The past seven days have been big for amiibo collectors out there. After over a year of anticipation, the Super Smash Bros line is finally complete with the release of Cloud, Corrin and Bayonetta. If that wasn’t enough, three new Inklings hit the scene day and date with Splatoon 2, while the Pikmin themselves made their solo debut in plastic form today, lining up with the release of Hey! Pikmin on the 3DS.

As if the addiction wasn’t apparent enough, we’ve gathered all ten and have unboxed them for your viewing pleasure. Check out the video below to see them up close, and let us know which ones are your favorites in the comments! Don’t forget to subscribe! 

When it comes to Nintendo products, you know we’re all still hopelessly addicted to amiibo, the interactive figurines that have cornered entire sections of our homes. Like a pusher in the center of New Donk City trying to set us up with our next fix, the company had all of their new toys to life characters on display ahead of their 2017 releases.

This hodgepodge of plastic run the gaming gamut. From Bayonetta to Final Fantasy‘s Cloud, the just announced Tiki and Chrom from Fire Emblem, Samus and a Metroid, the four Champions from Breath of the Wild, and Bowser in a pimp suit, it’s hard not to see how there’s something for everyone when it comes to yanking those $15 out of your pocket. And those Link’s. So many Link’s…

Check out our gallery below and check them out for yourselves! I’m hoping that we get even more surprises as the year pushes forward, (namely those Monster Hunter Stories and BoxBoy amiibo that are currently exclusive to Japan). Which ones are you looking forward to the most? Do you already have your pre-orders down? And how are you going to explain bringing a dozen more toys in the house to your roommate/parents/significant other!? Share your strategies with us below so we don’t lose all of our relationships.

Smash fans REJOICE!

Nintendo has finally revealed the date for their final Super Smash Bros. centered Nintendo Direct.

You won’t be waiting long for it, because it’s currently scheduled for Tuesday December 15th at 2PM Pacific Time.

While this is the final direct dedicated solely to Smash Bros, it’s very likely that we’ll continue to see minor game updates via regular Directs in the future.

What do you want to see announced during this Direct? Comment below!

Join Derek, Juan and Shane as they discuss the last week in video games!

Subscribe to us in iTunes!

Subscribe with another program!

This Week:

Nintendo Direct.

Cloud from Final Fantasy VII joins Super Smash Bros.

The Legend of Zelda: Twilight Princess HD for WiiU.

Wolf Link Amiibo.

Pokémon Red, Blue and Yellow coming to 3DS eShop.

Did You Know Gaming Pokémon Snap.

Splatoon get’s a big update.

Star Wars Battlefront season pass woes.

Life is Strange physical release announced.

Red Dead Redemption sequel rumors.

The names your robot butler can call you in Fallout 4 is damn high.

Halo 5.

Fallout 4.

YO KAI Watch.

Call of Duty: Black Ops 3.

This Week’s Listener Mission Objective:

If you were a Yo-Kai, what kind of Yo-Kai would you be and what would you do?

Subscribe to us in iTunes!

Follow us on Sound Cloud!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@dkraneveldt

@InuJoshua

@TheKingOfMars

@shaneohare

There’s been a lot of confusion on policies, features, and games surrounding the Xbox One. Regardless of what’s rumor and what’s fact, there shouldn’t be mass confusion in the first place. Still, here’s a handy guide that you can reference that will contain facts on the Xbox One. Feel free to comment below with more misconceptions, facts, or questions. I will update it as information becomes available.

Used Games

Playing used games on the Xbox One has become a touchy subject. You can’t go far into looking up information on the console without running into comments on the subject. Many believe that there will be a fee to play used games on your Xbox One console, even if you take your game to play on a friends console. This is not the case. Over the past few days, numerous scenarios have been proposed, most of which lead to the conclusion of a used game fee. As of right now, the most important statement on the matter comes from Larry Hryb’s (Xbox Live’s Major Nelson) latest statement:

“We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.

Beyond that, we have not confirmed any specific scenarios.

Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”

With that, it confirms that I can take my copy of Madden 25 to play at friend’s house, free of charge. Stay tuned for more information.

Region Restricted

Just as the Xbox 360, the Xbox One will be region locked. This isn’t surprising and shouldn’t a hassle unless you’re really into traveling or importing games. The Xbox One is simply following suit with their partners in the movie and music industry to join an already wide array of products that are region locked.

Always Online

The Xbox One will not be required to always be connected to the Internet or Xbox Live, however, there is one possible scenario that would require the console to connect to the internet at least once a day. This has not been confirmed to be the end all be all. More information should be available at a later date.

Kinect & Always On

Yes, each Xbox One will come bundled with a Kinect sensor. This sensor is a step up from what is available now as it can track movements, heart beats, and can power the console on with a simple voice command. This lead to gamers fearing that the Kinect would always be on and would violate their privacy. This is not the case as the Xbox One and Kinect can be turned off altogether. However, in order to power the console on with a voice command, the console and Kinect must be in a low-power state, and not exactly off. But if you’re like me, you’ll probably turn the whole thing off to save electricity. (Note: I’m not going green, I’m just a college student with no money.)

Source: NY Times

Games

Microsoft took a lot of heat for not focusing on video games during the Xbox One reveal. What many failed to realize is E3 is just two weeks away and Microsoft’s Xbox One reveal was just that. There was a quick note that there are 15 Exclusive Xbox One games to be released in the first year, with 8 of them being new franchises. Below some of confirmed and uncomfirmed Xbox One Games:

Battlefield 4

Call of Duty: Ghosts

Destiny

Dying Light

FIFA 14

Forza Motorsport 5

Madden 25

Need for Speed Rivals

Quantum Break

Ryse

Theif

Unconfirmed titles are as follows:

Halo 5

Rare “Historic” Franchise – Possibly Banjo Kazooie or Perfect Dark

The Evil Within

Dragon Age III: Inquisition

The Witcher 3

Rainbow 6: Patriots

The list goes on and will be updated in a separate article.

Xbox Live

Of the biggest bits of news to come out of Xbox Live was the confirmation that gamerscores would carry over and the friends list cap would be bumped up to 1,000. What many don’t know are the number of servers that will be dedicated to the Xbox One. Microsoft plans on having 300,000 servers dedicated to the console. How will this affect those who don’t use the Cloud? Well, the typical 16 player multiplayer matches can now be bumped up to 128 active players.

Backwards Compatibility

The Xbox One will not be backwards compatible. Is it annoying for us consumers? Yes. But as with every new advancement in products that rely heavily on tech, we must move forward. The reason Xbox One isn’t backwards compatible is simply because the hardware is different. The new x86 chip does not allow a native conversion for 360 games to be played on the Xbox One. Here’s the official statement from Microsoft:

“Xbox One hardware is not compatible with Xbox 360 games, … We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment people have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.”

From that, we can assume the 360 will be around for the near future and won’t be completely axed like the original Xbox was. Does anyone remember Call of Duty 2: Big Red One? Ugh.

Specs

There hasn’t been much information regarding the Xbox One’s specs, other than what was shown on the day of its reveal:

xboxonespecs

 

Some believe the Xbox One is underpowered, or hampered by running three OS’ at the same time. Not so, says Jeff Henshaw, Program Manager at Microsoft:

“We’re provisioning for developers for every physical Xbox One we build, we’re provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We’re doing that flat out so that any game developer can assume that there’s roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate.”

If you’re not familiar with the Cloud on the Xbox One, let me reiterate that it will be powered by 300,000 servers. Microsoft plans to offload some of the heavy lifting in games onto the Cloud to make gameplay more fluid. Here’s another example from General Manager of Redmond Game Studios and Platforms Matt Booty regarding latency-sensitive issues in video games:

“Things that I would call latency-sensitive would be reactions to animations in a shooter, reactions to hits and shots in a racing game, reactions to collisions. Those things you need to have happen immediately and on frame and in sync with your controller. There are some things in a video game world, though, that don’t necessarily need to be updated every frame or don’t change that much in reaction to what’s going on.

 

One example of that might be lighting. Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud.”

Booty goes onto say, “A rule of thumb we like to use is that [for] every Xbox One available in your living room we’ll have three of those devices in the cloud available.” Beyond that, nothing has been fully laid out by Microsoft. I suspect we won’t be able to do a full console comparison until after E3 2013.

Source: Arstechnica

 

As stated above, if you have any questions or contributions, please comment below.

This is some dedication right here.

Little Big Planet 2 has seen some impressive stuff since its release in January 2011: from a Pac-Man remake, Portal adaptation, plenty of FPS renditions, full on RPG titles, and many more. This has to be the most impressive labor of love I’ve seen however.

Jamie Colliver, Final-Fantasy fiend has taken six months of his life and recreated Final Fantasy VII in Little Big Planet 2. Not a level, not a piece or a chapter, but the entire freaking game. From the bombing mission that opens the classic title to the shocking death of Aerith, and even your final battle with Sephiroth: every bit of dialogue, every piece of music. It’s the whole experience.

Embedded below are a couple of Jamie’s videos. You can find even more on his YouTube channel. Thanks to PSU for letting us know about this one.