During Nintendo’s E3 Spotlight, the company finally shed some light on what we can expect from the second DLC pack. As I predicted in our Breath of the Wild review podcast, the added content will serve as a prequel to the main game, focusing on Mipha, Revali, Daruk and Urbosa. This is exciting news on its own since we’ll be able to to explore a pre Calamity Hyrule with a whole new cast of characters, but anyone who has played through Link’s latest adventure knows that this story can’t end well.

 

Breath of the Wild spoilers will follow. Keep scrolling if you still haven’t played and want to be surprised!

 

In the main game, the only time we interacted with the Champions was when we encountered their freed spirits once their respective Divine Beast was recovered. Each one was ambushed and killed by parts of Calamity Ganon, with some added emotional weight thrown in when we get to know them through flashbacks. We got to know them just enough to understand the relationship each one shared with Link and Zelda, so to know that they died without a full picture of who they were made their final appearance feel all the more solemn despite Ganon’s defeat.

This DLC pack will change that, allowing us to fight as these warriors as they presumably march towards their ultimate fate. In every other Zelda game, you approach it knowing that somehow, some way, Link will end up saving the day. Yet with this pack, I can only hope that the new content will help us understand Mipha’s romance with Link and how close they truly were. Or why Revali held such a disliking towards our hero. Even Daruk and Urbosa’s fatherly and motherly relationship with Link and Zelda has the potential to fully flesh out who these characters are, more so than any other time in the franchise. As these plot lines hopefully develop, knowing that you won’t only fail to save Hyrule, but will be killed in the process, will make this a Zelda experience like no other. And I can’t wait for it to arrive in the fall.

 

Spoilers are over kids! Back to the news!


Alongside the DLC pack will be four new amiibo, one for each Champion. What function they will serve has yet to be announced, but just look at them! They’re sooooo pretty and I’m going to worship the Mipha one for the rest of my days.

Let us know what you think about this direction, the story, your predictions and your favorite amiibo in the comments!

Earlier today Nintendo finally released new info on what we can expect to see from the first batch of DLC heading to Breath of the Wild. 

The first new bit of info is the new challenge arena now called Trial of the Sword. It works the same as the cave of shadows from Twilight Princess HD.  Clear all 45 rooms, and the Master Sword will unlock its hidden potential. Also new is hard mode and hero’s path. Hard mode upgrades enemies by making them spot link more easily and giving them regenerating health if you’re taking too long in battle.  It will also include new chests that you can only get by shooting them out of the sky. Hero’s path is a new map feature that allows the player to look at where Link has traveled on the map in the past 200 hours, letting them know where they’ve been and what places they should explore. 

Also new is the travel medallion which link can place anywhere to use as a custom fast travel location. Nintendo has also announced that new costumes and armor based off of Tingle, Midna, Majoras Mask, and more will be added to the game as well. While Nintendo provided no info on the DLC’s release or any hint at the 2nd pack, they did give fans a nice surprise. 

Remember how everyone wanted to play Breath of the Wild with dual audio, but Nintendo didn’t want to budge on it, well now you can. As of RIGHT NOW you can download a patch for the game that allows you to play in about 6 different languages, including japanese. So if you’re a monster and hate british Zelda, now you can rid here from this cruel earth. (Editor Note: You are not an actual monster if you dislike british Zelda.) Are you excited for this DLC now? Do you think it’s worth the $20 asking price? Tell us in the comments below!

Well this is a bit of unexpected and confusing news.

This morning, Nintendo announced a season pass for The Legend of Zelda: Breath of the Wild. “Technically” there are 3 packs releasing if you buy the $20 pass. The first pack launches on the day of release for the game and includes. . . . . . . .3 extra treasure chests in the over world, that according to Nintendo contain “useful items”. One also includes a new costume though, which according to Nintendo is just a Nintendo Switch shirt. The official first DLC Pack coming in Summer of 2017 will include a cave of trials challenge mode as well as. . . . . . A hard mode? Finally, The 2nd DLC Pack launching this Winter 2017 will include A brand new story and dungeon for the game.

Know I know what you’re thinking: “Everything but the 2nd DLC Pack sounds awful. I’ll just buy the 2nd pack instead of wasting my money on the season pass. I don’t have to buy the other stuff. Problem solved!” Well buddy, I’ve got some bad news for you. Turns out that in order to access the 2nd pack, you NEED to buy the season pass! None of the packs are available for purchase separately. This just all around seems like a very confusing move, especially after how well Nintendo has been in the past with games like Smash Bros, Mario Kart 8, and even Mario Golf: World Tour. Check out the confusing trailer below and tell us what you think about it in the comments.

Just when you thought you were done with Uncharted 4, they pull you back in!

This past weekend at PSX, Sony kicked off their press conference with a demo for Uncharted 4‘s new story DLC! Titled The Lost Legacy, The story will revolve around Chloe, one of the main characters from Uncharted 2 & 3, as we follow her story along with newly introduced Uncharted 4 character Nadine. Naughty Dog said that while this will be DLC for U4 that they still want this to feel different from the game. If fans bought the Uncharted 4 digital deluxe or explorers pack, then they’ll receive The Lost Legacy for free. Both Versions will be available for purchase until December 13th.

What do you think about this news? Do you want to see more Uncharted 4 DLC, or just leave it as be? Watch the gameplay video and tell us in the comments below!

Briefly: It’s finally happened.

Nope. Still no work on Half-Life 3, but something equally overdue: Hello Games has finally spoken up about No Man’s Sky.

Sure, it’s at a point when everyone has let go of that $80 purchase and long moved on from the game, but… better late than never? I know that the game is still sitting on my shelf, and if something drastic happened to its foundations, I could definitely see myself popping that disc in again.

In the company’s first blog post since early September, Hello Games has teased that a ‘Foundation Update’ is incoming. Here’s the post in full:

Hello,

 

This week Hello Games will be releasing an update to No Man’s Sky. We’re calling it The Foundation Update, because we have added the foundations of base building, and also because this is putting in place a foundation for things to come.

 

Detailed patch notes will follow, and release will be soon.

 

Coming from five years of intense development, immediately after No Man’s Sky released the team spent six weeks updating the game with 7 patches across both platforms (the last of these was 1.09 on Sept 24th which you can read about here http://www.no-mans-sky.com/log/). These fixed many of the most common or critical bugs and issues post-release.

 

In the nine weeks since then our small team has been hard at work on development, testing and certification for the Foundation Update. It won’t be our biggest update, but it is the start of something.

 

The discussion around No Man’s Sky since release has been intense and dramatic. We have been quiet, but we are listening and focusing on improving the game that our team loves and feels so passionately about.

 

Positive or negative feedback, you have been heard and that will truly help to make this a better game for everyone.

 

This update will be the first small step in a longer journey. We hope you can join us.

 

Thank you,

Hello Games

“It is the start of something.” Let’s hope so.

When’s the last time you played No Man’s Sky? What would it take to bring you back to its procedurally generated world?

Dragon Quest VII: Fragments of the Forgotten Past is a long game. I mean, a really long game. Thankfully, the title is worth the commitment. As one would expect from a remake of a Super Famicom RPG, Dragon Quest VII rocks it old school-style. We are talking level grinding, a huge world map, and lots and lots of turn-based battles.
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I say “huge world map” but in the start of the game, the world is limited to a single island in a vast sea. As you continue on your sojourn back and forth through time, additional islands appear. The towns and dungeons housed on these islands are varied in theme and not a single one felt bland, visually at least. The game did however seem recycle the same several music tracks for towns and castles. For goodness’ sakes, there was a Middle Eastern-themed town that had the same music as the French village. It was disappointing when there was such a great opportunity for regional music variations.

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Battles in the game are not random, thankfully. Monsters are visible on the map and making contact with one will trigger a battle. I will say there have been many instances of monsters popping up where my character is standing, which was a bit of a surprise.

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Thanks to the Vocation system, in which you gain access to abilities and additional jobs through the completion of battles, I found myself  actually seeking out monsters to fight in hopes of increasing my mastery of a vocation. I loved that each vocation changed how your character looked, too. It was a small touch but added to the fun. Finding a mix of vocations for your party that fits your immediate needs may take some tweaking but it is a rewarding experience.

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The vehicle for your party’s previously-mentioned time travel are tablet pieces scattered across the world (hence the “Fragments of the Forgotten Past” subtitle) that when reassembled in the Shrine of Mysteries add a link to an undiscovered island’s past. Finding them isn’t hard for the most part, thanks to the a special Fragment Finder gifted to the main character that lights up the upper-left corner of the bottom Nintendo 3Ds screen when one is nearby. The closer your character is, the more rapidly it blinks.

One thing I was disappointed in was how long it took to unlock the much-advertised Monster Meadows feature of the game. You have access to the main hub area relatively early but it doesn’t begin to function until much, much later. I am talking about 40-plus hours into the game. It was frustrating that a feature so hyped on the game’s promo site remained unavailable for such a long stretch of time.

You do get the chance to experience one of the benefits of Monster Meadows, the Travelers’ Tablets, through the Download Bar at the Haven (available relatively early on) and by finding reformed monsters in towns you have visited. The Tablets received from the reformed monsters are on par difficulty-wise with the level of monster you currently face in the story. Nintendo’s DLC Tablets at the Download Bar, however, are substantially more difficult. I wouldn’t even bother with them until after you have access to the Vocation system.

In terms of Dragon Quest VII‘s level of difficulty, I would rank it on par with the majority of RPGs coming out these days. There are some trying battles that will require taking some time to level-up before challenging but on the whole, I didn’t find it too taxing. The only stressor was needing to find save points. For a portable game with long dungeon segments, there really should be a “save-anywhere” feature. You can, in theory, suspend your data temporarily with a “quick save” but the game limits the areas where you can perform that action.

Dragon Quest VII: Fragments of the Forgotten Past for the Nintendo 3DS gets a 4 put of 5. If you have the time to invest in the title, you will find a rich story with plenty to offer. Just don’t expect all the features to be available right away.

Dark Souls III is hard. It is extremely hard, but you already knew that. It looks like From Software wants to hurt us just a little more, as they’ve just announced an upcoming DLC addition for Dark Souls III. Check out Ashes of Ariandel.

Ashen Ones… Enter this new world covered by snow and defeat the evil that has defiled this land. Grab ahold of the new armor sets, weapons, and magic that are available in Dark Souls™ III: Ashes of Ariandel™ to aid you in discovering the new location. For the veterans of Dark Souls PVP, explore the new features and test your meddle with your fellow players.

The “Souls” series have always been absolutely gorgeous titles, and for some players (like my noob-ass self), are more enjoyable consumed through a lets play rather than ACTUALLY playing them. Seriously, I suck something fierce. This trailer brings the dark gothic beauty to another level. The set pieces, and bosses look terrifying. I cannot wait to pick this up and get my ass beat.

Ashes of Ariandel DLC hits stores October 25th.

Briefly: It’s almost, finally here.

Destiny‘s next, long awaited and highly anticipated expansion, Rise of Iron, is set to debut on Xbox One and PS4 on September 20th, and today at Gamescom, Activision debuted a new 8+ minute ViDoc detailing essentially everything new that’s coming to the game next month.

In the video you’ll see the new raid, new strike, all of the plentiful new customization options, and much more. If you’re still a fan of the game, or are looking to jump back into it, this video should get you sufficiently excited.

Take a look at the ViDoc below, and be sure to let us know if you’ll be jumping on Rise of Iron on September 20th!

Briefly: In the short week since Hello Games’ highly anticipated No Man’s Sky hit store shelves, it’s quickly become one of the most talked about, loved, and hated properties across the entire internet.

Hello Games’ lead Sean Murray said that he expected the game to be divisive, but I don’t know it’d have been possible to guess just how divisive it’s become. Our own Emily is in love with the game, and I’ve been thoroughly enjoying my time in the universe thus far. That said, Reddit is filled with countless links and breakdowns explaining all of the ways that NMS disappoints, and all of the promises that Hello Games’ have broken along the way.

No Man’s Sky was always a game that was set to receive a myriad of updates, as Murray wants the game to be viewed similar to Minecraft or Don’t Starve in that manner. In a new interview with DailyStar, Murray notes that he was “perhaps naive” for thinking that all of No Man’s Sky‘s DLC would be free.

While the next update will add “the ability to build bases and own giant space freighters”, Murray and company are already looking forward, and on the topic of paid DLC, he noted that “Maybe in the future there’s some reason why we just couldn’t possibly afford to do a certain feature without charging for it”.

The interview goes on about the possibility about seeing the game on Xbox One, how the PS4 Neo could change the experience entirely, and more, and it’s definitely worth a read.

Are you enjoying your time in No Man’s Sky‘s expansive universe? Be sure to sound out in the comments below.

Capcom hosted a Monster Hunter panel at this year’s San Diego Comic-Con with a focus on the recently released title, Monster Hunter Generations. The event was moderated by Tristan Corbett, the Monster Hunter Brand Manager at Capcom.  Joining him were two very special guests, Yasunori Ichinose and Shintaro Kojima, Generations’ Director and Producer, respectively. IMG_0487

The discussion quickly dove into upcoming DLC, the first highlight being the Okami-themed armor set for Felynes.

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There are many collaborative DLC in Japan and with Generations releasing there first, many DLC have already been made available to Japanese players. However, this DLC is exclusive to players in the West. It was a sort of amusing concept, given that this Felyne-specific armor is based on Okami‘s Amaterasu, a goddess in wolf-form.

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The creation of this DLC sparked a poll amongst the development team: “Which is better, cats or dogs?” In the end, cats won. Kojima-san remarked that neither himself nor Ichinose-san participated in the poll.

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The second DLC discussed also featured a Felyne-only armor set. The Mega Man set is particularly special because much of the Development team were fans of the series. A trailer was shown highlighting the set and it was noted that the armor will have different color skins depending on what attacks the Felynes use (they couldn’t go into more detail than that). The color change was akin to Mega Man switching weapons and gaining different abilities based on the bosses he defeated.

It should be noted that, as in previous Monster Hunter titles, all DLC is free.

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The panel then moved on to how the game’s monsters are designed. The first monster they mentioned was Amatsu, whose mention earned quite a bit of applause from the audience. The monster is an old favorite from Monster Hunter Portable 3rd, a game for the PSP that never saw a release outside of Japan. Its concept is based on the snake-like dragons found in Eastern mythologies.

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Amatsu’s eye color changes and chest glows when it enters its “enraged state.”

IMG_0509 Amatsu has the ability to fly because its body is filled with gas, which allows it to float. Its fins are used to navigate in the wind. The concept was inspired by kites. Monster designs sometimes draw inspiration from animals. In Amatsu’s case, it was the Leafy Sea Dragon.

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Amatsu uses water-based attacks in which water shoots from its mouth. The animation is based on explosive chemical reactions.

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The gear that can be forged from materials found when carving Amatsu’s corpse are based loosely on Shinto ceremonial garb. The majority of the armor sets created from “big boss monsters” are bulky but Amatsu’s set does not because it did not fit Amatsu’s image.

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The second and final monster discussed at the panel was Nakarkos, a monster that made its debut in Generations. It was inspired by the idea of a dragon zombie. The team pointed out that zombies do not exist in the games’ world and that the concept was strictly for design purposes. Nakarkos is actually a monster that covers itself in the bones of others.

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The initial design was more lizard-like but another designer changed it to a cephalopod/kraken-like creature.

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Nakarkos’ design fit well with the Jurassic Frontier, a location new to Generations.

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Two different armor sets can be crafted from Nakarkos’ materials. The pair are based on the concept of the heroes and villains of American comic books. The “villain” sets can be seen above.

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And here are the “hero” sets.

The panel finished off with a trivia contest in which attendees guessed panelists’ favorite weapon class. Those who guessed correctly won a poster signed by Ichinose-san and Kojima-san plus some Japanese badges.

Man, Capcom and Nintendo are killing it with these crossovers! They already announced DLC starring outfits from The Legend of Zelda: The Wind Waker, Strider, Fire Emblemand Okami. And now, we can add Star Fox to the growing list. This one feels very fitting for the cat-like Palico and Prowler buddies, given their furry exterior.

Not only will Captain Fox McCloud be made available as a costume but it appears as though Slippy Frog, Peppy Hare, and Falco Lombardi are also getting similar treatment.

Monster Hunter Generations for the Nintendo 3DS releases on July 15. Will you be joining the hunt?

Monster Hunter Generations for the Nintendo 3DS releases in North America on July 15. Capcom has been generous with the DLC announcements so far, with armor sets themed to characters from StriderFire Emblem, and Okami. We can now add The Legend of Zelda: The Wind Waker to the list.

Your Palico friends will be able to equip this set (I presume Prowlers will, too). I personally found the set a tad jarring in the video. In a still image, it is kind of cute but put it in motion and it is not my cup of tea. But to each, their own! I am sure there will be plenty of hunters who will fall head over paws in love with this DLC.

MH4U to MHGen Save Data bonus

In other news, those of us who hunted in Monster Hunter 4 Ultimate will be rewarded with several bonus goodies as a reward for having save data for the game on our system. What data you ask? Yuri Araujo of Capcom-Unity explained it this way:

The Save Data in question is the “Extra Data” that gets saved on your SD Card. In MHGen, all data is actually stored on the SD Card as well so you would need to be using the same 3DS to get the Bonus content.
You can, however, transfer your entire 3DS to a new one and claim your bonuses on that one.

The bonus pack includes items to get you started in the game on good footing as well as the exclusive Baby Tigrex Armor for Felynes. The design is based on the monster’s look in Poka Poka Airu Mura DX and it is super adorable!

If you are still on the fence about getting Monster Hunter Generations, the 3DS eShop has an impressively-thorough demo available. Give it a shot!

[sources: GoNintendo and Capcom-Unity]

Back at Wondercon, the developer panel for Hyrule Warriors Legends promised that Marin, Link’s rescuer at the beginning of The Legend Of Zelda: Link’s Awakening, would be the first paid DLC character for the handheld adaptation. We’ve waited a few months since then, but we won’t be left hanging much longer, since the Link’s Awakening Pack DLC has been confirmed for a June 30 release.

We were wondering how Marin would hold up in battle considering the only things she was really good it in her only appearance was singing, sitting and disappearing. True to the her character, Marin attacks with a giant bell, with the ability to control water and music notes that damage enemies on contact. Her special abilities allow her to summon the Wind Fish, which either belly flops on enemies after falling through the sky, or swims through the air, taking any opponents it makes contact with along for the ride.

Aside from the new character, Linkle is also getting some new attacks thanks to her new boots. These weapons force her to put her crossbows away in favor of some flashy kicks to put her enemies away. As if her stylish fighting style didn’t already resemble a certain red coat wearing demon slayer enough, watching Linkle put her feet to good use is exciting to watch. I can’t wait to find out for myself in a few days!

This DLC pack will also include new Koholint Adventure Mode map and 15 My Fairy costume pieces. Available to those who purchased the season pass as well as gamers who want to buy it on its own, it’s looking like this first DLC pack will give us plenty to look forward to. Considering one of our major complaints with the game in our review was its lack of new content and how annoying it was to unlock it, this pack can only help in that department.

Are you planning on downloading the pack and playing with Marin? Let us know!

Killer Instinct has been knocking it out of the park with its guest characters as of late. Rash from Battletoads was awesome enough as it is, and getting Arbiter from the Halo series was even more surprising. But now, it’s about time for the locust to jump into the tournament fighting scene in the form of General RAAM.

That’s right, the big bad of the original Gears of War is officially in Killer Instinct after months of rumors swirling like the Krill that surround him. Available immediately after his reveal for the low, low price of free, this hulking brute makes short work of Jago in his reveal trailer. The fact that he’s available so soon is probably a good thing, since the trailer shows next to nothing about his fighting style aside from the fact that he likes stabbing people with his giant knife like he famously did to Lieutenant Kim. Giving us the chance to find out for ourselves would be the best way to build the hype.

What do you think of RAAM’s inclusion,  who else would you like to see make the transition into the fighting game as we push through Season 3, and do you think he’ll still be weak to hopping back and forth over a box? Share your thoughts in the comment section, then check out the general’s debut one more time by watching the trailer below.

If you were still sour over the lack of single player options in Street Fighter V, Capcom has some news that might perk you up.

Releasing as scheduled at the end of June, the latest Capcom-Unity blog update goes into detail on what we can expect from the game’s yet to be released Story Mode. Titled “A Shadow Falls,” the narrative will follow Ryu, Ken and Chun-Li as they travel the world in search of fragment pieces that are said to stop the Seven Black Moons that M. Bison and his evil organization, Shadaloo, are gathering to grant the dictator unimaginable power. It sounds pretty wacky, but if you want the full synopsis, the blog post explains it as follows:

The Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?

The best news of all is that A Shadow Falls will allow us to play as all six season one DLC characters, three of which will still be months away from release. While unfinished and still needing balance updates before their official release, it will be exciting to play as Balrog, Juri and Urien alongside Ibuki, Guile and Alex so far in advance. Promising to be about 3-4 hours in length, finishing it on its two different difficulty settings will net us a total of 80,000 Fight Money, which is almost another character.

Not all the news is good though. Aside from what one could consider a short length after the team has said that they drew inspiration from the lengthier Mortal Kombat storylines in the past, the June update will also mean that real money purchases will finally be implemented. Doing away with the promised Zenny system for purchasing DLC, each platform will be priced in standard currency, with characters costing $5.99, stages and premium costumes costing $4.99, and alternate stages and story costumes costing $1.99. This also means the free trials for Alex and Guile will come to an end, so if you have more Fight Money to earn with them, now would be the time to do it.

Does the news of the included DLC characters and the implementation of Story Mode give you hope for where the game is headed? Or has the last few months burned you too strongly? Share your opinion with us by commenting below!

Source: Capcom-Unity Blog

Briefly: Mid last-month, a leaked Gamestop promotional image revealed the next expansion in store for players of Bungie’s Destiny.

Today, Bungie officially revealed the expansion, titled ‘Rise of Iron’. The new chapter lets players “follow in the footsteps of Lord Saladin in a brand new story that culminates in an epic Raid.”

Rise of Iron will include a new zone filled with new enemies, and even marks the return of the Gjallarhorn, which players have not shut up about since it was first released.

Note that Bungie has only revealed Rise of Iron for Xbox One and Playstation 4, so it looks like players still playing on previous-generation consoles may want to think about an upgrade.

Take a look at the Rise of Iron trailer below, and be sure to let us know if you plan to pick it up!

Briefly: The next Destiny expansion has been leaked.

The leak comes via a promotional poster that made its way online. The expansion will be titled Rise of Iron, and according to Kotaku, the DLC will feature a new raid (which will likely be Fallen themed), and will be larger than both of the game’s first year expansions.

Little else is known about Rise of Iron at this point, but we’ll be sure to share as soon as we know more!

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After a seven year wait, the Sound Four are finally coming to the Naruto: Ultimate Ninja Storm series as part of the Storm 4 DLC pack 3.

As the four elite bodyguards of Orochimaru, Sakon/Ukon, Jirobo, Kidomaru and Tayuya made their debuts towards the end of Part 1 of the Naruto anime and manga. Serving as foils to Kiba, Choji, Neji and Shikamaru as their squad attempted to stop Sasuke from defecting to the enemy side, each member of the villainous group has their own unique abilities, all of which are on full display once they step foot into the game. Previously appearing exclusively as support characters, fans have been pleading for these characters to become playable, so it’s good to see that CyberConnect2 is finally answering the call.

In addition to the four new characters, DLC Pack 3 will also come with three new Combination Secret Techniques in the form of the Sound Four’s “Ninja Art: Underworld Formation”, Zabuza and Kisame’s “Seven Blades of the Blood Mist”, and Zabuza and Haku’s “Cold Assault of the Demon Blade”, ten Ninja Info Cards, 10 Matching Voices and 10 costumes from past games in the Ultimate Ninja Storm franchise. Check out the trailer below to see all of these new moves and fighters in action!

 

Who else is planning on downloading the latest addition to the Storm 4 cast? Check out our full review of the game here, then come back and let us know what you think of the DLC set in the comments!

Staying on schedule with their promised character per month DLC model, Guile has been confirmed as the next fighter to join the Street Fighter V roster.

Arriving as the only true “charge” character so far, (with Vega and Chun-Li having their moves either partially or completely changed to quarter circle motions,) the all-American family man returns with some interesting tricks up his rolled up sleeves. Most surprisingly, he will be the only character with a walking crouch. Called the “Faultless Move”, Guile can hold his down charge for his trademark Flash Kick while moving forward, finally giving us the chance to emulate the cheating CPU from Street Fighter II.

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In addition, Guile’s V Skill and V Trigger enhance his Sonic Boom projectiles in ways that will let him control the field like never before. His skill is Sonic Blade, allowing him to launch a stationary version of his trademark fireball to either set a trap or keep downed opponents on the offensive. His trigger, called Solid Puncher, gives him the ability to throw out continuous Sonic Booms at varying speeds depending on the button pressed. While limited like all the other V Triggers in the game, this brief period will give Guile a huge space advantage, allowing him to control the field or extend combos at his will, on top of powering up his Critical Art.

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Speaking of his Critical Art, the Sonic Hurricane from Street Fighter Alpha 3 and Marvel Vs. Capcom 2 returns as Guile’s go-to ultimate attack. Launching a large, stationary Sonic Boom directly in front of him, what better way to apply the pressure even further than with a large projectile to bring the opponent closer to you for big damage? Flash Kick fans might be a little disappointed that these new moves are all Sonic Boom heavy, but hey! You get a walking crouch, which sounds amazing!

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In addition to Guile, the April update will come with some long awaited enhanced rage quitting penalties that lock frequent abusers out of the game for a set amount of time, and the Air Force Base Stage. At the asking price of 70,000 Fight Money, this throwback stage has all the same soldiers cheering you on, all of which have aged surprisingly well from their SFII appearance 25 years ago, but with a new coat of paint. Season Pass holders will get the stage for free as a thank you from Capcom!

Street Fighter V Air Force Bace

Guile himself will be the standard 100,000 FM for new characters, but like Alex before him, he will be free for all players until Capcom finally gets the Zenny system up and running, which will serve as their exchange system for real money. Including his trials, story content and availability across all modes, you might want to take advantage while you can.

No official date has been announced for the release of the April update, but Capcom is promising it will be available by the end of the month.

Briefly: I’m not nearly as far into Fallout 4 as I’d wanted to be at this point (being an adult stinks), and I’m not even close to being ready to play any DLC for the beloved title.

Bethesda has just announced the very first details for some of the game’s upcoming DLC on its official blog, and after reading what we’re in store for, I need to make my time in Boston more of a priority.

The company notes that fans have made Fallout 4 their ‘most successful title ever’ before going on to detail the game’s first set of add-ons:  Automatron, Wasteland Workshop and Far Harbor.

First up is Automatron, which is slated to release this March:

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The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!

Automatron will cost a cool $9.99US.

April will see the release of the Wasteland Workshop, and it sounds freaking addicting already:

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With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more!

Wasteland Workshop will cost just $4.99 US.

Finally, May will see the release of a big one: Far Harbor.

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A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

Far Harbor will net you $24.99 US.

These look gorgeous right down to that amazing cover art.

Planning on picking up any of this DLC? You’ll probably want to pick up the Season Pass ASAP, as Bethesda has expanded DLC plans for the title, and will be raising the pricing off the pass from $30 to $50US on March 1st. Here are the official details:

And more important, that this is only the beginning. We have plans for more. More than $60 worth of new Fallout adventures and features throughout 2016.

Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD (£24.99 to £39.99 GBP; $49.95 to $79.95 AUD) on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes – you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time: anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.

That leaves you two weeks to get the Season Pass at the current rate.

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Which DLC are you most excited for? What has been your favourite part of the Wasteland thus far? Be sure to sound out below!

Fire Emblem Fates is one of the major Nintendo titles being launched early this year on February 19, and some new details just have been announced!

The options for purchasing the game are plentiful: there are two main games–Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest.  These can both be purchased individually at retail for $39.99 each.  When the player has reached chapter 6, the game will give the players the option to purchase the other game for $19.99.  According to a recent announcement by Nintendo, the third story (called Fire Emblem Fates: Revelation) will be available at a purchase price of $19.99 for all players that own either Birthright or Conquest, on March 10.  A special edition was also previously announced, that will have all three games on a single game cart, an artbook, as well as a Nintendo 3DS XL pouch, for $79.99.

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In other breaking news, a special New Nintendo 3DS XL will be available to purchase on the same day of the game’s launch!  Set at a MSRP of $199.99, this Nintendo 3DS XL sports beautiful art inspired on the game on both the top and bottom of the clamshell design.  However, we regrettably report that the game will not be included with the system, and must be purchased separately (NOOOOOOO!!!!).

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The Fire Emblem franchise is a turn based strategy game focused on medieval warfare, with the prime elements being strategy and companionship.  The previous entry, Fire Emblem: Awakening brought substantial attention to the franchise in the West, and was one of the best selling titles.  We are excited that they are bringing even more Fire Emblem games here, and even other products such as the special New Nintendo 3DS XL!

Are YOU excited about the newly announced DLC details, the New Nintendo 3DS XL, or both!  Will you be purchasing these games?  Please let us know in the comments!

Source: BUSINESS WIRE

Briefly: I’m still reeling over the creepy-as-hell Weeping Angels Easter-Egg from last month, and Activision has already gone ahead and revealed the very first map pack for its insanely popular (and apparently fantastic) Call of Duty: Black Ops III.

Activision revealed back in October that this latest Call of Duty offering would receive four Map Packs over its lifetime, and the just-announced Black Ops III: Awakening will drop on February 2nd (at least on Playstation, Xbox One owners will have to wait a little longer this time around). The package includes four new maps, as well as a World War II set Zombies campaign, which will probably be a freaking blast (from the little that I’ve played, Zombies is pretty stellar this time around). The maps this time around are Skyjacked (a reimagining of “Hijacked” from Black Ops 2), Gauntlet, Splash, and Rise.

As usual, the package will cost a cool $14.99, or you can pick up the season pass for $49.99.

February is still a ways off, so for now you’ll have to settle for a DLC trailer detailing just what we can expect when Call of Duty: Black Ops III Awakening finally hits your console (or computer) of choice. Take a look below, and let us know what you think!

Yeah, that looks pretty freaking cool.

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Smash fans REJOICE!

Nintendo has finally revealed the date for their final Super Smash Bros. centered Nintendo Direct.

You won’t be waiting long for it, because it’s currently scheduled for Tuesday December 15th at 2PM Pacific Time.

While this is the final direct dedicated solely to Smash Bros, it’s very likely that we’ll continue to see minor game updates via regular Directs in the future.

What do you want to see announced during this Direct? Comment below!

Animal Crossing: Happy Home Designer hit the United States last September and Nintendo is doing its best to make sure that we don’t forget about the addictive title. Between a very special SpotPass visitor and the next round of the Happy Home Network Design Contest, they’ve just revealed a bunch of new items to collect!

source: http://www.nintendo.co.jp/3ds/edhj/collabo/index.html
source: http://www.nintendo.co.jp/3ds/edhj/collabo/index.html

Let’s talk about the SpotPass content first. Should the SpotPass feature be enabled, a Felyne from Capcom’s Monster Hunter series will make a visit to your town as a potential client. The character model is based of off  the design from Monster Hunter Poka Poka Airu Village, a Nintendo 3DS game that takes place in a Felyne village. The Felyne’s home request unlocks a set of Monster Hunter-themed items, including the porcine Poogie, a BBQ spit, and the Quest Board. This content became available on Monday, November 2, and it’s unknown when it will no longer be downloadable.

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source: http://animal-crossing.com/happy-home-designer/sharing
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source: http://animal-crossing.com/happy-home-designer/sharing

November’s edition of the Happy Home Network Design Contest is themed around the concept of “A Battle Between Giants.” Those that participate in the competition are required to use a Robot Hero and an Inflatable Resetti in their design. You will get to keep these awe-inspiring pieces of furniture upon completing the challenge. Luckily enough, you don’t have to win; just compete! Trying your best would be awesome too, though. Who wouldn’t want to be featured on the network for the whole world to admire?

Are you playing Animal Crossing: Happy Home Designer? Have you become addicted to the Amiibo Cards yet? Sound out below!

Get ready, guys & gals, because Super Mario Maker is getting a small, but very important update.

The free update will be released on November 4th, and will include some much-needed additions that fans have been clamoring for, such as mid-level checkpoints and multiple power-ups in question mark boxes.

They’ll also be adding special level events, which we don’t really know anything about at this point, but ooooh new stuff.

Check out the trailer below and get hyped! Now all we need are slopes and the Angry Sun!

Briefly: As much of a mess as last year’s Assassin’s Creed: Unity turned out to be, the just-released trailer for Assassin’s Creed: Syndicate… actually looks pretty cool.

I mean, none of the characters look to be losing their faces, or falling through the city, or <insert bug here>, so that’s already a marked improvement over last year’s game.

Plus, a London setting? Way cooler than last year.

In any case, you can take a look at the bloody launch trailer below, and let us know if you plan to give this year’s Assassin’s Creed a chance? Me? I’ve got about 100 games in my backlog right now, but I’m definitely itching for some of that parkour action.

You can also take a look at the ‘Gangs 101’ video below, in which director Scott Phillips takes us through the new gang and influence system in Syndicate.

Assassin’s Creed: Syndicate hits Xbox One, PS4, and PC tomorrow!

Well Guardians, it’s finally here. Microtransactions have hit the Tower and Bungie is starting to count the dollars.

It was recently announced that Tess would be returning to the Tower and would be bringing with her access to the Everest Trading Company. What would this new company be offering? EMOTES OF COURSE!

The emotes can be purchased for Silver, a new ingame currency that can be obtained by giving Bungie some of your hard earned dollars. Here is the current pricing structure for Silver.

500 Silver – $5

1,100 Silver – $10

2,300 Silver – $20

Each player is given 400 Silver gratis right now, so you can get your hands on some of the emotes right away. The standard emotes are 200 Silver each but the two Legendary Emotes at 500 Silver. You’ll want to pony up for that extra hundo of Silver, because you can get your hands on The Carlton dance from Fresh Prince! Check out the video below for all the emotes.

If you’re an intrepid collector, you’ll have to fork over $38 to net yourself 4,200 Silver to get them all.

What do you think? Are these worth the price?

This is the year of Back To The Future, and this is the month of Marty McFly’s adventure into the distance future! The folks over at Psyonix have teamed up with Universal to bring us the greatest time machine ever! Check out the quick teaser below.

https://youtu.be/MWTGyIwgvZw

The DeLorean Time Machine will be available for purchase on the legendary date, October 21st 2015. You can add it to your collection for a mere $1.99 or if you want more content, snag the Battle Cars DLC for $3.99 tomorrow!

 

The first trailer, for the first DLC being offered in the Assassin’s Creed: Syndicate season pass is here. And it looks…pretty damn fun! Check out Jack The Ripper!

Jack the Ripper begins his reign of terror in an all-new campaign, available in the Assassin’s Creed Syndicate Gold Edition.

One of the most appealing things of the Assassin’s Creed series is the integration of fiction with actual historical facts. The Ezio trilogy had the perfect combination of fictional story telling, blended with text book accurate retelling of historical events. Brotherhood was my favorite in the series for this reason, probably due to the fact that I am a HUGE geek for the Renaissance time period. I flipped my shit when I ran into the Medici!

Seeing Ubisoft take the well known tale of Jack The Ripper really has me excited. Reminds me of the Black Dahlia Murders from LA Noire, putting a fictional ending to the unknown.

You can get the Jack The Ripper DLC in the Assassin’s Creed: Syndicate season pass. Syndicate hits store shelves October 23rd on PC, PS4 and Xbox One

Well, this is a nice surprise.

Nintendo has just announced that a stage based off Super Mario Maker will be MAKING (sorry for the pun) it’s way to Super Smash Bros For Nintendo 3DS & Wii U by the end of the month. It’s unknown if the stage will be free or not, but the terrain and art style will be randomly generated ever time you play it. To see this stage in action, check out the awesome trailer below.