In recent weeks, the topic of game length has been a hot one. With games like Metal Gear Solid V: Ground Zeroes and South Park: The Stick Of Truth getting knocked because of their length, (the former being beatable in under six minutes), the question keeps popping up. Should length be a deciding factor in terms of whether or not a game is worth buying? After all, the point of gaming is to have fun, regardless of if the game lasts five hours or five minutes. On the other side, when gamers are expected to spend $60 on a game that can be completely finished in a sitting or two, it’s easy to see why so many people are up in arms about the dwindling hour per dollar ratio games today are pulling in. But as long as the game is fun, should length really matter?

There are plenty of games that back up the idea that length doesn’t make a game. Take Portal for example. Clocking in at roughly three hours on a first run, its level of wit, innovation and solid game mechanics launched it into legendary status. Does the fact that it can be finished in less time than it takes to download a PS3 update make it any less great? It definitely didn’t stop it from being one of my favorite games of all time. Even back when I was a kid, games were routinely $60 and could be finished in even less time than Portal, but people didn’t make nearly as big of a stink over it as gamers do today, (unless you were our parents).

Game Length PortalThe cake was a lie, but the value wasn’t!

So what’s different about today that makes it a big deal compared to the days of bit wars and pixels? Namely, standards have changed a great deal since then. Many of today’s gamers seem to have became “hardcore gamers”, (a term that I hate, but it works nonetheless), during the PS1 or PS2 days if my Gamestop days indicate anything. Back then, the standard PS1 game was $40 with $50 being saved for your big games like the Final Fantasy series. Even short $60 games like Star Fox 64, (which gave my mom a heart attack when I proudly announced that I beat it the same morning we bought it), had multiple paths that were hard to find without a guide, two endings, medal challenges, a multiplayer mode that still holds up and a RUMBLE PAK! Definitely worth the price I think.

Game Length Star FoxStar Fox 64 was short, but oooooh so sweet!

Fast forward to the HD era, and you have games that not only cost more, but are either much shorter or hold back content through DLC, sometimes both! Additionally, as I mentioned before, past games were traditionally cheaper and provided more content. It’s easy to see why gamers are unhappy with this idea of being asked to pay $60 for a 12 hour RPG with no new game plus or content outside of the story, or a prologue game charging $30 for an hour or two of campaign play. 

However, focusing too much on length pressures developers to pad their games with meaningless content for the sole purpose of making them longer. Games like Knack would have been much better received if they got to the point hours sooner, instead of dragging out the story for fifteen hours when the game play didn’t support it. What we were left with was a game that didn’t know when to quit, expecting us to find enjoyment with the same abilities we learned in the tutorial all the way through. Protip: That didn’t happen. Even great games like Resident Evil 4 could have done without the majority of the Salazar section of the game. How many times did we have to rescue Ashley again?

Game Length Resident Evil 4RE4 was great. It would have been better with less of this guy.

With that said, length definitely belongs in the discussion as to whether or not a game is worth it as long as the content is strong. Take a game like Lightning Returns. It has a long campaign that rarely feels like filler, has addicting game play mechanics and tons of side and new game + content. Compare that to Stick Of Truth, a game that released only a month later. It was highly enjoyable for a plethora of reasons, but aside from the story, there was almost nothing to do after the credits rolled. The only reason I would replay it is to laugh at its fantastic plot, but I could get that from a Let’s Play on YouTube. I couldn’t get the same experience from Lightning Returns unless I played it, which further adds to its value. I fully understand that South Park took a lot of time, funding and writing from Matt Stone and Trey Parker to make it come to life, but couldn’t it have had a bonus dungeon that didn’t require new dialogue? A new game plus? The ability to go back to completed dungeons? Anything? No? Okay then…

Game Length South ParkStick Of Truth‘s biggest flaw was its “city” amount of content.

But the biggest issue that I have as a reviewer, is whether or not that should affect scores. Reviews absolutely should call out games for being padded or being too short if the game had the potential to offer more, but as time goes on and prices drop, (which can happen as early as a month after release lately), the value goes up. So when someone buys Ground Zeroes in a year at $10 and looks up reviews after he finishes, (naturally to see how many people share his or her opinion since it’s the only one that’s right), and thinks the reviewers are idiots for knocking the game’s length. After all, this person got it for $10, and $10 for a few hours is definitely better than $30. Over time, the length becomes less and less relevant compared to the price, which makes that review become less relevant in the process.

Game Length InternetTrue Story.

In the end, the best games are the ones that know how long its content can stay entertaining, but if two games are equally entertaining, but one lasts longer, I don’t know how it could be argued that length isn’t important. The end goal of gaming is to have fun, so as long as that goal can be reached, that’s what’s most important, but can we agree that games like Portal  were appropriately priced? And that its sequel was justified in its $40 price hike since its campaign was easily close to triple its length on top of an entirely separate co op campaign? What about the idea that Lightning Returns offers much more value than South Park? And can’t we agree that sequels especially shouldn’t have less content than its predecessors, (like InFamous: Second Son compared to its two prequels)? There’s no way that this can’t be considered anything but a problem, and it seems to be growing. Taking everything in consideration, while length doesn’t come close to the end all be all of whether or not a game is great, it’s impossible to say that length shouldn’t matter.

Don’t agree? Of course you don’t, it’s the Internet! Did you love Ground Zeroes despite its length? Or maybe you have your own examples of games that are too long? Let me know what your take on the situation is!

Do you love Final Fantasy? Will you happen to be in the Southern California area on March 15th? If so, that will be a day you DO NOT want to miss.

Square Enix will be holding a launch event for the upcoming Final Fantasy X/X-2 Remaster at Gallery Nucleus in Alhambra, California. Copies of Limited Edition, Vita version AND the formerly online only Collectors Edition will be on hand for the lucky fans who get to attend. The better news? Attendees will get a chance to meet Yoshinori Kitase and Yusuke Naora, the Producer and Art Director of the game.

If you’re planning on going, make sure to get there early! The event runs from 2PM to 8PM, but Square Enix fans are ravenous, so you’ll want to make sure to plan accordingly. Oh, did I mention the first 200 games sold will be autographed while the first 300 will get an exclusive art print? Sleep is overrated anyway.

The actual gallery featuring art from the game will be on display through March 26th. For complete details, including the location, additional activities and future events, visit gallerynucleus.com, and be sure to check out the game’s launch trailer from earlier today.

Kingdom Hearts 2.5 HD becoming a reality was less of an “if” and more of a “when.” With the hints that have been dropped amongst various sources and the glaring omissions in the recently released Kingdom Hearts 1.5 HD, we knew that the second game and the portable Birth By Sleep would make an appearance at some point before the third game is released. In a move that surprised absolutely no one, Square Enix and Disney formally announced 2.5 at the Japanese D23 Expo, with more details to boot.

Following the structure of the first HD remix, 2.5 will feature the Final Mix versions of KHII and Birth by Sleep with an abridged visual version of Re:Coded, the bastard child of the series that started on Japanese mobile devices before it was ported to the DS.

Unlike 1.5, this package is sure to be more valuable, containing two full, separate Final Mix versions, each with tons of content excluded from the original U.S. releases, which is definitely a great way to either get caught up with the series or experience it again as the days count down until the eventual release of the third game. Now, who else is expecting a portable HD remix featuring 358/2, RE:Coded and Dream Drop Distance AND a “complete” package containing everything in one package before that date?

Kingdom Hearts 2.5 HD is scheduled for a 2014 release on the Playstation 3.

Disgaea has an incredible amount of longevity. After the original on the PS2 received a huge cult following, leading to many disappointed late adopters who could only get their hands on one of the few copies released through inflated ebay auctions, the game received a huge reprint. As the old saying goes, the rest was history. Becoming a huge runaway success, the series has become one of the most popular strategy RPGs on the market, accompanied by multiple remakes, sequels and spinoffs.

2013 marks the 10 year anniversary of the original, and what better way to celebrate it than to revisit the original cast? Laharl, Flonne, Etna and her army of Prinnies are back in Disgaea D2, the first direct sequel in the franchise. Now that Laharl has successfully become the overlord of the Netherworld, what challenges will face him and his crew? Whatever they are, if the previous games are any indication, they’re sure to be charming, quirky and laugh out loud hilarious along the way.

I got the chance to try the game out, so stay tuned for my hands on impressions, Until then, check out the newest trailer for Disgaea D2 and keep an eye out for its release, exclusive to the Playstation 3, this fall.

About Disgaea D2: A Brighter Darkness:
The Netherworld — a place where might makes right and today’s friends are tomorrow’s enemies. After a long journey with many ups and downs, Laharl finally finds himself as a full-fledged Overlord. However, the other denizens of the Netherworld do not see him as such, so he sets out on a journey with his loyal(!?) vassals to receive the respect he deserves. Along the way, Laharl will meet a girl who claims to be his sister, demons with bigger than usual chips on their shoulders, and find out that even his own body holds a few surprises for him…

At Comic Con, Capcom announced that they were digging up one of their classic side scrolling platformer franchises in a much anticipated return. Before you get too excited, no, it’s not Mega Man. BUT… when Strider is the game in question, it’s hard to be disappointed.

Debuting in 1989 as an arcade game that was praised for its innovation while being infamous for its difficulty, Strider was one of Capcom’s early successes, but would fade into obscurity until the ninja bad ass rose to prominence in Marvel vs Capcom. His new found fame was quickly followed by an arcade and Playstation sequel that received a very limited run, but nothing else came out of the character’s revival. Fast forward 12 years, and suddenly he’s once again heavily featured in Ultimate Marvel vs Capcom 3, leading us to this announcement. Hmm, I sense a pattern.

With developer Double Helix at the helm, (of Silent Hill: Homecoming fame and the same guys behind the upcoming Killer Instinct,) Strider looks to be coming along nicely. Promising a Metroidvania style world to explore, plenty of action and top of the line platforming, I’m excited to see the series make its return.

Check out the trailer and let us know what you think!

SOURCE: Joystiq.com

Briefly: If you thought that Naughty Dog’s incredible The Last of Us was the PS3’s last great exclusive, you’re probably mistaken.

Quantic Dream, developer of Indigo Prophecy (Fahrenheit for those not in North America) and Heavy Rain, have another game up their sleeve for this generation. That game stars both Ellen Page and Willem DaFoe, and is called Beyond: Two Souls.

There have been some fantastic gameplay videos and trailers for the game thus far, but a newly released behind-the-scenes featurette really showcases some of the unbelievably varied gameplay that Beyond will offer. You follow Ellen Page’s character through 14 years of her life, and it looks like she has a lot going on. The game looks to mix a thriller with some spiritual and psychological elements, and should be an absolute treat for PS3 owners.

Don’t own a PS3? It’s never been a better time to buy. Check out the latest featurette for Beyond: Two Souls below, and let us know if you’ll be picking it up on October 8th!

Giant mechs, customization and lots of explosions seem to have a decent amount of crossover with video games, which explains why the Armored Core series has gone on for so long. I remember my days as a new Playstation owner, where I lost hours trudging my way through the difficult missions of the originals, each with a different robot of my design. Admittedly, as the years went on and the series rested on the laurels of its early success, it was harder and harder to stay interested. Armored Core: Verdict Day is looking to change that, with a renewed focus on making the online and single player experiences more unique. With such promises, it was hard not to get that old urge to jump back into the cockpit and see what this old favorite could bring to the table.

Armored Core Verdict Day Screen 1

New and old fans of the series will be instantly familiar with the premise of the game. With over 90 missions spread out across story and hidden objectives, players will have to use funds collected through completing objectives to buy parts to customize their mechs with. Missions promise to be varied enough to the point where a machine that blew through one mission would completely bomb in the next. This level of customization and challenge has been a mainstay of the series, and few were expecting these areas to change. Running around and blowing up enemies felt like it always has, with a relatively fast mech making short work of its foes thanks to its various machine guns and missiles.

But if you wanted to hear about the same old stuff, there are plenty of versions of Armored Core that you could have found these details out from. What’s really exciting about Verdict Day is the new Operator Mode. Rather than being forced to go it alone when friends aren’t around, playing as an operator lets gamers meticulously customize the strategies of their AI squad mates. By mixing up to four AI or human controlled squad mates, commanders will be able to manipulate the AI to react to any situation using the 48 on field commands. The strategies offered are so robust, it was said that one of the developers was able to win multiplayer matches with nothing but his computer controlled partners following his orders. Operator mode is available for both single player and online modes, giving us a brand new way to continue the fight for giant robot supremacy.

Armored Core Verdict Day Screen 2

On the subject of online, Verdict Day will force us to literally go to war. Every week, a new war will start, matching players within various groups. Each group will be constantly fighting until the end of the week, where the one with the most territory rules the world. It’s like risk, but with board pieces that are taller than buildings. Matchmaking is said to have been improved, assuring us that it will be much faster than the most recent games. Once you throw in all of the new features listed above, 150 unique weapons and 60 parts to customize with, it looks like fans of Armored Core will have their hands full once the game is released.

From the small bits I played of Armored Core: Verdict Day, the action sections don’t seem to deviate too far from what the series has come to offer. If you’re a fan of the system, this is great news, but it doesn’t seem like it will pull in many fans. What WILL bring new gamers in however, is the Commander Mode, which seems like it will have enough detail to bring out the OCD in all of us. Giving the orders might be a nice change of pace from carrying them out, so strategy, action and mech fans will have plenty to look forward to.

Verdict Day will release on the PS3 and Xbox 360 on September 24th alongside a collector’s edition, complete with the soundtrack, art book and kick ass mech statue announced for Japan, exclusively at the Club Namco store.

 Armored Core Verdict Day Collectors Edition

After Dead or Alive 5 Ultimate was announced a few months back, fans of the series such as myself were curious about what exactly would make this new version worth picking up. After all, two versions have already been released since October of last year, why would we want to invest again? After walking through Tecmo’s E3 booth, it was apparent that three new fighters would be a great start. In addition to the return of Leon and Ein who debuted in DOA 2, Momiji and Rachel from Ninja Gaiden make their debut alongside Jacky Bryant from the Virtua Fighter series. While they may be able to hold their own in the worlds of demon slaying and tournament fighting, how will they fare in DOATEC’s newest fighting competition? I tried each one to find out.

Momiji

Dead or Alive 5 Ultimate Momiji

As the first newcomer announced, Momiji looks like she would fit right in with Kasumi and Ayane in the kunoichi department. This apprentice of Hayabusa has never had a chance to show off her hand to hand skills before now, and after finishing my matches with her, I’m happy to say that she’s a blast to play. Momiji has many fast hitting attacks like you’d expect from one of the ninja characters, but seemed to be much more hard hitting. Borrowing some floaty looking techniques that are usually seen from characters like Hayate, she tends to give up a small amount of speed in exchange for some powerful and surprising combo ending attacks.That was the beauty of playing with Momiji. When it looked like her strings were done, the most painful part would follow up to blast unsuspecting opponents. So far, it looks like she’s living up to the expectations of the other kunoichi characters as a formidable, yet easy to play as fighter.

Rachel

Dead or Alive 5 Ultimate Rachel

Like Momiji, Rachel is usually seen with a weapon in hand. With her trademark hammer out of the picture, this fiend hunter has a lot to prove when it comes to hand to hand fighting. While using Rachel, I definitely got a Tina vibe from her. A powerful, yet slower character, she relied on short, hard hitting combos to inflict damage on anyone unlucky enough to go against her. While I wasn’t able to test out her grapples, her ability to grab opponents out of the air mid combo is a trait usually reserved for the wrestler type fighters. It’s good to see her strength is being put to good use! Easily the most straightforward of the three characters I tried, the Ninja Gaiden mainstay feels right at home with the heavies of the game.

Jacky

Dead or Alive 5 Jacky

While twin sister Sarah was already throwing down in the original DOA5, it’s no surprise that Jacky wouldn’t be too far behind. A Virtua Fighter mainstay, the Bryant brother specializes in Jeet Kun Do, mostly relying on his speed to catch opponents off guard. It’s obvious that Jacky’s style wouldn’t carry over from Virtua Fighter exactly, especially since the mechanics and button layout are different, but like the other guest characters, his style is replicated pretty well. Mixing fast high and low combos are the name of Jacky’s game, and opponents are going to have to telegraph his moves in order to stand a chance. While he’s the most complex of the three new fighters, he also came off so far as the most rewarding. Jacky was always my favorite in Virtua Fighter, so figuring out how to pull off some of my favorite combos in a DOA game with him was a reward all in itself.

Would I say that these three fighters are enough to justify buying the game all over again? That depends on how much you want to stay up to date with the community. If I had already bought DOA 5, I’d likely wait for a price drop, but considering I never got around to it, these new players might be enough to get me to jump back into the ring when Ultimate is released later this year. Until then, I’ll be counting the days until I can really dig in to what these three have to offer.

Dead or Alive Ultimate is coming to the PS3 and Xbox 360 on September 3rd, with the free to play Core Fighters version coming to the PSN at the same time.

Lately, it seems like no one is safe from the zombie apocalypse. In the case of Yaiba, he’s not even safe from them in death. From the minds of Megaman creator Kenji Inafune and the development team at Team Ninja comes Yaiba: Ninja Gaiden Z, a spin off that takes the world of ninjas, magic and fiends and throws it in the middle of a zombie outbreak. While the inherently violent idea of the undead seems like it should be a perfect fit with a series known for its creative use of dismemberment, does Yaiba bring anything new to the table compared to the dozens of zombie games already on the market? We looked to find out during our time with the game at E3.

While Yaiba’s outfit looks almost identical to the classic NES ninja garb, don’t mistake him for Ryu Hayabusa, the usual protagonist of the series. You see, Yaiba was one of the many ninjas that have fallen at the hands of Ryu and his Dragon Sword, but his thirst for revenge made him special. Because of this, Yaiba has been revived and rebuilt with cybernetic parts by a mysterious organization, promising to give him his chance at revenge.  The catch? He has to stop an outbreak of walking corpses before he’s allowed to get his opportunity. It sounds silly, but considering the cheesy dialogue, comic book cutscenes and cell-shaded visuals that Yaiba employs, it’s obvious that this new game is meant to be far less serious than its predecessors.

Yaiba Screenshot 1

Gameplay wise, Yaiba is shaping up to be more like something out of the Dynasty Warriors series than anything associated with the punishingly precise action gamers have associated with Ninja Gaiden. It wasn’t uncommon in the demo to find dozens of zombies on screen at once, and Yaiba’s flashy, fast hitting punches, kicks and sword slashes can tear them up in seconds. Even larger sub-boss enemies could be taken down relatively quickly, although their upgraded defense and blocking ability took a little more patience to get around. After chopping them into pieces, Yaiba could use their limbs, such as two arms attached by a string of flesh, as alternate weapons. You’ve never seen nunchucks until you’ve seen them made of human hands! If would be ninjas were still having trouble with the undead menace, players can trigger a powered up mode after killing enough enemies or taking too much damage, causing Yaiba’s cybernetic side to take over. If you’ve played any action game over the last decade or so, you know the drill. Temporary boost in power, health regeneration, faster attacks… the whole shebang!

And knowing the drill is part of my concern so far. Inafune is one of my favorite designers and Team Ninja has been one of my favorite development teams, but the time I spent with Yaiba paled in comparison to what I’d expect from the core Ninja Gaiden series. Taking a typical action route, the game looks flashy, but didn’t require anywhere near the skill associated with Hayabusa’s adventures. Attack options were slim and the camera was bad. And when I say bad, I mean pointing at the ground away from my character to the point where I couldn’t see anything kind of bad. Keep in mind though, that the screen had a very noticeable “pre-alpha” tag on the screen, so Ninja Gaiden Z is still very much in its early stages. Let’s hope someone on the team is aware of these issues before the game is released.

Yaiba Screenshot 2

So far, Yaiba: Ninja Gaiden Z has potential. Despite its early lack of challenge, repetitive combat and glitches galore, the idea of a cybernetic ninja slicing through hoards of zombies has the potential to be tons of mindless fun. While I may have personally have had my fill of the whole undead outbreak scenario, if anyone can pull it off, Inafune and Team Ninja can. After all, Ninja Gaiden is one of my favorite series of all time, so I’ll keep the faith and watch for updates as this newest take on the classic series shapes up.

When gamers think of Vanillaware, most would associate the developer with some of the most beautiful 2D side scrollers of the last half decade. Both Odin Sphere and Muramasa proved that in a gaming industry dominated by 3D and HD, side scrollers could offer deep, challenging combat while still looking pretty. Their newest title, Dragon’s Crown is aiming to keep this tradition intact, and if my time with the game on the E3 show floor is any indication, this beat em up is well on its way of doing just that.

Dragon's Crown Screen 1

Dragon’s Crown lets players choose from one of six warriors, each one fitting different fantasy archtypes. Want a armored clad knight? You got it. A magic wielding sorceress? Yep, she’s here too. Personally, I wanted the Elf, complete with bow and arrow. Each character is accompanied by up to two support characters that aid players in battle in different ways. For example, the theif was able to snatch items from enemies and add them to your pool. If this isn’t enough, the game will feature 2 player co op if you want to dungeon crawl with a friend.
While playing throught the demo, I definitely got a strong Golden Axe vibe from the mechanics. My archer had two main attacks, using her bow for long range or close range melee attacks. Beating up seemingly endless amounts of enemies was fun, but what was even better was learning that I could steal enemy mounts and use them to my advantage. Finishing each fight rewarded me with a rank, telling me how well I did at finding the treasure in the room.

Dragon's Crown Screen 2

Outside of dungeons, a multi-tiered town can be explored to upgrade equipment, sell treasure and chat with non playable characters. True to Vanillaware form, both the towns and the dungeons were some of the most gorgeous looking environments out there. Judging from the hints picked up from this demo, you’ll get to enjoy the in game artwork more and more, because there’s bound to be tons of items and skills to collect. With six unique characters to do so with, local and online multiplayer and plenty of hidden items, Dragon’s Crown is looking like a game that will be worth exploring over and over again.

I’d be hard pressed to think of a time that a 2D beat em up was one of the most anticipated games of the year, but Dragon’s Crown easily fits that mold for me. The demo alone had tons of secrets, rewarding combat, a variety of playable characters and a varied upgrade system. Just thinking about how much farther the final game can take these ideas makes the approaching release date that much more anticipated. Great gameplay, beautiful graphics, challenging AI and the option to tackle all of this with a friend? What more can you ask for?

Retro, beat em up and modern gamers would do well to keep an eye out for Dragon’s Crown, which is coming to the PS3 and PS Vita on August 6th

When Call of Duty: Ghosts was previewed at the Xbox One conference, the aftermath felt like meme central. But between fish AI, “Collar Duty” jokes and lots of love for dogs, there was actually a game in there somewhere. Aside from the usual military shooter game play, the conference promised a weakened America, a new cast of characters and a much more desperate setting. These were all of the qualities I was keeping an eye out for when I stepped into Activision’s Ghosts presentation, and I was happy to walk out with a few surprises.

Ghosts will be the story of two brothers who are recruited by an elite squad of soldiers that tackle missions to protect a crippled United States. Traveling all around the world to locations such as Venezuela, The Caribbean and the deep, dark recesses of San Diego, each location was heavy on action. One mission had the Ghosts repelling down a building while picking off security forces on the way down. Another had them swimming underwater and blowing up a submarine with a torpedo launcher. All of this is made so much better by an obviously improved AI, so let’s hope the days of your team mates standing around looking into the distance while you get pumped full of led are long gone.

COD Ghosts Screen 1

But who cares about the human partners! This game is all about Riley, the service dog that stole the show at the game’s reveal. What seemed like a simple squad member turns out to be so much more. In a dog focused stage, the main characters were able to give voice commands to their pet for various tactical functions. What’s even better is the game showed players taking direct control of Riley as he maps out paths, checks to make sure corners are safe with his back mounted camera and can even stealth take down enemy soldiers. Once the coast is clear, control comes back to the boring old humans to shoot stuff up. BUT… Riley was also seen being sent into rooms to ambush enemies and trigger breaches. On these sections alone, I’m more than excited to bury terrorists with an actual dog.

This is all framed with an overhauled graphics engine, including displacement mapping which makes terrain look even more realistic. New weapons include an underwater machine gun that’s based on real military tech, and more new guns are sure to follow. Multiplayer wasn’t shown in this demo, but as long as Call of Duty is in the title, you can expect plenty of multikills, upgrades and airstrikes when you take the fight online.

COD Ghosts Screen 2

All in all, Ghosts seems like overhauling the story, the settings and adding a dog of all things might be the next step in the evolution of the series. I know that nothing I write will help or hinder this game’s ability to sell tens of millions of copies, but I’m more excited for Ghosts than I’ve been for a COD game in a long, long time.

Call of Duty: Ghosts is coming to the PS4, Xbox One, Wii U, Xbox 360, Playstation 3 and PC in November.

When Skylanders: Spyro’s Adventure was first released nearly two years ago, it became a mega hit with both gamers and children alike. It wasn’t uncommon for games to get toy lines to tie in with the latest releases, but making the toys essential to playing the game was the key to a new cash cow. A year later, Skylanders: Giants added new characters, including the huge Skylanders that the game was named for. But from a game play perspective, it took the safe route, with game play and level design that felt like a copy/paste from the original. I was expecting much of the same when I got to check out Swap Force, the upcoming third Skylanders sequel that promises to add characters with swappable parts. But once I was able to see the game in action, there are a lot of big changes coming to Skylands, which left me pleasantly surprised!

In Skylanders: Swap Force, portal masters are called upon to summon Spyro and friends once again to prevent the evil master, Kaos, from corrupting a volcano with magical powers. This time around, Vicarious Visions, developers of the 3DS versions of Skylanders, have been given lead development duties in the console department. As you would guess from the title, the main feature of Swap Force is the ability to swap parts between the newest set of characters, changing their attacks and elemental properties in the process. The new guys include Night Shift, an undead boxer, Free Ranger, a storm powered chicken and Stink Bomb, a ninja skunk. Swapping their top and bottom halves create new versions of these newcomers to play with, like Free Bomb or Night Ranger. Each half stores data separately, so the upgrades made to each half will be carried over if you mix and match parts with your friends. In addition, swapping is necessary to open new elemental doors that require two elements to open. If you don’t want to buy the new swappable characters, fear not! Playing two players and using one of each element will open the doors just as well.

Skylanders Swap Force Screen 1

What you DO need the new characters for however, are the recently added Swap Force Zones. Each bottom half is associated with a type of movement, ranging from climbing, teleport and rocket zones for example. Opening these doors triggers mini games that are unique to each type, which rewards players with bonuses for completing them. Speaking of rewards, in addition to the hidden treasures and hats from the previous games, new map pieces can be discovered, unlocking bonus areas in the process. It was confirmed that these maps will replace the level based figurines, so gone are the days where you would have to spend close to $30 on sets in order to play a half hour stage.

These are just one of the many positives that Swap Force promises to bring. Running on an all new engine, the game is a huge upgrade visually. The addition of jumping means more platforming elements rather than the previous games that were essentially dungeon crawlers, while combat seems to have more depth with the ability to mix and match attacks. I was largely impressed, but my only concern is how the 3DS version will be affected. With a new developer taking over the handheld version, (which I felt was the superior version of the previous games,) what changes if any would be made for portable Portal Masters? Unfortunately, the 3DS version wasn’t included in my demo, so we’ll just have to wait and see.

Skylanders Swap Force Screen 2

All of the previous figures, including the giants, are backwards compatible in addition to 16 Swap Force and 16 new standard Skylanders. Old favorites like Stealth Elf will be getting new redesigns, but aside from the Swap Force zones, the entire game can be played with your old favorites if you’re low on cash. With all the new figures coming our way, it looks like we’ll need lots of it!

Skylanders: Swap Force is scheduled for Xbox 360, PS3, Wii U, PS4 and Xbox One this fall.

Demon’s Souls and Dark Souls, two names that are synonymous with mind crushingly difficult game play. As seen with the popularity of these titles, gamers can’t get enough of the punishment that From Software cooks up every time one of the games in this series is released. Not surprisingly, a follow up in the form of Dark Souls 2 is coming, and I got the chance to take to the dark corridors and dungeons to find out what new tricks the game has in store.

Dark Souls 2 runs on a new game engine, which is immediately apparent from the vast improvement in graphics. While the game is being made to be more accessible with features such as 1-4 player multiplayer, one of the goals of the game is to keep the difficulty and sense of achievement intact. New to this game is the ability to customize your character, carry up to three weapons or shields at a time and using the shoulder buttons for independent left and right arm attacks. Enemy AI is said to be improved, and players will now be able to warp between bonfires, eliminating needless backtracking.

Dark Souls 2 Screen 2

Players will have multiple classes to choose from, and while the full amount wasn’t confirmed, a minimum of 12 was promised. The demo gave me the choice between four of these classes, which were the Dual Swordsman, Sorcerer, Warrior and Temple Knight. Being a fan of all things dual handed, I snatched up a Dual Swordsman and began exploring. Any fears of the game being easier were quickly erased when the standard enemies drained tons of health with one attack. With two swords however, it was easy to inflict quick damage with both weapons, and while this class lacked in defense, it made up for in speed.

Traveling deep into the castle, the demo concluded on one of the notorious boss fights the series is known for. This Mirror Knight was a towering suit of reflective armor, using a giant mirror as a shield. I was handily defeating him until about half way through, where he started using his mirror to create reflections of warriors who had died there before me. So suddenly, I found myself going against a boss AND copies of player characters at the same time. Needless to say, I didn’t last long, but just like the previous games, I was addicted to the idea of getting better, anxiously awaiting March 2014 so I can get my second chance.

Dark Soluls 2 Screen 1

With Dark Souls 2, Namco Bandai and From Software are keeping what works while expanding the options players have to tackle the challenges presented. With promised multiplayer, a plethora of new classes and tons of deadly enemies, new and old fans might want to check this out if they want a game that makes you work for your victories.

Look for Dark Souls 2 on Xbox 360, PS3 and PC early next year.

Namco Bandai wasn’t short on Pac Man news at this year’s E3 convention. In addition to the TV show, toy line and video game that were announced, two retro titles are also coming for old people like me. Pac Man Championship Edition DX + and Pac Man Museum look to bring us back to the glory days of the ghost munching icon in both new and familiar ways.

As most of you could probably figure out from the title, Championship Edition DX + is an expanded version of the wildly popular HD Pac Man game that hit the PSN and Xbox Live arcade a few years back. For those unfamiliar, CE put players in timed Pac Man boards where giant waves of ghosts could be eaten in rapid succession for huge point bonuses. Eating half of the board would unlock a fruit, which would respawn dots after being eaten. In DX, bombs can be used to knock away enemies when you’re cornered, which is easy to do when the game goes into slow motion when in danger. DLC maps include classic Namco skins, including Dig Dug and Rally X, changing Pac Man and the ghosts into characters from those games. Coming this summer to Windows 8, Steam, Xbox 360 and PS3, leaderboard chasers will know which game to add to their queue once its released.

_bmuploads_2013-06-11_3012_cedx_rallyx_02_26153-1.nphd

In Pac-Man Museum, many of the classic games spanning decades of history will be collected into one package. Announced so far are Championship Edition, Classic and Battle Royal, the latter of which was only released in arcades. This game looked the most exciting of all, since it features 4 different Pac Men who had to eat ghosts as well as each other. Each power pellet makes Pac Man grow in size, allowing him to eat anyone and anything else that’s smaller than him. Coming to the PS3, 360, Wii U and 3DS, it looks like our retro fix will be covered in this Pac Man collection.

Between these two titles, that’s a ton of Pac we’ll get to play. Between these games and the TV show, it looks like we’ll all be getting real familiar with the character once again. Look out for both these games in the coming months.

Amongst a sea of sequels and remakes, it’s always refreshing to see something new at E3. It helps when the concept is as compelling as trying to solve your own murder. Square Enix revealed Murdered: Soul Suspect where players will do just that. After seeing the game in action, this investigation title might be one of the show’s biggest surprises.

Taking place in Salem, Massachusetts, a town that’s known for its connection to the supernatural, the main character awakens from being murdered by a hooded man. As an investigator who obviously has a poor reputation with the police based on their conversations, his ghostly powers give him plenty of unique ways to gather evidence. These powers come with their own challenges however, because physical objects can’t be grabbed. This is where being dead comes in handy, because aside from blue tinted doors that are blocked by a power called, “the dusk,” any other walls or doors can be passed through, gaining access to places the police can’t reach. But what about when you need information from the physical world? Well, what kind of ghost would you be if you couldn’t possess people? By taking up residence in a person’s body, you’ll be able to look at evidence through their eyes, read their thoughts and even influence the memories of witnesses with the information gathered from others. What if a character isn’t around to possess? In that case, their memories can be relived at certain spots assuming they were recently near that spot. Once enough memories are collected, they have to be pieced together in chronological order to make progress in the investigation.

Murdered Banner Murdered Screen 1 Murdered Screen 2

As seen in the demo on display though, just because you’re a ghost doesn’t mean you can’t be killed. Demons are roaming throughout the city and thrive on eating other ghosts. You see, demons are ghosts who have lingered too long in the living world, and the belief that eating other ghosts will restore their humanity means that your fresh meat on their menu. Whether or not this is the case wasn’t mentioned, but I’d be surprised if the threat of becoming a demon doesn’t come into play over the course of the game. Regardless, don’t think you’re helpless going against them, because sneaking behind them, possessing them first and tearing them apart from the inside is a very effective way of getting monsters off your back.

Aside from fighting for your afterlife and solving your own murder, side missions such as helping other ghosts find their body will pop up. How helping them aids you in your investigation wasn’t said, but another helpful character was an unnamed teenaged girl who at some point will help you by leaving graffiti tagged hints. This is welcomed news, because without spoiling anything, it looks like we’ll need all the help we can get when this game lands in our hands.

Murdered Screen 2

Murdered: Soul Suspect is looking like one of the more unique games in the pipeline from Square Enix. How this mystery will play out is anyone’s guess, but I’m definitely ready to find out. Bringing supernatural mechanics to an adventure game seems like a great combination, so I’m hoping Murdered can keep its momentum going when it releases early next year.

Murdered: Soul Suspect will possess the Xbox 360, PS3 and PC in 2014.

Since Square-Enix took over many of Eidos’ properties, few have had as much critical success as Deus Ex: Human Revolution when it was released in 2011. This revival of the influential series brought non liner action back to a first person genre that’s used to being about shooting first and asking questions later. Adding the expertly woven story and the customizable abilities, and you had a game that pleased many of the gamers who played it. When a director’s cut was announced, I knew this wouldn’t be a game to miss, so I hacked into Square Enix’s system to see what this Wii U offering brought to the table.

As you would expect from a director’s cut, the game itself is relatively unchanged. As Adam Jensen, an officer who has been enhanced with numerous augmentations, he is tasked with taking down a terrorist organization by any means necessary. Players will still be able to use stealth, guns or a mix of both to accomplish their mission while aided by upgradable augmentations to make Adam unique. With so many options, it’s very likely that one person’s character will be completely different from another’s.

Deus Ex DC Screen 1

New to the director’s cut are a slew of abilities and features. Playing with the Wii U tablet made the menus much easier to access, so being forced to flip through pages of options has been simplified to a simple tap of the screen. Adam can now throw back grenades, scan the area by lifting the Wii U game pad and pointing it at the screen, (making it easier to find items and enemies,) and tackle new stealth and hacking challenges. The extra missions from the DLC have been seamlessly implemented into the story, making the overall experience longer. These are accompanied by new achievements and eight hours of developer commentary that are scattered throughout the game. Even veterans of Human Revolution will be caught off guard by the reworked maps and boss fights, hoping to keep even the most seasoned players on their toes. And if you suck at the game? Well you’re covered too, because a digital version of the strategy guide is built into the game! The best news? You’ll be able to go back with all of your upgrades with the added New Game Plus, letting players blast through for alternate endings like a super powered boss!

Deus Ex DC Screen 2

During E3, it was announced that Human Revlolution Director’s Cut will also be coming to Xbox 360 and PS3, so there’s no excuse not to give this game a try, especially if you missed it the first time. I was pleasantly surprised by the original release, and I can’t wait to see how well these new features play out in the full game!

Deus Ex: Human Revolution Director’s Cut is scheduled to be released later this year.

How’s everyone liking all this pre-E3 news so far?

Via GameTrailers, Travellers Tales has just released an awesome new trailer for the upcoming Lego Marvel Super Heroes. The game has been kept under wraps for quite some time, with only small peeks and teasers being revealed. This new trailer gives us a much better look at the game, including some major plot elements. I’m unbelievably excited for this title.

Take a look at the new trailer below, and let us know what you think! Stay tuned for more E3 coverage throughout the expo!

Lego Marvel Super Heroes hits consoles later this year!

Source: GameTrailers

Moments ago, Konami outlined their plans for E3 next week with a few bombshells along the way. Below are the bullet points of the announcements that the company made during their third annual pre-show.

Konami’s mobile strategy includes a group of new games and apps. These include Domo Jump, MLB Live Challenge, Slot Revolution and Casino League: Texas Hold ‘Em.

Pro Evolution Soccer 2014 is moving forward with a series of new features that look to make the game as realistic as possible. Using new physics powered by the Fox Engine, PES looks to bring the sport to life with independent player and ball control, realistic strategies and behaviors, a morale system that affects player performance and true to life animations.

MGSV: The Phantom Pain will take place in 1984, and will have a narrative that focuses on race and revenge. Kiefer Sutherland is being brought in to be the new voice of Snake, which includes extensive facial motion capture for main characters and enemies alike, One of the main goals of the game is to mirror live action films, using facial expressions and tone of voice to convey emotions.

Castlevania: Lords of Shadow 2 was the meat of this presentation. The game will pick up after the first Lords of Shadow epilogue. Dracula will have three new abilities, including the cursed claws, blood whip and void sword, promising an extra level of strategy. The game is ditching the level based structure of its predecessor for a large world to explore. LoS2 is coming to PS3, Xbox 360 and PC this Winter.

Check out the conference below and let us know what you’re excited about! Keep your eyes peeled for more details on the above announcements throughout the day.

A few months back, Team Ninja teased Dead or Alive 5 Ultimate as well as the reveal of Ninja Gaiden DS heroine Momiji’s first fighting game appearance. With E3 approaching, the developer detailed its plans for the upcoming ultimate edition of last year’s fighter, and surprisingly, it’s going free to play.

The base version will have four characters, Kasumi, Ayane, Ryu Hayabusa and Hayate. If ninjas aren’t your thing, the entire roster, plus Momiji will be available at $4 a piece. Yes, that includes the Virtua Fighter guest characters. Story mode will cost an additional $15, but versus and online modes will be included in the free model. However, online won’t be compatible against players using the standard game or the Vita version, so get ready to re-download if you want to follow the community to the new game.

DOA5 Ultimate Screen 1Kasumi and Momiji fight for kunoichi superiority.

Now to put on my tin foil hat for a second, this is what I was afraid of, both with the trend of DLC and the state of Team Ninja after former head Tomonobu Itagaki left. Fighting game fans have joked for years since Capcom popularized the trend of locking finished characters that games would eventually start charging you for individual characters. Not to be outdone, Team Ninja is creating an updated year old game that will cost more than the original at release if you want a full roster. It won’t be compatible with older versions even though the differences shown so far are minimal, and in my opinion, Team Ninja is losing credibility fast.

Itagaki used to have very public spats with Tecmo over the decisions his team made when the publisher wanted him to change his vision, so it’s no wonder that after he left, the developer has had some big disappointments, (Ninja Gaiden 3 comes to mind.) That trend is continuing with this new pay model, and even though my main character is one of the four free ones, it’s hard to support a game that will have had three versions in less than a year, the last of which is desperately trying to cash grab. Dead or Alive has been my favorite 3D fighter ever since I first played it on the Dreamcast, and I’ve never thought twice about supporting the series. For me however, this is too much to take.

Tomonobu ItagakiTomonobu Itagaki… Oh, how you’re missed.

But I’ll leave it to you, Geekscape readers. Am I making too big of a deal out of this? At least it’s free and you won’t have to pay for characters you’ll never use. But then again, new copies of vanilla DOA5 are pretty cheap now, and they actually have a full roster. Either way, let us know what your take is below!

Source: Joystiq.com

 

Unless you live in a deep, dark cave without any form of communication, friends and are forced to drink your own urine, you’ve probably heard about the Xbox One reveal. Thanks in part to the conference answering next to nothing about many of the questions that have built up over the past year, (will it need a constant Internet connection? Is Kinect required? Will it play used games?) There are so many rumors and too much head spinning double talk both from overzealous gamers and Microsoft themselves, that until there is more solid information, I don’t feel any of it is worth talking about without risking looking like a complete ass, (which I do regularly, but I at least want to sound like I know what I’m talking about.)

But one issue is too big to ignore. One that’s gotten a ton of attention over the last few days and one of the few subjects addressed directly by Phil Harrison, former Playstation talking point reciter and current Vice President at Microsoft. On the subject of used games in an interview with Kotaku, Harrison had the following to say about the Xbox One’s ability to play these industry killers, suggesting that a “fee” of the full MSRP would be required to activate the title on a console other than the one it was initially activated on.

“The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One,” he said. “They would then have to purchase the right to play that game through Xbox Live.”

Maybe he’s still working for Sony as a double agent

So what does this mean? I know there are quite a few gamers out there that don’t see this as a big deal. “Stop being poor and get a job if you can’t afford the full price!” some so eloquently put it. Or “used games are killing this industry!” Yes, because used games are this new thing that didn’t exist during the boom periods of the PS2 and Xbox. My favorite is the idea that these businesses are out to make money first and foremost, customer be damned. But that’s the thing, while there will be a dedicated set of gamers that will buy anything Microsoft puts out regardless, all the new Xbox will do under the current circumstances is bury the new console before it’s released. And there are plenty of reasons why this subject alone will take the One to the point of no return.

First, taking the practice of trading in games and selling them back into consideration. One of the main reasons that such measures are being discussed in the first place is that publishers don’t see a dime of the sales used games bring in and the profits go straight into GameStop’s pockets. Some are even saying that gamers should be thankful to Microsoft, acting as if the company is their white knight that’s saving them from the evils of getting five dollars store credit for their $50 game. But if the consumer wants to take that hit, that’s their prerogative. Not to mention that some gamers wouldn’t even be able to afford new games without being able to trade in, potentially hurting new game sales even further, (ironic, isn’t it?)


“Five dollars for three games? There must be a promotion going on!”

Harrison has said that there will be some kind of ability to trade in games through Xbox Live, and recent news suggests that retailers will be able to accept trade ins if they register with Microsoft’s cloud storage system, giving both the console maker and the publishers a cut of the sales while removing the ability to play it from the person’s profile, (which is why the system is reportedly required to connect online once every 24 hours, but that’s a whole different subject .) This sounds great, doesn’t it? Everyone gets what they want. Except where does this leave small game stores? Whatever cut in profit and potential loss from this system could be sustained by GameStop. They’re big boys, they can take it. But the mom and pops that actually hire people that know what they’re talking about? Sorry, sucks to be you. You should’ve bought out a bunch of other game stores if you wanted to be a viable competitor. You know, if you weren’t so poor.

Second, Microsoft’s most loyal customers will suffer the most from this change. Take my home for example. My wife and I suck at sharing, so we have one or two 360’s each to ourselves, (probably more with all the red rings, but who’s counting?) Under this system, I would be able to play a game I bought under my profile, and as long as my profile is on her Xbox, she could play it too. But what happens when I’m using my Xbox somewhere else and she wants to play the game that’s under my name? Too bad, she’s got to buy it again. She should have thought of that before deciding to be so poor. After all, what gamer wouldn’t want to buy the same game more than once? This thinking sure sold a lot of 360’s.

Giving new meaning  to putting a ring on it.

Sarcasm aside, this is a continuing trend from the lack of split screen co op in so many games this generation. Our solution before was to rent a second copy to play together, but now that renting would be affected by this policy, we would have no choice but to buy it twice at the low, low fee of full MSRP. This isn’t just our problem either. What about siblings who have their own stuff? Since the console will need to confirm ownership so you don’t get any funny ideas about lending a game out, what about people who don’t have access to Internet at all times like servicemen? After all, how will the Xbox One know that you actually own the game if it can’t verify that you didn’t trade it in within the last day? It’s better to take the product from the consumer than risk them getting a free ride. But thanks for the sixty dollars!

While all of the above is bad enough, they don’t even touch down on my biggest problem with this whole concept, which is the loss of the ability to lend, borrow or rent games.  I don’t know about the rich gamers reading this out there, but even if I had the money to do so, (I don’t,) I wouldn’t buy each and every game that’s released that looks mildly interesting. Let’s face it, today’s games hardly justify a $60 purchase as it is, with half assed multiplayer modes being tacked on to traditionally single player games, while the solo campaigns get shorter and shorter. Without the ability to try a game before I buy it, an industry that’s already seeing less of my money as it is will soon see even less. There’s a saying that for every voice that speaks out, which is if someone speaks out, there are ten others who feel the same way, and if I can sit here and write pages about my concerns, I’m sure I’m not the only one who would gladly spend their money elsewhere.

Don’t think this won’t hurt the journalism industry either. The great thing about writing the articles I’ve written for Geekscape and other sites in the past was the ability to share my opinions with fellow gamers whether they agreed with me or not. I like you all, but not enough to spend that much on everything I want to review. Once in a while, publishers would be awesome enough to provide review copies so we could get our voice out there, but the mass majority of the games I’ve written about have been rentals. So what happens when many independent voices like mine that aren’t tied to a giant, multimedia company want to write about a game? That’ll be sixty dollars… every time. Unless you wait for a price drop months after release, making the article severely dated.

Game journalists now seeking sponsors.

What’s most concerning to me, and one subject that I haven’t seen discussed outside of my Facebook and Twitter rants, (cheap plug,) are the effect this will have on smaller publishers and creativity as a whole in an industry that’s already afraid of change. Without the ability to rent or borrow games, how willing do you think consumers will be to take a leap of faith and drop sixty hard earned dollars on an untested idea that they’re not sure they will like? I’m sure EA and Activision, (the only two publishers to take the stage at the conference I might add,) are jumping for joy knowing that gamers would rather spend their money on something tested and unchanging than something innovative if they couldn’t try it before they buy it. Without the ability to rent, I wouldn’t be here today writing this Bible of complaints because I wouldn’t be a gamer. I also wouldn’t have went out and bought Super Mario RPG, Earthbound, Donkey Kong Country and many other classics that I was on the fence about before I spent plenty of time on my three day rental from Blockbuster.

EA already took Dead Space, one of the most successful new IPs of the generation, and turned its newest installment into a borderline Gears of War clone that stripped it of almost everything that drew gamers to it in the first place. This attempt at mass market appeal will only grow under a system of “buy before you try,” and the ones that will hurt the most are the smaller, niche publishers who will be too afraid to take the risk of trying something new. So I hope you REALLY like playing the same five games over and over again. Actually, stop reading for a second, pick up your copy of your favorite multimillion franchise and give it a big hug. You better get real familiar with the thing, because this system will only foster the need to keep making the same old crap.

Because nothing says isolation and horror like forced co-op

So I hope Microsoft thinks about going forward with this. While they have promised exclusive games on the way, the 360 has had one of the weakest exclusive line ups I’ve ever seen since the Kinect launched, and have coasted on mostly having the superior versions of multi-platform software. They better pray to whoever they pray to that Sony has a similar used games strategy, because if not, there is no reason to own a game on the Xbox One if it can also be played on the PS4. Fifteen exclusives won’t be nearly enough to save them, and with their track record of such stellar titles like Tao Feng: Enter the Fist, their chances don’t look good. At this point, Microsoft has done far more to sell me on a PS4 or appreciate my Wii U than either Sony or Nintendo have done themselves.

Look, I get it. Piracy is a problem. Used games hurt profits. But punishing and restricting your user base? That will increase sales how? Last I checked, the Wii and DS had rampant piracy thanks to the Homebrew Channel and R4 device respectively, and yet that didn’t stop nine Wii games from selling over ten million units or the DS from becoming the highest selling game platform of all time. It’s still too early to call as far as how receptive gamers will be to these practices once the device is on shelves, but unlike most reveal backlash that is usually full of fanboy nonsense, there are plenty of very legitimate and very real complaints that Microsoft is doing nothing but fostering. If the next Xbox is truly going to be “the one,” they need to stop expecting consumers to “deal with it.” Because with so many alternatives in gaming and with two strong competitors that will be happy to take all that gamer cash instead, we don’t have to deal with anything.

Who knows? Maybe Sony and Nintendo will let Microsoft borrow some of it.


Sources: Kotaku.com, Nintendo.co.jp, Examiner.com

Aksys Games, publisher of all things in the super Japanese category here in the west, has announced its E3 plans, including two new titles that they will unveil at the show.

In addition to Muramasa: Rebirth, a Vita remake of what is easily one of the best Wii titles period, the company will show off its mobile plans and feature A.R.E.S. Extinction Agenda EX for the Xbox 360 on top of the mystery games already mentioned.

From the press release:

Two New Titles – We’ll be announcing two new titles that we’re bringing to these here shores!  Are you ready? Stop on by and find out! We’ll have awesome trailers and—oh my goodness!—playables!

·         A Mobile What? – We’ll also be showing off one of our first mobile titles, so if you’re mobile friendly, come on in!

·         Muramasa Rebirth – The critically-acclaimed hit, slated to ship on June 25th, will be available to play!  We’ll also show off that beautiful lithograph for the special edition (it’s really pretty, we promise).

 

·         A.R.E.S. Extinction Agenda EX – Announced back in March, this hit game is set to grace XBLA, and will be playable for the first time on the Xbox 360 at E3. What are you waiting for?!

All I know is that if the two mystery titles aren’t Arc System Works fighting games, BlazBlue: Chrono Phantasma and Guilty Gear Xrd: -Sign-… I’m going to cry in a corner. Check back with Geekscape.net for more details as E3 approaches.

Amongst the fighting game behemoths like Street Fighter and Marvel vs. Capcom, Guilty Gear became a fan favorite by combining the stylish, over the top fighting and characters with a classic, more grounded 2D mechanic. Over the years, the GG series has quietly rode off into the sunset when developer Arc System Works moved onto its sister series BlazBlue and the RPG spinoff, Persona 4 Arena.

That is, until now.

Last seen since it pretended to be Dynasty Warriors, Guilty Gear is finally getting a third fighting game, (or Xrd if numbers are too cool for you,) with -Sign-. Using new 3D models that look pretty damn 2D, series leads Sol Badguy and Ky Kiske renewing their rivalry while showing off the game’s new mechanics while Ky tries his best to top Bridget in the trap department.

Try not to lose it while you watch the reveal trailer. Check back during E3 for more information, since this game has shot up to one of the top games I’m looking forward to at the show.

After much speculation and rumors floating around about a new Gran Turismo title, a recent tweet by series creator Kazunori Yamauchi finally confirmed it.

“I’d like to announce today that we are developing GT 6 for the holiday season this year on the PlayStation 3,”

Gran Turismo 6 is promising to bring back the tracks and cars from GT 5 on top of the obvious new additions, all powered by a new graphics engine to make the races look even more photorealistic. But with the Playstation 4 so close to release, GT 6 would be a great way to bring in early adopters. Will it be making an appearance on the PS4? Possibly according to Yamauchi, once all of the planned monthly DLC is released on the PS3 so the game can take advantage of the larger install base.

Excited for the new racing simulator? Check out the reveal trailer and rev your engines as Gran Turismo 6 races onto the PS3 this holiday.

Yesterday, the full Batman: Arkham Origins trailer hit the web, showing Batman and Deathstroke duke it out like only they could. Batman is great and all, but wouldn’t it be awesome to have t a master assassin like Deathstroke at our fingertips? Well, if you pre-order the game from Amazon, you can.

Whether or not this DLC will be offered from other retailers is yet to be seen, but if  it’s anything like the content from previous Batman games, it’s sure to be available to everyone eventually. And will Deathstroke have his own mini campaign like Catwoman and Joker did? Or will he go the Robin and Nightwing route and only work for challenge maps? Those details haven’t been ironed out yet, but if kicking ass with Deathstroke isn’t enough of an incentive, (and if it isn’t, what’s wrong with you?) then the $10 credit should sweeten the deal.

Let us know below who else should make an appearance in the newest adventure of the Dark Knight! Batman: Arkham Origins hits on October 25th.

SOURCE: www.shacknews.com

A few months ago, Warner Brothers Interactive announced “Batman: Arkham Origins,” a prequel to the wildly popular “Arkham” games that achieved a task that many thought was impossible; making a great Batman game. While new developer Warner Bros. Games Montreal has some huge boots to fill with the legacy left behind by Rocksteady Games, their first official teaser hopes to put these concerns to rest.

Check out Batman going toe to toe with master assassin Deathstroke and tell us what you think! Be sure to check back on May 20th when the full trailer is released! Same bat site, same bat web page!

Batman: Arkham Origins will release for every major platform on October 25th.

Saints Row has come a long way since its debut. Starting off as a GTA clone exclusive to the new (at the time) Xbox 360, the game evolved from a Rockstar wannabe and became more and more outrageous. And by outrageous, I mean becoming a gangster celebrity while beating rivals to death with farts in a jar and a giant dong called “The Penetrator” in the most recent title. Because nothing’s more gangsta than a fart in a jar.

It’s safe to say that the game doesn’t take itself too seriously. So it’s no surprise that the upcoming Saints Row 4 will feature some ridiculous new features. But after scraping the bottom of the barrel as far as weapons are concerned, (as seen by the above examples,) developer Volition will literally have to go out of this world.

As President of the United States, the Saints leader is abducted by aliens and must use his newfound super powers to defeat them. And yes, I did just type that. When powers won’t cut it, you could always resort to your inflating ray that makes enemies pop driving a bipedal mech, or just go to town with the Dubstep gun. No one can resist the power of Dubstep.

Think I’m making this up? Watch the newest trailer which walks us through these early features of the game. If this is where the game is at now, I can’t imagine how crazy the final build will be when it’s released on August 20th, practically going head to head with its initial inspiration in GTA V. But I think its safe to say that the Saints have “grown” enough to stand on their own.

Source: Shacknews.com

2K Games has announced that its first foray into a wrestling ring with WWE 2K14, which will hit stores on October 29th for the Playstation 3 and Xbox 360.

When THQ filed for bankruptcy, many of its franchises were up for grabs, including the WWE line of games. The future of the series was anyone’s guess until 2K grabbed hold of the license, bringing a sense of gaming legitimacy better than a returning Brock Lesnar ever could.

But it’s hard to be excited when we’ve seen nothing of the game, and that’s what I really want! Rumors suggest that The Rock (Dwayne Johnson?) will be on the cover and the game will still be developed by the Japanese crew at Yukes, so I’m thinking that things won’t change much gameplay wise. 2K promises that the game “will combine the studio’s signature gameplay with 2K’s commitment to authenticity.” Considering 2K is one of the leaders in sports gaming, the idea of their presentation within a WWE package sounds exciting, even if it’s not really a “sport.”

Check back with Geekscape.net as details unfold, most likely at this year’s E3.

Traveller’s Tales is doing a great job at keeping this one under wraps.

The developer has just released a new teaser for the upcoming Lego Marvel Super Heroes. The preview is short but sweet, showing off just a few of the heroes you’ll be able to play in the game. Very little footage from the actual game has been released, so while we know how well Lego Marvel Super Heroes will play (based on all of the other awesome Lego video games), I’m beginning to wonder if there’s something new and exciting in store for us.

Watch the new teaser below, and let us know if you’re looking forward to the game. Lego Marvel Super Heroes is set to hit consoles later this year!

With Star Trek Into Darkness  hitting theaters later this summer, it’s easy to get aboard the Star Trek hype train. If you’ve seen the advertisements for this game, you’ll know the idea of a co-op adventure with Spock and Kirk in the spotlight sounds great, only, it’s not so great when you boot it up. And don’t worry, this is a non-spoliery review.

Don’t get me wrong, this game has a lot of things going for it. To start off, the game features voices the original (2009) cast including Chris Pine, Zachary Quinto, John Cho, Simon Pegg, Zoe Saldana, Karl Urban, and Anton Yelchin. This, coupled with the the story makes the game feel immersive.

The game’s story is solid. Players will get to delve deeper into the universe and find out what’s become of Vulcans post world destruction. Without giving too much away, I think any trekkies who are fine with the way the universe is going now will like this game’s story.

It’s important to note that this game was built from the ground up with cooperative gameplay as its focal point. This game should only be played with a friend. Trust me, I decided to play a chapter by myself and AI Spock just isn’t that fun. Still, if you don’t have any friends, you are able to order Spock or Kirk, depending on who you’re playing as, to attack enemies or move to a position. There are also parts of the game that relies heavily on teamwork. It can be frustrating because of what the game demands, but if you and your partner are in the same room and have had a relatively good day so far, you should be able to get through it.

st4

The game’s mechanics and gameplay aren’t to the caliber most of us would desire  The game is a 3rd person shooter which utilizes a cover system. Players have the option to run and gun or point in shoot. The game will also present various obstacles that involve jumping, climbing, and hacking.

st2
Hacking appears in three different forms throughout the games, two of which can be done by just one player. The hacking in the game is little more than a mini-game, just as it should be. There are parts of the game which requires both players to match a pair of sine waves.

st6

Players have health and shields. If one of you gets downed, the other can come over and help you back up. There are parts of each mission that allows players to heal and refill on ammunition Both Spock and Kirk have their own attributes that allow players to have specialties. For example, Spock has an ability that allows him to hack things automatically rather than solve a puzzle. Kirk can help Spock up with this tricorder without actually having to stand over him. Players can level up their attributes by killing baddies or scanning various glowing objects with their tricorders.

st

Another plus can be found within the weapon options presented to players. Both Spock and Kirk have different starting weapons that are similar. Both also have the option to augment when leveling up. This starting weapon will always be in your arsenal and never runs out of ammo. Players are also treated to the variations of basic weapons such as a rifle, SMG, and shotgun. Each weapon has a secondary fire mode that provides strategic values depending on what weapon you’re equipped with.

st5

The level design is linear but does suffer form instances where gamers may have absolutely no idea where to go. This instances are brief and made short thanks to the handy dandy tricorder.

Star Trek: The Video Game leaves a lot to be desired. This is partly due to the amount of potential the game had with the story’s award-winning writer, Marianne Krawczyk, and the cast of actors who lent their voices. There are still numerous bugs that, while not game-ending, cause a nuisance. If you’re solely interested in picking up a co-op oriented game, I’d wait till this drops down in price significantly. If you’re a trekkie looking for a good video game adaptation, have a lot of patience and forgiveness in your heart, still wait for a price drop. If you MUST play this game, please, grab a human partner who’s willing to complete the game with you. I personally found this game to be better with a partner in the same room.

Star Trek: The Video Game is available now on Xbox 360, PS3, and PC.

Publishers: Paramount Pictures & Namco Bandai Games

Developer: Digital Extremes

 

Thanks for reading!

Earlier this year, Lego and Marvel announced Lego Marvel Super Heroes. The Lego series of video games really needs no introduction; titles like Lego Batman, Lego Indiana Jones, and Lego Harry Potter have been pleasing kids, adults, and fans for years.

This Fall, the hat tips towards Marvel fans. Marvel Lego Super Heroes will release on Xbox 360, Playstation 3, Wii U, Vita, 3DS, and PC later this year. GameTrailers today released the first gameplay video for the title, which unsurprisingly looks fantastic.

Watch the footage below, and let us know what you think!


Source: GameTrailers