Last week, Namco Bandai released a concise, (and oddly hilarious), recap taking us through the events of Tekken 1-3 in 8-bit form. Now that the game has released, the company has debuted the conclusion of its Retro Recap, highlighting all the Mishima family drama highlighted in games four through six.

Focusing on Jin’s transition to the brooding anti-hero we know him as now, learn how Kazuya came back to life, how Heihachi died, (but not really), and how some guy named Lars and his waifu robot highjacked the series for a little bit. It’s as confusing as it is hilarious, and I love how both videos have embraced how wild the story has gotten over time. Oh, and props to whoever decided to use the “CHICKEN!” voice line from Tekken 3. You’re a true hero.

Share your thoughts with us on the Tekken series below, and let us know what you think of Tekken 7 so far!

Tekken has been a fighting game mainstay for over a decade, so it’s no surprise that people from all walks of life have landed a punch or two in Namco Bandai’s brawler. One such fan is platinum selling artist, Kid Ink, who put his fandom to work while recording Now It’s Personal, a new track inspired by the upcoming Tekken 7.

Giving us a glimpse at the recording process while learning about the artist’s history with the series, the track is inspired by the final showdown between Heihachi and Kazuya, the father and son who are set to fight to the death in the game’s story mode. But in between all of the music mumbo jumbo is some insightful advice for would-be fighters who are hoping to step in the ring. Namely, it’s important to master the game itself before trying to stick with one or two characters, leading to more versatility between the entire cast. Not bad!

Take a step into the studio and watch the making of video below. What do you think of the collaboration? Would you want to see other artists get involved in the fighting game scene? Let us know in the comments!

Tekken 7 will release for the PS4, Xbox One and Steam on June 2.

Throughout the 2D fighting game resurgence over the last few years, one of the kings of the genre has been largely absent. As franchises both new and old continued to thrive, The King Of Fighters seemingly vanished, with the once yearly fighting game franchise failing to see a new release since the thirteenth game released in 2010. Using the last six years to regroup, refocus and rebuild, SNK Playmore’s flagship fighter has finally returned with The King Of Fighters XIV. Re-debuting with both a visual and mechanical overhaul, the series aims to make its current gen debut on PS4 the most accessible to date, all while keeping its solid team based fighting at the forefront. Succeeding in some aspects and failing in others, XIV may not be a return to form, but that doesn’t mean its not an enjoyable title in its own right.

Many years after the fall of Ash Crimson and the apparent demise of Orochi, The King of Fighters tournament has failed to re-surface. Suddenly, a mysterious benefactor by the name of Antonov revives the tournament while claiming that he is the one true fighting champion. To see if anyone can prove him wrong, the powerful warrior hopes to back up his claims by inviting teams from around the world to compete in his tournament for a chance to face him, featuring competitors like the legendary Team Japan, (Kyo, Benimaru and Goro Daimon), the heroes of South Town, (Terry Bogard, Andy Bogard and Joe Higashi), and a mysterious new trio Antonov invited personally. As usual, not all is as it seems, with a more sinister plot taking place underneath the surface.

King of Fighters XIV Review Screen 2

The Rivalry Continues

Taking an opposite approach compared to its most immediate competition, KOF XIV sticks to a more traditional set of modes when it comes to its feature set. Featuring a giant 50 character roster, (48 to start with and two to unlock), 17 are brand new. Among the 33 characters returning, some of which haven’t been playable in over a decade, and even old favorites have received some big changes, for better and for worse. The core fighting revolves around choosing a team of three fighters, each of which take turns against the opposing group. Becoming somewhat of a survival fight, your first fighter will stay in the match until they’re knocked out, moving on to your second and third character, with the loser obviously being the team who loses all three members first. Using a four button control scheme made up of light and strong punches and kicks, using them to activate the right combos, special moves and super moves at the right times will be the difference between winning and losing.

Considering that this is the fourteenth game in the series, chances are you’ve already played one of these games, which also means you’re well aware of the basic mechanics that make up these games. Moving on to what’s changed since last time, SNK Playmore has delivered on their promise to make the game more accessible to newcomers with new abilities and easy combos. Tapping the light punch button in succession will trigger an auto combo that ends in a devastating super move, (assuming you have enough special meter to pull it off.) Hitting the strong punch and kick buttons at the same time activates a Blow Back attack, instantly creating distance by knocking the opponent to the other side of the screen while setting them up for long range damage. Past KOF games let you pay one meter for a temporary power boost, which gets taken a step further this time around. Once in Max Mode, you’ll have a set amount of time to activate your EX special moves as much as you want. Other fighters usually make you pay per use of an EX attack, but having unlimited usage of the stronger versions of your special attacks can help you turn the tide of battle real quick. Couple these with your Max Super SP moves, and it won’t be long after comboing in these souped up versions of your super moves take down your enemies. Then again, when you want your victories to have that extra flair, new Climax Super SP Moves can wipe out half of the enemy’s health in one attack at the cost of three meters, complete with a special cutscene to accompany the chaos.

King of Fighters XIV Review Screen 1

Old favorites return alongside some new faces

Once you’ve gotten the hang of the core mechanics, KOF has plenty of ways to put what you’ve learned to the test. Namely, its Story Mode functions much like the Arcade Mode of past games, with an added cinematic presentation at certain points. Aside from the mandatory cutscenes that play no matter who you’re using, having certain characters fight each other will activate some back and forth dialogue that can both explore character motivations and relationships. If playing with one of the game’s established teams, finishing the game will reward you with a lengthy ending, complete with some well drawn still frames depicting the aftermath of the tournament for your team.

Supplementary single player modes include your typical Survival Mode, Time Attack, Training, and Vs. Mode against both other players or the CPU. Who would have thought!? Sadly, Trial Mode, the combo tutorial feature that has become a fighting game staple over the last few years, went from my most anticipated mode to my least favorite. Unlike other games that delve into some of the more complex mechanics for each character, each set is nearly identical in KOF regardless of who you’re playing as. Serving as a way to test your basic understanding of cancels and super moves, it does little to help you bring out the full potential of your fighter.

King of Fighters XIV Screen 6

Mui Mui, the face of SNK puchinko, makes her fighting game debut.

Yet, in a reversal of fortunes, Online Mode, which was the weak point of the previous game due to horrible netcode, is much improved this time around. Aside from most of my matches being lag free during both Player Match fights and Ranked Match fights, there’s just so much to do with friends and strangers alike this time around. First off, SNK had the sense to only make you use your preset team in Ranked Match, which prevents counter picking while letting you switch things up in Player Match lobbies. Speaking of, KOF XIV handles lobbies better than any fighter I’ve played before. Rather than make say… A queue of 10 wait for the top 2 people to finish before taking turns, anyone in the lobby will automatically be paired up to fight with someone who’s not in a fight, making it so that the only way someone won’t be playing is if there’s an odd number of players participating. Even then, the person not fighting can choose to spectate any of the fights they want. So if they see a character fighting that they’re not familiar with, they can spy on the fight and pick up some tips! Either that, or they could go into the online practice mode, where you can head into training mode with another real life person and brush up on your combos. For the extra sociable brawlers out there, Party Mode delivers a true to life KOF experience, pitting three individuals against three others for a six player fight for supremacy. Just remember, that super meter isn’t just YOURS anymore, adding an extra caveat to keep in mind when you don’t want to piss off your friends.

We can’t talk about the game without addressing its most obvious shortcoming, which is its bland graphics. Looking not too far off from what you’d expect from the Maximum Impact series from over a decade ago, its wasn’t long before I was longing for those gorgeous 2D sprites from the last two games. Everything from the character models to the effects look far from what you’d expect from a PS4 exclusive, and it doesn’t gain any points from its pre-rendered CG’s, which don’t look too much better.

King of Fighters XIV Screen 5

The mysterious Kukri is one of the better newcomers.

Then again, fighting isn’t about how one looks, but how one plays To its credit, XIV has its fundamental play down. For veterans however, you’ll likely come across a series of small changes that aren’t game breaking by any means, but will definitely feel like a step backwards. Namely, the game feels far too easy to complete, taking a series that has been known for its punishing bosses, and delivering a final fight that won’t feel like much more of a struggle than your typical brawl. Combos don’t seem to scale back damage as much, leading to some basic chains wiping out nearly an entire health bar for some low risk high reward game play. The most puzzling aspect however, is how some classic characters have had some odd changes to their tool set, making them less effective while keeping their core abilities intact. Unlike say, how Vega is a completely different character in Street Fighter V, Athena is largely the same, but is made to be even more vulnerable after certain attacks, having her Phoenix Arrow’s ending kick be interruptible, and losing her wall jump. Taking away abilities that some characters have had for two decades feels unnecessary, but doesn’t detract from the overall excitement of the game play after making the proper adjustments.

The King of Fighters XIV has a lot going for it. Its huge roster, proper single player modes with rewards in the form of endings and artwork spanning 22 years, easy to pick up and play mechanics and its hidden depth are all still here, along with one of the best sets of online features in the genre and some features to make the game more accessible for new players. Still, I can’t help but feel like something is missing compared to past games that make this entry stand above all the others. Maybe its the easy difficulty when it comes to beating the Story Mode. It could be the dated graphics, or the lack of effort it takes to pull off huge damage compared to other games. Then again, having characters changed for the worse doesn’t help either. If anything, this game is a perfect case of “death by 1000 needles”. There’s no one problem with it that overshadows what it does well, but so many small issues take what is otherwise a great game, and turns it to one that’s simply better than good. Fighting game fans will find plenty to love, but with that in mind, there’s also plenty of room to get better. Let’s just hope we won’t have to wait another six years to see the improvements.

Final Score: 3.75/5

If you’ve been following the progress of The King Of Fighters XIV, you’ll know that this is looking to be a huge departure from the previous entry in the long running fighting game series, both visually, and mechanically. Now, we’re learning that publishing duties will get shaken up as well, since Atlus will be bringing SNK Playmore’s upcoming title to the West.

Promising over 50 characters out of the box, (as in before DLC. Take notes, Capcom!), a revamped netcode that will support three on three matches for a total of six players in the same match, online mentoring that will pair high ranking players with low ranking ones to teach new players the basics, a story mode, and new mechanics that aim to please veterans and new players alike, and we have one of the most ambitious fighters in a long time. With Atlus taking the helm as opposed to SNK publishing it themselves, this also means we’re more likely to get the game more exposure through the niche publisher’s dedicated fanbase.

If that wasn’t enough of a reason to be excited, we were also introduced to two brand new fighters who will be making their debuts in this fourteenth entry. Check out their debut trailer below and let us know what you think.

Will you be stepping back into the ring when The King Of Fighters XIV releases exclusively for the PS4 this year? share your ID’s with us in the comments!

Gamers such as myself have been patiently waiting for the release of Pokken Tournament since it was first revealed in 2013. While Super Smash Bros. is great and all, the idea of a fighting game dedicated to Pokemon designed by the the team behind the Tekken series seemed like the greatest thing I never knew I wanted. Luckily for us, we didn’t have to wait until the March 11th release date to get our first taste of how our favorite monsters fare in the fighting arena, as we found ourselves at the Pokken Tournament preview event to give the game a spin. Whatever it was that I was expecting, that all went out the window when I picked up the Game Pad and played a couple of rounds, because it was unlike any fighter I’ve played to date.

Pokken Tournament Screen 2

More specifically, what makes Pokken Tournament so unique is its Shift Change mechanic. Fights start off in a 3D diagonal perspective reminiscent of the Naruto: Ultimate Ninja Storm games where each fighter will have full range of motion within the circular arena. That’s when some of your favorite Pokemon like Charizard, Lucario, Machamp and Pikachu among others will vie for positioning by confusing opponents with their projectile, homing and quick attacks. However, when specific hits are landed either as a one off or in a combo, the perspective shifts to a 2D plane, changing the way the fight is approached with the change in conditions. Of course, hitting certain attacks in 2D will shift the battle back to 3D, so if you or your character is better in 3D, you’ll want to switch back as fast as possible.

Making matters more interesting are the assist characters that can jump in during a match. By choosing a predetermined pair before the fight, each round asks players to choose which one of the two they want to bring out as their partner. Some like Emolga and Frogadier are straight attackers, while Pokemon like Eevee will give stat boosts for an extra advantage in battle. In Pokken Tournament, it’s not just enough to fight well, because synergy with your support character will be the difference between two evenly matched combatants.

Pokken Tournament Screen 1

Managing your supports, laying in your standard attacks, knowing when to unleash your Mega Evolution, (and the super move that comes with it), and utilizing guard breaking throws are just some of what you’ll find yourself mastering in the retail version of the game, and that’s on top of the many counter mechanics I’ve yet to fully explore! Feeling much deeper than what you would expect from a Pokemon spinoff while being friendly enough to pick up and play without much trouble, I expect that fans new and old will love their time in the arena when Pokken Tournament is in our hands. Look out for our full review in the coming days, but one thing’s for sure from our short time with the game; it’s nothing like you’ve played before.

In 2006, the first Naruto video game came to the West alongside the anime’s localized debut with the GameCube’s Naruto: Clash of Ninja. Over the years, countless sequels, spinoffs, and alternate series from a wide variety of developers and publishers would be released, with the definitive experience finally settling on the Ultimate Ninja Storm series. The Playstation exclusive branch of the wildly popular franchise has wowed us for years with its incredible graphics, mind blowing boss battles that oftentimes surpass the source material, and a huge roster that’s grown significantly over each iteration.

Naruto Ultimate Ninja Storm 4 Screen 3

With the manga’s conclusion in 2014, it was a matter of time before the games would reach the finale as well, eventually being forced to take its bow as one of the most consistent anime to video game adaptations in both quality and faithfulness. Naruto Shippuden: Ultimate Ninja Storm 4 is said to be the last game in the Storm series, wrapping up the story of Naruto and his friends with its current console generation debut, upping the wow factor in ways that will definitely leave an impression. Yet, for all the things that it does right, nagging issues from previous entries still keep the game from being a premiere fighter. Still, Storm 4 goes above and beyond to give fans of the series the sendoff they deserve.

If you’ve played a Storm game before, the basic set up of the 3D fighter is the same now as it has always been. Set with a diagonal, behind the back camera perspective, each fighter has sets of land and air combos, special moves, (ninjutsu,) and super moves, (secret techniques,) the latter two of which can be customized in nearly every mode. When you consider that the cast is made up of over 100 different ninja, that becomes a whole lot of content to discover, which is exciting every time you pull off a new attack thanks to the amazing anime inspired graphics that bring it all to life, (but more on that in a bit.) As with Storm 3, countering with your substitution jutsu has its own bar rather than subtracting from your chakra, allowing a maximum of four successive counters before you’ll find yourself stuck in a combo without a way to escape. Adding an extra layer of strategy to the fights, it’s important to avoid getting caught in situations where you have to draw on your counters before you find yourself taking a pummeling. Once you’re on the brink of defeat, overcharging your meter activates your temporary Awakening Mode, which can range from a boost in power, to a full on transformation, changing your character to a gigantic beast, which can turn the tide of battle while acting as a mind blowing display of how good CyberConnect2 has gotten at bringing the show to life.

Naruto Ultimate Ninja Storm 4 Screen 7

In addition to other techniques such as maintaining and charging your chakra to pull off special moves and stronger versions of standard attacks such as throwing shuriken, dashing towards your opponent, and performing double team attacks with one of your two potential partners, Storm 4 mixes up the formula with some new combat options to keep even the best ninja on their toes. Most noticeably, the new tag mechanics change counter attack lets you push back any attack when an overzealous opponent is charging at you. With a simple tap of the shuriken button while guarding, you’ll pay a quarter of your chakra bar, (as in a quarter of the bar temporarily disappears, and cannot be charged for a certain amount of time,) to keep yourself in an advantageous position.

Once you’ve mastered the art of combat, there’s nothing left to get in your way when it’s time to jump into the Story Mode, which is where most of the game’s visuals shine through. No longer broken up by the standard free roaming mode, (which would be kind of hard considering most of the world is destroyed at the start of the game,) the story starts off with a bang thanks to the ancient conflict between The First Hokage, Hashirama Senju, and the current big bad, Madara Uchiha. After a boss battle that looks and feels so grand, you would think it’s the game’s last fight instead of its first, it flashes forward to right where Storm 3 left off, right before the masked man’s identity is revealed in his first fight with Naruto. Here, the action slows down a bit in favor of mostly standard fights, although we occasionally get rail shooter and beat em up inspired stages to give us something special in between battles.

Most fights are bookmarked by long cutscenes that move the story along at a decent pace. Yet, these scenes constantly kept me enthralled rather than take me out of the experience, partially because of the fact that this game is the first time that the finale of the series has been animated and voiced. Then again, I use “animated” loosely, since the majority of the scenes are just still shots from the anime with voice overs over them. Ironically, the anime’s overabundance of fillers worked in the game’s favor eventually, since all the scenes that take place after the anime’s current storyline are fully animated with the in game models. For anyone who is worried about how well the ending plays out, fear not. Everything is here, from the end of the war, to a SNES-era Final Fantasy level ass pull with Kaguya’s debut, all the way up to the fateful fight between the two leads. Aside from a small amount of censorship, everything from the animations to the voice acting and the over elaborate quick time events that blows away the action of both the manga and anime, serving as a satisfying conclusion to Naruto and Sasuke’s tale.

Naruto Ultimate Ninja Storm 4 Screen 2

Although the story sticks close to its source material, sometimes, this isn’t for the better. As if trying to emulate the anime itself, there are a TON of flashbacks, to the point where even when I was really into the story, I was getting tired of the big finale being largely relegated to a glorified slide show. While I do appreciate that each chapter has a time estimate for how long you’re going to be watching, it made me miss the free roaming sections that broke up the action in previous story modes. For better or for worse, free roaming has been separated into its own adventure mode which takes place immediately after the final battle. As Naruto, Sakura and Hinata, the three ninja travel to iconic locations throughout the series on various missions that trigger flashbacks of some of the Hidden Leaf Village’s greatest battles. Here’s where you finally get an excuse to play as those characters who you completely forgot about in between all of the Infinite Tsukuyomi nonsense. I’m talking Chiyo vs. Sasori, young Naruto vs. Young Gaara during the Chunin Exams, and so many “memories” as the game calls them, essentially serving as a Naruto retrospective as the finale settles in. Of course, you can also play the Adventure Mode before finishing the story, but why would you do that?

However, like the Story Mode feeling tired with no breaks, Adventure Mode falls even harder in this sense. The free roaming content was never particularly good in past games, with very little interactivity with your surroundings, but at least you had the story to will you forward. What can only be described as constant filler content, there are no real stakes involved to keep you enthralled when it comes to getting absorbed in the world you’re exploring, leaving you with shallow feeling side missions to fill time. If only CyberConnect2 would not have stagnated in this sense and eventually gave us something more akin to Ubisoft’s highly underrated Xbox 360 exclusive Naruto games in terms of exploration, then Storm 4 would have been the perfect package. Sadly, free roaming failed to evolve like the rest of the series has.

Naruto UNS 4 E3 Screen 1 - Copy

Thankfully, the Online Mode is where the game feels like it has grown the most, which is fantastic since the Vs. modes are where the meat of any fighting game lies. Aside from your typical Vs. and Survival Modes, which offer various modifiers that can either help or hinder the player, the online play is the best it’s ever been. Not only does the mode allow all of your customized fighters carry over like in previous games in certain match types, but the overall experience feels much more fleshed out with various incentives to play. Including special events that come with bonuses when you play during certain times, or daily log in bonuses for extra money and Ninja Treasures that can be exchanged to unlock one of the near countless items to earn, you’ll always have a reason to log on outside of beating down other ninjas from around the world. On that note, the online play itself seems leaps and bounds better this time around, which is a huge step up for a series that’s always been marred with crippling lag. In my case, (as the Geekscape Games listeners can attest to,) I have horrible connection speeds. Yet, every match I fought was either as seamless as if I were playing on the couch, or with barely noticeable input lag that I couldn’t blame my losses on. Despite it taking so long, I’m glad the final Storm game finally got it right.

As commendable as these improvements may be, Storm‘s biggest hurdle from the beginning is that its fighting mechanics are shallow. Yes, the tag and counter features add more to an admittedly improved package, but it’s not enough for it to stand out as anything more than a really good anime fighter. All Jinchuriki, (tailed beast hosts such as Naruto,) will have a giant transformation. Almost all Sharingan users, (like most of Sasuke’s seven versions,) have a Susano’o form. Aside from puppet users, (who each feel similar as well,) every character feels relatively similar to one another, despite the 100 + character cast outside of their standard ninjutsu and animations. Even then, roughly 20% of the roster are just alternate forms of the same person. So here’s to hoping you really like Naruto, Sasuke, Obito and Kakashi, because they could make a fighting game with just the different versions of those four and have a roster that rivals the total character count of other games in the genre. Unfortunately, its game play doesn’t measure up in the same way. What’s worse is that some of this repetition could have been alleviated by the extra team attacks and characters that are locked behind the DLC paywall, but alas, it’s 2016. DLC is expected at this point, although locking away attacks for sets of characters that are on the standard roster feels a bit low.

Naruto Ultimate Ninja Storm 4 Review Screen 1

As my time with Naruto: Ultimate Ninja Storm 4 drew to a close, the amount of content to play though both by yourself and with friends, the cinematics and graphics that often left me in awe as it wrapped up this eight year tale in satisfying fashion, and the highly entertaining combat, (despite its shallowness), are all more than enough of a reason to pick this up. While its flaws with the sameness of its cast, overuse of still frames to tell its story, the separation of the free roaming and campaign segments, and locking content that’s already in the game behind a pay wall are all apparent, its refinement of what works while vastly improving its online component make this final Storm game the best by a long shot. Non-fans will get a kick out of its incredible presentation, while long time Naruto followers will find the sendoff that the franchise deserves, riding into the sunset on top. So take a bow, CyberConnect2, because Storm 4 has set a new benchmark for what games based on anime should be.

Final Score: 4.25/5

Briefly: As I’ve likely expressed numerous times on the Geekscape Games podcast, aside from a few exceptions, fighting games are not generally my thing.

That said, Capcom has just debuted a 3+ minute CG trailer for Street Fighter V, and it’s probably the coolest look at the game that we’ve seen next.

All of the game’s participants appear in the video, and it does a fantastic job of… well, making me want to play Street Fighter V.

Take a look at the trailer below, and let us know what you think! Street Fighter V hits stores on February 16th!

Kids often feel pressured to live up to their parent’s examples, but when your parents are two of the most powerful ninja that ever lived, chances are you’re going to crash and burn.

Still, that doesn’t stop Boruto Uzumaki and Sarada Uchiha from trying to teach Naruto and Sasuke a few tricks of their own, as the new generation tries to take on the old guard in the latest Ultimate Ninja Storm 4 trailer!

Growing up as the opposite of his father, Boruto is a talented ninja who is expected to be a great ninja in his own right, despite him hating the position of Hokage due to it taking his father’s time away from him and his family. Somewhat spoiled and overconfident, that doesn’t mean that Boruto can’t hold his own in a fight, already mastering the Shadow Clone Jutsu, as well as developing his own version of his dad’s signature Rasengan ability.

Sarada on the other hand, is a serious, studious girl who dreams of becoming Hokage someday. Since Sasuke was absent through most of her life due to him traveling the ninja world in secret to detect hidden threats, the young Uchiha kunoichi admires Naruto and his position as Hokage while still holding a deep respect for her dad after discovering his reasons for leaving the village. Weiding her mother’s strength and her father’s Sharingan eyes, it seems like the Uchiha legacy is in good hands.

But how can they fare against their famous parents? See them in action for yourself below and let us know what you think! To play as Boruto and Sarada, as well as versions of Naruto, Sasuke, Sakura, Hinata, and Hokage Kakashi from The Last: Naruto the Movie, you’ll have to make sure to pre-order the game for PS4, Xbox One or Steam before its February 9th release date! Check out our hands on previews to hold you over, and make sure to check back with us as more details surface!

Once upon a time, the King Of Fighters series was an annual affair. In more recent years however, the SNK/Playmore team took their time to revamp the game play and give the fighter a visual facelift, creating some of the most gorgeous 2D models we had seen at that point. Then… Nothing. Five years after KOF XIII hit arcades, we haven’t heard anything about the return of the long running franchise, which was odd considering the recent resurgence of 2D fighting games. At Tokyo Game Show however, we learned that we won’t have to wait much longer, because King Of Fighter XIV is on its way after the longest release gap in franchise history.

Headed to the PS4 in 2016, the reveal trailer showed off longtime rivals, Kyo Kusanagi and Iori Yagami, battling it out yet again. Except this time, their models are in full 3D, scrapping those incredible sprites that we were introduced to just a few games ago. Outside of this reveal, details are slim, but we’ll be excited to learn more as its release date draws closer.

Personally, I’m REALLY disappointed to see the 2D sprites go, not just because of nostalgia, but because these new, 3D models look kind of bad. I’m getting the vibe of one of those KOF Maximum Impact titles from it, which isn’t a good thing. When games like Guilty Gear Xrd can blend 2D and 3D so seamlessly, or when titles like Mortal Kombat X and Street Fighter IV prove that 3D models in a 2D space can come off as gorgeous, this trailer makes it look a little cheap. Still, it’s a long ways away, and it can still surprise us. Plus, as long as the game play is solid, (and when hasn’t it been?), then all will be forgiven.

Who are you hoping to see make their return? And what type of costume will Athena wear this time around? Share your thoughts below!

 

As we get closer to Street Fighter V‘s 2016 release date, more of the roster has been slowly revealed. Unveiled in Dubai, the latest reveal is the second of four promised original characters with Rashid, a Middle Eastern fighter who uses the power of wind to compliment his nimble attacks.

Using parkour inspired movements to overwhelm his opponents, Rashid is a tech fanatic who is always on the lookout for the newest gadgets. A laid back fighter, this doesn’t mean opponents should take the newcomer lightly. When not lining up for hours outside the Apple Store, he can be found putting the hurt on his opponents pretty easily.

Check out Rashid’s screenshots and trailer below and let us know if you’re excited to try him out! Street Fighter V is headed to the PS4 and PC in early 2016.

 

 

Many considered a home release inevitable, but not like this! Following the recent arcade release of Pokken Tournament, a collaboration between The Pokemon Company and the developers behind the Tekken series it has been announced that the 3D fighter will arrive on Wii U in Spring 2016 worldwide! That’s right, not just in Japan, but in every major region, including the West!

Giving us the ability to go head to head with some of our favorite Pokemon in a fighting game environment is like a dream come true for some. Featuring Lucario, Blaziken, Suicune, Machamp, Charizard, and many more favorites, it’s safe to say that I’m not the only one who’s thrilled about the chance to own this game for ourselves.

Outside of the release announcement itself, the trailer revealed a new character as well… kind of! In addition to the standard Pikachu who’s already in the game, (and hilariously mimics attacks from Heihachi and Kazuya, Tekken‘s flagship characters,) Libre Pikachu will debut in all of his cosplay glory. Now, I get that it’s the mascot and all, but do we really need two different ones? Especially when Hawlucha, the original lucha Pokemon, is still nowhere to be seen?

Still, I’m shocked that a worldwide release is so close. What are your thoughts? Are there any other characters you want to join the roster ahead of its home release? Let us know!

Have you had your fill of crossover fighting games yet? Never! If you’re like me, you can’t get enough of the fast paced, flashy, over the top action of these 2D brawlers.

Courtesy of Sega and developers Ecole Software and French Bread, (the developers behind the indie hit, Melty Blood, and not a delicious Olive Garden dish,) Dengeki Bunko: Fighting Climax pulls characters from the pages of the Dengenki Bunko brand of light novels and into the fighting arena. Ranging from more popular series like Sword Art Online and DURARARA!!! to some obscure choices, alongside a few Sega representatives as guest stars, and you have one of the more exciting fighting games of the year that you probably haven’t heard of!

Sega’s latest trailer showcases four of the characters showcased in Fighting Climax, including SAO‘s Asuna. Here are the character descriptions from the press release:

Dengeki Bunko: Fighting Climax has a full roster of characters based on the Dengeki Bunko light novels and we’re going to begin introducing them to you! First up in this collection of four characters:
Character Descriptions
 
Asuna (“Sword Art Online”) — The sub-leader of the Knights of the Blood,
the strongest guild in Aincrad. Her nickname is “The Flash” due to her speed with her rapier, Lambent Light. Kirito is her boyfriend.
Kuroyukihime (“Accel World”) — The Umezato Jr. High student council V.P. She’s nicknamed Kuroyukihime, or “Snow Black,” because of her beauty. Her Brain Burst avatar is Black Lotus and she is Legion Master of the Nega Nebulas.
Shizuo Heiwajima (“DURARARA!!”) — A debt collector who dresses like a bartender. He hates violence, but when he loses his temper, he’s the strongest man in Ikebukuro. Flying vending machines are a clue that he’s around.
Tomoka Minato (“RO-KYU-BU!”) — A basketball ace at Keishin Academy.
Her mother does traditional dance and her father is a tea master, so her manners are impeccable. But when she starts to play basketball…
After seeing the game in action while keeping who’s behind it in mind, this suddenly went from being completely unknown to me, to being one of my top games for the end of the year. Any fighting game and anime fans out there who can’t wait to play? Let us know in the comments, and get those fight sticks ready for when Dengeki Bunko releases on the PS3 and PS Vita on October 6th.

 

Just in time for Gamescom, Capcom has revealed one more world warrior heading to Street Fighter V. Vega, the Spanish ninja who relies on his speed, power and long reaching claws to punish his opponents, returns with plenty of new tricks to keep the masked fighter fresh.

Every previous iteration of the Street Fighter II boss has relied on his claws for attacks, extending his reach and improving his strength while equipped. If he took enough damage, his claws would get knocked off, putting him at a disadvantage until he was able to recover them. This time around, that weakness has the potential to become a strength, since Vega now has two attack stances. His standard claw stance relies on many of the tricks we’ve expected from him for over 20 years, with fast, hard hitting attacks that are designed to confuse opponents. However, losing his claws acts as a second stance, granting him a series of new command grabs to confuse opponents further. Top this off with his V-Trigger, the Bloody Kiss, and Vega can now teleport behind enemies and slice them up with the toss of a rose. Oh, but if you are attached to that claw style, you better be careful, since claws can no longer be picked up once they’re dropped.

Like Ken before him, it’s easy to see that Vega is getting a pretty big overhaul, and not just because his alternate matador costume is now his default. He sounds like he’ll be a completely different beast on the battlefield, which is sure to excite new and old fans alike.

Are you excited to try out Vega’s new tricks? Who else do you want to see join the SFV roster? And why are they still asking you to pre-order for beta access when it didn’t work in the first place? Head down to the comments and start the discussion!

E3 has come and gone, but I have to say that the insane action of Naruto: Ultimate Ninja Storm 4 still has a pretty strong hold on me. Once we hit the Anime Expo floor and noticed an updated build with even more characters to play with, we couldn’t resist putting our ninjutsu skills to the test for a second time, with the addition of series mainstay, Kakashi, to the previously established cast of Naruto, Sasuke, Sakura, Obito and Madara, the bigger story was seeing all three Hygua children as fighters as well. While Neji and Hinata are expected at this point, Hanabi, Hinata’s younger sister who has only ever been playable in 2008’s Naruto Ultimate Ninja 3 as somewhat of a joke character, makes her big return to follow up her prominent role in The Last: Naruto The Movie. We took this opportunity to play as her alongside the rest of her family, and came across some surprises along the way.

Hanabi essentially uses altered versions of her family’s attacks, consisting mostly of chakra sealing open palm strikes. Her version of Neji’s Kaiten still envelopes her in a protective shield that blows away any opponent caught in its radius, but unlike her older cousin, she travels across the stage while performing the move. This allows her to corner enemies who are attempting to flee, creating a different set of strategies both when fighting as and against her. Similarly, Neji himself uses many of the hard hitting 8-Trigrams techniques, using his fingertips to assault his enemies’ weak points. Not to be outdone, Hanabi has her own more elegant version, which serves to be just as effective. If up close and personal isn’t your style, Hinata brings in the long distance combat. While her strikes aren’t as punishing as the rest of her family, she makes up for it with her 8-Trigrams Vaccum jutsu, which launches a huge amount of force from her palm, attacking opponents at long range.

Naruto UNS Hinata

Even if each member has their own strengths and weaknesses, it’s clear that the three are at their best together. As with previous games, creating a three person team of characters that have close relationships with each other can result in some unique Ultimate Jutsu attacks. This is no different when it comes to the Hyuga clan, who can cover for each other quite well when dropping in for support attacks. Once its time to activate their ultimate attack, the team doesn’t disappoint, surrounding the enemy at all sides and pummeling each of their chakra points. If three wasn’t enough, the head of the clan, Hiashi Hyuga, drops in to help deliver a four pronged finishing blow, all with the amount of flash that we’ve come to expect from the series.

So it’s safe to say that the Hyuga Clan are as bad ass as ever. Who else do you want to see make the cut in what might be the last Naruto game? Let us know in the comments, then check out the latest trailer, which also reveals the big bad of the series, Princess Kaguya, in her video game debut.

It looks like Blanka won’t be the only savage fighter this time around.

Remember that tease at the end of Ken’s reveal trailer? Some thought the painted face was E. Honda, while others guessed it could be a new character altogether. It turns out it was the latter.

Introducing Necalli, the animalistic fighter who looks and fights like the love child of Iori Yagami and Heavenly Sword‘s Nariko. Serving as an in your face rush down character, Necalli uses aggressive clawing and grab attacks to pressure his opponents into submission. When his V-Skill and V-Trigger come into play, he’s able to attack from afar with a controlled ground explosion, or will channel a powerful energy that changes his appearance respectively, with the latter altering his move set, frame data and Critical Art! With what could be considered two different move sets, opponents will have to be on their toes when going against this new threat.

Street Fighter V Necalli Screen 1

Street Fighter V Necalli Screen 7

Street Fighter V Necalli Screen 6

Street Fighter V Necalli Screen 5

Street Fighter V Necalli Screen 4 Street Fighter V Necalli Screen 3

Street Fighter V Necalli Screen 2

As one of 16 characters debuting at launch, four of which will be brand new, it’ll be interesting to see how players take to Necalli when Street Fighter V launches next year. If these aren’t enough, all future DLC will be potentially free as well! Make sure to sign up for the PS4 beta by pre ordering before July 23rd, and let us know what you think of the game’s progress below.

It’s been a few months since we’ve heard any major news on Pokken Tournament, the upcoming Pokemon fighting game developed by the Tekken team at Namco Bandai. As if to make up for this travesty, the game received three new trailers, two of which reveal new fighters, and the third which serves as the opening to the game.

First is the introduction of Weavile, the Dark/Ice type that evolves from Generation II favorite, Sneasel. Using its sharp claws and powerful ice attacks, this Pokemon is often associated with the bad guys of the game’s universe. In Pokken, it puts its high attack and speed stats to great use, dodging opponents attacks and getting up close with ease.

Next, the Generation I favorite, Charizard, was more of a certainty than most. Still, seeing it in action has us all the more excited for the final game. Its powerful wings, claws and fire breath serve as reliable tools for putting the hurt on the enemy, which have carried this Pokemon through nearly two decades of battle. If that’s not enough, its Mega Evolution changes it into the black clad Mega Charizard X, which aims to finish off opponents in intimidating style.

Finally, the best news of all is that the game is right around the corner. Hitting Japanese arcades on July 16th, it wont’ be long before we’ll be able to see the full game in action. Console releases or localization plans haven’t been revealed yet, but considering that it’s Pokemon, it would be ridiculous for it to be passed up.

Tell us who you would like to see in the upcoming fighter! Which Pokemon would be a perfect fit in the Pokken arena? And why would it be Hawlucha?

Source: the-newshub.com

Action anime are a dime a dozen these days, especially with the international rise of popular series’ like Dragon Ball Z. Even then, outside of your DBZ’s and Sailor Moon‘s, there were so many popular anime to come out of the late 80’s and early 90’s that still remain firmly in niche status, despite their huge following in Japan. One of the biggest examples of this is Saint Seiya, dubbed Knights of the Zodiac in the West. With such insane levels of action, a huge cast of characters to explore and loads of power ups, it’s following here is smaller, but passionate all the same. With a new anime series debuting, it sounds like the perfect set up for a game, right? We sat down with a hands on build of the upcoming fighting game to see if Seiya’s big return is one to get excited for.

Saint Seiya Soilders Soul E3 Screen 1

Developed by anime fighting game veteran, Dimps, Soldiers’ Soul looks to cover a ton of ground, so even those unfamiliar with the source material should be able to get caught up quick. Following the Twelve Zodiac Temples arc through the battle with Hades, the game promises to deliver these, and other storylines across the series’ many chapters, its biggest moments will be retold through some fancy 3D cutscenes. Brought to life even further by the original Japanese voice overs, as well as English, Spanish, Brazilian and Portuguese subtitles, now the whole planet can enjoy the narrative! Or at least most of it…

While playing, it’s clear that the cutscenes aren’t the only part of the game getting gorgeous visuals. Watching the game in action looks close to what you would expect from 3D CGI scenes in an anime film. Taking a 3/4ths diagonal perspective that swings to a traditional side view as the fighters draw closer, this fully 3D fighter feels reminiscent to the perspective of the  DBZ Budokai Tenkaichi series combined with the special move mechanics of the recently released Jojo’s Bizarre Adventure brawler, and the core mechanics of the Naruto: Ultimate Ninja Storm series.

Saint Seiya Soilders Soul E3 Screen 3

Fast paced combos are performed using three of the face buttons, each with varying strength. A tap of the shoulder button will teleport you behind an enemy when you’re stuck in a combo, but this can only be triggered a certain amount of times before you’re stuck with playing defensively. If the course of the fight launches you into the air, new aerial combos and range variation attacks keep the battles flowing smoothly, mirroring the absurd levels of awesome the anime can reach. By building your Cosmo through either fighting or charging up, Seiya or one of the many other fighters will be able to unleash powerful special attacks, which are perfect for finishing off opponents who are on the ropes. Basically, everything you could want from a solid anime fighting game is found in Soldiers’ Soul.

With a varied cast, (complete with their Gold Saint and God Cloth forms,) fast paced fighting, beautiful graphics and a smooth, 60 FPS frame rate on PS4, and it’s looking like we’ll need to be ready to add a potentially great fighting game to our radars.

Any Saint Seiya fans out there? Tell us about your favorite moments in the comments, and look for Soldiers’ Soul when it launches on PS3, PS4 and Steam this Fall.

 

Typically, when you think of crossover fighting games, you think of some of the biggest games the genre has seen. From Marvel vs. Capcom to Street Fighter X Tekken and even Mortal Kombat vs. DC Universe, (okay, maybe not that last one,) pitting characters from different universes is always a huge selling point for fans of multiple franchises. Someone at Examu, the developers behind the Arcana Heart series of fighters, must have felt the same way, and are now teaming with the visual novel developer, Nitroplus, to create a fighting game spanning their multiple universes. The only problem is… I honestly have no idea who these characters are! Still, all that matters is whether or not it plays well, and so far, Nitroplus Blasterz is shaping up to be another great fighting game in Examu’s growing catalog.

Nitroplus Blasterz E3 Screen 3

Boasting an easy to pick up and play combo system, each character that I played with in Nitroplus Blasterz had their own unique gimmicks to help them stand out. Some use guns, many use swords, and one even grew flesh and destroyed everyone in her path Tetsuo style, each of which draw their move set from their source material. Some may be more recognizable than others to Western audiences, but characters like Saber from the popular Fate/Zero are sure to help bridge the gap between those who are new to these series’. With the promise of more characters that have a bigger presence in the West, including the popular Super Sonico, (who was regulated to a support character role in the arcade version,) we’ll look forward to seeing how the roster increases as we get closer to release.

Naturally, their individual traits mean nothing if the game itself isn’t fun to play. Thankfully, this isn’t the case with Nitroplus. Using the face buttons to link together attacks is easy to do, so if you know how to push buttons in succession, you’ll like like a pro in little time. That’s not to imply that the game is too easy, because your standard mechanics like special moves, air dashing, guard breaks, and other intermediate to advanced techniques are all here, topped off by some gorgeous looking over the top super moves. At its most chaotic, summoning combo extending support characters allows up to six characters on screen at once! Fights can get crowded and hectic, but we wouldn’t have it any other way.

Nitroplus Blasterz E3 Screen 2

Basically featuring everything you’d expect from a 2D anime style fighter, Nitroplus Blasterz is looking like a game to watch for fighting game aficionados. Releasing on both PS4 and PS3 this fall and featuring online cross play support between the two versions, there’s no reason not to log on and throw down with friends as your favorite heroines.

So as you may or may not know, the main Naruto series wrapped up late last year. With the story coming to fruition, that leaves the video games wide open, with the ability to feature a full roster, expanded abilities, and some of the craziest jutsu’s you’ll likely ever see. Considering the Ultimate Ninja Storm series always manages to take things to an even higher level than its source material, and I knew that Storm 4, the upcoming title that looks to explore the finale of the Fourth Great Ninja War, would not disappoint. As expected, the E3 demo had more of everything when it came to its five playable characters. More moves, more awakenings, more flashbacks, more angst… It’s what we’ve all come to know and love about the Naruto franchise!

Naruto UNS 4 E3 Screen 1 - Copy

Having the option of fighting with up to two partners for support, Storm 4 doesn’t veer far from the game play of the previous games. Starting battles in a more dynamic way, with each team clashing at the center of the stage before the fight starts, each ninja will be able to mix up normal attacks, special attacks, substitution counters, and Ultimate Techniques to take out their opposition. Using techniques from the final chapters of the manga, characters like Obito debuts in his Six Paths form, while Edo Madara and Sasuke can each fight as or unleash their Susano ability, which results in some wildly over the top scenes. Even Sakura got a significant update, mirroring her crowning achievement in the final chapters. What adds an even more authentic touch, is like in previous games, defeating enemies with an ultimate jutsu results in a flashback, with the winning character delivering some inspirational, sometimes angsty internal dialogue. Just wait until they start crying blood!

Now that I mentioned it, fighting AS Susano is pretty great. As veterans might have figured, this is Madara and Sasuke’s Awakening ability, which is a powerful transformation that’s triggered when low on health and after the super meter is charged beyond capacity. Not allowing the Uchiha clan to have all the fun, Naruto can go full Nine Tails mode, firing off Bijuu Bombs like nobody’s business. Sakura’s chakra release reveals her full strength, with each landing blow resulting in an earth shaking pause. I have to say, watching Awakened Sakura in action was the highlight of my time, since the game finally captured how much of a badass she can be. Then again, it took almost 700 chapters for the manga to realize it, so the game gets a pass.

Naruto UNS 4 E3 Screen 2 - Copy

If you’ve played a Storm game before, you know what to expect, only now, with a bigger, better roster and move set. If you’ve never played them before, these games just might be the mindless, button mashing fun you’ve been looking for. Considering I’m still having so much fun with the game after I’ve played every one in the series since it debuted, it shows how much fun summoning a giant fox on top of ninjas can be.

Naruto: Ultimate Ninja Storm 4 wraps up the series this fall, for PS4 and Xbox One.

Due to how licensing works, it’s rare that we get the crazy anime crossovers that Japan plays fairly often. When J Stars Victory Vs. was released for the PS3 and Vita last year, it was one of those times that we were thankful that those systems are region free, since there was no way this game was coming to the West.

Right?

J Stars Victory Vs Screen 3

By some small miracle, the stars aligned to make J Stars Victory Vs. + a reality for us Western and European fans. Pitting the likes of Goku from Dragon Ball, Yu Yu Hakusho‘s Yusuke, and Naruto from, well… Naruto, some of Shonen Jump’s biggest heroes and villains clash in this 3D fighting game. As I’m not one to pass up witnessing a miracle in person, I got to check out a demo of the localized build at Namco Bandai’s E3 booth and find out how it’s coming along.

Taking place in a variety of iconic locations from each series, battles consisted of two on two matches with a third character acting as support. Having a full 3D space to fight in, players will have to take cover behind structures, keep an eye on their opponent and attack fast, since each character will have a variety of ways to take down their opponents. Being able to lock on and dash towards your target closes what can be a considerable distance between you and your enemies down quickly, and making sure to charge your energy to unleash weak, strong and area attacks were the biggest keys to victory, especially when this power can ultimately unveil each character’s transformed state. Including Goku’s Super Saiyan, Naruto’s Sage Mode, and Kenshin drawing his sword, new, more powerful abilities become unleashed, destroying your enemies, (and the environment,) in the process.

J Stars Victory Vs Screen 2

On the subject of victory, winning is achieved in a slightly different way in Jump compared to most fighters. Rather than simply KO both teammates, your pair of fighters fills their win gauge every time they defeat an enemy. Three victories result in a win, so one partner can lose all three times and blow it for their team. It’s a good thing single player hands you a CPU teammate to blame when things don’t go well, but you might want to apologize in advance to your friend if you lose during a co-op match.

With the final version featuring over 50 characters from over a dozen series’, any anime fan, and ESPECIALLY Shonen Jump enthusiasts will want to mark June 30th on their calendar. J Stars Victory Vs. + will be available for PS3, PS4, and PS Vita with online and offline play, an adventure mode that ties these worlds together, and an arcade mode that’s exclusive to this “plus” version! Check back for more details on the rest of the roster, and our more in depth impressions once we’re able to play the full game!

Briefly: We still don’t know if we’ll ever get a chance to play it, but Pokkén Tournament sure looks to be shaping up nicely.

A new trailer for the game debuted at this year’s Japan Amusement Expo, and while it reveals no new characters (and few other surprises), the 60FPS video offers a gorgeous look at the upcoming fighter.

Take a look at the trailer below, and let us know what you think. Currently, Pokkén Tournaments is confirmed only for Japanses arcades. Don’t you miss arcades?

If you haven’t downloaded Marvel Vs Capcom Origins, the two pack that includes the original Marvel Vs Capcom in addition to the mid 90’s classic, Marvel Super Heroes, now is the time.

Capcom-Unity announced at the end of today, the game would be pulled from the Playstation Network for purchase, with Xbox Live Arcade getting hit on December 31st. Following suit with other Marvel titles under Activision’s control, and even Capcom’s own Marvel Vs Capcom 3, which went out of production last year, it seems like games are getting hit pretty hard thanks to Marvel and Disney working towards reclaiming all of the super hero licenses.

Have you already picked up these classic fighters? If not, you better jump on it before it’s gone forever. Marvel Vs Capcom Origins is available now, (but not for long,) at $14.99.

Source: Shoryuken.com

With nearly every important character from Persona 3 and Persona 4 included in the upcoming fighter, Persona 4 Arena Ultimax, it was only a matter of time before The Empress made her appearance. Starting the week after release, Margret, the Velvet Room Attendant from P4 will make her fighting game debut as downloadable content.

While every other character in the game is limited to one Persona, Margaret will command multiple ones, including Cu Chulanin, Yoshitsune and Ardha on top of eight Persona Cards. To say that she has the deck stacked against her opponents would be an understatement, (pun kind-of intended), and anyone who faced off against her in the core RPG series knows how dangerous she is. How will this play out in a fighting game arena? And what will happen when she comes face to face with her sister, Elizabeth, who abandoned the position that Margaret currently holds? We’ll have to wait a little longer to find out.

Unlike the previously announced characters, Adachi and Marie, Margaret WILL NOT be free at any point, but will be available for purchase after the free period for the first two downloadable characters passes. The price point hasn’t been revealed yet, but if it’s anything like Arc System Works’ previous fighters, there’s a good chance it can get pricey. Plus, I’m sure the DLC announcements aren’t done yet, since there’s still one major character who’s missing from the fight. Any guesses?

Persona 4 Arena Ultimax will arrive on the Playstation 3 and Xbox 360 on September 30th.

We reported over the last few months on the reveal of two DLC characters that are coming to Persona 4 Arena Ultimax, the sadistic detective, Adachi, and the mysterious tsundere poet, Marie. Though we’ve seen various screenshots, we finally have our chance to see them in action.

Adachi uses Magatsu Izanagi to fuel his insane need for destruction. From the trailer, it’s clear that it will be used in a completely different way compared to Yu’s standard Izanagi. With Marie, her weather effects help her manipulate the field, allowing her to do damage with her giant bag, not to mention her Persona, Izanami. But is there more to her relationship with her Persona as meets the eye?

Both Marie and Adachi will be available as free DLC for the first week, starting on September 30th. Two free characters are a hard thing to come by these days, so any fighting fans or Atlus enthusiasts should jump on the deal. Until then, check out the trailer and let us know if you’re planning on picking the game up!

It wasn’t too long ago that a new batch of Persona 4 Arena Ultimax trailers arrived, but we already have a new set for us to get hyped over ahead of its September 30th release date. This time, the villains of the game are showcased, bringing the dark side of the TV world into focus.

Starting with Sho Minazuki, he’s the only character so far that lacks a Persona. Still, his hard hitting twin sword abilities more than make up for this fact, keeping the pressure on his opponents before they can get their offense going.

 

Yet, just because Sho doesn’t use a Persona doesn’t mean he doesn’t have one. Named Minazuki, his alternate form is a separate character, which utilizes his sword skills in conjunction with his partner, making the two even more deadly.

 

And finally, Shadow Labrys returns from the previous game, carrying over her unique trait of having her Persona on the field at all times. Vicious multi-hit combos and essentially two opponents at the same time make Shadow Labrys insanely dangerous, which should go without saying. Have you seen that face at the top?

 

Expect more information, trailers and reveals as Persona 4 Arena Ultimax gets closer to release date. Have you decided on your main yet?

Remember that image from late last year featuring Lucario face to face with Blaziken in a 3D space? After months of speculation, and even our own E3 predictions expecting as much, The Pokemon Company has officially unveiled Pokken Tournament, a 3D fighting game that is heading to Japanese arcades in 2015!

Developed by the team behind the popular Tekken series, Pokken Tournament will promises to bring that fighting pedigree to the world of Pokemon. With Lucario, Blaziken and the king of the Starter Deck, Machamp, there are still questions that are left unanswered. Will there be more than just fighting types included? When will it be released? And when, (not if,) will the game receive a console release, especially outside of Japan?

It might be a long time before we find out the answers, but for the time being, we can watch the game’s reveal trailer to our heart’s content. Check it out below, then tell us who you’re hoping makes the jump to the fighting game world!

With Persona 4 Arena Ultimax about a month away, and most of the new characters revealed, it’s about time the returning cast gets a share of the spotlight. Featuring the key members of Inaba’s investigation team from Persona 4, Yu Narukami, Yosuke Hanamura and Yukiko Amagi take the stage to show off the new tricks they’re bringing to the fight.

Starting with Yu, using his sword skills and his electric Persona, Izanagi, this easy to pick up fighter uses fast, hard hitting skills to deal big damage.

 

Second, Yosuke and Jiraiya take advantage of their wind skills to move around the field in confusing ways, keeping opponents guessing. If those don’t work, his ability to inflict status effects will definitely help.

 

Lastly, Yukiko and Konohana Sakuya bring the heat with their fire skills and ranged abilities, with the unique trait of being able to make her attacks unblockable.

 

This is just a taste of what the game will offer. If you’ve missed the previous trailers, check them out here. How excited are you for the next chapter in the Persona story? Let us know!

Fresh off the heels of another Persona related announcement, here comes Ultimax with a batch of new videos that show three of its newcomers in action.

First, Persona 4’s Rise Kujikawa has abandoned her damsel in distress role in the original Persona 4 Arena in favor of doing the ass kicking all on her own. Usually known for her support role in the core games, her teaser video shows off her ability to inflict status effects, her long range, Persona based attacks, and her idol experience leading her to dance all over her opponent’s face.

Second, Yukari suits up in her Feather Pink Phoenix Ranger costume to blow the opposition away. Largely using ranged attacks with her bow, combined with her lightning fast speed, and her wind based Persona that can push or pull opponents depending on her need, and you have a formidable fighter on your hands.

And lastly, Junpei steps up to the plate with his unique baseball based fighting style. His bat gives him better physical range than most of the characters on the roster, building up towards a huge power boost with every successful swing he lands. And don’t worry, based on the animated portion of the trailer, he’s just as bit as much of a clueless dope than he was in Persona 3. Yet, that’s why we love him.

Interested in jumping into Persona 4 Arena Ultimax? Check out our E3 hands on preview, and don’t forget to snag your first print, which includes a Teddy bag, a half set of tarrot cards, and Adachi DLC which will be free for one week? What are you waiting for?

Ultimax arrives on September 30th.

Following in the footsteps of the recently announced Adachi DLC, (which will be available for free during the first week of availability), it was revealed that Marie will be the next character added to Persona 4 Arena Ultimax as paid, post launch content.

As a character who was specifically added for Persona 4 Golden, the Vita remake of the PS2 RPG that started this increased interest in the franchise, Marie brings many of the abilities to the fighting game arena that were last seen in her character specific story arc. Now with her own Persona, it’s looking like her abilities will be a mix of what Golden players would expect combined with a ton of new tools revolving around weather that she’s never before displayed. Now, if we can only get the Persona 3 protagonist in on the mix, and I’d say we have all of our bases covered!

Between the Persona 4 Golden anime, the original Golden Vita game and this upcoming DLC, it looks like a good time to be a Marie fanatic. What’s even more telling though, is that in the original Persona 4 Arena title, there was no character DLC. Now, we have two before the game is even out. And I doubt this is the end of it, either. As always, I welcome new characters, but I’m not too happy with these characters being sold separately despite them appearing to be, at least mostly, finished at this point. Oh, the woes of being a fight fan.

Marie has yet to be confirmed for a release outside of Japan, but based on how things went with Adachi, I’d fully expect a formal announcement in the coming weeks. Will you be downloading her after Ultimax launches? And who else would you like to see make it in the final roster?

During Evo 2014, the massive fighting game tournament in Las Vegas, it was announced by Namco Bandai that Tekken 7 is in development, coming to current generation consoles by way of Unreal Engine 4.

Longtime series director and occasional Heihachi cosplayer, Hatsuhiro Harada, is planning on taking advantage of the updated hardware to create the best version of Tekken his team possibly can. After the announcement, he explained what would be possible with the development of the next entry in the long running series.

“With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it… Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring Tekken 7 to any platform we desire.”

In recent years, the once prominent 3D fighting franchise has taken a bit of a backseat, not having released a core title in seven years. While Tekken Tag Tournament 2 was a hit amongst fans, the fourth and sixth games in particular polarized fighting game enthusiasts. This, in addition to the tepid reaction to Soul Calibur V, Namco’s other popular fighting franchise, makes it looks like the company has been looking to regroup while assisting with development of the upcoming Smash Bros title before it stepped back into the arena. It’s looking like this will be Harada’s aim, assuring fans that the development team will “focus our efforts on making Tekken 7 the best possible game.”

Are you on board with the return of the King of Iron Fists Tournament?

Source: ign.com