Briefly: Wow.

This is the first E3 2017 trailer that I’ve had the pleasure of seeing thus far, and damn if it doesn’t kick of this year’s expo with a bang (yeah, I understand that the actual expo is still several days away).

DONTNOD won my heart in 2015 with the phenomenal Life is Strange, so you’d better believe that I’m watching Vampyr with a close eye, and along with the just revealed three minute long E3 trailer for the game, the company has also announced that Vampyr will launch for PS4, Xbox One, and PC this November – I thought that it would be much further away than that.

In Vampyr, you are Dr. Jonathan Reid, a famous surgeon home from the Great War and recently turned into a vampire against your will. As a doctor, you have taken an oath to save lives and take care of the sick; as a vampire, you are cursed to hunt those you vowed to heal.

To survive against deadly foes roaming the streets – vampire hunters, undead Skal and other monstrosities – you will need to choose which civilians to feed on, so you can grow stronger and evolve your vampiric abilities. Use your unholy powers to manipulate and delve into the lives of those around you – but be prepared to live with the consequences of your actions. A web of interconnected citizens with unique lives and relationships react to your decisions, and killing just one may cause the downfall of an entire city district. Your actions will save or doom London.

Take a look at the new trailer below, and be sure to let us know what you think!

Briefly: So close, yet so far…

Ubisoft let us know back in September that South Park: The Fractured But Whole would not be making its original December release date, and would instead be launching sometime in Q1 of 2017.

The publisher took a moment during today’s earnings call to let us know that, once again the game won’t be making its planned release date. Last time around, they noted that “The development team wants to make sure the game experience meets the high expectations of fans and the additional time will help them achieve this goal,” while this time, Ubisoft simply let us know that the game will now release in the company’s next fiscal year. This means that we’ll see the title sometime between April 1, 2017 and March 31, 2018.

Josh was pretty excited about the title after its E3 showcase last year – the game even made his most anticipated games of 2017 list. After spending some time with The Stick of Truth late last year myself, I can see why fans may be disappointed, the game looks fantastic, hilarious, and I can’t wait to get my hands on it.

What are you going to play instead? Sound out below!

Briefly: DONTNOD’s Life is Strange was by and large my favourite video game of 2015.

That said, of course I couldn’t be more excited for their next title, Vampyr: Darkness Within. The first trailer for the game debuted at E3 earlier this year, and showed off a title that looked nothing like Life is Strange, but looked extremely intriguing in its own right.

Today, a new trailer for Vampyr has popped up online, showing off more of that dark, dark London backdrop, and getting us further acquainted with our pro(?)tagonist, Docor Jonathan Reid.

Take a look at the new trailer below, and let us know what you think! Vampyr: Darkness Within is set to launch in 2017.

Vampyr, the new Action-RPG from acclaimed game-development studio Dontnod, explores protagonist Jonathan Reid’s moral plight in the E3 trailer. Set in London, 1918, Vampyr promises to offer a unique and deeply immersive experience with a strong and engaging narrative steeped in vampire mythology. The E3 trailer unveiled today introduces the nightmare your hero must live every day now he has become a real monster.

 

You play as a veteran of World War I, Doctor Jonathan Reid as he tries to come to terms with his transition, and the hunger that drives him to kill. Vampyr includes a unique level-up system that plays on this narrative conundrum, where huge amounts of experience points can be gained by feeding on innocent people, compared to combat. As a doctor, you must decide how many lives must be sacrificed in order for you to find a cure for this “disease”, the ultimate goal of Jonathan.

Briefly: Somehow, again, another incredible looking title completely slid under my radar.

Bethesda has just debuted the official launch trailer for Dishonored 2, and I think it may be the first Dishonored video that I’ve ever seen. How? With the first title being as celebrated as it is… I really have no idea.

In the game, you’ll “Reprise your role as a supernatural assassin in Dishonored 2, the next chapter in the award-winning Dishonored saga by Arkane Studios. As either Emily Kaldwin or Corvo Attano, travel beyond the legendary streets of Dunwall to Karnaca – a once-dazzling coastal city that holds the key to restoring Emily to power. Armed with the mark of the Outsider and powerful new supernatural abilities, hunt down your enemies and forever alter the fate of the Empire.”

Pre-orders get to play the game a day early, and also include a copy of Dishonored: Definitive Edition, so if you missed out on the first game, it’s Game of the Year Edition, and its re-release, you won’t be left in the dark any longer.

For now, take a look at the trailer below, and let us know if you’ll be picking up Dishonored 2 on November 11th!

Briefly: Microsoft officially revealed the long expected, slightly more capable Xbox One S back at E3 this June, and the company just revealed when you’ll finally be able to get your hands on one.

The newly designed console is the most compact Xbox yet, 40 percent smaller than the original Xbox One, and includes a built-in power supply. One of the three USB ports and the pairing button have been moved to the front of the Xbox One S, and it also includes an IR blaster for increased accessibility. Of course, the Xbox One S will also be the first on-the-market console with 4K and HDR output, with HDR support coming to games like Gears of War 4, Forza Horizon 3, and Scalebound.

The console drops on August 2nd in Australia, Austria, Belgium, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Netherlands, New Zealand, Norway, Poland, Portugal, Slovakia, Spain, Sweden, Switzerland, Turkey, UK and United States, and is expected to hit more regions before the year ends.

It’ll cost you $399 US for a 2TB model, and is also available at $349 USD and $299 USD for 1TB and 500GB units respectively.

Sounds like a great deal if you haven’t already picked up an Xbox One… but then there’s also the far more capable Project Scorpio coming next year

Dare you planning to pick up the Xbox One S? Project Scorpio? Or are you happy with your original console?

Briefly: Following the first roster reveals from back at E3, and the Goldberg reveal trailer from earlier in June, WWE has officially announced the superstar that will grace the cover of this year’s WWE 2K17.

With the heavy Goldberg focus in the game’s trailer and marketing thus far, many fans were expecting to see the superstar (who didn’t have the greatest WWE run, per se) on the cover of this year’s anticipated title.

Instead, we’ll see The Beast himself, Brock Lesnar.

Naturally, Lesnar seems pretty happy about the news:

WWE notes that “The selection also marks the first time that Lesnar will be the sole Superstar appearing on a WWE video game cover.”

As much as I’m not a fan of Lesnar, featuring the part-timer on this year’s cover is likely the smartest move that WWE and 2K could have made. Lesnar (and his theme music) is returning for another MMA bout with UFC 200 on July 9th, and I’d imagine that a lot of WWE fans will be tuning into the Pay-Per-View to see The Beast face Mark Hunt, and I’d also imagine that, win or lose, seeing Lesnar in the octagon will garner a lot of interest for WWE, and possibly its latest video game.

2K has not revealed whether or not its beloved Showcase mode will return (and whether or not Lesnar will be the focus), but if there’s anything I’d ask for, it’d be an expanded and less repetitive career mode.

Are you looking forward to WWE 2K17? Be sure to let us know in the comments below!

I like to imagine at some point, after creating hundreds of figures and characters, that the developers of Skylanders Imaginators came up with this year’s core mechanic because they were completely out of ideas when it came to new toys for Portal Masters to take control of. And honestly, with so much content released since the original game took off in 2011, who could blame them? But with the introduction of custom Skylanders, the game has opened up an opportunity to allow its fans both young and young at heart to let their imaginations take charge and help them create the perfect character. But how will this all work? We headed over to Activision’s theater room during E3 2016 and learned all we could about the Toys To Life pioneer’s next release.

Kaos is up to no good once again, deciding that it might be best to imitate the Portal Masters who have thwarted him so many times before. Taking control of a new set of evil Skylanders, these “Doomlanders” as they’re called, the previous roster might not be enough to stop them. That’s where the Portal Masters will take control and begin to create new characters that will take the fight to Kaos, but they’ll need some new toys if they want to have access to the full range of possibilities.

E3 2016 Skylanders Imaginators Screen 1

Held in Creation Crystals, one version of the toy will be released for every element, (that’s 10 for those keeping count). Once placed on the Portal of Power, the crystal will take us into a character creation screen, allowing us to customize just about every aspect of the character that we can imagine. From their name, height, width, face, hair, color, accessories and fighting style, Imaginators will even let you create their own catchphrase for them to triumphantly call out when summoned. If you want your Skylander to have a tail, you can do it. If you want them to have a fart aura that follows them everywhere they go for some reason, you can do that too. And when you finally have that perfect Imaginator, make sure to take a selfie and hang it in your hub world for everyone to see! But just because your character is created doesn’t mean that that’s where your input stops.

Throughout the adventure, full sets of gear can be discovered, which will join hats as clothing that will affect your character’s stats. By finding hidden treasure chests, completing mini games, (including one based off of the radio from Trap Team, and the return of Sky Stones), and defeating enemies, you’ll be able to discover a wide range of new options. Some of these include the gear that we mentioned, new voices, auras, and pretty much everything that was featured on the customization screen. Your Imaginator will always be a work in progress, letting you constantly tweak it as you discover more options.

E3 2016 Skylanders Imaginators Screen 2

This guy is just one of many possible creations.

Then again, your character can have all the cool outfits in the world, but it means nothing if they don’t know how to fight. That’s where the new Skylander Senseis come into play. Your Imaginator has ten Battle Classes to choose from, determining how they will do battle against Kaos’ forces. After choosing between being a Brawler, Bowslinger or Sorcerer to name a few classes, we’ll be able to give our creations unique fighting abilities across four classifications, (weapon, elemental, secret and Soul Gem types specifically). From there, selecting a Sensei that’s proficient in that particular fighting style will lead to your Imaginator unlocking new weapon abilities to use for the matching class. From familiar faces like the reformed Wolfgang to newcomers, Ember and In order to get you to buy more than one of each type, the more Senseis you have, the higher your Imaginator level cap becomes. In other words, they won’t be able to get all that strong without a team of masters to guide them. Aside from mentoring your creations, each Sensei knows their own abilities that promise to be the strongest that the series has seen thus far. From what we know so far, it’s looking like this new set of characters will be the toys to get for the game this year.

If you’re worried about what role your old toys will play, every character will once again be playable, with some of the tracks from Superchargers returning for a racing mode to use your vehicles in. Traps will give the same items for inserting them into the game that they did in last year’s game, while classic characters will also pull double duty as Storytellers, giving your cast new missions to complete. One thing about the series is that it has yet to leave any of our past investments in the dust, so it’s great to see that this trend is continuing.

With so many new features coming to Skylanders Imaginators, it’s shaping up to be one of the standout entries as we head into the game’s sixth year. Skylanders Superchargers blew us away, leaving us feeling like it was the best game the series had produced, so this year’s version will have some big shoes to fill. But with what we’ve seen so far, (like Crash Bandicoot making an appearance as a Brawler Sensei), on top of what we haven’t thanks to our possible characters being dictated by the limits of our own imaginations, we’re left with seemingly countless possibilities that might live up to the challenge.

Skylanders Imaginators will release for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Wii U on October 16.

 

As a longtime fan of the Ace Attorney series, I always imagined that it must be really hard to make a sequel for a game like this. As a simple lawyer, how can the development team keep finding new ways to prove that people are lying through text? Obviously, whoever’s working at Capcom is a lot more creative than I am, because they’ve pulled off new mechanics well so far. Their impeccable track record is seemingly continuing in Phoenix Wright: Ace Attorney- Spirit of Justice, the sixth mainline game for the popular handheld series, asking the lawyer to examine the senses of the victims at the time of death.

E3 2016 Phoenix Wright Screen 1

Finding himself in a foreign country that detests lawyers, with a legal system that relies on Spirit Mediums to take us back to a victim’s final moments to identify their killers, (kind of like Minority Report in reverse), how is someone supposed to defend the innocent with rules like these? With that said, how can the defendant be innocent when you’re watching what seems to be the crime in action, with your client committing the crime? In typical Wright fashion, you bluff until you find a clue that can blow the case wide open. Except this time, examining memories themselves will be the only way to do so.

E3 2016 Phoenix Wright Screen 2

When viewing the victim’s death, the sensations that they’re feeling manifest into words in the vision. While not meaning much at first glance, this method of cross examination will let you point out contradictions in new ways. In the demo version, the time of death was called into question since the victim heard the Song of Ceremony, which wasn’t supposed to take place until some time after. Perhaps the most obvious sense, his sight, also played a role as the person apparently blacked out right before feeling the blow to his head that led to his death. Once these contradictions came to light, it wasn’t long before the court started questioning their full proof methods, but in typical Ace Attorney fashion, not before taking some humorous pot shots at our favorite lawyer. Just be prepared to get it your guesses wrong on your way to success, which gives the game plenty of chances to show off the return of five “chances” before you get a game over as opposed to the health bar that’s been a mainstay since the second game.

E3 2016 Phoenix Wright Screen 3Comparing testimony to the senses that the victim experienced is your path to justice.

This mechanic takes some time to get used to, but I have complete faith in the development team. Like with the psychological profiles and nervous ticks from the last two games, I fully expect to be challenged in new, exciting ways when Spirit of Justice releases exclusively for the Nintendo 3DS in September.

One thing that Monster Hunter has lacked is a pure support type character. Certain weapons, like the Hunting Horn for example, allow its wielder to buff and heal the team, but they’re also capable fighters in their own right. On the flip side, the games have never had a shortage of Palicos, CPU controlled cat sidekicks who either join you in battle, or can be discovered on the field with important items. Now that Monster Hunter Generations is debuting these mascots as a playable class, I couldn’t wait to take down a giant monster with such an adorable fighter. As I quickly learned however, this wasn’t the best idea after one of my partners also chose it, leading to a largely ineffective combination. In other words, do not pick more than one Palico!

E3 2016 Monster Hunter Generations Screen 1

Essentially a pure support class, the Palico has a series of fundamental differences that separate it from your typical hunter. Most noticeably, it doesn’t have a stamina meter, allowing it to run, climb, jump and attack to your heart’s content. Its weapon never goes dull, and it has two extra lives, meaning that it can die twice before it starts detracting from the team’s total pool of three lives. On top of that, it has more starting health than any other human character without eating food before going on a mission. Coming equipped with its own special abilities, it can even heal and buff the party, summon its own items, and trigger special attacks that are unique to it.

So at this point, you might wondering what the problem is. I had the same thought while I was playing, feeling like this character was a glorified Easy Mode. I quickly learned that wasn’t the case. First of all, the Palico does very little damage with horrible range, having to get right up on a monster in order to hurt it. This naturally leads to taking more damage, which is harder to recover from since it can’t carry any items other than the ones generated from its special abilities. To access them, you’ll have to charge your special meter, which can only be done by successfully attacking enemies. But as we mentioned above, that can be easier said than done.

E3 2016 Monster Hunter Generations Screen 2

After learning these details in the midst of a battle, I started to appreciate how well a team could gain an advantage with a strong performing kitty. From an offensive standpoint however, you’re essentially going in with a three person team assuming you’re in a four player party. Add in a second Palico, and you’re down to two, which is what happened with my group. We fought the Rathalos we were preying on for the full 15 minutes, but despite it limping and drooling for a long time, (telltale signs that it’s near death), we couldn’t do enough damage to seal the deal before our time was up.

With just a taste of what a full support character can do, I’m looking forward to learning more about the Palico class in Monster Hunter Generations. What abilities will it learn? What weapons can it wield? Is there a way to make it stronger, and will its support capabilities suffer? We’ll be sure to let you know when the game releases on July 15 for the 3DS, but you’ll be able to get a taste for yourself when the demo goes live to the public on June 30.

The short version of my time playing Nioh at E3 is that I died. I died, then I died again, and then I died some more. This upcoming action game from Koei Tecmo and Team Ninja is delivering on its promise to deliver a challenge rivaling Dark Souls, but even with that knowledge, I wasn’t expecting to find myself being manhandled so badly. If I was at home, I probably would’ve chucked the controller across the room a few times over, but I didn’t want to leave the convention in cuffs, so a deep breath had to suffice. Behind all the bloodshed however, is a beautiful, technically sound game that’s showing a lot of promise, mostly for its deep combat mechanics as we return to the days of samurai and demons.

E3 2016 Nioh Screen 1

As William, an English samurai based off of William Adams, your skill with the blade will be tested as each of the demo’s stages were full of deadly opponents who would jump at the chance to make your day a little bit worse. By making the mistake of entering a yokai haven, I never made contact with any of the demons since the human enemies kept me at bay with their synchronization and powerful attacks. Using three different stances that William can switch on the fly, each one favors either speed, power, or a balanced fighting style that helps you adapt to incoming threats. The problem as that as more enemies began to show up, it became easy to get overwhelmed, quickly teaching me that I would have to have my eyes on all enemies at all times. This isn’t one of those games where enemies will stand around waiting for their turn to attack either, because they won’t be shy about attacking you off camera, from behind, or while you’re in combat with another foe.

When battle became hard to keep up with, I was able to back off and use my bow and arrow to do some damage with afar. Thankfully, you’re able to recover some of your energy and items if you reach your corpse from a previous death, so you can start with a bit of an advantage compared to where you started. Even then, you can’t do too much at once, because William has a very strict stamina bar that dictates the actions he can use. If you swing too much, dodge one too many times, or sprint for too long, he’ll begin to move slower and lose his ability to defend himself. As you can imagine, this becomes difficult as more enemies pile on you, and only becomes worse when you see how two attacks landing can lead to your death.

E3 2016 Nioh Screen 2

When I finally got past the *first* area after about 40 minutes of futility, I was quickly met by a pair of ninjas. They attacked much faster than I could, dashed backwards when I tried to counter, and would constantly surround me whenever I tried to mount any kind of offense. Before I could figure out a way to get by their attack patterns and move on to the real demons, my hour was up and I left a humbled man.

So far, Nioh can be great. It looks amazing, hints at plenty of depth and is very rewarding when you’re finally able to clear those hurdles. My only concern is that I have yet to figure out if the game is hard because it’s designed to make you play carefully and precisely, or if it’s simply just cheap. Unfortunately, an hour isn’t enough time to determine this, but depending on where it falls will determine whether or not the game will be as great as it could be. Or maybe I just suck, but either way, I’m looking forward to finding out for myself when the game releases for the PlayStation 4 on October 28.

What happens when you need to keep making games about a popular anime series that hasn’t made a new episode in years? Apparently, you pass it between developers! After Spike Chunsoft’s 3DS effort disappointed last year, Koei Tecmo and Omega Force, (the team behind Dynasty Warriors and its spin offs), are trying their hand at the giant slaying franchise with Attack On Titan. By turning the tables on their usual formula and putting the player in a mob of soldiers that serve as fodder for the Titans, our hands-on time at E3 gave us glimpses of the series done justice.

Attack On Titan is split up into two major gameplay sections. The primary play mode is when you’re in control of one of the human characters, who traverses the smoldering towns with their 3D Maneuvering Gear. As you would expect from a game bearing the anime’s name, movement was the most exciting part of the time I played, feeling like a Survey Corps bad ass as I swooped in and out of the Titan’s range. Of course, you’ll have to get the controls down first, which had a moderate learning curve before things felt natural.

E3 2016 Attack on Titan Screen 2

Once they did however, combat was fast and fluid. Following the story of the anime, (which might look familiar since it’s the only story we’ve had animated for a long time), I made it my personal mission to make Mikasa look like as much of a pro under my control as she does in the source material, which I met with mixed results. Allowing us to target any limb on Titans both big and small that are powering through the towns allows you to get special advantages depending on the situation, whether you need to stop their movement or take away attacks with a successful amputation. Of course, the only way to finish one off is to slice off the nape of their neck, which is where I focused on most of the time. While it sounds simple enough, there’s a lot to take into account when lining up your perfect slice. You’ll need enough distance, momentum and timing to pull off the kill, and failing could lead to you being caught by one of the monsters. Running out of steam for your Gear and your blades going dull can also become a problem, forcing you to find new items to help you regroup. Trust me, there’s nothing worse than thinking you killed a powerful opponent, only to see your swords bounce off of them. To make matters worse, every kill is ranked, only furthering the embarrassment when you screw up.

But being a great Survey Corps member is about more than being able to kill enemies, because like Dynasty Warriors, there will be many times when you have to protect allies and key points on the map. Allowing too many of your comrades to die or letting Titans run wild will eventually lead to your game over’s, which is why it’s important to play to your character’s strengths. Mikasa for example, has a special ability that lets her slice up multiple limbs at once after it builds up. How other characters will play wasn’t shown as of now, but we’re looking forward to finding out as the game’s release draws closer.

E3 2016 Attack on Titan Screen 1

When not slicing up your enemies, you’ll be able to punch them really hard instead. Taking on Eren’s Titan form, you’ll be able to give the opposing giants a taste of their own medicine. Perfect for when you want to set aside the technical gameplay of the core mode for some old fashioned button mashing, playing as a Titan allows you to jump far across the map with a single leap and charge into enemies at high speeds when not punching and kicking them to death. Sure, you’ll probably level a few houses in between, but let’s face it. Those people probably would’ve been killed one way or another.

Overall, I’m impressed by what we’ve seen so far, and can’t wait to dive deeper into this universe once again. With multiple missions and characters to discover, let’s hope the full version continues to deliver when it releases for the PlayStation 4, PlayStation 3, Xbox One, PC and PlayStation Vita on August 30.

The Gundam franchise has existed long before many of us were even born, with more figures, kits and anime series’ than we can imagine. Knowing that, when some very closely inspired video games started releasing throughout the 90’s and 2000’s, namely Sega’s Virtual On and Level-5’s Little Battlers Xperience. These versus style 3D arena fighters seemed like a perfect fit for the decades old mech series, but for some reason, they never came! It turns out Japan was holding out on us, since a series using this gameplay format did exist, but was largely been kept out of the West. But that’s changing with Mobile Suit Gundam: Extreme Vs. Force, which will bring together heroes that span the entire franchise exclusively to the PlayStation Vita for a handheld battle of supremacy. We played it at E3 and learned how big of a difference some familiar faces can make.

E3 2016 Gundam Extreme VS Force Screen 1

Choosing from over a dozen pilots out of the 30 plus that are featured in the full game, each one comes with their signature Gundam. Having the freedom to move openly in a 3D space, your character comes equipped with their own weapons and abilities that look to tear down the opposition while paying homage to their source at the same time. This time however, your opponents are going to be other Gundams, who are just as eager to boost and position themselves in order to take you out. With so many games featuring the franchise gaining a reputation for being slower and more clunky, playing Extreme Vs. Force felt like a dream.

Knowing this, it makes the battles even more fun to play when multiple opponents are on the field. Featuring 2 on 2 and even 6 on 6 battles that can bring a towering battleship into the fight, there will be plenty of ways to put that huge roster to good use. Missions that span the entire run will keep pilots busy, but when the single player content isn’t enough, you can always take on a friend with the game’s local ad-hoc mode. Unfortunately, it doesn’t seem as if the game will feature online of any kind, but here’s to hoping we’ll have plenty of content to sift through when the game releases on July 12.

E3 2016 Gundam Extreme VS Force Screen 2

With such a rich history, which characters are you looking forward to playing with? Let us know in the comments, and be sure to check back with us as more details surface.

As anyone who has been caught up in the Amiibo craze can tell you, after spending a small fortune on all the Nintendo themed figurines, it becomes hard to store all of them. If you were hoping for some kind of relief, that was squashed the second the company decided to announce new Super Mario Bros and Legend of Zelda figures coming out in 2016 and beyond. With this in mind, PDP had some really cool stands on display that will let you take your fandom to the next level.

First, the Spinning Fire Bar Display reminds us of some of our most frustrating moments from the NES days with 30 years of nostalgia to make us remember it fondly. With an actual spinning plastic flame in front of your Amiibo of choice, it’s a pretty great way of making your villainous characters seem all the more intimidating. The Fire Bar Display retails for $14.99.

E3 2016 PDP Amiibo Fire Bar

Then again, I don’t know anyone who only has one Amiibo, which is why the Donkey Kong Display will be able to hold as many as you can squeeze under your roof. Modeled after the 1981 arcade classic, the standard package holds up to nine figures, with three on each row of scaffolding held above each other with sets of ladders. When asked, PDP confirmed that you’ll be able to buy multiple sets and stack them even higher. Do you think my landlord would be okay with raising the ceiling a couple of feet? The Donkey Kong Display will release at a $19.99 price point.

Amiibo collecting isn’t all about Mario though, which is why a new Master Sword Stylus Display was revealed alongside the rest of this impressive lineup. Perhaps the most exciting product of the bunch, this stand serves both as a great way to display your favorite amiibo, while giving you an envy inducing stylus to use with your 3DS. If that wasn’t enough of a reason to get excited, the display makes a pulling sound when you take the Master Sword out, while an insertion sound effect plays when it’s put back in. Obviously designed to go with the Legend of Zelda line of figures, you can technically use them with any amiibo you want, finally giving us a glimpse of what Callie or Marie might look like as Heroes of Time. Like the Spinning Fire Bar, this stand will be $14.99.

Rounding out PDP’s Nintendo related products are some non-amiibo goods, which feature two familiar franchises. First, the Pop N Display Question Block mimics the in game blocks their modeled after by housing our most prized possessions, which in this case, is our 3DS games! Folding out to hold ten at a time, I would love to bring this with me when I’m out so I can show off my Mario fandom while not having to scramble to find all my games. Just don’t be an idiot like me and leave it somewhere! That’s a lot of stuff to lose at once that could send you into a downward spiral. The Pop N Display Question Block will cost you $9.99.

Lastly, if you want to protect both your games AND your handheld, Toon Link has us covered with the Legend of Zelda Slim Storage Armor. This green New 3DS XL case displays the Wind Waker protagonist in the heat of battle, keeping our handheld safe from drops and scratches. The armor has an extra compartment to hold three games, two standard sized styluses and a cleaning charm, the latter of which also comes with the package. Setting us back $14.99, it’s a small price to pay to shield ourselves from our own clumsiness.

All of the above products are releasing in August. Which ones are you looking forward to the most? Sound off in the comments, and keep checking back for more news from the E3 show floor!

Atlus and SNK Playmore have delivered their next reveal trailer for the upcoming fighting game, The King of Fighters XIV. Showing off Team Official Invitation, the first full team of new characters, this odd group seems to have a few sinister surprises behind their varied personalities.

First up is Kukri, a mysterious hooded man who can control, and even dissolve into sand when attacking his opponents. Using these skills to teleport, do damage from both sides of the screen, and overwhelm his opponents with a tidal wave, the sand effects are some of the best visuals we’ve seen from the game to date.

Moving away from the supernatural in favor of straight up ass kicking, Mian draws inspiration from Chinese Operas and integrates that with her Bian Lian martial arts. Showing off some of her impressive looking combos, the only time the masked fighter shows her face is when she’s ready to unleash her most powerful attack to take down her opponent. In her case, looks can be very deceiving, in more ways than one.

Lastly is the team’s leader, Sylvie, who we got to try at E3 this year. As a former member of the NESTS organization from the KOF 99 – 2001, the seemingly wacky girl obtained power over electricity, which she isn’t afraid to unleash in battle. Aside from her unorthodox fighting style and appearance, she seems to be hiding a much darker side of herself, which peaks out when her strongest technique is pulled off. It makes you wonder what kind of power she really holds if she’s able to take the lead in a team as powerful as this one.

With that in mind, I can’t help but feel this team will play a major role in the game’s story. Aside from their team name, which implies that they’re special guests of the tournament, teams featuring all new characters have often been primary antagonists in the past. Sylvie’s change in demeanor only confirms this, which is more the reason as to why I can’t wait to play this when it releases on August 23 exclusively on the PlayStation 4.

While no stranger to crossovers, Strider Hiryu’s latest appearance might be his greatest one yet. Capcom has announced that the purple clad ninja’s gear and trademark weapon will be available for your hunters in Monster Hunter Generations.

As the star of his own brutally difficult side scrolling platformer that were all the rage when it released in 1989, Strider was unique with the game’s futuristic setting, robotic gear, and the ability to wall climb. Largely forgotten until his re-appearance in Marvel Vs. Capcom skyrocketed him to gaming super-stardom, the character has since received two more games, and guest appearances in non-Capcom games such as Project X Zone 2. With most of his modern following stemming from these crossover games, it’s no surprise that Monster Hunter Generations would add Hiryu to its growing list of cameos, joining Arthur from Ghosts n’ Goblins, Ametarasu of Okami fame, and Marth’s equipment found throughout Nintendo’s Fire Emblem  series, Strider seems like a perfect fit.

Out of all of the guest appearances, which ones are you looking forward to the most? Are there any you hope return from Monster Hunter 4? Let us know in the comments, and make sure to check out our impressions of the E3 demo when you’re done!

I was late to the whole Monster Hunter craze, which means I also missed many of the well made games that modeled its gameplay after Capcom’s mega hit. Even then, the God Eater name didn’t escape me, as Bandai Namco’s take on the genre swept Japan by storm, becoming a massive seller on the PSP. Now that the game is getting the remake treatment ahead of the sequel’s release, we took the chance to get some hands-on time with the original at E3 to see how it compares to the rest of the pack.

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The first thing a newcomer will notice when jumping on board is how much faster this game is. While it’s a deliberate design choice, one of the more frustrating aspects of Monster Hunter is how slow the attacks are. Your characters will oftentimes be locked into their attack animations with no way to stop, so if the enemy mounts a counter attack mid swing, there’s nothing you can do other than take the damage. God Eater felt much more like a traditional action game, giving us the ability to switch between melee and ranged attacks on the fly, while being able to speed through the battlefield as I zoned in on my target.

Even with the change of pace, I doubt the series would have become so popular if all it was was a faster version of an established franchise. With this in mind, God Eater took battles in a completely different direction thanks to your weapon’s ability to transform into a mouth and eat your fallen foes. Serving as a much cooler way to pick up parts off of the enemies you’ve killed, using this attack on larger enemies would result in the weapon absorbing a special ability that would deliver huge amounts of damage to whoever stands in your way. With multiple weapons to fit your play style, these abilities further add to the amount of options you’ll have on the battlefield.

E3 2016 God Eater Resurection Screen 1

And options seems to be the name of the game in Resurrection, with plenty of customizable parts to create your character. Once created, you’ll be able to take your new soldier into single player story missions, as well as cooperative quests that can be enjoyed either locally or online. With multiple weapons, looks and strategies to take up, taking down Aragami has never looked so good with the visual upgrade the PS4 and Vita versions have received. If you’re looking for the next big multiplayer action game to eat up your summer on PlayStation platforms, then this game sounds like a good way to go.

God Eater Resurrection will release for the PlayStation 4 and PS Vita on June 28.

While the show was going on this week, some of us couldn’t make the trip into the heart of downtown LA, and some of us couldn’t find the time to try out the sequel to a beloved Halo title, Halo Wars 2. Whether you haven’t had the time, or are simply out of hard drive space (we’ve all been there), I’m sure you’re still at least a little curious to how a RTS title holds up on a console.

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First, coming from a die-hard Halo Wars fan, I was excited to see what the folks at 343i had in store for the franchise. Halo Wars was introduced to the masses at a time where the future of Halo was uncertain. At the time, in 2009, we had heard rumblings that Bungie would be signing off after what ultimately became Halo: Reach. To make matters worse, Ensemble Studios, the developers behind Halo Wars and a couple of future Halo-related projects was shut down shortly after being acquired by Microsoft. Sure we got a couple of DLC packs post launch, but Halo Wars went relatively untouched for the remainder of its life. Today, it’s a backwards compatible title with online capability, and it’s still something I enjoy playing with friends. So, along with Ensemble’s demise, and the demise of a green-lit Halo MMO title, the future of this particular RTS was one giant question mark.

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Last year, the Halo Wars franchise had a breath of new life. 343i made it very clear that the Halo Wars campaign story was not lost on them, and its lore was used in a variety of other mediums Halo has since conquered. Most recently, the logo for the Spirt of Fire, which was the main UNSC ship in Halo Wars‘ story, showed up in Halo 5 as a weapon skin. Characters related to the lore created by Halo Wars was also briefly mentioned in Halo‘s comic book series. By now, it would seem that 343i and Microsoft are full steam ahead on expanding Halo Wars.

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All of this got me excited to try the game out, something you can do yourself by downloading the open beta today. Fans of the previous iteration may notice a couple of tweaks to the gameplay that feel, well, unnecessary. For instance, tech levels and base levels are now one in the same. Halo Wars 2 has done away with reactors and instead developed a sort of currency you build up to advance your tech level and research new units. This change may not be welcomed to those who prefer to just build reactors instead.

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The game does look pretty. New sound effects and unit looks are a welcomed update. This still being in beta, the game’s look is all up from here. There are some units introduced to the game that were missing from the previous installment too. One of these units is the Sniper unit that is available when using Captain Cutter in the beta. Each unit clearly has an ability which can be countered by other units, depending on who chooses who when the game releases. Along with new ground units, we are also treated to new air units. Fans of Halo will most definitely recognize Banshees in the air, but there are also new air vehicles that, well, look weird. Most of the fan favorites appear to be back. Any Halo Wars veteran will tell you how great it is to attack a base with nothing but marines equipped with flamethrowers.

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As for the heroes, only two were available in the beta. Captain Cutter reprises his role as the default UNSC hero, while a Brute, who I suppose was the same hero in the first Halo Wars, takes a more prominent role for the Covenant. What’s also new is that each hero has a sort of skill set assigned to them. For example, Captain Cutter is described as more of an attack hero while Atriox is described to have defensive units. Obviously, gamers will pick heroes that work best for them, but the unit differentials employ a greater sense of strategy than the first game.

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While every unit wasn’t available in the beta, understandably so, Halo Wars 2 looks to redefine console RTS’ for the better. With the Halo franchise behind it, they might just do that. Unfortunately, Halo Wars 2 seems to have lost something that made the first magical. Still, with his being just a beta, I am completely open to changing my opinion when the game comes out.For now, I’ll stick to playing the first Halo Wars, which is now backwards compatible on the Xbox One.

Halo Wars 2 is set to release February 21, 2017. 

The first time I heard of Jojo’s Bizarre Adventure, I thought it was just a new Dreamcast fighting game. I had no idea that it was a long running manga series that as of now, has been around for about 30 years. Recently, the franchise has had a resurgence thanks to the anime adaptation of Diamond Is Unbreakable, the fourth part of the story that was originally published in the mid 90’s, which is why now is a perfect time for a new game to hit the shelves! We got the chance to try out the game ahead of its release at E3, and it’s safe to say that this game will have plenty to love if you’re a fan of the series.

E3 2016 Jojo's Bizarre Adventure Eyes of Heaven Screen 2

Featuring an original story that brings multiple generations of the House of Joestar together for one giant adventure, Jojo’s Bizarre Adventure: Eyes Of Heaven pits its 50 plus characters against each other in a two on two 3D fighting game developed by CyberConnect2, (the development team behind the Naruto: Ultimate Ninja Storm series). Resembling a modern generation beat em up game rather than a traditional fighter, you’re more likely to get Power Stone vibes than feeling any sort of familiarity from the franchises previous fighters. This time, you’ll team up with your CPU partner, (or human controlled friend if playing online), and use the environments, tag team attacks and individual powers to finish off your opponents.

As expected from the series, the stylized character models, over the top special moves and manga-like presentation bring this world to life in a faithful way… Which would mean absolutely nothing if the game wasn’t fun to play. With my brief time running around within the demo build however, it was obvious that this wouldn’t be an issue. While admittedly taking a bit of time to get used to the many types of movements and attacks at my disposal, it wasn’t long before my chiseled hero was able to wipe the floor with his opponents. Serving as more than just a button masher, being synchronized with my partner was the most rewarding aspect of my time with the game, allowing me to pull off juggles, tag team attacks, and my strongest abilities with ease.

E3 2016 Jojo's Bizarre Adventure Eyes of Heaven Screen 1

If you’re looking for a huge amount of depth, you aren’t going to find it here. But if you’re a long time follower of the anime and manga and want to battle with some strangers online with a few of your friends? Then you might want to get ready for when Eyes Of Heaven releases for the PlayStation 4 next week. Promising a full story mode, a cast that spans all eight chapters of the manga, and plenty of environmental interaction to discover, fans should find this to be an adventure worth checking out.

Jojo’s Bizarre Adventure: Eyes of Heaven will release for the PlayStation 4 on June 28.

The Nintendo Treehouse presentation of Pokemon Sun and Pokemon Moon was fantastic!  Not only did they introduce new elements to the games, but new Pokemon were revealed as well!  While it’s very easy to note the obvious differences, I will also cover the enhancements to the system that will make the game more accessible to newcomers, as well as help Pokemon veterans!  Let’s have a look at some of these amazing changes!

A clear difference at the start of the game, and one that most already know, is the proportions of the environment in relation to the characters are much more accurate.  Mountains tower way above the character, trees loom with an exact height, and even distance from the edge of a cliff to a beachfront has a sense of immersion.  Within Pokemon battles, not only is the (silly) circle beneath Pokemon eliminated, but also, the Pokemon are shown to be battling right beside their trainers.  This more accurately depicts the theme of Pokemon having a bond with their trainer, but also shows how large Pokemon are in relation to the humans in game.  Just imagine how cool a Snorlax would look right next to its trainer?

In relation to the fighting system, I will provide screenshots to accompany the points I will make:

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For section one, you will notice a handy shortcut to the Pokeball menu.  Veterans of the game will rejoice at this option because previously, you had to flip through several menu screens in order to reach that section.  Section 2 depicts a two dimensional sprite version of the battle, and allows you to tap either Pokemon with your stylus.  Doing so leads us into our next screenshot:

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This screen not only displays typing, as well as other info, but is also a shortcut to see the buffs and debuffs that each Pokémon has!  Veteran players have always had to keep track of this information in their mind–for example, if you do a Swords Dance, the game states that it “sharply raises the Attack stat.” However, delve deeper into competitive battling, and you will know that the move increases your Attack by “two stages” out of six.  If you try to increase past six, the move will fail.  This isn’t directly noted anywhere in the game, so this nice additional screen will allow new players to understand this level of battling, as well as take away the burden of memorization from veteran players.  But that’s not all!

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These images are seen at different points in the demonstration, but they are very telling.  First, you can press L+A to see a detailed description of the moves, but also, there is fine print underneath the moves that marks how effective a move is against an opposing Pokémon.  Previously, you had to go through several menus to read the description of a move, and type effectiveness was based on a person’s knowledge of the game’s mechanics.  Now that the information is on the screen, new players won’t feel as burdened, and matches may be able to move a lot smoother!  I’m curious if this takes more than typing into effect–for example, an Earthquake will not affect a Pokémon using an Air Balloon as an item at all.  Only time will tell!

The Pokedex is experiencing a huge revamp, but one new feature revealed in the demonstration is the registration screen, where you will see the Pokémon you have captured, as well as all existing evolutions and forms you have yet to experience!  These forms will appear on the screen if they have been previously caught, and all unregistered forms will appear as gray Pokeball icons.

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The demonstration later takes you to a battle with a rival, where I couldn’t help but notice that the backdrop of the battle was special.  Put simply, there is a Street Fighter-like crowd surrounding the Pokémon battle.  Special backdrops aren’t new to the series, but were previously limited to Gym Leader battles in sixth generation.  It looks like this may be expanding even further to rival battles and even more!

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Another new battling style is coming to Pokémon Sun and Moon called Battle Royal!  Not to be confused with its wrestling counterpart (but ironically set in a wrestling ring), this is a four player free-for-all with special rules!  All trainers get to take their turn at the same time and attack whichever Pokémon they would like.  The match doesn’t end until one trainer loses all of their Pokémon.  This decides the loser, but doesn’t necessarily decide the winner.  When the match has ended the game uses a series of algorithms, such as total number of Pokémon defeated, to determine the winner.  Coupled with many of the previous mechanics, the possibilities are endless–ganging up on one player, running stall tactics, etc.  It will be fun to see which new strategies this gameplay style can bring to the table!

sm7sm7Sun and Moon truly looks like a game ready to shake the foundation of the series and bring lots of new players in!  As I find new enhancements throughout the year, I will be sure to let you all know!  How do you feel about the improvements?  Please let us know in the comments!

Most people say that they don’t care about the story when it comes to their fighting games. I am not one of those people. While discovering more about my favorite characters through their endings has always been a motivation of mine, few storylines over the years have endured as long as the war between Kazuya Mishima and his father, Heihachi. After numerous false deaths, fake outs, revivals and clonings, Bandai Namco is promising that the upcoming Tekken 7 would be the final battle between father and son, dubbed the Mishima Blood Saga. When you consider that Street Fighter‘s Akuma is part of the story on a mission to kill both of them, we have plenty of reason to believe death will stick this time.

Usually, crossover characters are bonuses, generally separate from the story presented in the main game. This isn’t so with Tekken 7, since Akuma’s purpose for entering the King of Iron Fist Tournament is to honor a promise he made to Kazumi, Kazuya’s mother and Heihachi’s ex wife, vowing to kill them if their war ever got out of hand. Considering a demon as powerful as Akuma owes her a favor, it’s no wonder that the Mishima matriarch serves as the big bad this time around. In battle, Akuma feels like an authentic Street Fighter character, having his own Super Meter, super movies, fireballs, and special attacks that can be strengthened in their EX versions.

E3 2016 Tekken 7 Screen 1

Not to ignore the rest of the cast, each of the characters that make up the nearly 30 character roster, (which includes five newcomers aside from Akuma,) have the unique fighting styles and combos you would expect from the Tekken series. The biggest additions to combat this time around are the changes to the Rage system, with two new types of attacks that each fighter has at their disposal. Activated once a fighter’s health drops below a certain point, Rage doesn’t provide as much of an attack boost as it used to. Instead, new Rage Arts give the characters a one time use special attack that can help turn the tide of a losing battle in exchange for the use of the Rage for the rest of the round. Ranging from powerful super attacks, to full on transformations in the case of characters like Kazuya, and you’ll have a whole new dynamic thrown into the competitive mix. When considering how environmental damage, juggles and destructible floors already come into play, you’ll have plenty of ways to try to take out your enemy before they can use their Rage Art.

If you do find yourself on the defensive and need to create some space, the new Power Crush attack should go a long way to help you out. Somewhat similar to Focus Attacks in Street Fighter 4 or Counter Attacks in Pokken Tournament, these attacks can absorb damage while allowing the attack to push through, even when getting hit. As someone who has found themselves on the wrong end of a long combo string in the past, I’m more than willing to give this new attack a shot despite changing the game’s dynamic somewhat. After all, there’s no fun in getting beaten by long combo strings without a way to fight back, which is an issue the Power Crush is trying to alleviate.

E3 2016 Tekken 7 Screen 2

All in all, Tekken 7 both looks and plays like a dream, making the wait for its early 2017 release date that much harder to bear, (Kuma?) Topping off the improvements to the story and battle mechanics with the best visuals the series has seen to date, complete with dramatic slow motion knockouts and the coolest Vs. screen I’ve ever seen, it’s good to see the team putting the Unreal Engine 4 to good use. If you haven’t seen the Tekken 7 story trailer from Microsoft’s E3 press conference, watch it here, then let us know what you’re most looking forward to when the final chapter in the two decade long father-son battle is finally released.

Tekken 7 will release for PlayStation 4, Xbox One and Windows early next year.

If you haven’t seen the game play trailer, check it out here!

With each new Dead Rising game, the zombie beat em up finds new ways to get even more insane each time. Being able to craft weapons and mount guns onto vehicles in previous games was insane enough, but what happens when you throw in a super powered Exo Suit, Christmas themed weapons, and a city that’s much larger than any one before it? You get Dead Rising 4, which might have been the most fun I had playing a game throughout the entire E3 convention. Oh, and did I mention selfies?

Dead Rising 4 marks the return of Frank West, who has stepped aside as the series protagonist since the original game graced our consoles in the early days of the Xbox 360. Deciding to return to Willamette, the same city that housed the mall that served as the first game’s setting, our favorite zombie slaying reporter arrives just in time for Christmas. Unfortunately for him, another zombie outbreak plagues the city, forcing Frank back into action as he battles the undead with a ton of new weapons to play around with. The best part? Each one is just as crazy as you would expect.

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Going all in with the Christmas theme, most of the new weapons featured in the free for all demo included a grenade launcher that shot exploding tree ornaments, a pair of giant light up presents that could be used as boxing gloves, and a candy cane crossbow to name a few. There’s something satisfying about beating down hundreds of zombies with giant presents, or any way to tear them apart in humiliating fashion. Speaking of which, you can’t have Frank West without needlessly taking pictures of everything in the middle of the apocalypse, which is photography makes its big return. Attempting to take scary, violent or even sexy pictures is still as strange as ever, but as recent years have taught us, you aren’t really apart of an incredible moment if you don’t take pictures of yourself there. With this in mind, Frank can now take selfies, adding a hilarious touch to an already over the top game, especially when you start changing his facial expressions with the analog sticks.

But lethal Christmas gifts, weaponized cars and electric go karts aside, Frank’s biggest weapon this time around might be the Exo Suit. By putting this on, not only does he look like a male version of Capcom’s forgotten P.N. 03, but he gains a huge boost of strength in the process. Suddenly, the world becomes his weapon, allowing him to pull parking meters out of the ground and using them as clubs, punch cars into the distance while mowing down any zombies that are unlucky enough to be in its way, and use weapons that would otherwise be too heavy to use. These games have never shied away from being absolutely silly, which is why this suit felt like a great addition to already insane game.

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Keeping in mind that Willamette will be several times bigger than Dead Rising 3, and will include the ENTIRE mall from the first game as part of the game’s open world environment, all while promising more zombies on screen at once than any game before it, and is there any reason not to be excited for when Dead Rising 4 releases for the Xbox One and PC in time for the holidays? With so much carnage to look forward to, we can’t wait to find Frank West under our trees, as the series’ original zombie slayer returns to take back his town. Who’s excited!?

I have not been shy over how much I love Gravity Rush. The PlayStation Vita exclusive that recently got ported to the PS4 remains one of the most creative, thoroughly satisfying games I’ve played in a long time, which is why I couldn’t be happier to find its sequel, Gravity Rush 2, on the E3 show floor. Sure, you have your Horizon‘s and God of War‘s standing in the spotlight, but can they Kratos or Aloy Gravity Kick enemies from 50 feet away? I didn’t think so. Thankfully, Kat’s only gotten better since her last adventure, and her familiar skill set was on full display.

While it was recently announced that the Gravity Queen would have multiple forms of gravity manipulation this time around, the demo only featured her skill set from the first game. If that sounds like a complaint, it’s far from it, because shifting gravity to pull Kat in different directions while both navigating the much larger city or attacking the returning Nevi threat is as satisfying as ever. After a brief tutorial explaining the controls, it was off to our first few missions, as the perpetual do-gooder proceeds to help the citizens of the new town she finds herself in.

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One of the biggest complains lobbied at the original was its unreliable lock-on mechanics, leading Kat to often miss despite centering her flying kick or item toss right at her target. The most obvious improvement while playing the second game however, was that this problem no longer exists. Gone are the days where using her spiral attack results in hitting one or two enemies before aimlessly flying off into the distance, because all of her attacks, from the spiral to the kick, follow any nearby enemies for the duration of the attack. Throwing items in the environment at flying Nevi is even more viable this time around as well, thanks to Kat having a much easier time picking up multiple item. Unfortunately, hitting enemies with these objects is still an issue, not because of the lock-on, but because enemies had a bad habit of hiding behind obstacles for long periods of time. This meant spending way too much time trying to find the perfect position lob the large benches and chairs I was grabbing without them smashing into a tree. I normally would have said “screw it” and went for the kick, but this was part of the tutorial, so I didn’t have a choice.

Another small flaw I noticed in this early build was an increased amount of slowdown, which is surely the price being paid for the much larger, more vibrant city. The visuals themselves look even more incredible the second time around, with NPC’s that look like they exist outside of accidentally being launched by your gravity powers. Protecting items looks like it will still be a popular theme, since it was the only full mission in the demo before it drew to a close, but doing so will always be welcomed if it means beating down more Nevi. Especially when animations for moves such as Kat’s ground kick combo look so much more fluid this time around.

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No, it’s not perfect, and is a bit rough around the edges, but I have high hopes for Gravity Rush 2 so far. Slowdown and aiming issues notwithstanding, the game looks and plays even better than before, with the gravity powers retaining the satisfying feeling they delivered back in 2012. With the promise of new ways to manipulate gravity coming to the final version, how could we not be excited?

Gravity Rush 2 will be available exclusively for the PlayStation 4 in 2017.

If you’re tired of getting your ass handed to you by brutal dungeon crawling RPGs that tend to overwhelm you with powerful enemies, which often creates a situation where the only real challenge it offers is whether or not you can stay awake long enough to level grind to an appropriate level, then MeiQ: Labyrinth of Death is looking like the game that might turn your attitude around. But don’t be mistaken, that’s not to say it’s not challenging. From what I could tell after watching the game in action, it’s quite the opposite. What makes MeiQ stand out however, is its encouragement to let the player customize their Guardians, mech like machines that serve as your first line of defense against the many monsters these dungeons house, without worrying about how a bad combination will cost you hours of progress.

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Idea Factory’s upcoming RPG looks familiar at first, opting for a first person view as we explore a grid based map, uncovering secret rooms, hidden treasure and tough enemies along the way. Small improvements for genre wide issues such as auto turning so you won’t run into walls as often are welcomed on the navigation front, but it’s when your team starts a battle that the real highlights shine through. Each Guardian is paired with a Machina Mage, a spell caster with her own HP and MP to help take down enemies within a traditional turn based battle system. Oftentimes, the abilities that the mage can use can work better than the Guardian’s can, or a weakened mech might need to take a backseat while being healed by its user.

However, you might want to be careful when using your Mage, because doing so exposes her to potential damage. A key difference between your party members is that a Guardian can be revived. If all of your Mages get knocked out, it’s game over, even if your Guardians still stand. Managing when to use who looks like it will be a major component to how strategy will come into play when braving the most dangerous labyrinths. But if you do screw up and get KO’d, the good news is that there’s no penalty. Aside from being warped back to the beginning of the dungeon, any experience and cash you found since your last save will be retained.

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Pushing forward and completing these dungeons promises to be worth it though, since beating bosses and finding hidden items are just two of many ways you’ll be able to find new parts for your Guardian, allowing you to customize them in seemingly countless ways. Not just acting as a cosmetic change, each part will alter their abilities, stats, strengths and weaknesses, allowing you to create the perfect party member for any situation. Of course, you have to find them first, which is why I can see MeiQ becoming an obsession for Vita owners over who can build the strongest team of machines. Not to be outdone, Mages can also unlock costumes, including free DLC outfits based on Idea Factory and Compile Heart’s other titles, Hyperdimension Neptunia and Trillion: God of Destruction.

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As you can see, there will be plenty to discover when MeiQ: Labyrinth of Death arrives for Sony’s PlayStation Vita this fall. Who’s up for some mech building? Let us know in the comments below!

It turns out messing with time has its own set of repercussions, as we’re set to find out in Dragon Ball Xenoverse 2. In the first game, we took our custom characters and inserted them into key moments in Dragon Ball Z history to stop an evil time traveler from changing history. Since that battle came to its conclusion however, it turns out we screwed things up more than we realized. It’s because of this that the Supreme Kai of Time decides the only way to fix it is to bring in MORE warriors to square off against DBZ’s best, which is where we’re reintroduced to the game world.

E3 2016 Dragon Ball Xenoverse 2 Screen 1

Taking place in the new hub world of Conton City, which can hold up to 300 players online at a time in real time, the team at Dimps developed this sequel with fan feedback at heart, looking to fix what didn’t work in the original while improving on what it did best. Players will once again create their own custom warrior by choosing between the human, Namekian, Saiyan or Frieza races, and do battle with some of the most iconic fighters in anime history. Allowing our characters to freely move between iconic locations like Planet Namek and Frieza’s spaceship among other areas, they weren’t kidding when they promised us a bigger, better Dragon Ball experience.

With such a huge hub world to navigate, players will be able to do a lot more when they’re not fighting this time around, with side missions and mini games to help you unwind after an intense round of screaming and charging up. Some of these modes missions will call back to some of the more obscure moments of the anime’s run, including the ability to drive a car. Why you would ever need to when you can fly as much as you want both in battles and in the hub is a mystery better left unsolved, but either way, nothing beats racing your friends online to see who the best driver in the DBZ universe is. Much like that time where Goku and Piccolo tried to learn how to drive with comical results, you too can struggle to live a normal life as a super powered fighter. And say what you will about Goku’s strength, but did he ever get his driver’s license? That’s one you’ll always have over him. Other Capsule Corp gadgets were promised, hinting at plenty of distractions to keep us busy when we want to give peace a chance.

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But as you know, Dragon Ball Z is all about the fighting, and Xenoverse 2 will have us covered on that front. Promising to run at 60 FPS across all platforms it’s available on, it will be an impressive sight to see considering how battles can switch from being in the air to on the ground and underwater in a matter of seconds. Streamlining battles seems to be the goal this time around, with a Homing Dash to close gaps between opponents faster, the Burst Aura Dash, which lets you dodge attacks while flying forward, and curving Ki Blasts which not only look more like the show, but help ensure that launching them won’t end up being an endless back and forth. With so many energy beams being shot, punches being thrown, and vocal cords being shattered from all the ki gathering, we’ll be happy to see this consistent framerate maintained despite everything that goes on in your typical fight. New characters like Future Gohan, Turles, Super Saiyan God Super Saiyan Goku and Golden Frieza will make their debut as well, making it looks like we’ll have plenty of ways to put the game to the test when it releases at the end of the year for the PlayStation 4, Xbox One and PC.

What are you most looking forward to in the next big Dragon Ball Z game? Let us know in the comments!

Even if you’re not a PC gamer, chances are you’re familiar with the legendary Civilization franchise, the turn based strategy series that asks players to take their own set of people and lead them from humble tribes to world superpowers over the course of centuries. After five other games and seemingly countless expansions and spinoffs, how do you improve such an established series when the sixth entry rolls around? At 2K’s E3 showing of Sid Meier’s latest, potential world builders will have to sleep with one eye open as long as their neighboring countries have anything to say about it.

E3 2016 Civilization 6 Screen 2

As expected, would-be leaders will once again create a nation from ancient times until the modern era and beyond, all while negotiating with neighboring countries for resources in the hopes of benefiting both. New features include being able to build individual districts within your nation, with each bringing various levels of prosperity to your people. The video features everything from military bases to festival grounds and everything in between, ensuring your people are happy, prosperous and protected at the same time.

Then again, you aren’t the only country vying for power, so as your advancements begin to eclipse your neighbors, they might begin to have negative feelings towards your growing strength. So before you can think about launching rocket into space, you’ll have to keep an eye out for any potential attackers who could burn it all to the ground. Keeping the somewhat cartoony tone of the previous entries, the video we were shown explains this conflict by having Cleopatra attack the player’s modernized superpower and attempting to destroy its key districts. By investing enough resource into their defenses, the player’s country was able to retaliate with attacks by land, sea and on foot, leveling the opponent’s key districts while receiving minimal damage themselves. From there, we would have the option to destroy their country, or assimilate it as part of our own, which could prove useful when it comes to rebuilding the damaged areas from the battle and expanding their might at the same time. It’s these kind of decisions that will separate powerful leaders from temporary lands who will be forgotten by history.

E3 2016 Civilization 6 Screen 1

Git gud.

All in all, Sid Meier’s Civilization 6 looks as in depth and rewarding as ever, with new mechanics that will surely keep longtime players on their toes. Civ players, what do you think of the new features so far? Let us know in the comments!

The world will be yours to control when Civilization 6 launches for Windows, OS X and Linux on October 21.

Years of loyalty means something in Planeptune. After being a side character in the very first Hyperdimension Neptunia game back in 2010, IF, (or Iffy as her friends call her,) has moved up from wandering adventurer and guild leader to main character! In Superdimension Neptune Vs. Sega Hard Girls, Iffy leads the charge alongside newcomer, Segami, against the Sega Hard Girls as they fight to protect the history of Gamindustri.

E3 2016 SuperDimension Neptune Screen 1

If you’re unfamiliar with who the Sega Hard Girls are, the characters are human incarnations of Sega consoles that have been featured in various manga, anime and game projects in Japan. So naturally, having them integrated into the Neptunia universe is a perfect fit. Seeing as this game is heavily built around the former console manufacturer, the Sega based CPU’s will be the only ones to face off against the Hard Girls. So if you’re hoping to see Vert renew her relationship with Iffy, or even Noire and Blanc return after the release of their own games, you’re out of luck. However, I’m all for Plutia, Neptune, Nepgear and the newest CPU who debuted in this year’s Megadimension Neptunia VII, Uzume Tennouboshi, getting their time to shine. Even if our typical protagonist is a motorcycle this time for some reason.

But Neptune becoming a two wheeled vehicle isn’t the only change coming in this crossover RPG, since the battle system takes on some interesting new mechanics compared to the mainline series. Developed by Felistella, the team behind the excellent Re;Birth remakes for the PS Vita, the battle system looks nearly identical at first. Once you start playing however, longtime fans will notice how much has changed with IF in the lead. The typical Guard Break system has been replaced with a standard set of normal and special attacks. Adopting a turn order system similar to games like Final Fantasy X while retaining the free movement gameplay that the series is known for, who goes first is determined by how much you attack. Each character can attack as much as they want until they fill up a meter that prevents them from acting any further. Going crazy and beating your opponents into the ground might not be the best way to go though, because the more you attack, the longer you’ll have to wait until your next turn comes up. The last thing you want for your adorable party is to become completely helpless while the enemies grind your health to zero.

E3 2016 SuperDimension Neptune Screen 2

As we know, it wouldn’t be a Neptunia game without crazy transformations, and Sega Hard Girls will be no different. The thing is, Iffy never got a cool form like the CPU’s in past games. As the star this time around, that’s all about to change. Acting in battle will also fill up your Fever, which allows you to literally jump up and grab the extra power to perform a Dream Fusion in the middle of a battle, (from a gem that resembles a Chaos Emerald no less.) With Iffy sporting an awesome red jacket to go with her new blonde hair, and Segami being able to take the form of the Sega Hard Girls as the game progresses, (which includes Game Gear, Mega Drive, Sega Saturn and Dreamcast for those keeping track,) the girls will be playing with power when we’re finally able to play through their journey to keep history from falling apart.

E3 2016 SuperDimension Neptune Screen 3

With brand new worlds and environments to explore, game references that go so far back that even the hardest of the hardcore might miss out on them, and a greater emphasis on exploration to go with the updated battle system, I’m really looking forward to how this crossover is going to play out. Between getting to see IF in the lead role, the Sega Hard Girls making their first non-cameo appearance in a Western released video game, or playing with some fan favorite Neptunia CPU’s, here’s one more reason to be a Vita owner when Fall rolls around. Now, where’s our Vert game!?

Nintendo took a huge gamble by making their entire E3 2016 lineup consist of one game, even if that game is as big as the next game in the Legend of Zelda series. Yet, if there was any doubt as to whether or not that risk would pay off, all of it vanished as soon as the trailer for the officially named Breath of the Wild graced thousands of screens around the world. I mean, Link hunting? Link cooking? Link setting fires to an open field, that was only a fraction of what seemed like miles of forest to explore? From how different the game looked while somehow looking so familiar at the same time, it truly looked like something that needed to be played to have a full grasp on what this was. Luckily, we got to find out for ourselves after we braved the insane lines on the E3 show floor to discover that Link’s next adventure maintains its spirit in the midst of such fundamental change.

E3 2016 Legend of Zelda Breath of the Wild Screen 2

Playing through the first half hour of what will be the final game, I was most relieved by the fact that the game just starts! Ditching the long, excitement killing opening village sections that have become progressively more of a drag as the games went on, Breath of the Wild throws you right into the action after a short cutscene, where Link is seemingly awoken from a long slumber to save Hyrule once again. Once you find a few boxes that contain the tattered rags that serve as your starting outfit, stepping out of the cave and approaching a cliff that shows off the incredible view of our new Hyrule is the perfect way to give you an idea of how much you’ll get to explore right off the bat.

From that point forward, the world is yours to do what you want to do in. This insane amount of freedom somehow manages to keep from being overwhelming thanks to the constant rewards you find throughout your explorations. The map, both on the mini map or on the full map found on Link’s multipurpose stone tablet, the Sheikah Slate, make it abundantly clear where you’re supposed to go to advance the story, whereas any discoveries you make that can’t be resolved at that point in time can be labeled with over half a dozen stamps to serve as reminders. This is good news for those who just want to run around, since there will be so much to find throughout the enormous map. In the first 10 minutes of my time with the game, I managed to meet a mysterious old man who pointed me in the direction of my first temple, found a hidden water sprite while diving into the water, (and was rewarded with a rare item as a result,) hunted wild boar for cooking materials, found a rusted sword at the top of a stone tower, and gathered plenty of wood for future cooking.

E3 2016 Legend of Zelda Breath of the Wild Screen 1

Eventually, it was time to buckle down and continue with the quest at hand. Once I followed the directions provided, I found an area that had a slot for the Sheikah Slate to be plugged into. Once placed, a giant tower rose from the ground, carrying Link up with it. Triggering this tower was a major key towards quelling the evil power that has engulfed Hyrule Castle in the distance, serving as one of many that needed to be discovered throughout the adventure to uncover the strength Link needs to have a fighting chance. In my excitement, I dove off of the tower, only to learn that this game is much more unforgiving than previous versions. If you were used to being able to just roll through a large fall, you’ll be in for a big surprise when your hearts empty out. Too bad the old man from before was holding on to that snazzy glider from the original trailer. He offered to exchange it for an item found in a dangerous cave, but my time came to a close before I could find it. Knowing that this demo was only a fraction of what the full map will look like is hard to imagine, especially since it seems like it would take hours just to explore what we were given.

Yes, it’s true that Breath of the Wild is wildly different from its predecessors, which is obvious from the moment the game starts. Wielding a variety of weapons such as clubs and axes instead of swords and shields, all of which can break if overused, having custom outfits that need to be changed depending on the climate, having cooking and eating being the only way to recover health, items like bombs now acting as runes, which can be used an unlimited amount of times, and enemy camps scattered throughout the field with varying enemy difficulty are just some of the most obvious examples of the new direction the game is going in. But its biggest strength is how none of the Zelda style is lost, even with such fundamental changes. All of the features I’ve mentioned feels like you would expect a Zelda game to feel, to the point where all of this feels instantly familiar despite being so different. This is helped by familiar elements making the jump to the next game, like the fully orchestrated versions of its classic music, abundant amounts puzzles and treasure chests, and the return of Skyward Sword‘s stamina meter, which is now used for manual jumping and climbing as well as sprinting.

E3 2016 Legend of Zelda Breath of the Wild Screen 4

So for every horse jacking, slow motion arrow shot or meal cooked, this is still the same Zelda we’ve fallen in love with all these years. And we wouldn’t have it any other way. Despite some consistent slowdown when the camera is centered on the full environment, (which is often,) Breath of the Wild has quickly jumped to the top of my most anticipated game list, especially when it will also be on the presumably more powerful NX. What are your thoughts on what you’ve seen so far? Share them in the comments, as well as the rest of your E3 highlights as we press on with our coverage from the show floor.

The Nintendo Treehouse presentation was full of surprises, one of which included Mario Party Star Rush. The next entry in the long running party game series will be exclusive to the Nintendo 3DS and plans to shake up the admittedly stale formula by separating characters on the board rather than keeping them confined to a shared vehicle, and having players all move at the same time instead of waiting for everyone to finish their turn. But most importantly, we’re getting new Amiibo!

Seven new characters are joining the Super Mario Bros line that accompanied Mario Party 10 last year, three of which are never before released. Aside from Donkey Kong, Diddy Kong, Rosalina and Wario getting new poses outside of their previously released Super Smash Bros. versions, Waluigi, Daisy and a glow in the dark Boo are making their Toys To Life debut. Waluigi in particular has a passionate cult following for some reason, so there’s plenty to be happy about when it comes to this announcement. Personally, I really want the Boo.

Check out the trailer below and see the Amiibo in action. Are you interested in the shake ups the game will present, or are you all partied out? Let us know in the comments!

It’s been too long since we’ve had a chance to play a new Rhythm Heaven game. Feeling the need to rectify this, Nintendo announced the next game in the addicting minigame series, Rhythm Heaven Megamix, during their Nintendo Treehouse presentation. Oh, and it’s out now!

From the minds behind the WarioWare franchise, Rhythm Heaven consists of dozens of music based mini games that range from conducting interviews, to singing with a choir and playing Ping Pong. It sounds mundane on paper, but with the crazy characters, charming music and adorable animations that give the game so much personality, Megamix is promising to be even bigger and much better. Featuring new games alongside popular picks from the Game Boy Advance, DS and Wii versions, experiencing the insanity of the game with friends will be even easier thanks to up to four players being able to join in with one copy of the game. StreetPass battles and bonus games that you can unlock with strong performances look to round out what looks like an already packed game, and it doesn’t hurt at all that the wait for the game is non-existent.

If you haven’t played one of these games before, this is looking like the perfect entry point. At $29.99 on the Nintendo eShop, the online store just got a lot more interesting. Are you planning on jumping back into the rhythm, and what minigames are you hoping return?

Immediately righting one of the biggest wrongs of last year’s WWE 2K16, Sasha Banks has been confirmed as being part of the roster in the upcoming WWE 2K17 via painting!

After a slew of criticism was leveled at the previous game for not including the fan favorite “Four Horsewomen,” including Sasha, Becky Lynch, Charlotte and Bayley, despite having the biggest NXT roster of developmental Superstars to date, being in the midst of the company’s “Diva’s Revolution” reboot of their floundering women’s division didn’t help matters much. After the controversy of inconcequential characters like Blake and Murphy getting in ahead of the most popular women in the company,  it’s good to see that the developers are quick to ease any leftover concerns their fans might have. Plus, if Sasha is confirmed, it won’t be long before the other three girls are too.

While not as surprising, The Ultimate Warrior and John Cena were both confirmed at the 2K booth as well, with longtime WWE artist, Rob Schamberger, painting their images live as what has to be one of the most creative reveals we’ve ever seen. Not bad at all considering you’re working while surrounded by tens of thousands of people!

E3 2016 WWE 2K17

 

Who else do you hope makes the cut in the upcoming wrestling title? With legends like Goldberg on their way, it doesn’t look like anyone is off the table.