We owe so much to our waifus, who often give us sad, lonely gamers love when reality shuns us. Pay your respects by checking out our lists from years past!

2014

2015

But anyway, off to the present!

WARNING: Potential spoilers for every game listed. Unless you’ve finished them or don’t care, skip the entries you’re worried about before you yell at me.

2016 has drawn to a close, which means it’s time to evaluate all of the top gaming waifu candidates for the past year. We at Geekscape take this process very seriously, which is why this year’s list has made its way to your screens a little later than in previous years. Because we always aim to deliver as the authority on all things waifu, (and because of how indecisive I am), this year’s list is the biggest one yet! Upping the tally to a massive 16, this year was a fantastic year for female characters, memorable companions and the downright freaky. Ranging from the sweet to the sadistic, the gamers to the inanimate objects, and from mechs to movie stars, here are the top 16 gaming waifus of 2016! But first…

Honorable Best Girls:

Ayane (Dead or Alive Xtreme 3 / Senran Kagura: Estival Versus)

Ayane will always hold a special place in my heart as one of my favorite video game characters of all time. Brought up as an outcast who was forced to live in the shadow of her half sister due to being a child born from rape, her resentment reflected through her relentless tactics as a master ninja. Often aiding Ryu Hayabusa throughout his missions, she’s shined as a co-protagonist in the Dead or Alive series over the years. I’m not the only person she’s left an impression on, appearing in both Dead or Alive Xtreme 3, and Senran Kagura: Estival Versus as a guest DLC character! While she had no prominent roles throughout the year, her growing popularity makes her worthy of a mention. Now if only Fatal Frame: Maiden of Black Water had released in 2016, that might have been enough to push her into the list proper as a guest in that game as well, but unfortunately, butt bumping and volley ball can only get you so far here.

Marie Rose (Dead or Alive Xtreme 3)

Speaking of Dead or Alive, I can’t mention 2016 without the unprecedented rise of Marie Rose. A newcomer to the DOA scene, she gets a tip of the hat due to her winning a fan poll that not only got her into Xtreme 3, but got her the cover of the game itself! It’s impressive enough as a new character, but considering she’s the only “Justice” character in a game full of “Plot”, it’s great to see such diversity shine through in the formerly rigid world of Dead or Alive.

Elena Fisher (Uncharted 4: A Thief’s End)

Elena *SHOULD* have been on the main list. She’s brave, daring, doesn’t take any crap, and manages to keep a carefree soul like Nathan Drake in line… Most of the time. But boy, did her chances fall apart when she forgave Drake so easily for lying to her about going on another adventure despite the two settling down after all of ten minutes. C’mon, at least punch his face in or kick him in the dick! Anything other than what happened. So we still love you, Elena. Just don’t take any more crap!

Shantae (Shantae: Half Genie Hero)

Shantae is FAR too kind to the citizens of Sequin Land. As their guardian genie, she’s always protecting its citizens for little thanks, to the point where the mayor is constantly trying to fire her. Half Genie Hero is a more personal adventure for the half genie, as she tries to find ties to her mother in the Genie Realm. While it hurts not to put her on the list, she really needs to put her foot down and stop letting herself be mistreated. Maybe we can impeach the mayor? Can you do that to a mayor?

UltraDimension Neptune / Big Neptune (MegaDimension Neptune VII)

More Nep is always a good thing, especially when you have two in one game. This dual blade / pistol wielding version of our 2014 runner up has all the personality of Nep proper, but without the CPU powers. This means as a human, she can age and grow in order to earn her nickname of Big Nep. She can hop dimensions and catch bugs with the best of them,but she’s not on the list because of her convoluted plan to infiltrate the bad guys from inside their group, which in typical Neptune fashion, fails spectacularly. This led to me being forced to fight her outside of non-cannon material, and I NEVER want to have to fight Nep if I can help it. She’s far too precious, and I don’t appreciate the trauma.

And so, without further ado…

16. Iris Amicitia (Final Fantasy XV)

Yes, I know that Final Fantasy XV hammers home the idea that Noctis and Luna are destined to be together, and in a way, that’s true. But for the short amount of time that she’s with you, Iris is much higher on the quality waifu scale than The Oracle ever was. She can’t die in battle, she constantly keeps you healed when your friends are bumbling around taking pictures, she gives you items that distract enemies, and she apparently becomes a bad ass monster hunter, (off camera!) Oh, and she’s cute as all hell!

But aside from her cuteness, she’s a go-getter who takes what she wants. I mean, some might call her a homewrecker for blatantly flirting with a guy who’s on his way to get married, but I call her assertive! In retrospect, considering that Luna was destined to die and knowingly led Noct into a situation where he would also be killed, all under the guise of him getting married to her, he was better off with Iris. Even if that meant having that asshole, Gladio, as your brother in law. And you know what? I felt more than justified when I took a picture of her to admire in the afterlife to distract me from being stick with Luna for all eternity. And she’d be much higher on this list if she had more screen time.

15. Those damn stained glass mirrors (The Last Guardian)

The Last Guardian could be an insanely frustrating game to play, mostly because Trico was literally programmed to only listen to your commands when he felt like it. But there was one thing that your dog / bird / snake… thing, would stop in its tracks for. Those stupid stained glass mirrors!

Your character claims that Trico was “scared” of them, but when’s the last time you saw someone blow kisses out of fear? Much like when your best friend meets that new girl, these are constantly getting in between your bro time with your companion. However, it might be a bit of an overreaction to cope with this new life change by shattering your competition into a million pieces, but it’s not like anything else makes sense in the game. Besides, if you saw Trico make that kiss face where he grows lipstick with his pink eyes, you’d do what you could to make it disappear as fast as possible.

14. Chun-Li (Street Fighter V)

Let me start out by saying that without Chun-Li, there probably wouldn’t be a waifu list. As the first character I picked in Street Fighter II back when I was five years old because of how unique she looked compared to the otherwise all male cast, she became my very first “main”. I also ran into my first “rage quitters” in the form of high schoolers that would poke me as a distraction until I lost to Sagat because I kept beating them in our matches.

Anyway, I would love nothing more to strap a rocket onto the self proclaimed “Strongest Woman in the World” and launch her up the list simply because she’s still my primary pick in Street Fighter V all these years later. But with all things considered, she’s pretty terrible in the game’s story mode, constantly getting beaten by characters she should be able to handle. Hardly fitting for a character of such caliber, but at least she enjoyed the top tier for awhile!

13. Mai Shiranui (The King of Fighters XIV / Dead or Alive 4 Last Round)

It pains me to put Mai above Chun-Li because she’s the antitheses of everything Chun is. Mai was also the first lady of Fatal Fury, but rather than being noticed for her martial arts skills or interesting backstory, she’s mostly known for her uncontrollable breasts that may or may not be independently living entities. (En-titties?) Anyway, I won’t let my personal distaste for her character get in the way of the scientific process of determining the top waifus of the year, and Mai had an incredible 2016. As one of the characters leading the revival of the King of Fighters franchise, her strong loyalty to Andy Bogard still holds true. But while being a character in an ensemble fighting game may not be enough, being a guest character in Dead or Alive, a game that might not exist in its current form if Mai never “busted” onto the scene all those years ago, helps things come full circle in a way. Not to mention that she’s always been fun to play!

So enjoy your time in the spotlight, Ms. Shinarui. You’ve earned it!

12. Ditto (Pokemon Sun Pokemon Moon and Pokemon Go)

Despite being an E rated game geared towards children, Ditto is the one that trainers around the world go to when they want a good time. As the most accepting waifu on this list, Ditto can be anything you want it to be. Do you want a beast? Field? How about a Water 2? If you want it, Ditto’s got it, regardless of whether or not you “get along,” or “don’t like each other very much”. This trait is both a blessing and a curse for the purple blob, making its reliability a sought after trait, while its promiscuity is something we’d rather avoid. When you have a waifu who would reproduce with its own kids if given the chance, you might need to be a bit careful around this one, even if you owe your competitive team to it.

11. Arnice (Nights of Azure)

Arnice is a holy knight who ironically became half monster. Partaking on a mission to an isolated land that’s overrun with monsters, she takes up the task of ridding monsters from the land by employing the assistance of monsters herself. But one doesn’t just invade a beast infested land for the hell of it. Arnice uses her strength to protect the one closest to her, who in this case, is her best friend, Lilysse. Often hinted at having a relationship that is more than platonic, their story tilts towards the tragic side, considering Lilysse is a saint who’s destined to be the key to eliminating the blue blood that fuels the monsters by destroying it’s source. Except Arnice also carries the blood of the Ruler of the Night, so doing so would destroy her as well. Knowing that each enemy slain is one closer to her potential death, Arnice marches on, setting her safety aside for the benefit of her friend.

Plus, it doesn’t hurt that Arnice has one of the best designs out of anyone on this list, so that always helps!

10. E-Sha (MegaDimension Neptunia VII)

Gold Third is a group of four humans that were given power that rivals the Goddesses of Gamindustri. Each one represents a major third party, consisting of C-Sha, (Capcom), K-Sha, (Konami), B-Sha, (Bandai Namco), and S-Sha, (Square Enix). So where does E-Sha come into play? As you learn more about S-Sha’s past, it turns out that she’s made up of two former rivals who fused in order to ensure both of their survival. As a parallel to the stoic and cold S-Sha, (who shares her attacks, design and quotes with famous characters like Cloud and Squall), E-Sha is much more caring and compassionate. After all, it takes a special kind of girl to keep their biggest rival alive when they’re knocking on death’s door.

She was too pure for this world… So she left it.

As an obvious parallel to the real life merging of Squaresoft and Enix to form Square-Enix, E-Sha ends up being an underappreciated member of the cast considering S-Sha’s usually the personality in control. Still, with such a selfless attitude and some hilarious Dragon Quest inspired attacks to boot, we’re making sure that Ms. Enix gets her due.

9. Renka (Senran Kagura: Estival Versus)

Senran Kagura is a bizarre game to explain. As most probably know by now, its premise is to have high school ninjas fight as their clothes come off in creative and absurd ways. Yet, the narrative of each game tends to be more and more serious, somehow asking you to form an emotional connection with these characters as they stand around nude.

However, Renka manages to do a good job making a connection despite her tattered outfit. As one of the new characters introduced in Estival Versus, Renka is the eldest of the three Mikagura Sisters who serve as priestesses with the power to help bring people back from the dead. Competing against the Hanzo, Hebijo and Crimson Squads in the hopes of getting their wish granted at the end of the festival, the trio secretly wants to draw out a mysterious figure who led them to a cave right before their village was slaughtered, leaving them as the only survivors. But when she’s not carrying that uncharacteristically heavy burden, Renka was easily the most fun to play with, using electric taiko drums as her key weapon. When she’s not squaring off with dangerous ninjas, she’s drawing faces on her stomach and dancing to entertain her firework obsessed sister to keep her from literally exploding.

The game leaves that tidbit about the village slaughter and the mystery person up in the air, so I’m hoping we see Renka and her sisters down the road.

8. Lusamine (Pokemon Sun Pokemon Moon)

Lusamine is someone who loves hard. Way too hard, some might say. So hard that she’ll abandon her children, create what’s surely a multi-million Poke yen dollar research organization, absorb a criminal gang into said organization, and use all of her resources to draw out otherworldly beings that could potentially destroy the planet just for the chance to see the object of her affection one more time. But in the end, after assimilating with a jellyfish monster and trying to kill her son, daughter and their friends, it all came from a good place! She just became a tad obsessed after her researcher husband vanished while investigating the Ultra Beasts. Now that’s real dedication! I mean, who needs THE world when YOUR world is no longer in it?

Thanks, Lusamine. Most people see you as an evil and neglectful villain, but I appreciate you.

7. BT-7274 (Titanfall 2)

Much like Ditto, BT isn’t necessarily a male OR female, so I’ll just draw my own conclusions. Turning the tables as what most would consider from a waifu, BT protects YOU, who is the one that is too pure for this world. It’s a nice change of pace to have your smile protected for once. This abandoned Titan who’s pilot was killed during a pivotal battle quickly takes you under its wing, adapting its abilities to help protect you while either giving you direct control, or fighting alongside you as true partners in arms. As the only waifu on this list that you get to be inside of, BT also doesn’t take kindly to other Titans moving in on you, who has the somewhat concerning habit of tearing their insides out and taking their abilities so it will be everything you might have loved about them. When push comes to shove though, BT cares the most about your well being, which is why it pulls an Iron Giant during the final moments of the game while taking his spot alongside Terminator X John Connor as one of the greatest robot and human ships in all of fiction. But like a long lost ex, it seems like BT will find a way back to you if the post credits scene means anything.

6. Athena Asamiya (The King of Fighters XIV)

The ultimate idol of the SNK universe, Athena has always been one of my favorite characters ever. Once again referencing Chun-Li, Athena was my King of Fighters equivalent, serving as my main for 22 years now. This hasn’t changed in King of Fighters XIV, with such a wide variety of moves that constantly keep opponents guessing. But when she’s not fighting, singing, or hitting fans with Psycho Balls in the face as a contest prize, she has so much more significance. As the reincarnation of the goddess Athena who starred in her own game back in the 80’s, this version of Athena has starred in its follow up, Psycho Soldier, and a lesser known survival horror game. Her profession as a singer comes from her game being the first one to feature vocalized lyrics in video game history, making her somewhat of an icon in the industry.

But that has nothing to do with 2016. What DOES have to do with it is how strong of a fighter she still is after all these years, all without having aged a day. And I mean this literally, since I’m pretty sure she’s been in high school for 30 years now. Either that, or she’s far more interested in fighting than studying.

5. Marie (Splatoon)

It’s unprecedented for a waifu to make this list twice in a row, but Marie earned it. Last year, she landed at the number two spot alongside her partner, Callie. This year, a rift came between the Squid Sisters, asking players to choose between the two for the final Splatfest. When the ink settled and all the kid squids went home, Marie barely edged out her sister to become the ultimate victor. The sarcastic bad cop to Callie’s overabundant good cop took the win graciously, alongside other milestones such as having her own amiibo made and her return announced, (possbily alone), for what would eventually become known as Splatoon 2. Apparently, the final Splatfest was like Highlander, where there could be only one since Callie has yet to be seen. Anyway, I may have voted for the purple squid, but if this Splatfest would have happened a few months later, I would have been Team Marie all the way! But more on that later…

4. D.Va (Overwatch)

Some waifus become waifus because they have incredible personalities, a strong resolve, an undeniable cuteness, or make perfect companions. Others are designed specifically as waifu bait, carefully crafted to specifically appeal to the sad, lonely gamers of the world. D.Va falls on the latter side of that spectrum, and I took the bait hook, line and sinker. She’s a young, attractive professional Starcraft player who’s skills landed her a gig in the South Korean military as one of the only people in the country with the reflexes to fight the perceived Onmic threat. And did I mention she fights by piloting a mech that’s sponsored by Blizzard?

But sometimes, you and your waifu just click, and that’s what happened when I first hopped into that bunny robot and captured my first point in Overwatch. With 53 hours and counting, 440 wins under our belt, and all the obnixious voice lines I could purchase, this is a relationship that keeps on delivering. We did well even in the dark ages of D.Va, when her Defense Matrix wasn’t togglable and her Self Destruct Ultimate killed her if she was in its blast radius, but every since Blizaard decided they no longer wanted to sponsor someone so vulnerable, they used their pull to boost her up. Now, we can protect teammates, eat damage, rush the point and push the payload in ways that surely frustrate our foes to no end. And even without the mech, Zero Suit D.va is no slouch herself, becoming a medium range shooter that can deal the damage quickly. Sure, I may have dabbled a bit with my side chicks like Mercy and Pharah, but I always come crawling back to Queen B.Va when it’s time to get serious. So while “WaifuWatch” has plenty of incredible female characters, making this list was easy mode for the gaming goddess.

3. Uzume Tennouboshi (The Neptunia Series)

As the newest CPU on the block, Uzume already had her foot in the door by being the Neptunia representative for the Dreamcast, one of my favorite consoles of all time. But even without being loved by association, Uzume has something special that even the best CPUs seem to lack. Her combination of toughness, her strong sense of duty, and the fact that in her world, she’s the only goddess left alive while protecting Gamindustri all by herself, what you’re left with is one of the best characters out of any game in the franchise. Alongside her companion / Seaman knock-off, Umio, the two have rounded up the remaining monsters and serve as their protectors while Ms. Tennouboshi does all she can to find a way to restore peace to Planeptune.

Obsessed with all things cool, this attitude hides the fact that she’s a girly girl at heart. As with the rest of the goddesses, her true nature shines through when she transforms into her CPU form, Orange Heart. While she may take up a much sweeter personality, her powerful fists and trusty megaphone still get the job done, and eventually saves her world not once, but twice over the course of the game! When your main antagonist ends up being the bitter version of yourself that formed when people didn’t accept the Dreamcast, it goes to show that your awesomeness can’t be contained in a single body.

Then again, whether or not Uzume survives the conflict is up to the decisions you made throughout the game. But even if she bit the dust in your playthrough, that wouldn’t be the last we saw of Orange Heart this year. Appearing in three different games, this just might be the most appearances for a single character in their debut year! MegaTagmension Blanc + Neptune vs. Zombies brought her into the action game realm, while SuperDimension Neptune vs. Sega Hard Girls had her literally square off against Dreamcast in the Vita’s crossover RPG. But no matter how you played as her, we’re really hoping we see the return of Planeptune’s crimson savior again in 2017.

2. Tsubasa Oribe (Tokyo Mirage Sessions #FE)

Imagine that one day, you’re a normal high school girl who wants nothing more than to enjoy her latest Kiria album while trying to win a talent contest to become a Japanese Idol, all to find clues on the whereabouts of your missing sister. Then all of a sudden, you’re pulled into an alternate universe where entertainment is a source of energy, and you fuse with an ancient Pegesus Knight to become a warrior that protects the world from this Mirage threat under the guise of a singer. Sounds like a normal day in Japan, but this was the start of what would become one of the most creative game premises of the year.

But between traversing dangerous dungeons and teaming up with legendary Fire Emblem characters while teaching them the virtues of song and dance, this game was mostly about Tsubasa’s growth as a performer and as person. She’s klutzy, she’s not the most reliable and she can be a bit dim. But each and every time she was thrown into the deep end in an industry that she had zero familiarity in, she pulled through when it mattered the most. Whether she was asked to become an all star model, a television actress, or star in the latest soda commercial, the pressure of knowing that the world could end if you failed would break weaker waifus.

Tsubasa’s growth makes Tokyo Mirage Sessions a pleasure to play though.

Tsubasa isn’t a weaker waifu. Even if that meant she had to endure verbal abuse, face down towering monsters and fight side by side with those she looks up to, she always found a way to push through. Even when that included learning how to be seductive by talking to a stray cat. And in the end, she stood tall as a peer next to titans of the industry, all while fighting alongside Caeda, her high school friend, Itsuki, and by extension, Marth, to put the Shadow Dragon down once more. But what’s most impressive about Ms. Oribe is her ability to be laugh out loud hilarious, incredibly sincere and extremely dedicated, to the point where it felt so rewarding to finally see her come into her own as an artist. Seeing her go from her debut performance:

To her final performance:

It feels like the culmination of a long journey that you took alongside her, even if she technically went from an unknown to a national superstar in a few months. With all this considered, I had a hard time deciding who would be numbers two and three on the list, but with these factors in mind, Tsubasa’s perseverance more than deserved to stand above all the rest. Well, all except one.

We’ve counted down fifteen incredible waifus, showing that 2016 had no shortage when it came to some fantastic female, (and not so female), characters. But there can only be one who sits on the top shelf, so this year’s Best Girl deserves nothing short of an introduction worthy of Hollywood. So here to present our winner is 2015’s Waifu of the Year, Nepgear.

So without further ado, the 2016 Waifu of the Year goes to…

1. Eleonora Yumizuru (Tokyo Mirage Sessions #FE)

What can I say about Ellie that can encompass how beyond exceptional she is in almost every way? In battle, she’s a powerhouse who can use her expert archery skills to instant kill entire fields of enemies, even when caught in a normally difficult Savage Battle. Story wise, she acts as a mentor for her less experienced peers despite being slightly younger than they are age wise. And there aren’t many people out there that can provide better advice when it comes to all things acting, considering that she’s a consummate professional who takes her career aspirations very seriously.

You see, Ellie is often misunderstood, with her no nonsense attitude often mistaken for the stereotypical “tsundere” trope often found in anime and games. But much like every aspect of Tokyo Mirage Sessions, it takes these cliche ideas and adds enough depth to make you really feel for these characters. Ellie might be the best example of this, as you get to know her through your mock “dates” as she prepares for more romantic roles. Unforunately for her, she stands out in Tokyo as a biracial actress, which makes her feel uncomfortable in her own skin. As someone with comes from a mixed background, this resonated with me far more than I ever expected from a silly game about singers fighting demons. But something about her interactions felt so real, because it’s not like being biracial even hinders her. She’s not discriminated against… In fact, it’s implied that she gets more opportunities because of how “beautiful” and “unique” she is. Hell, even the character designer said she was his favorite character to design since she has this air of beauty and elegance about her. But the experience doesn’t have to be negative or malicious to make you feel like an outsider. Sometimes, it’s when you know that the person isn’t trying to hurt you that hurts most of all.

It’s hard to explain without living through it, but just knowing that someone sees you as different because of something you can’t control just makes you feel… Wrong? Always on the outside looking in? So she works so hard to become recognized as an actress to the point where she’s obsessed with Hollywood. Because she sees Hollywood as a land of opportunity with so many different kinds of people that she’ll just be “normal” once she becomes a big Hollywood actress. Not half Japanese and not half Scandinavian, but just an actress. So she drinks their smoothies, she accepts nothing but perfection, and she won’t allow herself to ever be second best. And yet, through all of that, she always takes the time to lift those up around her to be as great as she wants to be, even if that means she has to push herself harder. When you wrap up her side missions and you see her dreams come true, finishing the battle against the Mirages so she can star in her Hunger Games knockoff in Hollywood with no regrets, I was so proud to see success for this fictional girl that I had known for about 30 hours.That’s not just top waifu material, but top character material, so while Ellie is admittedly relatively unimportant to the main plot, her path to acceptance and the eventual realization that home lies less with where you are and more with who you are with is one that will stick with me for a long time.

I’ve been struck by cupid’s arrow. <3

Part of the reason why this article is later than in past years is part of me felt weight under the idea that this entry was more than just a silly waifu blurb, and was instead a deeply personal attachment that I don’t think I’ve ever felt in any form of fiction before. Because I saw myself and some of my own life experiences in her struggles, so I feel like I’ve been there before.  Looking back… I think I did as well as I could have! So here’s to you, Ms. Yumizuru. Here’s to hoping we meet again down the road.

So there it is! After a full year, more games than I’ve played in a long time, and 5000 words, here is your 2016 waifu of the year! To celebrate this grand occasion, here’s an extended cut of Dream Catcher, the collaboration between Ellie and Tsubasa where the pair do their best Callie and Marie impressions to the tune of Splatoon‘s Calamari Inkantation.  The top two waifus of the year dressed as 2015’s runners up singing a song reminiscent of the final boss theme from 2015’s game of the year? What better way to send us off?

Special thanks to the talented FantasyGodiva, who put this extended cut together. Make sure you check out her channel for even more videos and walkthroughs!

Share your waifu picks below and tell me how much you hate my list! I’m not scared, I’ll protect my waifus to the death.

So Tsubasa, Eleonora… Play us off!

Megadimension Neptunia VII is easily the best Neptunia game yet. With noticeably higher production values, this game shines at what its good at. The music, the gameplay, and the visuals all excel. The frame rate is impeccable, staying at a steady 60 FPS . There is some fanservice as like the previous titles, but it’s very mild, and after the first few hours it should not be seen as anything more than an afterthought or for comedic relief. This makes even more sense  once you consider the entire leading cast is made up of strong females and the entire society within the game is pretty much matriarchal.

To start with, Neptunia is part of a very niche genre and series about the console industry and the war between the various companions that dominate it. There are an infinite number of dimensions, each with its own unique history, but they all revolve around different versions of the console war between Sega, Nintendo, PlayStation and Xbox. In the game they’re given the names Planeptune, Lowee, Lastation and Leanbox respectively, being named after their most successful, current flagship console systems.

Megadimension Neptunia Steam Screen 1

Your typical spats between patron goddesses.

MDN VII is the sequel to Hyperdimension Neptunia (HDN) Victory, which itself is the sequel to HDN Mk2. A word of warning, going into this game first will cause some of the greatness of it to be lost on you. As it is a sequel to two previous games, references will be missed. Also, having a solid understanding of Japanese culture and anime in general, especially their expressions, will go a long way to enjoy this game more.

As we move on, VII can be easily describes as  the pinnacle of the Neptunia series so far. As time goes on, these games have only gotten better and better, and this one clearly stands as a standard when it comes to the improvements made between games. The graphics are great (played it completely maxed out, though the game wasn’t too demanding), areas that are dark look grungy and areas that should pop with color do and rightly so. The game is pretty massive, with three different intertwining stories in one  package and a huge cast of characters to choose from. In addition to the returning party members, each new character is also based on a different real world game console or game series, each of which is introduced throughout the multiple story lines. Further highlighting the changes made to how the story progresses the game does not the typical RPG flow of following the events and move on to next chapter. For example, in the G arc, we can choose between the four goddesses and develop their story, which is the only way to use certain characters, (like Noire’s campaign being the only one in the G arc with her sister, Uni, for example).

Megadimension Neptunia Steam Screen 3

K-Sha, the Konami inspired newcomer, uses Contra and Metal Gear Solid inspired attacks instead of Pachinko balls.

The gameplay is where the game really shines. Now that you are able to destroy and break of parts of enemies, the turn based combat requires you to think strategically and to plan your attacks. Some of the characters can transform during battle to give you an added boost of power and new moves you can use to to dispatch foes. In more detail, the cards at the upper right corner of the screen basically stated the order in which the enemies/heroes will attack in, while combat itself has some added elements to it. First off, during your turn, each character had a range in which they can move. This allowed you to position yourself around an enemy, attacking their flanks or their rear. Doing so increased the accuracy and damage dealt by your attacks, which is essential in some battles, especially early on when the difficult was significant. As for your attacks, you have your three basic combos. Rush Attacks, multi hit moves that are good at building the EXE gauge, (which I’ll get to later), Power Attacks, which grant increased power at the cost of the number of hits, and Standard Attacks, a mix of Rush and Power. You can have up to 5 attacks in a row, but this is determined by your weapon. There is a great deal of strategy around this piece. Each character has a different set of combos, and each combo may or may not come with a combo trait which, if satisfied, guarantees it’ll hit and be a critical strike. Figuring out which weapon to use for which character and which skills to set in which order in the combo adds a massive amount of complexity and depth to basic attacks, (not to mention this could mean the difference between life and death).

Megadimension Neptunia Steam Screen 5

The improved gameplay is the star of the show.

In addition to combo attacks there are also skills. These can be buffs, heals, resurrections, debuffs, or straight damage abilities. Some have AoE, some are linear, and some are single target. Some are elemental and some physical, which might be better to use depending on the situation. There is a wide range of abilities that you will find yourself using even late into the game because they fill many different roles, and no role ever really becomes useless. Then there are special ultimate attacks, called EXE Attacks. There is an EXE Gauge that fills with each hit you take and each hit you do. The more hits, the faster it fills. Rush attacks fill this the quickest since they have the most hits. A lot more can be said about the combat, scouting and (the weakest) crafting, but for the sake of length, I won’t. The combat system in the series has come a very long way since the early days, so newcomers to the series or those who only played the first few will know that the combat system has been greatly improved. This is the title to play if you want to get into the Neptunia series if you’ve never done so before.

Another place where the game shines excellently at is the music. There are a great number of catchy tunes and all the sound and effects fit nicely with the theme of the game. The songs are designed specifically to match a particular mood or environment. It does well at matching whatever context in which they’re in.

Megadimension Neptunia Steam Screen 4

White Heart showing off her new NEXT form.

The story isn’t going to win any Nebula awards for greatest plot twist. Once again, the game starts out with Neptune getting sucked into yet another dimension, (basically what happened in Hyperdimension Neptunia Victory), and this time, along comes her little sister, Nepgear. They land in what appears to be an apocalyptic version of their world and they need to figure out where they are and how to get back home. Neptune being the lovable Neptune, they set out on their quest bringing with them everything we have come to know and love. With a rather simple premise, and a tad bit of originality, the story is never difficult to understand. That being said, the story seems to is merely there to create a story for the characters to play in, and boy they do play.

First we have Neptune, a quirky, loveable little bundle of energy and joy that can make or break the tension in even the gloomiest of scenes. Arguably, her single greatest calling card is treating the fourth wall like a revolving door .Her younger sister, Nepgear, is one of the stable, rational minded individuals in the story that tries to keep things on track. Unfortunately this often fails and she ends up getting sucked into whatever problems her sister causes for her. However, beneath her seemingly docile, level headed exterior is a full-on gear head that goes bonkers at the sight of machines and robots. Series newcomer, Uzume, joins the girls in this dilapidated environment, and is based off of the Sega Dreamcast. Uzume has a megaphone, as a reference to the Dreamcast not being known as the quietest of systems. Changes in her personality appear as well, in reference to the transition of the games that were released on the Dreamcast from cute and bubbly to sharp and cool, (though that can be subjective). Her transformed state even shares a certain resemblance with that familiar green circle on her chest, referencing the middle of a Dreamcast’s controller. It doesn’t seem like much, but the way those three characters play off each other, and play off the dozens of others that you will encounter, and can add to your party, shows where the true heart of this series lies. Every character has depth to them, even if you don’t see it right away. The story of this game is amazing, not because of the quality, but because it is what every game should be.It doesn’t take itself seriously, and  it’s fun.

Megadimension Neptunia Steam Screen 2

Uzume letting her cute side leak out of her cool exterior.

This RPG is a great start for the summer if you missed the PS4 release. With it’s abundant helping of content, it will keep you occupied for some time to come and if you’re willing to put in the time, you’ll find yourself having a lot of fun.

Final Score: 4/5

Have you been having a hard time finding a way to show your waifu how much she means to you? Or maybe you want to surprise your husbando with some thoughtful words, but can’t manage to put sentences together after days of texting in acronyms? Well, Idea Factory has our backs with these Hyperdimension Neptunia Valentine’s Day cards courtesy of their Facebook page.

Featuring the four main CPU’s, IF, Compa, Warechu, the sadomasochistic Iris Heart, dandy Umio, and the newest CPU introduced in the recently released Megadimension Neptunia VII, Uzume Tennouboshi, these cards are sure to warm your cold, weeaboo heart better than any body pillow ever could. I mean, who wouldn’t want to go on an all night raid? We are talking Four Goddesses Online, right? Sadly, the CPU Candidates are nowhere to be found, but promoting underage love might not be what the company is going for… This year.

Check out the cards below and tell us what your favorites are! While your at it, let us know your your waifu or husbando is on this day of love! We’ll only accept the best of the best girls and boys, so choose well!

Well, it’s early 2016, and that means Megadimension Neptunia VII should be getting an official release date any day now. If you’re anything like me however, you need any bit of Gamindustri goodness you can get to hold you over until we can finally pop Neptune’s latest 4th wall breaking adventure into our PS4’s.

It’s okay though, because Idea Factory has us covered with the latest batch of screenshots from the upcoming RPG, showing off the NEXT forms of the four main CPUs. Inspired by the Wii U, Xbox One, PS4, and whatever non-existent Sega console the designers came up with for Lady Purple Heart’s next gen upgrade, these sleeker, more powerful goddesses show that you can kick all kinds of ass, even when there’s a controller on your crotch.

Check out the gallery below as well as the first batch of battle screenshots and let us know who’s updated design is your favorite! Don’t forget, the limited edition preorders go live today at 10 AM PST! So if you want those posters, that art book, and that sweet, sweet Umio plush, make sure you have your finger on the refresh button for all that sweet Neptune merch. I’ll be right there with you!

If you’re a fan of the Hyperdimension Neputnia franchise like I am, but you’re not following them on their Facebook or Twitter accounts, then you’ve missed the team slowly rolling out the contents of the upcoming Megadimension Neptunia VII limited edition for the PS4. Never ones to hold back on special content, the final count ends up with seven different items for the hardcore Gamindustri faithful, all for an extra $25. Not bad, right?

First, is this PS4 skin featuring the NEXT version of Purple Heart, with the various Gamipics of the cast surrounding the edges. Adding a way to put a personal touch on your Sony console, the color scheme and set up goes really well with the console’s standard layout in my opinion. Check it out for yourself!

Megadimension Neptunia Limited Edition 4

Being able to display your Neptunia love on your console is all well and good, but what about the rest of your room? That’s where the poster comes in, showing Neptune in battle against the latest CPU to join the cast.

Megadimension Neptunia Limited Edition 8

Next is a slipcover and special box for the game, with each of the CPU’s prominently featured on the outside. From past favorites like Noire, Vert and Blanc, to the debuting Uzume, the special design might just be too adorable to handle.

Megadimension Neptunia Limited Edition 2

It wouldn’t be a proper limited edition without a soundtrack or art book, right? Luckily, in addition to the goodies listed above, we’re getting both! The art book shows off character designs and shares brief profiles of each of the featured characters, while the two disc soundtrack features Mr. Badd’s “daughters” from Victory and Re;Birth III on the cover.

Megadimension Neptunia Limited Edition 7

Megadimension Neptunia Limited Edition 6

 

But most importantly, we have to have our mascots represented, and what better way to do that than to bring one of them out in plush form? After weeks of reveals, the final item in this packed special edition is… Umio! This fish with a human face might give us uneasy memories of Sega’s creepy, sarcastic monstrosity, Seaman, but Umio is much easier to cuddle. Don’t believe me? See for yourself!

Megadimension Neptunia Limited Edition 5

As you might know, fans have been waiting on pins and needles to find out what will be included, especially considering previous sets have quickly sold out, only to be flipped for insane prices through second hand markets. If you don’t want to be left out in the cold, make sure to have your refresh buttons ready on January 7th at 10 PM PST! Retailing at $84.99, which is only $25 more than the standard game with so much more included, and this one’s feeling like a no brainer for someone like me who needs everything Neptune.

Has the limited edition convinced you to pick the game up? Share your Gamindustri love with us in the comments below, and be sure to check back with us as more news on Megadimension Neptunia becomes available.

When I heard that Hyperdimension Neptunia Victory was getting the remake treatment in the form of a third Re;Birth game, I was curious to see how that would turn out. After all, part of the purpose of creating the remakes in the first place was to improve on the first two games by designing them with the game play mechanics of the third title. So when it came to recreating Neptune’s most recent canonical adventure in Hyperdimension Neptunia Re;Birth 3: V Generation, the game takes chances with tweaks to the game play mechanics, more plans to create, new story scenes, and larger environments. While it’s reassuring that the game is more than a copy paste job, not all of these updates are for the better.

Our return to Gamindustri is met with complete apathy from our CPU heroines. After enjoying years of peace after the events of the previous games, Neptune and the others have spent their time playing video games all day while neglecting their work, (which hits a little too close to home.) As word of restless citizens forming an organization that seeks to create a world without CPU’s spreads, Nep is finally forced to create some goodwill by getting off her butt and working for the people. As we’ve learned many times over however, work sucks, which is proven since Nep’s questing results in her getting transported to an alternate universe based on gaming in the late 80’s. Now stranded without her CPU powers, Planeptune’s goddess must help Plutia, this dimension’s constantly sleepy, (and secretly sadistic,) goddess of Planeptune, and the alternate versions of Noire, Blanc and Vert, while restoring her strength, fighting off the mysterious Seven Sages who look to rid Gamindustri of the goddesses, and building up enough energy to return home.

Hyperdimension Neptunia 3 Screen 5It wouldn’t be Neptunia without endless gaming references.

For those who thought the second game was had toned down the humor too much compared to the constantly lighthearted story of the first game, V Generation takes the narrative back to its roots along with its original protagonist. Rarely serious, the story serves as a parody of the game industry from the NES days, with bits and pieces of modern gaming mixed in. One of the highlights of the dialogue aside from the constant fourth wall breaking and gaming reverences galore, (does anyone else remember Fighting Vipers?), is to see how events such as the rise of Sony, the fall of Nintendo, and Xbox’s oversees struggles play out. These scenes are an interesting love letter to those who have been following the industry for so long, acting as a reward for playing in its own right. With that in mind, the experience would be even more enjoyable if more of it was voiced. It seemed like the dialogue here was only displayed through text more often than its predecessors, which was a bit disappointing.

Exploration is essentially the same as its always been, choosing which country you want to go to by selecting it on an overworld map. In addition to obtaining missions through the guild, shopping for items, or talking to the citizens of Gamindustri like in past games, a news based broadcast called the Nepstation debuts to break up the action at the start of every chapter. Usually delivering a humorous retelling of past events, selling bulk items, or offering in game trivia, I found this to be a small, yet memorable addition to the map. Once in a dungeon, the leader of the party plays an even larger role, with unlockable leader abilities that boost the whole party. Special challenges increase stats or award Plans as they are achieved as well, so actions like running or jumping a certain amount, attacking enemies in the field to initiate battles, or even accomplishments in battle like taking damage or landing a certain amount of hits all lead to these boosts, giving players an extra reason to rotate their party and its leaders.

Hyperdimension Neptunia 3 Screen 4Nearly every action, (or non-action,) will boost your stats.

Game play wise, battles are largely unchanged, but the way special attacks are handled was altered into a different beast,  resembling something more similar to what was featured in the original version of the second game. In this full range turn based battle system, characters move in real time while they position themselves to center as many enemies as they can in their attack range. Each weapon and ability has its own attack area, making positioning vital to achieving victory, (no pun intended.) Broken down into three types of attacks, Rush builds up the EX/SP meter faster with multi hit moves, (we’ll talk more about the meter soon,) Power does more damage, and Break weakens enemy shields, allowing more damage per hit when completely broken. Starting with three attacks for every turn, unlocking EX attacks that trigger based on how full your SP bar is, and using items to synthesize extra attack slots now give each character the opportunity to use five attacks each round.

While this all sounds almost exactly like the previous games, the biggest change comes with the removal of the EX meter and integrating it into the SP meter. In the past, the SP meter was used to pay for special attacks, and was replenished by attacking, using items or leaving the area to recover it in full. The EX meter on the other hand, was a separate bar that was shared by the party. It could only be filled by attacking, and could be used to allow EX attacks, (as mentioned above,) or pay for EXE Drives, ultimate abilities that served as the quickest way to defeat bosses. While this system was admittedly easy to exploit and abused to breeze through tough fights, the new system makes it much harder to do so.

Hyperdimension Neptunia 3 Screen 3The flashiest attacks now come with a huge price.

While trying to strike a better balance is all well and good, I found that aspect to be the only advantage of the new, (old?), system. With the two meters combined, the SP meter is divided into four segments, which also act as the levels of the EX meter. Using EX attacks drains the meter, while each character gets their own instead of sharing it. Draining the bar at the wrong time will leave your characters stranded with their standard attacks while they rebuild their SP, so wasting it is a surefire way to crash and burn. The reason why this comes off as much more tedious is that leaving dungeons no longer replenishes the bar, forcing you to either use a ton of items, or grind out hits against weaker enemies until it fills. Considering how even transforming now costs a fifth of the bar on top of the EXE Drives and SP attack costs, you’ll find yourself spending more time than you want to fighting for the sake of having fully functional teammates again. But the absolute biggest flaw is that unlike past games, most of the single character EXE Drive attacks have to be unlocked, while the ones unlocked throughout the story are mostly double team moves. While powerful, these attacks use up 50% to 75% of the meter for BOTH characters, making half of your four person party essentially useless against bosses unless that attack was the finishing blow. Even if it is, guess what? More SP grinding!

Once you reach the late game chapters, you’ll be begging for the exploitable EX meter to return too, if for no other reason than to keep yourself from shattering your Vita in a blind rage. While Re;Birth 1 had its share of difficulty spikes, and Re;Birth 2 was a bit too easy for my tastes, this third game literally goes from one end of the spectrum to the other, sometimes in the same dungeon. There’s nothing more frustrating than blowing through all of the standard enemies in a dungeon with one turn KO’s, worried that you’re over-leveled, to getting one or two hit KO’d by bosses in those very same dungeons. I’m all for a challenge when it comes to my games, but I would also want it to build up over time. Re;Birth 3 doesn’t do this, making grinding, item hoarding, or blind luck a must to advance through the late game, a factor I didn’t encounter with its predecessors.

Hyperdimension Neptunia 3 Screen 1You’ll need those extra attack slots to survive the late game battles.

That’s not to say that Re;Birth 3 doesn’t have its fair share of improvements. Most prominently, the frame rate in battles and dungeon exploration has been improved to display a smooth, steady pace. Big attacks don’t chug along as noticably, and running through the maps are free of the slowdown that served as an annoyance in the prequels. Ironically, it’s with fixing another past complaint that the slowdown rears its ugly head again. Another long running issue is the amount of reused maps. While this game doesn’t do away with them, new dungeon designs constantly pop up while old ones are expanded with new or bigger rooms, with the ability to expand them further with the Remake system. In fact, while some are reskins, Re;Birth 3 contains more dungeons than any other games in the series by a large margin. However, when the bigger maps show up, so does the slowdown, biting off a bit more than the system can chew processing wise. The same is true with battles, since some feature many more enemies on screen at once. As you can probably guess, more enemies means more slowdown. That’s not to say we don’t appreciate the effort to expand the scope of Gamindustri, it’s just funny that these expansions undue the improvement to the more stable framerate.

Outside of these areas, Re;Birth 3 has also revamped some of its side content, including treasure hunting, creating plans, and the dreaded Stella’s Dungeon scout mini game. Instead of scanning the area for hidden items, each map hides at least one invisible Nep block. Mirroring the exploits of a certain plumber, hitting these blocks uncovers coins to buy items with, while weapons, armor or plans appear in rare instances.

Hyperdimension Neptunia 3 E3 Screen 1Iris Heart tends to terrify friends and foes alike.

Speaking of plans, there are so many more this time around, bringing the best out of the Remake System. Basically a form of synthesizing from other RPG’s, the Remake System creates everything from new weapons, items, armor, outfits and dungeons, to changing the menu voice, battle music, adding attacks, changing the difficulty, and unlocking solo EXE Drives amongst many other features. On top of the discs that can be burned to create custom perks for your character, and its clear how customizable this game can be, more so now than ever.

Lastly, the Stella mini game from Re;Birth 2 returns, but manages to actually be enjoyable rather than terrifying and tedious. By equipping her with her own armor, weapons and partners to boost her abilities, Stella now climbs the Neptral Tower as she collects items for the party and herself. If you send her farther than her abilities can sustain, she’ll be KO’d by monsters, losing her armor and partner along the way. What helps me maintain my sanity this time around is that good equipment is easily obtainable if you do lose, and partners are recovered in a snap as long as you can reach the floor they fainted on. But most importantly, each map only takes about an hour or two of real time to passively progress depending on how far you are, even in sleep mode. Unlike the dungeons that could take literally over a day at their worst, only to fail right at the end, I would eagerly turn on my Vita JUST to check on Stella’s progress. Considering how much the original was universally reviled, to the point where separate DLC was released to make it manageable, to say this change is for the better would be an understatement.

Hyperdimension Neptunia 3 Screen 2You’ll actually want to play Stella’s Dungeon this time around.

When my time with Re;Birth 3 drew to a close, I found myself with an enjoyable, more ambitious effort than the previous games, with some fundamental flaws that keep it from being as great as its predecessors. Victory players will appreciate the expanded story, new translation, improved plan system, new maps and bigger environments. Re;Birth newbies will still find the laugh out loud humor and addicting battle system intact with the third game, with further improvements to Stella’s Dungeon and treasure hunting. Unfortunately, difficulty spikes, a tedious change to the SP Meter, and a story that’s a bit drawn out hold it back. Still, this retro trip through an alternate Gamindustri is one worth taking, and continues Neptunia’s trend of being one of the best RPG series found on the Vita. Want a lighthearted, self aware romp through a video game about video games? You can’t go wrong with Nep! Now, bring on Victory II!

 

tl;dr:

+ Neptune is back with the same laugh out loud humor we’ve come to expect from the series.

+ The game runs smoother than before, with a more stable frame rate in most cases.

+ While some of the dungeons are still repeats, plenty of new maps compliment the old ones, which nearly received universal expansions.

+ Stella’s Dungeon is actually playable!

+ Both the Remake and battle systems feature many more options, and are expanded in ways to keep them as addicting as ever. With that said…

– The new SP/EX Meter mechanic renders EXE Drives nearly useless, forcing unnecessary item or battle grinding to replenish.

– The later portion of the game suddenly spikes in difficulty and suffers from poor pacing.

– While bigger dungeons and more enemies on screen is appreciated, these areas are when slowdown rears its ugly head once again.

– The story drags, with no clear goal or progression from about the half way point through right before the end of the game. Not to mention the villains aren’t all that threatening.

Final Score: 4/5

It may have taken three games, but when Hyperdimension Neptunia Victory released in 2012, it’s safe to say that the series finally hit its stride. So much so, that the game play improvements introduced would carry into remakes of the original titles, both of which were great additions to the PS Vita library when we reviewed them over the last few months. While there was plenty to improve on, I went into Re;Birth 3 a little conflicted. At this point, I’m completely absorbed in anything the series can offer, but does the game that the remakes are based off of need its own remake? What can be changed for V Generation to feel different?

Hyperdimension Neptunia 3 E3 Screen 2

Based on the time I spent with the E3 build, this version looks to be aiming for the definitive way to experience Neptune’s most recent adventure. Taking place in an alternate Gamindustri that’s based on the console wars of the early 90’s, past characters will look and act different while new ones, namely this alternate Planeptune’s CPU, Plutia. From a game play standpoint, small tweaks have been added to change up the way the game is approached. The returning Remake System will allow the party to add an extra attack slot into their list of commands after finding the appropriate plan for each, while finding treasure through scanning  the environment is replaced by an invisible question mark that Nep hits with her head. Added cutscenes, new scenarios, items to help progress in the Stella Dungeon scouting mini game from Re;Birth 2, the return of Victory‘s stat boosts for performing certain actions and other surprises round out all the new features, while the turn based combat system remains intact.

But more than anything, what’s immediately noticeable is the improved frame rate, which never skipped a beat during battle. While the previous remakes would be  bogged down with some harsh dips when the flashiest attacks would take place, the comparible moves that I  tried in the demo had no such issue. In addition to an upgraded interface with colorful effects during attacks, reworked menus and a rewritten script, it’s clear that the presentation went through as much polishing as the game play, which I can’t wait to experience with the full game!

Hyperdimension Neptunia 3 E3 Screen 1

So if anything, Re;Birth 3 feels less like a remake and more like a remastered version, adding in what worked about its prequels while improving on what didn’t. With the trilogy nearly complete on both the Vita and PC through Steam, there’s no excuse for when the next main sequel is finally released. Luckily for us, the Vita release is right around the corner, coming on June 30th! Keep an eye out for our full review, and tell us what your favorite moments of the series have been in the comments below!

Gamindustri is on the brink of collapse. The four goddesses that serve as this land’s protectors have been defeated by the ASIC, an evil organization that has grown in power by securing their shares using pirated gaming software. The last CPU standing to face this threat is powerless to stop them, forcing her to flee as her sister and friends remain captured for the next three years. Pretty dark, huh? It’s probably the last thing you would expect from the sequel to one of the surprise highlights of 2014, primarily because of its cheery, often silly take on the video game industry. Yet, in many ways, Hyperdimension Neptunia: Re;Birth 2 creates a completely different tone, sacrificing some of this over the top humor for a more serious take on these characters that took me by surprise last year. With so much of the original’s charm relying on its unique premise and script though, can the world of Neptunia thrive without it?

2014-10-07-110530IF and Nepgear going nowhere.

Re;Birth 2 places gamers in the very capable knee socks of Nepgear, the little sister of the original’s hyperactive protagonist. In comparison, Ge-Ge is much more mature, (despite being the “little” sister,) taking her duties as a CPU Candidate, (or the next Goddess in line to rule her home of Planeptune,) very seriously. Even still, her insecurities shine through most of the story, often worrying about escaping her sister’s shadow, while regaining the confidence it will take to save the goddesses that were so soundly defeated. With familiar faces such as IF and Compa from the original lending a hand, a huge cast of party members both new and old, and the addition of the other three CPU Candidates in the form of Lastation’s Uni and Lowee’s Rom and Ram fighting to save their siblings however, and the fight for Gamindustri’s future seems a lot less hopeless.

RE2_battle (8)Rom takes the spotlight in her HDD Form.

Or at least, that’s until you start playing, because the opening hours of Re;Birth 2 can be absolutely brutal. Making a complete 180 compared to its predecessor, which eased us into its fights before spiking about half way through, the sequel doesn’t play around. I came this close to losing the first tutorial boss fight, having to actually use strategy, items and stat boosts to eek out a win. Who would have thought!? Oddly enough, experience points start rising through the roof while fights get easier as the game progresses, making the experience more of a breeze as you push through the hazing of the early moments. You have to prove you really want it!

Either way, it becomes less of an issue when battles are not only a blast to play, but when the game can be customized to fit your play style! In our review of the original, we went into detail about the real time battle system and the Remake System, which allowed players to customize their game play experience if they had the items needed to unlock them, (give it a read, here!) In short, each character, weapon and attack has a certain attack range and a radius in which they can be moved. Every enemy that falls into that range can be hit with one of four types of attacks, which include special attacks, power attacks, break attacks, (that lower enemy shields,) and rush attacks, (multi hit attacks that build up the EX Meter, which adds bonus and signature abilities.)What makes battle even more fun this time around, (aside from the increase from three party members on the field to four,) is that more of the team wields a wider variety of attack types, namely Uni, Rom and Ram being able to attack at long range. To top it off, when late game abilities become available, these jaw dropping sequences range from badass action sequences, to some exciting attacks that reference some of our favorite niche games. It’s just too bad that the game can’t often keep up with this much awesome, causing the framerate to drop to a crawl when things get especially hectic.

RB2_battle (3)Cave’s EX Attack drops jaws as fast as the framerate.

If using these abilities makes the game too easy, or if that newest boss is just too hard to beat. Remaking the game can adjust the difficulty, unlock new items, dungeons and weapons, or even change mechanics like reducing the amount of time it takes to build up the EX Meter. As a far cry from the PS3 version that this title is based on, both mechanics are what holds the core of the game together, helping game stay addicting throughout its 25 hour plus story on a first run.

Still, even though all of these features are great, they’re way too familiar. Oddly enough, it seems like Nepgear’s primary flaw is trying to be too much like her sister! Re;Birth 2‘s biggest sin is the absurdly large amount of reused content it took from the first game. Enemies, some music, whole environments and many of the voice clips are completely ripped from the first title, (with some dungeons even being duplicates from THIS game,) oftentimes making the latest in the series feel more like an expansion than a sequel. The point and click map is mostly unchanged, complete with NPCs who you choose to talk to on a menu. While often serving as humorous takes on popular game characters, (Snake Hayter, Maryo and Monobear come to mind,) talking to them on a map screen isn’t the same as meeting them in a full fledged environment. While I appreciated the streamlined nature of these interactions originally, I’ve fallen in love with Gamindustri so much, that I wish I could delve into it outside of the various dungeons.

RB2_battle (8)Guess what game this girl is based on? (Hint: pick your eyes up.)

In the end though, what I thought would be this game’s biggest weakness became my absolute favorite part of it. Yes, Neptune is a fantastic protagonist, so much so that I named her the number 2 waifu of 2014 thanks to her off the wall, self aware, airhead personality. When I saw Nepgear as such a serious straight shooter, I expected the game to be less enjoyable because of it. As the game went on however, I became really attached to the little sisters, making their journey from scared, lonely sidekicks, to powerful, confident and heroic goddesses. Be warned, the slapstick and fan service is kept to a bare minimum, (the latter of which was more overbearing and unnecessary than anything else if you ask me,) but what what we got in its place was an exhilarating story to experience, introducing a level of character development that was nearly non-existent when Neptune took the lead. Now, I have trouble imagining another game without Nepgear in the lead. Sadly, I’m fully aware that this will likely be the case going forward. Still, for every serious moment, you have characters like Broccoli healing her team by vomiting a smiling pile from her eyes, so there’s that.

RB2_battle (4)Stay out of the splash zone.

I can talk all day about everything that I love about Hyperdimension Neptunia: Re;Birth 2, but we only have so much bandwidth. What I will say, is that this sequel expands on the hilarious, yet mostly shallow narrative of the first game, creating a much deeper story that tackles themes such as coming of age, finding one’s own identity, and even video game piracy in a fun, lighthearted way. Features like the Stella Dungeon, where you send the titular character out to explore areas in real time in order to uncover special items, over a half a dozen endings, a new game plus feature and a variety of secret characters put the title over the top, and by all accounts, is a superior game to the original. Sadly, the technical issues and the overabundance of recycled content hurt the final impression, but not enough to keep Re;Birth 2 from being the best game of 2015 so far. Sure, it’s the first game I’ve played in 2015, but forget semantics, because Nepgear and the girls are starting the year off strong.

tl;dr

+ The CPU Candidates take center stage in a bigger way, with more party members, teammates on the field, and a huge amount of post game content.

+ Combat is as addicting as ever, with jaw dropping abilities that will keep you coming back.

+ A game that can be catered to your needs, thanks to the flexible Remake System.

+ A much more in depth story that sacrifices some humor for character development while still staying lighthearted, most of which is voiced in dual audio.

Way too much of the content is ripped straight from its prequel, some of which is repeated multiple times within THIS game.

Technical issues range in severity, from lips not moving during dialogue sections to massive slowdown during huge sequences.

While more streamlined, it’s about time we replace the point and click map with a fully explorable Gamindustri.

Final Score: 4.25/5