During the sudden Pokemon focused Nintendo Direct, it was announced that Pokken Tourament DX, an enhanced version of last year’s Wii U fighter, Pokken Tournament, will mark the series’ Switch debut on September 22nd.

On top of the 16 characters featured in the original release, DX is adding five more characters to the brawl. Highlighting Empoleon, Scizor, Darkrai, Croagunk and the Sun/Moon starter, Decidueye, it looks like us console players will finally get the chance to master some new characters. In addition, the game is receiving a new 3-on-3 mode, bringing fast paced tag team action to an already wild fighter. Speaking of wild, if you’re going to be in LA next week for E3 and want to put your pro gaming skills to the test, Nintendo will hold a main stage tournament on June 14. Just try to do better than Reggie did at Smash, and you’ll be A-OK!

I’m happy to see a portable version of the game arrive, but I’m going to need to be convinced that this will be worth investing in the game a second time. The original was light on content, and when you consider that four of the five new characters have been available in arcades for months, only one brand new fighter is part of this package. This is great for Switch owners who never had a Wii U, but for the rest of us, it’s essentially a $60 DLC pack. If it’s released at a discounted price, that might make the investment a little easier, but I’m somehow doubting that will be the case. Let’s hope E3 has some more news to push us towards double dipping.
What did you think of the announcement, and will you be picking up Pokken Tournament DX for the second time? Or will this be your first chance to tackle this Pokemon arena? Let us know below!

Last week, Namco Bandai released a concise, (and oddly hilarious), recap taking us through the events of Tekken 1-3 in 8-bit form. Now that the game has released, the company has debuted the conclusion of its Retro Recap, highlighting all the Mishima family drama highlighted in games four through six.

Focusing on Jin’s transition to the brooding anti-hero we know him as now, learn how Kazuya came back to life, how Heihachi died, (but not really), and how some guy named Lars and his waifu robot highjacked the series for a little bit. It’s as confusing as it is hilarious, and I love how both videos have embraced how wild the story has gotten over time. Oh, and props to whoever decided to use the “CHICKEN!” voice line from Tekken 3. You’re a true hero.

Share your thoughts with us on the Tekken series below, and let us know what you think of Tekken 7 so far!

Yesterday Namco announced a surprise game!

Turns out, they’ve been working on a sequel to 2007’s Pac-Man Championship Edition for XBLA, PSN, and PC. Now they’re back, and they’ve crammed even more stuff into this new addition. This includes new things such as giant ghosts, bounce pads, and more!

The best part? If you’re attending SDCC this weekend you can try out the game yourself at the Namco booth! Cool huh? Be sure to keep an eye out in the coming week for our thoughts on the game.

Check out the trailer below! Are you excited about Pac-Man Championship Edition 2? Tell us in the comments!

We’ve known about Tekken 7 for over a year now, but we still weren’t sure if it was going to release on platforms outside of the Playstation 4. That uncertainty was squashed during Microsoft’s E3 press conference as the next King of Iron Fist Tournament was confirmed for both Xbox One and PC with an extra surprise in the form of its story mode.

More surprising than the story mode itself, was the reveal that Akuma from Street Fighter would be part of it. Not relegated to a simple guest character, series bad guy, Heihachi, is confronted by Capcom’s demon as they brawl within a temple that’s burning to the ground. Not only is the special care taken to get Akuma authentically represented instantly apparent thanks to his fireballs, EX meters, and Raging Demon  finisher, but the story fight in itself was looked incredible. Integrating QTE’s into the middle of a match is another interesting design choice, which will ideally bring a level of excitement to help the narrative stand out from your standard one on one bout.

Alongside this announcement, franchise producer, Katsuhiro Harada, took the stage to announce that Tekken Tag Tournament 2 would be available for free as a backwards compatible Xbox 360 title all week for Xbox Live Gold members. Featuring the largest roster in Tekken history, the 2012 game is the perfect way for Xbox owners to get caught up ahead of the seventh game’s early 2017 release.

If nothing else, this trailer and reveal is a reminder of what could have been if Tekken X Street Fighter was ever released. How do you think this story mode will pan out, and how hard are you refreshing the Xbox Live Marketplace to claim your game? Share your thoughts, (and GamerTag,) below so we can get some games going!

Pokken Tournament was super effective against Street Fighter V in retail, as the fighting game from Nintendo and Bandai Namco outperformed Street Fighter V  in sales in the United States.

According to video game analyst ZhugeEX, who provides video game sales data and has access to early NPD reports, Pokken Tournament did very well against Street Fighter V here in the U.S.:

Though no specific numbers are provided, ZhugeEX does say that based from his information, more physical copies of Pokken Tournament were sold in the United States than Street Fighter V–even though Capcom released their game a full month before Pokken Tournament.

How could this be, you ask? Good question. How does the most recognizable fighting franchise in the world fail to meet sales expectations and underperforms to a game hybrid between Tekken and Pokemon? As discussed by many of us at the Geekscape Games Podcast, Street Fighter V feels more like a demo than a full retail game–especially when compared to the vanilla version of Street Fighter IV.

Suffering from a Story Mode which abandoned Street Fighter’s traditional formula, online matchmaking issues, and a number of bugs found in the PC version of the game, Capcom’s newest entry from its flagship franchise failed to become the retail juggernaut many thought it would be. Instead of selling the projected two million copies Capcom predicted, the latest entry in the Street Fighter franchise only managed to sell 1.4 million copies worldwide. Yes, Alex and Guile are in, but many fan favorites are painfully absent.

Where’s Akuma?!

Considering the 36 million people who make up the install base for the Playstation 4 far surpass that of the Wii U (which stands at nearly 13 million), it is surprising Street Fighter V couldn’t pull off the sales goal. Those who received review copies of the game reported how much Street Fighter V lacked in content, but one would assume that the name of ‘Street Fighter’ alone would move units. It should be noted that while sales for Street Fighter V are low, that doesn’t necessarily mean that the franchise is losing its popularity among the competitive fight scene. On the contrary, it’s quite the opposite.

As of April, over 4,000 Street Fighter V players have registered to compete at this year’s EVO Tournament in Las Vegas–making it the biggest tournament in the event’s history. Pokken Tournament has over 1,000 players registered at this year’s EVO as of this writing.

How can Capcom translate the game’s popularity into a financial gain? What can Nintendo and Bandai Namco do to capitalize on the success of Pokken Tournament? Let us know in the comments below and we will discuss your points on the next episode of the Geekscape Games Podcast!

After a seven year wait, the Sound Four are finally coming to the Naruto: Ultimate Ninja Storm series as part of the Storm 4 DLC pack 3.

As the four elite bodyguards of Orochimaru, Sakon/Ukon, Jirobo, Kidomaru and Tayuya made their debuts towards the end of Part 1 of the Naruto anime and manga. Serving as foils to Kiba, Choji, Neji and Shikamaru as their squad attempted to stop Sasuke from defecting to the enemy side, each member of the villainous group has their own unique abilities, all of which are on full display once they step foot into the game. Previously appearing exclusively as support characters, fans have been pleading for these characters to become playable, so it’s good to see that CyberConnect2 is finally answering the call.

In addition to the four new characters, DLC Pack 3 will also come with three new Combination Secret Techniques in the form of the Sound Four’s “Ninja Art: Underworld Formation”, Zabuza and Kisame’s “Seven Blades of the Blood Mist”, and Zabuza and Haku’s “Cold Assault of the Demon Blade”, ten Ninja Info Cards, 10 Matching Voices and 10 costumes from past games in the Ultimate Ninja Storm franchise. Check out the trailer below to see all of these new moves and fighters in action!

 

Who else is planning on downloading the latest addition to the Storm 4 cast? Check out our full review of the game here, then come back and let us know what you think of the DLC set in the comments!

If you thought about getting caught up before starting up your copy of Project X Zone 2 by downloading the original, you might be out of luck.

For reasons unknown, Project X Zone has been removed from the eShop. The demo, trailers and the game itself are all missing when you search for them on Nintendo’s digital store, with results for the second game being the only hits that come up. Even people who purchased it digitally before won’t get the re-download button, although they can reclaim it in their download history. Considering getting this game to come out in America was somewhat of a miracle in itself due to all of the licensing hoops Namco Bandai must have had to jump through to release it, is it safe to speculate that one of the licenses fell through? That would explain why the second game is still available, since some of the characters from the first game didn’t return.

Regardless of the reason, it’s a shame that the first game is missing. We had an amazing time with it when we reviewed it back when it was released, so let’s hope that whatever issues caused the game to get pulled down get resolved soon. What are your theories as to why it was pulled? Share them below!

Source: NintendoEverything.com

You know, after you’ve dived into an MMORPG where players who die in the game die for real and survived, I would think one time would be enough. That’s obviously not the case for Kirito, Asuna, and the rest of the cast from Sword Art Online, because the gang is returning to the origins of the game that started it all in Sword Art Online: Hollow Realization.

The latest trailer gives us a glimpse of what to expect from the next game to bring the popular anime to life. As a much faster sequel to Sword Art Online, Hollow Fragment, (which we reviewed back when it was released in 2014,) the simulated MMORPG game play that was featured in that game is making its return, this time with up to three CPU partners who tag along during your quests. From the footage shown, the game is looking like it’s streamlining many of the nagging issues the original game had, including much faster combat, expanded dating sim features and larger battles. Most importantly, the game will feature 8-player combat by combining four player online multiplayer with your CPU party. With everyone from the anime’s cast, to Hollow Fragment‘s debuting character, Philia, to the mysterious NPC, Premiere, who makes her debut as a character who learns from the players she interacts with, we’ll have plenty of party members to choose from once we start exploring the world.

But not all is well in what’s now known as Sword Art: Origin, a game that doesn’t want players. Set to release for the PS4 and Vita later this year, it won’t be long until we can see Kirito’s latest adventure unfold.

In 2006, the first Naruto video game came to the West alongside the anime’s localized debut with the GameCube’s Naruto: Clash of Ninja. Over the years, countless sequels, spinoffs, and alternate series from a wide variety of developers and publishers would be released, with the definitive experience finally settling on the Ultimate Ninja Storm series. The Playstation exclusive branch of the wildly popular franchise has wowed us for years with its incredible graphics, mind blowing boss battles that oftentimes surpass the source material, and a huge roster that’s grown significantly over each iteration.

Naruto Ultimate Ninja Storm 4 Screen 3

With the manga’s conclusion in 2014, it was a matter of time before the games would reach the finale as well, eventually being forced to take its bow as one of the most consistent anime to video game adaptations in both quality and faithfulness. Naruto Shippuden: Ultimate Ninja Storm 4 is said to be the last game in the Storm series, wrapping up the story of Naruto and his friends with its current console generation debut, upping the wow factor in ways that will definitely leave an impression. Yet, for all the things that it does right, nagging issues from previous entries still keep the game from being a premiere fighter. Still, Storm 4 goes above and beyond to give fans of the series the sendoff they deserve.

If you’ve played a Storm game before, the basic set up of the 3D fighter is the same now as it has always been. Set with a diagonal, behind the back camera perspective, each fighter has sets of land and air combos, special moves, (ninjutsu,) and super moves, (secret techniques,) the latter two of which can be customized in nearly every mode. When you consider that the cast is made up of over 100 different ninja, that becomes a whole lot of content to discover, which is exciting every time you pull off a new attack thanks to the amazing anime inspired graphics that bring it all to life, (but more on that in a bit.) As with Storm 3, countering with your substitution jutsu has its own bar rather than subtracting from your chakra, allowing a maximum of four successive counters before you’ll find yourself stuck in a combo without a way to escape. Adding an extra layer of strategy to the fights, it’s important to avoid getting caught in situations where you have to draw on your counters before you find yourself taking a pummeling. Once you’re on the brink of defeat, overcharging your meter activates your temporary Awakening Mode, which can range from a boost in power, to a full on transformation, changing your character to a gigantic beast, which can turn the tide of battle while acting as a mind blowing display of how good CyberConnect2 has gotten at bringing the show to life.

Naruto Ultimate Ninja Storm 4 Screen 7

In addition to other techniques such as maintaining and charging your chakra to pull off special moves and stronger versions of standard attacks such as throwing shuriken, dashing towards your opponent, and performing double team attacks with one of your two potential partners, Storm 4 mixes up the formula with some new combat options to keep even the best ninja on their toes. Most noticeably, the new tag mechanics change counter attack lets you push back any attack when an overzealous opponent is charging at you. With a simple tap of the shuriken button while guarding, you’ll pay a quarter of your chakra bar, (as in a quarter of the bar temporarily disappears, and cannot be charged for a certain amount of time,) to keep yourself in an advantageous position.

Once you’ve mastered the art of combat, there’s nothing left to get in your way when it’s time to jump into the Story Mode, which is where most of the game’s visuals shine through. No longer broken up by the standard free roaming mode, (which would be kind of hard considering most of the world is destroyed at the start of the game,) the story starts off with a bang thanks to the ancient conflict between The First Hokage, Hashirama Senju, and the current big bad, Madara Uchiha. After a boss battle that looks and feels so grand, you would think it’s the game’s last fight instead of its first, it flashes forward to right where Storm 3 left off, right before the masked man’s identity is revealed in his first fight with Naruto. Here, the action slows down a bit in favor of mostly standard fights, although we occasionally get rail shooter and beat em up inspired stages to give us something special in between battles.

Most fights are bookmarked by long cutscenes that move the story along at a decent pace. Yet, these scenes constantly kept me enthralled rather than take me out of the experience, partially because of the fact that this game is the first time that the finale of the series has been animated and voiced. Then again, I use “animated” loosely, since the majority of the scenes are just still shots from the anime with voice overs over them. Ironically, the anime’s overabundance of fillers worked in the game’s favor eventually, since all the scenes that take place after the anime’s current storyline are fully animated with the in game models. For anyone who is worried about how well the ending plays out, fear not. Everything is here, from the end of the war, to a SNES-era Final Fantasy level ass pull with Kaguya’s debut, all the way up to the fateful fight between the two leads. Aside from a small amount of censorship, everything from the animations to the voice acting and the over elaborate quick time events that blows away the action of both the manga and anime, serving as a satisfying conclusion to Naruto and Sasuke’s tale.

Naruto Ultimate Ninja Storm 4 Screen 2

Although the story sticks close to its source material, sometimes, this isn’t for the better. As if trying to emulate the anime itself, there are a TON of flashbacks, to the point where even when I was really into the story, I was getting tired of the big finale being largely relegated to a glorified slide show. While I do appreciate that each chapter has a time estimate for how long you’re going to be watching, it made me miss the free roaming sections that broke up the action in previous story modes. For better or for worse, free roaming has been separated into its own adventure mode which takes place immediately after the final battle. As Naruto, Sakura and Hinata, the three ninja travel to iconic locations throughout the series on various missions that trigger flashbacks of some of the Hidden Leaf Village’s greatest battles. Here’s where you finally get an excuse to play as those characters who you completely forgot about in between all of the Infinite Tsukuyomi nonsense. I’m talking Chiyo vs. Sasori, young Naruto vs. Young Gaara during the Chunin Exams, and so many “memories” as the game calls them, essentially serving as a Naruto retrospective as the finale settles in. Of course, you can also play the Adventure Mode before finishing the story, but why would you do that?

However, like the Story Mode feeling tired with no breaks, Adventure Mode falls even harder in this sense. The free roaming content was never particularly good in past games, with very little interactivity with your surroundings, but at least you had the story to will you forward. What can only be described as constant filler content, there are no real stakes involved to keep you enthralled when it comes to getting absorbed in the world you’re exploring, leaving you with shallow feeling side missions to fill time. If only CyberConnect2 would not have stagnated in this sense and eventually gave us something more akin to Ubisoft’s highly underrated Xbox 360 exclusive Naruto games in terms of exploration, then Storm 4 would have been the perfect package. Sadly, free roaming failed to evolve like the rest of the series has.

Naruto UNS 4 E3 Screen 1 - Copy

Thankfully, the Online Mode is where the game feels like it has grown the most, which is fantastic since the Vs. modes are where the meat of any fighting game lies. Aside from your typical Vs. and Survival Modes, which offer various modifiers that can either help or hinder the player, the online play is the best it’s ever been. Not only does the mode allow all of your customized fighters carry over like in previous games in certain match types, but the overall experience feels much more fleshed out with various incentives to play. Including special events that come with bonuses when you play during certain times, or daily log in bonuses for extra money and Ninja Treasures that can be exchanged to unlock one of the near countless items to earn, you’ll always have a reason to log on outside of beating down other ninjas from around the world. On that note, the online play itself seems leaps and bounds better this time around, which is a huge step up for a series that’s always been marred with crippling lag. In my case, (as the Geekscape Games listeners can attest to,) I have horrible connection speeds. Yet, every match I fought was either as seamless as if I were playing on the couch, or with barely noticeable input lag that I couldn’t blame my losses on. Despite it taking so long, I’m glad the final Storm game finally got it right.

As commendable as these improvements may be, Storm‘s biggest hurdle from the beginning is that its fighting mechanics are shallow. Yes, the tag and counter features add more to an admittedly improved package, but it’s not enough for it to stand out as anything more than a really good anime fighter. All Jinchuriki, (tailed beast hosts such as Naruto,) will have a giant transformation. Almost all Sharingan users, (like most of Sasuke’s seven versions,) have a Susano’o form. Aside from puppet users, (who each feel similar as well,) every character feels relatively similar to one another, despite the 100 + character cast outside of their standard ninjutsu and animations. Even then, roughly 20% of the roster are just alternate forms of the same person. So here’s to hoping you really like Naruto, Sasuke, Obito and Kakashi, because they could make a fighting game with just the different versions of those four and have a roster that rivals the total character count of other games in the genre. Unfortunately, its game play doesn’t measure up in the same way. What’s worse is that some of this repetition could have been alleviated by the extra team attacks and characters that are locked behind the DLC paywall, but alas, it’s 2016. DLC is expected at this point, although locking away attacks for sets of characters that are on the standard roster feels a bit low.

Naruto Ultimate Ninja Storm 4 Review Screen 1

As my time with Naruto: Ultimate Ninja Storm 4 drew to a close, the amount of content to play though both by yourself and with friends, the cinematics and graphics that often left me in awe as it wrapped up this eight year tale in satisfying fashion, and the highly entertaining combat, (despite its shallowness), are all more than enough of a reason to pick this up. While its flaws with the sameness of its cast, overuse of still frames to tell its story, the separation of the free roaming and campaign segments, and locking content that’s already in the game behind a pay wall are all apparent, its refinement of what works while vastly improving its online component make this final Storm game the best by a long shot. Non-fans will get a kick out of its incredible presentation, while long time Naruto followers will find the sendoff that the franchise deserves, riding into the sunset on top. So take a bow, CyberConnect2, because Storm 4 has set a new benchmark for what games based on anime should be.

Final Score: 4.25/5

Kids often feel pressured to live up to their parent’s examples, but when your parents are two of the most powerful ninja that ever lived, chances are you’re going to crash and burn.

Still, that doesn’t stop Boruto Uzumaki and Sarada Uchiha from trying to teach Naruto and Sasuke a few tricks of their own, as the new generation tries to take on the old guard in the latest Ultimate Ninja Storm 4 trailer!

Growing up as the opposite of his father, Boruto is a talented ninja who is expected to be a great ninja in his own right, despite him hating the position of Hokage due to it taking his father’s time away from him and his family. Somewhat spoiled and overconfident, that doesn’t mean that Boruto can’t hold his own in a fight, already mastering the Shadow Clone Jutsu, as well as developing his own version of his dad’s signature Rasengan ability.

Sarada on the other hand, is a serious, studious girl who dreams of becoming Hokage someday. Since Sasuke was absent through most of her life due to him traveling the ninja world in secret to detect hidden threats, the young Uchiha kunoichi admires Naruto and his position as Hokage while still holding a deep respect for her dad after discovering his reasons for leaving the village. Weiding her mother’s strength and her father’s Sharingan eyes, it seems like the Uchiha legacy is in good hands.

But how can they fare against their famous parents? See them in action for yourself below and let us know what you think! To play as Boruto and Sarada, as well as versions of Naruto, Sasuke, Sakura, Hinata, and Hokage Kakashi from The Last: Naruto the Movie, you’ll have to make sure to pre-order the game for PS4, Xbox One or Steam before its February 9th release date! Check out our hands on previews to hold you over, and make sure to check back with us as more details surface!

Project X Zone 2 is one of those games that you would have never thought could have existed when us bright eyed gamers were used to the idea of game companies being at each other’s throats. Fast forward to today, and it’s crazy when you think about how common crossover games are these days.

Despite its title, what’s technically the third game in Namco’s and Monolith Soft’s turn based strategy series brings together an even wider range of characters from wildly popular series’ like Street Fighter and Resident Evil, to the more obscure franchises like Yakuza, Star Gladiator, and Capcom Fighting All Stars, knowing that all these characters will share a screen with one another is an exciting thought.

The latest batch of screenshots show off some of the heroes and villains that will make an appearance once the 3DS title releases on February 16th. Newcomers displayed include M. Bison, Xenoblade‘s Metalface and Fiora, Ingrid, Ryo Hazuki and Leon S. Kennedy, as well as the returning Ryu, Ken, Estelle, KOS-MOS and T-elos. NPC’s like Ada Wong and Miles Edgeworth show their support, while even non gaming characters like Segata Sanshiro manage to sneak in!

Check out the full screenshot gallery and the latest trailer below. Comment and tell us who you’re most excitped to play with, and if you have no idea what we’re talking about, get caught up with our review of the first game and our E3 impressions of PXZ 2. And as always, make sure to check back with us as more information surfaces!

 

In a few more weeks, Digimon will make its PS4 and PS Vita debut in the West with Digimon Story: Cyber Sleuth. To help hold us over for its February 2nd release date, Namco Bandai has released a whole lot of screenshots alongside a new trailer to drool over.

This upcoming turn based RPG will let players jump back into the world of Digimon, with over 200 different monsters to collect and train as part of your customazable parties. When not battling it out for the fate of the world, each hatched creature can be raised, trained and pampered in the Digi Farm, which was giving me serious Sonic Adventure 2 vibes when I watched the trailer below.

Developed by the team behind such role playing classics like the Wild Arms and Valkyria Chronicles games, it’s safe to say that fans of the genre have plenty to be excited about. Take it from me, someone who has never shown too much interest in the Digimon franchise, when I say that I absolutely cannot wait to give this game a spin.

But don’t take my word for it! Check out the screenshots and trailer below and let us know what you think. If you’re a die hard fan who needs everything Digi, make sure to pre order for exclusive character variants and Digimon, some of which weren’t even released in Japan!

Let us know what you think in the comments, and check back for more news and information as it’s made available.

 

Considering that the long running Tales series of RPGs was once seen as being in danger of missing out on Western releases, we’ve sure been getting them like clockwork in recent years. Not that we’re complaining, since each of the recent releases from the Vita’s Tales of Hearts R, to late last year’s Tales Of Zestiria, and the Xillia series in between, have been solid titles in their own right. So to no one’s surprise, (but still to our excitement,) a new game in the franchise has been confirmed for the West!

Titled Tales Of Berseria, this time around, our lead is a pirate with a mysterious secret.  Seemingly part beast, her left arm transforms into a giant claw, leading to all the flashbacks and melodrama that comes with being an anime inspired heroine. What it also leads to is some really interesting battle footage, with attacks and combos that look much more exciting than most of the game’s predecessors. But why read about it when you can watch it yourself?

Not bad, right? Check out these additional screenshots below, and discuss your favorite Tales memories in the comments below! And as always, we’ll be sure to report back when more details on Berseria, as well as all of your other favorite games, become available.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Mostly spoiler free discussion of Star Wars: Episode VII.

Namco-Bandai announcements.

Project X Zone.

New One Piece game announced.

God Eater game coming to the west.

Skylander’s Amiibo’s getting released individually.

Valve servers had a data breach over the holiday.

Tim Schafer and Double Fine Studios are doing some shady stuff over at FIG crowd funding.

Our Games of 2015!

Battlefront.

KOTOR.

Metro 2033: Redux.

Star Wars Force Awakens Disney Infinity.

Fallout 4.

Call of Duty: Black Ops III

Listener Mission Objective:

What is your favorite Star Wars game of all time?

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God Eater Burst arrived in 2011, riding on the momentum of Monster Hunter. Much like the latter series, the former caught fire in Japan, becoming a huge hit on the PSP. A sequel, remake and anime would follow over the years, while the West got the original under the name Gods Eater Burst, but came and went without much fanfare. The cult following it did receive has watched and waited, hoping for localization news for the latest games in the series. Thanks to a recent announcement from Namco Bandai at Jump Fiesta 2015 however, and it seems like we’re going to have a whole lot of God Eater to play in the summer.

Announcing both God Eater Resurrection, (an enhanced remake of the original,) and God Eater 2: Rage Burst for the Playstation 4, Playstation Vita and Steam, we’re literally going from years without a word on the series in the West to two games within the same season. Specific dates have yet to be announced, but as localized screenshots, specific release details, and any other pieces of news come out, we’ll be sure to share them with all of you!

Anyone else pick up Gods Eater Burst when it released and are excited for the sequels? Or maybe you got it when it was released for PS Plus a few months back? Even if you’re jumping into the world for the first time with Resurrection, let us know what you think about the series below!

Name: One Piece: Pirate Warriors 3

Platforms: PS4, PS3, PS Vita, PC, (Reviewed on PS Vita.)

Publisher: Namco Bandai Games

Developer: Omega Force

MSRP: $59.99 (PS4), $49.99 (PS3, PC), $39.99 (PS  Vita)

 

If there was one thing that I learned last year, it was that I REALLY like Warriors games… With the right coat of paint. After giving up on these types of games years ago, it wasn’t until I was taken in by the Legend of Zelda universe in Hyrule Warriors that I fully understood the joys of taking on thousands of enemies single handedly. The reason for my change of heart was simple: playing with generic soldiers or characters based on historic Japanese figures was boring. Playing as characters I recognize and have an attachment to on the other hand, is way more exciting! Keeping this in mind, I loaded up One Piece: Pirate Warriors 3, the Warriors title based on the long running One Piece anime and manga series, (though I’m sure that goes without saying,) with the expectation of wiping out waves of enemy pirates with some crazy, over the top attacks as the Straw Hat Crew. In that sense, it delivers and then some, but won’t do much to sway non-fans of either the anime, or the genre.

Like previous games in the Musou genre, Pirate Warriors 3′s main focus is making you feel like an unstoppable monster as you take your favorite pirate and begin tearing apart entire armies with your various skill sets. While being so powerful is always satisfying, games of this nature tend to get repetitive quickly as limited combos, similar characters and a lack of growth tends to sap the fun from the novelty. This is less of a problem with One Piece, because even though complaints about repetitiveness still holds true, this version does a great job of masking it with a large variety of highly varied characters. Whether you’re rapid punching the Marines into submission as Luffy, showing off your series of stylish kicks as Sanji, or anyone in between, each of the 37 unique characters, (not counting the variations of the same characters post time skip,) feel distinct enough to keep the combat fresh as you experiment with new combos. As you play, each character will gain EXP that extends their combo trees as well, so the more you play, the more the possibilities open up. It’s not much different than what you start off with, but I found mixing up my game plan and finding ways to empliment new attacks into my repitoire was one of its highlights.

One Piece Pirate Warriors 3 E3 Screen 3

When you’re not beating hundreds of enemies simultaniously, you’ll be defending your friends and territory thanks to the light strategy elements present in the genre. Some missions will task you with protecting a particular partner, while others will ask you to find certain items in the field. Oftentimes, defending land that’s being protected by your allies while claiming enemy territory through sheer force will help reduce the amount of enemies on the field, which is often key to winning your latest battle. The best missions however, are when you have to go up against an opposing general with abilities similar to yours. Sure, the AI is rarely challenging, (on the first run at least. Multiple hidden difficulties force you to think before you act,) but it’s still fun to go against someone who’s considered more of an equal, and less of a glass cannon like the rest of the fodder.

But when your own skills won’t be enough to ensure victory, you can always rely on your friends to lend a hand. By introducing the new Kizuna Rush attack, up to three of your CPU controlled partners can join in to create a huge, screen clearing onslaught to destroy your opponents with. By building up the Kizuna Meter by having your partners help extend your combos, these are some of the most over the top attacks you’ll find in the game, and they’re oh so satisfying to pull off. And when you want a little more intellegence to go with your partner’s assistance, you can jump in either online or locally, and wreck stuff up with a friend.

If online isn’t your thing, there’s plenty to do by yourself. Pirate Warriors 3 is highlighted by its extensive story mode, which takes both single and multiplayers through the beginnings of the series, (when Monkey D. Luffy recruits Zoro to be the first official member of the Straw Hat Pirates,) past the time skip and up to the most recent storylines with an original ending to cap it off. If you’ve kept up with the series off and on, you won’t have any trouble following along with the story missions, which do a good job of setting up each scenario with limited time both before, during and after missions, all of which are fully voiced by their Japanese actors. Outside of the actual storytelling portion, the in game content is strong, with unlockable coins and side objectives which can be used to unlock characters, abilities and upgrades for your crew. As what I see as a way of rewarding fans of the series, some of the story sensitive objectives have certain details hidden until you complete the stage. If you found them on your first run, congratulations, you know what you’re doing! If not, then the objective becomes spelled out on a second run, making it easier for beat em up fans who aren’t as well versed in all that is One Piece.

One Piece Pirate Warriors 3 E3 Screen 1

The real meat of the game however, is in the Dream Log, a type of mission mode that has players choosing whatever character they like and taking on specific challenges, which usually leads to some of the best unlockables. Ranked in difficulty based on how high your level should be, each completed island will branch off to others, which usually leads to an increase in difficulty. By alternating between Story and Dream Log, grinding is kept to a minimum, (while still necessary to an extent,) to keep up with the more demanding challenges, but is rarely too tough to handle, (again, until the harder difficulties are unlocked.) It’s a well balanced, properly tiered method to unlock content over time, which helps keep the addiction factor up even after the game play gets stale.

Unfortunately, the stale game play is Pirate Warriors 3′s biggest flaw. No matter what the coat of paint is, and no matter what ways the developers mask it with its character variety, you’re still mostly just mashing buttons for hours on end. That’s not to say it isn’t fun, especially if you’re a fan of One Piece, but the experience is likely to wear thin before you’ve beaten every Dream Log Island, seen every Story Mode cutscene, and before you’ve bought all of the many unlockable items with the money earned in battle. It’s a flaw that’s hard to stamp out since the repitition is part of what makes the genre what it is, but it’s still worth noting that if you’re not a One Piece fan, and especially if Musou games bore you to death, this won’t do anything to change your mind.

One Piece Pirate Warriors 3 E3 Screen 2

In the end, One Piece: Pirate Warriors 3 is a hidden treasure in the world of Warriors style games. The large cast, character variety, varied missions and trove of unlockables will keep fans of either the franchise or the genre playing for hours on end, eithe with a friend, or by themselves. At its core however, it’s the same kind of game we’ve been playing for almost 15 years, so if the unique style of the game doesn’t do it for you, or if you were burnt out on the genre long ago, you’re not going to find anything here to change your mind. Other small nitpicks, like it not feeling like a big enough evolution from its predecessors, or not allowing all modes to work with online play, do little to detract from the overall fun factor, making Pirate Warriors 3 a journey One Piece fans will do well to embark on.

tl;dr:

+ One Piece and the Musou genre make a great combination, with rewarding, over the top attacks.

+ Mission and character variety keeps the game fresh for longer than expected between the Story and Dream Log modes.

+ The story is well told, easy to follow and manages to stay concise, never letting the player feel lost, even if they haven’t kept up with the 800-ish chapters of the manga.

+More unlockables than you’ll ever need.

+ Local and online co-op!

– Still repetitive, even if it has longer legs than most games in the genre.

– Doesn’t do much to differentiate itself from other Musou games outside of the One Piece name.

Not all content is online compatable.

 

Final Score: 4/5

Game: J-Stars Victory Vs.+

Available For: PS4, PS3, PS Vita, (Reivewed on Vita.)

Publisher: Namco Bandai

Developer: Spike Chunsoft

MSRP: $59,99 (PS4), $49.99 (PS3) and $39.99 (Vita, digital only.)

Importers went crazy back in 2014 when J-Stars Victory Vs. hit the Japanese PS3 and Vita. This crossover fighter that brought together Shonen Jump’s most popular franchises and characters into one explosive package was never expected to arrive outside of Japan. Much like Jump Superstars for the Nintendo DS, we figured licensing issues would be tough to sort out, especially for a niche title such as this. Yet, Namco Bandai surprised us late last year when they announced that not only would the game receive a Western release, but it would include an extra game mode and a PS4 release as well! Now dubbed J-Stars Victory Vs.+, characters from Dragon Ball Z, Naruto, One Piece, Bleach, Yu Yu Hakusho, Rurouni Kenshin, and so many more franchises will finally get to brawl in the West. Now that the title has come and gone, was it worth the wait?

J Stars uses a somewhat basic model for its fighting mechanics, which typically take place as a two on two showdown with a third character acting as support. Standard matches end once the first team reaches three KO’s, but can vary depending on how many people are fighting in that particular battle. On the surface, every character is essentially the same, with a weak, strong, and special attack button making up their offense. Special moves cost meter, which can be charged up at any time, while tapping the block button right before you’re hit results in a teleport behind your opponent, leaving them wide open. I mean sure, you could just block, but absorbing too many hits will result in a guard break, with no choice but to accept your incoming punishment. Double jumps, dashing, and the ever important lock on button round out the game’s basic functions, with these three moves being especially vital since it would be easy to get lost in the game’s mostly large 3D arenas. Nothing sucks more than getting ambushed because you had no idea where the enemy was.

J Stars Victory Vs Screen 3

Using a unique momentum meter that constantly fluctuates as the fight goes on, once one team shifts it all the way to their side, the team will be able to activate their Victory Burst, a temporary state where their attributes are slightly boosted. More importantly however, is that players can choose to sacrifice time in this state in exchange for an Ultimate Attack, your character’s strongest ability that has the potential to do HUGE damage to the opposing team. Great for when you’re behind in a battle and need to shift the tide of battle, or when you’re dominating and want to put an exclamation point on your win, watching these animations, (and the resulting destruction,) is often rewarding.

As I mentioned, at first glance, each one of the 39 playable characters has similar combos and team attacks, making the core mechanics feel repetitive quick. What fixes this however, is that most characters have special properties that usually reflect their powers from their respective properties. For example, Goku and Vegeta can both charge up their second meter just as fast as their first, (as opposed to most of the cast’s meter gain slowing down after the first one is filled,) and once maxed, results in a Super Saiyan transformation. Naruto absorbs and stores his energy all at once, doubling his meter after risking precious seconds being completely vulnerable, can switch to Sage Mode, giving him the option to throw his Rasenshuriken, and gains a completely different move set during a Victory Burst with his Nine Tails Mode! Yusuke will revive in his demon form at no cost if KO’d during Victory Burst, but will immediately fall once it ends, while Seiya will sport his golden armor… The list goes on and on. So while the depth of the mechanics might not be all there, the special traits of each character still keep most of the cast varied, especially for fans who follow these Jump properties closely.

J Stars Victory Vs Screen 2

Then again, what good are the fighting mechanics if we don’t mention the modes? J-Stars has a variety of ways to put this fighting to the test, including Free Battle, Arcade, Victory Road, Online and J-Adventure Modes. Most of these are your standard fighting game affair, with Free Battle letting you fight against the CPU or your friends locally with custom conditions, Arcade, where you fight a series of enemies with increasing difficulty, (though this game’s version has a variety of tracks to take on set by how hard it is to at the start, much like Mortal Kombat), and Online, where you fight friends and strangers alike in this strange space we call the Internet. Just expect lag. And rage quitting. And no penalty for those who quit while those who stay get no reward. If you couldn’t tell, Online isn’t worth the trouble.

While these staple features are all well and good, most of the game’s unique single player content comes in the Victory Road and J-Adventures modes. In Victory Road, players will pick a team and take on themed battles against the CPU, where you’ll have to meet certain requirements during battle to earn a 100% clear rating on each fight. As you progress, the fights will continuously alter their settings and completion conditions, so it’s constantly asking you to approach battles differently. Unfortunately, the game doesn’t actually tell you what the challenge conditions are until AFTER the fight, so that bit of forced replayability will likely have completionists playing through each fight more than once.

J-Adventure on the other hand, starts off strong, but wears out its welcome for far too long. Choosing between one of four paths led by either Luffy, Naruto, Toriko or Ichigo, each story follows these characters as they navigate Jump World, a land where all these characters exist in the same universe. While attempting to assemble a team of fighters to win an upcoming tournament, each path leads to different partners, support characters, and missions to find on the world map. Using a ship to traverse the world, (which gains enhanced mobility as the story progresses,) players will earn precious currency to unlock new ship parts, characters, and J-Cards, items that can tweak the attributes of your team, while leveling up their fighters. Unfortunately, this is a case of too much of a good thing. Each story is so long that it’s unlikely that players will be able to get through one path, let alone all four. The camera is too close to your ship, often leading to accidental battles against opposing ships in the environment, and with no way to back out of them once their triggered. What’s worse, is that once your main objective in the story mode is complete, a whole new plot point opens up, extending the game even farther when you’ll likely be tired of the adventure mode by then, kind of like certain Shonen Jump stories that drag on 500 chapters past what should have been their ending point. Even though I had fun playing J-Stars, the combat is too shallow to maintain interest for that long, especially when you’re forced to play as the same three characters for the majority of these adventure sections.

J Stars Victory Vs Screen 1

So is J-Stars the dream crossover that Playstation fans have been waiting for? Not exactly, but that doesn’t mean there isn’t plenty of fun to be had. Between the huge character roster, the unique abilities for each fighter, lots of goods to unlock and plenty of modes to use them in, fans of at least a few of these properties will surely enjoy picking their favorite manga fighter and pit them against an opposing team. Yet, the shallow core mechanics, the overly drawn out story mode that’s seemingly mimicking the 700+ chapter stories from the Shonen Jump books, poor online and artificially lengthened content is sure to be put off some people. If you’re an anime or manga fan, you’ll surely have a great time with J-Stars Victory Vs.+, but everyone else would do well to get their fighting fix somewhere else.

tl;dr:

+ A huge roster that will surely satisfy the Shonen Jump faithful.

+ Unique abilities for most of the cast, adding a feeling of authenticity to their portrayal.

+ A good amount of modes to play around with.

+ Tons of unlockables, including characters, ship parts, and customizable cards.

– The core mechanics are shallow, forcing most of the characters to feel identical from a basic combo standpoint.

– Story mode is far longer than it should be, failing to keep an already repetitive experience interesting for long.

– Some modes like Victory Road are artificially lengthened by withholding challenge requirements, while the rest of the modes don’t offer anything new.

-Online is a mess.

 

Final Score: 3/5

As you could probably tell from our E3 preview of One Piece: Pirate Warriors 3, if you’re a fan of the long running manga and anime series, and ESPECIALLY if you’re a Dynasty Warriors player, you can’t go wrong with the upcoming Musou game. Featuring over 35 characters spanning the hundreds of chapters from the series, there’s going to be plenty to dive into while setting sail for the Grand Line!

Following the story from the very beginning, players who missed part of the One Piece lore and dedicated fans who want to relive the series’ greatest moments will have something to look forward to from its massive campaign. But what if you don’t want to wait for hours to be able to wipe out armies as Ace, Shanks or any of the Straw Hat Pirates post time skip? Luckily for us, that won’t be a problem.

During our playthough of the Comic-Con build, we were able to play as the above characters and more during Luffy’s first fight against the Navy. When asked, we were informed that regardless of where you are in the story, you or your partner can choose anyone who’s unlocked at that point. Much like Hyrule Warriors before it, the game aims to give players the freedom to use who they want regardless of whether or not silly things like a sense of time, or the CPU already using that character gets in the way. Whether or not you’ll need to complete the stage at least once before being given free reign was unclear, but one way or another, we’ll have our chance to screw with the One Piece timeline.

What say you, One Piece fans? Let us know in the comments, and tell us whether or not you’re going to be chasing down the ultimate treasure when One Piece: Pirate Warriors 3 launches for the PS3 and PS4 on August 25th.

E3 has come and gone, but I have to say that the insane action of Naruto: Ultimate Ninja Storm 4 still has a pretty strong hold on me. Once we hit the Anime Expo floor and noticed an updated build with even more characters to play with, we couldn’t resist putting our ninjutsu skills to the test for a second time, with the addition of series mainstay, Kakashi, to the previously established cast of Naruto, Sasuke, Sakura, Obito and Madara, the bigger story was seeing all three Hygua children as fighters as well. While Neji and Hinata are expected at this point, Hanabi, Hinata’s younger sister who has only ever been playable in 2008’s Naruto Ultimate Ninja 3 as somewhat of a joke character, makes her big return to follow up her prominent role in The Last: Naruto The Movie. We took this opportunity to play as her alongside the rest of her family, and came across some surprises along the way.

Hanabi essentially uses altered versions of her family’s attacks, consisting mostly of chakra sealing open palm strikes. Her version of Neji’s Kaiten still envelopes her in a protective shield that blows away any opponent caught in its radius, but unlike her older cousin, she travels across the stage while performing the move. This allows her to corner enemies who are attempting to flee, creating a different set of strategies both when fighting as and against her. Similarly, Neji himself uses many of the hard hitting 8-Trigrams techniques, using his fingertips to assault his enemies’ weak points. Not to be outdone, Hanabi has her own more elegant version, which serves to be just as effective. If up close and personal isn’t your style, Hinata brings in the long distance combat. While her strikes aren’t as punishing as the rest of her family, she makes up for it with her 8-Trigrams Vaccum jutsu, which launches a huge amount of force from her palm, attacking opponents at long range.

Naruto UNS Hinata

Even if each member has their own strengths and weaknesses, it’s clear that the three are at their best together. As with previous games, creating a three person team of characters that have close relationships with each other can result in some unique Ultimate Jutsu attacks. This is no different when it comes to the Hyuga clan, who can cover for each other quite well when dropping in for support attacks. Once its time to activate their ultimate attack, the team doesn’t disappoint, surrounding the enemy at all sides and pummeling each of their chakra points. If three wasn’t enough, the head of the clan, Hiashi Hyuga, drops in to help deliver a four pronged finishing blow, all with the amount of flash that we’ve come to expect from the series.

So it’s safe to say that the Hyuga Clan are as bad ass as ever. Who else do you want to see make the cut in what might be the last Naruto game? Let us know in the comments, then check out the latest trailer, which also reveals the big bad of the series, Princess Kaguya, in her video game debut.

Last year when we played Sword Art Online: Hollow Fragment, this game about gamers trapped in a game felt hindered partially by its slow pace. This issue is looking to be fixed in its upcoming remake, but would new installments learn from this mistake? It seemed obviously so in Sword Art Online: Lost Song, the upcoming PS4 and PS Vita title that looks to move Kirito and friends into a more fast paced, action focused affair while maintaining the illusion of an MMORPG. How well does this new system translate into the game? We put our monster slaying skills to the test in a brief demo at Anime Expo and Comic Con 2015 to find out.

Sword Art Online Lost Song Screen 1

For the purpose of the demo, Kirito and an AI controlled Asuna and Leefa were thrown into a huge, wide open field.  Littered with monsters both on land and in the sky, it was up to us to take out as many monsters as possible within a 10 minute time limit, just enough time to dig deep into what this new world has to offer. On the subject of how big the field is, Lost Song puts the power of the PS4 to good use, never encountering any slowdown despite how much was going on at one time. I found myself stepping away from fights and just flying high enough to enjoy the scenery, watching all the chaos going on below.

Speaking of flying, Kirito can now switch between land and air battles on the fly. Him and his team can now activate their attacks at will, coming off much more like an action game compared to previous SAO games, giving us plenty of ways to take down all kinds of threats. In order to keep the MMO feel, special attacks are still set to Macro style quick commands that are brought up by holding the shoulder buttons. Certain attacks would deliver huge damage to even the toughest enemies, but would also cost more ability points. If you have no points, you’re stuck with standard attacks, so in typical RPG style, you’ll have to manage these closely if you want to make sure to take out your biggest foes. When one person isn’t enough, delivering enough damage will give your team the chance to activate a triple team attack, inflicting huge damage and team boosts along the way. Keeping an eye on instant messages on the side of the screen will keep you clued in on what their status is, and sending across an encouraging message through emotes can only help!

Sword Art Online Lost Song Screen 2

If this sounds like a lot to take in, you’re not alone. My biggest issue with Lost Song in these early stages was that there’s so much to do, that it made the controls confusing to remember. Rarely feeling intuitive, there were plenty of times where I would get knocked down from the sky and slowly fall to the ground for what felt like ages until I figured out how to recover. Finding the right attacks and commands in the heat of battle often led to pressing the wrong one, keeping me from finishing off the giant dragon in the sky that I had worked so hard to take down. With more time and practice, this issue is sure to fade, but expect a decent learning curve when you pick up the game this fall.

Sword Art Online Lost Song Screen 4

All in all, Sword Art Online: Lost Song feels like a step in the right direction. Its faster paced game play is definitely a lot more fun, and if the controls can be ironed out, we have the potential to have a great game on our hands. As always, keep an eye out for updates as they become available, and feel free to leave any questions in the comments!

Did you think we were going to have to wait longer to play Pokken Tournament outside of hoping on a plane to Japan? Thanks to Namco Bandai and Dave & Busters, experiencing the game just became a little more manageable.

During a Reddit AMA with Kevin Bachus, the Senior Vice President of Entertainment and Game Strategy at the restaurant, bar and game chain, confirmed that the highly anticipated Pokemon fighting game from the team behind Tekken will be coming to their arcades as a location test for the states.

From the AMA:

Yes. We will be testing Pokken. Candidly both NAMCO and I are more optimistic about that title and our typical guests than Tekken.

Obviously, details are lacking, but it’s good to know that it’s coming. Still, when will it arrive? Which locations will carry it? And does this location test mean they’re testing releasing more arcade units, or are they measuring overall interest to see if its worth porting over the inevitable console version? Either way, more Pokken is a great thing as far as I’m concerned, and you know we’ll be in those inevitable long lines when it starts popping up.

Check out the latest trailers, including the reveals of Charizard and Weavile, here. Do you plan on camping out and pushing past all the drunks to play? Sound off in the comments!

It’s been over a decade since a new Godzilla game has been released. With the King of the Monsters taking such a long break from the gaming world, what better time to make your big re-debut than at the start of a new console generation? The idea of being able to tear through Tokyo while going toe to toe with some of the most iconic monsters from the film series’ history in full HD sounded like a no brainer, so I made sure to head down to Namco Bandai’s booth at Comic Con to see if the king still reigns supreme.

Godzilla E3 Screen 1

What was immediately noticeable was that watching Godzilla tear through buildings as he collects energy and brawls with foes looks amazing. Watching buildings explode all around him with every step, slash and tail swipe gave off a rewarding feeling of power, coming off as if the world was truly your playground. Considering how long these monsters have been away from the gaming scene, this universe definitely benefits from the visual upgrade that current consoles can provide.

Naturally, the only thing more rewarding than destroying the city by yourself is destroying the city by throwing monsters through it. Once Godzilla collected enough energy, the build up of chaos eventually attracted both Mecha King Ghidorah and Spacegodzilla. Fighting off two enemies at once was surprisingly easy thanks to the variety of attacks we had at our disposal. The energy blast Godzilla fires from his mouth makes it easy to keep them at a distance, while a quick tail swipe can knock them away if they get too close. If you prefer to make your fight more up close and personal, his vicious claws and crushing grabs could deal some huge damage. I don’t think the game offered a better sight than taking hold of your enemy, biting it a few times, and throwing him into a skyscraper. It’s pretty awesome stuff!

Godzilla E3 Screen 3

The only major complaint I had with the brief demo was the speed and controls. A reoccurring issue with most Godzilla games is that the monsters move far too slow, creating some plodding moments. Then again, this is the nature of trying to make a game based on this franchise, since it’s not like they can sprint across the city while still representing the feel of the films. This game felt like it moved faster than past games, especially since the city is tightly enclosed, but still took some time to get used to thanks to the somewhat awkward tank style controls. Using the shoulder buttons to turn while moving with the sticks takes some getting used to, but it’s nothing that can’t be figured out with time.

From what we’ve played, Godzilla feels like a solid re-introduction for the iconic character’s gaming comeback. With plenty of destruction, and a great roster so far, we’re hoping the main game continues this positive momentum. Welcome back, and hail to the king!

Godzilla is available now for the Playstation 3 and Playstation 4.

It’s been a few months since we’ve heard any major news on Pokken Tournament, the upcoming Pokemon fighting game developed by the Tekken team at Namco Bandai. As if to make up for this travesty, the game received three new trailers, two of which reveal new fighters, and the third which serves as the opening to the game.

First is the introduction of Weavile, the Dark/Ice type that evolves from Generation II favorite, Sneasel. Using its sharp claws and powerful ice attacks, this Pokemon is often associated with the bad guys of the game’s universe. In Pokken, it puts its high attack and speed stats to great use, dodging opponents attacks and getting up close with ease.

Next, the Generation I favorite, Charizard, was more of a certainty than most. Still, seeing it in action has us all the more excited for the final game. Its powerful wings, claws and fire breath serve as reliable tools for putting the hurt on the enemy, which have carried this Pokemon through nearly two decades of battle. If that’s not enough, its Mega Evolution changes it into the black clad Mega Charizard X, which aims to finish off opponents in intimidating style.

Finally, the best news of all is that the game is right around the corner. Hitting Japanese arcades on July 16th, it wont’ be long before we’ll be able to see the full game in action. Console releases or localization plans haven’t been revealed yet, but considering that it’s Pokemon, it would be ridiculous for it to be passed up.

Tell us who you would like to see in the upcoming fighter! Which Pokemon would be a perfect fit in the Pokken arena? And why would it be Hawlucha?

Source: the-newshub.com

Look, if you’ve played any of the One Piece Pirate Warriors games, you don’t need me to tell you what to expect. Even if you haven’t, but played anything from Hyrule Warriors to Dynasty Warriors, this upcoming game based on the insanely popular manga series is going to be more of the same. With that said, this is far from a bad thing, since it’s been proven time and time again that the wackiness of Luffy, his crew, and his enemies lends itself quite well to destroying hundreds of enemies at a time. Promising to be a bigger, more realized version of the entire One Piece experience, our hands-on time showed that it’s on a path to do just that.

One Piece Pirate Warriors 3 E3 Screen 1

As you would expect from any type of Warriors game, this 3D beat em up will have you choosing from one of the many characters introduced across the hundreds of episodes One Piece has aired. Covering everything from when Luffy first set sail from Fushia Village to the latest story arc in Dressrosa, and told through a 3D comic book/cell shaded hybrid visual style, it’s safe to say that you’re going to be playing this for a VERY long time.

Naturally, all of this story content is amplified by the huge amount of people, (and reindeer,) you’ll be able to take down entire armies with. From the main crew consisting of Luffy, Zoro, Chopper, Nami and the like, all the way through Shanks and Ace, and new characters like Sabo, Donquixote, Doflamingo and Fujitora, you’ll never have a time where you feel like the game is too short on characters. If one isn’t enough, you can even take a partner with you into battle, triggering screen clearing special and double team attacks when the right conditions have been met. Did you expect anything different from an anime title?

One Piece Pirate Warriors 3 E3 Screen 2

As you progress, the main goal is to travel across the map and capture bases, which usually involved beating down waves of enemies until a boss shows up. Objectives change as the game progresses, with the hopes of keeping the repetitiveness to a minimum. Even then, if you’re a One Piece fan, (and seriously, what are the chances you’d be reading this if you weren’t,) then it’ll be its own reward to see your favorite characters on screen, using their insane abilities to do what they do best. And based on the episode count, it’s definitely fighting, not actually finding treasure.

If you’re not a fan of these kinds of games, it’s not likely that Pirate Warriors 3 will change your mind. However, if you love the anime, love beat em ups, or love games with a ton of content, then this latest One Piece title is shaping up to be worth setting sail for. Make sure to stay tuned as more details emerge, and be sure to check back for all your gaming coverage!

One Piece: Pirate Warriors 3 is set for a Summer release on the PS3, PS4 and Steam.

Action anime are a dime a dozen these days, especially with the international rise of popular series’ like Dragon Ball Z. Even then, outside of your DBZ’s and Sailor Moon‘s, there were so many popular anime to come out of the late 80’s and early 90’s that still remain firmly in niche status, despite their huge following in Japan. One of the biggest examples of this is Saint Seiya, dubbed Knights of the Zodiac in the West. With such insane levels of action, a huge cast of characters to explore and loads of power ups, it’s following here is smaller, but passionate all the same. With a new anime series debuting, it sounds like the perfect set up for a game, right? We sat down with a hands on build of the upcoming fighting game to see if Seiya’s big return is one to get excited for.

Saint Seiya Soilders Soul E3 Screen 1

Developed by anime fighting game veteran, Dimps, Soldiers’ Soul looks to cover a ton of ground, so even those unfamiliar with the source material should be able to get caught up quick. Following the Twelve Zodiac Temples arc through the battle with Hades, the game promises to deliver these, and other storylines across the series’ many chapters, its biggest moments will be retold through some fancy 3D cutscenes. Brought to life even further by the original Japanese voice overs, as well as English, Spanish, Brazilian and Portuguese subtitles, now the whole planet can enjoy the narrative! Or at least most of it…

While playing, it’s clear that the cutscenes aren’t the only part of the game getting gorgeous visuals. Watching the game in action looks close to what you would expect from 3D CGI scenes in an anime film. Taking a 3/4ths diagonal perspective that swings to a traditional side view as the fighters draw closer, this fully 3D fighter feels reminiscent to the perspective of the  DBZ Budokai Tenkaichi series combined with the special move mechanics of the recently released Jojo’s Bizarre Adventure brawler, and the core mechanics of the Naruto: Ultimate Ninja Storm series.

Saint Seiya Soilders Soul E3 Screen 3

Fast paced combos are performed using three of the face buttons, each with varying strength. A tap of the shoulder button will teleport you behind an enemy when you’re stuck in a combo, but this can only be triggered a certain amount of times before you’re stuck with playing defensively. If the course of the fight launches you into the air, new aerial combos and range variation attacks keep the battles flowing smoothly, mirroring the absurd levels of awesome the anime can reach. By building your Cosmo through either fighting or charging up, Seiya or one of the many other fighters will be able to unleash powerful special attacks, which are perfect for finishing off opponents who are on the ropes. Basically, everything you could want from a solid anime fighting game is found in Soldiers’ Soul.

With a varied cast, (complete with their Gold Saint and God Cloth forms,) fast paced fighting, beautiful graphics and a smooth, 60 FPS frame rate on PS4, and it’s looking like we’ll need to be ready to add a potentially great fighting game to our radars.

Any Saint Seiya fans out there? Tell us about your favorite moments in the comments, and look for Soldiers’ Soul when it launches on PS3, PS4 and Steam this Fall.

 

Back in August, when Sword Art Online: Hollow Fragment released for the PS Vita, it was generally agreed that the game was serviceable for fans of the popular anime and manga series, but its slow battle speed, grind heavy game play, and poor translation ultimately kept it from being as great as it could have been. With that in mind, Namco Bandai has gone back to the drawing board with Sword Art Online: Re Hollow Fragment, taking fan feedback to make an improved version of the game. Joining many other popular Vita exclusives and jumping ship to the PS4, our hands on time showed that in this case, the move to consoles is like night and day.

 

Sword Art Online HF PS4 E3 Screen 1

If you missed our review of the original game, Hollow Fragment picks up at the end of the first half of the anime, branching off into its own “what if” scenario as Kirito and his friends continue to climb the 100 floors of Aincrad. Still stuck within an MMORPG where players who die in the game die in real life, the group must fight to survive long enough to complete the game, which will set all of the survivors free.

With the ability to team up with characters from the show, (some of which haven’t appeared yet at this point in the story,) level up abilities and weapon skills and build relationships with those around you, each floor has its own set of challenges and bosses before you can proceed to the top. The second part of the game is the game exclusive Hollow Area, where the meat of the game lies. Here, players can explore its huge environments with a friend through co-op play, or pair up with another CPU teammate to tackle its challenges. Featuring over 100 hours of game play if you were to complete everything this massive game offers, that time is likely going to be cut down thanks to the sped up battles.

While playing, it was instantly noticeable how much faster the game moved. In what felt like it was close to twice the speed, each one of Kirito’s attacks took much less time to cast and execute. Considering the game plays similar to what you’d expect from KOTOR or the original Dragon Age, the real time turn based combat never felt plodding like it did before. Naturally, this change applied to your teammate as well, forcing you to stay on your toes with a larger sense of urgency, especially when taking the praise mechanic into account. Trying to send the appropriate message to your partner to boost their morale mid fight was as important as ever, while managing your aggro, skills and health to take down tough enemies.

Sword Art Online HF PS4 E3 Screen 2

Thankfully for us, the game play wasn’t the only feature to get a boost from the new hardware. After being reformatted for big screen HD gaming, the world of Sword Art looks much more vibrant with its brighter colors and smoother frame rate. While cycling through the battle banter, the new translation was immediately noticeable, replacing the awkward wording and sentence structure with something that resembles functional English! It’s obvious that the localization team and developers learned from our complaints of the original, which will hopefully leave us with a more enjoyable SAO experience.

From what we’ve seen so far, Sword Art Online: Re Hollow Fragment seems to improve on the Vita version in nearly every way. If you missed out on the original or want an excuse to run through the game again, this is looking like your best chance to experience the definitive version of the game. With a second game, Lost Song, also launching this year, it’s clear to see why this is a good time to be a Sword Art fan.

Look for both games for PS4, with Lost Song returning to the Vita this fall.

The original Project X Zone took us by surprise, becoming one of our favorite games of 2013. While Strategy RPG’s are usually the bane of my existence, PXZ‘s unique fighting game inspired battle system and its huge cast of characters from different Capcom, Sega and Namco Bandai worlds helped it leave a huge impression on me. After its sequel was announced and confirmed for a Western release a few months back, Project X Zone 2 promises a bigger cast from more of our favorite games, but after experiencing it at E3, we were relieved to find out that everything we loved about the game play of the first is still here.

Project X Zone 2 E3 Screen 2

Each party member in PXZ consists of a team of two, such as Ryu and Ken from Street Fighter, newcomers like Kazuma and Goro from Yakuza: Dead Souls, and even X and Zero from Mega Man X make their return, still serving as the closest we’ve got to a 3DS Mega  Man game. Seeing as the demo was in the early portions of the game, each team was restricted to three attacks per turn. Either a neutral attack, side attack or up attack triggered a different combo, acted out with some stylish, 2D sprite based animations. If you can link attacks against your opponents right before they touch the ground, your party delivers extra damage, rewarding you for your perfect timing. As you can probably tell, unlike most games in the genre, the battles are hardly passive.

With each attack delivered to and received by some of the biggest foes of each universe, (including Juri and Dural making their comebacks, with newcomers like Sigma on the front lines,) each unit builds their XP meter. This allows them to guard, become invulnerable for the turn, or counter attack, with the hopes of defeating the enemy during their own turn. By pulling off long string of combos and not overspending the meter, playing well will allow the meter to fill up passed 100%, which comes in handy when pulling off their ultimate attacks. As visually impressive as ever, it’s amazing watching so many iconic moves pulled off to do huge damage, especially when the old characters were given new moves to keep things fresh.

Project X Zone 2 E3 Screen 1

Overall, PXZ 2 is almost identical to the original, (which you can find out more about in our review,) but more of a good thing is never bad. Combining these updated teams and attacks with new support characters, (like Leon Kennedy from Resident Evil,) and it looks like we’ll have another addicting love letter to long time gaming fans.

Project X Zone 2 is set to launch this fall exclusively for the Nintendo 3DS.

So as you may or may not know, the main Naruto series wrapped up late last year. With the story coming to fruition, that leaves the video games wide open, with the ability to feature a full roster, expanded abilities, and some of the craziest jutsu’s you’ll likely ever see. Considering the Ultimate Ninja Storm series always manages to take things to an even higher level than its source material, and I knew that Storm 4, the upcoming title that looks to explore the finale of the Fourth Great Ninja War, would not disappoint. As expected, the E3 demo had more of everything when it came to its five playable characters. More moves, more awakenings, more flashbacks, more angst… It’s what we’ve all come to know and love about the Naruto franchise!

Naruto UNS 4 E3 Screen 1 - Copy

Having the option of fighting with up to two partners for support, Storm 4 doesn’t veer far from the game play of the previous games. Starting battles in a more dynamic way, with each team clashing at the center of the stage before the fight starts, each ninja will be able to mix up normal attacks, special attacks, substitution counters, and Ultimate Techniques to take out their opposition. Using techniques from the final chapters of the manga, characters like Obito debuts in his Six Paths form, while Edo Madara and Sasuke can each fight as or unleash their Susano ability, which results in some wildly over the top scenes. Even Sakura got a significant update, mirroring her crowning achievement in the final chapters. What adds an even more authentic touch, is like in previous games, defeating enemies with an ultimate jutsu results in a flashback, with the winning character delivering some inspirational, sometimes angsty internal dialogue. Just wait until they start crying blood!

Now that I mentioned it, fighting AS Susano is pretty great. As veterans might have figured, this is Madara and Sasuke’s Awakening ability, which is a powerful transformation that’s triggered when low on health and after the super meter is charged beyond capacity. Not allowing the Uchiha clan to have all the fun, Naruto can go full Nine Tails mode, firing off Bijuu Bombs like nobody’s business. Sakura’s chakra release reveals her full strength, with each landing blow resulting in an earth shaking pause. I have to say, watching Awakened Sakura in action was the highlight of my time, since the game finally captured how much of a badass she can be. Then again, it took almost 700 chapters for the manga to realize it, so the game gets a pass.

Naruto UNS 4 E3 Screen 2 - Copy

If you’ve played a Storm game before, you know what to expect, only now, with a bigger, better roster and move set. If you’ve never played them before, these games just might be the mindless, button mashing fun you’ve been looking for. Considering I’m still having so much fun with the game after I’ve played every one in the series since it debuted, it shows how much fun summoning a giant fox on top of ninjas can be.

Naruto: Ultimate Ninja Storm 4 wraps up the series this fall, for PS4 and Xbox One.

Due to how licensing works, it’s rare that we get the crazy anime crossovers that Japan plays fairly often. When J Stars Victory Vs. was released for the PS3 and Vita last year, it was one of those times that we were thankful that those systems are region free, since there was no way this game was coming to the West.

Right?

J Stars Victory Vs Screen 3

By some small miracle, the stars aligned to make J Stars Victory Vs. + a reality for us Western and European fans. Pitting the likes of Goku from Dragon Ball, Yu Yu Hakusho‘s Yusuke, and Naruto from, well… Naruto, some of Shonen Jump’s biggest heroes and villains clash in this 3D fighting game. As I’m not one to pass up witnessing a miracle in person, I got to check out a demo of the localized build at Namco Bandai’s E3 booth and find out how it’s coming along.

Taking place in a variety of iconic locations from each series, battles consisted of two on two matches with a third character acting as support. Having a full 3D space to fight in, players will have to take cover behind structures, keep an eye on their opponent and attack fast, since each character will have a variety of ways to take down their opponents. Being able to lock on and dash towards your target closes what can be a considerable distance between you and your enemies down quickly, and making sure to charge your energy to unleash weak, strong and area attacks were the biggest keys to victory, especially when this power can ultimately unveil each character’s transformed state. Including Goku’s Super Saiyan, Naruto’s Sage Mode, and Kenshin drawing his sword, new, more powerful abilities become unleashed, destroying your enemies, (and the environment,) in the process.

J Stars Victory Vs Screen 2

On the subject of victory, winning is achieved in a slightly different way in Jump compared to most fighters. Rather than simply KO both teammates, your pair of fighters fills their win gauge every time they defeat an enemy. Three victories result in a win, so one partner can lose all three times and blow it for their team. It’s a good thing single player hands you a CPU teammate to blame when things don’t go well, but you might want to apologize in advance to your friend if you lose during a co-op match.

With the final version featuring over 50 characters from over a dozen series’, any anime fan, and ESPECIALLY Shonen Jump enthusiasts will want to mark June 30th on their calendar. J Stars Victory Vs. + will be available for PS3, PS4, and PS Vita with online and offline play, an adventure mode that ties these worlds together, and an arcade mode that’s exclusive to this “plus” version! Check back for more details on the rest of the roster, and our more in depth impressions once we’re able to play the full game!

What’s the next step in the process of making a successful anime about a video game? Obviously, you would make a video game about it! Sword Art Online has built up a large following by engrossing anime fans in an MMORPG where death in the game means death in real life. But with bringing the series into a real video game, the challenge is to create the same feeling while keeping the game fun. In many ways, Sword Art Online: Hollow Fragment succeeds, simulating a massive multiplayer experience with single player in mind. In this sense, it succeeds, for better and for worse.

Thrust into the world of the anime, Hollow Fragment takes place at the conclusion of episode 15 of the anime, (so you should AT LEAST watch that for unless you’re immune to spoilers). After clearing the 75th floor of the 100 stage tower of Aincrad, the lead character, Kirito, triggers a glitch in the system that locks away the previous floors, forcing the survivors up to this point to keep climbing to the 100th floor, hoping that the deadly game will finally come to an end.

Acting as a “what-if” scenario that pushes the story past the original events of the series, fans of the anime will be pleased to be able to explore the floors beyond 75. Playing as Kirito, you’ll be able to customize his appearance, voice and name to your liking, (the latter option only being available in the beginning), but that won’t stop everyone in the world from calling you by his original name, making the creation tool somewhat of an empty gesture.

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Accompanying you on your quests are nearly every female from the anime and manga, (and Klein). Being able to adventure with the likes of Asuna, Silica and Lisbeth is sure to get that fanboy/fangirl side giggling. Even characters who are supposed to appear later in the timeline such as Leafa and Sinon there way in here, because “what-if” is another way of saying, “screw continuity”.

After agreeing to partner up in the HUB world of Arc Sophia, the world is yours to do what you want with. Did you want to spend that three million plus COL that you start with on some new armor or weapons? Go for it! Maybe buy a present for your party member? Knock yourself out! Want to go on an awkward date by leading them to specific parts of the map? Umm… Sure! In this strange mini game, these “dates” consist of the tried and true technique of pretending to listen and agreeing when necessary. With the only social options available consisting of agreeing or disagreeing, is it any wonder how Kirito has so many admirers? Your cool indifference can even lead to you “sharing a bed” with your partner of choice. Did we mention he’s married?

Once your gear is set and you decide on whatever waifu you want to bring on your adventure, your two person party begins taking quests, exploring the floors and fighting through dungeons before reaching the boss. Like what you would expect from a real MMO, some of these missions include killing a certain amount of monsters, collecting items or defeating sub bosses. At times, your in game friends list will send out requests to help them level up or defeat tough enemies, boosting them and yourself in the process.

SAOHF

On that subject, team building is important in the world of SAO. The battle system revolves around the use of an agro system, where enemies only focus on one person at a time. Manipulating this system is the key to victory in Hollow Fragment, since different actions affect their attention in different ways. Primarily, you’ll be able to replace your slow paced auto attack, which builds no agro, (or “Risk”, in this case), with a burst attack. Burst triggers stronger versions of the standard auto combos at will, rewarding the player with boosted damage output and even an extended time frame to use the ability if attacks are timed right. However, the lower the Burst Meter drops, the less damage it does, eventually leading to the loss of your dodge ability. When considering that boost attacking quickly maxes out your Risk, switching with your AI partner to take the heat off is a must, making it especially important to keep their strength up for those hard fought boss battles.

Outside of standard attacks, Kirito can switch between sword abilities that do heavy damage, abilities that boost party members or weaken foes, or issue commands to his teammate. The unique atmosphere of the MMO experience comes fully into play here, where praising your partner, issuing team attacks and answering their requests lead to various buffs during battle. And much like the show, after discovering a boss room, special missions that focus on gathering information on defeating it or strengthening your in game guild’s power must be completed to give your party a fighting chance. You don’t want to carry the guilt of all those dead players on your heart, do you?

But what if you want a break from climbing the floors of Aincrad and just want to kill stuff? That’s where the Hollow Area comes in. Acting as a separate section of the SAO world, this unbelievably large world features a slew of extra missions, powerful monsters and exclusive loot to carry back into the main game. Featuring the option to play with up to four real life friends locally, an already huge game becomes so much bigger thanks to this expanded land. But if you have trouble finding friends with SAO, friends with Vitas, or just friends in general, you can always team up with Philia, a new character with mysterious ties to the new land.

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Reading this, it’s clear that there is an insane amount of mechanics to explore, relationships to build, and space to explore. Yet, while it does a great job of creating the feeling of a limitless MMO world, it doesn’t translate as well when the real game is focused on single player. Primarily, accomplishing even the smallest task takes an absurdly long amount of time. This might be great for a real online game that is supposed to last for years, (all while sapping your monthly fee from your wallet), but when playing in a simulation of a social game, it essentially just breaks down to you grinding for hours to gain the smallest amount of strength.

This isn’t helped by the fact that the game literally wants you to be Kirito. With that, comes a character who is already far advanced in level, money and sword skill, making level grinding even more of a pain when every enemy starts off 20 or so levels under him. But what if you want to use a rapier, a dagger or a two handed sword as your primary weapon? Well, then it’s back to square one, forcing players to take level grinding to a whole new level with weapon skill grinding. Be prepared to be taken to the brink of death against dangerous foes like a giant bee, a wild boar and the dreaded snail, because your new weapon will be weak. It will miss A LOT. And in some cases, it won’t have any skills unless you’re willing to grind out a few hours to build up skill points.

All of these problems could have been aliviated if we were allowed to create our own character, at least in the Hollow Area, which is completely seperate from the main narritive. If we were allowed to create our own guy, (or girl, which isn’t possible here), and start from scratch, maybe even fight WITH Kirito and friends instead of AS Kirito, then this could have really been our experience. Instead, we have a situation where I felt like I was picking up in the middle of someone else’s game, having to go out of my way to ignore the stronger, pre-established skills that the previous player upgraded. In a game that’s looking to simulate a customizable RPG, there’s no excuse for this.

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Aside from these issues, other nagging problems include the pace of the battle system, the graphics, and the poor translation. Sword Art Online is a fast paced affair on TV, but while the game lets you stack abilities for quick attacks and dodging, it’s still slower than you’d expect considering the source material. Visually, most of the environments look bland, with characters that lack detail outside of the gorgeous 3D cutscenes. Aside from the Hollow Area, the title is actually a Vita port of a PSP release, and it definitely shows. And lastly, while the text gave me some incredible gems like “annoying makes people hated”, and “… lack supporting evidences”, it’s technically not a good thing that the text is filled with so many errors. On the plus side, I never knew that a slash, (as in “/”), could replace alphanumeric symbols.

Yet, despite its flaws, I still had a ton of fun playing Hollow Fragment. Being able to tackle huge boss fights, party up with my favorite characters from the show, and even explore new areas with my friends while my character gets progressively stronger is incredibly rewarding. It’s just too bad that it tries to be too many things to too many people, making it ultimately falter. Not quite MMO, but not quite single player. Not quite anime adaptation, but not quite a standalone experience. Not quite a turn based RPG, but not quite an action RPG. It’s good at what it sets out to do, but is great at none of them, with numerous flaws, keeping SAO from becoming the next must own Vita game. With that said, if you’re a fan of the series, loot grinding, or hundred plus hour RPGs, you can’t go wrong with Sword Art Online.

TL;DR

+ A huge world to explore with countless hours of content.

+ Rewarding boss fights

+ A sense of community with the game’s NPC’s, making you feel invested in their progress.

+ More customizable abilities, techniques and attacks than you’ll know what to do with.

+ A fun, fast-ish paced battle system that rewards team based actions, but…

– It’s still too slow for the action RPG mechanics it tries to impliment.

– Being unable to create your own character rather than a customizable Kirito undermines the customization factor.

– The game seemingly punishes you for wanting to fight with anything other than the signature dual swords.

– Dated graphics and a poor localization job hurt the overall presentation.

– An game based on an online game with no online. Good luck finding local friends with the game and a Vita.

Final Score: 3/5