which delves into some occult territory. The game’s noir art style helps push the game to another level and keeps players engaged in the world. There are several sequences during episode one that left me wanting to explore more of the world. The game offers up some items aside from the main case left for curious gamers to discover or interact with. These interactions sometimes reveal some more backstory while others give more life to the world. And let me say, if you play this game, you will get drawn into it.

Story is an aspect in video games that I hold above all else. It’s difficult for me to get through a game if I’m not invested in the story or its characters. Blues and Bullets manages to establish a small cast of characters that are easy to keep track of while you navigate the case and their backstories. Fans of something like True Detective, especially season one, will find investigating the case in Blues and Bullets is right up their alley. With violence and narration added to the mix, Blues and Bullets reminded me of some good times in Max Payne 3.

The shooting mechanics in the game are simple enough that gamers who aren’t familiar to third or first person shooters will be able to get through just fine. The same goes for crime scene investigations. The game makes the investigation difficult enough so that solving certain clues feels like an accomplishment, but is easy enough to prevent gamers from getting too frustrated. Also, if you look hard enough, you’ll see small movie poster easter eggs that foreshadow the game’s plot. However, if you look closely, you’ll see a shout out to the true master detective himself: Batman.

12

Each decision you make through the story will have repercussions through the story. This is one of the game’s best features. Sure, it increases replayability, but what’s more exciting is the prospect of talking about you decisions with friends who played through it themselves. Don’t worry, you’ll also be able to compare all of your decisions with what the rest of the community picked. Since there’s only one episode out, there aren’t any major repercussions besides the different lines of dialogue and further insight to the character’s backstories.

One of my favorite aspects of the game is the musical score. Often, the music was a big part of my immersion into the story. Coupled with the camera movements, Blues and Bullets feels cinematic throughout episode one.

Overall, Blues and Bullets is a fantastic start to this episodic series that shows a lot of promise. I’m excited to see the direction A Crowd of Monsters take with the story and how much darker it’ll get. With Halloween just around the corner, Blues and Bullets is hitting the marketplace just at the right time.

Blues and Bullets is available now on the Xbox One and Steam!