Last week, Namco Bandai released a concise, (and oddly hilarious), recap taking us through the events of Tekken 1-3 in 8-bit form. Now that the game has released, the company has debuted the conclusion of its Retro Recap, highlighting all the Mishima family drama highlighted in games four through six.

Focusing on Jin’s transition to the brooding anti-hero we know him as now, learn how Kazuya came back to life, how Heihachi died, (but not really), and how some guy named Lars and his waifu robot highjacked the series for a little bit. It’s as confusing as it is hilarious, and I love how both videos have embraced how wild the story has gotten over time. Oh, and props to whoever decided to use the “CHICKEN!” voice line from Tekken 3. You’re a true hero.

Share your thoughts with us on the Tekken series below, and let us know what you think of Tekken 7 so far!

Tekken has been a fighting game mainstay for over a decade, so it’s no surprise that people from all walks of life have landed a punch or two in Namco Bandai’s brawler. One such fan is platinum selling artist, Kid Ink, who put his fandom to work while recording Now It’s Personal, a new track inspired by the upcoming Tekken 7.

Giving us a glimpse at the recording process while learning about the artist’s history with the series, the track is inspired by the final showdown between Heihachi and Kazuya, the father and son who are set to fight to the death in the game’s story mode. But in between all of the music mumbo jumbo is some insightful advice for would-be fighters who are hoping to step in the ring. Namely, it’s important to master the game itself before trying to stick with one or two characters, leading to more versatility between the entire cast. Not bad!

Take a step into the studio and watch the making of video below. What do you think of the collaboration? Would you want to see other artists get involved in the fighting game scene? Let us know in the comments!

Tekken 7 will release for the PS4, Xbox One and Steam on June 2.

Tekken 7 is right around the corner, which promises to resolve their 23 year feud in its expanded story mode. Are you thinking about checking the game out, but don’t have the time to delve in two decades worth of confusing material? Then fear not! Learn all you need to know about the first three games in the first Tekken Retro Recap!

Following a classic father-son story where the father dumps his son off of a cliff, the son gets possessed by the devil after murdering his father out of revenge, and the son in turn gets tossed into a volcano, the only events that make any sense involve the head of a global organization walking out on his pregnant mistress. Nonetheless, this insanity has kept fans like myself clamoring for the next big twist, wondering how all of this will reach its conclusion.

Check out the video below and share your thoughts with us on Tekken‘s long history, then learn about the game itself with our hands-on preview from E3 last year.

Most people say that they don’t care about the story when it comes to their fighting games. I am not one of those people. While discovering more about my favorite characters through their endings has always been a motivation of mine, few storylines over the years have endured as long as the war between Kazuya Mishima and his father, Heihachi. After numerous false deaths, fake outs, revivals and clonings, Bandai Namco is promising that the upcoming Tekken 7 would be the final battle between father and son, dubbed the Mishima Blood Saga. When you consider that Street Fighter‘s Akuma is part of the story on a mission to kill both of them, we have plenty of reason to believe death will stick this time.

Usually, crossover characters are bonuses, generally separate from the story presented in the main game. This isn’t so with Tekken 7, since Akuma’s purpose for entering the King of Iron Fist Tournament is to honor a promise he made to Kazumi, Kazuya’s mother and Heihachi’s ex wife, vowing to kill them if their war ever got out of hand. Considering a demon as powerful as Akuma owes her a favor, it’s no wonder that the Mishima matriarch serves as the big bad this time around. In battle, Akuma feels like an authentic Street Fighter character, having his own Super Meter, super movies, fireballs, and special attacks that can be strengthened in their EX versions.

E3 2016 Tekken 7 Screen 1

Not to ignore the rest of the cast, each of the characters that make up the nearly 30 character roster, (which includes five newcomers aside from Akuma,) have the unique fighting styles and combos you would expect from the Tekken series. The biggest additions to combat this time around are the changes to the Rage system, with two new types of attacks that each fighter has at their disposal. Activated once a fighter’s health drops below a certain point, Rage doesn’t provide as much of an attack boost as it used to. Instead, new Rage Arts give the characters a one time use special attack that can help turn the tide of a losing battle in exchange for the use of the Rage for the rest of the round. Ranging from powerful super attacks, to full on transformations in the case of characters like Kazuya, and you’ll have a whole new dynamic thrown into the competitive mix. When considering how environmental damage, juggles and destructible floors already come into play, you’ll have plenty of ways to try to take out your enemy before they can use their Rage Art.

If you do find yourself on the defensive and need to create some space, the new Power Crush attack should go a long way to help you out. Somewhat similar to Focus Attacks in Street Fighter 4 or Counter Attacks in Pokken Tournament, these attacks can absorb damage while allowing the attack to push through, even when getting hit. As someone who has found themselves on the wrong end of a long combo string in the past, I’m more than willing to give this new attack a shot despite changing the game’s dynamic somewhat. After all, there’s no fun in getting beaten by long combo strings without a way to fight back, which is an issue the Power Crush is trying to alleviate.

E3 2016 Tekken 7 Screen 2

All in all, Tekken 7 both looks and plays like a dream, making the wait for its early 2017 release date that much harder to bear, (Kuma?) Topping off the improvements to the story and battle mechanics with the best visuals the series has seen to date, complete with dramatic slow motion knockouts and the coolest Vs. screen I’ve ever seen, it’s good to see the team putting the Unreal Engine 4 to good use. If you haven’t seen the Tekken 7 story trailer from Microsoft’s E3 press conference, watch it here, then let us know what you’re most looking forward to when the final chapter in the two decade long father-son battle is finally released.

Tekken 7 will release for PlayStation 4, Xbox One and Windows early next year.

We’ve known about Tekken 7 for over a year now, but we still weren’t sure if it was going to release on platforms outside of the Playstation 4. That uncertainty was squashed during Microsoft’s E3 press conference as the next King of Iron Fist Tournament was confirmed for both Xbox One and PC with an extra surprise in the form of its story mode.

More surprising than the story mode itself, was the reveal that Akuma from Street Fighter would be part of it. Not relegated to a simple guest character, series bad guy, Heihachi, is confronted by Capcom’s demon as they brawl within a temple that’s burning to the ground. Not only is the special care taken to get Akuma authentically represented instantly apparent thanks to his fireballs, EX meters, and Raging Demon  finisher, but the story fight in itself was looked incredible. Integrating QTE’s into the middle of a match is another interesting design choice, which will ideally bring a level of excitement to help the narrative stand out from your standard one on one bout.

Alongside this announcement, franchise producer, Katsuhiro Harada, took the stage to announce that Tekken Tag Tournament 2 would be available for free as a backwards compatible Xbox 360 title all week for Xbox Live Gold members. Featuring the largest roster in Tekken history, the 2012 game is the perfect way for Xbox owners to get caught up ahead of the seventh game’s early 2017 release.

If nothing else, this trailer and reveal is a reminder of what could have been if Tekken X Street Fighter was ever released. How do you think this story mode will pan out, and how hard are you refreshing the Xbox Live Marketplace to claim your game? Share your thoughts, (and GamerTag,) below so we can get some games going!

It might not be the Tekken x Street Fighter announcement that we’ve all been waiting for, but Bandai Namco has just announced that Akuma will be playable in its newest update of the game, Tekken 7 – Fated Retribution!

This announcement came in the form of a short trailer, displaying a pact between Heihachi’s wife Kazumi, and a shadowy figure, to kill Heihachi if she dies.  He agrees to repay his debt, and the shadowy figure is revealed to be none other than Akuma, cutting to a scene where he stands on a cliff on a darkened landscape, with his trademark “Ten” kanji amassing the background.

He seems to have returned with all of his signature moves from Street Fighter, such as his fireballs, hurricane kicks, dragon punches, and even Shun Goku Satsu, otherwise known as the Raging Demon.  Ranged attacks aren’t often used in the Tekken formula, two examples are Alisa Bosconovitch with her rocket punch, and Devil Jin with his laser beams–so this has the potential to change up the game!  Also this may give skeptics some insight on how the Street Fighter formula could fit in a Tekken battleground–and my own personal guess is that they’re using this as a “test” of sorts before they finalize the mechanics of Tekken x Street Fighter.

The way this could weave into the storyline is interesting as well.  Akuma is depicted as an antagonist in Street Fighter, using the demonic fighting force Satsui no Hado, which is a driving force for his desire for death matches, and his lack of compassion for other beings.  Tekken is a 3D fighting game centered around a power struggle for a family owned company (Mishima Zaibatsu) that has the military power to take over the world.  Heihachi is the centerpiece of this struggle, being the antagonist of the series, wanting to use the company for such a purpose.

At the moment, Tekken 7 is only available for arcades, although it has been announced for console release (date unknown).  Tekken x Street Fighter has been dubbed “under development” by Katsuhiro Harada (Tekken’s producer/director) as of 2014 San Diego Comic-Con, no other updates have been provided since then.

Join Derek, Juan, Shane and a late to the show Josh as they discuss the last week in video games!

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This Week

First Amiibo sale in Canadia.

Zelda Wii U footage.

The Game Awards.

Is Tofino the most west coast town in Canada?

Street Fighter 5 PS4 & PC exclusive.

Nintendo sells $1 Billion worth of Amiibo’s.

Shulk Amiibo Gamestop conspiracy.

Josh shares some Gamestop insider secrets.

FF7 ported to the PS4. For $16?!

RIP Ralph Baer.

Tekken 7 Lucky Chloe controversy.

GTA 5 Online.

Amiibo Hunter.

Papers Please.

Fantasy Life.

Winner of Pokemon Omega Ruby

Kim Saralegui!

This Week’s Listener Mission Objective

What game do you want to see remade and on what console?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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During Evo 2014, the massive fighting game tournament in Las Vegas, it was announced by Namco Bandai that Tekken 7 is in development, coming to current generation consoles by way of Unreal Engine 4.

Longtime series director and occasional Heihachi cosplayer, Hatsuhiro Harada, is planning on taking advantage of the updated hardware to create the best version of Tekken his team possibly can. After the announcement, he explained what would be possible with the development of the next entry in the long running series.

“With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it… Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring Tekken 7 to any platform we desire.”

In recent years, the once prominent 3D fighting franchise has taken a bit of a backseat, not having released a core title in seven years. While Tekken Tag Tournament 2 was a hit amongst fans, the fourth and sixth games in particular polarized fighting game enthusiasts. This, in addition to the tepid reaction to Soul Calibur V, Namco’s other popular fighting franchise, makes it looks like the company has been looking to regroup while assisting with development of the upcoming Smash Bros title before it stepped back into the arena. It’s looking like this will be Harada’s aim, assuring fans that the development team will “focus our efforts on making Tekken 7 the best possible game.”

Are you on board with the return of the King of Iron Fists Tournament?

Source: ign.com