In recent weeks, the topic of game length has been a hot one. With games like Metal Gear Solid V: Ground Zeroes and South Park: The Stick Of Truth getting knocked because of their length, (the former being beatable in under six minutes), the question keeps popping up. Should length be a deciding factor in terms of whether or not a game is worth buying? After all, the point of gaming is to have fun, regardless of if the game lasts five hours or five minutes. On the other side, when gamers are expected to spend $60 on a game that can be completely finished in a sitting or two, it’s easy to see why so many people are up in arms about the dwindling hour per dollar ratio games today are pulling in. But as long as the game is fun, should length really matter?

There are plenty of games that back up the idea that length doesn’t make a game. Take Portal for example. Clocking in at roughly three hours on a first run, its level of wit, innovation and solid game mechanics launched it into legendary status. Does the fact that it can be finished in less time than it takes to download a PS3 update make it any less great? It definitely didn’t stop it from being one of my favorite games of all time. Even back when I was a kid, games were routinely $60 and could be finished in even less time than Portal, but people didn’t make nearly as big of a stink over it as gamers do today, (unless you were our parents).

Game Length PortalThe cake was a lie, but the value wasn’t!

So what’s different about today that makes it a big deal compared to the days of bit wars and pixels? Namely, standards have changed a great deal since then. Many of today’s gamers seem to have became “hardcore gamers”, (a term that I hate, but it works nonetheless), during the PS1 or PS2 days if my Gamestop days indicate anything. Back then, the standard PS1 game was $40 with $50 being saved for your big games like the Final Fantasy series. Even short $60 games like Star Fox 64, (which gave my mom a heart attack when I proudly announced that I beat it the same morning we bought it), had multiple paths that were hard to find without a guide, two endings, medal challenges, a multiplayer mode that still holds up and a RUMBLE PAK! Definitely worth the price I think.

Game Length Star FoxStar Fox 64 was short, but oooooh so sweet!

Fast forward to the HD era, and you have games that not only cost more, but are either much shorter or hold back content through DLC, sometimes both! Additionally, as I mentioned before, past games were traditionally cheaper and provided more content. It’s easy to see why gamers are unhappy with this idea of being asked to pay $60 for a 12 hour RPG with no new game plus or content outside of the story, or a prologue game charging $30 for an hour or two of campaign play. 

However, focusing too much on length pressures developers to pad their games with meaningless content for the sole purpose of making them longer. Games like Knack would have been much better received if they got to the point hours sooner, instead of dragging out the story for fifteen hours when the game play didn’t support it. What we were left with was a game that didn’t know when to quit, expecting us to find enjoyment with the same abilities we learned in the tutorial all the way through. Protip: That didn’t happen. Even great games like Resident Evil 4 could have done without the majority of the Salazar section of the game. How many times did we have to rescue Ashley again?

Game Length Resident Evil 4RE4 was great. It would have been better with less of this guy.

With that said, length definitely belongs in the discussion as to whether or not a game is worth it as long as the content is strong. Take a game like Lightning Returns. It has a long campaign that rarely feels like filler, has addicting game play mechanics and tons of side and new game + content. Compare that to Stick Of Truth, a game that released only a month later. It was highly enjoyable for a plethora of reasons, but aside from the story, there was almost nothing to do after the credits rolled. The only reason I would replay it is to laugh at its fantastic plot, but I could get that from a Let’s Play on YouTube. I couldn’t get the same experience from Lightning Returns unless I played it, which further adds to its value. I fully understand that South Park took a lot of time, funding and writing from Matt Stone and Trey Parker to make it come to life, but couldn’t it have had a bonus dungeon that didn’t require new dialogue? A new game plus? The ability to go back to completed dungeons? Anything? No? Okay then…

Game Length South ParkStick Of Truth‘s biggest flaw was its “city” amount of content.

But the biggest issue that I have as a reviewer, is whether or not that should affect scores. Reviews absolutely should call out games for being padded or being too short if the game had the potential to offer more, but as time goes on and prices drop, (which can happen as early as a month after release lately), the value goes up. So when someone buys Ground Zeroes in a year at $10 and looks up reviews after he finishes, (naturally to see how many people share his or her opinion since it’s the only one that’s right), and thinks the reviewers are idiots for knocking the game’s length. After all, this person got it for $10, and $10 for a few hours is definitely better than $30. Over time, the length becomes less and less relevant compared to the price, which makes that review become less relevant in the process.

Game Length InternetTrue Story.

In the end, the best games are the ones that know how long its content can stay entertaining, but if two games are equally entertaining, but one lasts longer, I don’t know how it could be argued that length isn’t important. The end goal of gaming is to have fun, so as long as that goal can be reached, that’s what’s most important, but can we agree that games like Portal  were appropriately priced? And that its sequel was justified in its $40 price hike since its campaign was easily close to triple its length on top of an entirely separate co op campaign? What about the idea that Lightning Returns offers much more value than South Park? And can’t we agree that sequels especially shouldn’t have less content than its predecessors, (like InFamous: Second Son compared to its two prequels)? There’s no way that this can’t be considered anything but a problem, and it seems to be growing. Taking everything in consideration, while length doesn’t come close to the end all be all of whether or not a game is great, it’s impossible to say that length shouldn’t matter.

Don’t agree? Of course you don’t, it’s the Internet! Did you love Ground Zeroes despite its length? Or maybe you have your own examples of games that are too long? Let me know what your take on the situation is!

Back when South Park started its legendary run in 1997, I remember being an eager kid who couldn’t wait to get my hands on anything and everything related to the show, (since I was obviously part of its intended audience). Unfortunately for me, this included games. Games which were horrible. Sadly, save for a handful of exceptions, South Park has been a property that has consistently churned out awful games. Hoping to turn that around, South Park: The Stick Of Truth aims to put gamers into an episode of the show, complete with it outlandish humor, absurd scenarios and tons of vulgarity. TV shows rarely translate into a good game, but with South Park, it turns out to be a very strong exception.

Placed in the shoes of a new kid who just moved into the town, players can customize him with a variety of hair and clothing options before being tossed head first into town. Getting dragged in to a game of Wizards and Warriors that the boys are playing, it doesn’t take long before Grand Wizard Cartman recruits him in his war against the elves, officially joining the Kingdom of Kupa Keep, (or the KKK for short.)

South Park The Stick Of Truth Screen 3A war between human and elf… And Princess Kenny.

Exploring the city of South Park feels just like you were watching an episode of the show. The town’s citizens, the look of the buildings, the background music and the snarky comments they make have that offensive authentic show feel. Thanks to the script being written by show creators Matt Stone and Trey Parker, it explains why the game gets everything so right script wise. Plus, if you’re a fan of the show, you’re sure to  spot the almost countless references from the show. From the movie theater playing Asses of Fire 2, the Tweek Bros. Coffee Shop, City Wok and Skeeter’s Bar, if it’s been on the show, it’s likely in the game.

Exploring the city will often grant you side quests to complete for the town’s citizens. Since fights net you so little XP, the best way to level up is to complete as many of these missions as possible, allowing you to upgrade your combat abilities, use better equipment and weapons. Upon completion, most missions will allow you to add these citizens to your Facebook friends list, which unlocks new perks to customize your character with. Who says it doesn’t pay off to help people?

South Park The Stick Of Truth Screen 2Summons like Mr. Kim are hysterical.

As for the game’s original content, it’s every bit as disturbing, uncomfortable and laugh out loud hilarious as you would expect with something bearing the South Park name. I’m not going to give any of those moments away since they’re best experienced without any idea going in, but let’s just say that you’ll be doing things that you might never have expected you would every do in a video game. The story itself is just as funny, lampooning video game tropes while mixing in the celebrity lampooning and social commentary you would expect. In typical show fashion, the boy’s game of pretend gets caught up in a potentially Earth shattering event, pitting then against such menaces as the homeless, vicious sewer mice and even other friends. And somehow, it manages to sustain its comedic qualities all the way through.

Gameplay wise, The Stick Of Truth is a turn based RPG reminiscent of more interactive combat systems such as the Mario RPG series or The Legend Of Dragoon. After choosing one of the four in game classes, (consisting of a Warrior, Thief, Mage or Jew), each character can take on enemies using their class specific abilities and their buddy at their side. The combat system is a little more lenient compared to your typical game in the genre, allowing players or their buddy to use an item, special ability, (which is unique to each party member), or summon as they’re unlocked without taking up the turn. Combat abilities, switching party members, magic and attacks take up one turn, but can be powered up with specific button prompts. Once the opponent’s turn rolls around, perfect timing with the guard button defends against their attacks, reducing damage in the process.

South Park The Stick Of Truth Screen 1Combat is more fun than you’d ever expect from a licensed game.

In one sense, the game feels almost too easy at points. All HP and PP heals after every battle, nearly limitless items will keep you in good shape and certain weapons are really powerful. On the flip side, certain locales act as dungeons, which are basically long sets of fights that usually end in a big boss battle. Not having to manage hurt characters throughout the gauntlet is definitely a good thing. Not only that, but enemies are unforgiving, so if you mess up, you’re likely going to die. It’s a bit of a give and take. Later in the game, enemies have much higher armor, so weapons do very little damage. At this point, stacking status effects on your opponents becomes key, and really sets the game apart from the typical, “mash attack to win” formula many RPGs adopt. I just wish it would have been more of a mixed bag instead of one or the other, since the early game doesn’t offer enough viable abilities to exploit the status effects, while the late game relies on them far too much. Overall though, the gameplay is ridiculously addictive, if not a little rough.

But humor and authenticity aside, there are a few glaring flaws that Stick of Truth missed by a mile. For one, there is no option to skip a turn or defend for your main character, making it harder to prolong fights when trying to farm for items as the thief for example. In typical Obsidian fashion, the game is full of bugs, ranging from small ones like spawning in a wall, to big ones like story missions flat out not proceeding, (make sure you have a couple of back up saves ready to load). As awesome as the town is, you can see the entire thing in about 45 minutes, so it’s easy to get tired of the scenery real quickly, (especially since some important locations are nowhere to be found. Let’s hope they’re saving those for a potential sequel).

South Park The Stick Of Truth Screen 4

These complaints are mostly minor, but the two biggest oversights are the lack of post game content and locking players out of dungeons permanently, both of which could have been solved by a New Game +. At around 12 hours, the game’s length is perfect for the story that was told, containing little to no filler along the way, but some extra missions, side quests or bonus bosses would have been nice. To make matters worse, almost every dungeon cannot be re-entered after completing them, all of which contain collectables like Facebook friends, equipment, weapons and Chinpokomon dolls, (remember those?) If you miss any of those, guess what? It’s back to a new game for you!

This aspect makes zero sense. If you could go back into dungeons post game, it would have added to the exploration aspect of the game while alleviating the monotony of the city. If you had a new game plus that let you replay your game with all of your collectables, you could go back and find what you’re missing while fully maxing out your character, (since the level cap doesn’t give you enough ability points to do so). For some reason, the developers did neither, and the game suffers for it.

South Park The Stick Of Truth Screen 5Welcome to the Kingdom of Kupa Keep.

Regardless, South Park: The Stick Of Truth had a ton of care put into its story, writing and gameplay, and the results show. As one of the best licensed games in recent memory, the game is sure to hit the nostalgia nerve of longtime fans repeatedly while leaving them in stitches the whole way through. It’s sad to think that this game could have been an early game of the year contender if it wasn’t for the lack of post game content, the large amount of glitches or the lack of variety in the setting, but here’s to hoping a sequel eventually brings the full potential out of the winning formula the guys and girls at Obsidian and South Park Studios have cooked up. If you’re a fan of the show, this is a no brainer. The Stick Of Truth belongs in your consoles. Seriously you guys!

Positives:

+ An authentic show feel, complete with a slew of characters, references and locations.

+ A laugh out loud script that will have you in tears from beginning to end when your jaw’s not on the floor thanks to its absurd scenarios.

+ The creative interactive combat system tends to reward strategy and status effects over brute force.

Negatives:

– Glitches galore can range from minor annoyances to game breaking.

– A lack of post game content feels like the developers fell asleep at the wheel, especially since collectables and upgrades make the game ripe for a new game + feature.

– Locking players out of dungeons permanently takes away from the exploration aspect of the game, leaving only the repetitive town and two small areas.

Final score: 3.5/5

Briefly: Every time I see another trailer for South Park: The Stick of Truth, I get more and more excited for it… and then it gets delayed again. But now that the game has gone gold, and has an official, final release date of March 4th, you’re pretty well safe to get excited again. The game looks awesome, the dialogue is hilarious, the voice acting is perfect, and you’re basically inside of a freaking episode.

Today, Ubisoft debuted 13 minutes of new gameplay for the game, which shows our introduction to the new kid, and his introduction to the various residents of South Park. The video is well worth watching, and definitely gives us a great idea of what to expect from the title.

Take a look at the video below, and let us know what you think. South Park: The Stick of Truth will launch on PS3, Xbox 360, and PC on March 4th.

In their latest adventure, the boys embark on a quest to the Inn of the Giggling Donkey, an infamous tavern that harbors the scum of all the realm.

 

There, it is believed the famed Bard guards the hallowed stick of truth. In order to defeat the Bard’s followers, you’ll have to throw everything you have at the enemy, including dodge balls and farts. Poison your foes with your flatulence, and refill your mana with burritos.

 

Along with your party member Butters and his legendary hammer of justice, play through the most outrageous turn-based live-action role-playing adventure that could only come from the creators of South Park. This is South Park: The Stick of Truth.

Briefly: Ubisoft’s long awaited RPG, South Park: The Stick of Truth, has been delayed to 2014.

It seems as though Ubisoft is having a hard time making release dates this year, as early last month the publisher delayed Watch Dogs to 2014, and also pushed The Crew back an entire quarter.

Ubisoft has also debuted a new gameplay video for the game, clocking in at a cool 7-minutes, and showing off some pretty fantastic-looking moments. I’m not a big South Park fan myself (the show is hilarious, I just haven’t made a point to watch it), but the game should definitely be worth checking out.

Take a look at the new video below, and let us know what you think! South Park: The Stick of Truth is now set to release on March 4th, 2014.

http://youtu.be/46Gfksqw1uw

In their latest adventure, the boys embark on a quest to the Inn of the Giggling Donkey, an infamous tavern that harbors the scum of all the realm.

 

There, it is believed the famed Bard guards the hallowed stick of truth. In order to defeat the Bard’s followers, you’ll have to throw everything you have at the enemy, including dodge balls and farts. Poison your foes with your flatulence, and refill your mana with burritos.

 

Along with your party member Butters and his legendary hammer of justice, play through the most outrageous turn-based live-action role-playing adventure that could only come from the creators of South Park. This is South Park: The Stick of Truth.