Join Courtney, Derek and Shane as they discuss the last week in video games!

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This Week:

Ex Naughty Dog developer shares tale of sexual harassment by company lead. Life is Strange episode 2 coming out. The Witness and Talos Principle are coming to iOS. Shane explains loot boxes to Derek and their inherent shady nature. IGN snags the Humble Bundle. Stardew Valley. Farpoint. Destiny 2. Skyrim. Overwatch. Paragon.

Geekscape Games Theme Song: Winter Frosts – MmcM

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We’re one day away from the 2nd resurrection of one of gamings most iconic video game competitions ever, the Nintendo World Championships.

What are the Nintendo World Championships?

For those not in the know, the Nintendo World Championships were a 3-day event ranging from December 7th-9th  featuring 90 contestants over 3 age groups. The competition was a score challenge set across 3 games: Super Mario Bros., Rad Racer, and Tetris. Each game also had their own requirements; Super Mario Bros. tasked you with collecting 50 Coins, Rad Racer had you completing the first course, and finally, Tetris asked you to gain as many points as you possibly could before your 6 minutes were up. This event went down as one of the biggest and best championships in gaming, then vanished the next year.

Flash forward 25 years, after the original NWC was only but a glimmering memory to some; little did people know something big was about to happen. On May 13th, 2015, Nintendo announced that the revival of the competition would be held at the Microsoft Theater during E3. This time there were 16 players and no age groups, with a total of 8 games. These included Splatoon, Mario Kart 8, Super Mario Maker, and more! There were also multiple game surprises, such as the announcement of Earthbound Beginnings (Earthbound Zero) finally being released in the U.S. Out of the 16, John Numbers emerged victoriously! Thus brought closure to another NWC.

How do I watch the Nintendo World Championships 2017?

This year, the championships are being held at the Manhattan’s Center Grand Ballroom in NYC on October 7th. People who live in the area actually have a chance to attend the event in person! People will be able to line up starting at 9 AM EST on the 7th for a chance at getting a special wristband to enter the event with doors opening at 3 PM EST. Can’t make it there in person? No problem! You can always watch the competition live from the comfort of your home. Nintendo will be live streaming the event on their Twitch, Youtube, and official website starting tomorrow at 2 PM PST or 5 PM EST. That’s it! You are now ready to enjoy one of the best gaming events ever. So invite some friends, buy some snacks, and enjoy the Nintendo World Championships 2017!

 

While Nintendo fans wait eagerly this holiday season to take Skyrim on the go with them, Bethesda has some more surprises for Switch fans coming up soon.

This afternoon during today’s Nintendo Direct, Bethesda announced that they’re bringing the critically acclaimed Doom 2016 and the upcoming insanity that is Wolfenstein 2: The New Colossus to the Switch.  Doom in all of its blood and gore goodness will gush onto the switch this holiday season, while Wolfenstein 2 will be shooting its way to a 2018 release. This is another huge win for 3rd party support on the Nintendo Switch. Doom 2016 is already an amazing game, and now being able to play it on the go wherever you want is a dream come true. It’s also great to see a relatively new release such as W2 not being left in the dust for too long as well. Are you excited that 3rd party support is ramping up in a big way for the Switch? Tell us in the comments below!

 

Join Courtney, Shane and Taylor as they discuss the first day of PAX West 2017!

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This Week:

We’re still at PAX West 2017 and this episode we talk some serious Indie Games. We met up with the company behind the legendary PC game, Myst, and checked out their newest title Obduction.

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Join Courtney and Shane as they discuss the events leading up to PAX West 2017!

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This Week:

Courtney and Shane have spent a few days in Seattle getting ready for PAX West 2017.

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Back in January people went nuts when it was announced that Goichi Suda (Suda51) was working on a brand new game for Nintendo Switch starring No More Heroes character Travis Touchdown.

He stated that it would not be a traditional NMH game, but instead, a collaboration between him and smaller indie creators. Not much else was said afterward. Flash-forward to Nintendo’s special Nindie Showcase this morning and we finally have a concept trailer with a bit more understanding of what to expect from Suda’s brilliant and insane mind. Taking place 7 years after NMH, Travis Strikes Back starts with The Batt confronting Travis about the death of his daughter Bad Girl. The 2 fight it out but eventually get impaled by a phantom game console, and now must try and make it out of the cursed console alive.

As stated before, the games inside the console were created with collaborations from other popular indie devs, the first of them being the people behind Hotline Miami. Also to note, the game will be running the latest Unreal Engine. Not much else was shown beyond the trailer, but hopefully, we find out more about the collaborations going on with the game. The game is scheduled to release as a Nintendo Switch exclusive sometime next year. Check out the trailer below and get hyped!

 

Ever since its release last year, rumors have been abuzz that Final Fantasy XV would be making its way to Nintendo’s darling little hybrid system.

About a day ago during a Gamescom livestream on Twitch, XV Producer Hajime Tabata hinted that on top of the Windows and Mobile versions of XV that they are also working on a console version that rhymes with Twitch. No, it’s not the Xbox One Xitch, but good guess. If done right, FFXV on Switch could be incredibly cool and addicting. Would you be interested in double dipping in the game if it was brought to Switch? Check out the video mentioned above right here!

 

The official site for Monster Hunter Stories launched recently and something looks peculiar. The game is the first in the Monster Hunter series to be a turn-based RPG. Stories is playable on the Nintendo 3DS and 2DS family of systems so as you can imagine, there is amiibo support.

In Japan, there were five very special amiibo made for the game (plus one other which we will get to in a moment), each one made in the likeness of one of the characters riding an iconic monster from the series. From the left we have: Cheval with Rathian, boy protagonist with one-eyed Rathalos (there is also a girl protagonist version of this one), Ayuria with Barioth, and Dan with Qurupeco. Why are they so special? You can freaking swap the riders! Using these amiibo in your game unlock a special in-game Monsties, or monster companions.

[Update: For clarification, the Japanese version makes use of the other amiibo as well, in the manner described below.]

Who wouldn’t want to get their paws on these guys? Well, it looks like us gamers in the West won’t even get the option. The only mention of amiibo on the game’s site (found at the bottom of this page) talks about them gifting you “high-grade items.” Not a word about Monsties. What’s worse is that if you click the link that reads “see all compatible amiibo,” it takes you here and lists every amiibo made thus far as compatible. It also reiterates the rewards for tapping in an amiibo.

There has been no mention of the special Monster Hunter Stories amiibo being released as of yet and the game’s release date of September 8 is coming up soon. Things are not looking good for amiibo collectors.

The final amiibo in the set, Navirou, may actually be worth importing, regardless of compatibility with the upcoming game. It will still work with Animal Crossing: Welcome amiibo!, unlocking a felyne resident for your town!

[hunter amiibo images via Hardcore Gamer]

After it’s triumphant return back at E3 2015, it was only a matter of time before Nintendo’s legendary tournament would awake from it’s short hiatus.

This morning Nintendo announced that the Nintendo World Championships is back for another year on October 7th, 2017. Qualifiers for the event will start at select Best Buy’s starting August 19th and run throughout the weekends ending with September 9th & 10th. The qualifiers will involve a time trial race in Mario Kart 7. Attendees wil also get the chance to try out demos for Super Mario Odyssey (which I highly recommend.), and Metroid: Samus Returns. Check out the main page of the event to see if one of your Best Buy’s is a qualifier store, and get training!

Join Courtney, Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

The Splatoon 2 SplatFest is here, and its bringing out the furries? Destiny 2 is almost here and we’re about to change podcast formats! ALL DESTINY ALL THE TIME! WNBA is finally playable, so step up your game boys! Overwatch summer games are here and players are PISSED!

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The past seven days have been big for amiibo collectors out there. After over a year of anticipation, the Super Smash Bros line is finally complete with the release of Cloud, Corrin and Bayonetta. If that wasn’t enough, three new Inklings hit the scene day and date with Splatoon 2, while the Pikmin themselves made their solo debut in plastic form today, lining up with the release of Hey! Pikmin on the 3DS.

As if the addiction wasn’t apparent enough, we’ve gathered all ten and have unboxed them for your viewing pleasure. Check out the video below to see them up close, and let us know which ones are your favorites in the comments! Don’t forget to subscribe! 

In case you didn’t know, I’m a huge fan of Splatoon. Since naming it my game of the year in 2015, I’ve only come to appreciate the game even more for how it made us rethink how a shooter could be approached. With Splatoon 2 right around the corner, I made sure to sit down with the game’s new Salmon Run mode at E3. Could the creativity Splatoon brought to team based shooters work its magic on the traditional Horde Mode? Let’s just say I got caught off guard by how much I got splatted.

As mentioned, Salmon Run is Nintendo’s take on the Horde Mode that was made popular by games such as Gears of War 2. In it, you and a group of friends will team up to take on endless waves of enemies, with each wave increasing in both amount of enemies and their individual ferocity. Of course, Splatoon isn’t going to devolve into a gory sea of dismembered limbs, but what we get instead are new fish based enemies with some surprising abilities. Just when I felt like I could use my skills to work my way through my enemies, the salmon began attacking with… my best abilities?

That’s right. As we progressed, the stronger enemies began attacking us with our own Special Attacks. As we learned during the Testfire, most of these attacks are easy enough to dodge when you see them coming from another player. But when you’re fighting multiple enemies and you find yourself getting caught off guard from an army of foes with their sites set on you? Yeah, you get the idea. Don’t expect the Salmon Run to be a walk in the park, because you’ll surely get taken out if you keep your guard down.

Overall, Salmon Run feels like it’ll serve its function just fine. While it’s a little more straightforward than modes like Turf War, it acts as a fun side mode for you and your friends to tackle in between those stressful ranked matches online. With the online modes, the story mode, and now, Salmon Run, it looks like Inklings around the world will have so much more to dig their tentacles into when Splatoon 2 releases in July.

What do you think of the game so far, and are you excited for Horde Mode to come to Splatoon? Comment below and share your thoughts with us!

Out of the many Warriors spin-offs out there, Hyrule Warriors particularly stood out thanks to its ability to seamlessly blend traditional Zelda mechanics into the army slaying hack-and-slash action we’ve come to expect from Koei Tecmo’s series. When it came to Fire Emblem Warriors however, knowing that this series is a lot closer to the core Warriors franchise led me to believe that we would end up with a much more traditional interpretation when it was Chrom’s turn to take up his blade. Once I got some time to play the E3 build of the game for myself however, I quickly learned how wrong I was. A little bit of creativity goes a long way, which is why Fire Emblem Warriors truly surprised me with how well it blends the hectic combat with the conventions of Nintendo’s strategy RPG series.

At its core, Fire Emblem Warriors is still a Warriors game, following the decade plus tradition of using a single character to wipe out hundreds of soldiers at once. Only this time, it’s with some of the most popular characters from Nintendo’s strategy series. Playing as Marth, Chrom, Corrin, Xander, and Ryoma felt distinct despite all of them being sword wielders thanks to the attention to detail that stays true to the series. For example, Xander fights on horseback while Corrin uses her dragon transformations to compliment her fighting style, complimented by some fantastic animations that need to be seen in action. The two new characters never felt out of place either, with some amazing looking shield combos put into action. Needless to say, the game looks beautiful in motion, oftentimes looking like the jaw dropping cutscenes that the 3DS games have featured.

Visuals aren’t the only piece of Fire Emblem to make the transition. Defeating enough enemies leads to a level up, with the stats gained being random. So yes, the heartbreak of getting one point up out of a potential six or so will be felt playing through this. While it was said that the weapons triangle would be in the game, meaning certain weapons are strong and weak against others, we weren’t able to put that in action when everyone in the demo used swords. It’ll make that character swap ability to take over any ally on the field at any time important when you find yourself in an unfavorable matchup.

Or you could just bring a partner with you, since the pair-up mechanic from Awakening makes the transition here as well. By linking up with a teammate on the field, you’ll gain a variety of options, including switching on the fly, creating opportunities for double team combos, or unleashing powerful ultimate attacks that combines the might of your paired warriors. In typical Fire Emblem fashion, consistently using the same pair and constantly fighting side by side will unlock special conversations, all the way up to S-Ranks. Does this mean we’ll be able to have Marth and Lucina have some kind of weird, centuries old incest going on? I doubt it’ll go deep enough to include marriage, but it’ll be interesting to see characters who would never be able to interact otherwise like Tiki and Corrin find their way to each other.

With so much of Fire Emblem‘s identity enveloping Fire Emblem Warriors, I find myself being even more excited than I was before I played it. The attention to detail will make this feel like a truly special love letter to longtime FE fans, and if it ends up being anything like its Hyrule counterpart, then we’re going to be playing this for a long, long time. Let’s just hope the roster lives up to its potential.

Fire Emblem Warriors will go to war on the Switch and 3DS this September.

Pokken Tournament DX will serve as a second chance for the Wii U’s Pokémon themed fighter to catch fire when it releases this September with a handful of new characters joining the fight. While almost all of them were additions to the arcade versions, one character that will be completely unique to DX is Decidueye, the final form of Pokémon Sun and Pokémon Moon‘s Rowlet. When I got the chance to try out the winged archer during Nintendo’s E3 demo, I realized that his ghost shots brought a lot to the table when it came to keeping opponents at bay in its own way.

If you couldn’t tell from its Robin Hood-esque motif, Decidueye is primarily a ranged fighter, using its bow and arrow to keep opponents at a distance. I found it to be a powerful fighter up close as well, using its large wingspan to push opponents back to a safe distance when getting pressured. More importantly than just its standard fighting abilities however, are its arrows unique ability to hold the opponent in place. Staying true to its signature attack in Sun and Moon, Spirit Shackle was a ghost type arrow attack that prevented enemies from fleeing battle. In Pokken, this attack acts as a trap, keeping opponents locked into place for Decidueye to get in a few extra hits. Considering that most characters are rewarded for fighting fast and aggressively, fighting Decidueye would force you to second guess the idea of charging forward with reckless attacks, since one wrong move means you’re giving up free damage to the archer.

From my brief time playing with Decidueye, I found that its biggest weakness was its lack of chainable attacks. While many of the other fighters can deal huge damage with multi hit combo strings, the owl was only able to put together a handful of hits before it was left vulnerable. If it’s unable to keep opponents at bay, the player will have to rely on their wits, baiting, and a well timed counter to create some distance. Otherwise, there’s not a whole lot you’ll be able to do to push the foe away. Basically, it plays exactly how you would expect a ranged fighter to play in a one on one fighter.

I’m looking forward to spending more time with Decidueye and the rest of the cast to learn more about the ins and outs of their playstyles, but from what I’ve seen so far, the game’s newest character is a welcomed addition to the cast. Will it be enough motivation to double dip for Wii U owners? That, I’m not quite sure of yet, but I have a few more months to be convinced.

Let us know what you think of Decidueye being added to Pokken, and let us know who else you’d want to see in the comments!

As an avid Wii U fan, there was little more frustrating than the “third party support” the system failed to enjoy. Not so much because of the lack of it, but because what we did get was usually low effort, overpriced, and flat out better on other platforms. When I read that Fifa 18 for the Switch was going to release without the story mode and the Frostbite engine that have both become highlights of the game for the Xbox One and PS4, I figured EA was going to continue down this path that leaves Nintendo gamers in the dust. But after playing it for myself at E3, utilizing the Switch’s strengths give this version a good chance of avoiding the pitfalls that the Wii U was filled with.

Game play wise, if you’ve played Fifa in the past, then there’s not much to point out here. As the premiere worldwide soccer simulator, two players pick their favorite international teams and jock for position to create tense, exciting back and forth matches where one small opening can lead to that game winning goal, or that heartbreaking block.

Where the Switch version stand out however, is its portability. The DS family and Sony’s handhelds have had their shots, but they always felt like the expected lesser versions, sacrificing quality for the ability to play it on the go. This wasn’t the case when playing the Switch version, because while the visuals weren’t at Frostbite levels, the portable screen ran the game so well that it was barely noticeable. For the first time, a full console quality Fifa game could be played on the road, and I can see this being a big hit with the game’s worldwide fanbase.

It’s disappointing that a major feature had to be cut out at all, but considering most people buy Fifa for the multiplayer, the Switch’s inherent ability to have out of the box two player matches with the joycons make it an inexpensive way to keep the rivalries going away from home without compromising quality. Now, rather than gamers having to choose what platform they want the game for, I can see the most hardcore players buying one for home and one for the road. I’ve said in the past that third party versions on Nintendo consoles are at their best when they highlight the unique features of the system rather than trying to keep up with the competitor’s consoles, and this looks exactly like what Fifa is doing.

What say you, futbol fans? Can you see yourself picking up an extra portable copy, or will the Switch version be your only copy? Is the portability enough to forsake the story mode and Frostbite engine? Let us know in the comments!

The Splatfest World Premiere came and went, with a grueling battle between Team Cake and those other guys coming to a close. As the final results were tallied, it was clear that there was a big mistake somewhere in the voting, as Team Ice Cream technically won.

 

With Inkopolis clearly using hanging CHADS to calculate their votes, Team Ice Cream stole the popularity vote, coming in at 76% to Team Cake’s 24%. The actual in-game results were much closer, with Team Cake winning 53% of their team matches. The tie breaking vote came to solo players, where Team Ice Cream narrowly edged out Team Cake with a 51% win rate. With the new scoring system using a best two out of three rule rather than scoring wins differently than popularity, Marina’s tantalizing tentacles distracted people long enough to break the tie with her supposed popularity win.

Looking at the results, I’m choosing to believe there had to have been some kind of voter fraud since I can’t accept that so many people can be wrong after proving cake is objectively better. Even IF the voting was legit, it wasn’t like Nintendo didn’t sway voters by tainting the polls ahead of the game. Surely there’s some kind of collusion with the Octolings going on here. Thanks to our boots on the ground investigative journalism, we found an indisputable smoking gun.

It’s clear that Reggie’s influence rubbed off on his team both in voting and performance. If you remember his Smash Bros skills at E3 a few years ago, it’s the only way to explain why 76% of players can be so bad that they lost 52% of their total matches to 24% of the participants, but hey. Bad taste tends to go with bad playing.

Did you play on the right side, or are you reveling in your meaningless win? And are you a supporter of voter fraud? Let us know in the comments so we know to block you.

As we approach Splatoon 2‘s first Splatfest, we felt the importance of making sure all the Inklings out there make an educated choice over which side to pick between team cake and team ice cream. While this summer weather might be blinding some of our fellow squids from the virtues of cake, I’m going to throw enough shade to keep you all seeing straight. Because you see, cake is the only objective choice, and here are six indisputable reasons why.

There are so many types of cake.

When you talk about cake, there isn’t just one kind that people refer to. Sure, a moist cake with just the right amount of frosting is just the best, but that’s only one piece of the equation. Have you ever enjoyed a cake donut? How about a brownie or a delicious breakfast muffin? Simply put, our lives would be fundamentally different without cake, whereas ice cream is just… Ice cream. Sure, you can mix in weird junk into it, but nothing that you couldn’t also do with a cake. Which is why ice cream tends to have an identity crisis…

Ice cream desperately tries to be cake.

All of ice cream’s greatest hits come in when you mix in cake with it. From ice cream sandwiches to ice cream cakes, even shakes and scoops have begun putting in pieces of cake or brownie bites into the mix just to make the stuff edible. Not to mention abominations like birthday cake flavored ice cream, which is about as shameless you can get.

An early attempt at ice cream cake.

Besides, ice cream would be nothing without cake, but we’ll get to why further down the list.

Ice cream lies to you.

With cake, you always know what you’re getting. Regardless of the type of cake you’re indulging in, you always know that you’re setting yourself up for a 600 calorie plus intake. Sure, it’s not the most ideal, but at least cake never tries to pretend to be what it’s not. We know donuts are awful for you, and the chocolate on chocolate masterpiece isn’t named devil’s food for nothing.

All the probiotics in the world won’t save you from those 10 extra pounds.

Ice cream isn’t so honest, rebranding itself so many times with the goal of making you think it’s better for you. The biggest culprit is frozen yogurt, which has conned an entire population of college students into thinking its good for you. Sure, you feel good about the sign listing each ounce as 40 calories and five grams of protein, but as your cup piles high, so do the calories, sneaking more fat into your body than cake could ever hope to. There’s a reason why Burt Baskin, co-founder of Baskin Robbins, died of a heart attack. I’ll give you 31 guesses as to why.

Don’t succumb to this silent killer!

Cake is for celebrating. Ice cream is for sadness.

When I most commonly think of cake, I think of parties. Birthday celebrations are synonymous with birthday cake, complete with special candles with non-toxic wax for when your kids inevitably try to eat the oozing paste. Even our Lord and Savior Jesus Christ gets in on the cake action every Marti Gras when He decides to just hang out inside of a King Cake every year.

But the son of God won’t be found anywhere near ice cream. And you know why? Because ice cream is associated with lives crumbling apart. If cake is known for celebrating, then ice cream is known for crying into while you binge watch Orange is the New Black after a bad breakup. We also can’t forget how much misery all those Bon-Bon’s brought Al Bundy back on Married With Children. How many times have we heard of kids chasing ice cream trucks and never being seen again? Ice cream, you’re looking pretty suspect right about now.

Ice cream is temperamental.

On the dessert scale, ice cream is the high maintenance one that needs everything to be just right before it will cooperate. If it’s too cold, it becomes impossible to scoop, forcing you to wait for it to thaw before digging in. If it’s too old, it gets freezer burned to the point of becoming nearly inedible. The only time ice cream MIGHT have a temporary advantage over cake is when you need something cold to give you some kind of relief from the sun. But you better not take too long, because your ice cream dream will quickly turn into a drizzling nightmare once the stuff starts melting all over you.

If only there was something that could hold ice cream to make it more manageable while eating. Oh wait, there is… And it’s CAKE!

Ice Cream Cones ARE Cake

Can you imagine ice cream without the cone? I mean you could, but ice cream in a cup is the lamest thing ever. Cones are practically a requirement for eating ice cream, but have you ever stopped to think about what an ice cream cone is?

Yup, it’s cake!

The truth is that ice cream would be nothing without cake to (literally) prop it up. Considering that the Splatfest icons show the ice cream IN A CONE, I’m accepting this as Marina’s silent form of resignation, making cake the only option in Splatfest history to be included in BOTH choices. So at the end of the day, every vote for cake is a vote for cake, but every vote for ice cream is a vote for ice cream AND cake, meaning Team Ice Cream has lost before the battle has even begun.

It’s true.

You can’t refute this logic, but if you want to try, make sure to comment below and try your hand at discrediting cake’s superiority. What team did you choose, and will you be playing the first Splatoon 2 Splatfest from 3-7 PST today?

The full version of Splatoon 2 will launch for the Nintendo Switch on July 21.

Join The Crazy Canadian and the Admirable American as they discuss the last week in games! ON THE SPECIAL FOURTH OF JULY FREEDOM EXPRESS EDITION!

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We talk about Tom Clancy movies and Dog Fights with Michael Dorn.

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During this mornings Splatoon 2 direct, Nintendo introduced a brand new area for local battles, The Shoal.

Here, you can host or join other local game modes either wirelessly or via LAN. This includes modes that may only be available at certain times like Salmon Run, and more! You’ll also be able to choose any stage you want without having to worry about that pesky rotation. Not only that, but there is also an arcade game stationed outside of the area that will allow you to play Squid Beats 2, A DDR inspired game. It’s nice to see that this is probably taking the place of that ghastly local 2 player mode that was in the original Splatoon, even if there is now way to play local multiplayer on one Switch. Are you excited for this new addition to the game? Tell us in the comments below!

 

Here we go. The day we’re all excited and scared for has finally come. During this morning’s Splatoon 2 direct, Nintendo announced that a very limited version of the Nintendo Switch Online app will be available to download the day the game comes out. This app will allow you to access an in-app app called SplatNet 2. This is a sequel to a very basic website created for the original Splatoon, but includes so much more: not only can you check stage rotation, but now you can also check previous turf wars, see team gear, and even order some if you so desire.

The app will also include the much anticipated and dreaded voice chat! While it still doesn’t seem all that convenient (quite the opposite in fact.), it could still pleasantly surprise us. Are you planning on using voice chat? Tell us in the comments below!

The Splatoon 2 direct just finished up this morning, and with that, a cavalcade of surprising and fun announcements. One of these announcements was from a new pair of hosts, Pearl and Marina, who revealed that there will be an inaugural Splatfest to commemorate Splatoon 2, one week before launch! The Theme? Which is better? Cake or Ice Cream? The demo will take place one week from launch on July 15th 2017 from 3PM-7PM PST. Well, what are you waiting for? Choose a side and let the smack talking commence!

 

Briefly: I’ve been so busy getting my assed kicked at ARMS that I almost forgot just how close we are to Splatoon 2‘s anticipated release.

Nintendo has revealed that this Thursday, July 6th at 10AM Eastern / 7AM Pacific, they will be broadcasting a Splatoon 2 focussed Nintendo Direct presentation, marking a “re-FRESH-er on some of the new features, weapons, and styles” that the game will contain.

Nintendo already has my money for this one (naturally) but I’ll definitely be tuning in. I’d love to see more on the game’s new co-operative mode, and hopefully we’ll see a few additional previously-unannounced features.

Here’s the link to the Direct, which will naturally just be a placeholder page until Thursday.

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This Week:

Nintendo Announces The Super Nintendo Classic console. The cast and crew dish all about it. PLUS! Dragon Ball Fighter Z and Ubisoft fighting off a hostile takeover.

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No, you’re not dreaming – it’s happening all over again.

Nintendo unexpectedly announced that they will be releasing the SNES Classic Edition, fully loaded with 21 games! The mini console will launch September 29th, for $79.99, and will include my personal favorite, Star Fox 2!

Now, Star Fox 2 does need to be unlocked by beating the first level of Star Fox 1, but aside from that, all games will be playable out of the box. Even for $80 this is an insanely good value as games like Earthbound, and Super Mario RPG come with the system. Hopefully SNES Classic can support future add ons, because having an SNES without all 3 Donkey Kong Country games feels . . . dirty. Nonetheless I’m really excited for this console (re?) release! What’s your favorite game out of the 21? Tell us in the comments below!

 

Fire Emblem Echoes has arrived for the 3DS! So as expected, Nintendo’s latest turn based strategy epic launched with a limited edition that left fans of the game mashing their refresh buttons for a chance to get their hands on the special release. Packaged with a soundtrack, a hardcover artbook and three pixel pins featuring Alm, Celica, and series poster boy Marth, we were able to snag one of the boxes to share with all you wonderful people. So if you were unable to get one yourself, or just wanted to see what the big deal was, take a look at our unboxing gallery below and check out all the goodies.

The unboxing begins.

The art book is loaded with detailed notes and concept art for many of the game’s cast.

The design of the CD has to be the nicest looking part of the package.

To think Celica could look any cuter.

 

The pin backings hid some cool erm… emblems.

While the CD may look gorgeous and I’m always a sucker for pins, the art book goes above and beyond the meager offerings I’ve come to expect from limited editions I’ve bought in the past, making it the highlight of the package for me. Its solid cover highlights its contents, which are filled with a decent amount of insight to accompany the evolution of the character designs. For an extra $20, it’s hard to walk away as anything but satisfied.

Check out our full review of Echoes here. Are you on the fence about picking up the amiibo for the game? Find out if they’re worth it before you go on the hunt. Let us know what your favorite items in the limited edition were in the comments!

Fire Emblem Gaiden was seen as the black sheep of the Fire Emblem series. Released on the NES exclusively in Japan, Gaiden followed the examples of other early Nintendo sequels like Zelda IISuper Mario Bros. 2 and Metroid II: Return of Samus by being so drastically different from its predecessor that it became generally shunned by those who played it. By adding towns, extra battles within dungeons, two protagonists with two different armies, and the ability to level grind rather than needing to strategically fight story battles evenly amongst your troops, many felt like Gaiden lost its edge with these new inclusions. But in a post Awakening world where making the series more accessible has led the once fledgling franchise to become one of Nintendo’s most profitable series’ someone at Intelligent Systems thought it was a good idea to bring Gaiden back in the form of Fire Emblem Echoes: Shadows of Valentia, a full remake for the 3DS. While it does lose some of the charm that made Awakening and Fates international hits, the once controversial changes add so much to the game that I’m comfortable in saying that Alm and Celica’s adventure overtakes its predecessors to become the best Fire Emblem game on Nintendo’s handheld.

Celica, my heart.

Rather than focus on one protagonist, Echoes splits the story amongst its two leads, Alm and Celica. These childhood friends become separated by mysterious circumstances, growing up in separate parts of the land as Alm continues his training as a swordsman and Celica grows to become a powerful priestess. However, fate calls for them to be reunited when an evil empire attempts to take over Valentia, forcing Alm to take up arms and defend the kingdom as Celica investigates the apparent disappearance of the goddess Mila. But as their paths intersect, the pair may not stay on the same side of the conflict.

From the opening moments teasing a shocking death as soon as you hit the start button, Echoes sucked me in immediately with its connection between its two main characters to the point of making me tear up within the first ten seconds. Staying true to its original format, the game removed the dating simulation aspects found in the other 3DS entries and replaced them with defined relationships between the cast. This might be disappointing for those who enjoyed putting their own relationships together, but the result is a much more focused set of interactions between most of the characters. Fighting alongside certain teammates will give you brief interactions between them, giving you a bit more insight into what their motivations are. Most character exposition however, is found when exploring towns, which acts as a type of investigation mode found in games like Phoenix Wright. Aside from discovering side missions from the townsfolk or usable items to help you on your journey, speaking to party members gives them deeper backstories than the somewhat trope ridden characters in Fates or Awakening. Unfortunately, this also means that the interactions are much fewer, since only characters relevant to each other’s stories can speak with each other, rather than everyone having the potential to explore their relationship. Even then, the dialogue on the battlefield can often be short to the point of being useless. It’s not perfect, but in the end, the result is tighter, more meaningful storytelling.

Alm charges into battle as the game shows off its new art style.

Despite these changes, the core game play is generally the same, but with some bold tweeks that change how battles need to be approached. The game still uses a grid based turn based strategy format, where certain types of units have strengths and weaknesses to others in a type of  feudal rock-paper-scissors. Except the weapons triangle has been done away with, performing like a more traditional RPG where stats are king. Weapons and spell books don’t break anymore, and instead have an unlimited amount of uses. Sticking with the same weapon type over time will unlock more skills, allowing you to use Arts on command at the cost of some HP. Most games in the series make these special abilities random as you battle, but allowing us to use them at will was balanced out by making them much weaker than what we’ve come to expect from our armies’ strongest attacks. I found them to be less beneficial than just using regular attacks in most cases, essentially rendering them useless.

The biggest change in combat however, has to be how mages are handled. Rather than losing their spells over time, casting spells now costs HP, making an already fragile character type even more susceptible to being killed on the battlefield after a bad move. Thankfully, they come off as much more powerful than normal in most cases, which makes using them a high risk, high reward type of unit. But if this isn’t your style, Alm’s side of the army allows you to customize your first few units any way you want. You’ll just want to be careful and avoid creating weaknesses in your composition, since these choices will follow you through the rest of the game.

Once you have your armies in order, you’ll have numerous opportunities to put them to the test. Lengthy story battles, optional battles on the map, and full 3D dungeons for you to explore each give you opportunities to raise the strength of your soldiers. Dungeons in particular add a few unique mechanics, allowing you to attack enemies on the field in real time, destroy objects for hidden silver, (which never gets old), and a fatigue system where fighting multiple battles without leaving leads to your characters to slowly dip in strength. These areas were the highlight of Echoes’, giving us something new to do in between the constant battles. Hidden items, well springs that let you raise particular stats, and side quests that lead to some powerful gear make you want to explore every inch of these dungeons, giving you the opportunity to get stronger while you’re at it.

Celica summoning her flame to explore is one of my favorite animations.

Which is why story battles can have severe spikes in difficulty, which is one of the game’s most glaring faults. I’ve said it before in other games, but there’s little more frustrating than being able to steamroll one army, then get completely destroyed by the next one. Echoes can be especially bad at this, where at times, a single boss unit can wipe out your whole team right after they mopped the floor with his cronies. Using the ability to level grind as a type of crutch makes moments like these a chore to get through, especially when you’re anxious to see the next page in the story turn as opposed to fighting pointless battles for a few hours before you can advance. Not to mention that the dreaded random stat boosts return with a vengeance, meaning your characters can be rewarded for that hard work with next to no benefit. In a series that already has issues with having little to do outside of constant battles, forcing the need to grind only makes the problem all the more apparent.

Luckily, Mila’s Turnwheel, a new item that allows you to rewind time when you screw up a turn, can be a literal godsend during these overwhelming moments. What will surely be the new big controversy among the portion of the fanbase who thought that adding a casual mode that eliminated the game’s trademark permanent death mechanic hurt the franchise, the Turnwheel allows you to rewind time so you can redo multiple turns. Giving you step by step reminders of what happened during each move, the game makes it really easy to find where your error was and make a different move, whether or not it was one turn ago, or ten turns ago. You can only use it a limited number of times per battle, keeping it from being completely overpowered, but if you ask me, this can only be an improvement for the series going forward. Making it all the way to the end of a battle only to miss an attack or have the opponent hit a critical at the last second, eliminating an hour plus of progress, was one of the most frustrating parts of playing Fire Emblem, so allowing us to rewind single turns instead of having to start all over is a huge plus. Besides, if you don’t like it, you don’t have to use it. It’s a win-win!

Mila’s Turnwheel has saved me more than I care to admit.

Controversies aside, Echoes biggest flaw is its map design, which often consists of big, open fields during the first half of the game. As a problem that Awakening had while Fates was much more consistent when it came to decent maps, it’s disappointing to see such flat areas that end up coming down to which army makes the first stupid mistake. This becomes less of a problem late game, with some incredibly taxing layouts that can take an hour plus to complete. Yet, once you’re able to start taking down fortified castles full of snipers, armored knights and summoners, then work your way up to the castle’s boss without any losses on your side, it’s an amazingly rewarding experience. It just takes about 10-15 of the game’s 40 hours to get to that point.

You’ll have to sift through some plain maps before getting to more interesting ones like these.

Fire Emblem Echoes: Shadows of Valentia still comes off as an experimental mixed bag of ideas, many of which remain bold choices in the face of popular entries like Awakening. Not everyone will like the removal of marriages, children, the weapons triangle or the more detailed interactions among the entire cast. But what we gain in the process is a more focused story, better developed characters in most cases, a variety of side quests and extra areas that aren’t usually found in the series, and full 3D dungeons that break up the monotony of constant fighting. It isn’t without its flaws, namely its insistence on level grinding and some poor map design in the early game, but overall, Echoes brings enough common sense ideas to the table that make it the best entry on the 3DS. If the upcoming Switch entry can keep a Mila’s Turnwheel-esque mechanic to let us redo turns, bring back more detailed dungeons to fight our way thorough, and figure out a way to have the openness of the relationship system without constraining the story, and Fire Emblem fans will have plenty to look forward to in 2018. Until then though, Shadows of Valentia is an engaging substitute. It’s safe to say that Alm and Celica’s adventure has risen out of its black sheep status to stand tall as one of the series’ finest.

tl;dr

+ A much more focused, engaging story.

+ The inclusion of dungeons provides a much needed break from combat, with secret items and areas to discover.

+ Mila’s Turnwheel keeps unlucky moves from being a demoralizing mess.

+ Victory is as rewarding as always.

– The early game is full of flat, boring maps.

– Side character interaction has been severely dumbed down.

– Difficulty spikes seemingly come out of nowhere.

– The changed combat systems are more trouble than they’re worth.

Final Score: 4/5

When Mario + Rabbids Kingdom Battle was leaked a few weeks ago, the reaction was about what we would expect. Why is this being made? Who asked for this? Who thought this was a good idea? This was the basic sentiment shared by many, only using much more colorful language. Yet while the Rabbids haven’t always been synonymous with quality gameplay, titles like the first two Raving Rabbids games and Rabbids Go Home were proof that these psychotic bunnies could put together a great game when they need to. With a collaboration as big as one with Mario for the Switch, I had little doubt that they would knock it out of the park. Based on what I played of Kingdom Battle on the show floor at E3, Ubisoft is on their way to doing just that.

The comparisons that have been made with Xcom since its initial reveal are apt on the surface, with this bizarre mishmash of characters coming together in a turn based strategy game that involves the Mushroom Kingdom’s finest and cosplaying Rabbids getting into gun fights with the bad guys. I found myself mapping routes, sliding into cover, (and enemies for extra damage), exchanging Mario’s iconic golden coins for better equipment mid battle, and whittling down enemy HP with each shot. When you can’t quite reach that perfect position to wipe out your enemies from, teamwork goes a long way when two units make contact. Once they do, the non-active unit will spring the character you’re moving into a far off spot, allowing you to get some extra distance before launching your attack. Special abilities eventually come into play, such s Mario’s ability to increase his attack strength for a certain amount of time, or the hilariously creepy Rabbid Peach being able to heal allies in her, (its?), vicinity. A variety of objectives led to victory, between eliminating the entire enemy squad to positioning your squad to claim a section of the map.

But outside of combat is where the mashup really comes together. Battles start when your team is ambushed on the world map, which you travel through in real time as if it were a typical Mario adventure. Scanning the environment led to finding bonus coins, extra items that you could take into battle, and bonus sections in the environment where you could observe the Rabbids as they interact with your favorite Mario environments in some hilarious ways, all while your annoyed narrator explains how truly obnoxious these things can be. That’s not to say that your references stop once the action starts. Maps become even more interesting when explosive crates, warp pipes and chain chomps all become strategic elements of this wacky war you find yourself caught in. Luring enemies into the Chomp while trying to avoid it myself was especially fun, knowing that this indiscriminate animal would attack whoever came near it. This was especially useful when the stronger units started to overwhelm us, forcing us to use our wits to get us out of some tough situations.

We were promised that the full game would have even more depth, so expect genre staples like terrain, additional hazards, and character growth for more strategic options. At the conclusion of the demo, I left feeling even more excited for what a full campaign would be able to produce, with local co-op expanding the possibilities of the game to an even wider scope. Many doubted this seemingly nonsensical combination of characters, but it’s safe to say that we all owe Mario + Rabbids Kingdom Battle an apology. It’s looking damn good.

Mario + Rabbids Kingdom Battle will launch exclusively for the Nintendo Switch on August August 29.

On June 14, smack dab in the middle of E3 2017, I met with two members of Level-5 Inc. to discuss their latest project Layton’s Mystery Journey. The title will release on the Nintendo 3DS as well as mobile devices, both iOS and Android.

The choice to expand to the mobile platform stemmed from a desire to reach a broader audience, to create new fans while not alienating older ones. The mobile version will not follow the free-to-play model. It will have an as-yet unannounced price tag but that first purchase is all that is required to play the entirety of the game. They do plan to have in-app purchases of some variety but these are completely not required to enjoy the game (the 3DS version will not have in-app purchases). The mobile game can be played without wifi but you may want to log on each day to get the free Daily Puzzle downloads. Even without these downloads, Layton’s Mystery Journey contains over 500 hundred puzzles, more than any other title in the series.

For both the mobile and 3DS versions, the gameplay mostly remains the same at the core. However, while Professor Layton’s mysteries seemed to become grander and grander in scale with each installment, his daughter Katrielle’s game is much smaller in focus. She is just starting to establish herself as a detective and as such the tone is more light and even humorous at times. The color palette reflects this by including brighter tones. There are 12 chapters in the game’s story but there is the possibility for post-release DLC for both versions.

Another slight difference is that in the previous Layton games, the puzzles were created by the late Akira Tago. Layton’s Mystery Journey will feature puzzles from the mind of Iwanami Kuniaki. His background is in Mathematics compared to Tago’s in Linguistics. It should be interesting to see how this effects the feel of the puzzles.

Level-5 is all about portability with their games, which is why the move to mobile felt so natural. Their games are intended to be played on a handheld system. As wonderful as this is for mobile and 3DS players, owners of the Nintendo Switch are left out in the cold. The truth is Level-5 loves the Switch but the challenge with developing for it lies with the console’s hybrid nature. Yes, the Switch can be played as a handheld device (which is how Level-5 wants their games to be played) but as soon as you pop that Switch into its dock and the game goes onto the TV screen, that is where the problem arises. It is a shame but I am happy to be able to play Level-5’s beautiful games at all. Here’s hoping that they find a solution to this particular puzzle soon.

The message to new fans is that the game is “open to anyone at any age of any gender.” The game is great to pick-up and play and not intimidating, full of enjoyable moments from Katrielle’s journey.

As for extra incentives for past fans to play (if even need one), it was mentioned that there will homages to previous titles found in Layton’s Mystery Journey. They were mum on returning characters, though.

Because the mobile game launches first, Level-5 anticipates that portions of the story will be spoiled prior to the 3DS release. They aren’t concerned, however, as the main draw of the game is solving the puzzles. So even if the gamer knows the full extent of the plot going in, there is still incentive to play.

Layton’s Mystery Journey launche on mobile worldwide on July 20, 2017. It will launch on the Nintendo 3DS on July 20, 2017, in Japan, and in Autumn 2017 for the rest of the world.

Immediately after Nintendo’s E3 presentation, we commented on how Fire Emblem Warriors had a lack of representation throughout the series, while other fans pointed out that everyone revealed thus far was a sword user as opposed to axe users, lancers, mages and archers. This second concern would soon be rectified, because although she wasn’t shown in game, the reveal of the upcoming Tiki amiibo confirmed that the popular manakete would be playable in Koei Tecmo’s hack and slash spinoff.

As one of the most popular characters in the franchise, Tiki was an amnesiac child rescued by Marth during the original Fire Emblem. Becoming extremely powerful over time with some patience and a truckload of experience points, Tiki is probably best known for her strong affection shown for her “Mar-Mar”. Returning in Awakening for the 3DS, the centuries in between the two games led to her taking an adult form, but despite the maturity and wisdom she gained over the years, her memories of her original adventure still remained a defining character trait.

Outside of Fire Emblem, Tiki played a prominent role in Tokyo Mirage Sessions: FE where she would power up the party by upgrading their skills, all while the team focused on returning her lost memories once again. Her appearance in Warriors might seem like a no brainer to longtime fans, but I’m incredibly excited to see what she’ll look like in action, especially with how beautiful Corrin’s dragon transformation animations were while playing the demo.

The other certainty is that her amiibo is sure to become rare like all of the other Fire Emblem amiibo before her, so you better be ready to jump on that pre-order when it becomes available if you want to keep your collection complete. As far as the people who have better things to do with their time than wait in line for a plastic figure, well…

Fire Emblem Warriors and the amiibo are scheduled for a Fall release.

When it comes to Nintendo products, you know we’re all still hopelessly addicted to amiibo, the interactive figurines that have cornered entire sections of our homes. Like a pusher in the center of New Donk City trying to set us up with our next fix, the company had all of their new toys to life characters on display ahead of their 2017 releases.

This hodgepodge of plastic run the gaming gamut. From Bayonetta to Final Fantasy‘s Cloud, the just announced Tiki and Chrom from Fire Emblem, Samus and a Metroid, the four Champions from Breath of the Wild, and Bowser in a pimp suit, it’s hard not to see how there’s something for everyone when it comes to yanking those $15 out of your pocket. And those Link’s. So many Link’s…

Check out our gallery below and check them out for yourselves! I’m hoping that we get even more surprises as the year pushes forward, (namely those Monster Hunter Stories and BoxBoy amiibo that are currently exclusive to Japan). Which ones are you looking forward to the most? Do you already have your pre-orders down? And how are you going to explain bringing a dozen more toys in the house to your roommate/parents/significant other!? Share your strategies with us below so we don’t lose all of our relationships.