God Eater Burst arrived in 2011, riding on the momentum of Monster Hunter. Much like the latter series, the former caught fire in Japan, becoming a huge hit on the PSP. A sequel, remake and anime would follow over the years, while the West got the original under the name Gods Eater Burst, but came and went without much fanfare. The cult following it did receive has watched and waited, hoping for localization news for the latest games in the series. Thanks to a recent announcement from Namco Bandai at Jump Fiesta 2015 however, and it seems like we’re going to have a whole lot of God Eater to play in the summer.

Announcing both God Eater Resurrection, (an enhanced remake of the original,) and God Eater 2: Rage Burst for the Playstation 4, Playstation Vita and Steam, we’re literally going from years without a word on the series in the West to two games within the same season. Specific dates have yet to be announced, but as localized screenshots, specific release details, and any other pieces of news come out, we’ll be sure to share them with all of you!

Anyone else pick up Gods Eater Burst when it released and are excited for the sequels? Or maybe you got it when it was released for PS Plus a few months back? Even if you’re jumping into the world for the first time with Resurrection, let us know what you think about the series below!

Rumors have been swirling for months about a possible PS4 remaster of Gravity Rush, the Vita exclusive action title that gave players the power to control gravity to manipulate its heroine and her surroundings. In addition, a sequel was announced at Tokyo Game Show 2014, but no further details were discussed, including which platform it would end up on. Both questions were addressed in one fell swoop at Tokyo Game Show 2015, where both Gravity Rush Remastered and Gravity Rush 2 were revealed as PS4 exclusives!

The remastered version of the first game is set for an early 2016 release, with its sequel arriving later in the year. With Gravity Rush being one of my absolute favorite titles in years, I’m thrilled that the original will get the due it deserves by being exposed to a much bigger audience. At the same time, I’m a little surprised that the second game isn’t coming to Vita as well, (although I probably shouldn’t be.) From the trailer, it doesn’t seem like it’s too technologically advanced to be on Sony’s handheld, (although the city coming alive at the end looks amazing,) so it’s pointing more to the idea that Sony just doesn’t see any value in releasing the game on their portable console. If this isn’t proof that the company sees the Vita as dead, then I don’t know what is.

Regardless, between the team ups with her former rival, Raven, new, bigger enemies and the return of Kat and Dusty, there’s plenty of reason to be excited. And if you don’t know what I’m talking about, you’ll get the chance with the remaster! What are your thoughts on Gravity Rush becoming a PS4 exclusive, (and the Vita’s death along with it?) Comment below and let us know!

 

 

 

 

Stop me if you’ve heard this before. A diverse group of young people with special powers come together to save the world from an all-powerful threat, or in other words, half the role playing games that have come out of Japan. But when it comes to the concept of Lost Dimension, the latest RPG from Atlus, that’s about all it has in common with prior releases. Because you see, it’s not enough to climb the dangerous tower that the team is locked in while destroying their foes along the way. And it’s not enough to defeat “The End”, a mysterious enemy that’s responsible for threatening the world, The only way to climb each floor is to sacrifice one of your own, one of which may end up being a traitor to the team. Your decisions determine whether or not you kill a loyal comrade, or a snake in the grass who is looking to double cross you when the time is right. Feeling the pressure yet?

As a tactical turn based title, most of your time crawling through Lost Dimension‘s dungeons will be spent completing objectives for each mission, most of which involve completely defeating the enemy squad. Basic game play lives and dies by the team assisting each other while positioning them to do the most damage. Every team member has a certain amount of space they can move in, with the idea being to get into attack range while avoiding a potential counter attack. Each character specializes in a particular weapon, (outside of their abilities, which we’ll talk more about below,) ranging from pistols to knives, swords and even their fists! Each weapon has its own range, accuracy and power, which is only increased by closing the distance between you and the target. If members in your party are also in range, they’ll follow up your attack with one of their own, allowing you to pile on the damage. Keep in mind though, that all of the above strategies apply for your opponents as well, so you’ll want to think twice about throwing your units to the wolves.

Lost Dimensions Screen 5Carelessly placing units between enemies will lead to disastrous results.

Each of the 11 member squad of psychics have their own specialties, (or Gifts as they’re called,) ranging from pyrokinesis to teleportation on top of their standard attacks. As you complete missions, earn EXP and level up, each member can expand their existing abilities or branch out towards new ones, with an impressive amount of options to unlock. You’ll obviously want to exploit enemy weaknesses with these Gifts in a variety of ways, ranging from using the right elemental attacks, boosting your party’s stats between clashes, luring enemies into small groups to take them out with area attacks and so on, but abusing your abilities drains your character’s sanity.

Losing your sanity is a double edged sword, because while that character does gain the benefit of boosted attack power and full health regeneration, their defense sinks while teammates around them get weaker due to being overcome with fear. The berserk teammate becomes CPU controlled and attacks friend and foe alike at random, so unless you’re using it as a last ditch effort to inch out a win, you’ll run a real risk of killing your own team. It’s all or nothing mechanics like these that make the combat that much more interesting, especially when the game comes off as an attempt at a “My First Strategy RPG” with how easily exploitable the fighting mechanics are with no real consequence to dying outside of earning a lower end of mission rank, and highly repetitive enemies. That’s not to say the game isn’t fun, (on the contrary, I found myself addicted more often than not,) but seasoned gamers should be able to blow through both the side and main quests pretty quickly.

Lost Dimensions Screen 4Overusing gifts has its own consequences. Choose wisely.

While Lost Dimensions puts you in direct control of so many powerful psychics, players will primarily play as Sho, who The End seems to hold an unknown grudge against. Sho would have to hold some kind of amazing power to draw such ire from the main antagonist, right? Well at the start, Sho demonstrates his power to… shoot really well? In reality, his main power is the ability to read minds, which comes in handy when it’s eventually revealed that there’s a traitor on the team. At the end of each mission, (whether it’s replaying an old one or completing a quest for the first time,) Sho will hear thoughts from his team in the most extreme game of Guess Who anyone’s ever played. By mixing up your team of six, you’ll have to find the correlation between who’s on your team when these negative thoughts pop up, narrow it down to a few red herrings and the actual mole, then use your limited “Deep Vision” to dive into their mind and discover the truth. And if you’re thinking of using a guide to cheat your way through, don’t bother. The traitors are randomized during each play through.

Then again, as if Lost Dimension was trying to be as much of a reality show simulator as it is a video game, just because you know who you want to get rid of doesn’t mean your friends will agree. The balancing act that the game presents is that your team will trust whoever fights more often. Yet, the only way to pinpoint who the suspects are is by bringing them on missions. When quests wrap up, one or two comrades might ask your opinion in order to sway the votes a bit, but while this concept is great in concept, it becomes more of a chore to keep playing missions just to change the opinions of a few people until the vote is leaning towards the desired outcome.

Lost Dimensions Screen 2Examining your comrade’s thoughts is vital for rooting out the traitor.

Outside of the simplistic game play and the somewhat grind heavy parts that slow down Lost Dimension, its biggest flaw is a byproduct of its amazing concept. Since each character can be killed at the end of every chapter, outside of a few personality quirks, none of these people stand out at all. They don’t have strong ties to the main story, their personal backstories, (which can be uncovered by building relationships with them through optional, limited conversation choices,) came off as shallow and rarely left me attached, and uncovering them as traitors provides no explanation as to why they’re trying to destroy the world outside of a Scooby-Doo-esque, “darn, you caught me” speech. Motives are implied through hidden notes and a second run through New Game + provides more details on the overall narrative, but it’s hard to care about when your party members die off if you weren’t interested in them to begin with. The only real loss is being unable to expand their powers, but whatever you unlocked up to that point can be equipped to a living member, making sure those skills don’t go to waste.

Lost Dimensions Screen 1Eh, no big loss.

So now that my time with Lost Dimension has come and gone, I’m left feeling like I’ve witnessed what could be the start of a truly innovative, potentially game changing series if these concepts are given more time to grow, but one thats not without its weak points. Small annoyances aside, (like not being able to skip enemy turns, the camera getting stuck on walls when displaying far away enemies, having to restart your entire turn to adjust your movement range and Nagi’s levitation leaving her stuck on people’s heads to name a few,) it’s unique ideas are held back by a weak plot and little reason to care about who lives and dies. Its simplistic game play and relatively short length for an RPG don’t help matters, and its grind heavy methods for altering votes make eliminations more tedious than they have to be. Still, the large amount of customization options when it comes to Gifts, the pressure when trying to find the traitor in each chapter, make this one of the more memorable games I’ve played this year. I truly feel like we have something special with Lost Dimension, it just needs some more refinement to execute its ambitious ideas.

Final Score: 3/5

Good news for Hyperdimension Neptunia Victory fans! Dengeki Magazine is reporting that Plutia and Peashy, two of the characters introduced in Neptune’s third game, will make their return in Intense Dimension Tag Blanc + Neptune Vs. The Zombie Army, (and yes, that’s the full title.) After being largely absent from the series outside of their debut appearance and its recent Vita remake, it’ll be great to see the Ultradimension’s CPU’s in a full fledged action game. I’m just wondering how sadistic Iris Heart will be this time around…

Following Noire’s lead after the release of the Lastation CPU’s own game, Hyperdevotion Noire, the folks at Idea Factory and Tamsoft decided it was Blanc’s turn to get her own game. Based on the hack and slash game play from this Spring’s Hyperdimension Neptunia U: Action Unleashed, (which we showered with praise in our review,) this upcoming title puts the Lowee CPU in the lead role as her and her friends take on a zombie army in a new school setting.

Featuring Blanc, Neptune, Noire, Vert, Nepgear, Uni, Rom, Ram, Dengekiko, and Victory II‘s Uzume in addition to the two new ladies, it’s looking like the upcoming spinoff will increase its roster exponentially. Naturally, this is great considering this game will be the first in the series to allow up to four player cooperative play! With as much fun as we had with U, I’m excited to think how much better Zombie Army will be with all these new additions.

On top of the recent reveal for IF’s own game, how much more Neptune will we get!? We’ve gathered every screenshot released so far, so check out the CPU’s in action below, and let us know which character is your best girl! Intense Dimension Tag Blanc is set for a Vita release by the end of the year in Japan, with a Western release yet to be announced. But come on, we got Producing Perfection, and that game sucked! Surely we’re getting this, right?

Sources: Siliconera, RPGSite.net

NIS America has finally announced a North American release date for the next game in the Danganronpa series. Traditionally a text-based adventure, the newest installment takes a crack at the action-adventure style of gameplay. North America be getting the game on the 1st of September, while the EU has to wait a few more days until September 4th.  The game will be released on the Playstation Vita as both a physical and digital release on the Playstation Store.

Taking control of Komaru Naegi, the sister of Danganronpa 1‘s main protgonist, and first game survivor, Toko Fukawa, the two girls must fight through an army of Monokumas as they attempt to escape the despair ridden Towa City. Coming in both standard and a collector’s edition exclusively through the NIS online store, this ensures that whether or not you just want to experience the game, or horde all of the merch you can find, either way, you’re covered!

The only reason I’m full of despair is knowing that we’ll have to wait for a few more months! Until then, check below for the latest trailer to hold you over. What are your favorite moments of the series for the five people who still have their Vita?

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Deus Ex: Mankind Divided announced/leaked.

Square’s failed Deus Ex ARG.

Derek weaves a tail of using On Live.

Acronym Clothing.

FTC says Sony misrepresented the features of the Vita and are offering class action rewards.

Mega64 Beyond Two Souls.

Professor Layton mob‎ile sequel.

Fantasy Life 2.

WoW tokens launch.

Derek is TERRIFIED of Amiibo preorders.

Puzzles and Dragons Super Mario Bros. Edition.

Splatoon.

Mario Party 10.

Counter-Strike: Global Offensive.

Homeworld Remastered.

This Week’s Listener Mission Objective:

If you could forget, and relive one game for the first time what would it be and why?

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Gamindustri is on the brink of collapse. The four goddesses that serve as this land’s protectors have been defeated by the ASIC, an evil organization that has grown in power by securing their shares using pirated gaming software. The last CPU standing to face this threat is powerless to stop them, forcing her to flee as her sister and friends remain captured for the next three years. Pretty dark, huh? It’s probably the last thing you would expect from the sequel to one of the surprise highlights of 2014, primarily because of its cheery, often silly take on the video game industry. Yet, in many ways, Hyperdimension Neptunia: Re;Birth 2 creates a completely different tone, sacrificing some of this over the top humor for a more serious take on these characters that took me by surprise last year. With so much of the original’s charm relying on its unique premise and script though, can the world of Neptunia thrive without it?

2014-10-07-110530IF and Nepgear going nowhere.

Re;Birth 2 places gamers in the very capable knee socks of Nepgear, the little sister of the original’s hyperactive protagonist. In comparison, Ge-Ge is much more mature, (despite being the “little” sister,) taking her duties as a CPU Candidate, (or the next Goddess in line to rule her home of Planeptune,) very seriously. Even still, her insecurities shine through most of the story, often worrying about escaping her sister’s shadow, while regaining the confidence it will take to save the goddesses that were so soundly defeated. With familiar faces such as IF and Compa from the original lending a hand, a huge cast of party members both new and old, and the addition of the other three CPU Candidates in the form of Lastation’s Uni and Lowee’s Rom and Ram fighting to save their siblings however, and the fight for Gamindustri’s future seems a lot less hopeless.

RE2_battle (8)Rom takes the spotlight in her HDD Form.

Or at least, that’s until you start playing, because the opening hours of Re;Birth 2 can be absolutely brutal. Making a complete 180 compared to its predecessor, which eased us into its fights before spiking about half way through, the sequel doesn’t play around. I came this close to losing the first tutorial boss fight, having to actually use strategy, items and stat boosts to eek out a win. Who would have thought!? Oddly enough, experience points start rising through the roof while fights get easier as the game progresses, making the experience more of a breeze as you push through the hazing of the early moments. You have to prove you really want it!

Either way, it becomes less of an issue when battles are not only a blast to play, but when the game can be customized to fit your play style! In our review of the original, we went into detail about the real time battle system and the Remake System, which allowed players to customize their game play experience if they had the items needed to unlock them, (give it a read, here!) In short, each character, weapon and attack has a certain attack range and a radius in which they can be moved. Every enemy that falls into that range can be hit with one of four types of attacks, which include special attacks, power attacks, break attacks, (that lower enemy shields,) and rush attacks, (multi hit attacks that build up the EX Meter, which adds bonus and signature abilities.)What makes battle even more fun this time around, (aside from the increase from three party members on the field to four,) is that more of the team wields a wider variety of attack types, namely Uni, Rom and Ram being able to attack at long range. To top it off, when late game abilities become available, these jaw dropping sequences range from badass action sequences, to some exciting attacks that reference some of our favorite niche games. It’s just too bad that the game can’t often keep up with this much awesome, causing the framerate to drop to a crawl when things get especially hectic.

RB2_battle (3)Cave’s EX Attack drops jaws as fast as the framerate.

If using these abilities makes the game too easy, or if that newest boss is just too hard to beat. Remaking the game can adjust the difficulty, unlock new items, dungeons and weapons, or even change mechanics like reducing the amount of time it takes to build up the EX Meter. As a far cry from the PS3 version that this title is based on, both mechanics are what holds the core of the game together, helping game stay addicting throughout its 25 hour plus story on a first run.

Still, even though all of these features are great, they’re way too familiar. Oddly enough, it seems like Nepgear’s primary flaw is trying to be too much like her sister! Re;Birth 2‘s biggest sin is the absurdly large amount of reused content it took from the first game. Enemies, some music, whole environments and many of the voice clips are completely ripped from the first title, (with some dungeons even being duplicates from THIS game,) oftentimes making the latest in the series feel more like an expansion than a sequel. The point and click map is mostly unchanged, complete with NPCs who you choose to talk to on a menu. While often serving as humorous takes on popular game characters, (Snake Hayter, Maryo and Monobear come to mind,) talking to them on a map screen isn’t the same as meeting them in a full fledged environment. While I appreciated the streamlined nature of these interactions originally, I’ve fallen in love with Gamindustri so much, that I wish I could delve into it outside of the various dungeons.

RB2_battle (8)Guess what game this girl is based on? (Hint: pick your eyes up.)

In the end though, what I thought would be this game’s biggest weakness became my absolute favorite part of it. Yes, Neptune is a fantastic protagonist, so much so that I named her the number 2 waifu of 2014 thanks to her off the wall, self aware, airhead personality. When I saw Nepgear as such a serious straight shooter, I expected the game to be less enjoyable because of it. As the game went on however, I became really attached to the little sisters, making their journey from scared, lonely sidekicks, to powerful, confident and heroic goddesses. Be warned, the slapstick and fan service is kept to a bare minimum, (the latter of which was more overbearing and unnecessary than anything else if you ask me,) but what what we got in its place was an exhilarating story to experience, introducing a level of character development that was nearly non-existent when Neptune took the lead. Now, I have trouble imagining another game without Nepgear in the lead. Sadly, I’m fully aware that this will likely be the case going forward. Still, for every serious moment, you have characters like Broccoli healing her team by vomiting a smiling pile from her eyes, so there’s that.

RB2_battle (4)Stay out of the splash zone.

I can talk all day about everything that I love about Hyperdimension Neptunia: Re;Birth 2, but we only have so much bandwidth. What I will say, is that this sequel expands on the hilarious, yet mostly shallow narrative of the first game, creating a much deeper story that tackles themes such as coming of age, finding one’s own identity, and even video game piracy in a fun, lighthearted way. Features like the Stella Dungeon, where you send the titular character out to explore areas in real time in order to uncover special items, over a half a dozen endings, a new game plus feature and a variety of secret characters put the title over the top, and by all accounts, is a superior game to the original. Sadly, the technical issues and the overabundance of recycled content hurt the final impression, but not enough to keep Re;Birth 2 from being the best game of 2015 so far. Sure, it’s the first game I’ve played in 2015, but forget semantics, because Nepgear and the girls are starting the year off strong.

tl;dr

+ The CPU Candidates take center stage in a bigger way, with more party members, teammates on the field, and a huge amount of post game content.

+ Combat is as addicting as ever, with jaw dropping abilities that will keep you coming back.

+ A game that can be catered to your needs, thanks to the flexible Remake System.

+ A much more in depth story that sacrifices some humor for character development while still staying lighthearted, most of which is voiced in dual audio.

Way too much of the content is ripped straight from its prequel, some of which is repeated multiple times within THIS game.

Technical issues range in severity, from lips not moving during dialogue sections to massive slowdown during huge sequences.

While more streamlined, it’s about time we replace the point and click map with a fully explorable Gamindustri.

Final Score: 4.25/5

With the release of Hyperdimension Neptunia: Re;Birth 2 only a week away, the day that weeaboos, waifu enthusiasts, and Vita owners, (many of which are all three at this point,) has almost arrived. In the days leading to this momentous occasion, we’ve spent countless hours, (okay, maybe 15 or so,) diving into the latest adventure featuring Neptune and her friends. Except… Neptune is absent for most of the game, with her and the rest of the goddesses of Gamindustri being captured by the evil Aifoire. With the CPU’s out of the way, it’s up to their little sisters, the CPU candidates, to rescue their elders and save the world. Yet, as I mentioned in my review of the original, Neptune’s charm and laugh out loud personality is what really held the narrative together. Can Nepgear do the same?

While much more subdued, Nep Jr. brings her own charm to the Hyperdimension universe. In place of the constant fourth wall breaking, game referencing lazy demeanor that her sister is known for, Nepgear feels much more like a natural leader, despite constantly doubting herself and the huge shadow the CPU’s cast over her. Despite this, she presses on in a desperate attempt to face her fears and defeat the enemies that the cast of the first game couldn’t. While IF and Compa, the primary companions from the first game, make their return to guide the young protagonist, there is rarely a time that they have to force her to fight the good fight. As their relationships progress, the nurturing the humans provide helps Nepgear become a strong, reliable leader for a cast that eventually surpasses double digits.

2014-10-07-110854

Which is more the reason why the addition of a fourth party member to carry into battles is such a welcomed one. Leading to larger waves of enemies, tougher bosses, and more strategic possibilities, each member brings something to the team that can mean the difference between victory and defeat. Even unused party members can contribute, thanks to the returning Lily System, which provides special attacks and stat boosts when pairing the idle teammates with partners that they get along with.

But Nepgear and company really shine once all of the CPU Candidates are brought together. Along with the stubborn, hard headed Uni, and the twin sisters, Rom and Ram, these four girls come off as some of the biggest badasses in a game this year. And yes, I realize it’s only January! But it’s hard to argue when you see what they can do, combining powerful magic, a giant rail gun that’s bigger than its weilder, and some incredible swordfighting skills, and you get some impressive action to pepper up your turn based RPG gaming. And when they combine their power, it’s a sight to be seen, giving me similar feelings of excitement to when I first summoned Bahamut ZERO in Final Fantasy VII so many years ago.

RE2_battle (7)

So sure, Nepgear might not be as funny or goofy as Neptune, but my lord, is she cool! Check back on Friday for our full review of Re;Birth 2, and let us know who your top waifu candidate is. With so many to choose from, you might be thinking about it for awhile.

Only a short time after Hyperdimension Neptunia Re;Birth 2 was announced for an international release, we learned that this wouldn’t be all that we would get from the franchise next year.

Taking its first steps into the Strategy RPG genre, Hyperdevotion Noire shifts focus to the Goddess of Lastation, taking place in the alternate world of Gamarket. As with their original world, the four CPU’s are once again at war for control of the land. When Noire is on the cusp of victory, a mysterious force drains the Goddesses of their power, the group must team up once again to save Gamarket from destruction.

At this point, it’s clear that Noire is the best CPU, right? While seeing how the gameplay will turn out, having the chance to play as Lady Black Heart in the main character role with completely new mechanics for the series is an exciting prospect. Check these reveal screenshots, and tell us whether or not you’re planning on dusting off your Vita when Noire’s game releases. Early 2015 can’t come soon enough!

From the press release:

A Moe Army Awaits! You ain’t never seen the CPUs like this! Lead them in their first-ever foray into strategy RPG gameplay, taking on enemies in a whole new way. You’ll fight off hordes of enemies in turn-based strategy, dodging laser beams and flaming pits, and using dangerous environments against your enemy.
Link up with the “Lily System” The more often characters are in battle together, the higher their bond becomes. Activating the “Lily Boost” grants special stats and abilities, while “Lily Points” can be used to activate ultra-special moves and even goddess transformations. Don’t be shy to build up those battle relationships and seal it all with a kiss!

Check your Status! All kinds of funky things can happen in the heat of battle and characters can be hit with status ailments that are both boon and burden. You can get pixelated, zombie-fied, or even turned into a block of tofu! Some status changes come with their own benefit and cost, so keep this in mind during a fight.

Item Customization! You’ll get tons of replay value with so many ways to boost your gear’s stats! The more enemies you defeat, the more items you can get to customize your gear in whatever way you see fit. Let the great experiment begin!

Livin’ the Noire Life! Life’s not all about grid-based battles. Sometimes Noire just wants to relax at home, and with the “Sim Noire” mode you’ll be able to do just that! Customize the place by buying furniture and accessories with in-game points, and make Noire feel like the goddess she is. She’ll also get to go out with friends and build up her social level!

As the title says, yes. As shameful as it is, I’ve never played a core Disgaea game, or at least not for longer than a few minutes. Don’t get me wrong though, I love the universe, the characters and the humor that the game has introduced. I’ve watched some of the anime, I’ve played crossover titles like Cross Edge that feature characters from the series, and put hundreds of hours into the two Prinny spinoffs. Yet, the task of pouring another hundred into a game as seemingly large and complex as any of the Disgaea games has always scared me off, even though I’ve had every intention of starting up my copies of the first, second and third games… Someday.

What I did know however, is that the general consencous considers Disgaea 4 the highlight of the series, which delivered on its promise to take the franchise to absurdly new heights back in 2011, both literally and figuratively. Building on that strong reputation is Disgaea 4: A Promise Revisited, an enhanced port for the Playstation Vita, which delivers numerous balance tweeks, all of the console version’s DLC and a slew of new features, none of which I noticed since this was my first go around. Regardless, this was the perfect excuse to finally give one of the main titles an honest shot, and what I was left with was a often humerous, deceptively deep turn based strategy that offers more hours of content than I know what to do with.

Disgaea3

At the start, the game introduces us to Valvatorez, a former Underworld tyrant who values his promises above all else. Since then, his strength has declined, leading him to a demotion as a Prinny Instructor, due in part to a refusal to drink blood, (substituting it with an odd love for sardines). After his latest batch of graduates prepares to head off into a world of abuse and servitude, the Prinnies mysteriously vanish before their instructor can reward them with the sardines he promised them, kicking off an adventure that will take him all across the Underworld in search of those responsible.

Starting with Fenrich, Valvatorez’s loyal companion, Disgaea 4 offers a nearly limitless amount of characters for you to customize your party with, easing you into the game’s mechanics in the process. Starting off with your typical RPG classes as you build a larger team, traditional classes like mages, healers, warriors and everything in between make an appearance. In addition, any class of demon that has been defeated in battle can be recruited, adding even more party variety in both abilities and actions. And naturally, as the story advances, more core party members like Fuka, the human girl who was given a Prinny outfit in lieu of becoming an actual Prinny due to a shortage in resources, are added to the team. As expected, each one is a welcomed addition, bringing the off the wall humor and fourth wall breaking we’ve come to expect from the series on top of their attacks and special abilities.

Using a grid based format, the large variety of weapons and skills all have different attack ranges, so managing space on the field becomes even more important than performing the right attacks. But outside of the standard game play tropes we’ve gone over already, are abilities that are both new and old to the Disgaea franchise, including lifting and geo panels. Lifting allows human units to pick up enemies, allys and items alike, giving players the ability to move farther than they can in a normal turn, or moving enemies out of advantagous spots. Speaking of advantagous spots, geo panels are colored grids that can grant both helpful and harmful effects, adding a layer to the importance of field placement. Special blocks can change the color of the field when destroyed, harming everyone on a affected grid in the process.

Disgaea2

If throwing isn’t your thing, there are plenty of other, equally crazy ways of leading your team to victory. For one, it’s possible to stack multiple units on top of another, leading to devastating special abilities that literally uses your wall of characters as a weapon, (assuming you’ve purchased the right upgrades). More traditional forms of attack include team attacks, where two adjacent characters have a chance to inflict extra damage when using a standard move against an enemy, which is shown through some amazing looking special animations, thanks in part to the game’s gorgeous 2D visuals. But if you’re more of a substance over style kind of gamer, these moves aren’t just for show. Properly utilizing combos, geo blocks and team attacks fills a bonus meter, which unlocks extra items, money and EXP bonuses at the end of each round. It’s not every day that an RPG dishes out extra rewards for playing well.

But if you like games like this, the standard fare isn’t enough for you, is it? Which is exactly why Magichange and Fusion abilities were included during combat. Magichange transforms demon units into weapons for humans to weild, netting both of them valuable EXP points. Fusion joins together two demons of the same type to create one giant version, taking up much more space, while doing an increased amount of damage and pushing aside units who block their path, creating yet another movement option. As you progress, you’ll even be able to Magichange fused monsters into even stronger weapons, which when all things considered, is just a bonus piece of a combat system that is deceptively complex.

With so many combat options at your disposal, it’s vital that you put each one to good use, because after the first episode, the game gets steadily more difficult. But once you’ve recruited all of the teammates you can find, and it’s still not enough, what’s a would-be tyrant to do? Thankfully, the options given to strenghthen your party members are just as varied as combat itself. In the hub world, you can spend your hard earned HL on new abilities, weapons, armor and items, which get stronger in a variety of ways.

Disgaea1

Abilities are strengthened through constant use, but the items themselves can be upgraded by taking a trip to the Item World. Here, your team will give up an item in exchange for the chance to go through a variety of floors, challenging enemy teams along the way. As you progress, the item can get stronger by leveling up the item itself, or the Innocents contained inside it, (which serve as upgrades and abilities for certain characters). With a multitude of floors to discover, and a reward that introduces custom pirate ships to pit online against your friends once you get far enough, the Item World is like a game in itself, which can be a great place for both level grinding, and exploring.

Then again, if you don’t feel like working for your advancements, you can always take your case to the senate! When Valvatorez hauls over to the “Cam-pain HQ”, he’ll be able to build towers on a World Map that net different combat bonuses for each party member in its vascinity. In addition, a second type of currency called Mana, can be spent to call a senate hearing, where you convince various powerful demons to change the game in your favor. These range from hiring new party members, to opening a cheat shop, and even asking to embezzle their own pay for yourself. Obviously, they might not be too thrilled with every proposal you introduce, so much like the real senete, you can bribe each member with items to win their approval. Unlike the real senete, they’ll eventually vote. And yet, if things don’t go your way, you can always pass your ordinance through good, old fashioned force. Just be prepared to get completely slaughtered, unless you find yourself at around level 800.

And yet, leveling is where the game slows to a grinding halt. In between all of the hilarious banter, strategic combat and customization options with the senate, there will eventually come a time where you can’t proceed unless you fight the same enemies over and over again. Between the item world, and the option to replay any stage you’ve completed, you’ll never have a hard time finding a place to grind. Regardless, when every new recruited party member that’s not related to the story starts at level one, getting them up to speed becomes a miserable undertaking, one that wears the good times thin after too much time has passed. It gets to the point where advancing through the main missions feel like a reward for the hours of tedium. Something tells me that this isn’t the intention.

Disgaea4

While on the subject of time, battles tend to feel like they’re going much slower than they should. I know that when it comes to turn based strategy games, slow is kind of considered the name of the game. And yet, I’ve been spoiled by much faster titles in the genre that don’t feel like they drag nearly as much. This tedium, combined with the many times certain mechanics wouldn’t work as intended, leaving me to figure out why on my own made it feel far too frustrating at times.

Luckily, once these moments pass, everything is a blast to play through again. You just have to trudge through some of the expected faults of the genre to get there. All in all, Disgaea 4 went a long way to convert a newbie like me to looking forward to whatever the series has in store going forward. With its impressive visuals, catchy soundtrack, laugh out loud script that’s exemplified by stellar voice acting, a never too serious, yet at times, touching story, and way more content than most of us will ever see, and it’s no wonder that the series has the following that it does. In fact, I’m suddenly inspired to go back and finish the back logged prequels! Just… Not today.

tl;dr

+ A deep, varied combat system with nearly limitless options.

+ The lengthy story, tons of bonus modes, multiple endings and hours of post game content will keep you playing for a very long time.

+ Offbeat humor throughout, which compliments the strong presentation.

– Lots and lots of level grinding.

– Battles can move at a pace that’s much too slow.

– Certain aspects of the mechanics aren’t explained very well, leading to lots of guesswork.

Final Score: 4/5

We played a lot of games at this year’s E3, but there’s an insanely quirky twin-stick shooter that kept us coming back over and over (and over) again.

It’s called Assault Android Cactus. The game describes itself as a “twin stick shoot ’em up with an emphasis on high pressure and stylish action. Expect screens full of enemies, buckets of bullets and high scoring combo chains”, and you can check out the demo on Steam yourself to see just how frantic it is.

Assault Android Cactus is an Early Access title that should have its full Mac/Linux/PC release in the next few months. Once those versions are completed, its developer Witch Beam will be bringing the game over to PS4, Vita, and the once consumer ignored and now beloved Wii U.

Witch Beam was kind enough to offer us a giveaway Steam Key for the game, so take a look at the trailer below and read on to learn how you could win!

So entry is pretty simple, just:

– Like Geekscape on Facebook
– Share this photo on your Facebook wall, and be sure to comment, letting us know what E3 title has you most excited.

Easy, huh? We’ll pick a winner this Saturday!

Briefly: It’s taken some time, but the Vita Playstation TV is finally coming to North America and Europe.

The set-top box will launch this Fall for $99 (or $139 with a DualShock 3, 8Gb Memory Card, HDMI Cable, and The Lego Movie Video Game).

Just like with a regular Vita, the unit will be able to Remote Play your PS4, making the box perfect for those who have multiple televisions in their house. It’ll also have access to Playstation Now, meaning for just $99, non-Playstation owners will enable themselves access to a ton of new games. Of course, you can play all of your Vita games too (physical or digital).

Take a look at the announcement from Sony below, and let us know if you’ll be picking one of these up this Fall!

It seems like Atlus is making these Persona teases a regular thing, although every announcement can’t be as awesome as a Persona 5 announcement.

The publisher has announced an anime version of its hit Vita game, Persona 4 Golden, the enhanced port of the PS2 classic. Retelling the story of a high schooler who arrives in a small town, only to be caught up in a supernatural murder mystery, the anime will include the additional scenes featuring Marie, a new character who was added specifically for the Vita version.

The confusing part in all of this though, is that there’s already a Persona 4 anime. Golden‘s story is exactly the same aside from Marie and a few other minor scenes, (many of which are optional), so I wonder how this is supposed to play out. Is this an anime of an anime? Will it run redone episodes, or will they just blend the new content into the old episodes? Or maybe this won’t be a series at all, and will only be a movie or OVA.

Either way, as much of a fan as I am, I see this as completely unnecessary. With that said, we shouldn’t be surprised. With another fighting game, a dance game and a chibi-fied spinoff, the fourth game is everywhere these days.

Check out the trailer and tell me how wrong I am. Persona 4 The Golden Animation will release in Japan in July with a Western release yet to be announced.

Briefly: It was announced back in February that Sony’s slimmer, lighter Vita 2000 would be making its way to North America in the Spring, and now we know just when you’ll be able to get your hands on one.

Sony revealed today that the Borderlands 2 PS Vita bundle will launch in stores on May 6th (while the standalone game will launch on May 13th).

The bundle includes a black Vita 2000, a copy of Borderlands 2, and an 8Gb memory card all for $199.99.

Again, the new Vita 2000 is about 20% thinner and 15% lighter than the previous model, and also has 1Gb of built-in memory (up from nothing). It gets about an hour of extra battery life too (which it desperately needed). The only downside? It uses a standard LCD over the gorgeous OLED from the original model (which is apparently not a huge deal as those who have used both units).

Will you be picking up the new unit? Do you already have a Vita? Be sure to let us know!

Briefly: All the way back in January, Geekscape Games reviewed one of the best (and definitely the most addicting) games currently available on the Playstation Vita, OlliOlli.

The game is basically a side-scrolling Tony Hawk title (before the series sucked) mashed with an extremely fast paced (and challenging) platformer. The game is a ton of fun, and unfortunately I still haven’t made it on top of the Daily Grind leaderboard; that feat is about to get even harder too, as Roll7’s OlliOlli has just been confirmed for PS3 and PS4.

The announcement states that “OlliOlli will remain a PS Vita exclusive until summer 2014 and Roll7 is very close to getting the crash bug that some of you have complained about fixed. When the patch is released we’ll bundle in a nice little update that should put a smile on people’s faces too.”

If you can’t wait until the Summer, OlliOlli is currently available on PSN (for Vita, of course). Whatever the platform, you need to play this game.

Demon Gaze, the upcoming dungeon crawling RPG for the Playstation Vita, is looking to get an underworld makeover courtesy of a free Disgaea DLC pack!

For the first month of release, Vita owners will be able to add Disgaea themed party member outfits. Featuring costumes based off of Etna, Flonne, Sicily, Asagi, (who is STILL waiting to get her own game), and of course, Prinny, it’ll be great to see the iconic characters get a nod when Demon Gaze releases on April 22nd.

The Vita is looking to be the place to go for all of your niche RPG goodness. Check out these news screenshots to go with the teaser trailer and let us know if you’re planning on picking Demon Gaze up!

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Briefly: We’re just one week away from the North American launch of Square-Enix’s HD rerelease of Final Fantasy X and X-2 HD, and the publisher has just debuted the launch trailer for the game.

I’m beyond excited to play this one. I first played Final Fantasy X as an 11 year-old, and as such, the only thing that I really remember is that I loved it. I can’t wait to reexperience Tidus, Blitzball, Sin, and everything that the game has to offer now that I’m an adult.

And I’ve never played X-2!

Take a look at the trailer below, and let us know if you’ll be picking up the game. Final Fantasy X/X-2 HD launches on March 18th!

Remember last fall when we were waiting on baited breath for Atlus’ mysterious Persona announcement? The end result was the official reveal of the long awaited Persona 5 along with a slew of spinoffs. The problem? These were only officially announced for Japan. Thankfully, Atlus hasn’t left us waiting for too long, because every one of these games are headed stateside! Yes, even the dancing one.

Starting with Persona Q: Shadow of the Labyrinth, this dungeon crawling RPG will unite the SEES from Persona 3 and the Investigation Team from Persona 4 in a chibi-fied 3DS exclusive in the style of Etrian Odyssey. Coming in the fall, Persona Q marks the first time the Persona series is coming to a Nintendo platform.

From the press release:

“Trapped in an other-world filled with Shadows, the protagonists from Persona 3 and Persona 4 each have different events to follow, allowing the player to choose and experience two different plotlines. As both groups seek a way out of the labyrinth, they will run in to two new characters, Rei and Zen, who may hold the secret to this new mystery,”

Next is the return of a favorite of fighting game fans like myself. Dropping the ridiculously awesome subtitle of Ultra Suplex Hold, Persona 4 Arena Ultimax returns to the P-1 Grand Prix with new fighters and moves. Bringing in Persona 3 favorites, Yukari and Junpei, as well as a brand new character in Sho Minazuki, it’ll be time to dust off the arcade sticks once Fall comes around.

As its predecessor, Ultimax will be released for the PS3 and Xbox 360. If our review of the original game is any indication, there’s plenty of reason for RPG and Fighting fans alike to get excited for the sequel.

On the Vita front, Persona will be returning to the platform following the excellent Persona 4 Golden, but not in the way you might expect. Persona 4: Dancing All Night brings the usually dark, morbid world of the series to the dance floor. Staring in game pop idol, Rise Kujikawa, this rhythm game comes from the good folks over at Dingo Inc, the developers of the Hatsune Miku series of titles.

What drives Rise and her friends to dance the night away? According to Atlus,

“After hearing rumors about the Midnight Stage, she checks a certain website at midnight and sees a mysterious movie clip and, you guessed it, winds up on the “other side.” Worse yet, she finds out her junior idol peers from the group Kanamin Kitchen are missing as well. She has no choice but to send an SOS to the Investigation Team to help rescue the missing idols.”

Hey, whatever gives us an excuse to put Yu Narukami’s massive amounts of swag on display, right? Dancing All Night will hit the Vita in 2015, so that will give us plenty of time to get in touch with our inner idol.

And of course, the main course. After years of waiting, Persona 5 is officially slated for a 2015 release on the PS3. A new English version of the original trailer was posted as well, but it still lands firmly in teaser territory. No, we have yet to see any solid details on what the game will be about, but we have five chairs! And at least we know we won’t have to wait too long.

Any Persona lovers amongst us Geekscapists? Which game are you looking forward to the most? One thing is for sure, the next year will be a good time to be a fan.

Source: Shacknews.com

Briefly: It’s already out in Japan, and will be releasing soon in Europe, but Sony just made the slimmer, lighter Playstation Vita official for North America.

The Vita 2000 will launch exclusively in a Borderlands 2 bundle this Spring. The 2000 is about 20% thinner and 15% lighter than the previous model, and it also has 1Gb of built-in memory (up from 0), and about an hour of extra battery life. The only downside? It uses a standard LCD over the gorgeous OLED from the original model.

The bundle actually sounds fantastic. It (of course) includes Borderlands 2, but it’ll also come with a decently-sized 8Gb memory card. I’m running an 8Gb in my Vita right now, and it’s been enough for about 3 full Vita games, plus some download-only titles like Spelunky, OlliOlli (which I’m still obsessed with, check out my review here), and Lone Survivor.

I haven’t been a fan of the Vita for most of its life (though I did buy one on launch day), but with the myriad of indie games now available on the console, an astonishing Playstation Plus collection, and Remote Play for PS4 (and Playstation Now down the pipeline), it’s really becoming a decent system (though memory cards are still far too expensive).

Will you be picking up a Vita? Check out the announcement video below, and let us know!

Remember when the Tony Hawk’s Pro Skater series was good?

The days (and days) that I spent with the early THPS games are some of the fondest gaming memories that I have. A batch of my closest friends and I would rush home from school each (and every) day to throw on the Playstation, turn the volume way up (until we were yelled at by the owner of whatever home we happened to be at that day), and see who could attain the best combo, or the longest H-O-R-S-E streak in the latest THPS game. If you played, you must remember the amazing soundtracks that these games had too, like this classic:

http://youtu.be/XeNKhm09Q88

Sadly, the Tony Hawks Pro Skater series faltered after numerous acclaimed titles (and hasn’t had a game worth playing in years), and as great as EA’s Skate series is, it’s never filled the void left by Neversoft and Activision.

Today, UK developer Roll7 released OlliOlli exclusively on the Playstation Vita, and today, I felt like a kid all over again. Take a look at the game’s trailer below, and read on for my thoughts on the title.

As you saw in the video above, OlliOlli is a tried-and-true arcade style skating game, just like the old Tony Hawk titles, but also a whole lot different. Instead of pushing, grinding, and manualing through a 3D map, the game plays like an extremely fast-paced 2D platformer. You’re simply skating left to right, from A to B, while trying to earn as many points (by pulling-off and combining over 120 tricks and grinds), and attempting to complete as many objectives as you can in a single run. If you complete all of the objectives in a stage, you’ll unlock the far more difficult ‘Pro’ challenges for that level, which will likely have you swearing at your Vita, while having a blast doing it.

The game is extremely simple to learn (via a simple, easy-to-understand tutorial), but it’ll take eons to master, and just like the early Tony Hawk’s Pro Skater titles, I love every second of it. OlliOlli‘s controls are fairly basic, with the X button pushing you up to speed, while tricks and grinds are handled with the left analog stick (much like EA’s Skate series), and the L/R triggers spin your character around. The game also utilizes an interesting landing mechanic; as you approach the ground, you’ll press the X button to determine how successfully you land: too far away from the pavement will result in a ‘Sketchy’ rating, which substantially lowers your score, while a ‘Perfect’ rating will net you thousands and thousands of extra points. You definitely want to make sure you don’t fall though, or you’ll have to press the much-appreciated, always present restart button in the top left corner of the screen. Almost perfecting that ‘Hard’ or ‘Rad’ run when you eat the dirt may reduce you to tears, but each level is fairly short, so as angry as I was for screwing up, I was always happy to replay (the game also loads instantaneously, so that’s a big plus for repeating levels).

Junkyard Kickflip

OlliOlli spans 50 levels through five environments, with half of the stages in the ‘Amateur’ difficulty level, and half ‘Pro’ (unlocked once you beat each Amateur challenge in a stage). Afterwards, the game feels nearly infinitely replayable, as ‘Spot’ mode has you attempting the highest score in a single combo for each level (I’m very competitive against myself), and a ‘Daily Grind’ mode that puts you agains every player in the entire world. This mode is awesome; you’ll be competing on a new level every day, and after taking as many practice runs as you want, you get one shot at the gold. Bail or fail, and you’re done until the next day. I cannot wait to attempt to top the charts for at least one day, and if my OlliOlli skills are half as awesome as my THPS ability, I’m sure as hell that I can do it (and I’ll try, try, try until I do).

The only real downside to OlliOlli (which I’m sure can be fixed with an update) is that the game keeps crashing on me. I can be in-menu or mid-grind, and all of a sudden an error will pop up and my Vita will return to its home screen. It’s frustrating, and I can’t wait until it’s fixed, as it’s really the only thing keeping OlliOlli from perfection.

Port Fakie Ollie

Packed with content, and featuring kick-ass 2D visuals and excellent sound, OlliOlli is the most addicting game I’ve had the pleasure of playing on the Playstation Vita, and I can’t wait to stop writing this and get right back to it. The title brings me back to the glory days of the Tony Hawk’s Pro Skater series, while being completely original on its own, and it’s really an incredible breath of fresh air in the all-but-dead skating genre. OlliOlli is now available on PSN for a cool $12.99 ($10.39 for Plus members), and it’s worth. every. penny.

OlliOlli scores a sick 4.5/5.

Briefly: During Sony’s now-concluded CES presentation, Sony Computer Entertainment President Andrew House took to the stage to reveal some welcomed Playstation news.

First up, Sony has sold a lot of PS4 units.

House then went on to reveal Playstation Now, the official name of their long-awaited Gaikai based streaming service. PS Now is set to deliver a variety of popular PlayStation 3 game titles, first on PlayStation 4 and PS3 systems, followed by the PlayStation Vita.

Pricing for PS Now has not yet been revealed, but users will have the ability to rent specific titles, or pay for a subscription that gives them access to a wide variety of titles.

Take a look at the full press release below, and we’ll be sure to share more Playstation Now news as soon as it’s available.

Sony Computer Entertainment Inc. (SCE) today announced that “PlayStation™Now” (PS Now), the company’s streaming game service that leverages cloud-based technology, will become officially available in the United States this summer. PS Now will deliver a variety of popular PlayStation®3 (PS3™) game titles*1 first on PlayStation®4 (PS4™) and PS3 systems, followed by the PlayStation®Vita (PS Vita) system.

In addition to PlayStation platforms, most 2014 U.S. models of Sony’s BRAVIA® TV*2 lineup will support PS Now. Eventually the service will expand beyond PlayStation platforms and Sony devices, allowing users to stream PlayStation games on numerous other Internet-connected devices.

SCE’s vision for PS Now is to enable users to instantly enjoy a wide range of full games on the Internet-connected consumer electronics devices they use every day. The accessibility of PS Now means, for example, that PS4 users in the living room can continue playing a game on a PS3 system in their bedroom. Or PS Vita users can enjoy instant access to a game wherever there’s Wi-Fi connectivity, such as outdoors, then can switch to a supporting BRAVIA® TV’s big screen and play the same game after arriving home.

PS Now will offer choice to gamers with how they want to access content. Gamers can rent by title for specific games they are interested in, or they can choose a subscription that delivers additional value with the ability to explore and play many games available across a wide variety of genres. In addition, the service will support many popular PSNSM features such as online multi-player, Trophies, and messages.

“We are thrilled to deliver entertainment experiences only possible from PlayStation through our new streaming game service,” said Andrew House, President and Group CEO of Sony Computer Entertainment Inc. “PS Now will allow users to engage in the world of PlayStation, whether they’re existing fans or have never owned a PlayStation platform.”

During the 2014 International CES held in Las Vegas from January 7, attendees can visit the Sony booth to have a hands-on experience with the PS Now service for the first time ever. Attendees can enjoy four blockbuster PS3 titles, BEYOND: Two Souls, God of War: Ascension, The Last of Us and Puppeteer from SCE Worldwide Studios, on PS Vita or BRAVIA® TV.

Prior to the official launch, SCE will begin a beta program on PS3 systems in certain regions of the United States from the end of January. Additional information about PS Now will be available at http://us.playstation.com/playstationnow.

SCE will continue to create and expand a new world of entertainment only available on PlayStation through the introduction of innovative technologies and services that deliver amazing experiences.

*1 Details of supported titles will be announced when ready.
*2 Among the 9 U.S. models launching in 2014, 1 model (KDL-R400B) will not support this service.

ps4retailcontents

Briefly: The PS4 and Playstation Vita are a match made in heaven.

Seriously, I’ve already used Remote Play substantially more than I thought I would (though I’m still having trouble making it work on another network). I played through Contrast almost exclusively using Remote Play as the first Bioshock was being experienced on the television, and I didn’t feel impeded by it whatsoever.

The biggest success of Remote Play? The fact that I touched my Vita, which is something that I haven’t done in nearly a year.

If you’re in the UK, it appears that you’ll actually be able to pick up a bundle that includes both a PS4 and a PS Vita. No price or release date has been set, as the bundle hasn’t been officially announced, but a photo of the bundle has appeared in the latest issue of MCV.

We’ll be sure to let you know wham the release date is set, and if the bundle will be coming to other regions! Would you pick this one up, or is Remote Play not a good enough reason to own a Vita (though I do hear that Tearaway should be a system seller)?

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Briefly: I sure wish that Square-Enix would have planned this title sooner, or made the jump to make it a PS4 title at this point.

The publisher has just announced the North American and European release dates for Final Fantasy X / X2 HD, the HD remakes of the revered Final Fantasy titles that graced the PS2 back in 2001 and 2003.

Sadly, we won’t be playing for awhile. The game is hitting the PS3 and Vita in Japan on December 26th, but the PS3 version won’t release in North America until March 18th, 2014, and Europe on March 21st, 2014. No North American or European Vita release dates were revealed.

I’m really looking forward to the new edition, seeing as I haven’t played Final Fantasy X since I was 11 years old. Will the game be enough to plug my PS3 back in, however? I guess only time will tell! Take a look at a new trailer for the game below, and let us know if you’ll be picking it up!

Briefly: Just one day after Sony announced a new, slimmer Playstation Vita, the console has lost one of its most praised exclusives.

Assassin’s Creed III: Liberation is coming to consoles (and PC). This release, of course, will come without the consistent technical issues and low resolution of the original portable version. The game will feature 15 new missions, and a welcome lack of crappy touchscreen controls.

Also announced was Assassin’s Creed Pirates, a new, mobile only title that lets players “explore the Caribbean during the Golden Age of Piracy as Alonzo Batilla, a young and ambitious captain. Manage your crew, upgrade your ship, recruit new crew members and engage in massive real-time naval battles to become the most feared pirate in the Caribbean. Along the way, players will cross paths with Assassins and Templars, as well as famous historical figures including Blackbeard, Bellamy, and Hornigold.”

Details on both games are still scarce, but we’ll be sure to fill you in when we learn more. Did you play Liberation the first time around? What did you think?

When gamers think of Vanillaware, most would associate the developer with some of the most beautiful 2D side scrollers of the last half decade. Both Odin Sphere and Muramasa proved that in a gaming industry dominated by 3D and HD, side scrollers could offer deep, challenging combat while still looking pretty. Their newest title, Dragon’s Crown is aiming to keep this tradition intact, and if my time with the game on the E3 show floor is any indication, this beat em up is well on its way of doing just that.

Dragon's Crown Screen 1

Dragon’s Crown lets players choose from one of six warriors, each one fitting different fantasy archtypes. Want a armored clad knight? You got it. A magic wielding sorceress? Yep, she’s here too. Personally, I wanted the Elf, complete with bow and arrow. Each character is accompanied by up to two support characters that aid players in battle in different ways. For example, the theif was able to snatch items from enemies and add them to your pool. If this isn’t enough, the game will feature 2 player co op if you want to dungeon crawl with a friend.
While playing throught the demo, I definitely got a strong Golden Axe vibe from the mechanics. My archer had two main attacks, using her bow for long range or close range melee attacks. Beating up seemingly endless amounts of enemies was fun, but what was even better was learning that I could steal enemy mounts and use them to my advantage. Finishing each fight rewarded me with a rank, telling me how well I did at finding the treasure in the room.

Dragon's Crown Screen 2

Outside of dungeons, a multi-tiered town can be explored to upgrade equipment, sell treasure and chat with non playable characters. True to Vanillaware form, both the towns and the dungeons were some of the most gorgeous looking environments out there. Judging from the hints picked up from this demo, you’ll get to enjoy the in game artwork more and more, because there’s bound to be tons of items and skills to collect. With six unique characters to do so with, local and online multiplayer and plenty of hidden items, Dragon’s Crown is looking like a game that will be worth exploring over and over again.

I’d be hard pressed to think of a time that a 2D beat em up was one of the most anticipated games of the year, but Dragon’s Crown easily fits that mold for me. The demo alone had tons of secrets, rewarding combat, a variety of playable characters and a varied upgrade system. Just thinking about how much farther the final game can take these ideas makes the approaching release date that much more anticipated. Great gameplay, beautiful graphics, challenging AI and the option to tackle all of this with a friend? What more can you ask for?

Retro, beat em up and modern gamers would do well to keep an eye out for Dragon’s Crown, which is coming to the PS3 and PS Vita on August 6th

I’m beyond excited for this one.

Sure, Final Fantasy X/X-2 HD is a high definition remake of games that are over a decade old, but I was just 11 years old when Final Fantasy X released, and for some reason never completed the title. Now I’m older, more patient, and I’ve forgotten what the game’s about, so it’s the perfect time to be reintroduced to it.

Final Fantasy X/X-2 HD will launch on PS3 and PS Vita later this year. PS3 users will get both games on one Blu-Ray, while Vita players will need to purchase each game separately. Square-Enix just revealed a new trailer for the compilation at this year’s E3 conference, so take a look below, and let us know if you’re excited!

Now that I’m older, I bet I can kick some butt at Blitzball.

It’s been a long day, with E3 conferences from Microsoft, EA, and Ubisoft concluding throughout the afternoon, and Apple’s own WWDC beginning this morning. The moment most gamers seem to be waiting for is here: Sony is finally about to unveil the physical PS4.

What else does the gaming giant have in store for us? What’s up with the Vita (sigh)? Will the PS3 drop in price? When will the PS4 launch? Stay tuned for our live updates throughout the event, and watch our embed below!

How’s everyone liking all this pre-E3 news so far?

Via GameTrailers, Travellers Tales has just released an awesome new trailer for the upcoming Lego Marvel Super Heroes. The game has been kept under wraps for quite some time, with only small peeks and teasers being revealed. This new trailer gives us a much better look at the game, including some major plot elements. I’m unbelievably excited for this title.

Take a look at the new trailer below, and let us know what you think! Stay tuned for more E3 coverage throughout the expo!

Lego Marvel Super Heroes hits consoles later this year!

Source: GameTrailers

Cross buy is one of the biggest incentives Sony has introduced for gamers who are thinking of taking the plunge and buying a Vita. As seen with Ratchet and Clank: Full Frontal Assault, things don’t always go as planned. Due to a lack of quality with the Vita port, which was supposed to launch simultaneously with the PS3 version in November, handheld owners had to wait until this week to finally play their promised copy.

To compensate for the wait, those who use the cross buy feature to download the Vita version will also receive Ratchet: Deadlocked, Ratchet’s “extreme” identity crisis from the PS2 days. Including the Ratchet and Clank HD Collection and the series of fantastic PS3 games in the franchise, Deadlocked marks the release of the entire Ratchet and Clank series in HD on the PS3. I guess good things really do come to those who wait!

A release date for Deadlocked outside of this deal has yet to be named, but two games for the price of one when they’re part of a premier platforming series like these are nothing to shake a Lombax’s tale at.

SOURCE: Shacknews.com

Traveller’s Tales is doing a great job at keeping this one under wraps.

The developer has just released a new teaser for the upcoming Lego Marvel Super Heroes. The preview is short but sweet, showing off just a few of the heroes you’ll be able to play in the game. Very little footage from the actual game has been released, so while we know how well Lego Marvel Super Heroes will play (based on all of the other awesome Lego video games), I’m beginning to wonder if there’s something new and exciting in store for us.

Watch the new teaser below, and let us know if you’re looking forward to the game. Lego Marvel Super Heroes is set to hit consoles later this year!