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In our first Adventurer Log, Cheres Highwind was reintroduced to the world of Eorzea after a long time away from the warring world. With a sudden burst of strength and a new land to discover as her fight against The Garlean Empire, we took the time to get the hang of our new abilities, finding some useful new skills in the transition from level 50 to 60. With the kinks out of the way, it was time to fully explore the continent of Othard, starting with the rebel encampment where most of our allies find themselves putting together a plan of attack.

Lyse, or as I knew her, Yda, led us to the hidden locale after catching me up to the trials and tribulations she faced up to this point. Having missed the fight against Ultima Weapon and the battle at the Singularity Reactor in Heavensward’s conclusion, I was surprised to learn that Papalymo, her Lalafell companion, had been killed in the previous conflict, losing a valuable ally in the process. Once we arrived at the village, we were greeted by Conrad, the leader of the rebel encampment. Here, I was given the tour of the facility while I was given new armor in the process. Finally wearing gear suitable for a powerful Dragoon, it was time to take the fight to the Garleans with the rebels at our back.

Stylin’ and Profilin’

Only, it wouldn’t be that simple. Conrad explains that despite being a group of rebels, each section is splintered with their own leadership. Fighting at full power meant we would have to go around and convince the other sects to join our cause, many of which might not be too keen on the idea considering how many losses they took in the previous conflict. That’s not to say that we were lacking when it came to allies, since we were asked to assist a few old friends with some tasks. M’naago and Meffrie both needed our help, but deciding to follow M’naago first, (mostly because of the promise of more armor), we left to track down Raubahn, The Bull of Ala Mhigo.

But not before we ran into a herd of Ixion that jumped uncontrollably at the request of their riders. Clearly some adventurers weren’t taking this threat as seriously as others.

Sometimes you need to just shrug and move on.

After assisting some travelers with an escort FATE by helping fight off some fearsome new monsters, we got into our first clash with the Garleans. Thanks to ambushing them before they realized we were at their throats, we made quick work of their solders and their newest Magitek gear. Once we arrived, Raubahn was happy to join the fight, yet his companion, Pipin, was the first to hesitate in the way Conrad warned us. Due to our heavy losses, the Lalafell argued that we need to focus on rebuilding hope before we could clash with the full might of The Empire. Many of the people didn’t feel like we had a chance, so we needed to prove that they could be beaten before they could realistically rally at our side. How will we accomplish that? That will be a story for another day.

Next time, we’ll tackle this problem, as well as learning the new Samurai job. A new region calls for some new combat skills, so what better way to do that than by learning the ancient Eastern art of combat? We might get some cool new clothes out of it in the process!

So until next time, feel free to share your names with us in the comments and join in on the adventure!

Back in 2013, you couldn’t pull me away from Final Fantasy XIV. When a group of my friends and I decided to give the recently revamped MMORPG a shot, our band of adventurers were quickly absorbed in the seemingly endless amount of quests to complete, jobs to learn and enemies to slay. Late into the year however, life got in the way, leading us each to drop off until our group essentially disbanded, leading us to adventure on our own sporadically whenever a chance to play would pop up.

Cheres Highwind: Last seen cosplaying a legendary summoner.

My story was led by Cheres Highwind, a Lancer and eventual Dragoon who would call the region of Gridania her home. Shortly after her battle with Ifrit, she all but disappeared outside of some occasional sightings during The Great Yo-kai Hunt of 2016.  With the latest expansion, Stormblood, arriving for the denizens of Eorzea to explore, now seemed as good of a time as any for Cheres to make her big return. But with a new land to explore, a sudden surge of power, and no allies to call her own, this second great adventure is already proving to be quite the learning experienced for our once seasoned warrior.

Taking the trip Ala Mhigo presented such a contrast compared to the lands I had been used to traveling, presenting a much more lush, vibrant territory. The beauty of the scenery quickly became the backdrop to a few warm up battles as I explored the new area. After checking in with Lyse before gathering with the rest of the heroes, I was free to do what I wanted. Little did I know that even the enemies at my level were giving me trouble. If I wanted to survive, I knew I’d need to get acquainted with my new abilities.

The warriors gather as I earn the easiest game completion trophy I’ve ever unlocked.

Using a special potion to get me caught up in strength had one disadvantage. Jumping straight from level 50 to 60 meant I had a wealth of new abilities that I was completely unfamiliar with. Yet, I still needed to master them if I wanted to stand up against the Aliance’s latest threat. Using the same old combos from that Ifrit fight weren’t going to cut it this deep into Eorzea, so it was time to play with the strongest abilities a Dragoon can master up to that point. Primarily, the Blood of the Dragon ability not only increased the strength of the trademark Jump attack, but it gave me the ability to expand on existing combos with two new abilities. Both Fang and Claw and Wheeling Thrust managed to deal extra damage while extending t he duration of Blood of the Dragon, allowing me to deal more damage for longer. Finally, Geirskogul, which can only be used with Blood of the Dragon in effect, causes huge damage to enemies in a straight line at the expense of 10 seconds from the BotD meter. If nothing else, I got a cool blue dragon aura and some new armor to show off my growth!

With the rust worn off, it was time to dive into Stormblood. Make sure to check in next time to find what a full fledged Dragoon can do. If anyone is on the Cactuar server, feel free to share your names in the comments and be part of Cheres’ continued adventures!

Man, Square Enix Products knows the key to my heart and wallet: game-accurate plushes. The North American Square Enix Online Store recently listed two delightful stuffed toys based on Final Fantasy XIV minions, little companions for your in-game character: Fat Cat and Goobbue.

FFXIV Fat Cat cushion

Let’s take a look at the Fat Cat first. This cutie is 8 inches tall and described as “round and pillowy.” Details include little pink paw pads and a puffy nob tail. Check out the store listing to see more images of this darling. Fat Cat will ship June 29 of this year and is available for pre-order now for US$39.99.

 

Goobbue cushion

While just as lovable as Fat Cat, the Goobbue here is “flat and fluffy,” resembling more of a pillow than a plush. It is also much taller, measuring 21 and a quarter inches tall. I highly recommend checking out the toy’s store listing to see additional images of this gentle giant. Like the Fat Cat, Goobbue will also ship June 29 and is available to pre-order for the same price of US$39.99.

If you want to see the items in “the wild,” a dedicated post on the Final Fantasy XIV developers’ blog has a some fun with them.

What do you think of these two new toys? Are there any other minions you would like to see similar treatment?

In recent weeks, the topic of game length has been a hot one. With games like Metal Gear Solid V: Ground Zeroes and South Park: The Stick Of Truth getting knocked because of their length, (the former being beatable in under six minutes), the question keeps popping up. Should length be a deciding factor in terms of whether or not a game is worth buying? After all, the point of gaming is to have fun, regardless of if the game lasts five hours or five minutes. On the other side, when gamers are expected to spend $60 on a game that can be completely finished in a sitting or two, it’s easy to see why so many people are up in arms about the dwindling hour per dollar ratio games today are pulling in. But as long as the game is fun, should length really matter?

There are plenty of games that back up the idea that length doesn’t make a game. Take Portal for example. Clocking in at roughly three hours on a first run, its level of wit, innovation and solid game mechanics launched it into legendary status. Does the fact that it can be finished in less time than it takes to download a PS3 update make it any less great? It definitely didn’t stop it from being one of my favorite games of all time. Even back when I was a kid, games were routinely $60 and could be finished in even less time than Portal, but people didn’t make nearly as big of a stink over it as gamers do today, (unless you were our parents).

Game Length PortalThe cake was a lie, but the value wasn’t!

So what’s different about today that makes it a big deal compared to the days of bit wars and pixels? Namely, standards have changed a great deal since then. Many of today’s gamers seem to have became “hardcore gamers”, (a term that I hate, but it works nonetheless), during the PS1 or PS2 days if my Gamestop days indicate anything. Back then, the standard PS1 game was $40 with $50 being saved for your big games like the Final Fantasy series. Even short $60 games like Star Fox 64, (which gave my mom a heart attack when I proudly announced that I beat it the same morning we bought it), had multiple paths that were hard to find without a guide, two endings, medal challenges, a multiplayer mode that still holds up and a RUMBLE PAK! Definitely worth the price I think.

Game Length Star FoxStar Fox 64 was short, but oooooh so sweet!

Fast forward to the HD era, and you have games that not only cost more, but are either much shorter or hold back content through DLC, sometimes both! Additionally, as I mentioned before, past games were traditionally cheaper and provided more content. It’s easy to see why gamers are unhappy with this idea of being asked to pay $60 for a 12 hour RPG with no new game plus or content outside of the story, or a prologue game charging $30 for an hour or two of campaign play. 

However, focusing too much on length pressures developers to pad their games with meaningless content for the sole purpose of making them longer. Games like Knack would have been much better received if they got to the point hours sooner, instead of dragging out the story for fifteen hours when the game play didn’t support it. What we were left with was a game that didn’t know when to quit, expecting us to find enjoyment with the same abilities we learned in the tutorial all the way through. Protip: That didn’t happen. Even great games like Resident Evil 4 could have done without the majority of the Salazar section of the game. How many times did we have to rescue Ashley again?

Game Length Resident Evil 4RE4 was great. It would have been better with less of this guy.

With that said, length definitely belongs in the discussion as to whether or not a game is worth it as long as the content is strong. Take a game like Lightning Returns. It has a long campaign that rarely feels like filler, has addicting game play mechanics and tons of side and new game + content. Compare that to Stick Of Truth, a game that released only a month later. It was highly enjoyable for a plethora of reasons, but aside from the story, there was almost nothing to do after the credits rolled. The only reason I would replay it is to laugh at its fantastic plot, but I could get that from a Let’s Play on YouTube. I couldn’t get the same experience from Lightning Returns unless I played it, which further adds to its value. I fully understand that South Park took a lot of time, funding and writing from Matt Stone and Trey Parker to make it come to life, but couldn’t it have had a bonus dungeon that didn’t require new dialogue? A new game plus? The ability to go back to completed dungeons? Anything? No? Okay then…

Game Length South ParkStick Of Truth‘s biggest flaw was its “city” amount of content.

But the biggest issue that I have as a reviewer, is whether or not that should affect scores. Reviews absolutely should call out games for being padded or being too short if the game had the potential to offer more, but as time goes on and prices drop, (which can happen as early as a month after release lately), the value goes up. So when someone buys Ground Zeroes in a year at $10 and looks up reviews after he finishes, (naturally to see how many people share his or her opinion since it’s the only one that’s right), and thinks the reviewers are idiots for knocking the game’s length. After all, this person got it for $10, and $10 for a few hours is definitely better than $30. Over time, the length becomes less and less relevant compared to the price, which makes that review become less relevant in the process.

Game Length InternetTrue Story.

In the end, the best games are the ones that know how long its content can stay entertaining, but if two games are equally entertaining, but one lasts longer, I don’t know how it could be argued that length isn’t important. The end goal of gaming is to have fun, so as long as that goal can be reached, that’s what’s most important, but can we agree that games like Portal  were appropriately priced? And that its sequel was justified in its $40 price hike since its campaign was easily close to triple its length on top of an entirely separate co op campaign? What about the idea that Lightning Returns offers much more value than South Park? And can’t we agree that sequels especially shouldn’t have less content than its predecessors, (like InFamous: Second Son compared to its two prequels)? There’s no way that this can’t be considered anything but a problem, and it seems to be growing. Taking everything in consideration, while length doesn’t come close to the end all be all of whether or not a game is great, it’s impossible to say that length shouldn’t matter.

Don’t agree? Of course you don’t, it’s the Internet! Did you love Ground Zeroes despite its length? Or maybe you have your own examples of games that are too long? Let me know what your take on the situation is!

Waiting for something to play on your brand new PS4? Do you need something to kill the time until InFamous: Second Son rolls around? Well then I have some good news courtesy of Square Enix! The free beta for A Realm Reborn: Final Fantasy XIV is available for all to download and play to their hearts content, surely losing any social life you may or may not have in the process!

Going on until March 3rd, this first phase of the planned tests on the PS4 will let you get your start in the land of Eorzea. Don’t get too attached to your character though, because all characters will be deleted when the beta ends.

Thankfully, phase 2, which starts on April 4th, won’t have such restrictions. In fact, you’ll be able to import existing characters on the normal in game servers or create a brand new adventurer. Unlike phase 1, all data will be retained when the game is released on April 14th, so you’ll be free to explore away! In fact, phase 2 participants will be able to upload their progress and begin playing on April 11th, three days ahead of the standard release. And the best part? PS3 owners transferring to the PS4 will be able to upgrade at no extra charge. Be warned though, if you do so, you won’t be able to use that account on the PS3 without buying another copy.

Thinking about upgrading? Square Enix released this nifty trailer explaining why moving to the PS4 is the way to go. Get ready to bring adventuring to the next generation as that April release date draws nearer.

Back in November when Lightning Returns: Final Fantasy XIII released in Japan, a special event in A Realm Reborn: Final Fantasy XIV allowed players to fight side by side with the titular heroine, unlocking her outfits and equipment along the way. Now that the rest of the world will get their hands on the game, it seems like it’s time for Lightning to… erm, return.

From now until the morning of February 17th, players will get a second chance to obtain this special FFXIII themed gear. By completing special missions, female characters can do their best Lightning impressions while the males get Snow outfits to mess with, (which is even more reason to play as a girl. Aside from the free stuff from eager strangers of course.) Be warned though, each mission has a minimum level requirement of 12, 24, 36 and 48 respectively, so if you want everything, you better get to grinding!

Lightning Returns will release on February 11th while A Realm Reborn is available now on PC and PS3.

It looks like the folks at Square Enix are nearly ready to rerelease Final Fantasy XIV. The game initially launched in September 2010 in an apparently unfinished state; the title was full of balancing issues, glitches, and gamebreaking bugs.

 

Square Enix saw something in that mess of a game however, and decided to keep working on it (after apologizing to everyone that paid for it of course). The game is inching closer and closer to its wide release, and the company has released a new trailer showcasing the exploration elements of the title. Check it out below, and let us know what you think!

 

 

Want to give it a try? PC and PS3 betas are both taking applications on the game’s official website.

 

What do you think? Did you play the initial release of Final Fantasy XIV? Are you willing to give A Realm Reborn a shot?

 

FINALFANTASY_XIV_ARR_PS3_PUB_SS_02E