Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

This time around, Derek, Josh, and Shane discuss the Canadian treasure known as Shreddies. The merits of Playstation Plus. A Final Fantasy Figure the price of a used Civic, and where is all the Kombucha?

Listen to the latest episode below, and keep scrolling for links to subscribe to the Geekscape Games podcast!

What happened?

Sonic Adventure 2
Sonic Movie 2
God of War
Lost In Random
Slay the Spire
Shredders
Shreddies are awful
Can’t redeem PS Plus
Game Pass For PC costs more points now
theHunter: Call of the Wild
Animal Crossing Monopoly
Warzone Godzilla vs. Kong
Modern Warfare II revealed
PS5 gets VRR Support finally
Microsoft / Bethesda showcase coming June 12
Warcraft Mobile game reveal coming May 3
Diablo Immortal coming on June 2nd… including PC
Xenoblade 3 moved up as Splatoon 3 is delayed
Voice actor Billy Kametz diagnosed with stage 4 colon cancer

Where can I follow Geekscape Games?

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Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

This time around, Katie, Derek, Josh, and Shane discuss Severance on TV Plus, how excellent Sonic 2 was, the Halo TV series, and even more!

Listen to the latest episode below, and keep scrolling for links to subscribe to the Geekscape Games podcast!

What happened?

Katie is back!
Nanaimo Buccaneers
Halo is bad but Severance is good
More Halo talk
Sonic 2 was great
Horizon: Forbidden West
Fortnite: Zero Build
Danganronpa
Katie has a graphics card
Returnal
Hero Trainer
HQ Trivia Referral Code NBTF
RIP Vicarious Visions
Bugsnax is coming to Xbox
Snowrunner PS5 drops May 31
Max Payne Remake Incoming
Kingdom Hearts 4
New Monkey Island incoming
New Fire Emblem Three Hopes Trailer

Where can I follow Geekscape Games?

Subscribe to us on Apple Podcasts!
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Want to give us feedback? Drop us a line at geekscapegames@geekscape.net!

Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

Josh, Shane, and Derek are back to talk all about the PS5 and Xbox Series (and whether or not they’re disappointing), laud about Game Pass, Shane’s Blitzball days, and much more!

Listen to the latest episode below, and keep scrolling for links to subscribe to the Geekscape Games podcast!

Geekscape Games · Level 188 – "Don't You People Have OLEDs?"

What happened?

Geekscape is hosting a blood drive to honour Chris Ellis.
Josh is disappointed in the new consoles.
That PS5 controller tho.
Damn that Monster Hunter Rise.
Fallout 76 is pretty good.
Why did the Crystal Chronicles remake suck so bad?
Days Gone is bad-ass.
Josh and Carlos were wrong about Mario Golf.
FFXIV is sold out and has a huge housing crisis.
Of course, Nintendo Switch (OLED Model)

Where can I follow Geekscape Games?

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Want to give us feedback? Drop us a line at geekscapegames@geekscape.net!

Gaming historian Brett Weiss is the author of the NES Omnibus: the ultimate source for reviews and information on all of the class 8-bit NES games! On this Geekscape, Brett joins me to talk about the all new NES Omnibus, what some of his favorite NES games are and maybe some lesser known surprises that you’ve never heard about! Also on this episode… I introduce you to my new co-host Katie Elsaesser! Katie has been on Geekscape before and is the funniest person that I know so it’s about time I bring her on to do the heavy lifting of making the show worth watching again!

Pre-order Brett’s upcoming NES Omnibus Vol.1 (A-L)!

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Steve Sobel may not be a household name to many Geekscapists… but I think he should be! In the late 90s, Steve was the host of Hot Newz 64, a VERY short-lived Nintendo 64 promotional video that has since made a name for itself on the internet for being cringeworthy. But where is Steve now… and how does he deal with the internet bringing back his first paying gig in Hollywood? Does he have regrets about hosting the video? How does he deal with internet trolls? Is he even a gamer? We talk about all of this, get nostalgic for the 90s, discuss Steve’s role in the next season of Westworld on HBO, how growing up in Miami in the 80s was exactly what you thought it would be and so much more! Enjoy!

Here’s Steve’s Hot Newz 64 video in all it’s glory!

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When a game becomes a runaway success, it’s expected to see large and small developers alike try to build on that momentum in their own way. Capcom’s Monster Hunter series is no exception, leading to a variety of offshoots that feature demons, robots and the like. Then you have games like Dauntless, which takes a more straightforward approach. By trying to be a faster, more challenging version of the game its emulating, the Switch E3 demo showed that there’s room for more hunters on the platform.

Teams of up to four can get together and fight giant monsters by using a variety of classes and items. Sword and club users are expected, but some surprising weaponry such as pistols help Dauntless stand out. Once on the field, it doesn’t take much time for combat to take over since the map is much smaller, giving the monster fewer places to hide. All of this is displayed with a simplistic visual style that makes it look almost like it takes place in a neon wilderness. 

If players feel familiar with how Dauntless works however, they could be in for a wake-up call when up against some of its most imposing beasts.  The player does have many advantages compared to their Monster Hunter counterparts, such as faster item use, the limited ability to revive downed teammates and greater mobility. However, the monsters have nearly the same improvements, making it so they can leap right on you despite their massive size. Aside from their movement, the monster we fought had such long reach that it almost seemed unfair when being constantly pummeled. Needless to say, the enemy got the best of us, but for all its similarities, it was clear that Dauntless needs to be approached differently compared to other games in the genre.

With new monsters constantly being added to the existing versions of the game, the Switch version is expected to receive the same support after it launches this year. Those who want that portable hunting fix would do well to check this one out.

When one of the better collect-a-thon platformers akin to classics like Super Mario 64 and Banjo-Kazooie released a few years ago, it was peculiar when it was made an Xbox console exclusive. Games like this would feel right at home on the Switch, the platform made by the developers who put the genre on the map. With New Super Lucky’s Tale, the young fox is claiming his spot on Nintendo’s hybrid console. Based on the E3 demo, he doesn’t miss a beat in the transition.

Lucky takes his cues from many of the tropes we’d expect from the games its emulating. A group of evil ninja cats have stolen valuables, leaving it up to Lucky to defeat them and recover the goods. This means exploring large, obstacle filled stages loaded with things to collect. Throughout the demo, accomplishing certain objectives would lead to stage transitions where a straightforward exploration level would turn into running from a living statue that you just woke up, combining what would usually be a separate objective into one big stage. 

From initial impressions alone, New Super Lucky’s Tale feels like a classic Nintendo 64 game with the refinements we’d come to expect in 2019. What was most noticeable was that the camera, an issue that has plagued even the best games of this kind, never became problematic. Lucky was responsive and easy to control, while the game popped with vibrant colors that gave the world so much personality. Overall, it’s a strong representation of what these types of platformers can be with enough care.

Xbox One owners can play Super Lucky’s Tale now through Game Pass, but Switch owners won’t have to wait too much longer. With extra content in tow, nostalgic gamers can look forward to New Super Lucky’s Tale this fall.

Continuing their partnership with Nintendo, Bethesda is releasing Wolfenstein: Youngblood, the follow-up to the acclaimed Wolfenstein 2: The New Colossus, day and date with the other versions. Their previous shooters sacrificed visuals for performance on Nintendo’s platform, but with the cooperative aspect of the game being introduced this time around, would it still be able to hold up? This was the question I was hoping to answer walking into the E3 demo of the Switch version.

Playing as the daughters of BJ Blazkowicz, the Nazi fighting protagonist of the previous games, the pair are seeking out clues to the whereabouts of their missing father. Continuing the family tradition, they accomplish this by gunning down as many Nazis as possible, only this time with a wider range of technology thanks to advancements made in the 20 years or so between games. Each girl gets their own customizable loadout that can be tailored towards stealth or direct combat, and a second player can jump in and out at any point during he mission locally. When playing solo, the CPU did a good job of performing as a competent partner.

Once in a mission, the team can decide to take on challenges together or work towards separate goals. For example, one can solve puzzles or look for items while the other clears the way by taking down enemies. Larger environment led to greater freedom, but the team had to reunite when either advancing the story or moving to a new section of the map. Using an RPG-like health system, each weapon did a certain amount of damage to enemies and their HP determined whether or not they would go down. In other words, a headshot wouldn’t necessarily mean the bad guy was going depending on the situation. Still, it’s little to worry about when you’ve got a partner at your side.

Regarding the Switch version, despite the larger rooms and two-player format, it performed about as well as the previous Bethesda shooters on the platform. Up close, the character models and environments looked rough, and the frame rate looked below the usual 30 FPS, but the game stayed consistent with no noticeable performance dips in handheld mode. While the concessions made are obvious, they didn’t get in the way of delivering an action packed shooter experience on a handheld.

Grab a friend and go Nazi hunting! Nintendo owners will have what’s shaping up to be a strong co-op FPS to look forward to this summer when Wolfenstein: Youngblood releases on July 26. 

Blake J. Harris, the author of the Geekscape favorite narrative non-fiction book ‘Console Wars’, returns to the podcast to talk about his new book ‘The History of the Future’! Blake has spent the last 4 years heavily researching the story Oculus founder Palmer Luckey’s rise through the tech ranks from creating his own virtual reality rigs in a mobile home in Long Beach to selling Oculus to Facebook for billions of dollars only a few years later. In his new book, Blake strings together a narrative through first hand interviews and extensive research to bring you a story that is still happening in real time! We talk about the elements that led to the resurgence of VR, what the technology could really mean to Geekscapists and the world and how selling your company for billions of dollars might not be a dream come true! This is a fantastic episode so please support Blake by ordering a copy of his book (if you read ‘Console Wars’ you don’t need much convincing) and enjoy the episode!

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We at Geekscape Games never miss the chance to try out the newest games, so when we were fortunate enough to be invited by Nintendo to preview their holiday games, we made sure to be there!

After being announced, Pokemon Let’s Go has been a source of controversy with dedicated fans of the series. Leaning into Pokemon Go in terms of game play and connectivity, restricting the game’s roster to the original 151 Pokemon, and serving as a remake of a game that’s already been remade are just some of the concerns players have had. With the lack of traditional battles against wild Pokemon, online trades being impossible for the first time in over a decade, and an overall simplified version of an already simple game, the concerns were warranted. Fortunately, after playing the game for ourselves, we found that the blend of Go mechanics with a core Pokemon game makes for a promising spinoff that will do well to hold us over while we wait for the next main entry next year.

Exploring Viridian Forest showed instantly that the graphical upgrade makes this old environment look new, with random encounters being replaced with Pokemon on the field. The colored rings around them let you know how big or small they will be, while using berries once you encounter them will alter the difficulty of the catch or the rewards that come with it. Just like Pokemon Go, catching is determined by throwing the ball at the Pokemon, with additional point bonuses depending on whether or not you throw it within the progressively shrinking ring around them. Since battles aren’t possible in the wild, all Pokemon in your party get EXP just for catching, with bonuses being attributed to the previously mentioned timed throws, by catching them on the first throw, or if your throw was perfectly synchronized with your partner when playing with the jump in / jump out co-op mode. When encountering trainers however, the game was much more traditional, with the standard four attack setup per Pokemon with various strengths and weaknesses depending on the types of the Pokemon battling. Playing co-op almost felt like cheating when combat would turn into a two-on-one beatdown.

Our 11 minutes with the game was brief, but what we found was the foundation of a worthy entry for the long-running series. Check out our game play video below, and let us know what you think!

 

 

Additionally, here’s some direct capture footage of Let’s Go Eevee, courtesy of Bradley Yoshiller from GoNintendo.com! Which version are you all going with? Game play starts at the 3 minute mark.

It’s been a long time since Chris Fafalios of Punchline has been on the podcast (unless you count his involvement in the Geekscape theme song which is on EVERY episode)! And a lot has changed in the 10 years since. Punchline continues to put out albums, they’re finally touring the West Coast again and Chris has discovered his love of Pokémon, thanks to Pokémon Go! After a show in San Diego, we sit in the tour van and talk about our love of Nintendo, why Breath of the Wild might be our favorite piece of media ever and I explain why so far ‘Spider-Man’ on the PS4 might be the best game of 2018. Along the way we talk about making music, Punchline’s new album ‘Lion’ and lead singer Steve Soboslai drops by for a few! It’s always great to catch up with old friends as you’ll definitely hear in this episode. If you’re not a Punchline fan now, I hope this one does it for you!

Visit Punchline’s website!

 

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Join Courtney and Derek as they process life post-SDCC and talk about this week in gaming!

Join Courtney, Derek, Josh, and SPECIAL GUEST Mika as they discuss this week in video games.

THIS WEEK:

We all give our final thoughts on E3! Courtney accidently slips some God of War spoilers (don’t worry, we edited them out!), Josh tells us about his experience playing Line Simulator 2018 (AKA E3), Derek finds time to play Shadow of the Colossus but hasn’t finished God of War 3! Mika joins in with a quick blurb about Detroit Become Human and what it’s like to play Mario Cart with Derek. We also discuss our theories on why gaming loves post apocalyptic settings – ONLY on the Geekscape Games Podcast!


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Geekscape Games Theme Song: Winter Frosts – MmcM 

Outro: All About Dat Beard – Marty Ray Project

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Join Derek, Josh, and SPECIAL GUEST Shane as they discuss this week in video games.

THIS WEEK (again):

The E3 press conferences are in full swing! Derek, Josh, and Shane discuss what worked and what didn’t across the Square-Enix (yawn), Ubisoft, Sony, and Nintendo press conferences!

https://soundcloud.com/geekscape-games/level-1575-believe-it-or-not-were-watching-e3-2018-part-2

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Briefly: Nintendo’s Pokémon Let’s Go announcement from a few weeks back may have left us all foaming at the mouth with excitement, but it also left a lot of unanswered questions that had gamers everywhere concerned about just how similar to Pokémon GO things could end up.

During Nintendo’s exciting (dat Smash tho) presentation this morning, Ninty answered a number of pressing questions, while also leaving us with a ton more.

Naturally, it’s Tuesday afternoon, so if you haven’t had an opportunity to watch Nintendo’s lengthy coverage of the game, here are a few notes that should clear a few things up.

First up, Pokémon have both levels and CP – all of your Pokémon gain experience when you catch a Pokemon, with multipliers based on your throws. That danged circle also no longer stops shrinking after your throw, which has annoyed the hell out of us on more than a few occasions. This time around, different throwing techniques can be used, such as a diagonal or lob throw. This should be useful, as Pokémon will move around much more often and in different ways later in the game. At the same time, it looks like your actual throw and momentum will have little to do with how the ball moves when thrown. You’ll also see new aura’s around wild Pokémon, which let you know the size of the creature you’re trying to catch – a red aura means that Pokémon is larger, and blue is smaller.

Pokéballs can be a struggle in Pokémon GO, but Nintendo noted here that you’ll be rewarded with Poké-balls for winning trainer battles (and speaking of battles, thankfully linked battles between really people have been confirmed). Speaking of linked battles, you’ll also be able to trade and even participate in doubles battle (hopefully any of this functionality is added to Pokémon GO in the future). You’ll be able to use link codes made up of Pokémon pictures to link locally, kind of like a password.

Nintendo noted that “The Pokemon Box in your bag,” but we’re not yet sure if this means that you can change party members whenever you want. Nintendo has also added some new ways to find items – your partner Pokémon wags its tail when you’re near a hidden item, kind of like an adorable, living metal detector.

As for controls, you’ll only be able to use button controls in handheld mode, but you’ll still uses system gyro to aim before pushing the button, and if you’re using the Pokéball Plus, the front of the ball will act as a control stick. A sure-to-sell-out-in-seconds Pokéball Plus bundle is also launching with the game for $99. That Pokéball Plus even comes with Mew on it in case you haven’t been able to catch it yourself (we’ll only judge a little bit).

The game also features some neat sounding co-op, in that a second player can join at any time by shaking second Joycon. Synchronized catches net extra EXP, and that second player can even join battles with you.

Story wise, your new rival is Trace, but he’s kind and gets scared easily. There are new events and side quests are scattered through towns, and gyms may be completely different (like the bleachers added to Pewter Gym).  The Go Park replaces Safari Zone, and you can bring over all Kanto Pokemon and their Alolan variants. Dozens of Pokémon shown in the Park at once. They have higher CP, so they’re stronger, but harder to catch. Pokémon GO will also receive candy when your ‘Mons are transfered, but Pokémon can also be transferred to the professor for special candy like Quick Candy that helps them improve.

Overall, Nintendo cleared a lot of things up during that presentation. We’re still wondering how a lot of mechanics work or feel after the vast amount of changes made, but even with all of these non-traditional changes, the game looks fun as hell and we simply can’t wait to get lost in Kanto all over again.

Are you ready to pre-order this one yet? What are you still waiting to see from the game? Sound out below!

E3 2018 is NEXT WEEK and there are so many anticipated video games and potential announcements to talk about! Luckily, Geekscape Games co-host Josh Jackson is on the show to talk through all of them with me! Is Nintendo phasing out their super successful 3DS? Can Microsoft and the XBox One earn back fans’ good will? What surprises does Sony have in store for the rest of the PS4 lifetime? How will the Let’s Go Pokemon games play out? How will the Overleague compete against Twitch viewership and what does it mean for EVO and competitive gaming? Is crossplatforming the future? Will we see anticipated titles like a new Metroid, Last of Us 2, a new Bethesda title or a Switch Animal Crossing? And this isn’t HALF of it! Thanks to our friends at Fan Guru for being a part of this episode and our E3 experience! Definitely go check them out!

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With the recent announcement of Super Smash Bros. for the Switch, debates have broken out all across the Internet over which characters should be added to the next iteration of Nintendo’s acclaimed brawler. Legendary figures from gaming’s past and present will be meeting for the fifth time, meaning that only the most influential characters will be able to move the needle this time. By building off of the success of past games, we were inclined to throw our hat in the ring, compiling the definitive list of newcomers that can take the game to new heights.

Lyn

As a game severely lacking in anime sword wielders, Lyn is a great place to start. As the most popular female in the series based on the Fire Emblem Heroes character poll, there’s no reason why the wanderer of the plains shouldn’t be upgraded from her two time assist trophy status. As we know, the many fantastic sword users that fill the Smash Bros roster are a huge part of its success. Such a legendary fighting game can only be improved with the ability to control Fire Emblem’s top tier waifu.

Tharja

I’ll give you two reasons why Tharja should be in Smash Bros. Namely her powerful spells and her sadistic personality. But while the dark mage has plenty of obvious assets to make her a valuable fighter on the battlefield, the seductive Awakening mage will always be welcomed on the roster as far as I’m concerned.

Marth (Mystery of the Emblem)

The last time Marth was introduced in Smash Bros, we got what would become a multi-million selling franchise shared with the West after Japan tried to horde this gem for itself. Knowing that, the game can only become more successful if we debut another Marth, right? Which is why the more powerful, more seasoned, and just as androgynous prince from his second game, Mystery of the Emblem, should be included. Who knows, maybe this will lead to people remembering that Codename: S.T.E.A.M. exists or something.

Masked Marth

If there was one thing that made the Wii U version of Smash Bros. great, it was all the Fire Emblem characters and all the clones. Masked Marth combines both to create the first ever clone of a clone. Lucina is bae after all, so why not improve on the amount of Lucina in the game by having her pretend to be Marth for a two-in-one spot on the roster? Talk about efficiency!

Bride Lucina

If there is one thing that Lucina fans would rather do than play Smash Bros. as her, it would be marry her. By making Bride Lucina her own character, players will get to do both. Smash players could only be so lucky, since Fire Emblem Warriors could only witness their beautiful, blushing bride by forking over real money to buy the game’s season pass. Watch both game and body pillow sales soar as Bride Lucina begins to dominate tournaments because of the player’s sheer desire to protect their fictional girlfriend.

Brave Lucina

A small minority of the Smash Bros. fanbase feels like there might be a few too many clones in the game. As an attempt to cater to these players, Lucina can usher in a brand new wave of lance users as her brave form from Fire Emblem Heroes mixes up the sword trend, as exciting as it is. Imagine the reach, the power, and the presence that a perfect soldier such as Lucina in new armor can bring.

Celica

Fire Emblem Warriors had it right when they took the priestess from Fire Emblem Echoes and stripped her of her magic in favor of turning her into a Marth clone. As we’ve established, cloning Marth repeatedly is a formula for success. But what sets Celica apart from the Marth’s and Lucina’s is that she’s so much more adorable that I can’t see Smash continuing as a series without her. As the superior Marth, we might even see some of her magic return. Then again, Robin doesn’t have a clone yet, so that could be another interesting take on Mila’s favorite follower.

Tiki

Nintendo has always prided itself on being a platform for both children and adults. When Fire Emblem debuted in 1990, it took Nintendo’s appreciation for children to uncharted territory when Japan fell in love with Tiki, the centuries old dragon in a 10 year old’s body. After hopping that legal loophole, the next logical leap is an appearance in Smash, which is lacking in both dragon and underage representation. But if little girls aren’t your thing, there’s always…

Adult Tiki

Strictly for the high and mighty players who can’t appreciate the young ones, adult Tiki can’t be solely contained to Awakening. She can do everything Tiki can do, except she does it taller and curvier with a deeper voice. It worked for Link and Young Link, right?

Anna

Aside from Marth, Anna is the most prominent character across the Fire Emblem franchise, appearing in more games than any other warrior. So what if the large majority of those appearances were as an unplayable merchant? The bottom line is that she has a history of selling DLC, helping Nintendo make a lot of money. Her hard work should be rewarded with a Smash Bros appearance, even if we might have to make up how she fights as we go. Will it be with an axe? A dagger? A bow? Does it matter? All I know is that she’s a consistent presence in one of Nintendo’s largest cash cows.

Rowan and Liana

The overwhelmingly charismatic leads of Fire Emblem Warriors can’t be contained to just one game. They hit all of the checkmarks that come with being a playable Smash character, including fighting with giant swords that transform into beams and essentially being gender swaps of each other to artificially add more female characters. But most importantly, for all the people complaining that there are too many sword users in the game, they bring variety to the table by using a sword AND shield. Joining the ranks of legendary warriors like Link, it’s only a matter of time before the twins overtake the Hero of Time as the most iconic shield users in gaming history.

The Hoshido and Nohr Royals

Fire Emblem Warriors proved that if you’re going to add one Royal from the Fates series, you have to add all of them. A larger roster is always better when it comes to fighting games, so imagine our joy when we open up the main menu and are greeted by the pinnacle of Nintendo greatness with characters like Ryoma, Xander, Takumi and Camilla on our screens. If we’re lucky, maybe we’ll get the retainers as DLC! Oh, and speaking of Camilla…

Easter Camilla

One Camilla is pretty great, but Easter Camilla is too good to pass up. This mage offshoot of the wyvern rider is a perfect representation of Heroes, mostly because of her incredibly popular costume. But aside from that, we’re left with… not much else! But if people were willing to dump hundreds of dollars for the chance to randomly pull her on their phones, it will surely result in more game sales for the Switch, right?

Dragon Corrin

As one of the most universally loved characters in Smash Bros history, Corrin was a representation of the best parts of both games. Corrin could be both male and female, had a charge beam, had wings, and of course, a sword. But while normal Corrin could only transform into a dragon during certain moves, this form deserves more love. Let’s just go all the way and have Dragon Corrin as its own character! I can’t think of a dragon that deserves the honor more, especially not Ridley.

The Summoner

After making it to the end of this list, it’s clear that there’s a severe lack of Fire Emblem representation in Smash Bros. with a mere six characters. Even with the previous 14 characters, we’re just scratching the surface of what Nintendo’s greatest franchise has to offer. That’s where the summoner comes in.

Essentially “you” in Fire Emblem Heroes, the summoner’s only power is to summon other Fire Emblem characters. Are you worried about your favorite character not making the cut? Well worry no more, because now you’ll be able to flood the screen with a random assortment of soldiers at your disposal. Now if Nintendo can find a way to make each summon cost real money just like in the mobile game, then we’d be able to fund future Smash Bros. games for years to come.

Well, that’s it! Our definitive, objective list of the character’s we’re hoping to see in Smash Bros. for Switch. Were any of your favorites missing that you want to add, such as Chrom, Eliwood or Micaiah? Let us know in the comments and help make the best game even better.

Geekscapists! It’s 2018 and a lot has happened over the past 12 months! To celebrate, this is the Geekscape State of the Union podcast in which Zack Haddad joins me to talk about the last year, both personally and as far as Geekscape is concerned and hash out some big news! Along the way, we talk about the new Nintendo LABO announcement, lay praise on the Switch and Breath of the Wild, talk to God, catch you up on things in Zack’s life and how Geekscape helped turn around a bad situation and basically try and catch you up on all of the good things going on! This one is a fun hour plus of hanging with an old friend so listen up and enjoy!

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This Week:

Josh returns from Japan and tells us a tale. Nintendo releases a Mini Direct and it’s actually damn awesome!

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Did you ever use cardboard boxes to make forts, costumes, and other things when you were younger?

If so, Nintendo has just announced the perfect building kit for you. Meet Nintendo Labo for Nintendo Switch. As mentioned, Nintendo Labo is a new initiative by Nintendo to produce building kits for some of their more experimental Switch ideas. The accessory is set to launch this April 20th with 2 SKU’S. The first one is a Variety Kit, which includes many different types of projects ranging from Pianos to fishing rods, motorcycles, and even more! The second package is the Robot Kit, which has you assembling a suit where you can take control of a giant transforming robot (very similar to the canceled Wii U title Project Giant Robot.)

The Variety Kit will be sold for $70, while the Robot Kit will go for a pretty steep $80. It’ll be interesting to see how successful or not this will be in the market. Nintendo is no stranger to console peripherals whether they be good or bad. If a success, it’ll be fun to see what other ideas Nintendo has for Labo in the future. If it fails, it’ll have been a fun experiment. Regardless, this is a very creative way of using the Switch and Joycons outside of just its normal functionality. Check out the announcement trailer below. Are you going to pick up Nintendo Labo?

https://youtu.be/P3Bd3HUMkyU

 

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We talk about our highlights of the year!

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2 years ago the internet exploded after finding out about the then Japanese exclusive game Great Detective Pikachu.

A mystery detective game similar to Phoenix that takes place in the world of Pokemon with a talking deep voiced Pikachu? Sign me up! Sadly, details about a western release for the game were very quiet after its foreign release. The only real news America ever received about Detective Pikachu was that film company Legendary had acquired the rights to make a live-action/CGI hybrid film written by Gravity Falls creator Alex Hirsch and starring Ryan Reynolds. Thankfully, fans no longer have to wait anymore.

Yesterday morning out of the blue, The Pokemon Company announced that Detective Pikachu will officially be getting a  U.S and U.K release on March 23rd, 2018. Not only that, but the game will also release alongside the gorgeous Detective Pikachu Amiibo. The figure comes in at around 13.6CM! That’s almost half as big as the regular Smash Bros series Pikachu. With the Amiibo, users will be able to tap it to receive hints on how to solve the current mystery their investigating. 

Are you excited that this game is finally making its way to the U.S? Are you planning on buying the game, or are you done with anything having to do with the 3DS now that the Switch has been dominating the market? Tell us your thoughts in the comments below, and check out the official announcement trailer right here.

A remastering of Dark Souls for the Nintendo Switch has been one of the worst-kept secrets in about the last year of gaming.

As early as the original announcement trailer for the console, rumors started that From Software had their hands on early dev kits for the console and were very impressed at how well their games could run on the system. Flash forward finally to this month with Nintendo’s mini direct, and the cat has finally been let out of the bag. Dark Souls Remastered is officially making its way to the Xbox One, PS4, PC, and of course, the Nintendo Switch on May 25th. The game will run at 720P undocked, and 1080P docked. Both modes will also include a 30FPS as well. Well worth a couple of frames shaved off to have a souls game on a portable console essentially.  Are you excited to pick up Dark Souls Remastered on the Switch?  Tell us in the comments below, and check out the teaser trailer to help entice you until the release.

 

 

Donkey Kong Country: Tropical Freeze was one of the most overlooked titles for the Wii U.

The game seemed to come out at the wrong place at the wrong time, where in order to keep Wii U sales afloat in 2014, Nintendo ended up littering the console with 2D platformers in hopes of turning things around. Not only did this not work, but in the sea of 2D platformers, Retro Studios’s sublime sequel to Donkey Kong Country Returns got overlooked for just being another platformer. Flash forward 4 years, and the game has become a Wii U gem, often being praised for the amazing soundtrack and cohesive level design. Now, people who never owned a Wii U or gave Tropical Freeze a shot can now finally experience pure platform joy and bliss.

During Nintendo’s surprise mini direct yesterday morning, the company announced that the game will be heading to the Nintendo Switch on May 4th. Probably the most exciting aspect of the announcement is the addition of a new mode. The game now includes a mode that’ll allow you to play as everyone’s favorite surfer monkey Funky Kong. Funky essentially acts as an easy mode for new players trying to get into the series, which is good for a tough as nails platformer as this one. Using his surfboard, Funky Kong can infinitely hover in the air, double jump, roll forever, and even breath underwater forever. This marks the characters first playable appearance in about 10 years since his unlockable appearance in Mario Super Sluggers for the Wii.

Are you excited for Tropical Freeze heading to the switch and Funky Kong’s playable return? Tell us in the comments below, and also check out the trailer for the game below as well!

11 Years ago Square Enix released a small RPG title for the Nintendo DS.

This game had an odd story and even odder gameplay. Unlike normal RPG’S, this one took advantage of the dual screens on the console to create 2 separate styles of gameplay. One where you would normally attack your way through enemies, and the other where you’d use magical pins to attack. Although very positively reviewed and loved by fans, the game failed to sell enough copies to warrant a sequel and any continuation of the series. This game was The World Ends With You, and the game is finally receiving a 2nd chance at success.

Nintendo’s January mini direct kicked off with this announcement, and fans were absolutely ecstatic about the announcement. Remember that weird anime guy with the headphones from Kingdom Hearts Dream Drop Distance? His name is Neku, and he’s the main protagonist of the game.  The game starts with a mysterious countdown timer appearing on his hand informing him to get downtown or face termination, and from there, mysteries and mysteries abound pop up.

For fans planning a return trip to the game, you’ll be happy to know that Square will be adding a whole new section of the game that definitively wraps up the story for good. No release date has been announced, but the game is slated as a Nintendo Switch exclusive for sometime this year.  Check out the announcement trailer below!

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This Week:

We shake things up this week and talk about games FIRST! We’ve actually got a lot of new games out. Bethesda VR. Gear.Club. Escape From Tarkov. Overwatch. Skyrim. TIGER WOODS IS BACK BABY!

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Read my previous thoughts on Super Mario Odyssey here!

Animal Crossing: New Leaf was actually one of the first video games that Derek introduced me to. My siblings had Nintendo Game Boys and such as kids, but it was never something I really got into (though I’m not quite sure why). A few years back, when Derek suggested that I try playing Animal Crossing on his 3DS. I’m sure that I rolled my eyes at the ridiculousness of the idea, thinking “I am an adult,” “I’m awful at video games,” “It’s not really my thing,” etc., etc. In any case, my rubber arm was twisted and I was set up to play.

The first time that I played Derek sat next to me answering my questions about how to do things and why things mattered and what not. After about an hour he needed to go into the next room to record the Geekscape Games Podcast, and I continued on my own. I continued and continued (and continued). I played all through the podcast recording, and I even needed to interrupt him at one point to ask what this flashing red light on the 3DS meant? Turns out it meant I had played for so long that I had killed the battery. I played for at least 4 hours that night, and for many days thereafter. I can’t remember exactly how long I stayed on that particular game, but suffice to say that I really enjoyed it, and it was definitely a great way for me to start getting into video games. It also freaked me right out as suddenly I was devoting all of these hours to playing a game! How could I possibly be that guy?!

So yesterday when I was informed that there was an Animal Crossing game that I could play on my phone, that shit was downloaded immediately. And again, was played until there was no battery left to play. Obviously, it’s only been out for a minute so I haven’t gotten a chance to put too too many hours into the game, but I have definitely put in a few.

Right off the bat I loved the art style. The opening screen is the Nintendo logo with these two-toned trees and simple campers, and I fell in love immediately! I ain’t even mad when it takes foreeeever to load, cause I get to just sit there looking at this beautiful little screen thinking about how I could turn it into wall art on a hypothetical child’s bedroom wall someday…

The game is definitely true to form with the same classic characters and design of furniture and decorations and such. But there is also an element of modern simple art that seems just a bit hipper than what I remember from the original (3DS version).

One of the things that had me buy into the original game was that I got to modify and design things for myself. There were clothing options and home building options and you could plant trees where you wanted trees to be; you even got to design your character on a basic level, which is my favourite part of pretty much any game. (I once spent over an hour designing my Elder Scrolls Online character, only to be interrupted by a phone call and have it time out and reset… oh angry days.)

Although this game is somewhat different in the goals and basic tasks that you do, you still get to design and dress your character, and deck out your campsite with new furniture on a regular basis! Yay! One element that I really liked was getting to take my camper in and having it painted to my liking. I’m realizing now that I’m pretty sure my camper has the same colour scheme going on as the tiny trees on the loading screen, I’m such a level 7 (#SixSeasonsAndAMovie).

When I played the original for the first time I got a peach near the beginning, and either ate or sold it; for those of you out there who have played Animal Crossing before, you know what a silly mistake that was. You later discover that how you generate income is by planting trees and selling the fruit, and the way you grow a tree is by planting a fruit, thus when you are given fruit in the beginning although it seems sweet to make a buck off of it, the wise thing to do is plant it, because soon you will have 3 more of that fruit to either sell or plant! Needless to say as soon as a I learned how to shake fruit from the trees in Pocket Camp, I started hoarding it immediately. I’ve also been hoarding pretty much everything else until I figure out what my priorities need to be. Though I haven’t seen a way to plant trees thus far, sooo if you’ve got that figured out, let me know! (though I’m thinking maybe it’s not a thing in this mobile version).

I’ve also been enjoying fishing. It reminds me of my near and dear Stardew Valley, except much, much easier. Actually, most things in this game are pretty easy, even easier than I remember the original being, which is great as it means that I can be more focused on my goals than on trying to figure out how to master a specific task. I imagine that could get a little boring, but I’m not super far into the game yet so hopefully some things will become more challenging as you move forward. So far the most challenging part has been waiting to for things to regenerate, while not wanting to waste resources, or spend real money to speed them up.

This game is free to download with in game purchases. It seems like lots of people are into that, which I can definitely appreciate for games like Crossy Road (on which I spent way too much money buying characters… ?!). This feels more like a real game, however, not just a ‘phone game’, and I personally would way rather pay a set amount and just be able to play by earning things in the game. That being said I haven’t yet bought anything. I’m sure I will at some point, likely once I have a better idea of what the point of everything is, but so far I have been resistant to spending any real money on it (though those launch specials are looking pretty pretty pretty appealing).

Ok, so fast-forward a few days, I am still enjoying the game, but definitely have now found a few things bothersome. My biggest gripe is that everything takes so long! Not to say that the game is slowed down, but each task you do is for some reason accompanied by so many different animations and different screens that for a single task you are having to click through 4 or 5 pages. For example, this game requires you to craft a lot of furniture, because for some reason each character will only visit your campsite if you have specific furniture (Rude!). Well, every time you craft a piece of furniture you have to watch an animation of you fake opening a box and click through 4 other screens just so you can get back to the original screen you were on and order the next damned piece of furniture! Literally every single task takes time where you just sit and stare at your phone and wish that you weren’t stuck waiting to get through some pointless animation or dialogue so you can just keep moving forward with the friggin game!

Oh man, I guess I didn’t realize it, but that has been really bugging me. I even noticed today at work on my breaks I actually just ended up not bothering to play the game because I felt like the bored-waiting-to-get-to-the-next-screen to actually-enjoying-this-adventure-and-feeling-accomplished-by-completing-a-goal ratios were waaaay off. I’ve also noticed some bugginess, which I’m sure we all have, but every time I see that server error screen I have flashbacks to Pokémon Go, and I don’t wanna go there again!

Overall this game seems like a good game to pick up when you’ve got a little bit of time and don’t want to get too invested in something. I’ll probably still play it when I am waiting for the bus, or half watching TV in my living room, but it definitely doesn’t have me hooked the same way that New Leaf did, at least not yet.

Geekscape has been a part of my life for about three years now (as has my Fiancé Derek). Turns out that Derek comes with Geekscape, and Geekscape comes with Derek, and the two are pretty much inseparable.

It’s been pretty neat watching Derek be a part of this community that shares so many interests – interests in topics that were for the most part so (sooooo) foreign to me. Through Derek I have learned a lot (and then learned again and again and again when I forget and ask for the millionth time) about a lot of these things.

Derek and this site have opened a door to a whole range of ideas that are so intricate and involved; I really do feel like I am learning about a whole new culture when trying to understand the ins and outs of this ‘Geek culture’. I still feel like I am just scratching the surface of understanding things like role playing games, graphic novels, comic books, superheroes, anime, and of course video games (just to name a few). That being said, I’ve also discovered that I quite enjoy most of this stuff!

And so here we are – I’m writing, and you’re reading, about my experience playing a video game. Who would have ever thought this would be a thing!?

In my head, it seems like everybody’s first video game memory should be of something Mario related… in truth mine is not. Now I could be totally mixing things up, but if Mortal Kombat on Sega Genesis is a thing that existed, it’s definitely my first video game memory. I definitely remember sitting in my Dad’s living room button mashing the shit outta the controller and, according to these rose coloured memories, annihilating the competition using one of those wicked lady fighters as my weapon of choice. I also favoured Duck Hunt in my youth… and continue to long for its return all these years later (but unfortunately don’t have a TV that it would work on). Later in my teen years, my Mom’s house became equipped with a new-to-us N64 and a few games, including Diddy Kong racing, which quickly became a family favourite. That pretty much sums up my video game experience during the Pre-Derek Era.

https://youtu.be/GcoTSYSuoO0

The other day I started playing Super Mario Odyssey on the Nintendo Switch, and I was pretty much instantly hooked! As a person who didn’t really embrace video games until much later in life it can sometimes be super difficult and overwhelming to get into a new game. This has not been the case with Super Mario Odyssey… except that it was literally difficult because I couldn’t exactly remember how to go about getting into a game on the Switch, or how to get into the game under my own profile (Derek, unwittingly, narrowly escaped me ruining his gamer cred by assuming his Mario identity). Luckily for him, through patience, perseverance, and a fair bit of swearing, I finally entered into the realm of Super Mario Odyssey.

One of the things that I really liked about this game is it doesn’t overwhelm you with controls. You start in a place (a level I guess… maybe a world!?) that does a good job of holding your hand through learning approximately five basic controls. Some of it is intuitive, and mostly it becomes intuitive pretty quickly, but at no point is it overwhelming to remember how to function on a basic level. It seems also that as you move through the game, and through the levels or worlds, you are kind of taught what you need to know as you need to know it. This was re-emphasized to me when I got to a more challenging area of the game and died like 10 times before deciding I should just move on to a different area, where I then learned the skills and acquire the equipment I needed to be able to complete the previously murderous task without difficulty.

That being said, I have become very grateful for the ‘Action Guide’ menu option (when I remember it’s there). As much as I appreciate the simplicity of the basic movements and my ability to function with that as my baseline, I still have a lot of difficulty remembering what the more advanced functions are. I’m sure that if I were to play multiple hours a day, many days in a row, it would be a lot easier to remember how to, for example, roll, which would make getting around so much faster.

In any case, that is not my life story, and as with most games, when I go back to playing I rely heavily on this type of menu to remind me of all the other magical things I am capable of in this world! I’m hoping that as I play this game more I will actually be able to remember some of these moves, and until then I will definitely remember how to get to that Action Guide (which is actually really straight forward, yay!).

I’m not sure what the proper term is, but I tend to struggle with games where I have to use two separate sticks to look and to move at the same time. In other games this has led to a lot of getting stuck in corners and shooting the ground while enemies kill me quickly. This is another point in the win column for this game –not only is the pace totally dictated by me, but when I’m trying to figure out how to move straight enough to get from point A to point B Mario spreads his arms out and looks like a dizzy little kid trying to fly and it’s basically the cutest. It’s also super helpful that randomly swinging the Joy Cons around makes you throw your hat, because when I am being attacked by anything swatting my hands while trying to run away is a pretty automatic (and somewhat effective) reaction!

As a not-quite-gamer I appreciate the non-pressure of knowing that I can set the pace without any negative repercussions in this game. That being said, as a not-quite-gamer when I am struggling to remember/figure out how to function/not die, everything takes For. Fucking. Ever. I cannot wait util the day where I can easily and quickly get through at least the simple tasks of this/any video game without my character failing 40 times first! (except for Stardew Valley, I got that on lock already)!

I often will also struggle with nausea due to motion sickness in games where I am having to use both sticks to move and look, mostly because my character is wandering around like a drunken sailor and so I end up feeling like one. As I have put more hours into this game I am starting to notice the sea sickness, but this is another area where I am hoping practice will make perfect and hopefully I will be able to rectify the nausea while also becoming more efficient at not falling of ledges or running into things.

Moving around as Mario is one thing, but you also get to throw your hat onto different characters or objects and become them for a period of time. This is a great mechanic, which I am really enjoying when I remember to clue into using it. So far, my favourite was stomping around as a big ol’ T-Rex, though that flying Bullet Bill guy was pretty fun too. I can’t wait to figure out how to become the bird that flies just out of reach in the desert world; it’s loud, and sparkly, and seems to go anywhere, basically it seems like the ultimate do everything character to takeover (I’m casually going to pretend I didn’t spend a solid 5 minutes bouncing hopelessly on a flower waiting for, then failing to catch the bird, and not even realizing until way later that the flower throws you way higher if you actually open it before bouncing…)

I also became a cactus at one point, but could not for the life of me figure out what I was supposed to do while cactusing.

One thing I have come to love about video games is the incredible variation of beautiful art in so many different art styles, and Super Mario Odyssey did not disappoint in this category! The worlds that you are immersed in are breathtaking, and all of them are different, with different types of creatures and layouts to explore. The place where I am right now is a desert that’s been frozen, so there are all these neat Frozen crystals throughout the landscape (super pretty). Inversely, the previous world was full of lush grass and a giant water fall with dinosaurs and vicious ball-and-chains (of the not spousal variety). I am super looking forward to seeing what the next worlds have in store!

It’s always interesting for me to play a game, and then to watch Derek play the same game. It’s crazy how we can be playing the same title but end up playing totally different games. On a basic level, he has way more experience using the various video game moving around mechanics, and so that part he just doesn’t have to think about. So, in a place where it takes me a full minute to creep around an edge and collect coins without falling off, he has scooped those coins in all of 10 seconds! But also, once he got through the first real open playing area and had reached the goal (collecting enough moons to power a ship) that allowed you to move on, where I had launched on to the next world, he took the opportunity to go back and keep exploring. This is when we discovered Super Mario Odyssey has soooo many hidden treasures to be found and goals to be accomplished! After completing the main task of that world/level we discovered new paths and entrances to secret tunnels, as well as new characters to interact with, and just so many more things to do. In a world where I was stoked to have collected 5 moons when only 4 were required, Derek discovered there was actually potential for 25 moons to be obtained! What this tells me is that Nintendo was really thinking ahead, and delivering a quality product to all of its customers; not only is this game totally accessible to young or new gamers, but it is also super rewarding for people who like more of a challenge to their games!

To sum it all up, I am totally digging this game. Like so many other interests, I feel like I have just scratched the surface of it, and I am super looking forward to digging deeper. I want all of the moons. All of them. I am also super looking forward to dying less.

A helpful tip for anyone getting into this great game: Purple water is not water. Do not try to swim in it. You will die. Every time. Immediately.

Keep an eye out for more from me, If I ever manage to stop playing this game, maybe I’ll write a bit about my next new (or new to me) game experience!

https://youtu.be/g4xW9aCg2zY

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This Week:

We talk all about Blizzcon and the tremendous news coming out of the weekend. New Overwatch character Moira is pretty freaking awesome. Nintendo is loving Super Mario Odyssey sales figures.

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The last time we saw a Nintendo mobile game grace our presence was this February with the release of Fire Emblem Heroes on android and IOS.  Announced about a year ago alongside Fire Emblem, Nintendo has been dead silent about Animal Crossing Mobile. Well, the increasingly painful wait is about to be over! This morning, Nintendo announced a brand new Animal Crossing direct for Tuesday, October 24th at 8 PM PST.  The direct will run about 15 minutes and showcase gameplay for the upcoming mobile title. Odds are we might even get the game tomorrow as well! What are you hoping to see in  Animal Crossing Mobile? Tell us in the comments below!