Friday! Friday felt like the first reeeally big day of the convention. I managed to go to bed freaking early the night before, and sleep in until after 7am, so that was a win! By the time I was up and getting ready most of the guys had already ventured out into the world. Jonathan was at the Cosplay 5K, and Matt and Gui has headed to the convention centre. I didn’t have to be anywhere until after 9am, and had no desire to wait in the chaotic line to enter the convention centre. Derek was hoping to grab the sweet Metal Gear Mondo print, so he ventured into the line, unfortunately to no avail as by the time his spot in the line was entering the convention floor, all the doors had been opened and people were entering willy nilly anyways. So no sweet Mondo for us today.

It seems like it’s generally impossible to be able to get the exclusives offered at SDCC, as you either need to be randomly chosen, or you try to get in a line that is capped before you were even in the convention centre. The one silver lining to this is we have probably saved a whole pile of money!

Once I left the hotel room I scooted by the convention centre to see if I would have a better shot of organically just walking through the doors once they were all opened. I didn’t. So after hovering for a few minutes, and watching people be outraged that they had to stand in line with the masses, I moseyed on to my first appointment: HBO’s Watchmen experience.

So. Many. People.

I had stopped by Watchmen the day before and was told to come back the next morning during press preview hour. The person who I had initially talked to explained it in a way that left me thinking they were letting 30 people in at the top of each hour. That was totally inaccurate. In actuality the whole experience lasted about 2-3 minutes, so I don’t know where I had concocted my ideas about timing.

The activation was actually pretty freaking cool. It was really tiny, about the size of an elevator, and had doors that slide open to let you in. When you enter you stand in front of a screen which instructs you to move around the booth in order to calibrate the camera to your body.

Once calibrated, your own Dr. Manhattan transformation begins. You watch on screen as your body is electrified and then as your skeleton rebuilds into Dr. Manhattan. Through this process as you move around in real life you move around on the screen in whatever form you happen to be in. In my particular experience however I definitely was a wee bit confused and mostly just sooo still waiting for things to happen. It wasn’t until close to the end that I realized that I coulda been moving around a whole lot more! It was still pretty neat though and regardless of my own slowness, I’m glad I was able to get in there!

Following my transformation into Dr. Manhattan I met up with a grumpy, disappointed (about no Mondo), and very hungry Derek. We decided to head a little bit further away from all the action to find a restaurant that would be a little bit less crowded and hopefully not too expensive. We stumbled across a Mexican place that was suuuper delish! I had no idea what I was ordering but ended up with a sandwich full of yummy seafood.

Post food we had a much less grumpy Derek who was up for some activity! Word on the street was the line up for the Picard Museum wasn’t too insane so we decided to head that way, it also turned out that the lone was on a side walk that was totally shaded *the dreeeam*.

I am definitely not a Trekkie, and have never really been exposed to much Star Trek, I mean I know what it is And I know the Jean-Luc Picard is a played by Patrick Stewart, but other than that I got nothing. It was however still a really cool exhibit. It actually felt like a legit museum exhibition, with glass cases displaying different paraphernalia, and a little write up on the wall about the significance of each particular piece. Even as a none Trekkie I found it pretty interesting. It kinda made me wanna get into it with the upcoming show! (And it definitely got Derek invested, so I imagine I’ll at least watch some of it!)

By the time we got through the Picard Museum I was having a pee-mergency! We had been planning on heading over to the Detroit: Become Human fan meet up at a little pub we had been to a few nights before, and decided to expedite our stroll over there so I could have a pee ASAP.

While in the washroom I received a message that Bryan Dechart, who is the ‘voice actor’ for the character Connor in the game, had just walked into the place. (!!!!) I walked out into the pub and went to turn a corner immediately recognizing Bryan and a mystery girl sitting at a table getting prepped for fans to come in. Pretty danged exciting, I then used all of my will power, and knowledge of my awkwardness, to leave them alone and get back into the line up.

Once we got in we waited in line to meet them and grab signatures. If you’ve ever read my ‘I don’t know how to play video games’ articles, you’ll know that I am a BIG fan of Detroit: Become Human. I played the game all the way through a while back in a very short period of time, and then had to go back and play through the last few chapters a second time so I could get an ending where I didn’t accidentally kill Kara. I was secretly hoping that the super handsome Jesse Williams would be there, but was definitely not disappointed when we discovered the also super handsome Bryan Dechart was there! I feel so bad cause I’m not totally sure who the female actor was, but someone in line thought she was likely the main girl from the Eden Sex Club in the game. Regardless they were both super friendly, chatted with us for a minute, Bryan talked about how even his mom had played the game all the way through and done really well at it, and they took a selfie with us!

Next up we headed back to the convention centre, I to our Geekscape booth and Derek to the FunkoxSDCC booth for our one and only opportunity at getting SDCC exclusives. I was shocked and delighted to find out the Darryl McDaniels was at our booth selling and signing his DMC graphic novels. I was very confused when I walked up to the booth to find a huge crowd around it, and delighted when I figured out why! He even freestyled about hanging out at the Geekscape booth, such fun! He is supposed to come back to the booth Saturday so it’ll be fun to see what he gets up to next!

A little while later I met up with Derek again and we headed over to the Gaslamp district to catch the SYFY drum line. I had no idea what to expect from this but it was actually super fun! This group of drummers and general music makers and dancers took over the street playing drum line versions of popular music, while creating an awesome dance party. Then they invited members of the crowd up to do trivia competitions, hosted by Orlando Jones. It was super fun and so freaking random. SYFY is doing a really great job of creating a presence and a street party vibe both with this, as well as their trivia trolleys and karaoke bus.

We took a breather at the the hotel for a couple hours in the afternoon to catch up on writing and recharge both our batteries and ourselves. Then got ready to go out for the evening.

Due to Derek’s thoroughly preparedness we had scored general admission tickets to The Boys premiere party, where the first two episodes would be shown to an audience for the first time. This would be my first premiere party type situation and I was pretty danged I excited for it. However because it was generally admission, even though we technically had tickets it would still be a first come first serve thing. So, although the parted started sometime after 7pm, Derek assured me we needed to be in line before 5pm. Although I would usually roll my eyes and whine about this, I decided to be a good sport and go along with his plan. When we walked up to the Amazon Prime Video Experience activation I was immediately grateful for Derek’s habit of getting to places ridiculously early, as already there was a line up forming and chaos was about to ensue.

As we were standing near the entrance to the line up we over heard conversation between staff members discussing how many people would be let in and who would be controlling the line up etc.. Derek was luckily able to download the tickets onto his phone so we could prove we were legit and get into the line ASAP. When we got into the line at 4:45 it turned out there were approximately 150-200 people ahead of us already! We stood there for over 2.5 hours and made friends with the people in front of us, who turned out to also be Canadians, from Winnipeg! Initially I thought I would melt, and was so grateful for the umbrellas covering the line. Then the sun ducked behind the trees and immediately I wished I had brought a sweater! Luckily I didn’t have to be cold for too long as they had graciously provided blankets for the viewing, which took place in the open space of the Prime Video Experience area.

Caught this sweet Ghost Bustin’ ride while waiting in line, so… worth it!

The Amazon activation was the first one we had gone to during Wednesday’s press preview, and it has been my favourite one so far (although Pennyworth’s set up was wicked awesome too). So it was neat to see the open space transformed for the party.

The central structure was being used as the DJ booth, as well as another short The Boys performance, There were bars and food stands for people to enjoy, the open area had been filled with rows of seats for the screening, and The Boys activation was still being run for party goers to experience. Shortly before they began airing the first episode the stars of the show all filed into the activation area, and I really hope they got to experience it they was we all do, as I imagine it would be pretty trippy. It was very Meta as some would say.

Right before the show began there was an introduction by Eric Kripke, and all the cast was brought to the front of the stage for applause and pictures. It was all very exciting and pretty cool to be a part of. I was a little disappointed I didn’t get to rub shoulders with anyone big and famous (as far as I know), and especially disappointed that Seth Rogan (who is part of the providing team) wasn’t on site (as far as I know), but really those were just little things in the big scheme and the experience in all was absolutely super rad!

It was also an effective marketing strategy, cause I definitely want to see more of the show now! It’s such a neat premise to consider what it would mean if super heroes weren’t all happy sunshine and following all the rules. There were lots of laughs and a few shock and awe moments. I think it went over pretty well and I wouldn’t be surprised if it takes off!

We got back to the hotel around 11pm to a room full of sleeping people, and after trying not to wake anyone while stumbling around in the dark, I passed the eff out!

Join Courtney, Derek, Josh, and SPECIAL GUEST Mika as they discuss this week in video games.

THIS WEEK:

It’s a bonus episode as we discuss our thoughts and feelings on “Detroit Become Human”, and are decidedly divided.

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Outro:  I am not a robot – Marina and the Diamonds

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I almost don’t even know where to start. Almost.

I’ll start by saying I have not been able to stop talking about Detroit: Become Human. Anyone who will listen, or anyone who doesn’t know what’s coming and simply gets sucked into it (sorry Mom) is hearing me talk about this game. Even before I started playing the game, I was talking about this game…

At least you’re reading this and can decide to check out at any time, but if you want to get at me to talk about it, I’m super interested in hearing what other people have to say about it too! If you’re considering playing it, just STOP reading right now and go get in there, you won’t regret it – or maybe you will, but I’m not your boss, do what you want!

I hope you’re feeling like a princess, because you’re about to get SPOILED. (I was feeling pretty clever when I wrote that). Seriously though, last warning.

Detroit came into my life a year or two ago when Derek (my long-time fiancé and long-time Geekscapist) excitedly showed me a trailer for it. Immediately I was intrigued – it looked absolutely beautiful, and the little taste of story we saw in the trailer seemed so interesting. Then, time moved on and it was totally forgotten until a month or so ago when the game’s free demo came out. Derek had played through it a couple of times and encouraged me to give it a try aswell.

Immediately, starting the demo I was frustrated. It has taken me so long to finally feel like I can kinda use the sticks (you know the ones on the controller that probably have an actual name) to play a game, and here this game decides to use totally different mechanics and I am right back to getting stuck in a corner staring at the wall… seriously. That being said, I got used to it pretty quickly and was able to enjoy the gameplay of the demo, especially with my side-kick sitting beside me patiently (so patiently) explaining how to interpret the symbols and reminding me how to use the controls in this new setting. Once I adapted to the camera angles and flow of the moving mechanisms, I was actually able to sit back and enjoy the cinematic feel of the game as the story unfolded. Between the two of us we each played the demo twice, and without any strategy, got 4 totally different outcomes. Cue more intrigue.

I don’t know the actual amount of time, but pretty quickly after playing the demo Derek was digging into the full game. He was super hyped about it from the moment he saw that original trailer (saying something about enjoying the company’s previous games), and that excitement was only amped up with each new little tidbit of information, so by game time, he was pretty stoked to get in there. I, on the other hand, was interested enough to catch 10 minutes here and there of his gameplay, without any real intention of playing myself. It definitely seemed like an interesting premise, but who has time to play a whole game? Turns out the answer is me, and probably me again.

It was pretty neat seeing so many recognizable actors in a game.

I somehow managed to catch the final ten minutes of Derek’s playthrough, which was totes cool, cause you want all the spoilers when you’re never gonna play the game but are interested in the story. Little did I know by the next day I would be carefully arranging my afternoon so I had multiple hours to devote to uncovering my own version of this game’s story.

After finishing his playthrough, Derek filled me in a bit on what it was about, and we got into talking about the possibilities of what the future could hold for man and their machines.

Basically, the story is set in 2038, in Detroit obviously. Humans have created Androids, which are essentially robots that look exactly like humans, and are using them to do all of the dirty work (well actually all of the work in general). Androids are used for housekeeping, child rearing, manual labour, security guards, sex workers, personal assistants, military, etc. etc.; this has all been great for the economy blah blah blah… BUT THEN the Androids start to wake up. The Androids are becoming sentient beings, and now there is a whole other kettle of fish to boil! The Androids realize that they are basically slaves, and slowly more and more are becoming ‘deviant’ (self-aware) and are wanting their freedom, and a right to live the life they choose with the people they choose. Just like humans, once self-aware, Androids vary greatly, all with different personalities, priorities, opinions, etc..

Ah that Markus. So dreamy.

The thought of this is terrifying to me personally. Don’t get me wrong, I welcome technology into my life – I am surrounded by Alexa and Siri (who I just asked to define sentient for me, don’t worry we are using it correctly), and my phone is permanently attached to my person. However, I have no desire for Alexa to take human form and strive for her own goals and dreams. No. Thank. You. I’m pretty sure every science fiction movie has it right when they predict that robots will eventually figure out that humans suck and the planet would be better off without us, as would the robots, then BAM we are made extinct. Nope nope nope. How about lets just avoid getting to that place altogether and not make super smarter than us robots, and then we don’t have to worry about Android rights at all?! How about that?

Anyway, so after a lengthy discussion about ethics and morality around the creation/use/control/freedom of hypothetical Androids, I thought to myself if I can literally think and talk about this so extensively, why wouldn’t I want to give this crazy game a go?! So I jumped in there!

I have definitely never played a game quite like this before. You play from the perspective of three different Androids (Kara, Markus, and Connor), and gameplay is broken up into chapters that alternate between the characters, allowing you to follow and develop their storylines simultaneously. The curious beauty of the whole thing is that you really are developing their stories, as every choice you make has an impact on future choices and outcomes throughout their personal journey, thus shaping the overall story of the entire game.

Although each character is an Android, they are all coming from different backgrounds and are facing different challenges:

Kara is a housekeeping/child-rearing Android, who is owned by a drug addict and required to take care of his kid, until she realizes that he has been beating both of them and decides to escape his cruelty and take little Alice with her.

Markus is owned by a kind old man who encourages him to explore the arts and treats him with respect, until the old man dies. Markus is torn apart and has to find himself a new home, while also realizing he is a person, and taking on the task of fighting for Android rights.

Connor is a special investigative Android who has been sent by Cyberlife (the Android making company) to help Lieutenant Hank track down deviants (sentient Androids) and figure out why Androids are becoming deviant in the first place.

Now going into this, knowing how apprehensive I am about artificial intelligence/robots, one may think that I would be all about killing the Androids so they don’t take over the whole dang world… But actually, since we are playing as Androids I was fully on team Android and wanted to do everything I could to make each of these characters successful in achieving what I perceived to be their goals. However, like real life, sometimes things get a little muddy and it is hard to know what the right thing to do is, so you use all of the information available to you and your judgement and try your best. Sometimes this works out and is helpful, sometimes you totally fuck up the very goal you were trying to accomplish.

Some of the biggest take-aways I got from this game were: I am a people pleaser and I struggle desperately with FOMO (Fear Of Missing Out).

I went through most of the game trying to find a way to please everyone around each character, which is particularly difficult when all the characters around you are specifically meant to be on opposing sides of every argument and you have to choose between them, inevitably building trust and friendship with some people, and making others absolutely hate you. This was particularly difficult with Markus and Connor – I wanted Lieutenant Hank to like Connor, but not at the expense of reaching Connor’s goal, and Hank is particularly hard to read so it was difficult to know what would end up being the wrong thing to say! Markus on the other hand had the option to be pacifist or violent, so I leaned toward pacifist, which was great with the exception of the fact that his potential love interest was a violent person, and I desperately wanted to have them love each other (or at least not be hostile) but not at the expense of starting war with the humans. Such conundrums!

I really like the way the game is set up to guide you through the story. I played on the easier mode, and am not totally sure what the other mode would have been like, but in the mode I played there were many little tags showing you what you could interact with, and drawing your attention to things that were important to look at. It also literally showed you which button you needed to press and how you needed to press it every time you were required to do something other than walk. In this way it really took on a cinematic, choose your own adventure feel, as it didn’t require so much skill, but more engagement to choose how the story plays out. This can be kinda irritating when it feels like you are literally just pushing a button every once in a while so that the game isn’t just one long cut scene. Sometimes I found myself wishing it was just a show I could watch so I could get the story without the stress and time of being involved. But mostly I was super into it, and really enjoyed watching the story unfold as I prompted it along.

Every chapter has multiple points in which you are required to make choices, either by choosing an action or choosing who to talk to, or what to say, or how to handle a situation. Now I’m sure this isn’t a new concept, but it was certainly new to me. Not that I’ve never made a choice in a video game before, but I have never been so keenly aware of the impact my choices are making. Every chapter has a flowchart associated with it, and this flowchart shows you where you’ve made choices and how that choices leads to another action/choice/scenario, and so on. This flow chart not only shows you what you have chosen, but also shows you the blank paths that you could have gone down without giving you any indication of what that path would have meant. HOLY EFF what an EFFECTIVE way to get you engaged in a game.

That flowchart tho.

This immediately kicked in my FOMO. At the end of the first chapter I took a good look at the flowchart and was immediately fascinated and horrified. There were so many things that were apparently right in front of me that I hadn’t seen/looked at/talked to. Which meant that some paths were cut off to me without me even being aware. Later on you discover that so many of your decisions impact what options are open to you and what path you are on in future chapters, and unless you unlocked that path, you NEVER know what you missed that stopped you from having these options in the future. What a mindfuck! The beauty of this whole scheme is that when you are playing you are never aware that you are missing anything or that it is possible for the story to have gone any other way!

Once, when playing as Connor I was chasing these two Androids and trying to stop them from escaping so that I could get more information from them. But they attacked me and Hank, and in the end I had to make a split second decision to shoot one of them or let her get away. My feeling at the time was that this person was a danger and I was unsure what the consequences of her getting away would be to Connors end goal, so I shot her. Weeeeeell, this happened to be a moment when Derek walked into the room, only to be horrified at my decision making. It turns out that when playing he had let her go and then she had become helpful (after telling some SOB story about being in love), meanwhile I just straight up killed her and then her lover killed herself too and I was at a dead-end. If Derek hadn’t have rolled in I would have thought this seemed like the only reasonable option in the fast-paced-moment. And I am sure that the split second decision there had impacts on Connor’s outcomes later on down the road. This is just a small example of the decision making and repercussions, and the things is, this shit happens throughout the whole damn game!

A lot of the time I feel like like I’m choosing based on my instinct and how I think I want it to play out. Sometimes that’s a guessing game and it doesn’t work out at all, but it would be so uncomfortable to go totally against my people-pleasing-trying-to-be-the-good-guy ways. Sometimes I am just genuinely getting messed up, because why does Playstation have to have symbols on their buttons instead of letters like everyone else?!?! Just WHY?? Like I appreciate you telling me its time to hit the square button, but where the eff is the square button, oh just kidding someone’s dead already. And sometimes when you have to choose fast there is just so much pressure and then you can’t go back and change your mind, and your stuck on this danged path you stumbled into.

Where is the X button!?

It must have been so much work to make this game. The graphics are beautiful, especially that handsome Markus (Grey’s Anatomy guy aka Jesse Williams) with his different coloured eyes! Though sometimes I felt like things were a little unrealistic looking, I think I’m just getting spoiled as I never played games in the old days when Lara Croft had triangle boobs. Also, they would have had to do the story writing and animations for so freaking many combinations of story outcomes. So. Freaking. Many. How can a game be so vastly different in so many ways!? I can’t even imagine how many actors recorded so many lines of dialog that most players will never even hear. I feel like I literally played an entirely different game than Derek did, and I can’t wait to hear how the story played out for some of the other Geekscapists!

In the end… I failed miserably.

I had watched the moments of glory when Derek’s Androids were lead to victory at the end of his story. Meanwhile in the last ten minutes of my game literally all of my main characters were killed and the humans obliterated the Androids with hardly any resistance.

Yeah… Things fell apart pretty quickly.

Of course, I have gone back to the middle of the game and am trying to make different choices to get a different (and less bleak) outcome. **Fingers Crossed**

Like I said, I love talking about Detroit: Become Human. I love talking about it so much that I’ll be joining in on a special Geekscape Games discussion about the title and what all of the hosts thought of it, so be sure to look for that in the coming days!

Join Courtney, Derek, Josh, and SPECIAL GUEST Mika as they discuss this week in video games.

THIS WEEK:

We all give our final thoughts on E3! Courtney accidently slips some God of War spoilers (don’t worry, we edited them out!), Josh tells us about his experience playing Line Simulator 2018 (AKA E3), Derek finds time to play Shadow of the Colossus but hasn’t finished God of War 3! Mika joins in with a quick blurb about Detroit Become Human and what it’s like to play Mario Cart with Derek. We also discuss our theories on why gaming loves post apocalyptic settings – ONLY on the Geekscape Games Podcast!


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Geekscape Games Theme Song: Winter Frosts – MmcM 

Outro: All About Dat Beard – Marty Ray Project

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Join Courtney, Derek,  and Josh as they discuss the last week in video games!

THIS WEEK:

The trio have conflicting feelings about Detroit Become Human. Courtney is super grumpy. Derek is ready to become a cyborg. Josh can’t seem to stay awake gaming.
ONLY! On the Geekscape Games Podcast.

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Geekscape Games Theme Song: Winter Frosts – MmcM 

This week’s outro: SpongeBob Closing Theme – Steve Belfer

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Not much has been known about Detroit: Become Human since it’s “PS3 Tech-Demo” from way back in 2012. It appeared that it was going to be another “David Cage” game, mostly an interactive choose your own adventure movie.

Those assertions weren’t far off apparently, as the first ACTUAL trailer hit the web not to long ago. What surprised me personally, was how fucking cool this game looks.

Original announcements placed the player in the role of Kara, the subject of the PS3 Tech-Demo. A brand new off the line Android trying to survive in Detroit City. Now it looks like you’re taking the role of Android investigator Conner.

The sci-fi settings, the LA Noire like investigations/interrogations have got me PUMPED for this title.

I’ve never been a huge fan of David Cage games, but it looks like things are going to change for me.

No announcement on release date as of yet.