Following the reveals of the main character and Ann from the highly anticipated RPG, Persona 5, Ryuji Sakamoto is the next in line to join the Phantom Thieves. Apparently following in the footsteps of such bros as Persona 3‘s Junpei, Yosuke from Persona 4, and Tokyo Mirage Sessions‘ Touma, Ryuji is said to be a true friend who puts the group’s well being before his own.

As a former track star, Ryuji’s dreams were shattered along with his legs when over-training pushed on him by his relentless coach led to a career ending injury before it truly started. Now harboring resentment towards “shitty adults”, he joins the Phantom Thieves as a way to get back at society, and to change it for the better in his own way.

In battle, he wields a pipe just like a bat, beating on any shadows that cross his path. Fitting for someone who has a reputation for being the troublemaker of the team, feel lucky that you aren’t on the other side of the swing.

Voiced by Max Mittelman, (Saitama himself from One Punch Man), here’s some more detail on what went into bringing Ryuji to life. We’ll have to wait until February 14th to hear the final result, and we can hardly wait for it!

Which version are you going with, the steelbook case with the standard game, or the Take Your Heart edition with all the cool stuff we mentioned before!? Let us know below!

Since Persona 3 set the current standard for the game featuring some incredible female characters, we wouldn’t expect anything less from the upcoming Persona 5. After meeting the main character last time around, now we’re being introduced to Ann Takamaki, the beautiful rose of the Phantom Thieves who looks to carry the torch held be best girl candidates such as Aegis, Yukari, Yukiko and Naoto.

Unlike the previous girls however, Ann seems to have herself relatively together. Despite being the source of many rumors back at school, (as well as having to deal with an overbearing gym teacher), that doesn’t get her down. In fact, she serves as the moral compass of the group, helping keep her friends level headed in the face of some extraordinary circumstances. Once stepping into battle, the use of her whip brings the pain to the enemy shadows, all while bringing extra style to the punishment she inflicts. Don’t believe me? Check out her reveal trailer below and see for yourself.

In case you needed to know more about Ann, Atlus has also conducted an interview with Erika Harlacher, the voice actor behind the catsuit clad character. Known for voicing characters in anime series such as Kurapika in Hunter X Hunter, Ami in Toradora! and the game voice for Kiyoko Kirigiri in my 2014 game of the year, Danganronpa: Trigger Happy Havoc, Erika will be playing a completely different character than the stoic detective from two years ago. From what we’ve seen so far though, it seems like her full performance will be something to look forward to. Find out more in her interview below!

Persona 5 will launch on February 14, 2017 for the PS3 and PS4 with two editions. First prints will come with a limited edition steel book case, while the “Take Your Heart” edition will be available exclusively on the PS4, with all the bonus goodies we detailed in the protagonist’s reveal for $89.99. Which one are you thinking of picking up, and does Ann look like a worthy addition to the group? Let us know what you think!

Attack On Titan seems like the kind of license that would be perfect for a video game, right? Based on the anime and manga series of the same name, what could be more exciting than soaring through the air and cutting down these towering giants? Unfortunately, past iterations haven’t had much success in delivering a satisfying adaptation to our screens, but that all changes with the new Attack On Titan from Koei Tecmo and Omega Force. Known for their work on the numerous Dynasty Warriors games and spinoffs, their expertise when it comes to creating large scale battles shines through with one of the most exciting games of the year, licensed or otherwise.

Attack On Titan PS4 Screen 1

Closing in for the kill.

If you follow the anime, you’ll know that the show has been stuck in limbo over the last few years after its initial 26 episodes, so forgive me if the plot sounds familiar. For those who might be introduced to the series for the first time through the game, Attack On Titan focuses on the last of humanity, most of which was wiped out years before by the sudden arrival of the Titans. These seemingly mindless creatures feed on humans, and pushed those who were left behind to build a new settlement separated by three walls. Eren Jager, Mikasa Akerman and Armin Arlert, childhood friends who live within the outermost Wall Maria, have their worlds torn apart when a sudden Titan attack led by the never before seen Colossal Titan, results in the wall being breached and their parents being killed as a result. Deciding to enlist in the military as retaliation, the trio prepares to take the fight to the Titans, becoming humanity’s last hope for survival.

When looking at how easily the humans are decimated throughout the series, Attack On Titan almost feels like Dynasty Warriors in reverse. Between Attack Mode, (where the story takes place), and Expedition Mode, (side missions that focus on obtaining new materials and gear), the core game play revolves around the player stepping in the shoes of one of the Survey Corps members as they traverse one of many maps, slaying dozens of Titans while helping squad mates in need. Capturing the feel of the show and its soldiers’ unique method of movement thanks to the Omni-Directional Mobility Gear, using these grappling hooks to fly through the air at high speeds is as satisfying as it looks. The controls admittedly have a bit of a learning curve as you memorize how to grapple, speed up, lock on, focus on one of five body parts, issue orders to your squad, and close in for your decisive blow, but once it all comes together well. Cutting down enemy after enemy results in one of the most thrilling game play experiences so far this year.

Attack On Titan PS4 Screen 2

Sasha Blaus holds her own against James Woods here.

Once on the battlefield, your main focus is to follow the red marked objectives to advance the story. Usually involving taking down multiple Titans, you’ll find yourself in a bad spot if you run out of gas for your gear, or if the twin swords you use for attacking wear out. All it takes is one mistimed attack, a lack of speed or a set of dull blades to be grabbed by an enemy, and if you’re not fast enough with your reactions, you’ll be food in no time. Thankfully, the field is littered with support soldiers who hand off more supplies when approached. As barbaric as it sounds however, the only way to know what they’ll give you is if you let them get eaten. Yes, much like the show, death is all around you. These NPC’s will often be killed, with a notification in the corner making you feel extra guilty about it by letting you know each time. By killing a Titan who’s consumed an ally, they’ll occasionally drop their corpse, which is marked with an icon showing which item their body will reward.

Attack On Titan PS4 Screen 4

Yep. A lot of people die.

If you want someone more reliable on your team, story characters will often signal for help with side objectives, ranging from helping them turn the tides in a losing battle, escorting them to a point, or triggering traps on the field. Once aided, they’ll join your five person squad and attack alongside you, bringing more items with them and triggering traps in the process. Often stronger than the generic NPC’s you can recruit, once a squad is in your control, you can issue generic commands like having them guard you, fan out to attack multiple nearby targets, or focus on the area you’re attacking for a devastating group attack.  In typical Dynasty Warriors fashion, important characters like your side quest recruits will comically “flee” the battlefield when defeated instead of getting killed. Which is strange since getting killed usually means getting eaten, so watching your squad be swallowed and chewed only to say they were tired of fighting and retreat right afterwards, is unintentionally comical. I mean, flee to where? You’re dead, man!

Speaking of friends, while Attack Mode is strictly single player, Expedition Mode lets players team up online to take on more difficult quests for the sake of money, new equipment, and the needed materials. Each set of missions is divided by a section of the map, each of which needs to be scouted throughout its nearly 100 missions. Not restricted to the story, these quests have the freedom to offer up some insane challenges to any Survey Corps member brave enough to take them on, and while expedition missions can be tackled solo, you’ll start to regret it once the difficulty ramps up. The reward is worth the struggle though, since the only way to unlock new weapons, Mobility Gears, scabbards, and eventually horses, is by playing through these missions. On the flip side, you can only unlock new characters for this mode by progressing through Attack Mode, so you’ll want to play both side by side if you want to steadily progress without trouble.

And while the assumption would be that each character would be exactly the same, Attack On Titan does a great job of making each main character feel unique, playing up their character strengths. Eren obviously has his Titan Form, where he can temporarily transform into one of the monsters and tear them apart with some basic melee combat abilities, but when characters like Levi and Mikasa feel significantly better at sword fighting thanks to their unique abilities, or Armin making up for his lack of strength by being the only person who can issue individual orders to his squad thanks to his tactical brilliance, each playable character delivers a small, yet noticeable difference to how you’ll approach combat.

Attack On Titan PS4 Screen 3

Each character is unique, but only Eren can one hand grab Titans that look like babies.

In both Attack and Expedition Modes, you’ll wind up with extra material drops by attacking marked limbs on Titan bodies, or earning an S rank at completion. Coming off as simple enough at first, obtaining S Ranks often felt more frustrating than it was worth. Finishing the stage fast enough and addressing enough side requests were both fine, but it’s easy to get knocked down a rank because you didn’t kill enough Titans. In my confusion, I noticed that in many cases, you’ll have to hunt down and kill nearly every Titan on the map, no matter how out of the way they are compared to the rest of your objectives. Feeling like a battle against my own annoyance, there’s little in the game more disheartening than getting your rank dropped because you didn’t kill those two guys hanging out in the opposite corner of the stage, especially when rare materials are on the line.

As much as the ranking can bring down your spirits, it’s a nitpick next to some of the bigger issues with Attack On Titan, most of which bog down the main game too much. For starters, while delivered with the same solid voice acting, beautiful visuals, and stellar presentation as when you’re in the middle of the action, the story is hard to stay interested in since it’s a story we’ve seen told so many times. This isn’t the game’s fault, but it’s impossible to be excited about sitting through the Female Titan finale for the third time. Fortunately, the game goes above and beyond in this respect, adding in part of the next story arc after the credits roll as a set of bonus post game quests. Within the main game, some of the missions feel more drawn out than they should be. If we break down the anime and make an action game out of the actual fight scenes, there’s very little to explore, (which was a big reason why last year’s game fell short). To compensate, small moments that were either glossed over, or took up all of two minutes of screen time on the show, will be expanded into whole missions in the game. It’s easy to see where the developers stretched things out to create a more “full” gaming experience, but for every great level we get, it also ends up being tied to slow story progression.

Attack On Titan PS4 Screen 5

You’ll be thankful for your crew when you’re inevitably caught.

But most importantly, as fun as the game play is, Attack On Titan falls into Omega Force’s most consistent complaint. This game is far too repetitive. Don’t get me wrong, the satisfying flash of a perfect attack, the occasional zoom in on your character before they deliver the killing blow, and the spray of blood that douses your character in a brutal crimson rain never gets old, but most of the combat revolves around you doing the same thing repeatedly for the 10 hours or so that the main story takes to complete. Add in a few more for the post game content, and another 10-20 minimum for the Expedition Mode, and the shine will definitely wear off over time. The game does try to throw in new elements with horseback levels, where your faithful steed will accompany you while traveling across areas with few buildings to latch on to, Titan Mode levels, where Eren fights hand to hand with some satisfying, yet few attacks as mentioned earlier, and bosses that require you to wear down their body before their weakness at the nape of their neck will be exposed, but it’s not enough when these brief moments are quickly replaced by the standard combat. It doesn’t help when occasionally, especially in small, enclosed maps, the camera loses all sense of direction and flies around faster than a Maneuver Gear ever could. Combined with the (appreciated) grapple physics that will drop you if your hooks become obstructed, and some minor slowdown when battles get hectic, and you end up with a great game with some minor technical hiccups.

Despite the repetition, Attack On Titan is one of the most enjoyable anime adaptations I’ve played. By capturing the style and brutality of its anime counterpart and successfully adapting it into an adrenaline rush of a video game with its satisfying, fast paced action, it won’t be hard to find plenty to love. Fans of the series itself, or even an action gamer who’s never heard of the series, (if any exist at this point), would do well to pick it up and take up arms against the Titans. With online play to keep the battles going long after the credits roll, a distinct cast of characters, and plenty of content to unlock throughout, Wall Maria’s tragedy is definitely our gain.

Final Score: 4.25/5

I like to imagine at some point, after creating hundreds of figures and characters, that the developers of Skylanders Imaginators came up with this year’s core mechanic because they were completely out of ideas when it came to new toys for Portal Masters to take control of. And honestly, with so much content released since the original game took off in 2011, who could blame them? But with the introduction of custom Skylanders, the game has opened up an opportunity to allow its fans both young and young at heart to let their imaginations take charge and help them create the perfect character. But how will this all work? We headed over to Activision’s theater room during E3 2016 and learned all we could about the Toys To Life pioneer’s next release.

Kaos is up to no good once again, deciding that it might be best to imitate the Portal Masters who have thwarted him so many times before. Taking control of a new set of evil Skylanders, these “Doomlanders” as they’re called, the previous roster might not be enough to stop them. That’s where the Portal Masters will take control and begin to create new characters that will take the fight to Kaos, but they’ll need some new toys if they want to have access to the full range of possibilities.

E3 2016 Skylanders Imaginators Screen 1

Held in Creation Crystals, one version of the toy will be released for every element, (that’s 10 for those keeping count). Once placed on the Portal of Power, the crystal will take us into a character creation screen, allowing us to customize just about every aspect of the character that we can imagine. From their name, height, width, face, hair, color, accessories and fighting style, Imaginators will even let you create their own catchphrase for them to triumphantly call out when summoned. If you want your Skylander to have a tail, you can do it. If you want them to have a fart aura that follows them everywhere they go for some reason, you can do that too. And when you finally have that perfect Imaginator, make sure to take a selfie and hang it in your hub world for everyone to see! But just because your character is created doesn’t mean that that’s where your input stops.

Throughout the adventure, full sets of gear can be discovered, which will join hats as clothing that will affect your character’s stats. By finding hidden treasure chests, completing mini games, (including one based off of the radio from Trap Team, and the return of Sky Stones), and defeating enemies, you’ll be able to discover a wide range of new options. Some of these include the gear that we mentioned, new voices, auras, and pretty much everything that was featured on the customization screen. Your Imaginator will always be a work in progress, letting you constantly tweak it as you discover more options.

E3 2016 Skylanders Imaginators Screen 2

This guy is just one of many possible creations.

Then again, your character can have all the cool outfits in the world, but it means nothing if they don’t know how to fight. That’s where the new Skylander Senseis come into play. Your Imaginator has ten Battle Classes to choose from, determining how they will do battle against Kaos’ forces. After choosing between being a Brawler, Bowslinger or Sorcerer to name a few classes, we’ll be able to give our creations unique fighting abilities across four classifications, (weapon, elemental, secret and Soul Gem types specifically). From there, selecting a Sensei that’s proficient in that particular fighting style will lead to your Imaginator unlocking new weapon abilities to use for the matching class. From familiar faces like the reformed Wolfgang to newcomers, Ember and In order to get you to buy more than one of each type, the more Senseis you have, the higher your Imaginator level cap becomes. In other words, they won’t be able to get all that strong without a team of masters to guide them. Aside from mentoring your creations, each Sensei knows their own abilities that promise to be the strongest that the series has seen thus far. From what we know so far, it’s looking like this new set of characters will be the toys to get for the game this year.

If you’re worried about what role your old toys will play, every character will once again be playable, with some of the tracks from Superchargers returning for a racing mode to use your vehicles in. Traps will give the same items for inserting them into the game that they did in last year’s game, while classic characters will also pull double duty as Storytellers, giving your cast new missions to complete. One thing about the series is that it has yet to leave any of our past investments in the dust, so it’s great to see that this trend is continuing.

With so many new features coming to Skylanders Imaginators, it’s shaping up to be one of the standout entries as we head into the game’s sixth year. Skylanders Superchargers blew us away, leaving us feeling like it was the best game the series had produced, so this year’s version will have some big shoes to fill. But with what we’ve seen so far, (like Crash Bandicoot making an appearance as a Brawler Sensei), on top of what we haven’t thanks to our possible characters being dictated by the limits of our own imaginations, we’re left with seemingly countless possibilities that might live up to the challenge.

Skylanders Imaginators will release for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Wii U on October 16.

 

What happens when you need to keep making games about a popular anime series that hasn’t made a new episode in years? Apparently, you pass it between developers! After Spike Chunsoft’s 3DS effort disappointed last year, Koei Tecmo and Omega Force, (the team behind Dynasty Warriors and its spin offs), are trying their hand at the giant slaying franchise with Attack On Titan. By turning the tables on their usual formula and putting the player in a mob of soldiers that serve as fodder for the Titans, our hands-on time at E3 gave us glimpses of the series done justice.

Attack On Titan is split up into two major gameplay sections. The primary play mode is when you’re in control of one of the human characters, who traverses the smoldering towns with their 3D Maneuvering Gear. As you would expect from a game bearing the anime’s name, movement was the most exciting part of the time I played, feeling like a Survey Corps bad ass as I swooped in and out of the Titan’s range. Of course, you’ll have to get the controls down first, which had a moderate learning curve before things felt natural.

E3 2016 Attack on Titan Screen 2

Once they did however, combat was fast and fluid. Following the story of the anime, (which might look familiar since it’s the only story we’ve had animated for a long time), I made it my personal mission to make Mikasa look like as much of a pro under my control as she does in the source material, which I met with mixed results. Allowing us to target any limb on Titans both big and small that are powering through the towns allows you to get special advantages depending on the situation, whether you need to stop their movement or take away attacks with a successful amputation. Of course, the only way to finish one off is to slice off the nape of their neck, which is where I focused on most of the time. While it sounds simple enough, there’s a lot to take into account when lining up your perfect slice. You’ll need enough distance, momentum and timing to pull off the kill, and failing could lead to you being caught by one of the monsters. Running out of steam for your Gear and your blades going dull can also become a problem, forcing you to find new items to help you regroup. Trust me, there’s nothing worse than thinking you killed a powerful opponent, only to see your swords bounce off of them. To make matters worse, every kill is ranked, only furthering the embarrassment when you screw up.

But being a great Survey Corps member is about more than being able to kill enemies, because like Dynasty Warriors, there will be many times when you have to protect allies and key points on the map. Allowing too many of your comrades to die or letting Titans run wild will eventually lead to your game over’s, which is why it’s important to play to your character’s strengths. Mikasa for example, has a special ability that lets her slice up multiple limbs at once after it builds up. How other characters will play wasn’t shown as of now, but we’re looking forward to finding out as the game’s release draws closer.

E3 2016 Attack on Titan Screen 1

When not slicing up your enemies, you’ll be able to punch them really hard instead. Taking on Eren’s Titan form, you’ll be able to give the opposing giants a taste of their own medicine. Perfect for when you want to set aside the technical gameplay of the core mode for some old fashioned button mashing, playing as a Titan allows you to jump far across the map with a single leap and charge into enemies at high speeds when not punching and kicking them to death. Sure, you’ll probably level a few houses in between, but let’s face it. Those people probably would’ve been killed one way or another.

Overall, I’m impressed by what we’ve seen so far, and can’t wait to dive deeper into this universe once again. With multiple missions and characters to discover, let’s hope the full version continues to deliver when it releases for the PlayStation 4, PlayStation 3, Xbox One, PC and PlayStation Vita on August 30.

If you’ve been itching to show off some dance moves to your friends, you can toss out that old DDR mat and get ready for Just Dance 2017.

The franchise seems to have dropped the standardized numerical sequel titles and has opted to go with [Insert Sports Game here] 2017. However, that’s not all the franchise dropped. Just Dance 2017 will not just hold a single track list that will belong to this title alone. Along with the game’s announcement, their service, aptly named Just Dance Unlimited, promises to expand and give gamers access to over 200 songs.

The first tracks revealed at E3 include:

  • “Sorry” – Justin Bieber
  • “DADDY” – Psy Ft. CL of 2NE1
  • “Cheap Thrills” – Sia Ft. Sean Paul
  • “Lean On” – Major Lazer Ft. MØ & DJ Snake
  • “Worth It” – Fifth Harmony Ft. Kid Ink
  • “Don’t Stop Me Now” – Queen
  • “PoPiPo” – Hatsune Miku
  • “Radical” – Dyro & Dannic
  • “El Tiki” – Maluma
  • “September” – Equinox Stars

 

You can read more about Just Dance 2017 right here:

“Our goal has always been to make the entire world dance. With 60 million copies sold to date, more than 118 million dancers worldwide, and Just Dance 2017 on the way, we’re closer than ever to achieving that goal,” said Marine de La Seiglière, Executive Producer. “We’re proud of finding ways of adapting the Just Dance experience to fit the devices our players already own and the ways that they naturally consume content today, whether it’s on their phones or through on-demand services.”

 

Six game modes will be available for players including the all new Just Dance Machine, exclusive to current-gen consoles and PC, a fun and frantic dance experience that will have players testing their skills through a variety of dance types including flamenco, ballet and the cancan. Fan-favorite Sweat + Playlists mode, which helps players customize workouts with their favorite tracks is back, along with classic modes including Just Dance Quest and Just Dance TV, the in-game video channel. The World Dance Floor is also back to the game.

 

Both the Just Dance Unlimited service and the Just Dance® Controller App will see additional content and features with the launch of Just Dance 2017. Since its successful launch last year, the Just Dance Unlimited service has seen its catalog expand each month with new content. The subscription streaming service, available for current-gen consoles owners and PC players, will be enriched with more exclusive tracks, offering a catalog of more than 200 songs at the launch of Just Dance 2017 and easy-to-navigate curated playlists to help players set the mood for any Just Dance party.

 

The Just Dance Controller App makes the game more accessible for current-gen owners and PC with its phone scoring technology that allows players to dance without additional accessories like cameras. With Just Dance 2017 the app will become a hub for players’ activities and a way to access exclusive content from Just Dance TV as well as a way for players to apply fun filters to their best Just Dance photos and share them with their friends.

 

Along with the standard version of the game, a Gold Edition, which includes all of the Just Dance 2017 tracks along with three months access to Just Dance Unlimited, is now available for pre-order.

 

Just Dance 2017 will be available on all motion-control gaming platforms, including Nintendo’s Wii™, Wii U™ and NX systems, Xbox One, Xbox 360, PlayStation®3 computer entertainment system, and PlayStation® 4 computer entertainment system. For the first time in the history of the franchise, the game will also be launched digitally on Windows PC.

 

About Just Dance Controller App

The free Just Dance Controller App enables players to use their smartphone to play the game without any peripherals or added console cameras.

The app transforms the player’s smartphone into a motion sensor that tracks the for the latest information on Just Dance 2017, the Just Dance Controller app, or Just Dance Unlimited, please visit:www.justdancegame.com. Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2017.

Just Dance 2017 is set to release this October! 

After what feels like ages, Crash Bandicoot is finally making his long awaited return to gaming. And no, I don’t mean his much talked about cameo in Uncharted 4. Years of patience finally looks like it’s going to pay off, as Sony announced during their E3 2016 press conference that their former mascot would make his long awaited comback… In a remaster and as a Skylander? Sure, it might not be a brand new game, but we’ll have plenty of time to get reacquainted with the Playstation’s former mascot across both sets of games.

E3 2016 Crash Skylander

Coming exclusively to PlayStation 4 and PlayStation 3, Crash will join Spyro for the first time in Skylanders Imaginators, the sixth game in the toys to life series that will let players design their own characters. As a debuting feature for the series, the upcoming game developed by Toys For Bob promises to bring a level of creativity that hasn’t been possible throughout the series until now. But aside from these features, this will mark the first time Crash will be playable in a new game since 2008’s Mind Over Mutant. 

Retailing at $99.99, ($25 dollars more than the standard edition for some reason,) special care is being taken to faithfully bring Crash into this world. Using trademark weapons and attacks like his Spin Attack, Bazooka and TNT Crates as part of his move set, the series has proven that they can do right by these guest characters when you consider how well Bowser and Donkey Kong came off. Unlike Nintendo’s guests however, Crash will be compatible with every version of Imaginators, including on the Xbox and Wii platforms. They’re even bringing in Jess Harnell, Crash’s voice actor, to reprise his role.

E3 2016 Crash Skylander Starter Pack

Regarding the remaster, the package will include the first three games from the PS1 days, including Crash Bandicoot, Crash 2: The Wrath Of Cortex, and Crash 3: Warped. Promising to build them from the ground up as a partnership between Activision and Sony, it seems like the former will be taking the reigns with this current gen adaptation. While it would have been great to see team members from Naughty Dog work on the project that made them household names again, let’s hope a team like Vicarious Visions takes these beloved characters and makes a faithful recreation of a series that many of us hold so dearly. But you know… No pressure or anything.

What do you think of Crash’s big return? Comment below and let us know, and make sure you check him out in the latest Skylanders Imaginators trailer below.

Nearly every year since they took over, 2K has seemingly managed to secure wrestlers for their WWE video games that the company itself had trouble courting. This tradition continues with the reveal trailer for WWE 2K17, showing off Goldberg as this year’s pre-order bonus character.

Bringing the WCW superstar back in dramatic fashion, the trailers for the game over the years have been spectacles in themselves. Echoing the way Goldberg would be escorted to the ring by a group of officers, dozens of cops are shown to finally bring the monster who was billed as being 173-0 in his prime out of exile for his video game re-debut. But as the cards drive passed a Suplex City road sign, what could it mean for the game, or the stars themselves?

I never was a huge Goldberg fan growing up, but seeing him return in this fashion can’t help but get me excited as a wrestling fan. As mentioned, past games have brought in stars like The Ultimate Warrior, Sting and Brock Lesnar before they were ever in talks with WWE themselves, only to open up negotiations that would eventually lead to their real life return. Could we see Goldberg back in a WWE ring? Only time will tell, but 2K has set up a pattern when it comes to this kind of thing. Like the modern day philosopher, Justin Bieber, once said, never say never.

WWE 2K17 will launch on the PlayStation 4, Xbox One PS3 and Xbox 360 in October.

[This review is based on a sample provided by the publisher.]

Odin Sphere Leifthrasir is a remastered version of the original Odin Sphere, which was released on the Playstation 2 way back in the day (well 2007). Created by Vanillaware and published by Atlus, the action RPG was heralded as one of the prettiest games of its era. I somehow managed to miss out on playing the original, so I was particularly pleased to hear about Leifthrasir‘s release. As mentioned in a previous article, this new edition features updated graphics, additional mini-bosses, and tweaks to the combat system. While I can’t compare the previous version to this one, I can review the game at face value with a pair of fresh eyes. Note: I played the game on my Playstation Vita.

Odin Sphere Leifthrasir review - attic

Odin Sphere Leifthrasir review -attic bookshelf

The game is broken up into storylines focused on the five main characters: Gwendolyn, Cornelius, Mercedes, Oswald, and Velvet. The heroes’ backstories tie together, leading them to cross each others paths at certain points. The overlying story focuses on a great war between the nations of Erion, the game’s world. The plot was moving, but not overly dramatic and was the main thing that enticed me to continue playing during long gaming sessions. The notes and memos scattered throughout the realm’s battlegrounds help flesh out the game world’s mythology.

Odin Sphere Leifthrasir is a side-scrolling, action RPG. The areas are broken down into different stages, some filled with standard baddies or the larger, more imposing mini-bosses (with one room for the main boss). Other rooms can be designated “Rest Areas” or be tucked-away treasure rooms, occasionally housing a weapon skill-unlocking Phozon Prism. Finding these special items can be as easy as beating a required boss or as tricky as finding a hidden room. In the case of the latter, you are given vague hints in the “skill” menu as to its location.

Battles are fast-paced and require you to make use of blocking and breaking your enemies’ guard, “juggling” your opponents in a mid-air assault, and using available skills as well as alchemic potions. You learn on the go for most of it but there are mini-tutorials on occasion. In regards to alchemy, mixing up potions is simply a matter of either following the recipes (which you will find on the field) or trial and error. I found several mixtures to particularly helpful at certain points, particularly Shine and Restore.

Odin Sphere Leifthrasir - Phozon skill tree

Odin Sphere Leifthrasir review - ability tree

By powering up Phozon Prisms with the phozons you acquire from felling foes, you can tailor your hero to match your fighting style. For example, some skills are more tactical in nature and rely on your character or the enemy to be positioned a certain way to be effective. Character abilities, which can be acquired by spending orbs earned through leveling up, further the tailoring process. You can focus on making your hero more defensive or offensive or even spend you orbs to unlock a discount at merchants. It is a fun aspect to the game that makes playing feel more personalized.

Odin Sphere Leifthrasir review - Maury

Now, I can’t speak for how the original looked back in the PS2 days but holy cow, the Vita version is eye candy at its finest. Between the fluid animation, colorful graphics, and the storybook-like art style, I couldn’t take my eyes off of it. And some of the food looked good enough to eat! The production values felt high overall, with tons of voice acting and a beautiful soundtrack.

I tend to be hesitant to pick up action RPGs because of my poor “gaming reflexes.” But I urge anyone who is even mildly interested in the title to pick it up. I certainly enjoyed my time with the title. What’s more, I can’t find a single thing wrong with it. I believe that earns Odin Sphere Leifthrasir 5 out of 5.

Briefly: I cannot wait to play through these again.

As divisive as gamers seem to be over the titles crafted by Quantic Dream (Indigo Prophecy, Heavy Rain, Beyond: Two Souls), the deep (and occasionally convoluted) plots, cinematic-as-hell gameplay (well, if you can call it that), and incredible production values always keep me coming back for more.

Beyond: Two Souls was a late PS3 highlight for me, and I’m beyond excited to finally know just when I’ll be able to give it another go. The PS4 re-releases of both Beyond: Two Souls and Heavy Rain were announced back in June, and Sony today revealed the release dates for both games.

Beyond: Two Souls will launch next week on November 24th for a cool $29.99, with a variety of enhancements to the original game, including:

-Enhanced 1080p graphics including motion blur, bloom and depth of field effects, as well as improved lighting and shadows. The game also makes use of the DualShock 4 speaker to improve immersion when playing as the Entity
-Decisions are highlighted at the end of each scene and compared with those made by other players
You can now play the game in chronological order right from the start – a much requested feature in the PS3 version!
-Increased difficulty in a number of fight scenes, combined with improved controls for action sequence
-Includes the “Enhanced Experiments” DLC in the base game

We’ll be waiting a little longer for Heavy Rain however (giving you a good amount of time to catch up on that backlog), as Heavy Rain will launch on PSN on March 1st. Sony hasn’t detailed just what enhancements that release will see (or just how much it’ll cost), but you can bet I’ll be Pressing X to Jason all over again when it hits!

Will you be playing these games again? Or was once enough? Be sure to let us know in the comments below!

Christopher Lloyd is back as Doc Brown for LEGO venture into cross worlds video gaming with ‘LEGO Dimensions’.

In ‘LEGO Dimensions’ your favorite characters from DC Comics, The Simpsons, The Lord of the Rings, The LEGO Movie, Back to the Future, The Wizard of Oz, Scooby Doo, Jurassic World, Ghostbusters and Doctor Who are coming together to be part of an all new immersive adventure. The last time we got this many properties together for a crossover adventure was with ‘Cartoon All-Stars To The Rescue’.

LEGO enters the “toys-to-life” gaming market with the vast properties they have acquired through its regular LEGO line. I personally tried Disney Infinity 1.0. Wasn’t too much of fan of its game play mechanics and limitations. However, LEGO seems to have made numerous improvements so I may have to sneak this on to my daughter’s Christmas wishlist to give it a go.

‘Lego Dimensions’ starts building September 27 on PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One.

Stop me if you’ve heard this before. A diverse group of young people with special powers come together to save the world from an all-powerful threat, or in other words, half the role playing games that have come out of Japan. But when it comes to the concept of Lost Dimension, the latest RPG from Atlus, that’s about all it has in common with prior releases. Because you see, it’s not enough to climb the dangerous tower that the team is locked in while destroying their foes along the way. And it’s not enough to defeat “The End”, a mysterious enemy that’s responsible for threatening the world, The only way to climb each floor is to sacrifice one of your own, one of which may end up being a traitor to the team. Your decisions determine whether or not you kill a loyal comrade, or a snake in the grass who is looking to double cross you when the time is right. Feeling the pressure yet?

As a tactical turn based title, most of your time crawling through Lost Dimension‘s dungeons will be spent completing objectives for each mission, most of which involve completely defeating the enemy squad. Basic game play lives and dies by the team assisting each other while positioning them to do the most damage. Every team member has a certain amount of space they can move in, with the idea being to get into attack range while avoiding a potential counter attack. Each character specializes in a particular weapon, (outside of their abilities, which we’ll talk more about below,) ranging from pistols to knives, swords and even their fists! Each weapon has its own range, accuracy and power, which is only increased by closing the distance between you and the target. If members in your party are also in range, they’ll follow up your attack with one of their own, allowing you to pile on the damage. Keep in mind though, that all of the above strategies apply for your opponents as well, so you’ll want to think twice about throwing your units to the wolves.

Lost Dimensions Screen 5Carelessly placing units between enemies will lead to disastrous results.

Each of the 11 member squad of psychics have their own specialties, (or Gifts as they’re called,) ranging from pyrokinesis to teleportation on top of their standard attacks. As you complete missions, earn EXP and level up, each member can expand their existing abilities or branch out towards new ones, with an impressive amount of options to unlock. You’ll obviously want to exploit enemy weaknesses with these Gifts in a variety of ways, ranging from using the right elemental attacks, boosting your party’s stats between clashes, luring enemies into small groups to take them out with area attacks and so on, but abusing your abilities drains your character’s sanity.

Losing your sanity is a double edged sword, because while that character does gain the benefit of boosted attack power and full health regeneration, their defense sinks while teammates around them get weaker due to being overcome with fear. The berserk teammate becomes CPU controlled and attacks friend and foe alike at random, so unless you’re using it as a last ditch effort to inch out a win, you’ll run a real risk of killing your own team. It’s all or nothing mechanics like these that make the combat that much more interesting, especially when the game comes off as an attempt at a “My First Strategy RPG” with how easily exploitable the fighting mechanics are with no real consequence to dying outside of earning a lower end of mission rank, and highly repetitive enemies. That’s not to say the game isn’t fun, (on the contrary, I found myself addicted more often than not,) but seasoned gamers should be able to blow through both the side and main quests pretty quickly.

Lost Dimensions Screen 4Overusing gifts has its own consequences. Choose wisely.

While Lost Dimensions puts you in direct control of so many powerful psychics, players will primarily play as Sho, who The End seems to hold an unknown grudge against. Sho would have to hold some kind of amazing power to draw such ire from the main antagonist, right? Well at the start, Sho demonstrates his power to… shoot really well? In reality, his main power is the ability to read minds, which comes in handy when it’s eventually revealed that there’s a traitor on the team. At the end of each mission, (whether it’s replaying an old one or completing a quest for the first time,) Sho will hear thoughts from his team in the most extreme game of Guess Who anyone’s ever played. By mixing up your team of six, you’ll have to find the correlation between who’s on your team when these negative thoughts pop up, narrow it down to a few red herrings and the actual mole, then use your limited “Deep Vision” to dive into their mind and discover the truth. And if you’re thinking of using a guide to cheat your way through, don’t bother. The traitors are randomized during each play through.

Then again, as if Lost Dimension was trying to be as much of a reality show simulator as it is a video game, just because you know who you want to get rid of doesn’t mean your friends will agree. The balancing act that the game presents is that your team will trust whoever fights more often. Yet, the only way to pinpoint who the suspects are is by bringing them on missions. When quests wrap up, one or two comrades might ask your opinion in order to sway the votes a bit, but while this concept is great in concept, it becomes more of a chore to keep playing missions just to change the opinions of a few people until the vote is leaning towards the desired outcome.

Lost Dimensions Screen 2Examining your comrade’s thoughts is vital for rooting out the traitor.

Outside of the simplistic game play and the somewhat grind heavy parts that slow down Lost Dimension, its biggest flaw is a byproduct of its amazing concept. Since each character can be killed at the end of every chapter, outside of a few personality quirks, none of these people stand out at all. They don’t have strong ties to the main story, their personal backstories, (which can be uncovered by building relationships with them through optional, limited conversation choices,) came off as shallow and rarely left me attached, and uncovering them as traitors provides no explanation as to why they’re trying to destroy the world outside of a Scooby-Doo-esque, “darn, you caught me” speech. Motives are implied through hidden notes and a second run through New Game + provides more details on the overall narrative, but it’s hard to care about when your party members die off if you weren’t interested in them to begin with. The only real loss is being unable to expand their powers, but whatever you unlocked up to that point can be equipped to a living member, making sure those skills don’t go to waste.

Lost Dimensions Screen 1Eh, no big loss.

So now that my time with Lost Dimension has come and gone, I’m left feeling like I’ve witnessed what could be the start of a truly innovative, potentially game changing series if these concepts are given more time to grow, but one thats not without its weak points. Small annoyances aside, (like not being able to skip enemy turns, the camera getting stuck on walls when displaying far away enemies, having to restart your entire turn to adjust your movement range and Nagi’s levitation leaving her stuck on people’s heads to name a few,) it’s unique ideas are held back by a weak plot and little reason to care about who lives and dies. Its simplistic game play and relatively short length for an RPG don’t help matters, and its grind heavy methods for altering votes make eliminations more tedious than they have to be. Still, the large amount of customization options when it comes to Gifts, the pressure when trying to find the traitor in each chapter, make this one of the more memorable games I’ve played this year. I truly feel like we have something special with Lost Dimension, it just needs some more refinement to execute its ambitious ideas.

Final Score: 3/5

It’s been over a decade since a new Godzilla game has been released. With the King of the Monsters taking such a long break from the gaming world, what better time to make your big re-debut than at the start of a new console generation? The idea of being able to tear through Tokyo while going toe to toe with some of the most iconic monsters from the film series’ history in full HD sounded like a no brainer, so I made sure to head down to Namco Bandai’s booth at Comic Con to see if the king still reigns supreme.

Godzilla E3 Screen 1

What was immediately noticeable was that watching Godzilla tear through buildings as he collects energy and brawls with foes looks amazing. Watching buildings explode all around him with every step, slash and tail swipe gave off a rewarding feeling of power, coming off as if the world was truly your playground. Considering how long these monsters have been away from the gaming scene, this universe definitely benefits from the visual upgrade that current consoles can provide.

Naturally, the only thing more rewarding than destroying the city by yourself is destroying the city by throwing monsters through it. Once Godzilla collected enough energy, the build up of chaos eventually attracted both Mecha King Ghidorah and Spacegodzilla. Fighting off two enemies at once was surprisingly easy thanks to the variety of attacks we had at our disposal. The energy blast Godzilla fires from his mouth makes it easy to keep them at a distance, while a quick tail swipe can knock them away if they get too close. If you prefer to make your fight more up close and personal, his vicious claws and crushing grabs could deal some huge damage. I don’t think the game offered a better sight than taking hold of your enemy, biting it a few times, and throwing him into a skyscraper. It’s pretty awesome stuff!

Godzilla E3 Screen 3

The only major complaint I had with the brief demo was the speed and controls. A reoccurring issue with most Godzilla games is that the monsters move far too slow, creating some plodding moments. Then again, this is the nature of trying to make a game based on this franchise, since it’s not like they can sprint across the city while still representing the feel of the films. This game felt like it moved faster than past games, especially since the city is tightly enclosed, but still took some time to get used to thanks to the somewhat awkward tank style controls. Using the shoulder buttons to turn while moving with the sticks takes some getting used to, but it’s nothing that can’t be figured out with time.

From what we’ve played, Godzilla feels like a solid re-introduction for the iconic character’s gaming comeback. With plenty of destruction, and a great roster so far, we’re hoping the main game continues this positive momentum. Welcome back, and hail to the king!

Godzilla is available now for the Playstation 3 and Playstation 4.

Briefly: If you weren’t already sick of buying Square-Enix‘s stellar Final Fantasy and Final Fantasy X-2, you’ll soon be able to pick the games up all over again for your shiny year-and-a-half old PS4.

Sure, the remaster just hit PS3 and Vita back in December (which I bough and still haven’t touched), and now Square-Enix has revealed that the PS4 version will be available on May 12th.

Does anybody else feel like half of the PS4’s library is rereleases at this point?

The PS4 edition WILL include cross-save functionality, so if you’ve already started on the PS3 or Vita, you won’t be out of luck. In this edition, you’ll also be able to switch between the original and remastered soundtracks on the fly, which is actually pretty rad.

Will you listen to my story again on May 12th? Or are you sitting this one out? Sound out below!

FFX

Atlus revealed what many of us were expecting. Like our Eastern counterparts, the West will also get to sink their teeth into a Playstation 4 version of Persona 5 when it releases alongside its PS3 counterpart in 2015.

While little is known about the highly anticipated sequel to one of the most popular Japanese RPGs on the market, the reputation of the monster collection/teenager simulation dungeon crawler has many a Senpai on baited breath waiting for any information to come to light. SPOILER ALERT: It will contain a Velvet Room and Personas, (unconfirmed, but come on!)

When Persona 5 was announced, the only thing more surprising than the announcement itself was that it was only listed for Playstation 3. At the time, it didn’t sound like too much of a crazy idea, considering the untested, unproven Playstation 4 wasn’t as safe of an investment compared to its well established predecessor. Since then, the PS4 has inexplicably sold over 10 million units in less than a year, many of which have been bought off of the backs of PS3 trade ins. Hey, everyone else is releasing PS3 games on PS4, why not do a simultaneous launch?

Excited for Persona 5? Let us know what your favorite series moments are in the comments!

http://youtu.be/Bt4w4TSWC9E

We hope you REALLY enjoy visiting Spira!  A short nine months after Final Fantasy X/X-2 HD Remaster was released for the Playstation 3 and PS Vita, rumors have surfaced claiming that the set of RPGs will be making a PS4 debut early next year.

The Square Enix Boutique, France’s version of the publisher’s online store, listed the title for preorder, and scheduled for a Spring 2015 release. Shortly after the Internet caught wind of the listing, it was quickly removed, most likely due to someone wanting to save their job since no official announcement has been made as of yet.

If the news ends up being true, I can’t say it’s surprising. At this point, the PS4 feels more like an upscaled PS3, and with Square Enix also planning to release Final Fantasy VII and Type-0 next year, it doesn’t look like we’ll get much in the way of original content while we wait for XV, (though to be fair, Type-0 never released in the West). It’s especially bad for those who had PS4’s and already bought the collection. Who’s to say they wouldn’t have bought the current gen version to begin with? Oh well, I guess they can always buy it again…

Source: playstationlifestyle.com

Amongst a wide array of big news coming out of Sony’s Playstation Experience, this might be the most important piece of info we got if you’re a fan of the seedy, Japanese underworld.

At the show, Sega announced that a Western release for Yakuza 5 is on the way! Originally released in late 2012, it seemed like the title would be the first in the core series to miss an international audience. But fans made it known that they wanted to continue navigating Japan’s criminal underground, and it seems like Sega has listened! Unfortunately, it’ll only be released digitally through the Playstation Network, but hey! At least we’re getting it! Now if only Nintendo would do the same and release the Wii U versions of 1 and 2!

From the press release:

A direct sequel to Yakuza 4™, the game continues the epic story of Kazuma Kiryu<http://en.wikipedia.org/wiki/Kazuma_Kiryu> alongside four other protagonists, following their struggles and conflicts in the seedy underbelly of Japan’s Yakuza underworld. Featuring a new graphics engine versus its predecessor, Yakuza 5 takes players to five major Japanese cities to venture through a life of crime and power.

Yakuza 5 features more mini-games than previous titles, a modified battle system as well as enhanced customizations and interactions in the signature hostess bars of the franchise. In addition to these features, Yakuza 5 also introduces “Another Drama” which is a series of side stories that focus on each protagonist in-depth and are separate from the main story of the game.

“The world of the Yakuza series has fascinated gamers in Japan and the West for many years,” said John Cheng, COO and President of SEGA of America. “We know fans have been eagerly awaiting a release of Yakuza 5 here and we are thrilled to finally launch this spectacular entry in the series in North America and Europe.

Will Yakuza 5 be in your download queue when it launches in 2015?

We reported over the last few months on the reveal of two DLC characters that are coming to Persona 4 Arena Ultimax, the sadistic detective, Adachi, and the mysterious tsundere poet, Marie. Though we’ve seen various screenshots, we finally have our chance to see them in action.

Adachi uses Magatsu Izanagi to fuel his insane need for destruction. From the trailer, it’s clear that it will be used in a completely different way compared to Yu’s standard Izanagi. With Marie, her weather effects help her manipulate the field, allowing her to do damage with her giant bag, not to mention her Persona, Izanami. But is there more to her relationship with her Persona as meets the eye?

Both Marie and Adachi will be available as free DLC for the first week, starting on September 30th. Two free characters are a hard thing to come by these days, so any fighting fans or Atlus enthusiasts should jump on the deal. Until then, check out the trailer and let us know if you’re planning on picking the game up!

With Persona 4 Arena Ultimax about a month away, and most of the new characters revealed, it’s about time the returning cast gets a share of the spotlight. Featuring the key members of Inaba’s investigation team from Persona 4, Yu Narukami, Yosuke Hanamura and Yukiko Amagi take the stage to show off the new tricks they’re bringing to the fight.

Starting with Yu, using his sword skills and his electric Persona, Izanagi, this easy to pick up fighter uses fast, hard hitting skills to deal big damage.

 

Second, Yosuke and Jiraiya take advantage of their wind skills to move around the field in confusing ways, keeping opponents guessing. If those don’t work, his ability to inflict status effects will definitely help.

 

Lastly, Yukiko and Konohana Sakuya bring the heat with their fire skills and ranged abilities, with the unique trait of being able to make her attacks unblockable.

 

This is just a taste of what the game will offer. If you’ve missed the previous trailers, check them out here. How excited are you for the next chapter in the Persona story? Let us know!

After playing the Avengers and Spider-Man Play Sets at E3, we were already confident that the campaigns would easily surpass the level of freedom and fun offered by its predecessor. As if these two open world sets weren’t already enough, a post launch Guardians of the Galaxy story was revealed just in time for the film’s big release. At Comic Con, we got some time to play within the confines of Knowhere, and found that despite being part of the same game, this Play Set manages to stand out as its own, unique experience.

Unlike the open world sand box games that the previous two sets play like, the Guardians set plays much more like an action/platforming title, facing off with waves of enemies while you traverse the mechanical environments. Featuring large scale battles that will pit you against everything from foot soldiers to enemy space ships, there’s no telling how much crazier the full set will actually be, all the way up to the inevitable showdown with Ronan The Accuser.

Each of the Guardians plays distinctively from one another, which is further showcased by the huge skill tree that has become one of the cornerstones of the upcoming sequel. For example, Star Lord uses a mix of his pistols and jet boots for a variety of attacks, Gamora relies on her sword to cut down the opposition, Drax displays his strength and battle prowess with his twin knives, Rocket fights with his arsenal of explosives and automatic guns, while Groot’s slow, lumbering movement balances out his immense power and long reach. In addition to their standard combat abilities, special moves also come into play, which charge up as enemies are defeated. Gamora’s increased speed and Drax’s power boost, for example, further distinguish each character, which will surely lead to sibling fights when the game is available for purchase.

Rounding out the cast in the demo version were Yondu, (who also appears as a temporary support character through his Marvel Sidekick Power Disc), The Collector, and Cosmo the Dog, who all provided missions for the team to tackle as the adventure progressed. Sadly, Howard the Duck was nowhere to be found, but there’s still time between now and this holiday to squeeze him in. What do you say, Disney? It has to be done!

From what we’ve played, it looks like we have three varied campaigns, a nearly limitless world creator with the Toy Box, and numerous ways to customize our favorite characters. The first game had six Play Sets by the time it was all said and done, so it’s safe to say that there will be even more in store for us as the game ages. Perhaps an X-Men Play Set?

What other Marvel worlds are you hoping make the cut? Disney Infinity 2.0 will hit stores as both a standard, and incredibly awesome collector’s edition, on September 23rd.

http://youtu.be/ncIACV_Q17A

Remember during Sony’s E3 press conference when they announced that Sony consoles would get an exclusive Disney Infinity 2.0 collectors edition, featuring The Hulk? Well, after over a month of silence since, the package has finally been revealed, and it includes a lot more than just angry Banner.

Included in the package is the entire Avengers team from the film, including the three standard pack ins, (Iron Man, Thor and Black Widow), in addition to Captain America, Hawkeye, and of course, Hulk. The green giant will only be accessible through this package for the first month, at which point, he will be released in stores for everyone’s consumption. But who really wants to wait a month to complete the team?
And yet, that’s not all that the collectors edition has in store for us. In addition to the three extra figures, every box will come with a huge Infinity Base that doubles as a display, featuring a humongous Frost Giant in the background. Said to glow when plugged in, this base is the perfect way to both play, and display your new Marvel figures in style.

Retailing at $149.99, paying double the price for a game that already promises to eat through your wallet with its numerous characters to buy is a bit of a hard sell. Yet, if you’re planning on buying all of the characters, and they continue to retail for $12.99 each, it seems like a good idea to plunk down the extra thirty bucks or so for the base too. Plus, I’m already imagining displaying a super team to take down that giant. Frost Giant vs. Snow Queen, anyone?

In addition, the announcement also detailed a new PS3 bundle, featuring the standard starter pack and a 12gb console for $249.99, so if you have kids who want the game, but no PS3, this seems like the way to go. Too bad there aren’t any console bundles that include the collectors edition.

With so many games fighting for your dollar this holiday season, are the Frost Giant base and early access to play as Hulk enough of a reason for you to pick up this deluxe edition?

In a move that will likely surprise absolutely no one, Activision has announced that the upcoming Skylanders: Trap Team, the fourth game in the title that started the “toys come to life”, craze, will receive its very own limited edition.

Titled the “Dark Edition”, Trap Team seems to be following very closely in the footsteps of its predecessor, Swap Force. Each package contains Raider colored versions of the standard pack ins, which include Snap Shot and Food Fight in addition to a Life and Water trap. Coming exclusively to this version however, is this badass looking fire lion, (appropriately named Wildfire), and a black Kaos trap, designed to capture the longtime series antagonist. The package will retail for $99.99.

Collectors are sure to eat this up, and I know plenty of people who wouldn’t mind dropping the extra cash for the alternate colors and bonus figures. Having said that, I REALLY hope this trap isn’t the only way to capture Kaos. The ability to do so has been a big selling point after all. And it’s too bad that they didn’t decide on some other gimmick, since we already got Dark Spyro and Dark Eruptor from the 3DS versions and a Dark Edition of Swap Force. I mean, aren’t there any other ideas other than painting them black? I sense a Rolling Stones song in the distance…

There’s no word as to whether or not this version is a Toys R’ Us exclusive in the same manner the last limited edition was a GameStop exclusive, or if we’ll be able to purchase this from any retailer that we please. But with Disney Infinity brining in Marvel and Nintendo tying their Amiibos to Smash Bros, Skylanders will have more competition than ever when it comes to your toy buying dollar. Let’s hope the game continues to build on its much improved prequel to stay strong in the public eye. See, folks? Competition at its finest!

Do you plan on sticking with Trap Team this holiday, and if so, are you going with the Dark Edition? The Skylanders’ latest adventure will be available for every major platform when it releases in October.

If 2K wanted to send a message with their first fully developed wrestling title under their name, then message received.

For the first time in his long, storied career, Sting, the icon of WCW, (and TNA I guess…), will step foot in a WWE ring! Only in this case, it will be in the video game realm of WWE 2K15 in the form of pre order DLC.

Featuring both the early 90’s “surfer” Sting as well as the “Crow” Sting that would become his trademark look, the wrestling legend will join a roster featuring many of today’s biggest talent, such as cover boy, John Cena, Daniel Bryan and Bray Wyatt. Nearly any dream match you’ll ever want to put together can now be possible, even the long clamored for showdown between Sting and The Undertaker. Considering recent events, that might be the closest we’ll ever get to actually seeing the match play out!

But what makes this announcement more interesting is that after years of staunchly avoiding the WWE, this is the first official appearence he’s made for the company since becoming a free agent last year. Aside from an unannounced ten second clip about the Ultimate Warrior after his passing, (RIP), seeing new Sting content in anything related to Vince McMahon’s company is sure to excite wrestling fans both new and old. Besides, everyone who’s appeared before signing a contract in the past, (Brock Lesnar, Ultimate Warrior), have returned within that year. Can the same be said for Sting? Only time will tell, but I’m crossing my fingers.

Check out Sting’s reveal trailer below and let us know if this will sway your decision to step back into the ring. WWE 2K15 will release for both current and last gen consoles this fall!

Following in the footsteps of the recently announced Adachi DLC, (which will be available for free during the first week of availability), it was revealed that Marie will be the next character added to Persona 4 Arena Ultimax as paid, post launch content.

As a character who was specifically added for Persona 4 Golden, the Vita remake of the PS2 RPG that started this increased interest in the franchise, Marie brings many of the abilities to the fighting game arena that were last seen in her character specific story arc. Now with her own Persona, it’s looking like her abilities will be a mix of what Golden players would expect combined with a ton of new tools revolving around weather that she’s never before displayed. Now, if we can only get the Persona 3 protagonist in on the mix, and I’d say we have all of our bases covered!

Between the Persona 4 Golden anime, the original Golden Vita game and this upcoming DLC, it looks like a good time to be a Marie fanatic. What’s even more telling though, is that in the original Persona 4 Arena title, there was no character DLC. Now, we have two before the game is even out. And I doubt this is the end of it, either. As always, I welcome new characters, but I’m not too happy with these characters being sold separately despite them appearing to be, at least mostly, finished at this point. Oh, the woes of being a fight fan.

Marie has yet to be confirmed for a release outside of Japan, but based on how things went with Adachi, I’d fully expect a formal announcement in the coming weeks. Will you be downloading her after Ultimax launches? And who else would you like to see make it in the final roster?

Disney Interactive has released a new Disney Infinity 2.0 trailer, showing off their two newest character reveals, (which means two more figures we’ll have to throw money at). After teasing Stitch last week, the adorably destructive alien is joined by Peter Pan‘s Tinkerbell, both of which will be able to work their magic in the Toy Box mode of the game.

While two new Disney based additions to the roster are definitely welcomed, the bigger news might be the new vehicles and environments hinted at in the trailer. A Gravity Falls theme? Darkwing Duck’s Ratcatcher motorcycle complete with side car? It begs the question… What else will 2.0 have in store for us when it releases? Either way, it looks like the game is looking to include properties spanning generations to reach the young and the young at heart.

Considering that many people were concerned over a potential lack of Disney with the obvious focus on Marvel, these additions on top of the previously revealed Maleficent and Merida figures ease those concerns a little bit. Even still, we’re yet to see any Disney themed Play Sets, so we won’t know if we’ll be able to take these new characters into their own campaigns until later. With that said, these figures and items are seemingly great additions, especially when you consider Stitch’s blasters and Stitch’s surfboard, (complete with Stitch on the nose), were in the first game, making his inclusion overdue. What if Stitch rides the surfboard though? Stitchception!?

Which characters, items and themes do you want to see make it in? Does seeing The Ratcatcher in a new game hit that nostalgia bone? And who else wants to see some Rescue Rangers content next? Tell us what you want to play with when Disney Infinity releases this fall!

A few weeks back, Persona 4 baddie, Tohru Adachi, was confirmed as a playable character in the upcoming Persona 4 Arena Ultimax, but only in Japan. Then last week, Atlus revealed that not only would the sadistic detective be coming to the West, but would be available as free day one DLC… assuming you download him during the first week of release.

Free sounds pretty good, right? Especially with all of the pack in extras that first prints of the game are receiving, such as a Teddy bag and a half set of tarot cards, (the other half will be bundled in the 3DS title, Persona Q. Those clever bastards). But if you’re still on the fence, you can always check out Adachi in action in these latest screen shots!

If our E3 coverage was any indication, P4A:U looks like it will be the fighter to beat this holiday season. With free DLC and pack in items on top of a great game, what reason is there not to give it a look? Try to think of one. I’ll wait.

Persona 4 Arena Ultimax is scheduled to release on September 30th.

It was around E3 last year when we brought you the news that a third Guilty Gear was on its way. How Arc System Works finds the time to make so many fighters at the same time, but its undeniable that Persona 4 Arena and BlazBlue both are heavily influenced by the game that put the developer on the map. Not to be outdone, Guilty Gear Xrd: -Sign- brings the series back, complete with a brand new look and the fast, frantic fighting we fell in love with so many years ago.

Featuring popular characters from past versions like Sol, Ky, I-No and Jam on top of a new, powerful character with Bedman, seeing it in motion left me feeling like Xrd just might be the most gorgeous 2D fighter that I’ve seen yet. Using 3D models that are as bright, animated and fluid as a 2D sprite, the game almost looks like an anime in motion. There were a few times that I had to double check to make sure the opening and victory screens were in-engine and not pre-rendered cutscenes.

Guilty Gear Xrd Screen 1

But aside from the flash and glamour that comes with the updated visuals, Guilty Gear is still as fast, fluid and fun as its always been, and the switch to 3D models hasn’t slowed it down one bit. Playing as the two cover boys, Sol and Ky, it took me back to years ago when the series was making a name for itself in the arcades and on the PS2. All of their moves, specials and instant kill attacks make their return as well as a few new tricks, all of which are faithfully recreated in this new engine.

Fighting fans, if you haven’t seen this thing in motion, you HAVE to check out the latest trailer and be blown away with the rest of us. Thankfully, playing the console version in person proves that the game plays every bit as good as it looks, so there’s no doubt that Xrd will be at the top of my list come this holiday season.

Guilty Gear Xrd: -Sign- is scheduled for a PS3 and PS4 release at the end of the year.

The idea of a long running RPG series turning into a fighting game isn’t all that unheard of nowadays, but it was still surprising to see the Persona titles get the brawler treatment. Still, with a continuation of two beloved RPGs combined with the fighting game mastery from the developers at Arc System Works, the original Persona 4 Arena ended up being one of my favorite fighting games. When a sequel was announced that promised to fill the roster with even more of our favorite party members, I couldn’t wait to get the chance to try them, which is why I played a few rounds at E3 to get the skinny on all the new combatants.

Yukari

20140618-093256-34376900.jpgMy P3 Waifu Is Back!

A fan favorite from Persona 3, Yukari has traded in her school uniform for a power ranger-esque getup, showing off her newfound profession as an actress since her game finished. Using wind attacks to draw opponents towards her spells while firing off her bow and arrow at lightning speed, her specialty is clearly the ability to control the field while keeping her opponents away. Even as someone who’s played fighting games for more than two decades, the quickness of her shots caught me off guard, proving that she’ll be a powerful foe once the game releases.

Junpei

20140618-091146-33106206.jpgIt’s a home run!

The bro of Persona 3. Junpei uses one of the most creative fighting styles I’ve ever seen, integrating his baseball background into his moveset with an “at bat” status that powers him up if he successfully hits opponents with his bat. Hitting moves runners up a base, while missing counts as a strike. Connecting with a super move counts as a home run, earning a run for your hit, plus everyone on base at the time. Missing too many times will eventually result in earning three outs though, which will remove everyone on your bases, so you’ll have to make each hit count. When Junpei scores 10 runs though, he goes into rally mode, significantly increasing his speed and power until he hits three outs. It’s ridiculous to explain and even stranger in action, but it definitely affected the way I approached his fights.

Ken and Koromaru

20140618-091146-33106394.jpgThe two fighter gimmick never gets old.

For those who have played BlazBlue, Ken and Koromaru are essentially like Carl and Ada, except Koromaru doesn’t move around like a sloth covered in honey. For those unfamiliar, this two in one character essentially plays like you’re controlling two people at once, with the buttons usually reserved for Persona attacks being mostly dedicated to Koromaru’s attacks.

The two allies fight in tandem, with Ken using his retractable spear to strike from a distance or pull enemies in while Koromaru hits hard from up close. Unlike most characters who fight in tandem with their Persona, but temporarily lose them if they’re struck a certain amount of times, Koromaru has his own small health bar. When it’s depleted, the pooch is taken out of the fight temporarily, forcing Ken to lose most of his combos and moves in the process. That’s not to say they don’t have a Persona at their disposal for additional attacks, but I found it to come into play far less than it does for the rest of the cast.

Rise

20140618-091146-33106473.jpgWho knew idols could be so deadly?

Rise is one of the most popular idols in the Persona version of Japan, and became a powerful supporting ally for Yu Narukami and the rest of the cast of P4. After somewhat playing a damsel in distress role in the first Arena game, she’s since upgraded her combat abilities to fight side by side with her friends for the first time.

Using her singing, dancing, microphone stand and her Persona, Himiko at her side, Rise ends up being a powerful addition to the cast. Relying mostly on traps and projectiles, she’s still dangerous up close thanks to her decent range, though it’s not suggested since her damage output seemed pretty low. Still, if played right, your opponents should have a hard time approaching her especially since her song abilities can cast a variety of status effects on her foe. All in all, it might take some time to learn the ins and outs of her play style, but she’s sure to become a favorite when mastered.

Sho

20140618-091146-33106568.jpgTeddie… You have nothing to smile about.

The new kid in town, Sho is an original character added to the Ultimax cast, who’s past and motivations are a complete mystery. What doesn’t take long to figure out however, is that he’s a vicious fighter who can do big damage in no time if his opponent is carelss. As the only character with no Persona, this gives him many more attack options for his aggressive rush down style, throwing out mix ups and combos with ease. Thanks to his dual swords, Sho hits hard, fast and is one of the most straightforward characters while still standing out as the only non-Persona user. His alternate shadow form however, introduces a Persona for him to use, making him even more deadly. By the looks of it, Sho has the tools to become a popular fighter real fast.

Shadow Characters

20140618-091146-33106886.jpgShadow Yukiko don’t need no man!

On that subject, almost every character has an alternate form thanks to the return of their shadows. The primary difference between the shadow and standard versions is that the shadows have more HP, do more damage and build up their super meter faster by landing hits, making them much more offense oriented. In exchange, they lose their awakening, burst and other defensive options, making them more ideal for someone who likes to bring pain instead of receive it. But with these lost abilities comes a new one, because the Shadow Rampage ability gives them unlimited meter for a limited amount of time, allowing them to do whatever they damn well please. Some of them, (like Shadow Teddy), even have new moves, like his ability to summon the giant, creepy Shadow Teddy from the main game.

Exciting? I think so. Arc System Works seems to be doing a great job of creating a unique, varied cast that even breathes new life into the characters from the first game. Who are you most excited to play as? Let us know below, and check back for more information on Persona 4 Arena: Ultimax and every game in between.

In the days preceding E3, Square Enix made official what the we all already knew. Kingdom Hearts 2.5 HD Remix is coming, though we’ ll have to wait until the end of the year to get it.

Coming December 3rd, this collection will feature the Final Mix versions of Kingdom Hearts 2 and Kingdom Hearts: Birth By Sleep, both of which will be the first time either game has been playable in the States, (unless you’ re one of those crazy importer types). Like the first HD Remix, this go around will feature a cinematic and text based retelling of Kingdom Hearts: ReCoded, which in my opinion will probably be more fun than actually playing it. On top of getting the ReCoded recap, in case the “HD” in the title wasn’t enough of a giveaway, both games will be getting a shiny new coat of high definition paint, justifying that new flat screen purchase you may have made.

I admit that I was very cynical towards 1.5 since I felt like it was holding back content for the sake of a second release. With 2.5 on its way however, I would be lying if I said the thought of replaying Birth By Sleep wasn’t exciting to me, especially since I’ve felt it was the best game in the series since the day I played it. On top of containing Final Mix content for two games rather than one like 1.5, this game feels a little more worth the price tag for returning Keyblade Masters. But does anyone else feel like Square is holding the portable games off for a third collection? And would you be that surprised?

Check out the launch trailer for Kingdom Hearts 2.5 HD Remix below. Make sure to watch until the end for a cryptic surprise for everyone eagerly awaiting the third game, and keep an eye out for our hands on coverage at E3. Give your opinions on what it all means below, I could use an explanation!

Briefly: We covered it extensively at E3 last year, and now it’s nearly here: the release of Square Enix’s Murdered: Soul Suspect.

The game has been intriguing since its announcement, and it looks very cool from everything we’ve seen so far, but I’m really hoping that it doesn’t suffer the same fate as Beyond: Two Souls, which featured an insanely interesting plot and some great visuals, but boring you-can-barely-call-it-gameplay.

Square today released a 101 trailer for the game, which takes us through the basics of the plot, gameplay, and characters. It’s easy to see that there’s a lot of promise here, but early reactions to the non-finished product were decidedly ‘meh’. I’m hoping that things have improved for its retail release.

In any case, I’m all for new IP’s, so I’m looking forward to checking the game out. Murdered: Soul Suspect will hit PS3, PS4, Xbox 360, Xbox One, and PC on June 3rd. Take a look at the trailer below, and let us know what you think!