Briefly: This is terrifying.

Aside from possibly Tony Hawk’s Pro Skater 2, I’ve probably never, ever put more hours into a single game as I have Final Fantasy Tactics Advance.

Today, Nintendo revealed that the game is headed to the Wii U Virtual Console, and it’s coming fast. The game will launch tomorrow, January 28th for a more-than-worth-it $7.99. The title features off-screen play (as always), and brings with it hundreds of hours of addictive, tactical content.

In the game, when Marche and his friends open an ancient magical tome, their small town is transformed into a fantasy-filled kingdom known as Ivalice. Guide Marche and his clan against countless foes, and discover the wonders of Ivalice. Build up your party, master abilities and summons, and learn tactical combat to win in battle.

I can’t wait to jump back into the world of Ivalice. Are you looking forward to the re-release? Be sure to let us know in the comments below!

It’s been rumoured for years, but I never thought it would actually happen. The Final Fantasy VII remake that the world has been begging for has finally been announced.

This is one remaster that I’m more than okay with. I put more hours into FFVII than any other game in the series (aside from maybe Tactics). I can’t wait to feel all the feels (and all the nostalgia) when the game finally releases.

No release date has been set, and nothing was revealed aside from this trailer, but it was noted that Playstation players will get to play the game first.

Watch the trailer below, and let us know how stoked you are.

As a kid, my friends and I would often debate over how great a game would be that brought together the protagonists of every Final Fantasy game to create one massive RPG. We somewhat received this in the form of Dissidia, the crossover fighting game that placed them in a one on one space, but we never got that full fledged role playing title that allowed us to make all of the dream teams that we’ve mentally established for years. With Final Fantasy: Record Keeper, it looks like we’re finally getting our wish, but in the form of a freemium mobile game, which leads to some great moments, but is ultimately too restricted to really take off.

Record Keeper introduces Tyro, an apprentice Record Keeper, (hence the title,) who is tasked with guarding the most legendary stories spanning multiple realities. When a mysterious force appears and the stories begin to fade, Tyro must jump into each one and recreate their most pivotal moments in order to restore each world, while recruiting heroes from the stories in the process. Starting with Cloud and FFVII, the player must create a customized party featuring dozens of characters in their quest to restore balance to each world, while taking a trip down nostalgia lane in the process.

screen568x568-2

As if to make sure they’re getting good use out of all those All The Bravest 16-bit sprites, Record Keeper is presented in full 2D glory, taking the form of a SNES era title. Retaining the backgrounds and music of each world, all 13 main games are represented with a certain level of old school charm. Especially when it comes to playing stages and using characters beyond VI, it’s interesting to see enemies, environments and characters like Lightning, Tidus and Rinoa presented in 2D. Aside from the all star cast, Tyro can further customize his team with generic party members such as the White Mage, Warrior, etc., and equip every party member with weapons, spells, and armor called relics that can be unlocked in a variety of ways. More on that in a bit.

In terms of battle, it’s essentially what you would expect out of a classic Squaresoft era RPG. Using the famed Active Time Battle system, the five member party takes turns performing actions such as attacking, defending and casting spells. By continuously attacking, a meter builds that allows each member to unleash their Limit Break, a powerful move that deals huge damage. Each map consists of multiple rounds, all of which pit enemies or a boss against the party, as they push through each wave with the same HP and MP. When each quest is complete, the team is ranked on their performance, unlocking a decent amount of bonuses for the highest rank.  As the team progresses bits of the lore become uncovered, leading to more stages if playing Story Mode.

screen568x568

Unfortunately, one huge oversight is the inability to skip turns, a flaw that hurts rankings when one of the criteria is how many turns were used. So if a healer defends instead of heals if the party is at full HP, that counts against you. If your mages are saving their MP for specific elementals or bosses, that hurts you too. It makes no sense, especially when their statuses are restored after every quest, giving even less of a reason to use them. It encourages skipping them altogether and fighting with a team full of warriors, which shouldn’t be the case with such a diverse cast. (NOTE: As of this writing, skipping turns has been added in a post launch patch.)

But as is the nature of Free To Play games, you can only play so much before the piper comes calling. Each quest costs stamina, which accumulates at about one point for every 12 minutes. Once your stamina is depleted, you either have to wait for it to refill, or use crystals to restore it. Some crystals can be earned through achieving high ranks in missions, but once that well dries up, you’ll have to pay real money to hoard more. Still, the stamina given is a generous amount, and the wait isn’t terribly long if you have some self control. I thought that the pay aspects were a non-factor at first, but as I kept playing, I learned how restrictive the game can become.

screen568x568-4

My biggest gripe with Record Keeper as a whole is that after you complete the first few story missions, (unlocking some great characters in the process,) the heroes stop coming. If you want more core FF characters to play with, you have to stick mostly to the semi-monthly Events, almost all of which give players the opportunity to unlock popular party members and powerful weapons. The problem? These missions are wildly unbalanced, offering three difficulty settings to play while attempting to meet their objectives for the rewards. Easy lives up to its name, being a cake walk with no challenge and yeilding little reward. However, Normal is a completey different beast, completely decimating my party that can breeze through the previous difficulty with nothing but auto attacks. I won’t even talk about Hard. So your choices are to either grind non-stop for the full two weeks on easy, or get stronger.

So what’s the problem? Just level grind and grow in power, right? It’s not that simple. Story Mode is essentially permanently set to easy, which quickly becomes boring as the challenge fades. What’s even worse, is that the EXP. allocation is pathetic, requiring an absurd amount of grinding to achieve a single level. Even with EXP. and strength bonuses for using party members in their own worlds, it did little to make a dent. The easiest way to level up is to use EXP. Eggs, rare items that can be purchased with a simple credit card authorization. See where this is going?

screen568x568-1

Even then, leveling up didn’t seem to help much, since the biggest stat boosts came with relics. As expected, they follow the same formula, with weak relics being unlocked through missions, and the best ones having to be purchased, only in this case, through a random draw. As with most actions in the game, drawing relics costs Mythril, which is unlocked either through quests, or playing once a day. If you aren’t lucky enough to draw that worthwhile relic that would tip the battles in your favor, you can always buy more! Of course, if you don’t want to get sucked into the addicting nature of these mechanics, you’re going to have a REALLY hard time advancing, always having that awesome character or weapon dangled in front of you, only to be pulled away for months if you don’t dish out the cash.

So what sounds like a dream team on paper ends up shackling the player, only giving them access to so much before they’re expected to dish out a small fortune for full access. With that said, Final Fantasy: Record Keeper is a solid concept, one that I would love to see fleshed out in a full fledged game. But as it stands, the F2P model, basic game play and unbalanced leveling keeps this title from reaching the heights that it teased, leaving us with a feeling of what could have been. If you’re a series loyalist who wants to burn a few minutes on the road, this can be a fun distraction, especially when seeing your favorite characters act out battles in 2D is charming as sin, adding to the enjoyment. But considering how this game won’t even work unless you’re connected to the Internet, it even fails as a true portable experience, since it relies on your reception to function. All in all, Record Keeper is worth a download for the curious, but if you’re expecting anything more than a tried and true freemium game, you’re going to be sorely disappointed.

FINAL SCORE: 2.5/5

Briefly: We’re just one week away from the North American launch of Square-Enix’s HD rerelease of Final Fantasy X and X-2 HD, and the publisher has just debuted the launch trailer for the game.

I’m beyond excited to play this one. I first played Final Fantasy X as an 11 year-old, and as such, the only thing that I really remember is that I loved it. I can’t wait to reexperience Tidus, Blitzball, Sin, and everything that the game has to offer now that I’m an adult.

And I’ve never played X-2!

Take a look at the trailer below, and let us know if you’ll be picking up the game. Final Fantasy X/X-2 HD launches on March 18th!

Briefly: I sure wish that Square-Enix would have planned this title sooner, or made the jump to make it a PS4 title at this point.

The publisher has just announced the North American and European release dates for Final Fantasy X / X2 HD, the HD remakes of the revered Final Fantasy titles that graced the PS2 back in 2001 and 2003.

Sadly, we won’t be playing for awhile. The game is hitting the PS3 and Vita in Japan on December 26th, but the PS3 version won’t release in North America until March 18th, 2014, and Europe on March 21st, 2014. No North American or European Vita release dates were revealed.

I’m really looking forward to the new edition, seeing as I haven’t played Final Fantasy X since I was 11 years old. Will the game be enough to plug my PS3 back in, however? I guess only time will tell! Take a look at a new trailer for the game below, and let us know if you’ll be picking it up!

I’m beyond excited for this one.

Sure, Final Fantasy X/X-2 HD is a high definition remake of games that are over a decade old, but I was just 11 years old when Final Fantasy X released, and for some reason never completed the title. Now I’m older, more patient, and I’ve forgotten what the game’s about, so it’s the perfect time to be reintroduced to it.

Final Fantasy X/X-2 HD will launch on PS3 and PS Vita later this year. PS3 users will get both games on one Blu-Ray, while Vita players will need to purchase each game separately. Square-Enix just revealed a new trailer for the compilation at this year’s E3 conference, so take a look below, and let us know if you’re excited!

Now that I’m older, I bet I can kick some butt at Blitzball.

Just watching this trailer gave me all kinds of goosebumps and took me back to the ripe age of 11, when Final Fantasy X first released, and when I explored the world of Spira for the first time.

As promised, Square-Enix today released the first trailer for their upcoming HD rereleases of Final Fantasy X and Final Fantasy X2. As we noted last week, the games will be releasing in North America later this year; PS3 players will get both titles on a single disc, while Vita owners will buy each game separately. We’ll give you more info as soon as we have it, as I’m excited as hell for this one.

Watch the announcement trailer below, and let us know what you think!

The official trailer won’t be released until Monday, but at least we know it’s coming.

Square-Enix today revealed that the anticipated HD rereleases of Final Fantasy X and Final Fantasy X-2 will be releasing in territories outside Japan. No release dates have been set, but the games will release in Japan, Europe, and North America, later this year.

PS3 players will get both games on one disc, while Vita owners (all four of you) will have to purchase each chapter separately.

I’m looking forward to this one. Final Fantasy X originally released when I was just 11 years old, and while I played it back then, my experience with the game is nothing but a distant memory. I do remember loving every minute of it however, so I’d jump at the opportunity to return to Spira.

Read the press release below, and let us know if you’re excited! Look for the trailer on March 25th!

20100721021039!Ff10_logo

LONDON (22nd March, 2013) – Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products in Europe and other PAL territories, today announced that it will be releasing HD remastered editions of FINAL FANTASY® X and FINAL FANTASY X-2 in 2013 for the PlayStation®3 computer entertainment and PlayStation®Vita handheld entertainment

 

“These games are classic fan-favorites, and we hope that new and old FINAL FANTASY fans can experience the world of Spira and the story of Tidus and Yuna in a brand-new light with these remastered editions,” said Yoshinori Kitase, producer of FINAL FANTASY X and FINAL FANTASY X-2.

 

FINAL FANTASY X/X-2 HD Remaster is a single disc bundle that will be available on the PlayStation®3 system. FINAL FANTASY X HD Remaster and FINAL FANTASY X-2 HD Remaster.

 

The new FINAL FANTASY X/X-2 HD Remaster announcement trailer will be available on Monday 25th March.

 

Further details will be available at a later date.

It looks like the folks at Square Enix are nearly ready to rerelease Final Fantasy XIV. The game initially launched in September 2010 in an apparently unfinished state; the title was full of balancing issues, glitches, and gamebreaking bugs.

 

Square Enix saw something in that mess of a game however, and decided to keep working on it (after apologizing to everyone that paid for it of course). The game is inching closer and closer to its wide release, and the company has released a new trailer showcasing the exploration elements of the title. Check it out below, and let us know what you think!

 

 

Want to give it a try? PC and PS3 betas are both taking applications on the game’s official website.

 

What do you think? Did you play the initial release of Final Fantasy XIV? Are you willing to give A Realm Reborn a shot?

 

FINALFANTASY_XIV_ARR_PS3_PUB_SS_02E

This is some dedication right here.

Little Big Planet 2 has seen some impressive stuff since its release in January 2011: from a Pac-Man remake, Portal adaptation, plenty of FPS renditions, full on RPG titles, and many more. This has to be the most impressive labor of love I’ve seen however.

Jamie Colliver, Final-Fantasy fiend has taken six months of his life and recreated Final Fantasy VII in Little Big Planet 2. Not a level, not a piece or a chapter, but the entire freaking game. From the bombing mission that opens the classic title to the shocking death of Aerith, and even your final battle with Sephiroth: every bit of dialogue, every piece of music. It’s the whole experience.

Embedded below are a couple of Jamie’s videos. You can find even more on his YouTube channel. Thanks to PSU for letting us know about this one.