Just like Alice venturing down the rabbit hole, we embark on our own unboxing adventure, brought to us from the good folks from Loot Crate! This time, we will be digging through the January 2017 Loot Anime crate. The theme for January was “Dimension” and I don’t know about you but I can’t wait to see what’s inside!

This is the sight that greeted me upon opening the package. As always, the goods were securely packed and in good condition upon arrival.

Let’s take a peak at the poster. January features art drawn by Madeleine Rosca. It looks like Loot Anime’s mascot, Yume, has become some sort of magical girl/mage, complete with the Loot Crate logo hidden on her costume and weapon.

I noticed some intriguing box art when I opened the package and, once removing the contents and dismantling it, I was rewarded with this picture. It depicts two different yet parallel worlds, a perfect fit for this month’s theme.

The book included this time actually a light novel rather than a manga, Log Horizon: The Beginning of Another World, Volume 1. The book is published by Yen Press and I believe what makes it a Loot Crate-exclusive is its cover but I am not certain.

Hailing from Sword Art Online II is this Asuna prize figure, made by Banpresto. The figure is relatively detailed for its size and made up of two parts plus a stand and base. I will say that getting the figure to fit with stand was a bit of a chore but it was worth it. The base also has some art on it.

The second exclusive item is a Re:Zero Rem and Ram rotating picture frame. The quality of the art on the frame is good but I think the size and shape of the frame may be a but awkward when attempting to add actual photos inside.

The was another Sword Art Online item in the crate, a pair of Asuna socks. Apparently subscribers either received these ones or socks with the male hero, Kirito, on them.

This shirt features Jibril from No Game No Life. The tee has a babydoll cut, which I am personally not a fan of. It’s a shame, really; the colorful art is beautiful.

The final item is the Loot Anime monthly mobile charm. It has Yume in the same outfit from the poster. I dig her outfit so I am pretty fond of this one.

February’s upcoming box’s theme is “Together” and will feature items from One Piece GoldHailyū!!, The Boy and The Beast, and Mr. Osomatsu. Look forward to it!

If this unboxing has you interested in subscribing, you can get some money off of your first Crate either by following this link or entering “Geekscape” into the promo code area upon checkout.

[This unboxing was based on a sample provided by Loot Crate. All opinions are my own.]

It’s time again for another Loot Anime unboxing, brought to you by Loot Crate! The theme for this month’s theme is “Blade” and there is no denying that there are plenty of anime titles with swords, similar sharp objects, and the people who wield them.

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The monthly poster this time takes the dramatic approach, breaking the art into three panels (complete with sound effects) to illustrate mascot Yume expertly wielding a katana. Flip the poster over for the details on what goods you’ll find in the crate.

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And here is this month’s phone charm, Yume as a swordswoman in chibi-form. There isn’t much to say about about this one. I think I prefer this to what I had anticipated it would be, some sort of sword just hanging there. But all the same, it doesn’t feel like it has the same flavor that the previous charms have.

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Included this month was the first manga volume of Sword Art Online Progressive with a (very shiny) variant cover exclusive to Loot Anime. I know the whole SAO series is super-popular but it isn’t my cup of tea.

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Okay, this item was pretty awesome. It is letter opener modeled after Guts’ sword from Berserk! This thing had some heft to it and the cloth wrapping around the hilt was a nice touch.

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Another item was this Gintama mini wall scroll. I say “mini” because while most wall scrolls I see are too big to hang on a door, this one would probably fit on the inside door of a locker.

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I don’t know why these Bleach lounge pants seem like such a bizarre add-in to me. I mean, in the Loot Wear crates, you get freaking underwear for crying out loud. The fabric is a nice, soft jersey but I just don’t see myself wearing this thing.

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Just like how August’s box transformed into a desk, this month’s container was supposed to be able to turn into, well, something. As you can see from the photo, I never managed to finish this one. It wasn’t for lack of trying either! Many a curse word was uttered before I decided to call it quits.

This month’s crate was a bit of a disappointment. The licenses utilized felt overused and the items, besides the letter opener, were on the boring side. I know that the whole gamble/surprise is a big part of what makes these subscription services so exciting but it also means that, odds are, there will be things that don’t appeal to me on occasion. This was one of those times.

If this unboxing has you interested in subscribing, you can get some money off of your first Crate either by following this link or entering “Geekscape” into the promo code area upon checkout.

You know, after you’ve dived into an MMORPG where players who die in the game die for real and survived, I would think one time would be enough. That’s obviously not the case for Kirito, Asuna, and the rest of the cast from Sword Art Online, because the gang is returning to the origins of the game that started it all in Sword Art Online: Hollow Realization.

The latest trailer gives us a glimpse of what to expect from the next game to bring the popular anime to life. As a much faster sequel to Sword Art Online, Hollow Fragment, (which we reviewed back when it was released in 2014,) the simulated MMORPG game play that was featured in that game is making its return, this time with up to three CPU partners who tag along during your quests. From the footage shown, the game is looking like it’s streamlining many of the nagging issues the original game had, including much faster combat, expanded dating sim features and larger battles. Most importantly, the game will feature 8-player combat by combining four player online multiplayer with your CPU party. With everyone from the anime’s cast, to Hollow Fragment‘s debuting character, Philia, to the mysterious NPC, Premiere, who makes her debut as a character who learns from the players she interacts with, we’ll have plenty of party members to choose from once we start exploring the world.

But not all is well in what’s now known as Sword Art: Origin, a game that doesn’t want players. Set to release for the PS4 and Vita later this year, it won’t be long until we can see Kirito’s latest adventure unfold.

Have you had your fill of crossover fighting games yet? Never! If you’re like me, you can’t get enough of the fast paced, flashy, over the top action of these 2D brawlers.

Courtesy of Sega and developers Ecole Software and French Bread, (the developers behind the indie hit, Melty Blood, and not a delicious Olive Garden dish,) Dengeki Bunko: Fighting Climax pulls characters from the pages of the Dengenki Bunko brand of light novels and into the fighting arena. Ranging from more popular series like Sword Art Online and DURARARA!!! to some obscure choices, alongside a few Sega representatives as guest stars, and you have one of the more exciting fighting games of the year that you probably haven’t heard of!

Sega’s latest trailer showcases four of the characters showcased in Fighting Climax, including SAO‘s Asuna. Here are the character descriptions from the press release:

Dengeki Bunko: Fighting Climax has a full roster of characters based on the Dengeki Bunko light novels and we’re going to begin introducing them to you! First up in this collection of four characters:
Character Descriptions
 
Asuna (“Sword Art Online”) — The sub-leader of the Knights of the Blood,
the strongest guild in Aincrad. Her nickname is “The Flash” due to her speed with her rapier, Lambent Light. Kirito is her boyfriend.
Kuroyukihime (“Accel World”) — The Umezato Jr. High student council V.P. She’s nicknamed Kuroyukihime, or “Snow Black,” because of her beauty. Her Brain Burst avatar is Black Lotus and she is Legion Master of the Nega Nebulas.
Shizuo Heiwajima (“DURARARA!!”) — A debt collector who dresses like a bartender. He hates violence, but when he loses his temper, he’s the strongest man in Ikebukuro. Flying vending machines are a clue that he’s around.
Tomoka Minato (“RO-KYU-BU!”) — A basketball ace at Keishin Academy.
Her mother does traditional dance and her father is a tea master, so her manners are impeccable. But when she starts to play basketball…
After seeing the game in action while keeping who’s behind it in mind, this suddenly went from being completely unknown to me, to being one of my top games for the end of the year. Any fighting game and anime fans out there who can’t wait to play? Let us know in the comments, and get those fight sticks ready for when Dengeki Bunko releases on the PS3 and PS Vita on October 6th.

 

Last year when we played Sword Art Online: Hollow Fragment, this game about gamers trapped in a game felt hindered partially by its slow pace. This issue is looking to be fixed in its upcoming remake, but would new installments learn from this mistake? It seemed obviously so in Sword Art Online: Lost Song, the upcoming PS4 and PS Vita title that looks to move Kirito and friends into a more fast paced, action focused affair while maintaining the illusion of an MMORPG. How well does this new system translate into the game? We put our monster slaying skills to the test in a brief demo at Anime Expo and Comic Con 2015 to find out.

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For the purpose of the demo, Kirito and an AI controlled Asuna and Leefa were thrown into a huge, wide open field.  Littered with monsters both on land and in the sky, it was up to us to take out as many monsters as possible within a 10 minute time limit, just enough time to dig deep into what this new world has to offer. On the subject of how big the field is, Lost Song puts the power of the PS4 to good use, never encountering any slowdown despite how much was going on at one time. I found myself stepping away from fights and just flying high enough to enjoy the scenery, watching all the chaos going on below.

Speaking of flying, Kirito can now switch between land and air battles on the fly. Him and his team can now activate their attacks at will, coming off much more like an action game compared to previous SAO games, giving us plenty of ways to take down all kinds of threats. In order to keep the MMO feel, special attacks are still set to Macro style quick commands that are brought up by holding the shoulder buttons. Certain attacks would deliver huge damage to even the toughest enemies, but would also cost more ability points. If you have no points, you’re stuck with standard attacks, so in typical RPG style, you’ll have to manage these closely if you want to make sure to take out your biggest foes. When one person isn’t enough, delivering enough damage will give your team the chance to activate a triple team attack, inflicting huge damage and team boosts along the way. Keeping an eye on instant messages on the side of the screen will keep you clued in on what their status is, and sending across an encouraging message through emotes can only help!

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If this sounds like a lot to take in, you’re not alone. My biggest issue with Lost Song in these early stages was that there’s so much to do, that it made the controls confusing to remember. Rarely feeling intuitive, there were plenty of times where I would get knocked down from the sky and slowly fall to the ground for what felt like ages until I figured out how to recover. Finding the right attacks and commands in the heat of battle often led to pressing the wrong one, keeping me from finishing off the giant dragon in the sky that I had worked so hard to take down. With more time and practice, this issue is sure to fade, but expect a decent learning curve when you pick up the game this fall.

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All in all, Sword Art Online: Lost Song feels like a step in the right direction. Its faster paced game play is definitely a lot more fun, and if the controls can be ironed out, we have the potential to have a great game on our hands. As always, keep an eye out for updates as they become available, and feel free to leave any questions in the comments!

Back in August, when Sword Art Online: Hollow Fragment released for the PS Vita, it was generally agreed that the game was serviceable for fans of the popular anime and manga series, but its slow battle speed, grind heavy game play, and poor translation ultimately kept it from being as great as it could have been. With that in mind, Namco Bandai has gone back to the drawing board with Sword Art Online: Re Hollow Fragment, taking fan feedback to make an improved version of the game. Joining many other popular Vita exclusives and jumping ship to the PS4, our hands on time showed that in this case, the move to consoles is like night and day.

 

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If you missed our review of the original game, Hollow Fragment picks up at the end of the first half of the anime, branching off into its own “what if” scenario as Kirito and his friends continue to climb the 100 floors of Aincrad. Still stuck within an MMORPG where players who die in the game die in real life, the group must fight to survive long enough to complete the game, which will set all of the survivors free.

With the ability to team up with characters from the show, (some of which haven’t appeared yet at this point in the story,) level up abilities and weapon skills and build relationships with those around you, each floor has its own set of challenges and bosses before you can proceed to the top. The second part of the game is the game exclusive Hollow Area, where the meat of the game lies. Here, players can explore its huge environments with a friend through co-op play, or pair up with another CPU teammate to tackle its challenges. Featuring over 100 hours of game play if you were to complete everything this massive game offers, that time is likely going to be cut down thanks to the sped up battles.

While playing, it was instantly noticeable how much faster the game moved. In what felt like it was close to twice the speed, each one of Kirito’s attacks took much less time to cast and execute. Considering the game plays similar to what you’d expect from KOTOR or the original Dragon Age, the real time turn based combat never felt plodding like it did before. Naturally, this change applied to your teammate as well, forcing you to stay on your toes with a larger sense of urgency, especially when taking the praise mechanic into account. Trying to send the appropriate message to your partner to boost their morale mid fight was as important as ever, while managing your aggro, skills and health to take down tough enemies.

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Thankfully for us, the game play wasn’t the only feature to get a boost from the new hardware. After being reformatted for big screen HD gaming, the world of Sword Art looks much more vibrant with its brighter colors and smoother frame rate. While cycling through the battle banter, the new translation was immediately noticeable, replacing the awkward wording and sentence structure with something that resembles functional English! It’s obvious that the localization team and developers learned from our complaints of the original, which will hopefully leave us with a more enjoyable SAO experience.

From what we’ve seen so far, Sword Art Online: Re Hollow Fragment seems to improve on the Vita version in nearly every way. If you missed out on the original or want an excuse to run through the game again, this is looking like your best chance to experience the definitive version of the game. With a second game, Lost Song, also launching this year, it’s clear to see why this is a good time to be a Sword Art fan.

Look for both games for PS4, with Lost Song returning to the Vita this fall.

What’s the next step in the process of making a successful anime about a video game? Obviously, you would make a video game about it! Sword Art Online has built up a large following by engrossing anime fans in an MMORPG where death in the game means death in real life. But with bringing the series into a real video game, the challenge is to create the same feeling while keeping the game fun. In many ways, Sword Art Online: Hollow Fragment succeeds, simulating a massive multiplayer experience with single player in mind. In this sense, it succeeds, for better and for worse.

Thrust into the world of the anime, Hollow Fragment takes place at the conclusion of episode 15 of the anime, (so you should AT LEAST watch that for unless you’re immune to spoilers). After clearing the 75th floor of the 100 stage tower of Aincrad, the lead character, Kirito, triggers a glitch in the system that locks away the previous floors, forcing the survivors up to this point to keep climbing to the 100th floor, hoping that the deadly game will finally come to an end.

Acting as a “what-if” scenario that pushes the story past the original events of the series, fans of the anime will be pleased to be able to explore the floors beyond 75. Playing as Kirito, you’ll be able to customize his appearance, voice and name to your liking, (the latter option only being available in the beginning), but that won’t stop everyone in the world from calling you by his original name, making the creation tool somewhat of an empty gesture.

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Accompanying you on your quests are nearly every female from the anime and manga, (and Klein). Being able to adventure with the likes of Asuna, Silica and Lisbeth is sure to get that fanboy/fangirl side giggling. Even characters who are supposed to appear later in the timeline such as Leafa and Sinon there way in here, because “what-if” is another way of saying, “screw continuity”.

After agreeing to partner up in the HUB world of Arc Sophia, the world is yours to do what you want with. Did you want to spend that three million plus COL that you start with on some new armor or weapons? Go for it! Maybe buy a present for your party member? Knock yourself out! Want to go on an awkward date by leading them to specific parts of the map? Umm… Sure! In this strange mini game, these “dates” consist of the tried and true technique of pretending to listen and agreeing when necessary. With the only social options available consisting of agreeing or disagreeing, is it any wonder how Kirito has so many admirers? Your cool indifference can even lead to you “sharing a bed” with your partner of choice. Did we mention he’s married?

Once your gear is set and you decide on whatever waifu you want to bring on your adventure, your two person party begins taking quests, exploring the floors and fighting through dungeons before reaching the boss. Like what you would expect from a real MMO, some of these missions include killing a certain amount of monsters, collecting items or defeating sub bosses. At times, your in game friends list will send out requests to help them level up or defeat tough enemies, boosting them and yourself in the process.

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On that subject, team building is important in the world of SAO. The battle system revolves around the use of an agro system, where enemies only focus on one person at a time. Manipulating this system is the key to victory in Hollow Fragment, since different actions affect their attention in different ways. Primarily, you’ll be able to replace your slow paced auto attack, which builds no agro, (or “Risk”, in this case), with a burst attack. Burst triggers stronger versions of the standard auto combos at will, rewarding the player with boosted damage output and even an extended time frame to use the ability if attacks are timed right. However, the lower the Burst Meter drops, the less damage it does, eventually leading to the loss of your dodge ability. When considering that boost attacking quickly maxes out your Risk, switching with your AI partner to take the heat off is a must, making it especially important to keep their strength up for those hard fought boss battles.

Outside of standard attacks, Kirito can switch between sword abilities that do heavy damage, abilities that boost party members or weaken foes, or issue commands to his teammate. The unique atmosphere of the MMO experience comes fully into play here, where praising your partner, issuing team attacks and answering their requests lead to various buffs during battle. And much like the show, after discovering a boss room, special missions that focus on gathering information on defeating it or strengthening your in game guild’s power must be completed to give your party a fighting chance. You don’t want to carry the guilt of all those dead players on your heart, do you?

But what if you want a break from climbing the floors of Aincrad and just want to kill stuff? That’s where the Hollow Area comes in. Acting as a separate section of the SAO world, this unbelievably large world features a slew of extra missions, powerful monsters and exclusive loot to carry back into the main game. Featuring the option to play with up to four real life friends locally, an already huge game becomes so much bigger thanks to this expanded land. But if you have trouble finding friends with SAO, friends with Vitas, or just friends in general, you can always team up with Philia, a new character with mysterious ties to the new land.

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Reading this, it’s clear that there is an insane amount of mechanics to explore, relationships to build, and space to explore. Yet, while it does a great job of creating the feeling of a limitless MMO world, it doesn’t translate as well when the real game is focused on single player. Primarily, accomplishing even the smallest task takes an absurdly long amount of time. This might be great for a real online game that is supposed to last for years, (all while sapping your monthly fee from your wallet), but when playing in a simulation of a social game, it essentially just breaks down to you grinding for hours to gain the smallest amount of strength.

This isn’t helped by the fact that the game literally wants you to be Kirito. With that, comes a character who is already far advanced in level, money and sword skill, making level grinding even more of a pain when every enemy starts off 20 or so levels under him. But what if you want to use a rapier, a dagger or a two handed sword as your primary weapon? Well, then it’s back to square one, forcing players to take level grinding to a whole new level with weapon skill grinding. Be prepared to be taken to the brink of death against dangerous foes like a giant bee, a wild boar and the dreaded snail, because your new weapon will be weak. It will miss A LOT. And in some cases, it won’t have any skills unless you’re willing to grind out a few hours to build up skill points.

All of these problems could have been aliviated if we were allowed to create our own character, at least in the Hollow Area, which is completely seperate from the main narritive. If we were allowed to create our own guy, (or girl, which isn’t possible here), and start from scratch, maybe even fight WITH Kirito and friends instead of AS Kirito, then this could have really been our experience. Instead, we have a situation where I felt like I was picking up in the middle of someone else’s game, having to go out of my way to ignore the stronger, pre-established skills that the previous player upgraded. In a game that’s looking to simulate a customizable RPG, there’s no excuse for this.

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Aside from these issues, other nagging problems include the pace of the battle system, the graphics, and the poor translation. Sword Art Online is a fast paced affair on TV, but while the game lets you stack abilities for quick attacks and dodging, it’s still slower than you’d expect considering the source material. Visually, most of the environments look bland, with characters that lack detail outside of the gorgeous 3D cutscenes. Aside from the Hollow Area, the title is actually a Vita port of a PSP release, and it definitely shows. And lastly, while the text gave me some incredible gems like “annoying makes people hated”, and “… lack supporting evidences”, it’s technically not a good thing that the text is filled with so many errors. On the plus side, I never knew that a slash, (as in “/”), could replace alphanumeric symbols.

Yet, despite its flaws, I still had a ton of fun playing Hollow Fragment. Being able to tackle huge boss fights, party up with my favorite characters from the show, and even explore new areas with my friends while my character gets progressively stronger is incredibly rewarding. It’s just too bad that it tries to be too many things to too many people, making it ultimately falter. Not quite MMO, but not quite single player. Not quite anime adaptation, but not quite a standalone experience. Not quite a turn based RPG, but not quite an action RPG. It’s good at what it sets out to do, but is great at none of them, with numerous flaws, keeping SAO from becoming the next must own Vita game. With that said, if you’re a fan of the series, loot grinding, or hundred plus hour RPGs, you can’t go wrong with Sword Art Online.

TL;DR

+ A huge world to explore with countless hours of content.

+ Rewarding boss fights

+ A sense of community with the game’s NPC’s, making you feel invested in their progress.

+ More customizable abilities, techniques and attacks than you’ll know what to do with.

+ A fun, fast-ish paced battle system that rewards team based actions, but…

– It’s still too slow for the action RPG mechanics it tries to impliment.

– Being unable to create your own character rather than a customizable Kirito undermines the customization factor.

– The game seemingly punishes you for wanting to fight with anything other than the signature dual swords.

– Dated graphics and a poor localization job hurt the overall presentation.

– An game based on an online game with no online. Good luck finding local friends with the game and a Vita.

Final Score: 3/5