As we all know, South Park is not a series that is willing to shy away from the offensive. Even in the video game realm, The Stick of Truth came with its own brand of controversy, leading it to be banned in certain countries. Even where it was allowed to see store shelves, we can never forget the anal probe scene where you played through your character having their colon scrambled, or adventuring through Mr. Slave’s ass as you approached the final battle. Not to be outdone, The Fractured But Whole had its own surprise in the form of a lap dance mini game, as witnessed at Ubisoft’s booth during E3.

Infiltrating a strip club as your custom character, (who’s serving as the sidekick for Scott Malkinson and his diabetes), the two fourth graders find their way into the VIP lounge where a pair of drunk businessmen are too wasted to tell the difference between the strippers and the kids. In order to manipulate them for their own means, Scott and your character do what strippers do in the VIP lounge. After being greeted by a friendly screen alerting you that a lap dance mini-game is actually about to start, you’ll rotate the left stick and tap buttons while the men comment on how your eight year old character is killing their boners. Just… watch the video below and see for yourself. Sorry for the lack of sound, but the demos were tied to headphones!

My jaw was on the floor for the entire sequence, and you know what? I’m even more excited to pick up The Fractured But Whole later this year! A slight hunch tells me that this will be one of many controversies that the game will face when it’s released, but would you want it any other way in a South Park game? The fact that it was in the public demo just shows that they’re doubling down on the outrageous humor, and it will be all the better for it.

South Park: The Fractured But Whole is scheduled for an October 17th release on PS4, Xbox One and PC. You know, unless it’s delayed again.

Take a look at the video below, and let us know just how disgusted you are.

Briefly: So close, yet so far…

Ubisoft let us know back in September that South Park: The Fractured But Whole would not be making its original December release date, and would instead be launching sometime in Q1 of 2017.

The publisher took a moment during today’s earnings call to let us know that, once again the game won’t be making its planned release date. Last time around, they noted that “The development team wants to make sure the game experience meets the high expectations of fans and the additional time will help them achieve this goal,” while this time, Ubisoft simply let us know that the game will now release in the company’s next fiscal year. This means that we’ll see the title sometime between April 1, 2017 and March 31, 2018.

Josh was pretty excited about the title after its E3 showcase last year – the game even made his most anticipated games of 2017 list. After spending some time with The Stick of Truth late last year myself, I can see why fans may be disappointed, the game looks fantastic, hilarious, and I can’t wait to get my hands on it.

What are you going to play instead? Sound out below!

When Matt Stone and Trey Parker took the stage during Ubisoft’s E3 2016 press conference, we knew that meant  more details on the upcoming follow up to 2013’s South Park: The Stick of Truth, couldn’t be far. Alongside the announcement of a December 6 release date, the debuting trailer shows how much the game has changed in the past year.

Much like the South Park TV show, it’s clear that the upcoming Ubisoft RPG, The Fractured But Whole, had its story thrown together in a few weeks based on its latest trailer. As anyone who watches the show can tell you, that’s far from a bad thing since the results are often hilarious. But seeing how the conflict in this trailer has not only completely changed from last year’s reveal, but how the town has now includes locations and references from its most recent season, such as SoDoSoPa and the returning PC Principal, (who Cartman apparently has locked up in a storage unit,) it’s clear that most of these revisions have to be recent. A quick look at the trailer shows how the town will have gone through quite a few changes since the last time we visited it, setting a perfect stage for the boy’s own super hero civil war.

Spoofing Marvel and DC’s multi-film universes, the kids of South Park split off into two factions as their super hero personas after they can’t come to an agreement on how they will release their own film universe. From here, all hell breaks loose, which is clear from the footage of the boys fighting each other, Kyle siding with Cartman, your characters fighting with a drunk Randy, and other lunacy that we’ve come to expect from the quiet mountain town.

The game play is also getting an overhaul to match the town, which was detailed in the game play segment of the presentation. Instead of a strict turn based battle system, The Fractured But Whole uses a grid based movement system somewhat reminiscent of the Mega Man Battle Network series. Attacks can move enemies from one space to another, resulting in extra damage when they’re pushed into cars or tables for example, while elements like summoning popular characters for one off attacks, special abilities for each hero and unique classes make their return. All in all, this more involved battle system makes the game look like an interactive episode even more so than before.

Even better news for digital purchasers, is that for those who digitally pre-order the game, they’ll get a free download for PS4, Xbox One or PC versions of The Stick of Truth right now! So if you missed out on it the first time or just want to play it again, it’s a pretty strong incentive. Physical copies will also include vouchers for the game at select retailers on a future date.

With new characters, locations and powers, including the ultimate reveal of PC Principal, my excitement is through the roof for The Fractured But Whole. That December release date also means it won’t be delayed for four years this time either! Watch the trailer below and share your highlights with us, but make sure you check your privilege before you do.

In news that shouldn’t shock anyone, Comedy Central renews “South Park” for another 3 season, stating it will make sure the show surpass the 300 episodes mark. at the same times South Park Digital Studios has renewed its SVOD deal with Hulu to cover the additional seasons.

I’m a huge South Park fan, i still remember that night with my cousin sleeping over and where flipping the channels and see the pilot episode. It’s been 18 years now. By the time season 22 comes around, my daughter will be the same age I was when I begun watching the show. Maybe by then she’ll be mature enough to appreciate the show and we could both watch the show together.

Even though at one point they said they wouldn’t, Trey Parker and Matt Stone are at it again with another South Park video game title. This time borrowing from some of the super hero fandom our culture is experiencing, Parker and Stone are excited to announce South Park: The Fractured but Whole.

SPTFBW_Screen_MysterionAtSchool_E3_150615_4pmPT_1434390667

Check out the trailer below:

Players will once again assume the role of the New Kid, and join South Park favorites Stan, Kyle, Kenny and Cartman in a new hilarious and outrageous adventure. This time, players will delve into the crime-ridden underbelly of South Park with Coon and Friends. This dedicated group of crime fighters was formed by Eric Cartman whose superhero alter-ego, The Coon, is half man, half raccoon. As the New Kid, players will join Mysterion, Toolshed, Human Kite, Mosquito, Mint Berry Crunch and a host of others to battle the forces of evil while Coon strives to make his team the most beloved superheroes in history.

South Park: The Fractured but Whole is set to release in 2016. 

We’re back in the studio with Brandon Cox of 505 Games! We talk about the brand new editions of cult Steam zombie game ‘How to Survive’, now getting Special Editions on XBoxOne and PS4! We wrap up our experiences at Stan Lee’s Comikaze Expo and take a stance on Gamer Gate. Plus! What everyday tools would we craft together to kill a zombie is we were stranded on a zombie infested island?

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In recent weeks, the topic of game length has been a hot one. With games like Metal Gear Solid V: Ground Zeroes and South Park: The Stick Of Truth getting knocked because of their length, (the former being beatable in under six minutes), the question keeps popping up. Should length be a deciding factor in terms of whether or not a game is worth buying? After all, the point of gaming is to have fun, regardless of if the game lasts five hours or five minutes. On the other side, when gamers are expected to spend $60 on a game that can be completely finished in a sitting or two, it’s easy to see why so many people are up in arms about the dwindling hour per dollar ratio games today are pulling in. But as long as the game is fun, should length really matter?

There are plenty of games that back up the idea that length doesn’t make a game. Take Portal for example. Clocking in at roughly three hours on a first run, its level of wit, innovation and solid game mechanics launched it into legendary status. Does the fact that it can be finished in less time than it takes to download a PS3 update make it any less great? It definitely didn’t stop it from being one of my favorite games of all time. Even back when I was a kid, games were routinely $60 and could be finished in even less time than Portal, but people didn’t make nearly as big of a stink over it as gamers do today, (unless you were our parents).

Game Length PortalThe cake was a lie, but the value wasn’t!

So what’s different about today that makes it a big deal compared to the days of bit wars and pixels? Namely, standards have changed a great deal since then. Many of today’s gamers seem to have became “hardcore gamers”, (a term that I hate, but it works nonetheless), during the PS1 or PS2 days if my Gamestop days indicate anything. Back then, the standard PS1 game was $40 with $50 being saved for your big games like the Final Fantasy series. Even short $60 games like Star Fox 64, (which gave my mom a heart attack when I proudly announced that I beat it the same morning we bought it), had multiple paths that were hard to find without a guide, two endings, medal challenges, a multiplayer mode that still holds up and a RUMBLE PAK! Definitely worth the price I think.

Game Length Star FoxStar Fox 64 was short, but oooooh so sweet!

Fast forward to the HD era, and you have games that not only cost more, but are either much shorter or hold back content through DLC, sometimes both! Additionally, as I mentioned before, past games were traditionally cheaper and provided more content. It’s easy to see why gamers are unhappy with this idea of being asked to pay $60 for a 12 hour RPG with no new game plus or content outside of the story, or a prologue game charging $30 for an hour or two of campaign play. 

However, focusing too much on length pressures developers to pad their games with meaningless content for the sole purpose of making them longer. Games like Knack would have been much better received if they got to the point hours sooner, instead of dragging out the story for fifteen hours when the game play didn’t support it. What we were left with was a game that didn’t know when to quit, expecting us to find enjoyment with the same abilities we learned in the tutorial all the way through. Protip: That didn’t happen. Even great games like Resident Evil 4 could have done without the majority of the Salazar section of the game. How many times did we have to rescue Ashley again?

Game Length Resident Evil 4RE4 was great. It would have been better with less of this guy.

With that said, length definitely belongs in the discussion as to whether or not a game is worth it as long as the content is strong. Take a game like Lightning Returns. It has a long campaign that rarely feels like filler, has addicting game play mechanics and tons of side and new game + content. Compare that to Stick Of Truth, a game that released only a month later. It was highly enjoyable for a plethora of reasons, but aside from the story, there was almost nothing to do after the credits rolled. The only reason I would replay it is to laugh at its fantastic plot, but I could get that from a Let’s Play on YouTube. I couldn’t get the same experience from Lightning Returns unless I played it, which further adds to its value. I fully understand that South Park took a lot of time, funding and writing from Matt Stone and Trey Parker to make it come to life, but couldn’t it have had a bonus dungeon that didn’t require new dialogue? A new game plus? The ability to go back to completed dungeons? Anything? No? Okay then…

Game Length South ParkStick Of Truth‘s biggest flaw was its “city” amount of content.

But the biggest issue that I have as a reviewer, is whether or not that should affect scores. Reviews absolutely should call out games for being padded or being too short if the game had the potential to offer more, but as time goes on and prices drop, (which can happen as early as a month after release lately), the value goes up. So when someone buys Ground Zeroes in a year at $10 and looks up reviews after he finishes, (naturally to see how many people share his or her opinion since it’s the only one that’s right), and thinks the reviewers are idiots for knocking the game’s length. After all, this person got it for $10, and $10 for a few hours is definitely better than $30. Over time, the length becomes less and less relevant compared to the price, which makes that review become less relevant in the process.

Game Length InternetTrue Story.

In the end, the best games are the ones that know how long its content can stay entertaining, but if two games are equally entertaining, but one lasts longer, I don’t know how it could be argued that length isn’t important. The end goal of gaming is to have fun, so as long as that goal can be reached, that’s what’s most important, but can we agree that games like Portal  were appropriately priced? And that its sequel was justified in its $40 price hike since its campaign was easily close to triple its length on top of an entirely separate co op campaign? What about the idea that Lightning Returns offers much more value than South Park? And can’t we agree that sequels especially shouldn’t have less content than its predecessors, (like InFamous: Second Son compared to its two prequels)? There’s no way that this can’t be considered anything but a problem, and it seems to be growing. Taking everything in consideration, while length doesn’t come close to the end all be all of whether or not a game is great, it’s impossible to say that length shouldn’t matter.

Don’t agree? Of course you don’t, it’s the Internet! Did you love Ground Zeroes despite its length? Or maybe you have your own examples of games that are too long? Let me know what your take on the situation is!

Ubisoft’s E3 panel has come and gone, and it gave us a bunch of great new games to look at. From South Park, The Crew, Splinter Cell, Assassin’s Creed and my personal game of show The Division. We’ve even got some NICE footage from The Division for you!

 

South Park: The Stick of Truth

Let me just start by saying any South Park fan will love this game. Using animation that looks exactly like the series, SoT provides a genuine South Park experience by combining hilarious lines of dialogue and classic characters to deliver an awesome title within the South Park universe.

Gameplay was shown for the first time behind closed doors. Character customization is available, but was not shown. The game starts with the task of making new friends. These new friends are none other than the characters you love. Witty lines of dialogue will keep you checking every possible thing out that appears on-screen. Battles are a combination of real-time combat and turn-based combat. When being attacked, users can block and set yourself up to use a counter.

After, you choose what kind of attack to use, as well as choosing whether or not to use special attacks. Gamers can also combine powers to deliver a one-two punch of sorts when battling multiple enemies. You will definitely recognize characters of the South Park Universe appearing in different situations and in special attacks.

Check out the E3 2012 Trailer below!


South Park: The Stick of Truth is set for a March 5, 2013 release.

We’re in San Diego for SDCC 2012! Shane O’Hare and Zack Haddad join me for a Comic-Con preview! We’ve walked the show floor and we’ve seen what is coming your way on this long Comic-Con weekend! We’ve got details from Iron Man 3, Pacific Rim, Total Rekall and more! We talk about the Twilight fan who was hit by a car trying to run across the street without a walk light! Plus! What are we looking forward to this year and what’s our advice for surviving the Con!?!

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E3 2012 has begun! In this episode, I give my thoughts on the Nintendo WiiU announcements from yesterday as well as my thoughts after attending Microsoft’s E3 press conference! Have they gone completely towards peripherals or are there actually any games coming out? PLUS! Why Batman doesn’t work!

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During Microsoft’s press conference, the previously announced South Park RPG got a shiny new trailer, compete with new details, features and of course, lots of hilarity.

Embarking on an an epic quest to save South Park, gamers will create their own character who will be the savior of the South Park universe. The short trailer already features plenty of nods to the show, including the Woodland Critters, the fake anime version of Professor Chaos and a gun toting Jesus Christ. Xbox gamers will finally be able to tell off Cartman with Kinect support, so if you want to trash talk your enemies in the foulest of ways possible while beating them down. South Park hasn’t had a very strong reputation when it comes to gaming, but this trailer had me genuinely laughing, and its release on March 5th can’t come soon enough.

But that’s not all, because THQ is planning additional content for the title, including the Mysterion Pack which will be a timed exclusive for the Xbox 360. Check out the press release detailing the content:

 

THQ is happy to offer exclusive weapons and costumes when you preorder South Park: The Stick of Truth. The Good Times With Weapons Pack, based on one of the most popular South Park episodes of all time, includes destructive items no fourth-grade martial artist should be without. With the Bulrog Chicken Attack, summon the devastating ninja powers of Bulrog and turn your feeble enemies into chickens! BLAM! “Nya-nya-nya-nya-na naa!  Now you are a chicken!”
With Cartman’s Kick-Ass Sai, the ultimate weapon of destruction, penetrate even the most evil of villains!  Harness the fiery sting of the Sai to slash and cut your way through South Park!
Rounding out the Good Times With Weapons Pack is the Samurai Costume. Show off your brute muscle with this bad-ass getup, complete with samurai headgear, a super-sweet cape, and the toughest cardboard armor this side of Takagawa.  Suit up, and prepare to unleash the ultimate pwnage!
THQ and Microsoft are proud to announce Xbox 360 exclusive pre-order items for South Park: The Stick of Truth: The Mysterion Superhero Pack. With your Superhero Costume, suit-up as the next South Park superhero!  It’s the perfect disguise for fighting your mortal enemies and keeping South Park safe!
Also, harness the elusive power of Mysterion with the Mysterion Special Attack!  South Park’s protector unleashes a deadly combination of stealth and firepower — your enemies won’t know what hit them!
Finally, slash the darkness with the diabolical switchblade, the Dagger of Cthulhu!  It’s the same weapon used to stab and kill Mysterion in the twisted classic episode “Mysterion Rises.”  And now… the fate of the Cult of Cthulhu lies in your hands!
  • South Park DLC on Xbox 360 First
The first three downloadable episode packs for South Park: The Stick of Truth will be available first on Xbox 360. These episodes are standalone adventures featuring their own stories, taking you to places in South Park you’ve never been before.
  • South Park: Better With KinectTM for Xbox 360
Taunt your enemies, and launch attacks with your voice. Finally, for the first time in South Park history, you can call Cartman a “fat ass,” and he’ll respond.

Check out the trailer below. Does it look as good as I’m saying it does? Don’t be a Jew, let us know in the comments!