Most people say that they don’t care about the story when it comes to their fighting games. I am not one of those people. While discovering more about my favorite characters through their endings has always been a motivation of mine, few storylines over the years have endured as long as the war between Kazuya Mishima and his father, Heihachi. After numerous false deaths, fake outs, revivals and clonings, Bandai Namco is promising that the upcoming Tekken 7 would be the final battle between father and son, dubbed the Mishima Blood Saga. When you consider that Street Fighter‘s Akuma is part of the story on a mission to kill both of them, we have plenty of reason to believe death will stick this time.

Usually, crossover characters are bonuses, generally separate from the story presented in the main game. This isn’t so with Tekken 7, since Akuma’s purpose for entering the King of Iron Fist Tournament is to honor a promise he made to Kazumi, Kazuya’s mother and Heihachi’s ex wife, vowing to kill them if their war ever got out of hand. Considering a demon as powerful as Akuma owes her a favor, it’s no wonder that the Mishima matriarch serves as the big bad this time around. In battle, Akuma feels like an authentic Street Fighter character, having his own Super Meter, super movies, fireballs, and special attacks that can be strengthened in their EX versions.

E3 2016 Tekken 7 Screen 1

Not to ignore the rest of the cast, each of the characters that make up the nearly 30 character roster, (which includes five newcomers aside from Akuma,) have the unique fighting styles and combos you would expect from the Tekken series. The biggest additions to combat this time around are the changes to the Rage system, with two new types of attacks that each fighter has at their disposal. Activated once a fighter’s health drops below a certain point, Rage doesn’t provide as much of an attack boost as it used to. Instead, new Rage Arts give the characters a one time use special attack that can help turn the tide of a losing battle in exchange for the use of the Rage for the rest of the round. Ranging from powerful super attacks, to full on transformations in the case of characters like Kazuya, and you’ll have a whole new dynamic thrown into the competitive mix. When considering how environmental damage, juggles and destructible floors already come into play, you’ll have plenty of ways to try to take out your enemy before they can use their Rage Art.

If you do find yourself on the defensive and need to create some space, the new Power Crush attack should go a long way to help you out. Somewhat similar to Focus Attacks in Street Fighter 4 or Counter Attacks in Pokken Tournament, these attacks can absorb damage while allowing the attack to push through, even when getting hit. As someone who has found themselves on the wrong end of a long combo string in the past, I’m more than willing to give this new attack a shot despite changing the game’s dynamic somewhat. After all, there’s no fun in getting beaten by long combo strings without a way to fight back, which is an issue the Power Crush is trying to alleviate.

E3 2016 Tekken 7 Screen 2

All in all, Tekken 7 both looks and plays like a dream, making the wait for its early 2017 release date that much harder to bear, (Kuma?) Topping off the improvements to the story and battle mechanics with the best visuals the series has seen to date, complete with dramatic slow motion knockouts and the coolest Vs. screen I’ve ever seen, it’s good to see the team putting the Unreal Engine 4 to good use. If you haven’t seen the Tekken 7 story trailer from Microsoft’s E3 press conference, watch it here, then let us know what you’re most looking forward to when the final chapter in the two decade long father-son battle is finally released.

Tekken 7 will release for PlayStation 4, Xbox One and Windows early next year.

Even if you’re not a PC gamer, chances are you’re familiar with the legendary Civilization franchise, the turn based strategy series that asks players to take their own set of people and lead them from humble tribes to world superpowers over the course of centuries. After five other games and seemingly countless expansions and spinoffs, how do you improve such an established series when the sixth entry rolls around? At 2K’s E3 showing of Sid Meier’s latest, potential world builders will have to sleep with one eye open as long as their neighboring countries have anything to say about it.

E3 2016 Civilization 6 Screen 2

As expected, would-be leaders will once again create a nation from ancient times until the modern era and beyond, all while negotiating with neighboring countries for resources in the hopes of benefiting both. New features include being able to build individual districts within your nation, with each bringing various levels of prosperity to your people. The video features everything from military bases to festival grounds and everything in between, ensuring your people are happy, prosperous and protected at the same time.

Then again, you aren’t the only country vying for power, so as your advancements begin to eclipse your neighbors, they might begin to have negative feelings towards your growing strength. So before you can think about launching rocket into space, you’ll have to keep an eye out for any potential attackers who could burn it all to the ground. Keeping the somewhat cartoony tone of the previous entries, the video we were shown explains this conflict by having Cleopatra attack the player’s modernized superpower and attempting to destroy its key districts. By investing enough resource into their defenses, the player’s country was able to retaliate with attacks by land, sea and on foot, leveling the opponent’s key districts while receiving minimal damage themselves. From there, we would have the option to destroy their country, or assimilate it as part of our own, which could prove useful when it comes to rebuilding the damaged areas from the battle and expanding their might at the same time. It’s these kind of decisions that will separate powerful leaders from temporary lands who will be forgotten by history.

E3 2016 Civilization 6 Screen 1

Git gud.

All in all, Sid Meier’s Civilization 6 looks as in depth and rewarding as ever, with new mechanics that will surely keep longtime players on their toes. Civ players, what do you think of the new features so far? Let us know in the comments!

The world will be yours to control when Civilization 6 launches for Windows, OS X and Linux on October 21.

Briefly: Back in January when I reviewed Oxenfree, I noted that the title was far and away the first standout title of 2016.

Now, a few months have passed, the game is still one that I talk about and think about regularly, and Night School Studio has just announced that in May, another platform will have an opportunity to experience this gem.

Yep, Oxenfree is making its way to PS4 on May 31st.

It’s not just a plain old port either. The PS4 version of Oxenfree is being labelled as a ‘Director’s Cut’, and features a slew of additions that will also make it to the Xbox One and Steam versions of the game later this May.

The most exciting addition has to be the New Game + mode, which is “a surreal continuation of the story of Alex and her friends on a decommissioned military island and offers new locations and additional endings that serve as an extension of the story. Upon completing the story once, players are met at the start of a new game with fresh dialogue choices and a creeping sense of deja vu. With this feature, players will be able to further change the supernatural events of Edwards Island and the spectres that inhabit it.”

The PS4 version of the title also sounds just a little more immersive, as Night School Studio notes that the “PS4 version of OXENFREE will use the DualShock®4 controller like the supernaturally charged radio in the game, syncing color glow changes on the light bar and playing broadcasts through the controller’s speaker.”

Oxenfree is a title that I’d implore you to give a shot if you haven’t already, and that now goes for you too, PS4 owners. Take a look at the PS4 announcement trailer below, and let us know what you think!

Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.

Oxenfree is, far and away the first standout title of 2016.

Yep, just like 2015, 2016 is set to be a fantastic year for gamers everywhere. Not only will we finally be playing all of those quality-looking titles that didn’t make their original release dates last year (and there were so many of them), we’ll also have the joy of experience a myriad of newly-revealed titles, and even a number of fresh IP’s.

If half of those games can match (or at least come close to) the atmosphere, presentation and emotion of Oxenfree, 2016 could be one of the very best years for gaming in recent memory.

It’s probably pretty clear already, but I absolutely fell in love with this game.

Oxenfree is a title that fell under my radar for way too long, but the instant that I learned that its developer, newcomer Night School Studio, was formed of a batch of ex-Telltale and Disney employees (among others), I jumped to YouTube to watch the first trailer, and was instantly enamored with the game’s beautiful art style, stunning soundscape, and the dialogue-heavy, exploration-based gameplay.

Oxenfree2

I’m not quite sure if I’m just a teenaged-girl at heart, or if titles like Oxenfree and my favourite game of 2015, Life is Strange just feature completely gripping dialogue, but the angsty-teen conversations featured in both titles have offered some of the most interesting and memorable video game writing that I’ve experienced in years. I clung to each of Oxenfree‘s countless dialogue trees like they were going out of style, and at the game’s conclusion I instantly wanted to jump back in to take conversations and relationships in directions that I didn’t my first time around (in fact, I did).

The story begins rather classically, and almost feels like an homage to classic coming-of-age/horror tropes at the game’s opening. You’re Alex, you have blue hair, you recently lost your brother, and you have a brand-new step brother. You, your best friend Ren, and new step brother Jonas are on the very last ferry to an abandoned-at-night island that holds many secrets (and had strong military ties) to drink with other teenagers and get into regular ol’ teenage trouble.

The island is said to host creepy, unexplained properties embodied by a mass of radio stations/transmissions accessible in certain areas of the island… none of which actually exist. It’s not long before Alex, Ren, and Jonas wander off on their own, seemingly awaken something using an old radio, and their relaxing, drunken night away quickly becomes a struggle to both survive, and to figure out exactly what’s occurring on this now-terrifying remote island.

Obviously, the first thing you’ll really notice about Oxenfree is its visuals, which are starkly different from just about every game that I’ve ever seen. Both characters and environments are subtle and extremely beautiful; every single shot in the title looks like an incredible painting that would be right at home canvased on just about any wall. While Oxenfree is set entirely on a small island, you’ll never confuse one area for another, as each location will vary in its coloring, flora, building design, and overall appearance. And as nice as Oxenfree‘s screenshots can look, they really don’t do these impressive visuals justice, as the title employs subtle layering techniques to really bring this gorgeous painting to life.

It’s also interesting to see these subtle visuals become harsh and broken. During some of the game’s many supernatural moments, the visuals will become distorted (think old, broken TV) to varying degrees, culminating in various ‘time loops’ that can have you re-living various disturbing events at the hand’s of the island’s supernatural forces. These distortions can truly surprise you, and as audio distortion will typically accompany these visual cues. These scenes succeeded in making me truly uncomfortable; maybe I’m just a baby, but attempting to play through these moments after dark with headphones on led to me simply switching to a happier game until daytime. I’m actually getting slight chills just thinking about these truly affecting moments, and that’s fantastic.

As great as Oxenfree looks, somehow the game’s soundscape is even more impressive. The title’s soundtrack was composed by scntfc, and while I can’t exactly pinpoint a genre (it flips from subtly calming, slow electronic music to terrifying beats during some of the game’s more supernatural moments, to many places in-between), the odd, unique composure fits here perfectly. Once I finished Oxenfree, I instantly added the game’s soundtrack to my music library, and it’s since been a part of my regular music rotation; it’s simply that good.

Of course, there’s much more to a game’s audio than music, and be it voice acting, environmental sounds, sound effects, or otherwise, Oxenfree doesn’t disappoint. The game stars a batch of Telltale’s regular voice talent, so it’s pretty clear that these guys know what they’re doing. Elements of the game’s soundscape can also be downright terrifying; turning the radio dial, you’ll often be surprised (I was, to the point of jumping in shock) by hitting a radio station that you weren’t expecting, which will sometimes sound like an old cartoon, sometimes be some sort of Morse code message (which you can actually translate, if you know that sort of thing), or sometimes feel a P.T. level disturbing transmission from some sort of supernatural being. I honestly did not expect to so regularly feel so uncomfortable with such a beautiful, subtle looking game. It’s truly a testament to the power of sound, and it’s pretty clear that even in their very first title, Night School Studio understands that power full well.

Oxenfree1

Gameplay couldn’t be simpler. You walk, you talk (and listen, I hope), and you tune your radio in order to learn about the island, discover hidden collectibles, and solve simple puzzles that are sometimes as innocent as unlocking a radio-equipped door, and sometimes as stressful as trying to save your friend from whatever evil present on Edwards Island. Occasionally, I wished that Alex and company would walk just a little faster, but I also appreciate that this gave us more time for all of the conversations that I loved so much. These conversations weren’t always happening, however, and with the ever-growing (and terrifying) threat present on Edwards Island, I figure that these teenagers would go for more of a ‘run not walk’ approach to reaching their next destination. In any case, it’s a small niggle in an overall stellar experience.

Other issues with Oxenfree were few and far between. Aside from the aforementioned (occasional) movement speed, conversations sometimes lead to a character’s face appearing in a thought bubble over another character’s head. I’ve played through Oxenfree twice now… and I still have no idea what this means. I’d assume this signifies a relationship change between characters, but I didn’t feel like this was actually reflected within the game. I’d also have loved a closer view of the characters many times throughout the title, as it seems like you’re almost permanently just a little too zoomed-out. Occasional screen-tearing issues were also present, but any technical issues were rare and Oxenfree was smooth as butter for most of its duration.

On the topic of duration, I’ve read numerous complaints about Oxenfree‘s short length. I was so enchanted with the title that I tried to explore as much as I could and waited for every conversation to close before moving on, and this led to my first playthrough lasting about six hours, which I felt more than satisfied with. The game’s thought-provoking, multiple endings increase replayability, and it’s crazy just how many subtle and not-so-subtle moments that I missed out on my first time on Edwards Island (there’s even a neat ARG that I had to read about later… because I wasn’t nearly intelligent enough to find it myself).

Oxenfree3

Overall, through presentation, plot, and heavy emotion, I fell in love with Oxenfree. It’s one of those game’s that I can’t wait to discuss with other players, and that I’m beyond excited to share with those close to me that may have missed out on it. The characters and lore that Night School Studio have created for their very first title are all beyond impressive, and I simply can’t wait to see what this team comes up with next.

The Walking Dead‘s Skybound Entertainment is looking at ways to bring Oxenfree to other media, and you bet that I’m going to eat up everything that comes out of this partnership.

I’ll never look at a radio the same way again (well, if I ever look at a radio again).

tl;dr

+Incredible visuals, audio, voice acting
+You’ll be thinking about the plot long after you complete the title
+Great replayability

-Movement speed could be slightly faster
-‘Thought bubbles’ aren’t explained
-Camera is often too zoomed out

Final Score: 4.5/5

You can pick up Oxenfree on Steam here, or the Xbox Store here. Do it.

A member of the homebrew community, shutterbug20001, has created a way for Windows 95 to be used on the New Nintendo 3DS, and it looks great!

https://www.youtube.com/watch?v=nu3_X6HcVrI

While we don’t know the specifics on how to get it installed, the homebrew community at GBATemp is already buzzing with ideas.  As for me, well, perhaps I can achieve my life long dream of having BonziBuddy on the go!

…I’m kidding.

Sure, it’s only Windows 95, but this could be the start of something beautiful. Would you ever want to run Windows on something as tiny as your 3DS? Let us know in the comments below!

Sources: GBATemp, Kotaku

Briefly: Nobody would suspect it, but I love Octodad. I even had an opportunity to interview developer Young Horses Inc. before the game released, which you can read right here.

It’s probably one of the funniest games that I’ve ever played, and it still seems as though very few people that I mention it to have even heard of it. That’s crazy.

Oh, you’re one of those people that hasn’t heard of it? Check out the hilarious trailer, and tell me that it doesn’t look unique as hell.

https://youtu.be/oOpJiPISO3k

Yep. It’s about a Dad and husband, who is also a secret octopus. Nobody knows it, and it’s your job to keep it that way.

Young Horses has revealed that the game is finally slated to hit the Wii U in North America and Europe on October 29th, 2015. The game will be available for 20% off from October 29th-November 5th since you “awesome fans have been so patient”, meaning it’ll net you just $11/€11/£10.

The Wii U version of the game includes off-screen play, 4-Player co-op, and more, and I really can’t wait to play through this game again.

Planning to pick it up? Let us know in the comments below!

We played a lot of games at this year’s E3, but there’s an insanely quirky twin-stick shooter that kept us coming back over and over (and over) again.

It’s called Assault Android Cactus. The game describes itself as a “twin stick shoot ’em up with an emphasis on high pressure and stylish action. Expect screens full of enemies, buckets of bullets and high scoring combo chains”, and you can check out the demo on Steam yourself to see just how frantic it is.

Assault Android Cactus is an Early Access title that should have its full Mac/Linux/PC release in the next few months. Once those versions are completed, its developer Witch Beam will be bringing the game over to PS4, Vita, and the once consumer ignored and now beloved Wii U.

Witch Beam was kind enough to offer us a giveaway Steam Key for the game, so take a look at the trailer below and read on to learn how you could win!

So entry is pretty simple, just:

– Like Geekscape on Facebook
– Share this photo on your Facebook wall, and be sure to comment, letting us know what E3 title has you most excited.

Easy, huh? We’ll pick a winner this Saturday!

Briefly: I’ve been looking forward to playing Marvel Heroes since it was revealed all the way back in 2012… but I’m a Mac user, so I have unfortunately been missing out on the title all this time.

That’s all set to change on June 4th with the launch of Marvel Heroes 2015, and the debut of the Mac open beta.

The team is planning a massive anniversary celebration, and has also “come a very long way” since the game’s original launch.

Gazillion CEO David Brevak states that “Marvel Heroes 2015 nicely represents everything we have accomplished and intend to accomplish with one name. We’ve come a very long way since our original launch a year ago, and the now imminent release of Marvel Heroes 2015 alongside our massive anniversary celebrations marks the beginning of something even better.

Whether it’s defending the X-Mansion or recruiting your favorite superhero as a Team-Up, we’re excited to continue delivering on our community’s expectations. We truly believe we put more improvements into our game than any other iterative release out there. The 2015 moniker reaffirms our commitment to keep doing it.”

You can take a look at the first teaser for Marvel Heroes 2015 below, and learn more about the Mac beta here! Have you played Marvel Heroes? Is it worth checking out? Let us know!

Octodad: Dadliest Catch launched for Windows, OS X, and Linux just a few weeks back, and as the insanely original title has been at the top of my radar since Sony’s 2013 E3 conference, I simply had to ask Octodad developer Young Horses a few questions about the quirky, hilarious, absolutely ridiculous game.

Haven’t heard of Octodad? Fall in love with the game’s trailer below, and read on for my conversation with Young Horses’ CEO Philip Tibitoski.

http://youtu.be/O-n7sH3ksVk

DK: First of all, congratulations on the launch! What have been your favourite gamer reactions to ‘Octodad: Dadliest Catch’ now that it’s available?

PT: People have been surprised with the turns that the story takes in the game and I think that’s the part of it I was most excited for people to see. There’s been a surplus of fanart, youtube videos, and songs all based on the game. It’s been great! I have a hard time deciding between Octodad The Musical and the Ryckerts playing the game together.

DK: ‘Octodad: Dadliest Catch’ is an extremely original game in a sea of sequels and remakes. When was the idea for the game originally conceived, and where did that idea come from?

PT: The idea for Octodad came about in June of 2010 at DePaul University here in Chicago. The whole Young Horses team was also part of that original team of 18. Inspirations for Octodad come from the film Being John Malkovich and the game Jurassic Park: Trespasser. From the beginning it’s been about micro-managing the movements of your character and giving the player the feeling of being awkward.

DK: It was very cool to see Octodad onstage at Sony’s E3 conference. How did that come to light? Sony seems to be doing some great things with independent developers this generation!

PT: Sony’s been following us since GDC 2011 with the first Octodad. We weren’t quite ready at the time to bring the game to consoles and so we waited, but while we did that Sony kept up with the game and its progress. At PAX East 2013 they came to our booth to check-in and that’s when we were offered Dev Kits for the PS4. From there we had one of our programmers, Kevin Geisler, get the game up and running in a months time. Sony seemed impressed with this and asked us if we’d like to show it off at E3. Like people say, the rest is history.

DK: What made the team decide to turn Octodad into a full-fledged title after the Independent Games Festival in 2011?

PT: We got a lot of positive feedback both from our peers and players after releasing the first Octodad game. After seeing so many folks play the game on YouTube and watching them have a great time we figured we could do even better by giving it a proper sequel.

DK: What were the biggest challenges in developing Dadliest Catch with such a small team?

PT: Keeping everyone clothed, fed, and happy was a serious task as most of us had to hold other full-time jobs while continuing to work on the project in order to afford basic amenities. It’s also a big challenge to make sure everyone is being heard, and communications between members stays steady + empathetic.

DK: Is any add-on content being planned for the game? It seems like a title that’s just asking for DLC!

PT: We have a whole slew of ideas that we could see bringing to players in the future. We don’t have any definite plans yet, but I certainly wouldn’t count us out of the DLC ring.

DK: If you could describe the game in just a few sentences to someone who had never heard of it, how would you sell it?

PT: Octodad is a game about being ‘other’. You’re an octopus with a human family, a wife and children who have no idea you’re an octopus. You keep this from them through managing Octodad’s limbs one at a time and being the best father/husband you can be.

DK: After ‘Octodad’, what’s next for Young Horses? Is there anything currently in the pipeline or being discussed?

PT: We have a lot of ideas, but nothing has formulated yet that we know will be our next project. Currently we’re finishing the game up on PS4 and then we’ll have to see!

DK: What other games is the team playing? What unreleased games are you looking forward to?

PT: I’m looking forward to Infamous: Second Son and the Witness. I know a lot of the team has played Broken Age recently and at least one is knee deep in the Titanfall PC Beta.

DK: What is the best advice that you could give to someone wanting to break into the industry? What do they do? Where do they start?

PT: Making a game is the best thing you can possibly do. Create something small on your own, and maybe start out trying to replicate an existing game to get comfortable with your toolset before venturing out on your own creative ideas. Just keep it simple! Even Tetris can be a challenging thing to create if you’ve never made a game before.

After that, keep making games and challenge yourself to create things different from other games out there. These will all help you land a job or maybe even start out on your own. The worst thing you can do is become complacent and admit defeat without having even tried.

Octodad: Dadliest Catch is available now on Steam, or directly from Octodad‘s official website. The game is coming soon to PS4, and it’s awesome. Buy it, love it, and let’s hope that Young Horses makes more!

Octodad

Briefly: We already know which game will be receiving the ‘Most Hilarious Title’ award at the end of the year.

As announced earlier this month, Young Horses Inc.’s Octodad: Dadliest Catch has just released for Windows, OS X, and Linux. The game can be purchased from Steam here, and Good Old Games here.

I’m beyond excited for Octodadbut I’ll be waiting for the PS4 version to check the title out. It definitely seems suited for a controller, and having it on my home console will also make it easier for others in the household to fall in love with it. I had the opportunity to play a demo of the game a few weeks back, and I was in stitches for its duration.

Take a look at the game’s launch trailer below, and let us know if you’ll be picking it up!

http://youtu.be/O-n7sH3ksVk

Briefly: Loving Father. Caring Husband. Secret Octopus.

The highly anticipated (well, by me at least) release date of Young Horses, Inc.’s Octodad: Dadliest Catch has just been revealed, and as long as you’re a Windows, OS X, or Linux user, you’ll be able to act as a secret octopus in no time.

The game will hit the three operating systems on January 30th via Steam, Humble and Good Old Games. PS4 users (like me) will be left waiting for a couple of extra months, as the developer is hoping for a March launch on the platform.

To celebrate, Young Horses has debuted a hilarious (and heartbreaking) new trailer for the title. Check it out below, and let us know if you’ll be playing Octodad: Dadliest Catch later this month!

http://youtu.be/oOpJiPISO3k