Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

This week, Derek, Josh, Shane, and Llogan chat PS5 price increases, lots of Dragon Ball and Fortnite, broken computers, and much more!

What Happened?

Shane moved and has good internet now.
But when the moving truck came they broke internet for the rest of the building.
Llogan broke his MacBook.
Josh has a crazy broken old phone.
Dragonball PS2 games
Dragonball: Evolution
Dragonball Fortnite event
It’s all about the Fortnite
Multiversus
Xenoblade 3
Boyfriend Dungeon
Shane has an old TV
PS5 is getting more expensive
Gravity Rush is getting a movie

Where Can I Follow Geekscape Games?

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Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

This week, Derek, Shane, and Josh talk Pizza Poppa, not E3, new TV’s, flight yokes, and even some video games!

What Happened?

Shane still won’t buy a new TV
Shane talks about how he got his PS5 (it was Josh)
Kena: Bridge of Spirits
Tiny Tina’s Wonderlands
Ninja Turtles: Shredder’s Revenge
The Quarry
Flight Simulator VR
Tony Hawk 3+4 remasters were planned, canned
A Plague Tale: Requiem gets an expanded gameplay trailer, October release date
7 years ago today you guys spoiled Arkham Knight
Diablo Immortal makes over 24 million in first two weeks
(Not E3) Impressions and standouts?

Where Can I Follow Geekscape Games?

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Want to give us feedback? Drop us a line at geekscapegames@geekscape.net!

Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

This time around, Derek, Josh, and Shane discuss the Canadian treasure known as Shreddies. The merits of Playstation Plus. A Final Fantasy Figure the price of a used Civic, and where is all the Kombucha?

Listen to the latest episode below, and keep scrolling for links to subscribe to the Geekscape Games podcast!

What happened?

Sonic Adventure 2
Sonic Movie 2
God of War
Lost In Random
Slay the Spire
Shredders
Shreddies are awful
Can’t redeem PS Plus
Game Pass For PC costs more points now
theHunter: Call of the Wild
Animal Crossing Monopoly
Warzone Godzilla vs. Kong
Modern Warfare II revealed
PS5 gets VRR Support finally
Microsoft / Bethesda showcase coming June 12
Warcraft Mobile game reveal coming May 3
Diablo Immortal coming on June 2nd… including PC
Xenoblade 3 moved up as Splatoon 3 is delayed
Voice actor Billy Kametz diagnosed with stage 4 colon cancer

Where can I follow Geekscape Games?

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Want to give us feedback? Drop us a line at geekscapegames@geekscape.net!

Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

This time around, Katie, Derek, Josh, and Shane discuss Severance on TV Plus, how excellent Sonic 2 was, the Halo TV series, and even more!

Listen to the latest episode below, and keep scrolling for links to subscribe to the Geekscape Games podcast!

What happened?

Katie is back!
Nanaimo Buccaneers
Halo is bad but Severance is good
More Halo talk
Sonic 2 was great
Horizon: Forbidden West
Fortnite: Zero Build
Danganronpa
Katie has a graphics card
Returnal
Hero Trainer
HQ Trivia Referral Code NBTF
RIP Vicarious Visions
Bugsnax is coming to Xbox
Snowrunner PS5 drops May 31
Max Payne Remake Incoming
Kingdom Hearts 4
New Monkey Island incoming
New Fire Emblem Three Hopes Trailer

Where can I follow Geekscape Games?

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Want to give us feedback? Drop us a line at geekscapegames@geekscape.net!

Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

This time around, Derek, Josh, and Shane discuss draw string bags, account sharing, and even a few video games!

Listen to the latest episode below, and keep scrolling for links to subscribe to the Geekscape Games podcast!

What happened?

Xbox Game Pass Family
Don’t share accounts
Shane still loves Snowrunner
Draw string bags
Kirby and the Forgotten Land
Nier
Narita Boy
The Ascent
Horizon: Forbidden West
WWE 2K22
COD: Warzone
Halo Infinite
Escape From Tarkov
Playstation Plus revamp
No 2022 E3
Abandonded abandoned?

Where can I follow Geekscape Games?

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Want to give us feedback? Drop us a line at geekscapegames@geekscape.net!

Join the Geekscape crew for a bi-weekly discussion about video games!

Yes. We’re back. It’s been awhile (insert Shane’s Staind impression here), but we’re so happy to be here!

We may have missed the launch of several consoles and the delay of seemingly every video game that was announced for 2020 (including Cyberpunk 2077 40 times), but mostly, we missed getting together to chat about video games with our friends.

So here we are! A mixture of us will be here every fortnight (hehe) to discuss and give impressions on the games that we’ve been playing, and we’ll also be breaking down any news that resonated with us.

Listen to the latest episode below, and keep scrolling for links to subscribe to the Geekscape Games podcast!

Geekscape Games · Level 178 – "Reverse Epilogue"

What we’ve been playing:

Walkabout Mini Golf
Uncharted 2 and 4 but not 3
Mass Effect Andromeda
50 Cent: Blood in the Sand
Microsoft Flight Simulator

What else happened?

Where the heck has everyone been?
Carlos breaks down the Pokémon craze
Derek buys every console
Shane finally hit 144hz and still wants a PS5
The next PSVR will only have one cable!
What the heck is Fry’s Electronics anyways (RIP)?

Where can I follow Geekscape Games?

Subscribe to us on Apple Podcasts!
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Want to give us feedback? Drop us a line at geekscapegames@geekscape.net!

Where are you from?
Alabama

What started your passion for makeup?
Was there a particular moment you realized that this was what you wanted to do creatively?
I’ve always been really into art. I started out as a portrait artist, but I was always looking for new creative outlets. I began my makeup career almost by accident, I had several friends ask me for Halloween makeup ideas and how to accomplish that kind of look. I decided to upload a few looks that I created to my Instagram and was noticed by Anastasia Beverly Hills and it all took off from there.

Venom, Used with permission from Victoria Whitlow LouAllen

What are your geeky hobbies?
Video games, Dungeons and Dragons, reading, and writing short stories and poems are a few of my favorites! I find that they are a way for me to de-stress and/or express myself creatively.

Who are a couple to a few artists you would absolutely LOVE to work with – as in do makeup together or do their makeup?
There are so many artists that I look up to but a couple that I would absolutely love to work with would have to be: Claudia Soare (Norvina) and Jaclyn Hill.

Used with permission from Victoria Whitlow LouAllen

You’re due for a lil’ geek of your own here soon – do you have a name picked out? How’d you come up with it?
Yes, in just a few short weeks we will be welcoming our first child into the world. We decided on the name, Michael Artorias LouAllen. We plan to call him, Artorias or Art for short. His first name comes from my husband’s father and the name Artorias is from one of our favorite video games, Dark Souls. We have also named our pup, Sif after Artorias’s great wolf.

Was there ever a time you got dismayed about your goals but then something happened to turn life around? If so – what happened?
Putting yourself out there on social media always has its downsides, there are always going to be people who respond to you negatively and it can be extremely difficult to brush off those comments. I try to stay true to myself and my passion for what I do. Someone once told me that when a person lashes out at you in such a hateful way, especially to someone they don’t know, it says more about them than it does about you. That has really stuck with me and has helped me get through a lot of the negativity.

What is your Hogwarts house and why?
I was sorted into Slytherin House when I took the test on Pottermore but I’ve always had a strong feeling that’s where I would be placed. I am very ambitious and push myself to achieve any goals that I may have.

Since I obviously know you’re a huge Potterhead too, I’ll ask – which character is your favorite out of either the books or movies? Why?
That’s a hard one! There are several characters that I found myself drawn to throughout the series. I don’t think I have a particular favorite, but Hermione is one of them. She is driven and self-confident even when others look down on her.

Used with permission from Victoria Whitlow LouAllen

So, I think there was a time you were considering being a tattoo artist.
Are you still considering this?
There was a time that I wanted to become a tattoo artist but I was able to spend some time actually practicing with the equipment and quickly realized that it just wasn’t for me.

I know you were thinking of bringing your artistry to YouTube alongside of your Instagram work – is this still a plan?
Yes! I didn’t realize just how much went into creating videos, so it has been a longer journey than I originally expected. I’m trying to learn all the ins and outs of the equipment and editing software.

Do you have any advice for fellow makeup artists just starting out?
It’s easy to get consumed by the amount of likes and followers, especially in the beginning. Try not to focus on the numbers and continue to post what you are passionate about.

Where can people find you on social media?
My Instagram page is @VictoriaWhitlow.



I almost don’t even know where to start. Almost.

I’ll start by saying I have not been able to stop talking about Detroit: Become Human. Anyone who will listen, or anyone who doesn’t know what’s coming and simply gets sucked into it (sorry Mom) is hearing me talk about this game. Even before I started playing the game, I was talking about this game…

At least you’re reading this and can decide to check out at any time, but if you want to get at me to talk about it, I’m super interested in hearing what other people have to say about it too! If you’re considering playing it, just STOP reading right now and go get in there, you won’t regret it – or maybe you will, but I’m not your boss, do what you want!

I hope you’re feeling like a princess, because you’re about to get SPOILED. (I was feeling pretty clever when I wrote that). Seriously though, last warning.

Detroit came into my life a year or two ago when Derek (my long-time fiancé and long-time Geekscapist) excitedly showed me a trailer for it. Immediately I was intrigued – it looked absolutely beautiful, and the little taste of story we saw in the trailer seemed so interesting. Then, time moved on and it was totally forgotten until a month or so ago when the game’s free demo came out. Derek had played through it a couple of times and encouraged me to give it a try aswell.

Immediately, starting the demo I was frustrated. It has taken me so long to finally feel like I can kinda use the sticks (you know the ones on the controller that probably have an actual name) to play a game, and here this game decides to use totally different mechanics and I am right back to getting stuck in a corner staring at the wall… seriously. That being said, I got used to it pretty quickly and was able to enjoy the gameplay of the demo, especially with my side-kick sitting beside me patiently (so patiently) explaining how to interpret the symbols and reminding me how to use the controls in this new setting. Once I adapted to the camera angles and flow of the moving mechanisms, I was actually able to sit back and enjoy the cinematic feel of the game as the story unfolded. Between the two of us we each played the demo twice, and without any strategy, got 4 totally different outcomes. Cue more intrigue.

I don’t know the actual amount of time, but pretty quickly after playing the demo Derek was digging into the full game. He was super hyped about it from the moment he saw that original trailer (saying something about enjoying the company’s previous games), and that excitement was only amped up with each new little tidbit of information, so by game time, he was pretty stoked to get in there. I, on the other hand, was interested enough to catch 10 minutes here and there of his gameplay, without any real intention of playing myself. It definitely seemed like an interesting premise, but who has time to play a whole game? Turns out the answer is me, and probably me again.

It was pretty neat seeing so many recognizable actors in a game.

I somehow managed to catch the final ten minutes of Derek’s playthrough, which was totes cool, cause you want all the spoilers when you’re never gonna play the game but are interested in the story. Little did I know by the next day I would be carefully arranging my afternoon so I had multiple hours to devote to uncovering my own version of this game’s story.

After finishing his playthrough, Derek filled me in a bit on what it was about, and we got into talking about the possibilities of what the future could hold for man and their machines.

Basically, the story is set in 2038, in Detroit obviously. Humans have created Androids, which are essentially robots that look exactly like humans, and are using them to do all of the dirty work (well actually all of the work in general). Androids are used for housekeeping, child rearing, manual labour, security guards, sex workers, personal assistants, military, etc. etc.; this has all been great for the economy blah blah blah… BUT THEN the Androids start to wake up. The Androids are becoming sentient beings, and now there is a whole other kettle of fish to boil! The Androids realize that they are basically slaves, and slowly more and more are becoming ‘deviant’ (self-aware) and are wanting their freedom, and a right to live the life they choose with the people they choose. Just like humans, once self-aware, Androids vary greatly, all with different personalities, priorities, opinions, etc..

Ah that Markus. So dreamy.

The thought of this is terrifying to me personally. Don’t get me wrong, I welcome technology into my life – I am surrounded by Alexa and Siri (who I just asked to define sentient for me, don’t worry we are using it correctly), and my phone is permanently attached to my person. However, I have no desire for Alexa to take human form and strive for her own goals and dreams. No. Thank. You. I’m pretty sure every science fiction movie has it right when they predict that robots will eventually figure out that humans suck and the planet would be better off without us, as would the robots, then BAM we are made extinct. Nope nope nope. How about lets just avoid getting to that place altogether and not make super smarter than us robots, and then we don’t have to worry about Android rights at all?! How about that?

Anyway, so after a lengthy discussion about ethics and morality around the creation/use/control/freedom of hypothetical Androids, I thought to myself if I can literally think and talk about this so extensively, why wouldn’t I want to give this crazy game a go?! So I jumped in there!

I have definitely never played a game quite like this before. You play from the perspective of three different Androids (Kara, Markus, and Connor), and gameplay is broken up into chapters that alternate between the characters, allowing you to follow and develop their storylines simultaneously. The curious beauty of the whole thing is that you really are developing their stories, as every choice you make has an impact on future choices and outcomes throughout their personal journey, thus shaping the overall story of the entire game.

Although each character is an Android, they are all coming from different backgrounds and are facing different challenges:

Kara is a housekeeping/child-rearing Android, who is owned by a drug addict and required to take care of his kid, until she realizes that he has been beating both of them and decides to escape his cruelty and take little Alice with her.

Markus is owned by a kind old man who encourages him to explore the arts and treats him with respect, until the old man dies. Markus is torn apart and has to find himself a new home, while also realizing he is a person, and taking on the task of fighting for Android rights.

Connor is a special investigative Android who has been sent by Cyberlife (the Android making company) to help Lieutenant Hank track down deviants (sentient Androids) and figure out why Androids are becoming deviant in the first place.

Now going into this, knowing how apprehensive I am about artificial intelligence/robots, one may think that I would be all about killing the Androids so they don’t take over the whole dang world… But actually, since we are playing as Androids I was fully on team Android and wanted to do everything I could to make each of these characters successful in achieving what I perceived to be their goals. However, like real life, sometimes things get a little muddy and it is hard to know what the right thing to do is, so you use all of the information available to you and your judgement and try your best. Sometimes this works out and is helpful, sometimes you totally fuck up the very goal you were trying to accomplish.

Some of the biggest take-aways I got from this game were: I am a people pleaser and I struggle desperately with FOMO (Fear Of Missing Out).

I went through most of the game trying to find a way to please everyone around each character, which is particularly difficult when all the characters around you are specifically meant to be on opposing sides of every argument and you have to choose between them, inevitably building trust and friendship with some people, and making others absolutely hate you. This was particularly difficult with Markus and Connor – I wanted Lieutenant Hank to like Connor, but not at the expense of reaching Connor’s goal, and Hank is particularly hard to read so it was difficult to know what would end up being the wrong thing to say! Markus on the other hand had the option to be pacifist or violent, so I leaned toward pacifist, which was great with the exception of the fact that his potential love interest was a violent person, and I desperately wanted to have them love each other (or at least not be hostile) but not at the expense of starting war with the humans. Such conundrums!

I really like the way the game is set up to guide you through the story. I played on the easier mode, and am not totally sure what the other mode would have been like, but in the mode I played there were many little tags showing you what you could interact with, and drawing your attention to things that were important to look at. It also literally showed you which button you needed to press and how you needed to press it every time you were required to do something other than walk. In this way it really took on a cinematic, choose your own adventure feel, as it didn’t require so much skill, but more engagement to choose how the story plays out. This can be kinda irritating when it feels like you are literally just pushing a button every once in a while so that the game isn’t just one long cut scene. Sometimes I found myself wishing it was just a show I could watch so I could get the story without the stress and time of being involved. But mostly I was super into it, and really enjoyed watching the story unfold as I prompted it along.

Every chapter has multiple points in which you are required to make choices, either by choosing an action or choosing who to talk to, or what to say, or how to handle a situation. Now I’m sure this isn’t a new concept, but it was certainly new to me. Not that I’ve never made a choice in a video game before, but I have never been so keenly aware of the impact my choices are making. Every chapter has a flowchart associated with it, and this flowchart shows you where you’ve made choices and how that choices leads to another action/choice/scenario, and so on. This flow chart not only shows you what you have chosen, but also shows you the blank paths that you could have gone down without giving you any indication of what that path would have meant. HOLY EFF what an EFFECTIVE way to get you engaged in a game.

That flowchart tho.

This immediately kicked in my FOMO. At the end of the first chapter I took a good look at the flowchart and was immediately fascinated and horrified. There were so many things that were apparently right in front of me that I hadn’t seen/looked at/talked to. Which meant that some paths were cut off to me without me even being aware. Later on you discover that so many of your decisions impact what options are open to you and what path you are on in future chapters, and unless you unlocked that path, you NEVER know what you missed that stopped you from having these options in the future. What a mindfuck! The beauty of this whole scheme is that when you are playing you are never aware that you are missing anything or that it is possible for the story to have gone any other way!

Once, when playing as Connor I was chasing these two Androids and trying to stop them from escaping so that I could get more information from them. But they attacked me and Hank, and in the end I had to make a split second decision to shoot one of them or let her get away. My feeling at the time was that this person was a danger and I was unsure what the consequences of her getting away would be to Connors end goal, so I shot her. Weeeeeell, this happened to be a moment when Derek walked into the room, only to be horrified at my decision making. It turns out that when playing he had let her go and then she had become helpful (after telling some SOB story about being in love), meanwhile I just straight up killed her and then her lover killed herself too and I was at a dead-end. If Derek hadn’t have rolled in I would have thought this seemed like the only reasonable option in the fast-paced-moment. And I am sure that the split second decision there had impacts on Connor’s outcomes later on down the road. This is just a small example of the decision making and repercussions, and the things is, this shit happens throughout the whole damn game!

A lot of the time I feel like like I’m choosing based on my instinct and how I think I want it to play out. Sometimes that’s a guessing game and it doesn’t work out at all, but it would be so uncomfortable to go totally against my people-pleasing-trying-to-be-the-good-guy ways. Sometimes I am just genuinely getting messed up, because why does Playstation have to have symbols on their buttons instead of letters like everyone else?!?! Just WHY?? Like I appreciate you telling me its time to hit the square button, but where the eff is the square button, oh just kidding someone’s dead already. And sometimes when you have to choose fast there is just so much pressure and then you can’t go back and change your mind, and your stuck on this danged path you stumbled into.

Where is the X button!?

It must have been so much work to make this game. The graphics are beautiful, especially that handsome Markus (Grey’s Anatomy guy aka Jesse Williams) with his different coloured eyes! Though sometimes I felt like things were a little unrealistic looking, I think I’m just getting spoiled as I never played games in the old days when Lara Croft had triangle boobs. Also, they would have had to do the story writing and animations for so freaking many combinations of story outcomes. So. Freaking. Many. How can a game be so vastly different in so many ways!? I can’t even imagine how many actors recorded so many lines of dialog that most players will never even hear. I feel like I literally played an entirely different game than Derek did, and I can’t wait to hear how the story played out for some of the other Geekscapists!

In the end… I failed miserably.

I had watched the moments of glory when Derek’s Androids were lead to victory at the end of his story. Meanwhile in the last ten minutes of my game literally all of my main characters were killed and the humans obliterated the Androids with hardly any resistance.

Yeah… Things fell apart pretty quickly.

Of course, I have gone back to the middle of the game and am trying to make different choices to get a different (and less bleak) outcome. **Fingers Crossed**

Like I said, I love talking about Detroit: Become Human. I love talking about it so much that I’ll be joining in on a special Geekscape Games discussion about the title and what all of the hosts thought of it, so be sure to look for that in the coming days!

E3 2018 is NEXT WEEK and there are so many anticipated video games and potential announcements to talk about! Luckily, Geekscape Games co-host Josh Jackson is on the show to talk through all of them with me! Is Nintendo phasing out their super successful 3DS? Can Microsoft and the XBox One earn back fans’ good will? What surprises does Sony have in store for the rest of the PS4 lifetime? How will the Let’s Go Pokemon games play out? How will the Overleague compete against Twitch viewership and what does it mean for EVO and competitive gaming? Is crossplatforming the future? Will we see anticipated titles like a new Metroid, Last of Us 2, a new Bethesda title or a Switch Animal Crossing? And this isn’t HALF of it! Thanks to our friends at Fan Guru for being a part of this episode and our E3 experience! Definitely go check them out!

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Join Courtney, Derek,  and Josh as they discuss the last week in video games!

THIS WEEK:

The trio have conflicting feelings about Detroit Become Human. Courtney is super grumpy. Derek is ready to become a cyborg. Josh can’t seem to stay awake gaming.
ONLY! On the Geekscape Games Podcast.

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Geekscape Games Theme Song: Winter Frosts – MmcM 

This week’s outro: SpongeBob Closing Theme – Steve Belfer

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Join Courtney and Josh as they discuss the last week in video games!

THIS WEEK:

Terrible illness and a Taylor Swift concert have whittled the gang down to Courtney and Josh. We talk about the new controller from XBox created with accessibility in mind and the potential for some new more accessible PS4 controllers. We also tackle some E3 rumors including those about the new Pokemon Let’s Go for Switch and the (possible) end for the PS4. We also talk about playing games that AREN’T God of War (like Cuphead and Injustice 2) SO that’s a miracle.


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Geekscape Games Theme Song: Winter Frosts – MmcM 

This week’s outro: Rocket Girl – Lemaitre featuring Betty Who

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Join Courtney, Derek, Josh and Shane as they discuss the last week in video games!

THIS WEEK:

Shane’s new gaming review project is starting off VERY rough. Derek and Courtney love some God of War. Josh is gonna learn us something good, and Hellgate London is trash.


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Geekscape Games Theme Song: Winter Frosts – MmcM

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Join Courtney, Derek and Shane as they discuss the last week in video games!

THIS WEEK:

Derek falls harder for God of War. Shane is starting a new project. Courtney gets kicked from the podcast by her cat. ONLY! On the Geekscape Games Podcast.

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Join Derek, Courtney, and Josh as they discuss the last week in video games!

The gang talks about God of War a lot, even tho they say they aren’t going to. Courtney is a mother now. Derek tries to push Resident Evil 4 on Courtney again. Josh hates E3. ONLY on the Geekscape Games Podcast.

 

PSSTT – here’s the link to the Obduction website Courtney mentioned!

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Somehow, I missed out on Skyrim for years.

The game first launched for PS3, Xbox 360, and PC six years ago this week. I remember bringing the game home from my local Blockbuster Video shortly after its release and enjoying the hell out of the introduction, my first dragon sighting, and escaping through the Helgen dungeon.

Then, the world opened up, I was immediately overwhelmed, and I almost immediately lost interest.

Years passed, and in 2016 Bethesda released the Skyrim: Special Edition for PS4 and Xbox One. I decided to give the game another chance, and this time around I was immediately hooked. I’ve still only put a paltry 40 or so hours into this version of the game (which is a lot for me), but for weeks after launch I was enthralled with this world, and nearly everything in it.

Earlier this year, Bethesda put me in a bit of a predicament. See, while others online are making memes and talking about how Bethesda is ‘beating a dead horse’ by releasing Skyrim again, I was busy trying to decide which version of the game I wanted to buy next (I’ve only purchased the game once in the past six years, which is apparently far fewer copies than everyone else).

Did I want Skyrim for the Nintendo Switch, complete with Zelda gear, in a format that I could play while at home or while on the go? Or did I want to return to the world of Skyrim in Virtual Reality… and only in Virtual Reality?

Today at Fan Expo Vancouver (which Sony sponsors, and thus has a hearty sized booth at) I finally had the opportunity to try out Skyrim VR just days before its launch next week, and just days before I needed to come to a decision, as Skyrim for both Nintendo Switch and PlayStation VR launch on the same day.

Before I talk about the game – a couple of quick notes (and oddities) about the experience at the PlayStation booth. I was a little surprised that the company wasn’t showing off the about-to-launch, more streamlined version of the PlayStation VR headset. The new version supports HDR passthrough (a feature sorely lacking from the original headset), better, thinner cabling, a new (and smarter) location for the headhone jack, and a much more comfortable looking headset with cabling build right into the device. Speaking of headsets, the strangest part of the entire experience was that, well, there weren’t any. Sony was showing off a rich, beloved, and familiar title on a beyond-immersive new platform (to an audience that likely has largely not experienced VR before), but half of the immersion (the audio) was missing. I think that there were a couple of small speakers somewhere behind me, but they were nigh-inaudible amidst the loud convention atmosphere.

You begin the demo en route to Bleak Falls Barrow… I guess that Bethesda decided freaking people out with a giant-ass Frostbite Spider could be a great introduction to VR (and just how much more terrifying things can be in VR). You begin with a bunch of gear (sword, shield, bow, a few spells, etc) so that you can spend your short time in Skyrim walking around and fighting instead of needing to collect loot.

Within the first moment, I realized just how brilliant an idea it was to bring Skyrim to VR, and especially to Playstation VR.  As a PSVR owner, it doesn’t take long to realize that most of the games or experiences (aside from a few exceptions like Resident Evil VII) on the platform look and feel stylistically simpler, and in many cases simply don’t feel as deep as a typical gaming experience would.

With Skyrim VR, you’re pretty much just playing Skyrim… in VR. It’s an older game, and by today’s standards while it has some excellent art design, it looks pretty freaking dated. This makes it a perfect fit for PlayStation VR, as the PS4 seems to run the game swimmingly. The game looked no worse (or better) than Skyrim: Special Edition did last year, and it appears to run extremely smoothly, even with several characters  in action and particle based weather effects (like snow) all over the screen.

I do have to say, it feels pretty magical to be able to freely look around this world. I found that while on my way to Bleak Falls Barrow a multitude of things were catching my eye, from different plants to grazing animals, to the surprisingly immersive change in weather effects (you almost expect to feel cold when you notice the first flakes of snow), to the always incredible vistas of the world around you. I found myself actually taking the time to see it, rather than just running by it. I’m sure it’s a feeling that won’t last, but at first it feels pretty incredible.

At no point during my 15-minute stint with the game did I feel any motion sickness (though at times running down stairs did make my stomach drop). Movement felt smooth and natural, and by default the game incorporates the ‘pie chart’ turning method that has become popular with other first person VR games  (turning the right stick will jump your character about 30 degrees in the relative direction). While using the DualShock 4 controller (the only option available at the booth, unfortunately) aiming ranged weapons felt natural, as in this version of the game you’ll simply move your head to move the crosshairs.

The UI itself definitely had a couple of oddities. First, status bars like health and stamina are at the bottom of your screen and typically out of view unless you physically look down. I imagine it’s a means to keep as much information out of your viewing area as possible so you can absorb more of the world around you, and while simply walking around the lack of distraction was certainly welcome. During combat, however, this becomes annoying as hell, as you actually need to look away from your current enemy to see if you’re really in any sort of danger. Second, when information (text) does appear on screen, unlike on a traditional display where you can simply glance your eyes towards it without turning your head, the text in the game (like pretty much any PlayStation VR title, is only really clear if you’re looking right at it. This isn’t really an issue, per-se, but it can be pretty jarring at times.

Again, this is freaking Skyrim. If you loved it six years ago, discovered it later, or bought it again last year, this is Bethesda’s brilliant, immersive, spend-your-whole-life-in-this-world fantasy RPG. I was enthralled with this demo, and this is before I ever got to explore any of the giant cities, before I got to see a single dragon, before I even got to talk to the arrow in the knee guy, I did nothing. It was 15 short minutes, but that was more than enough time to have me ready to hand in my $80 come Friday morning.

Yeah, I still have some questions. I don’t want to play the game with a DualShock. The PlayStation Move controllers bring another new dimension to the title, and it’s the only way that I want to experience this game. The 1:1 swordplay, two-handed archery, aiming a spell from each hand in two different directions – these are all things that I haven’t experienced in VR yet, and they’re all things that sound freaking awesome. At the same time, how does one go about efficiently moving around this giant world that was never built with VR in mind while holding two glowing wands that don’t have any analog sticks on them.

I guess only time will tell. In any case, I can’t wait to jump back into Skyrim when it hits PlayStation VR on November 17th.

When VR first came out, I thought it was just a cheesy gimmick to suck more money from gamers. My first experience with VR, a roller coaster ride and ocean diving experience, while fun, didn’t justify the cost of getting a VR accessory.

Then I tried the Monkey King at SDCC. 

Monkey King is a virtual reality experience (not interactive, but so beautiful and well thought out that it makes up for it). Created by Digital Domain, Monkey King is an immersive story experience that puts you in the Chinese folktale of Wukong the Monkey King. Each of the three, 8 minute long episodes gives you a 360° look into this version of the tale, and is so detailed, sometimes it’s hard to stay focused on following the main characters. You feel like you’re actually part of the story through the whole experience.

I was really drawn into the story of Wukong, which is a very popular legend in China. I had never heard of the tale before hearing from Digital Domain, and their VR experience is an amazingly beautiful way to be introduced tp the story. 

This is Digital Domain’s first foray into a direct consumer experience, and as far as I’m concerned it’s a very successful one – like I’m considering getting PlayStation VR so I can watch the whole story, and any more that Digital Domain comes out with. The three part story will be available July 26th for PlayStation VR, and will be available in Mandrin and English.

What do you think of the Monkey King? Let us know in the comments below!

Briefly: The entire internet seemed pretty disappointed with nearly every. single. publisher at this year’s E3 Expo (save for Nintendo, surprisingly). As wrong as the internet was about the convention as a whole (it was super great and I can’t wait to buy Skyrim two more times for two distinctly different reasons), every gamer on Earth rightly jumped for joy when the once pipe-dream that was Cross Platform play suddenly became a reality.

We’ve heard a lot of talk of building walls over these past six months — but this weekend, a longstanding virtual wall humbly began to crumble, and this is a trend that I certainly hope garners even more support over time.

The wall begins to crumble, that is, unless you’re playing on Sony’s platform.

Microsoft showed off their first Cross Platform title during their Keynote on Sunday with a gorgeous new version of Minecraft. It’s trailer began by showing off the Xbox One X version’s fancy new still-very-blocky graphics and talking about massive new server upgrades, among other things, before showing off a pixellated iPad, iPhone, Nintendo Switch, and a window (for Windows, duh).

That’s right. Later this year Xbox Owners will be able to play Minecraft with their pals playing on another platform, including Nintendo’s latest console. Yep, Nintendo, that company that makes the best games, but is so conservative with online capabilities that they’re typically not even worth trying. The same Nintendo that’s never really offered any useful form of online voice chat because you shouldn’t swear at kids when they beat you at Mario Kart 8. That Nintendo.

Today, the way-more-fun-than-it-has-any-right-to-be Rocket League was revealed to be coming to the Nintendo Switch, with developer Psyonix noting that Cross-Platform play would be supported on every platform that Rocket League can be played on… again, except Playstation.

Eurogamer had the chance to speak with PlayStation global sales and marketing head Jim Ryan about cross platform play, who noted:

It’s certainly not a profound philosophical stance we have against this. We’ve done it in the past. We’re always open to conversations with any developer or publisher who wants to talk about it. Unfortunately it’s a commercial discussion between ourselves and other stakeholders, and I’m not going to get into the detail of that on this particular instance. And I can see your eyes rolling.

Sony had to have been one of the first companies to support some semblance of cross platform play, with Final Fantasy XI having PS2 and PC players playing in the same servers. Obviously I’m speculating here, but Ryan’s response almost sounds like he thinks that it’s silly that he doesn’t have a different answer to give. He mentions stakeholders specifically — could this have been shareholder led decision? In any case, I  don’t think that Sony or anyone else would have guessed that Nintendo would have been announced as a cross platform partner. Maybe the Switch truly is the rebirth of the company from a core values level.

When asked about Minecraft specifically, Ryan gives a canned, classic Nintendo answer (except that he works for Sony and Sony is totally being the Nintendo in this situation):

We’ve got to be mindful of our responsibility to our install base. Minecraft – the demographic playing that, you know as well as I do, it’s all ages but it’s also very young. We have a contract with the people who go online with us, that we look after them and they are within the PlayStation curated universe. Exposing what in many cases are children to external influences we have no ability to manage or look after, it’s something we have to think about very carefully.

This entire debacle just seems like an extremely shortsighted move from Sony — if Sony’s decision to block cross platform gaming is a monetary one, I don’t really see how it will benefit the behemoth in the long run, especially if we begin to see cross platform multiplayer become a more regular occurrence. Naturally, I’m going to pick up the version of a game that will let me play it with the most friends, which won’t be Sony’s console in most cases. On top of that, if I’m a parent looking to buy a new console for the family, am I going to choose the one that will allow my kids to play Minecraft with their iPad touting friends, or limit them to just other Playstation owners? That’s a pretty easy decision to make.

Thankfully, while it doesn’t sound like support is being actively talked about, it doesn’t sound like it’s been completely ruled out, either. Ryan closed saying “I don’t think anything is ever a done deal. Anybody who is dogmatic in that manner is typically a fool. That said, to my knowledge, there is no live conversation ongoing at the moment.”

As a gamer whose Dualshock 4 controller has a permanent place on my coffee table: Sony, we’re disappointed in you.

Which multiplayer titles would you like to see made available on all platforms? Be sure to sound out below.

Crash’s original 3 adventures are coming back, and finally have a release date.

This morning, Sony and Vicarious Visions announced that the Crash Bandicoot N. Sane Trilogy will be launching this year on June 30th, 2017. The game is available for pre-order now digitally in case you’re a bit impatient. That’s not all Crash news right now though. A couple of new photos have surfaced showing off the Crash 2 portion of the collection. These include a battle with the Komodo Bros. (shown in the banner above), Crash being chased by a giant boulder, and even a segment from a Polar level! Check out the images below and tell us which of the original 3 Crash games are your favorite below!

We’re just 29 days from the most wonderful time of the year (Thursday, December 1st if you don’t feel like counting)!

What? No! Not Christmas. I’m talking about the 2016 Game Awards hosted by Geoff Keighly. Ever since ditching that awful Spike sponsorship back in 2013, The Game Awards only grows stronger every year. In fact, Last year was a treat since some of us here from Geekscape got to attend the show live. It really is a magical night.

So how can you watch it? Easy! Almost anywhere. That’s right, You can either purchase a ticket to the awards show right here or you can check out the list of websites and services below that will be hosting it when it goes live next month. Not only will you be able to enjoy the show from all the listed websites below, but for the very first time, the show will finally be airing in China and even in VR!! How awesome is that!
the-game-awards-2016Are you excited for The Game Awards? What kind of announcements are you hoping on seeing there? Tell us in the comments below, and make sure to stay locked to Geekscape.net on any updates.

A new Digimon game is confirmed for western release early 2017! Bandai Namco announced at their Tokyo Game Show pre-event that Digimon World: Next Order is making its way to the Playstation 4!

This is exciting news not just for fans of Digimon, but also for those familiar with the original Digmon World game released for the Playstation in 1999. While it is unknown whether or not this game is a sequel or not, news of this game is certainly exciting!

Digimon World: Next Order was originally released as a PS Vita game in Japan in March 2016. With the rising popularity of Digimon with the recent release Digimon Adventures Tri and Digimon Story: Cyber Sleuth, Bandai has decided to bring Next Order exclusively to the Americas.

The PS4 edition will include updated graphics, Japanese and English voice-overs, as well as new missions. It will be available on the Playsation store for digital download.

Check out the trailer here:

Unfortunately Next Order will not be available for the Vita in the Americas.

What do you think? Are you excited for this new game?

Briefly: Sony today revealed the long-leaked slimmer PS4 console, as well as finally detailing release date, spec, and pricing info for its upcoming Playstation Neo, which is now called the PS4 Pro.

Along with the consoles, the company showed off a slick sizzle reel featuring a ton of PS4 footage from various titles, including Watch Dogs 2, Spider-Man, Call of Duty: Infinite Warfare, For Honor, Days Gone, Horizon: Zero Dawn, and more.

All of the footage is freaking gorgeous, but of course, we’re not sure just how much more gorgeous than it would be on the standard PS4.

Take a look at the footage below, and be sure to let us know what you think!

Briefly: Today’s Playstation Meeting has come to an end, and the Playstation NEO has officially become Sony’s Playstation 4 Pro.

This new, high end PS4 console will join its new slimmer, less powerful brethren when it finally hits store shelves on November 10th, 2016 for an up-there $399 USD (or $499 CAD, which is more than the original PS4 console launched for back in 2013).

According to Sony, the extra power of the new console “enhances PS4 games by supporting the latest in imaging technology through 4K resolution and High Dynamic Range (HDR), as well as smoother frame rates. Games that already look extraordinary on PS4 will look richer and more detailed, thanks to the more powerful GPU and faster CPU at the heart of PS4 Pro.”

As previously reported, many pre-existing games will offer new patches that offer performance improvements on the new console, while upcoming games like Call of Duty: Infinite Warfare, Horizon: Zero Dawn, Mass Effect: Andromeda and Days Gone will naturally feature PS4 Pro upgrades.

If you’re not planning on upgrading to the newer, more powerful version, you won’t be left out in the dust just yet, as Sony has reiterated the importance of having one PS4 audience in their official blog post about the new unit:

But it’s important to note that the choice is yours. Whether you’re playing on PS4 Pro, the new slimmer and lighter PS4, or the PS4 system you bought at launch in 2013, you’ll have access to the same amazing games with the same features and same vibrant community that make PlayStation the best place to play. There won’t be any gameplay features exclusive to PS4 Pro or the standard PS4. In fact, we believe the impact of HDR on gaming and entertainment is so promising that all PlayStation 4 systems – back to the very first console sold in 2013 – are now HDR capable.

 

It is incredibly important for us, and our developer partners, to maintain one PS4 audience. All PS4 systems are also ready to deliver on the promise of virtual reality with the upcoming launch of PlayStation VR. Whichever system you choose, we’ll continue to give you the exclusive franchises, blockbuster third-party titles, and unique games from creative developers that you’ve come to expect from PlayStation.

Let’s just hope that these guidelines that they’ve set for developers hold true long into the future, and we don’t see PS4 Pro Exclusive titles anytime soon.

Check out a sizzle reel of PS4 Pro footage below, and be sure to let us know what you thought of the announcement!

Briefly: It was just a few weeks ago that Sony finally, officially commented on the existence of the new, more powerful Playstation 4 console (or Playstation Neo, or Playstation 4.5… or whatever else you may want to call it), and while Sony didn’t reveal or comment any further on the console during this year’s E3 expo, rumour has it we may be playing slightly better looking PS4 titles sooner than we thought.

In a new report from Eurogamer’s Richard Leadbetter comparing the features and specs of Playstation Neo and Microsoft’s own Project Scorpio, he notes that “Several sources have indicated to me that PlayStation Neo launches this year, despite its E3 no-show. If that is the case, it’ll be interesting to see how developers utilise its resources, and whether 4K really is the focus. And we can be equally as sure that Microsoft will be watching just as intently as it gears up for its own next-gen roll-out.”

If these sources are accurate, we may be playing Playstation Neo long before the holiday 2017 release of Project Scorpio.

Do we sense a Playstation Neo / Playstation VR bundle incoming? We sure hope that your wallets are ready.

Playstation-4.5-Banner

Source: Eurogamer

At Sony’s E3 2016 press conference, the company revealed Star Wars Battlefront: X-Wing VR Missions. This will be a joint venture between Sony and EA for the PlayStation VR experience. Along with the previously announced Batman: Arkham VR,  Playstation VR is trying to kick ass right out the gates.

The trailer shows a brief glimpse of the gameplay of X-Wing Mission. Which will give what purchasers of the game always wanted, intergalactic space dogfights! Albeit it will come with a hefty $399 fee, and we thought an extra $50 season pass for more content was a steep price to pay.

 

 

 

Briefly: Back in April, heavy rumours started surfacing that Sony was planning a new, more powerful version of the PS4 to sell alongside the nearly 3-year old standard version.

It appears that this is a rumour no more, as Sony Interactive Entertainment president Andrew House confirmed the console in an interview with The Financial Times, stating that the console would come with a  higher price tag than the currently-available model, and that “It is intended to sit alongside and complement the standard PS4. We will be selling both [versions] through the life cycle.”

It’s a bit of a disappointment for owners of the existing model, knowing that their console won’t be the most up-to-date version for long, but House notes that we shouldn’t worry, touting that “All games will support the standard PS4 and we anticipate all or a very large majority of games will also support the high-end PS4.”

House went on to let anticipated gamers know that we will not be seeing the unit at next week’s Electronic Entertainment Expo, adding that We want to ensure we have a full range of the best experiences on the new system that we can showcase in their entirety.”

The only thing that I’d like House to answer next? When the hell are we getting The Last Guardian?

Are you planning to pick up the new and improved PS4? Do you think we’ll see much fragmentation with the original unit? Be sure to sound out below!

Source: The Financial Times

Briefly: After numerous huge updates earlier this year (like this one and this one), Sony’s Playstation Now cloud gaming service is set for another massive expansion, along with a pretty slick deal for new subscribers.

Sony has revealed that Playstation Now will add 50 new titles tomorrow (50!?), including a slew of 2K gems like Borderlands: The Pre-Sequel, The Darkness II, Spec Ops: The Line, and Duke Nukem Forever (okay… that last one is about as far away from a gem as you could get).

Aside from those few titles, the company hasn’t revealed the myriad of games that will hit the service tomorrow. They have, however, revealed a discounted subscription package that should ensure that you never set foot outside this Summer. From tomorrow through July 11th, players in US and Canada can pick up a 3-month Playstation Now subscription for just $29.99, which marks a 33% discount from the subscription’s usual $44.99 price tag.

Yeah, that’s a great deal, isn’t it?

I’m still impossibly far away from grabbing a subscription to Playstation Now, but at this point it’s certainly not for a lack of content. My PS4 and Wii U backlogs continue to grow, and I simply can’t add another generation of missed experiences to that list. In any case, at this point you’re certainly getting your twenty dollars worth with the myriad of titles at your disposal, and Sony often has some pretty great promotions on the service as well. At this point, if you’re looking at dollar per hour of content/fun, Playstation Now would be hard to beat.

Take a look at all of Playstation Now’s 2K titles via the trailer below, and be sure to let us know what you think of the service!

As the first of at least two films scheduled to release based on Playstation’s biggest first party titles, Ratchet & Clank has the potential to change the way we look at video game movies. These big screen adaptations have left gamers burned enough times that the audience is more than a little wary every time Hollywood decides to take one of their beloved universes, and turn it into something that often shares little in common with the source material. But rising from the ashes of such classic game to film moments such as that ridiculous first person scene in Doom, whatever the hell the Super Mario Bros. film was supposed to be, and anything associated with the name Uwe Boll, R&C is aiming to be faithful to the universe it took the developers at Insomniac 14 years to develop while leaving its own mark in the process.

Ratchet & Clank Wondercon Panel 1

From left to right: Bella Throne, David Kaye, James Arnold Taylor, Brad Foxhoven and Kevin Munroe

During the Wondercon panel covering the film, director, Kevin Munroe, and producer, Brad Foxhoven, discussed at length about how seriously they took the challenge of getting the spirit of the game right in the within the constraints of a 90 minute movie. When the team found out they would be working on a Sony project, they were big fans of the Playstation brand and would have been willing to work on anything they presented them. Sony initially gave the team Ratchet as a test piece before moving forward with an actual commitment to a film, but they ended up doing so well with it, the company ended up deciding to have the team work on expanding that test into the first Playstation film project.

To make sure the project would be led with the level of care it would need to bring such a beloved franchise like Ratchet & Clank to life, members from the team at Insomniac were brought in to oversee the movie’s development. Naturally, we can’t talk about these games without the plethora of weapons that the series has become known for, which is why Munroe and Foxhaven promise a few surprises in this department. Featuring certain favorites like the Buzz Blades, Combustor and Fusion Grenades in a brief clip, finding out what makes the cut is one of the aspects of the movie that we’re looking forward to most.

Despite being based on the duo’s origins from the original PS2 game, one goal that was aimed for was integrating the first chapter of the series with much of the lore introduced in later games, namely the Future line of games that started on the PS3. Because of this, some of the story elements would be changed to reference characters, organizations and events that originally wouldn’t appear until much later. When it comes to the game based on the movie, (that’s based on a game,) that version is based on the film from franchise favorite, Captain Qwark’s perspective, adding an extra layer to this new launching point.. How big these big screen changes will be remains to be seen, but with so much attention going towards creating an authentic adaptation, it’s looking like the final product will be in safe hands. Even still, the biggest focus will be on establishing the relationship between Ratchet and Clank, which has served as the backbone of the franchise since the beginning.

The most obvious change however, comes with the many new characters debuting in the theatrical version. While James Arnold Taylor, David Kaye and Jim Ward reprise their video game roles as Ratchet, Clank and Qwark respectively, the duo’s first nemesis, Chairman Drek, has been cast as Paul Giamatti. In terms of the film exclusive cast, John Goodman plays Grimroth, Ratchet’s father figure, Rosario Dawson as Elaris, the brains behind the Galactic Rangers, Sylvester Stallone as Victor Von Ion, Drek’s robotic bodyguard and antagonist to Clank, and Bella Throne as Cora, a no nonsense member of the Rangers who works alongside Ratchet. For those who might be worried that the Hollywood stars might not be as passionate about the franchise as the longtime fans are, Thorne was part of the panel and proclaimed many times how excited she was to get the role since her brother is a big gamer, while feeling the pressure to help make Cora’s addition a natural fit into this world.

With Ratchet & Clank releasing in theaters soon, what does the future hold for the team? While Sly Cooper is next in line for the big screen treatment, Munroe and Foxhoven are hoping to work on a Jak & Daxter adaptation if they got their choice. From what I’ve seen so far of their first attempt, I’m thinking that would be a project worth getting excited for.

From Gramercy Pictures, Ratchet & Clank will arrive in theaters on April 29th.

We’ve all been hearing the rumors about a potential product upgrade/refresh for the Playstation 4 (We talk about it at length on the Geekscape Games Podcast.). Speculation abound, we may have ourselves some more concrete information to go on.

Our friends over at Giant Bomb have said that multiple, reliable sources have come forwarded and provided documentation as to what actually IS the Playstation 4.5. 

The product refresh is internally codenamed NEO (whats with all of the Matrix references over at Sony?), and will be an entire separate unit from your current PS4. This relieves MY fears that we are getting into “Sega 32x & CD” territory. No big box to slap your existing PS4 into. The “4.5” will still feature all AMD parts but all have received a boost. The 8 core CPU will now boast 2.1 GHz cores over the stock 1.6 GHz. The GPU is of a new unnamed architecture (rumored to be the new Polaris platform), and will have 36 CUs at 911 MHz over the 18 CUs at 800 MHz the current Playstation 4 has. (AUTHORS NOTE: It took me WAY to long to figure out what the hell a “CU” was. Basically it’s AMD’s way of referring to “cores”; Compute Units.) Lastly, it will have faster memory: 8 GB GDDR5 at 218 GB/s over the 178 GB/s we have now.

The Polaris architecture rumored to be the new GPU in the PS4.5
The Polaris architecture rumored to be the new GPU in the PS4.5

What does this mean? Harder, Faster, Stronger.

My biggest concern was that it could split the user base. I hate to use the same analogy twice (but I’m lazy), but let’s not relive the Sega 32x/CD era. Did you get your game for the Genesis or the 32x? Which game was the best version? What game is the developers best work? OR what is the game in their mind? Well apparently Sony has thought of that as well.

According to the same sources, Sony has given developers a laundry list of requirements for producing future titles.

Every game released after October of this year will have to have a PS4 and “NEO” mode. There cannot be any inherent advantages for playing the game on the NEO platform over the stock PS4. No exclusives. No bonuses. Nothing. The only inherent difference will be 1080P & 4K resolutions and increased framerates. They’re even requiring that Playstation VR to be on parity over both platforms. So existing PS4 owners can sleep safe in knowing that they will be getting the same experience content wise going forward. Bad news is that there isn’t any target for the higher spec’d system, so now real driving reason for current customers to upgrade.

No, your new Playstation won't be able to learn Kung-Fu.
No, your new Playstation won’t be able to learn Kung-Fu.

What I didn’t expect was the extra work developers will have to account for.

Cofounder of Kinda Funny, Colin Moriarty tweeted this earlier:

 

This is what worries me the most. That these new requirements are going to cripple/hinder development on the console and we will have another “PS3” on our hands. Difficult to develop for and expensive to produce for.

No word on price or release date has been given, but Giant Bomb’s sources say it will ship at $399. We can safely assume that if all games released AFTER October of this year will be required to have “NEO” support, then we can expect a fall release.

What do you think? Is this a waste of money and a flash in the pan from Sony OR will the PS4.5 push home console gaming to the next level? We’d love to hear your thoughts.

It’s hard to believe that it’s been 14 years since the first Ratchet & Clank game released on the PS2. What was even harder to believe at the time was what a legendary series it would become. In what was a golden age for its genre, Ratchet has endured long after mascots like Jak and Daxter and Sly Cooper bowed out of the spotlight, (although the latter has attempted a comeback in recent years.) After over a dozen sequels and spinoffs across four different platforms, Sony and developer Insomniac have decided that it was time to revisit the duo’s roots. In conjunction with the upcoming film based on the franchise, Ratchet & Clank comes to the PS4 as a complete reboot of the original title, making some modern adjustments to go with its new take on the story. While a reboot felt unnecessary to me at first, the series’ PS4 debut serves as more than a simple do over. What we get is a love letter to the fans who have stuck through this decades plus journey while reintroducing the Lombax and his robot pal to new eyes, creating what ends up being one of the best 3D platformers in years.

Ratchet & Clank Screen 4

Can a simple mechanic save the galaxy?

Told through Captain Quark’s perspective in a scenario that’s different from the film, the square jawed hero takes us back to the days before the titular duo were an inseparable pair. Ratchet is a simple mechanic with big dreams of joining the Galactic Rangers, a team of interstellar heroes who protect the galaxy from any threat that may rise. When tryouts come to Ratchet’s home planet, he takes the chance to become something greater, (or at least to try and impress Quark, his hero and leader of the team.) Meanwhile, a defective Warbot who would go on to be known as Clank overhears his creators discuss their intentions to invade the Rangers’ home planet and take them out so their plan to destroy planets will go unchecked. Since the tiny robot failed to inherit the malicious intent of his brethren, (as well as their height,) he escapes the factory in an attempt to warn the Rangers of what was coming to them. After crash landing on Ratchet’s planet, the pair team up to save the galaxy from some of the most nefarious criminals in the system, all while impressing the Rangers in the process.

As great as the original Ratchet & Clank was, its control scheme has not aged well, leading future games to adopt a more traditional third person shooter method that revolves around strafing. No remake worth its bolts would keep these flaws unchecked, which is why the first thing you’ll notice with this latest game is how easy it is to move around. As a platformer/shooter hybrid, attacking waves of enemies and swapping weapons with a tap of the control pad while jumping out of the way of danger is as seamless as its ever been. As more weapons are unlocked, your quick select options can be customized so you can have easy access to any four weapons at any given time. When ammo is running low however, a solid swing from Ratchet’s trademark Omniwrench still does the trick. One of the most rewarding aspects of Ratchet & Clank is how accustomed you’ll become with each type of weapon and movement, especially as more options become available to you.

Speaking of options, the series has become synonymous with its over the top weapons over the years, and this reboot is no exception. Acting as a “best of” list for longtime fans, the weapons available span the entire series, with a few new weapons to boot. Staples of the PS3 games such as the pistol-like Combuster, the Groovitron, a disco ball that forces enemies near it to dance uncontrollably, and the trash talking battle companion, Mr. Zurkon, join PS2 classics like the Glove of Doom, a bomb that summons self destructing robots, and the Sheepinator, a beam that turns any enemy it hits into a sheep. New weapons like the Pixelator, a shotgun-esque weapon that gives enemies an 8-bit makeover, round out one of the most exciting weapons lineups in the series to date. Encouraging players to switch up which weapons they use, the level up system from past games returns, making it so each weapon gets stronger as you destroy more enemies with them. In addition, extra boosts can be purchased with Raritanium, where you’ll pay to fill in a board where each space adds a perk, such as extra damage or ammo. When these perks surround a hidden boost, buying all the ones around it will unlock extra surprises, making them even stronger. The would-be rangers are further complimented by gadgets such as the jet pack from Into The Nexus, and the 02 mask from the original, so you can explore both the air and sea, so there’s never a shortage on new tools to try out.

Ratchet & Clank Screen 5

You’ll have to get creative with your gear to take out the worst of Drek’s army.

Thankfully, there is plenty to explore with all your tools. More so than any other game in the series thus far, Insomniac makes the most out of the series’ PS4 debut with some of the richest environments in the series to date, each one littered with enemies and hidden areas with only occasional slowdown. Featuring a mixture of the original planets from the series’ PS2 debut to brand new areas original to the film and game, even repeated areas are either partially, or fully rebuilt. Each planet is so different from the last, that they’re always a joy to visit, which is emphasized by the game’s gorgeous visuals. Flying up as high as I could and surveying the landscape was one of my favorite things to do on the planets that allowed it, really giving you a sense of how big the game really is. When taking the character models, which rival their CG film counterparts on occasion, and you have what’s easily one of the best looking games on the PS4.

One feat that I found particularly admirable was how the game’s script made it look easy to mix in the right amount of nostalgia with new content, making it feel familiar without ever feeling like a retread. The top notch voice acting and witty script continues to impress after all these years, with Quark’s charming stupidity once again taking center stage. New characters bring in some Hollywood talent to join James Arnold Taylor’s Ratchet and David Kaye’s Clank, including Bella Thorn, John Goodman, Rosario Dawson and Sylvester Stallone. In fact, franchise purists can rest assured that aside from the game’s main bad guy, Chairman Drek, who is now voiced by Paul Giamatti, all the returning characters have kept their actors in both the games and films, while the new voices fit right in with the characters we’ve come to love.

Ratchet & Clank Screen 6

Ratchet rarely takes itself seriously, and it’s better off for it.

If the story content isn’t enough of a callback for you, (on top of the handful of Resistance references for the hardcore Insomniac fan,) unlockable trading cards can be found throughout the game, each of which contain details on both this, and past games. Collecting all the cards in a series provides extra boosts like bolt, card and Raritanium increases, as well as access to stronger versions of your weapons, so even if a walk down memory lane isn’t your thing, at least there’s that extra incentive to find them. To make finding them easier, five duplicates can be traded for the card of your choice, so you’ll want to remain on the lookout for as long as possible.

It’s easy to see that the developers know that there’s plenty we’ve come to love with this series, much of which returns to tickle our nostalgia. Certain scenes, characters and interactions will remind you of some of the charm of 2002 while making you forget that you’ve visited these worlds years before until these callbacks pop up. And yet, for every reminder of the originals, like the plumber you meet in your first full world or the hoverboard races which are even more thrilling now as they were back then, you’ll come across new battles like dog fights in space and a city defense mission where you’ll use magnets to hurl enemy robots back at their ships. It’s moments like these that really make it feel like the series has been fully realized for the current generation.

Ratchet & Clank Screen 1

Fights can get pretty intense.

Still, it can’t be all action all the time, which is where Clank’s solo missions take center stage. These puzzle inspired areas ask players to transform helpful robots in the area either into generators, bridges or springs in order to power nearby doors and open the exits. Simple on the surface, yet more complex as the game progresses, these distractions are challenging enough without becoming overbearing, only popping up a few times throughout the game’s story. That’s not to say Clank can’t handle himself in a fight, since some of the most visually impressive moments in an already gorgeous game come from when he must outwit the Warbot commander, Stallone’s Victor Von Ion. These short, but sweet sequences have Clank running towards the camera as Ion slices apart the corridors they’re running through in order to destroy the defect with his beam blade. Everything from the sparks, laser effects and fire looks so good while being fun to play, that you’ll be disappointed that these sequences aren’t featured more often.

Thankfully, disappointments are few and far between with this reboot, although one aspect that might come off as divisive is the changes to the story. Surprisingly acting as an origin story for more than just Ratchet and Clank, the big twist at the end is twofold this time around, introducing characters that originally debuted later in the series’ timeline. Unfortunately, that comes with concessions to what would become my favorite character arc throughout the games, fundamentally changing what would go on to happen in the sequels. That puts the game in a strange position because if this reboot is a one and done game to coincide with the movie’s release, then the story works better to a degree, setting up story elements for the future of the franchise. If it isn’t a one off and the whole series will begin branching out again from here, I don’t see it playing out on the track its on without completely invalidating the second game and part of the third. Considering how much I enjoyed this take on the series, knowing that the changes to the story closes off some of the best parts of potential future installments isn’t ideal, although this is more of a nitpick than a damning flaw. Still, I enjoyed the way the twist was handled in the original more so than in the reboot. You know, minus the whole Ratchet being a jerk to Clank part, which was thankfully omitted.

Outside of these story nitpicks, the only real flaws I encountered were technical issues such as “falling” off of a cliff when stuck between boxes, landing on certain mountains that were programmed like lava, and some poorly placed checkpoints that will force you to replay large fights, all because you missed that one guy stuck in the corner at the end of the third wave. While length might be an issue for anyone who is looking to only complete the story, I got a good 12-ish hours out of it on a hard mode run where I found half of the 28 Golden Bolts and leveled up all the weapons, which is pretty good for a platformer. When you consider I still had numerous collectables to find and side missions to complete, a 100% run was still hours away. For those who want the full experience however, a type of new game plus called “Challenge Mode” asks players to run through the game again while getting hit as little as possible. The more enemies you kill without taking damage, the higher your bolt multiplier, which you’ll need to take full advantage of if you want to buy the Omega versions of your weapons, which can be upgraded even further for maximum destruction. While playing the same game multiple times isn’t everyone’s cup of tea, Insomniac provided plenty of content for those who enjoy exploring every nook and cranny of the game’s world. As mentioned earlier, there’s plenty to explore.

Ratchet & Clank Screen 3

Just so we’re clear, this game is gorgeous.

Ratchet and Clank has been advertised as “the game, based on the movie, based on the game!”, but it’s so much more than that. On one hand, it might be the best “game adaptation” of a film to date, although that might not be fair to compare since it has almost 15 years of games worth of experience to build on. But what is fair to say, is that this release is not only one of the highlights of a growing PS4 library, but possibly the best game in Insomniac’s long history with the franchise. This game could have been a quick nostalgia trip that capitalized on the movie. What it ended up being was a nod to new and old fans alike as a shining example of what a reboot should be. I might be slightly nervous on the narrative direction the game is headed in, the formula is admittedly feeling a little samey despite its many upgrades, and small technical glitches hurt a near perfect package, but fans of platformers, fans of shooters, fans of the series… heck, fans of gaming can’t go wrong with picking up Ratchet and Clank, and have a chance to rescue the galaxy all over again.

tl;dr

+ Ratchet and Clank are back with plenty of new content to go with a dash of nostalgia.

+ The platforming is as fluid as ever, with both new and old weapons to keep combat interesting.

+ Plenty of worlds to explore, each with huge areas, waves of enemies and secrets to uncover.

+ Side missions like Clank’s puzzle stages and dog fights keep the game feeling fresh.

+ A new game plus mode that will more than double the standard length.

– Some story changes make us nervous for the future.

– Small technical issues pop up from time to time.

– Though offset by the Challenge Mode, those looking for a one and done game will be done with the story in a weekend.

– While great, the formula is feeling a little familiar.

Final Score: 4.5/5

Join Juan and Shane as they discuss the last week in video games!

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This Week:

Geekscape 400!

www.mabtw.com.

Uncharted 4 gets delayed, AGAIN!

Sony announces the Playstation glove.

Microsoft HoloLens dev kit announced at $3,000!

HoloLens tech demo, Young Conker, is terrifying.

Pokemon Sun & Moon EU trademarking leaks.

Pokemon Sun & Moon announced by Nintendo.

Celebi Free for Pokemon Omega Red and Alpha Sapphire users all of March.

Star Fox Zero delayed?

Nintendo NX may get launched this year.

Nintendo Direct on 3/3.

Fire Emblem: Fates.

Legend of Zelda: Twilight Princess HD.

Destiny.

Sega Saturn collecting.

Mission Objective:

Seems many voters aren’t satisfied with any of the candidates running for the Presidential nomination. Which videogame character(s) do you believe would be a great candidate to run for the presidency of the United States?

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