Join Carlos, Josh, and Shane as they discuss the last week in video games!

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This Part 1:

Tekken 7

The Legend Of Zelda: The Breath of The Wind

Final Fantasy XV

Gravity Rush 2

Yakuza 0

King of Fighters XIV

Shantae

Monster Hunter Generations

Resident Evil 7

Bloodstaind

COD 4

PACMAN 256

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Kotobukiya’s booth at this year’s WonderCon was swarmed with fans taking pictures but that is to be expected. Cons are when Kotobukiya showcases prototypes of upcoming items along with announcements of figures in development. And this time was no different.

 

The Bride concept art - Kotobukiya

First is the next entry in Kotobukiya’s Bishoujo figure line, Kill Bill‘s The Bride. This figure is so new, they didn’t even have a prototype yet. Instead, they displayed its concept art.

Lucky Chloe - Kotobukiya

Also part of their Bishoujo line was Lucky Chloe from Tekken Tag Tournament. This figure is currently available for pre-order online. It is scheduled to release in August.

Spartan Athlon - Kotobukiya

 

From the ArtFX+ line is Halo‘s Spartan Athlon. You can pre-order this figure online with an expected May release.

 

warrior drone - Kotobukiya

The Alien Warrior Drone ArtFX+ was more than a little unsettling. It ships in April but you can still pre-order it here. Note: the tiny Alien dudes aren’t part of the package.

 

Kylo Ren prototype - Kotobukiya

 

An item that garnered a lot of attention was the prototype of the upcoming Kylo Ren ArtFX+ figure. It is always neat to see this portion of the design process. The finished product is available to pre-order online with an expected July release.

 

C3PO R2D2 BB8 - Kotobukiya

Building on the popularity of Star Wars: The Force Awakens, Kotobukiya will also be releasing a set of ArtFX+ figures starring C-3PO, R2-D2, and BB-8. This item, while still listed on Kotobukiya’s online store, is currently sold out.

Captain Phasma and Storm Troopers - Kotobukiya

Positioned beside the Kylo Ren prototype were the Captain Phasma and First Order Stormtrooper ArtFX+ figures. I thought it was a nice touch that you could choose between a single First Order Stormtrooper or a two-pack.

And thus ends my list of highlights from Kotobukiya’s booth. Did I miss something? Let me know in the comments!

Gamers such as myself have been patiently waiting for the release of Pokken Tournament since it was first revealed in 2013. While Super Smash Bros. is great and all, the idea of a fighting game dedicated to Pokemon designed by the the team behind the Tekken series seemed like the greatest thing I never knew I wanted. Luckily for us, we didn’t have to wait until the March 11th release date to get our first taste of how our favorite monsters fare in the fighting arena, as we found ourselves at the Pokken Tournament preview event to give the game a spin. Whatever it was that I was expecting, that all went out the window when I picked up the Game Pad and played a couple of rounds, because it was unlike any fighter I’ve played to date.

Pokken Tournament Screen 2

More specifically, what makes Pokken Tournament so unique is its Shift Change mechanic. Fights start off in a 3D diagonal perspective reminiscent of the Naruto: Ultimate Ninja Storm games where each fighter will have full range of motion within the circular arena. That’s when some of your favorite Pokemon like Charizard, Lucario, Machamp and Pikachu among others will vie for positioning by confusing opponents with their projectile, homing and quick attacks. However, when specific hits are landed either as a one off or in a combo, the perspective shifts to a 2D plane, changing the way the fight is approached with the change in conditions. Of course, hitting certain attacks in 2D will shift the battle back to 3D, so if you or your character is better in 3D, you’ll want to switch back as fast as possible.

Making matters more interesting are the assist characters that can jump in during a match. By choosing a predetermined pair before the fight, each round asks players to choose which one of the two they want to bring out as their partner. Some like Emolga and Frogadier are straight attackers, while Pokemon like Eevee will give stat boosts for an extra advantage in battle. In Pokken Tournament, it’s not just enough to fight well, because synergy with your support character will be the difference between two evenly matched combatants.

Pokken Tournament Screen 1

Managing your supports, laying in your standard attacks, knowing when to unleash your Mega Evolution, (and the super move that comes with it), and utilizing guard breaking throws are just some of what you’ll find yourself mastering in the retail version of the game, and that’s on top of the many counter mechanics I’ve yet to fully explore! Feeling much deeper than what you would expect from a Pokemon spinoff while being friendly enough to pick up and play without much trouble, I expect that fans new and old will love their time in the arena when Pokken Tournament is in our hands. Look out for our full review in the coming days, but one thing’s for sure from our short time with the game; it’s nothing like you’ve played before.

It might not be the Tekken x Street Fighter announcement that we’ve all been waiting for, but Bandai Namco has just announced that Akuma will be playable in its newest update of the game, Tekken 7 – Fated Retribution!

This announcement came in the form of a short trailer, displaying a pact between Heihachi’s wife Kazumi, and a shadowy figure, to kill Heihachi if she dies.  He agrees to repay his debt, and the shadowy figure is revealed to be none other than Akuma, cutting to a scene where he stands on a cliff on a darkened landscape, with his trademark “Ten” kanji amassing the background.

He seems to have returned with all of his signature moves from Street Fighter, such as his fireballs, hurricane kicks, dragon punches, and even Shun Goku Satsu, otherwise known as the Raging Demon.  Ranged attacks aren’t often used in the Tekken formula, two examples are Alisa Bosconovitch with her rocket punch, and Devil Jin with his laser beams–so this has the potential to change up the game!  Also this may give skeptics some insight on how the Street Fighter formula could fit in a Tekken battleground–and my own personal guess is that they’re using this as a “test” of sorts before they finalize the mechanics of Tekken x Street Fighter.

The way this could weave into the storyline is interesting as well.  Akuma is depicted as an antagonist in Street Fighter, using the demonic fighting force Satsui no Hado, which is a driving force for his desire for death matches, and his lack of compassion for other beings.  Tekken is a 3D fighting game centered around a power struggle for a family owned company (Mishima Zaibatsu) that has the military power to take over the world.  Heihachi is the centerpiece of this struggle, being the antagonist of the series, wanting to use the company for such a purpose.

At the moment, Tekken 7 is only available for arcades, although it has been announced for console release (date unknown).  Tekken x Street Fighter has been dubbed “under development” by Katsuhiro Harada (Tekken’s producer/director) as of 2014 San Diego Comic-Con, no other updates have been provided since then.

If you remember from our E3 coverage, we’re REALLY looking forward to Project X Zone 2. Not that we needed another reason to want to pick up the crossover turn based strategy game, but with the latest character reveals, we’re doing so out of fear of getting our asses kicked.

Project X Zone 2 Segata Sanshiro Screen 2

Alongside Capcom’s Captain Commando, June Lin Milliam, (of Star Gladiator and Plasma Sword fame), and the returning Heihachi Mishima, Segata Sanshiro was revealed as a Solo Unit, which is essentially an assist character. And what better person do you want assisting you than the person who fought Chuck Norris to a standstill!?

For those unfamiliar, Segata Sanshiro was a character Sega used to promote the Sega Saturn in Japan… By any means necessary. This Judo master would beat the living hell out of anyone who wasn’t playing Sega’s console with a handful of moves. Kids, women… No one was safe from Sanshiro’s gaming obsession, (except zombies.) He’s kind of like an Internet fanboy, except he actually beats you up instead of tweeting about it.

Project X Zone 2 Segata Sanshiro Screen 1

Capable of creating multiple copies of himself, scaring the crap out of little kids, and throwing someone so hard, they explode twice, he’s definitely someone you want on your side. But I can’t help but wonder, what will happen when he’s reunited with his beloved Sakura?

Project X Zone 2 is slated for a 2016 release exclusively for the Nintendo 3DS. Want to know what to expect? Check out our review of the first game, and keep an eye out for more news as it breaks.

Many considered a home release inevitable, but not like this! Following the recent arcade release of Pokken Tournament, a collaboration between The Pokemon Company and the developers behind the Tekken series it has been announced that the 3D fighter will arrive on Wii U in Spring 2016 worldwide! That’s right, not just in Japan, but in every major region, including the West!

Giving us the ability to go head to head with some of our favorite Pokemon in a fighting game environment is like a dream come true for some. Featuring Lucario, Blaziken, Suicune, Machamp, Charizard, and many more favorites, it’s safe to say that I’m not the only one who’s thrilled about the chance to own this game for ourselves.

Outside of the release announcement itself, the trailer revealed a new character as well… kind of! In addition to the standard Pikachu who’s already in the game, (and hilariously mimics attacks from Heihachi and Kazuya, Tekken‘s flagship characters,) Libre Pikachu will debut in all of his cosplay glory. Now, I get that it’s the mascot and all, but do we really need two different ones? Especially when Hawlucha, the original lucha Pokemon, is still nowhere to be seen?

Still, I’m shocked that a worldwide release is so close. What are your thoughts? Are there any other characters you want to join the roster ahead of its home release? Let us know!

It’s been a few months since we’ve heard any major news on Pokken Tournament, the upcoming Pokemon fighting game developed by the Tekken team at Namco Bandai. As if to make up for this travesty, the game received three new trailers, two of which reveal new fighters, and the third which serves as the opening to the game.

First is the introduction of Weavile, the Dark/Ice type that evolves from Generation II favorite, Sneasel. Using its sharp claws and powerful ice attacks, this Pokemon is often associated with the bad guys of the game’s universe. In Pokken, it puts its high attack and speed stats to great use, dodging opponents attacks and getting up close with ease.

Next, the Generation I favorite, Charizard, was more of a certainty than most. Still, seeing it in action has us all the more excited for the final game. Its powerful wings, claws and fire breath serve as reliable tools for putting the hurt on the enemy, which have carried this Pokemon through nearly two decades of battle. If that’s not enough, its Mega Evolution changes it into the black clad Mega Charizard X, which aims to finish off opponents in intimidating style.

Finally, the best news of all is that the game is right around the corner. Hitting Japanese arcades on July 16th, it wont’ be long before we’ll be able to see the full game in action. Console releases or localization plans haven’t been revealed yet, but considering that it’s Pokemon, it would be ridiculous for it to be passed up.

Tell us who you would like to see in the upcoming fighter! Which Pokemon would be a perfect fit in the Pokken arena? And why would it be Hawlucha?

Source: the-newshub.com

When not busy cosplaying his own characters, Katsuhiro Harada usually spends his time making some amazing games. Known as the man behind the long running Tekken series as well as having his hand in Soul Calibur, his reputation as a solid gaming mind has grown with each successful release. This is why gamers attention piqued when he mentioned his next project; a four player co-op title exclusively for Wii U, known only as Project Treasure. Details were scarce until now, but with the release of its first preview trailer, the game is looking like it could be one to watch.

Featuring four different characters, each of which wield different weapons as they raid temples for loot. Using twin katanas, a giant hammer, pistols and heavy artillery to tear through hordes of monsters, each character looks like they would fulfill a unique role on the team. As expected from the history of the development team, these features are further highlighted by some great looking character models and color coded attacks. The idea of pairing up with three other friends and raiding dungeons in this manner feels both nostalgic and fresh, which might just be what they’re going for!

Based on the little we’ve seen, I can’t wait to find out more about what Project Treasure has in store. With E3 around the corner, we’ll be sure to uncover what we can on Harada’s latest project! Let us know what your impressions are below, and check back with us as more information is released.

Briefly: We still don’t know if we’ll ever get a chance to play it, but Pokkén Tournament sure looks to be shaping up nicely.

A new trailer for the game debuted at this year’s Japan Amusement Expo, and while it reveals no new characters (and few other surprises), the 60FPS video offers a gorgeous look at the upcoming fighter.

Take a look at the trailer below, and let us know what you think. Currently, Pokkén Tournaments is confirmed only for Japanses arcades. Don’t you miss arcades?

Remember that image from late last year featuring Lucario face to face with Blaziken in a 3D space? After months of speculation, and even our own E3 predictions expecting as much, The Pokemon Company has officially unveiled Pokken Tournament, a 3D fighting game that is heading to Japanese arcades in 2015!

Developed by the team behind the popular Tekken series, Pokken Tournament will promises to bring that fighting pedigree to the world of Pokemon. With Lucario, Blaziken and the king of the Starter Deck, Machamp, there are still questions that are left unanswered. Will there be more than just fighting types included? When will it be released? And when, (not if,) will the game receive a console release, especially outside of Japan?

It might be a long time before we find out the answers, but for the time being, we can watch the game’s reveal trailer to our heart’s content. Check it out below, then tell us who you’re hoping makes the jump to the fighting game world!

While crossover games have become pretty common in Japan, these games are usually a localization nightmare on other shores. With so many different companies holding the licenses to each series, some gaming gems, like most of the Super Robot Taisen series, (featuring Gundam and Macross units,) and Namco X Capcom, have eluded gamers throughout most of the world. That is, until now, with the release of Project X Zone. A pseudo-sequel to NXC using a battle system similar to SRT, characters from Sega, Namco Bandai and Capcom have joined forces in this turn based strategy RPG. But fan service aside, this is a game that managed to stay entertaining for hours upon end, but not without some major repetition.

Project X Zone tells the epic tale of Mii, the heiress to an ancient artifact that has been passed down for generations, and her ninja butler Kogoro. Once mysterious enemies appear and steal the artifact, a rift in dimensions brings heroes and villians together from the universes of Street Fighter, Darkstalkers, Resident Evil, Tekken, .dot Hack, Virtua Fighter and Valkyria Chronicles amongst many others, (including Bruce f’ing Willis as John McClain! Sort of!)  These would-be allies are now forced to find their way home and bring order back to the dimensions. Okay, look… that’s about as deep as the story gets. Sure, it’s simple, but it serves as an excuse to have Mega Man fight side by side with Gemini Sunrise from Sakura Wars. What makes up for the bare bones story is the characterization of each unit. I was expecting a somewhat rushed translation since this is getting such a limited run, but I was surprised at how much I laughed out loud at the in jokes, references and nods to fans. It’s great when the translation team spares no expense at getting everyone right, especially when there are so many characters to work with.

Project X Zone Screen 2

Super cops Chun-Li and John McClain… together at last.

Game play combines traditional strategy mechanics with some light fighting game features thrown in. Each unit travels across a grid based map and starts with three attacks, each of which will launch enemies into the air or bounce them against the wall. Chaining attacks without letting foes touch the ground does more damage, builds up more EXP points and charges up the XP meter, (meaning Cross Power… Don’t ask.) What seems like simple button mashing in the beginning becomes more timing based, since boss enemies have huge amounts of HP with regenerating shields that charge when they touch the ground. Did I mention that connecting attacks at the last second before the bad guys land nets critical hits, more than doubling the damage inflicted? An RPG that lets you control critical hits based on skill? Why didn’t anyone think of this before?

As the game progresses, players unlock two member units. These are preset, so Dante will always fight with Dimitri for example. But Solo units, single characters ranging from Ghosts and Goblins to Fighting Vipers can be attached to each pair in any way the player chooses. Solo units act as support, and can be summoned mid battle to extend combos and inch out extra damage. To get the most out of each battle, other pair units can give support too, if the attacking unit is standing near them when the battle starts. Utilizing support from Solo and pair units is essential for victory, but how you will use them is another story.

If the main unit’s attack connects simultaneously with a support attack, a cross hit initiates, keeping the enemy frozen in place. This technique builds extra XP, as well as allowing the XP cap of 100% to increase to a maximum of 150%. The more XP, the more chances to trigger area clearing multi attacks, special skills that range from healing to stat boosting, and single super moves that can close out a combo for huge damage. The drawback? Initiating cross hits in the wrong spot can make your attacks miss, and attacks in this state cannot inflict critical hits. What’s more important, damage or XP? This is where the real strategy comes in, since the battle system makes most fights pretty easy once you get the hang of comboing.

Project X Zone Screen 1

Battles in PXZ are chaotic good fun!

If low on XP, items can be used in a similar ways as skills, but can only be obtained through defeating enemies or breaking shields. So sometimes, it might just be more advantageous to defeat all of the enemies before fighting a boss, (especially since there’s no grinding outside of missions,) or even letting the boss regain their shield for extra loot, (since there are no shops.) Even if you do make a mistake, a quicksave option can be accessed at any time, letting you retrace your steps back to when you made that one bad move. The only problem here is that there are 15 save slots but only one quicksave, so if your friends, family or significant other(s) are playing, chances are your quicksave will be long gone.

But going back to the simplicity of the battle system, the one major flaw I found with Project X Zone is a lack of variety. Most maps are laid out similarly aside from treasure chests scattered throughout the stage, and aside from a handful of maps where certain teammates take priority, a fight is over once your team is wiped out or the enemy’s is. Occasionally, additional objectives will be put in place, like reaching a spot or character on the map in X amount of time, but once the novelty of seeing Tales characters working with Shining Force heroes wears off, if you find the battle system tiring, you’re not going to see the end of the game.

I personally was addicted to landing critical hits and pulling off perfect combos all the way through, but even with the fighting game mechanics in place, I can’t see anyone other than hardcore fans of these characters, or long time SRPG gamers reaching the credits in this 40ish hour adventure. Even then, some popular characters don’t debut until WAY late in the game. I’m talking 20 hours in… so I can see people losing patience before getting to their favorites. Throw in end game maps can go on for around two hours each, and its easy to see how polarizing the final stretch can be. But if you can’t get enough, there’s even a new game plus with powered up bosses that drop rare equipment! You might never stop playing!

Project X Zone Screen 3

Yes, that’s X, Zero, Kos-Mos, T-elos, Ulala and the Space Harrier Girl on screen at once. Wait, does she have a name?

Even for those strategy fans though, this game is significantly easier than most in the genre, (which was perfect for me since I’m usually terrible at these games.) Throw in the fighting game mechanics and a literal army of popular, yet niche characters across three great companies, and you get a highly entertaining experience that a broad range of gamers will get entertainment out of. Well animated sprites and a large collection of music rounds out a package that hits us right in the nostalgia gland, and while I doubt most will see the story through to the end, Project X Zone provides as much fun as one wants to get out of it. If nothing else, at least it finally got Mega Man and Tron Bonne on the 3DS!

Pros:

  • A huge cast of characters!
  • Easily accessible game mechanics that blend genres.
  • Plenty of game to sift through, including a new game plus.
  • Strong animations, music and script.

Cons:

  • Weak story.
  • Repetitive battles that may wear thin before the credits roll.
  • Too easy compared to other games in the genre.
  • Multi hour fights late in the game.

Final Score: 8.5/10

Out of the nearly 40 fighters in Street Fighter X Tekken, one stands out above the rest. And surprisingly, it’s not any of the Tekken fighters debuting in 2D… or a Street Fighter character for that matter. Yep, I’m talking about Poison. S/he’s been a fan favorite for years, but had never appeared in a Street Fighter game as a playable brawler until now.

But what makes this sultry trap artist so popular? That’s easily because of her bizarre history dating back to Final Fight. If you’re a Capcom fan, you’ve probably heard the rumors about how she was originally a woman but was changed to a man in the U.S. version, which lead to her gender confusion. Or maybe gamers just don’t want to admit that a transgender character is hotter than most of the characters who were “born” female?

So how has a character with such little exposure throughout the years gain such a following? It’s all thanks to YouTube user MegatonStammer. This fine young man has put together a documentary explaining the controversy and history of one of Capcom’s most (unintentionally) popular creations. If nothing else, it’s an interesting look at how rumors get out of control, and even shape the identity of a fictional character. Check it out below and enjoy!