At the Ubisoft Lounge during this year’s E3, I had the opportunity to play a short demo from the company’s new working title, For Honor!  For Honor is a game where the central gameplay focuses on a battles between Knights, Samurai, and Vikings in a war-torn world.

The demo jumps you right in the middle of the action where you’re trying to protect a fortress from oncoming invaders.  The demo is tutorial based, so everything happens as is necessary to learn the essential functions of the game.  The focus in particular is placed on movement, and combat.

First, you will find that movement feels really heavy.  This doesn’t have to be a bad thing–considering the soldiers are full clad in body armor, it almost seems appropriate for them to have a heavy feel.  You start as a higher ranked knight, and you can truly tell the difference between your character and the armies that surround you–you almost tower over the lower ranked knights.

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One of the first fights places you in a sparring match with an enemy knight of the same rank.  The combat system is based on blocking and counterattacking–by mimicking your opponent’s stances, you can block their attacks and then follow up with attacks of your own.  There are buttons you can press to break their guard as well.  Some of the combat is reminiscent of the sword battles in Assassin’s Creed 2, before they started giving you extra tools of the trade to make combat easier.  It requires a lot of focus–at times you may stand there for even a minute straight, waiting for your opponent to make the first move.

You won’t always have to be forced into this one on one combat system, as the “small fry”, or lesser enemy soldiers, can be felled by one quick swipe of your sword.  It can feel exhilarating taking out a horde of smaller enemy soldiers as they rush towards you.  It’s also worth noting that environmental hazards can change the combat, such as taking damage by trying to walk through fire.  And like most other games, you can replenish health by grabbing and using the items as well.

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The graphics are great, but may be defined based on the platform.  I believe I was playing it on PC using a controller similar to an Xbox One’s (I’m about 90% sure of that).  I never noticed any slowdown when many enemy soldiers were coming towards me, the graphics and texture of the bricks and stones on the fort showed great detail on age and weather, and even the battle scarred armor was pristine in its presentation.

For Honor looks like it’s shaping up to be an interesting swords combat and war game!  And I’m sure it’ll be even more interesting when we’re able to freely try each of the factions against each other, with contrasting swordplay styles!

The Nintendo Treehouse presentation of Pokemon Sun and Pokemon Moon was fantastic!  Not only did they introduce new elements to the games, but new Pokemon were revealed as well!  While it’s very easy to note the obvious differences, I will also cover the enhancements to the system that will make the game more accessible to newcomers, as well as help Pokemon veterans!  Let’s have a look at some of these amazing changes!

A clear difference at the start of the game, and one that most already know, is the proportions of the environment in relation to the characters are much more accurate.  Mountains tower way above the character, trees loom with an exact height, and even distance from the edge of a cliff to a beachfront has a sense of immersion.  Within Pokemon battles, not only is the (silly) circle beneath Pokemon eliminated, but also, the Pokemon are shown to be battling right beside their trainers.  This more accurately depicts the theme of Pokemon having a bond with their trainer, but also shows how large Pokemon are in relation to the humans in game.  Just imagine how cool a Snorlax would look right next to its trainer?

In relation to the fighting system, I will provide screenshots to accompany the points I will make:

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For section one, you will notice a handy shortcut to the Pokeball menu.  Veterans of the game will rejoice at this option because previously, you had to flip through several menu screens in order to reach that section.  Section 2 depicts a two dimensional sprite version of the battle, and allows you to tap either Pokemon with your stylus.  Doing so leads us into our next screenshot:

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This screen not only displays typing, as well as other info, but is also a shortcut to see the buffs and debuffs that each Pokémon has!  Veteran players have always had to keep track of this information in their mind–for example, if you do a Swords Dance, the game states that it “sharply raises the Attack stat.” However, delve deeper into competitive battling, and you will know that the move increases your Attack by “two stages” out of six.  If you try to increase past six, the move will fail.  This isn’t directly noted anywhere in the game, so this nice additional screen will allow new players to understand this level of battling, as well as take away the burden of memorization from veteran players.  But that’s not all!

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These images are seen at different points in the demonstration, but they are very telling.  First, you can press L+A to see a detailed description of the moves, but also, there is fine print underneath the moves that marks how effective a move is against an opposing Pokémon.  Previously, you had to go through several menus to read the description of a move, and type effectiveness was based on a person’s knowledge of the game’s mechanics.  Now that the information is on the screen, new players won’t feel as burdened, and matches may be able to move a lot smoother!  I’m curious if this takes more than typing into effect–for example, an Earthquake will not affect a Pokémon using an Air Balloon as an item at all.  Only time will tell!

The Pokedex is experiencing a huge revamp, but one new feature revealed in the demonstration is the registration screen, where you will see the Pokémon you have captured, as well as all existing evolutions and forms you have yet to experience!  These forms will appear on the screen if they have been previously caught, and all unregistered forms will appear as gray Pokeball icons.

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The demonstration later takes you to a battle with a rival, where I couldn’t help but notice that the backdrop of the battle was special.  Put simply, there is a Street Fighter-like crowd surrounding the Pokémon battle.  Special backdrops aren’t new to the series, but were previously limited to Gym Leader battles in sixth generation.  It looks like this may be expanding even further to rival battles and even more!

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Another new battling style is coming to Pokémon Sun and Moon called Battle Royal!  Not to be confused with its wrestling counterpart (but ironically set in a wrestling ring), this is a four player free-for-all with special rules!  All trainers get to take their turn at the same time and attack whichever Pokémon they would like.  The match doesn’t end until one trainer loses all of their Pokémon.  This decides the loser, but doesn’t necessarily decide the winner.  When the match has ended the game uses a series of algorithms, such as total number of Pokémon defeated, to determine the winner.  Coupled with many of the previous mechanics, the possibilities are endless–ganging up on one player, running stall tactics, etc.  It will be fun to see which new strategies this gameplay style can bring to the table!

sm7sm7Sun and Moon truly looks like a game ready to shake the foundation of the series and bring lots of new players in!  As I find new enhancements throughout the year, I will be sure to let you all know!  How do you feel about the improvements?  Please let us know in the comments!

The newest Fire Emblem games are here! This trifecta of video game titles aims to tell the stories of two opposing potential realities in a war, with a third downloadable title being the bridge that brings them together!

Do they live up to their predecessors? We would like to introduce the first in a trilogy of reviews for the games, starting with Birthright, leading to Conquest, and finally reveling in Revelation. Unlike the different versions of Pokemon games, which have mild changes to the story and roster between versions, these games have completely different stories and rosters, even though the stories happen in the same world–this is the first review of its kind that I have done, so I hope you enjoy all of the juicy details I managed to squeeze out of the games!

Fire Emblem Fates: Birthright

This review is based on an 86 hour playthrough of Birthright alone. I have completed many story missions, “earned” many children, and even have downloaded all available DLC to date. Please keep these details in mind as you read along.

The first thing that any fan of the Fire Emblem franchise would say is that they are driven by stories and relationships. The story for Birthright builds on the concepts of family and forgiveness, and it’s good, and just good as far as the average video game story goes. Also, some of the characters are too plain and uninteresting in my opinion. Before the characters are detailed, you are introduced to the kingdoms of Hoshido and Nohr, who have a disdain for each other due to experiences in the past, but a troubling incident happens to put the two nations at war. After this incident, the main character, Corrin, is forced to choose a side between the two nations, and the side that is chosen is dependent on the game that you own. For the purpose of Birthright, that side happens to be Hoshido, the land of the Sun, a promising land with a strong economy and prosperity.

As it happens, Corrin was a denizen of Nohr, having been orphaned at a young age. However, it is discovered that his real family is the Hoshido nobles—during his childhood, his father was the king, and after the king’s defeat, the royals of Nohr found him and raised them on his own. Throughout the game, Corrin gets to build a relationship with his true family, and even finds some golden nuggets about his childhood that he never knew. It is endearing to see many of the Hoshido family getting to know their brother for the first time, and Corrin continues to grow into a strong leader, and symbol of strength for the whole family, as well as the land of Hoshido.

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Speaking directly to the characters’ personalities, I didn’t find most of them overly interesting. Perhaps that’s because at the start of the game, the Nohr characters have more… explosive personalities by contrast. The three ninjas are the exact stereotype of what ninjas should be (silent, simple, quick), and the siblings all either have a superiority or inferiority complex, which gets old pretty quick. There are a handful of characters whose support conversations kept me entertained, such as Setsuna, a clumsy girl who can’t cook and always gets caught in traps, and Azama, a playful monk that trolls the characters continually. However, it may still be a matter of personal preference. In either case, the voice acting is phenomenal in this game for all characters. There are usually ten pre-recorded (or so) lines per character, but these never get old. They are recycled in a fashion that continually makes them entertaining, such as Ryoma exclaiming “YOU HAVE BREATHED YOUR LAST!!!!” when slicing food in the kitchen.

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When characters fight side by side in the game, their relationship builds. If you build the relationship between two characters of opposite genders, they can achieve S rank, which causes a child will be born—this is a mechanic that started in Fire Emblem Awakening and has returned. According to the storyline, these children are deported to a place called the deeprealms where they can grow and be as far away from the war as possible—in these deeprealms, time moves very slowly so the children mature quickly. Even being visited as little as a week or two later in fictional game time, they can mature by several years. Compared to Awakening’s explanation of children–who time travelled to the past, this seems very silly—but children are awesome, and I’ll take any bizarre reason to have the feature back again. Unlike Awakening, each child is born to the father, not the mother. These children can also forge relationships, but only with each other, their parents, and Corrin. Since these relationships are so selective, you may find yourself keeping them close to each other, which can affect the way you approach many of your battles. I’ll also note as an afterthought, it gets pretty fun keeping a mental list of waifus and husbandos that you would like to see together!

The gameplay will be familiar to current fans, but for those that are new, it is essentially a strategy RPG. The most notable games to compare it to are Advance Wars and Final Fantasy Tactics. Both the player and enemy takes turns advancing each of their units and attacking, until the other army is wiped out, or other deciding winning/losing factor is achieved. Most times you will complete the chapter by defeating the boss unit. When two units fight each other, there is a beautifully rendered cutscene that appears, and you can change the camera angles to see more of the action. There are some slight gameplay improvements to make the game more friendly to newbies, such as color coding the weapons based on the weapon wheel (blue, red, green). Also, weapons from previous Fire Emblem games, such as shurikens, make a return. The game keeps a simple interface to show you the predicted outcome of a match, but you can use the touchscreen to drill into the details if absolutely necessary.

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Birthright is considered the easiest of the three games, however, there are three difficulty levels, and three challenge levels. The difficulty can be chosen as Normal, Hard, or Lunatic, and the challenges are Classic, Casual, and Phoenix. While the difficulty levels are self explanatory, the challenge levels are what truly define Fire Emblem as a franchise. The first level, Classic, enforced a perma-death rule to any character that falls in battle. This was originally the only available option for the series, and the mode that most die hard fans choose. I’ve been told by friends that even though perma-death is enforced, there are still key characters that cannot die and will continue on with you in the story, regardless. I have chosen not to pick this challenge because critical hits are part of the game–I can only imagine my frustration levels branching over 9000 if one of my characters die due to any critical chance under 5%. The challenge level I DID pick, however, is Casual mode. Only being available in recent games, Casual mode removes the perma-death rule. This has been enjoyable and provides the right amount of challenge; I do not feel compelled to reset the the game because of character deaths, as I’m sure I would in Classic mode. The newly introduced challenge mode is Phoenix, perma-death is turned off, and characters return to the field after defeat after a set number of turns after falling in battle.

Character progression is deep, allowing you to “evolve” your classes as well as re-class at any level after 10. I played the game in a very simple manner, only reclassing when I’ve hit maximum levels (20+) for current classes, but there are all kinds of material in the Internet detailing the best progressions and builds, as well as the best S rank partners for the children, who can inherit skills from their parents. There are also ways to pass along skills through multiplayer by allowing your castle to be captured easily, thus having your unlocked skills obtainable by other players. Also, characters change their garb according to their current class, in addition to any other accessories you purchase to improve the look of your character (or make them look sillier).

The music in the game varies from serious, silly, to plain outright BEWITCHING. I felt that every single song used in the game matched the circumstances perfectly–it is woven so artistically that you can’t help but feel sad, feel excited, and feel worried exactly when the game wants you to. I was a plain whirlwind of emotions when playing this game. The main theme of the game both haunts and guides you at every turn, culminating to the final battle variant that puts you on edge.

The story has its share of twists, turns, and mysteries. However, I would say that it could still be better. While there are certain game decisions that earn you new characters, and keeps characters alive, most of the story is straightforward, with even the occasional plot hole, although that may be on purpose. When I finish Conquest in a later review, I may return to the story section of the review to put the pieces together.
The multiplayer components can be useful, but are very involved. One component is a full-on battle with a local or online opponent. I’ve only had the opportunity to try this once, but got wiped out completely because my opponent was much further in the game than I was. I believe there are settings to even the playing field a bit, so it’s definitely worth a look. There is also the option to visit another player’s customized castle to earn various materials such as food and ore. When you first build your castle, you can only farm one kind of food and ore so this becomes a very valuable function. You can also invade other friends’ castles and fight AI representations of their team, and even capture their units. According to sources on the Internet, there are ways to abuse this function so you can get great skills easily for your own characters.

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Amiibo are used in a very limited capacity in this game. While the first scan allows you the character to show up in your castle and give you a free accessory, a second scan allows you to fight them on a different map, and when you win, you can use them in battle! One disappointing thing is that it seems to be limited to the first few Fire Emblem figures, as when I tried to scan Roy, the game said it was incompatible.
There are several DLC maps available, but the most useful ones I found were “Ghostly Gold” and “Boo Camp”. Both of these maps allow you to earn lots of gold and EXP, respectively. For a while, I felt a sense of cheapening the game by using these maps, but quickly came back to them because the in-game impromptu battles gives nowhere as many rewards–it simply saves you a lot of time grinding for a difficult chapter. There is other DLC that runs you through side stories, but a couple of them gives you nothing but artwork, which is a terrible reward, in my opinion. As of the time of this review, the second wave of DLC has not been released, so I may cover that in my Conquest review.

All in all, Fire Emblem Fates: Birthright was an awesome experience, giving you lots of things to do and tons of content. The story can use some improvement, but the battles are so involved that it’s very easy to lose track of time! I would definitely recommend it to any fan of Strategy RPGs.

tl;dr
Pros
Accessible battle system
Great soundtrack
Depth in character builds/strategy
Sense of attachment to characters
Great voice acting

Cons
DLC necessary in order to save time
Some characters’ personalities can be too plain/expected
Mostly straightforward storyline

Final Score: 4/5

Fire Emblem Fates: Conquest

I have completed Fire Emblem: Conquest (play time 77:16), and what a doozy of a ride that was!  There were definitely more secret plot points revealed, as well as a more likable cast of characters (although that may just be personal preference).  The mechanics aren’t majorly changed, but there are some subtle differences as well as a twist.

On the mechanics, scrolls and shurikens are replaced by tomes and daggers on similar characters. As far as I can tell, this is purely cosmetic–they might as well be the same. Also, you are not able to earn EXP in this game unless you’re playing a story mission, paralogue, or the “Boo Camp” DLC. This can be equal parts frustrating and interesting, at times. Put simply, I don’t understand why the ability to earn EXP couldn’t be an option just like perma-death and difficulty are. This makes the game artificially harder, although I’m the kind of person who prefers to grind if it means making the game easier (due to a limited schedule). I very often used Boo Camp to grind for levels, but even so, I found myself failing many story missions two or three times–I could only the imagine the horrors one would go through on a non-boo-camp/lunatic/perma-death run. For all of you masochists that enjoy legendary difficulty/consequence heavy gameplay, this game is for you!

The characters of the game are somewhat more cartoony than Birthright’s.  For me, this makes the game more enjoyable, and the characters more memorable—although as mentioned above, it might be preference.  Playing a male main, I would definitely say the women/waifus of this game are of a much higher caliber, and from what I’ve seen, most of the internet seems to agree with me.  The women follow many of the tropes included in female anime characters, including, but not limited to, a yandere, a tsundere, a lolicon, etc.

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The story of Conquest is a much complex one, as you play as a character looking to redeem their kingdom from previous and present atrocities.  This can feel much more rewarding because it isn’t a simple good vs. bad story.  It also tells major plot points about the looming conspiracy at large, and goes into more detail than Birthright.  However, there are still some plot holes (which I won’t spoil), and I believe that was designed to encourage folks to purchase the “third version” DLC, Revelation.  The ending feels a lot more emotional because of the result of the choices that the main characters are forced to take, and I won’t forget it any time soon.

[SPOILERS AHEAD]

The contrast between the games are stark, with the most obvious being light or dark.  Even the main weapon’s name differs between games, but one other interesting difference is that Birthright kills off two female characters, while Conquest kills off two male characters.  Also, the campaign is set in reverse.  The ending point of Birthright is the starting point of Conquest, and vice verse.  Also some of the character conversations differ based on the version of the game that you’re playing, such as with Azura. [/SPOILERS]

I am giving it a slightly higher score than Birthright because the story keeps you much more engaged.  Other than that, it has inherited the major strengths of Birthright because they were based on the same system/engine.

Final Score: 4.5/5

Fire Emblem Fates: Revelation

My playthrough of Revelation, and thus my full experience of Fire Emblem Fates, is complete!

It doesn’t make much sense reviewing this DLC without spoilers, so read with EXTREME caution!

[SPOILERS AHEAD]

This DLC makes it obvious time and time again that it’s the fabric that bridges the two stories.  The DLC puts a greater focus on a hidden third kingdom called “Valla”, and it’s role in the grand scheme of the two warring nations.  A few mysteries are put to rest, such as the invisible soldiers, the origin of Azura, as well as the origins of her song.  In terms of collateral damage, or deaths, the story kills off a few characters which are neutral, which is fine because they are characters that cannot develop children anyway.  However, there are other dimensions of said characters that aren’t explored, which you would only know if you played the previous two games–for example, Elise’s true identity in Nohr isn’t detailed nor referenced.

The difficulty is set between Birthright and Conquest, but only because it maintains the overall difficulty of Conquest, but you can gain experience from all battles like with Birthright.  Considering I had been using the “Boo Camp” map for both games, this was negligible to me, and at times I actually found Revelation more difficult than Conquest.

Save for the characters who die, you get access to the FULL ROSTER of both Hoshido and Nohr–this is great for forming new strategies, as well as unlocking other funny conversations.  However, I also found myself mixing it up a lot, so I wound up with less children than when I played the previous two games.  I simply enjoy using so many different characters that it took more effort to get the characters to form relationships.  It’s also interesting to note that in previous games each character could always form relationships with every other character (save for two or three), but in Revelation, when forming relationships across the boundaries of Hoshido and Nohr, some characters are picky on who they form relationships with, although the ability to have relations with all the kinsfolk of their own nation is retained.

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When building your base, you have access to all of the facilities from both games, although some can be redundant, such as the shops.  However this can work in your favor because you have a higher chance of either shop having a sale on an item you want.  It’s also easier to farm ore and food for accessories and upgrades.

The final boss is absolutely bananas, having more forms than any of the previous games.  It simply is not for the faint at heart.  I found myself grinding too much at the end of the game just to squeak by.  However, the ending is absolutely worth it, and you will not regret it.

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In comparison to the other games, there’s more grinding involved, and characters are less explored (except for the main ones), but on the flip side, you get to see them interact with the other nation and have access to all of them, leaving this DLC package with more content than either of the two games.

Final Score: 4.5/5

Fire Emblem Fates Special Edition

I managed to purchase the Fire Emblem Fates Special Edition and love it! For the first time, the most awesome thing about the special edition is not in its additional swag, but rather the game cartridge itself! This cartridge of Fire Emblem Fates includes ALL THREE GAMES! This saved me a lot of space on my 3DS memory, as even if you purchased the regular versions, you would be required to download the third game, Revelations, and their secondary game if you do desired (unless you actually wanted to own both game cartridges at a higher price). The art book, however, is wonderfully detailed with character and overworked artwork, and the 3DS pouch is nifty, but there’s no denying that having all three games on a single cartridge is the coolest part.

A new Pokemon Sun and Moon trailer is available and it packs a punch! More details have been revealed on the two new legendary Pokemon, more footage of the Alola region, character options and reveals, and even a shocking twist on the Pokedex!

The name of Pokemon Sun’s legendary Pokemon is Solgaleo, with its signature attack being Sunsteel Strike and its ability being Full Metal Body. The name of Pokemon Moon’s legendary is Lunala with its signature attack being Moongeist Beam and its ability being Shadow Shield. Both Sunsteel Strike and Moongeist Beam are attacks that disregard the opponent’s abilities. However, Full Metal Body and Shadow Shield are different–with Full Metal Body, “a Pokemon’s stats will not be lowered by the effects of an opponent’s moves or Ability.” With Shadow Shield, “a Pokemon will take less damage from an attack that lands when the Pokemon has full HP.” These abilities sound all too familiar right? They sound like the exact representations of the Abilities “Clear Body” and “Multiscale” which are described the same way… ALMOST. The choice of name for these Abilities–“Full” and “Shield” as well as the verbiage “a Pokemon” instead of “THIS Pokemon” leads me to believe that these abilities may protect teammates as well. With recent major changes to Video Game Championships rules in 2016, such as the ability to use two legendary Pokemon in your team from a limited list, with double battles being VGC standard, this may fall well in line with that direction and I’m excited to see where it could take the metagame!  Their typings have also been revealed–Psychic/Steel for Solgaleo and Psychic/Ghost for Lunala… the secondary types remind me of the Sinnoh Legendary Pokémon, which happen to be Dragon/Steel (Dialga), Dragon/Ghost (Giratina), and the third–Dragon/Water (Palkia)… perhaps the third Legendary pokemon for sun/moon will be Psychic/Water? More information on Solgaleo and Lunala can be found on Pokemon’s website.

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There’s some new footage on the Alola region as well. Although I’m sure the internet will find eggs in this footage, but what I’ve seen so far is a comparison to real-world scales. In other words, the scale between the character and buildings have been somewhat unrealistic in previous Pokemon games. However in this footage, a Mountain is so much bigger than the character, that it really makes the world appear infinitely more enormous and realistic. We are reminded of the many options available for character customization, such as the many different shades of skin, and some more details on Professor Kukui, his assistant Lillie, and your friend/rival Hau. I find the professor most interesting because he specializes in Pokemon Moves, which is something I have not seen in the past.

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The last interesting tidbit is with the Pokedex! While in previous games these devices served little more function than electric encyclopedias, this new one is inhabited by the Rotom Pokemon, and with it comes benefits! They have just detailed on the Pokemon website that there will be a QR scanner built in. This can be used to capture information on Alola Pokemon habitats into your Pokedex, among your friends. We imagine this can be used to interesting effect for Augmented Reality promotional efforts for the Pokemon Company (Pokemon GO integration, anyone?).

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Please check out the video and let us know your thoughts! How do you feel about the new mechanics and reveals?

The Hyrule Warriors Legends panel last night at WonderCon was a blast!  I had originally imagined that most of the panel would be news that had already been revealed, but boy was I wrong!  They had lots of development insight on Linkle and Tetra’s character development, a character reveal (Marin), and also detailed a side story involving Linkle and Tingle that was eventually cut from the game.  There were also interesting nuggets in the Q&A section that followed.

I would like to retell the story that involved Linkle/Tingle because it was simply so hilarious–however, I did not acquire a full recording of the panel, so I’m retelling this roughly from memory.  It is possible that this article may be updated in the future to more accurately reflect what was told:

Linkle receives some news that Link is in trouble, and follows leads which bring her to a castle.  As it turns out, Ghirahim (from Skyward Sword) is using a sinister dance to bring Link under his control, and it seems that Linkle isn’t the only one that had received this news, as both Cia and Lana had known about this too.  Cia and Lana are already in the castle, and are both doing magical dances to counter Ghirahim’s spell to control Link.  When Linkle finally arrives in the room, she sees this strange scenario of all these characters dancing, and decides to join in too to help the cause.  Not long after that, they start hearing eerie laughter as they realize that they weren’t dancing for Link, but rather it was Tingle all along playing a joke on them.  Shortly afterward, Linkle wakes up realizing it was all one big nightmare.

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In the Q&A section of the panel, I asked the developers if they had ever thought it would be fun to develop highly unusual characters for the game, citing the Kikwi Elder from Skyward Sword as an example.  They had responded that saying the Kikwi Elder in particular was never considered, but among the staff that developed the game, they largely agreed that Groose was a name that came up time and again, as a character that would be fun for the world of Hyrule Warriors.  They also added as an extra note that Tingle almost didn’t make it into the game, because Aonuma wasn’t too hot about the idea.

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Pretty exciting huh?  I’d have to say, if Groose makes it into Hyrule Warriors, I’ll be over the moon!  What do YOU think?

Nintendo is bringing back National StreetPass Weekend from March 25 to March 27!

During National StreetPass weekends, you can visit one of many locations with a Nintendo Zone to get StreetPass tags. The most common locations are Best Buy, McDonalds, and even Home Depot!  This breaks the “traditional” rules of how StreetPass works, allowing you to get StreetPass tags of many people around the country who have also visited the same Zones that you have.

On previous StreetPass Weekends, there were usually other wireless-related events coinciding, but there’s nothing else special to note this time around, except for the fact that Hyrule Warriors Legends for the 3DS arrives on Friday.

If you can manage to go far enough into the game to activate StreetPass, you will then be able to go to the Nintendo Zones to take advantage of the features.  Nintendo.com describes the feature: “StreetPass Link needs your help! If you enable the StreetPass options in Settings, StreetPass Links from other players may appear on the world map. Assist them by winning battles on their maps to get rewards!”

This gives me a good excuse to have a post WonderCon dinner at McDonald’s!  Will I be seeing you all there?

Akira Tago, “puzzle master” of the Professor Layton series has passed away due to interstitial pneumonia on March 6, at the age of 90.  He is credited of being the “puzzle master” in every Layton game, as well as responsible for the best-selling quiz book, “Atama no Taiso” (Brain Exercises in 1966).  According to Eurogamer in 2014, the entire Professor Layton series is inspired by Tago’s work.

Professor Layton is the beloved Nintendo exclusive puzzle franchise developed by Level-5, that follows a professor from London into some of the most daring mysteries of his world.  The mysteries are solved in Sherlock fashion, using point and click mechanics to unveil secrets, and frequently solving puzzles for villagers, major characters, and even boss battles.  There was even a rare crossover game called “Professor Layton vs. Phoenix Wright” pitting Level-5’s and Capcom’s iconic puzzle characters into a clash of wit with each other.

Our hats, are off to you, Akira Tago!  You were a true gentleman in every sense of the word, and we know that Professor Layton won’t be the same without you.  Rest in Peace.

Source: IGN

 

A new stage has been revealed for Pokken Tournament and it’s quite the doozy!  The level is called Magikarp Festival–you can now battle on a boat-like level in Pokken Tournament, with Magikarps flailing about the ship!  It’s going to be tough to concentrate on fighting with all of the funny business going on around the fighters.

Even so, this isn’t the strangest level I’ve seen in a fighting game designed by Bandai Namco.  In Tekken 6, there was a level that was nothing but yodeling music while you fought in the middle of a herd of sheep.  However, I did notice that this level seemed a bit familiar… this level may be a homage to a similar level in Tekken Tag Tournament 2, the Bountiful Sea.

With the recent news regarding a free Magikarp card promotional event at Target stores soon, this can’t be any coincidence.  We have been really happy with our Pokken Tournament experience thus far, and it’s shaping up to be a great fighter!  How do you feel about this unique level in Pokken?  Does it make you want to bounce with joy?

Source: My Nintendo News, featured image by Sev Cosplay

We can look forward to more Marvel awesomeness from Netflix!  In addition to Marvel’s second season of “Daredevil” which will be premiering on March 18, we can also look forward to “Luke Cage”, whose premiere date was just announced to be September 30!  The news was revealed at the “Daredevil” red carpet event by Mike Colter–the actor who played the Luke Cage character on “Jessica Jones”, and he also added, “It’s going to be action-packed, from beginning to the very end.”

Luke Cage was a prominent character in the series “Jessica Jones”, featuring powers of super strength and unbreakable skin. Within Comic Book media, he’s appeared in several major Marvel story arcs, such as “Maximum Carnage” (Spider-Man arc), and “Civil War” (Marvel universe/Avengers arc).  His roles and popularity within comic books has been relatively minor, but the Netflix shows have a great track record of shedding light on characters with smaller roles in the Marvel universe!

We’re looking forward to his Netflix debut, and can only imagine the action packed explosiveness it can provide!  Are you as excited as we are, and do you have any favorite Luke Cage moments?

Colter

Do you like Magikarps and the Pokémon Trading Card Game?  Well you’re in luck!

Target will be celebrating Pokemon’s 20th anniversary its own way on March 19, by offering all shoppers in the toy department a free promo Shiny Magikarp TCG card and Pikachu visor!  This variant of Magikarp is brand new so many people will probably by trying to get their hands on it (hint: show up early)!

There will also be a photo booth available, along with a Pokémon product sale that details a buy two get one free on all Pokémon TCG and 3DS Pokémon games.

New Charizard EX and other TCG tins will also be available for purchase.

Target-PokemonDay-PikachuVisor-ShinyMagikarp

I’m always looking for more opportunities to celebrate Pokémon, so this will be no exception!  Will you all be getting your free card as well?

Source: Pokebeach and Jason Inquires (twitter), via Nintendo Inquirer

The Regi-trio of Hoenn’s legendary Pokémon are back as a free giveaway for all registered users of Pokémon Bank!  Pokémon Bank is a cloud based service which costs $4.99 a year for the ability to store Pokémon and transfer them between games.  This is about the normal time where most folks’ subscriptions would expire, so it makes sense for them to offer a promotional opportunity such as this one.

The Regi-trio are Regirock, Regice, and Registeel.  Also, these in particular are special because they will come equipped with their Hidden Abilities, for the first time ever!  These new Pokémon abilities will open up many options for competitive battling, so expect the metagame to change quite a bit!

regirockregiceregisteel

In order to retrieve these Pokémon, you will need to use the “Pokémon Link” option from your X/Y/OR/AS game.  Also keep in mind that only one copy of each of these are available for each Pokémon Bank account, meaning you cannot get multiples if you own multiple games.

I’ve already renewed my Pokémon Bank service because it has been helpful in the past!  Will you be renewing yours?  Did this giveaway impact that decision at all?  Please let us know in the comments!

Source: pokemon.com

The Kanto Classic online competition previously announced is now live!

As a reminder, the rules only allow you to battle with the first 149 pokemon of the National Pokedex, and they cannot hold items either!  If you battle three times to completion, whether you win or lose, you’ll be awarded Lance’s Dragonite–a special Dragonite with the move Barrier, at the end of the competition.

Anybody with a copy of Omega Ruby or Alpha Sapphire can compete, and more rules and regulations can be found on Pokémon’s Global Link competition page (account may be required).

We look forward to seeing you online!  I’m turning my game on right now!

Kanto

As promised, The Pokémon Company is celebrating 20 years of Pokémon with a new legendary pokemon every month!  This month’s “theme” is Celebi, and they have detailed all of the available events and merch!  Celebi, #251, is a time travelling Pokémon that was originally introduced Pokémon Gold and Silver, and is only obtainable through special events.

Celebi is now available to Pokémon X/Y/OR/AS as a gift distribution through Mystery Gift.  In order to retrieve Celebi, you need to boot up your game, go to “Mystery Gift”, and select obtain through internet.  The Celebi distributed is at level 100, with the moves Confusion, Recover, Heal Bell, and Safeguard.  The Nature and other stats are not set, so you may need to soft reset to get the Celebi you want (PROTIP: A recommended nature for Celebi is Bold or Impish).

Also available is The Celebi collection for the Pokémon TCG.  Similar to last month’s Mew collection, this box set includes a full-art promo card and collector’s pin, as well as two booster packs from the Pokémon TCG: Generations expansion.  It will be available wherever Pokémon TCG products are sold, but don’t delay!  My experience is that these boxes usually sell out within the first few days, so if you really want it, you need to go out there and get it right now! Like, why are you waiting?

0037_celebi_box_set

New Celebi figures will now be available at participating Toys ‘R Us stores as well.  One will be a special 2″ Celebi figure that comes with a Great Ball, as well as an 8″ crushed-velvet Celebi plush.

Also, for a limited time, the movie Pokémon 4Ever will also make a return on Pokémon TV (available via smartphone or pokemon.com).  It will also be available for purchase on the iTunes Store, Google Play, and Amazon Video.  This adventure follows Ash and his team as they try to crack down on a mystery surrounding Celebi.

That’s  a lot of time-travel for one month!  Will you be picking up any of these promotional products?  Please let us know in the comments!

Source: pokemon.com

In the latest Nintendo Direct, those cryptic Pokémon Sun/Moon trademarks that surfaced yesterday have been confirmed as a new Pokémon game for holiday release!  We’re excited because this would be the second time that the Pokémon company would break its own pattern (two main titles, a remake, and a third title).  The first time would be during generation five, where they released direct sequels to their games (Black 2/White 2) instead of a third game, and there were no remakes that generation.  Of course, this point is moot if we get a “Pokémon Z” between now and Pokémon Sun/Moon.

They mention in the direct that all of the games up until now have been cumulating to this one game, specifically marking each trademark game of its generation, so it’s pretty safe to assume that Pokémon Sun/Moon is generation seven, although only time will tell for sure.

How excited are you for Pokémon Sun and Moon?  Please let us know in the comments!

https://www.youtube.com/watch?v=4qBHfd2NtJs

The Pokémon company has just released an app designed to add Pokémon-related retouches and filters on your selfies!  It can currently be downloaded on the iTunes Store, and will later be available on Android devices.  When you design your selfie, you’ll also be able to use a quick shortcut to share it to your social media channels such as Twitter and Facebook, with the tag #Pokemon20 automatically added.

I’ve already created my own selfie, although I’m hoping that with time, they’ll add more filters and options–the only two available adds an in-game themed caption, or adds a Pokeball filter to your photo (with or without a caption).

Don’t forget that a Pokémon themed Nintendo Direct is on Friday, as well as an early access Pokken Tournament competition and Pokémon Boutique this Saturday!  Pokémon month continues the hype train!

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Source: Pokemon.com

In what seems to be a never-ending stream of Pokémon news for the month of February, early access competitions for Pokken Tournament have been announced nationwide!  Initially, the only tournaments available were at the Pokémon Championship Series and EVO, but now various Gamestop stores across the country will be holding tournaments as well!

The winners of these Gamestop tournaments will advance to the Early Access Finals, which will be held at the Nintendo NY store on March 17th.  The winner of the Early Access Finals will then be invited to the National Finals in Ohio.  The competitions will also be divided up into age brackets, one for those born in 2001 or later, and one for those that are born in 2000 or earlier.

The tournaments will be taking place on February 27th, with registration beginning at 10am.  The full list of Gamestops holding competitions are as follows:

2201 Preston Road, Plano, TX
1841 Chamblee Tucker Road, Chamblee, GA
3972 Barranca Parkway, Irvine, CA
8115 S. John Young Parkway, Orlando, FL
6451 W. Diversey Ave., Chicago, IL
242 Bellevue Square, Bellevue, WA
32 E. 14th St. – Union Square, New York, NY
3914 Rivermark Plaza, Santa Clara, CA

For those of us California, this is the second major event being held in the same state, with a later event being the Pokemon Boutique held in JapanLA (starting 6PM).  February 27th has been announced to be “Pokémon Day” and it is sure to be a stacked day!  I’ll definitely be making my best effort to attend both!

Pokken Tournament is a tournament style 3D fighting game featuring Pokémon, and is being developed by Bandai Namco.  It is currently only available in arcades across Japan, but will be seeing a Wii U console release on March 18, 2016.

Source: Business Wire, via Always Nintendo

Intrigue!  Adventure!  And… Pokémon?  The long running series Pokémon Mystery Dungeon turns up the heat in its newest installment, and it’s pretty fun!  The challenge of Mystery Dungeon remains, a compelling storyline, and enough depth in gameplay to get you thinking about each new challenge.

The Pokémon Mystery Dungeon series is a combination of both the Pokémon and Mystery Dungeon franchises.  The wildly popular Pokémon franchise is about an individual’s journey (usually a child) to catch mystical creatures called “Pokémon”, and aim to use them in battles to become one of the best trainers in the world.  The Mystery Dungeon series is a strategy based series focused on the main character(s) trying to escape dungeons that are randomly generated, removing all obstacles in their way.  These two franchises blend in a way where players are immediately familiar with the characters and environment, and, at least from what I’ve heard, the difficulty level is lower than in traditional Mystery Dungeon games.

This review is based on a full playthrough of the main story of the game.  I have not yet ventured to the extra content, which I’m sure adds some meat to the title.

The protagonist in Pokémon Super Mystery Dungeon is a human who managed to somehow transform into a Pokémon and enter the Pokémon world.  A series of questions is asked to determine which Pokémon you become, but at the end, you’re still able to manually choose which Pokémon you want to be.  Shortly afterward, you meet a second Pokémon companion, which is also determined by the questions you answer (can also be manually picked).  These two characters are the center of the entire story.  In my playthrough, the second character was a rowdy/troublesome Pokémon, and the main one was more passive, although I’m not sure if the answers to the questions to the start of the game affected that in any way.  In either case, the two work well together, but due to the main one being and representing a human, I can tell the safe route was chosen–hardly any personality at all–so that character wasn’t very compelling.

pokemonmysterydungeon4

The gameplay is all about traversing randomly generated “Mystery Dungeons” that are presented to you throughout the storyline.  There is a lot of depth to the gameplay, because instead of controlling one Pokémon at a time in a turn based battle as in the traditional franchise, you are a leader of a team of Pokémon traversing the dungeon at the same time.  You choose which leader Pokémon to control, and the AI handles the rest.  Different strategies can be employed to the AI, such as asking them to scatter about separately to map the dungeon, but I never felt safe doing that, so I always kept them following me, in line formation.  Every pokemon you come across in a dungeon is hostile, and you can use one of four specialized attacks to defeat them, depending on the Pokémon that you’re controlling.  These moves can vary from buffs to direct attacks, but there are also attacks that can affect an entire room and even attack from a far distance.  You will very frequently encounter narrow passages in the dungeon, so your lineup is very important–I would recommend using a Pokémon that has strong frontal attacks as the leader of the team, and have your other team members learn moves that can attack from a distance–this way, you can land two to three hits in a single turn.  The game also uses the traditional type matchups and weaknesses mechanics from their mainstream games, for example, fire is weak to water, grass is weak to fire, etc.  A mechanic that is preserved from traditional Mystery Dungeon games are the items, which have varying effects.  There are some, for example, that can make an entire room confused, others can be waved to petrify the Pokémon in front of you, and even ones that heal HP.  Strategic use of these items could make the difference between victory and total failure.

pokemonmysterydungeon5

The mystery dungeons all have “stairs” that lead to the next floor of the dungeon, and in many cases is the goal.  However, it provides the interesting dilemma of “do I exit this floor now, or do I explore some more to see if there are any items I can take with me?”  I’ve played with a few ideas myself, and found it most efficient to move on to the next room as soon as possible, although I’m sure there are others that may disagree with me.  At the end of some of the story dungeons, you will face a special boss.  I cannot stress enough how important it is to make use of items to win these fights–a majority of the time these bosses have moves that can KO your team in one or two hits–and although this game has checkpoints, it remembers the items that you have exhausted, making some of these fights impossible to win if you’ve even lost a single time.  And while I’m no stranger to a good challenge, some of these fights seem practically unfair, and it almost feels like using items to win is cheap–at least to me, personally.  However, that is simply the reality of the game, and the way to win, so once that is accepted, the rest of the game becomes more bearable.

Even though items are very important, there are lots of ways to build your team too.  There are many natural progressions in the story which allow you extra team members, however, a bulk of the members you will receive will be through the “expedition gadget”, which is a gadget you can use to take on side quests within the dungeons that you have unlocked.  Completing these missions will allow you to use the Pokémon that asked for the mission.  However… I can’t help but feel there was a major mistake with one of the early expedition missions.  This mission involves fighting a very powerful Pokémon–so much to the point that I failing this quest many times in a row.  It felt practically impossible.  What’s even more of a bother is that each time I failed, “days” were progressing in the main game, which advances the story, whether I wanted it to or not.  After a few failed tries, I finally found the item and Pokemon combination that worked, and a slight bit of luck.  I did a Google search on the issue and it seems that I wasn’t alone–many folks, including a friend of mine, had much difficulty getting past this mission.  I imagine that kind of difficulty spike at the start of a game would make a new player put it down.

The many characters you meet, and story of the game is very detailed.  All of the characters are Pokémon, and most times they fit the mold of their appearance very well, but other times they’re designed uniquely.  For example, Hawlucha has the personality of an over-excited luchador, and Krookadile is a gangster in a popular town… however, Ampharos is a clumsy traveler with no sense of direction–which is the exact opposite for what it’s supposed to represent–a beacon for lost people (using the glow on its tail)… unless that was intentionally part of the joke.  I’ve played Pokémon Mystery Dungeon: Gates to Infinity before this installment, and very similarly, not everything is as it seems, as the story is littered with compelling villains, plot twists, and friendships.  More than once I was hit right in the feels, as it would seem that several characters would either change personality, or simply wasn’t what I imagined in the first place.  And the ending of the game is very sad and upsetting.  I have heard that continuing to play the game after the end explores more details about the epilogue, and sheds some light on past events, but I haven’t yet experienced that part of the game.

pokemonmysterydungeon2

There are multiplayer features available using the Expedition Gadget.  You can generate “help mail” with a QR code when you faint in a dungeon, send it to a friend, and ask them to try to rescue your team.  It can be pretty handy, but it’s rather cumbersome.  Sometimes rescuing another player’s team is so difficult it may take you quite a bit of play time.  I only think this feature would be interesting with a dedicated group of people that play the game.  Also, utilizing both Streetpass and Wi-Fi, you can have Pokémon downloaded to your game to help you out.  This is a wonderful, and possibly even overpowered feature.  Whenever you faint, you can go to a place called “Pelipper Island” to be able to try to rescue yourself using other Pokémon that has been obtained, including ones through Streetpass and the internet.  More than often you’ll have overpowered teams, even to the point of feeling cheap; but with the few cheap shots this game takes on its players, I certainly didn’t feel bad about it.

Overall, I found Super Mystery Dungeon to be a good experience but not a great one.  The difficulty seemed to be in flux at times, and the story ends pretty badly, however it is always fun to control a team of concurrently existing Pokémon, and in spite of the bad ending, the story is quite a trip.

Final Score: 3/5

UPDATE: The English name of the pokemon has been revealed–Magearna.  Specific details on the pokemon has been revealed as well, as indicated below:

“The newly discovered Mythical Pokémon Magearna will appear in the next Pokémon movie, scheduled for release later this year. Known as the Artificial Pokémon, Magearna has a metallic body and was created by humans 500 years ago.

Magearna
Category: Artificial Pokémon
Height: 3’03”
Weight: 177.5 lbs.

In this latest Pokémon full-length feature film, a mysterious force binds Ash to the Mythical Pokémon Volcanion when it falls from the sky. Volcanion can’t get away, and Ash is dragged along as it continues on its mission. They arrive in a city of cogs and gears, where a corrupt minister has stolen the ultimate invention: the Artificial Pokémon Magearna, created 500 years ago. The minister plans to use Magearna’s mysterious power to take control of the mechanical kingdom. Can Ash and Volcanion work together to rescue Magearna? One of the greatest battles in Pokémon history is about to unfold!”

This isn’t the first time that a previously detailed name for a pokemon has been changed, such as Mewtwo Y, which was originally translated to “Eclair Mewtwo” in English.

On the cover of Corocoro, a popular Japanese publication, a new Pokémon has just been revealed!

Corocoro is often used to get breaking news to the gamers of Japan, so it is most likely an official reveal.

The name of the pokemon is Magiana, which is described as a Pokémon that was man-made over 500 years ago and is being featured in a new movie alongside the legendary Pokémon Volcanion.  Volcanion is a Pokémon that is centered around the theme of steam, and is the first Pokémon ever to have a Fire/Water typing.

magiana

I can’t help but wonder, and many friends agree–doesn’t it look a little… familiar?  I could describe it with words, but I’ll let the images below do the talking:

diancieklinklang

fusiondance

If you’re unfamiliar with the Pokémon above, the one on the left is Diancie and the one on the right is Klinklang.  Diancie is a rare mutation of the Pokémon Carbink–it’s a very unique pokemon because while Carbink is labelled as a normal Pokémon, so to speak, the mutations are so rare that Diancie is considered a legendary Pokémon, and not even an evolution of Carbink.  Diancie also has its own mega evolution.  Klinklang is the third evolution of the Pokémon Klink, and is classified as a “Gear Pokémon.”  In either case a fusion Pokémon has never existed, but it’s always fun to speculate about these things.

It also has fans wondering if this Pokémon is included in the current generation 6 roster (X/Y/OR/AS), or is the start of a reveal of the next generation of Pokémon?  Every generation has had a “Mew equivalent”, namely a super rare small Pokémon that is only attainable through special events, and such a Pokémon has not yet been announced for this generation (previous ones, for example, are Mew, Celebi, Jirachi, etc.).

What do you all think?  Is the new Pokémon a Dragonball Z style fusion?  Is it the start of a new generation?  Please let us know!

Source: Serebii

Nintendo recently announced a plethora of big news, including details regarding the new My Nintendo account system, as well as their first mobile app Miitomo.  Along with all the breaking news, the company also announced that they will be launching five smart device application by the end of March 2017 (including Miitomo).  This is an absolutely huge move by Nintendo, and it’s always fun to speculate what may be coming next!  So let’s go down the rabbit hole and take a brief look at their history with smart devices, and I’ll try at some guesses as to what we may see next!

I first heard of Nintendo creating an app for smart devices during a Nintendo Direct presentation detailing Wii U functionality in 2012.  During a segment, Iwata goes into details for “Miiverse”, and a part of those details stated, “The social elements of Miiverse are also designed for Wii U, Nintendo 3DS, and future Nintendo devices.”  There was lots of speculation that this was going to be a smartphone app, and after some time, it was launched.  However, contrary to what many had thought, Nintendo had chosen to make it exclusively a web app instead.

miiversegeekscape

Nintendo continued the web-based application route, with recently releasing another app for Super Mario Maker.  Titled “Super Mario Maker Bookmark“, this app allows you to queue a list of courses you would like to play when you’re on the go, so when you return to your Wii U at home, all of the search-work has already been completed.  It also allows you to add identifier tags to describe your levels, such as “Gimmick,” “Puzzle,” etc.

mariomakerphone

When talking about brand new Nintendo gimmicks, there’s no name more popular than “Pokemon!”  There are many times where Pokemon seems to be used as an experimental Intellectual Property for new ideas.  An older example would be the N64 game “Hey You! Pikachu!” where the player can use a microphone to be able to command a virtual Pikachu on screen, and a newer example would be Nintendo’s first Amiibo, which were Pokemon NFC figurines for the Wii U eShop title, “Pokemon Rumble U!”  I feel like Pokémon is always chosen because The Pokemon Company has a lot of wiggle room to work with the IP independently of Nintendo, but that’s still only conjecture on my part.

Many have heard of the Pokemon GO application being released this year, but it may be interesting to note that this isn’t the first Pokemon-based application to hit mobile devices.  True to their pattern, Pokemon was again used in an experimental way.  The very first Pokemon app (that I recall) making it to mobile devices was a virtual encyclopedia (otherwise known as a Pokedex) titled “Pokedex”.  Originally, it only existed as an app on the Nintendo 3DS, but then became available through your smartphone or tablet!  When this first came out, I was totally flabbergasted–I never imagined that The Pokemon Company was allowed to release any software that wasn’t on a Nintendo handheld!  Several other apps were launched as well–an app for viewing “Pokemon TV”, a “Camp Pokemon” game, and a mobile port of the 3DS title “Pokemon Shuffle.”

pokedex_app1

This details Nintendo’s short history of utilizing smart devices, however, there is one more question we must ask ourselves before we start speculating:  “Why mobile?”  If Nintendo has been adamant about anything, it’s had always been about creating software that can take full advantage of the hardware that it’s utilizing.  A similar question to ask would be “Why is Miiverse and Super Mario Maker Bookmark simply web apps, while Pokemon Shuffle and others are installable apps?”  First let’s have a look at the cool features that most smartphones have in common, and try to answer these questions:

-Front and rear facing cameras–useful taking photos and AR (Augmented Reality) purposes
-Gyroscope–useful for detecting snappy tilt movements
-Local Hard Drive–useful for holding large amounts of information
-Microphone–useful for voice commands

It wouldn’t have made sense to have had Miiverse or Super Mario Maker Bookmark as local apps simply because large amounts of storage would be required to view all of the data stored on their website, especially since they’re being updated in real time.  Pokedex is a limited encyclopedia so even though it is very large, it still has a maximum limit–totally suitable for a mobile app.  Pokemon Shuffle is a game in and of itself, so it wouldn’t make sense as a web app because you wouldn’t be able to play it while offline.  However, web apps do have an advantage–web apps can usually be accessed not only by smartphones, but by PCs and others as well.  Therefore, Miiverse and Super Mario Maker Bookmark were available to many devices, and not strictly limited to smartphones.

Using all of the above as a backbone, here is a (somewhat) organized list on my thoughts of we will see with upcoming Nintendo apps!

-Miitomo is included in the count, so that technically makes FOUR more apps that Nintendo will build.  Miitomo is also stated as their “first app for mobile devices,” so they’re NOT including Pokemon apps in the count.

-True to the point above, Pokemon GO will not be one of the apps being counted.  It will probably be launched under The Pokemon Company’s name and not Nintendo’s.

-While a Miiverse app seems unlikely, as it really wouldn’t make sense, a “Nintendo Hub” app of sorts that can keep a local copy of all of your friends’ posts, and perhaps even a local database of your friends’ Super Mario Maker levels could be useful.  It would also be cool to be able to draw Miiverse posts with your phone’s screen, something that is not currently possible with the web app.  This “Hub” app will keep together all of the major Nintendo services, extensions, and game offerings, perhaps similar to the Final Fantasy Portal app by Square Enix.

-Miitomo isn’t a game so much as it is a “social interacting tool” with game elements.  I do not expect Nintendo to release full dedicated games–at most, possibly ports of games, such as Pokemon Shuffle.  Out of the four games, I’m guessing at least one will be a port.

-A dedicated companion to Super Mario Maker.  A long time ago, Nintendo created a game called “Warioware D.I.Y.” which allowed players to create Warioware microgames and share with others.  However, this game had a unique feature–players could download an app specific to the Wii just to play the created games, although owners of the app couldn’t create games themselves.  What if you could simply play Super Mario Maker levels on your smartphone–download a bunch and play them on the go, even if you couldn’t make any?  It would be an interesting way for them to advertise Super Mario Maker.

-If Nintendo can master how to work emulation for smartphones, then it’s may be possible to link Virtual Console purchase to a smart device–the emulator could be an app all by itself, or it could be embedded in a different app (like a Nintendo Hub!).

-An Augmented Reality app or game that allows the use of Nintendo Characters in real life scenarios–Nintendo has already tested the AR waters with apps on the 3DS such as AR Games and Photos with Mario!

-Amiibo Catalog–I think it would just be common sense for Nintendo to create an app for users to keep track of their amiibo collection.  Although their website has an extensive database, it would be effective to link Amiibo purchases to your account, and be able to link it to all devices.  This catalog can also be used to gauge interest in previously released figures, so Nintendo can do some guesswork as to how many people are interested in a figure that’s no longer available, perhaps even to manage their restocks.  Even beyond smart devices, this could also simply software with “read-only” amiibo functionality–to a point.  I just couldn’t help but feel exhausted after re-scanning all of my amiibo in Mario Maker to get all of the costumes.

Whichever apps come out, I have no doubt that at least one or two of them will be nothing less than revolutionary!  Do you have your own theories as well?  Please let us know in the comments!

Miitomo

Nintendo has finally unveiled their launch plans for Miitomo, which is their first foray into the mobile game market, soon to be available on iOS and Android devices!

These plans not only allow players to pre-register for an account and updates, but also rewards them for doing so!  As detailed on Business Wire, “Starting Feb. 17, people will be able to pre-register for Miitomo by signing up for the new Nintendo Account service using their existing email, social media accounts or current Nintendo Network IDs.  People who pre-register will be among the first to be notified about the availability of Miitomo when it launches in March.  Nintendo will offer a special Miitomo bonus to anyone who signs up for a Nintendo Account between Feb. 17 and launch.”

Several other features of the game are also detailed, such as lighthearted fun conversations between Mii characters in Miitomo, such as “What song has been stuck in your head lately?” to as wacky as, “If you saw a nose hair sticking out of your friend’s nose, what would you do?”  There will also be a “Miifoto” feature which will allow you to take photos featuring your Mii.  Mii characters are central to this game, and they’ve been used a variety of ways since their introduction in the original Wii console–one of their latest adventures includes a friend and family simulator in Tomodachi Life, where Mii characters can build relationships, engage in activities, and even have families!  They’ve also become characters in Super Smash Bros. for 3DS and Wii U, taking their powers from the various incarnations they’ve had over the years.  We have no doubt that Miitomo will continue their lighthearted humor and provide a meaningful experience for players, as they allow users to be able to “interact with their friends in an entirely new way that transforms communication into a form of play.”

Miitomo will launch in March, alongside My Nintendo.  Several details have been revealed for the My Nintendo account program, as we have recently found out.

…One last thing!

“Including Miitomo, Nintendo plans to release approximately five smart device applications by the end of March 2017,” according to Business Wire.  Are you excited about this?  We definitely are, and can only imagine what they have in store!

Miitomo

Source: Business Wire

The Pokémon Global Link often hosts specialized online competitions–usually with quirky rules.  These can range from Halloween competitions using only ghost pokemon, to even ones where specific legendary Pokemon are allowed.

The latest tournament, however, is a blast from the past!

Dubbed the “Kanto Classic”, this online competition only allows the use of the first 149 Pokémon in the National Pokedex, and they’re not allowed to hold items either.  This format mimics the battling conventions of the original Red/Blue/Yellow, which was before Pokémon were able to hold items.

Unfortunately you won’t be able to compete in this competition unless you own Omega Ruby/Alpha Sapphire, barring players who own X/Y.  Also, there are usually special prizes attached to each competition–most times it’s special berries, or even an obscene amount of Poke Miles… however for this one, you will received a free Dragonite!

And not just any Dragonite, but rather the exact one that the League Champion Lance used at the end of Pokémon R/B/Y–a level 62 Dragonite that knows the move Barrier (which is unobtainable through normal gameplay), as well as the moves Agility, Slam, and Hyper Beam.  In order to qualify for the Dragonite, you simply need to enter the competition through the Pokemon Global Link and battle three times through to completion.  The competition registration begins on Thursday, February 25, and ends on March 4, which is when the competition will start.

Will you be entering?  If so, I’ll be looking forward to seeing you in the competition!

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Source: Pokemon Global Link

Nintendo has just revealed through their twitter account that the long-anticipated Smash Bros. DLC will be incoming on February 3!  The available DLC includes the new fighters Bayonetta and Corrin, as well as a new wave of Mii fighter costumes.

These characters were first revealed during a recent Nintendo Direct, which made everybody excited about the newcomers!

Both characters bring a unique fighting style to Smash, with Bayonetta specializing in her bullet arts and witch time, and Corrin using arts that related to distance and dragon transformations!  Super Smash Bros. for 3DS and Wii U is Nintendo’s wildly successful fighting game franchise, where video game characters from different Nintendo franchises can face off against each other in smashing multiplayer action — and these two, along with the many other DLC characters, really spice up the formula!

Are you as excited as we are?  Will you be purchasing the DLC?  Please let us know in the comments!

Source:  NoA Twitter

Evo 2016’s full lineup of games has been announced, and it looks pretty amazing! The games announced are: Street Fighter V, Guilty Gear Xrd -REVELATOR, Ultimate Marvel vs. Capcom 3, Pokken Tournament, Super Smash Bros. for Wii U, Super Smash Bros. Melee, Killer Instinct, Mortal Kombat X, and Tekken 7 Fated Retribution.

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It’s interesting to note that quite a few of the games, such as Pokken Tournament and Street Fighter V are released this year, with Tekken 7 most likely to be arcade exclusive when Evo arrives.  There’s no doubt that character and strategy tiers will still be in debate by the Fighting Game Community, so it is very likely that we will see many diverse matches.  It is also worth noting that Nintendo in particular holds 1/3rd of the game lineup, beating Capcom in that regard, which is unprecedented!

https://www.youtube.com/watch?v=cMIWr0uEHg8

“The Evolution Championship Series (Evo for short) represents the largest and longest-running fighting game tournaments in the world.”  This year, Evo will be taking place from July 15-17 at Las Vegas, Nevada, although one doesn’t have to go in person to experience the excitement–they also to live streams on Twitch and other live stream channels. Because of the scale of this event, it is very common for companies that manage fighting game brands to announce new games and characters for existing games in the days leading up to, and during Evo.  One such character, Nina Williams, was announced yesterday.  Nina Williams is a veteran character of the Tekken series, and is most notably known for her rivalry with her sister Anna Williams.  Her fighting technique is loosely based on Assassination Arts, and even though she and Anna are related, their fighting styles are distinctly different. We are glad to have her back!  Her new outfit sports a wedding dress, so we are also curious how this will fit into Tekken’s diverse storyline!

Sources: EVO Home (shoryuken) page, Shoryuken Evo 2016 Details Revealed

JapanLA’s wildly successful pop-up shop from last year, the Pokémon Boutique, is making a returning for a second appearance!  Last year, this awesome (and free) event offered free Pocky, appearances by Junichi Masuda himself, special Pokémon fashion merchandise for sale, and much more! I was able to see many great cosplayers as well–and meet more Pokemaniacs!

Details can be found on JapanLA’s Instagram and Facebook page, and it consists of the following activities:

-New @JapanLAClothing Pokémon Collaboration release!

-Pokémon Pop Up Shop inside JapanLA!

-Free Exclusive Pokémon Tote Bag with purchases over $30!  (while supplies last)

-Free Pokémon Photobooth!

-Pokémon Trivia and Prizes! (while supplies last)

-@RidgesChurroBar Food Truck!  Yum!

-Free to attend!  All Ages!

Attendees are also encouraged to arrive dressed up in their favorite Pokémon cosplay or inspired fashion.  The last time I went to the event, there was an after-party as well (at a nearby venue), so be prepared for anything!

It is also worth noting that this event lands on Pokémon Day–February 27, and it sounds like a great way to celebrate!  I certainly will be going!  Are you in SoCal and attending this event?   Did you enjoy the last event?  Please let us know in the comments!

Source: JapanLA Instagram account

Make ready your Amiibo-tapping fingers, because a wave of new details have just been announced! Nintendo is continuing to feed our Amiibo fever by launching new Amiibo, unveiling release dates, and even providing details on how some of the new figures will work!

First, details regarding the Wolf Link amiibo and its functionality in the Legend of Zelda: Twilight Princess HD.  The physical version of the game includes both the Wolf Link Amiibo and the game, and it launches March 4 at a suggested retail price of $59.99!  As described in our earlier article, the other currently available Legend of Zelda Amiibo figures will also activate special effects within the game, so it may be worth picking them up at the same time (if you don’t already own them)!  Also, it has been announced that the Wolf Link amiibo will be compatible with the Wii U Legend of Zelda game launching later this year, although we still don’t have details on Amiibo functionality or release date for that title.

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Next up, March 18 will see the launch of several new amiibo from the Animal Crossing series!  Namely, the new Amiibo that will be available are Timmy and Tommy, Kapp’n, and Rover.  Digby, which was previously only available with the Animal Crossing: Amiibo Festival bundle, will also be available as a stand-alone amiibo.  All of the currently released physical Animal Crossing amiibo, including the upcoming ones, are based on major NPC characters (such as shop owners) in the Animal Crossing universe, and are largely used in Animal Crossing: Amiibo Festival, although several of them can also be used to unlock Super Mario Maker costumes.  Also, later on in March, the third wave of Animal Crossing Amiibo cards will be launched, expanding the catalog of available cards to a whopping 300!  Animal Crossing cards are based on the NPC villagers that can move into a town with the main character, although there are card versions of the major NPCs as well–these cards are used mainly with Animal Crossing: Happy Home Designer where you can build a home for each villager and save the created home to the card.  They can also be used in Amiibo Festival, although only with side-games.  For more information on specific functionality with amiibo, please check Nintendo’s amiibo compatibility list.

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Another game that has been announced with Amiibo functionality is Mario & Sonic at the Rio 2016 Olympic Games.  Both the Mario and Sonic Amiibo can be used with this game, and these will activate a “daily power” that will boost each individual character.  Mario & Sonic at the Rio 2016 Olympic Games has a launch date of March 18, at a suggested retail price of $39.99.

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To celebrate the 20th anniversary of Pokémon, some of the Pokémon Amiibo will be available again at select retailers.  Prepare for the return of Charizard, Jigglypuff, Greninja, and Lucario!  Note that it doesn’t mention Mewtwo, but based on my own travels, Mewtwo stock doesn’t seem hard to find (yet).  Who knows–maybe amiibo functionality with a new Pokémon game is right around the corner!

And finally, Amiibo compatibility has been confirmed for Star Fox Zero, launching exclusively on Wii U on April 22.  More details on Amiibo functionality with the title will be revealed at a later date.  The Star Fox franchise is one of Nintendo’s strongest, following several anthropomorphic animal space pilots on their various intergalactic missions.  After our recent expeditions on the planet Mira with Xenoblade Chronicles, and the resurgence of Star Wars with Episode VII, we are looking forward to jumping back into the deep reaches of space with Fox and his crew, using the Wii U’s GamePad as our cockpit!

How do you feel about this new wave of Amiibo news?  Has it forced your Amiibo fever to over 100 degrees Fahrenheit?  Please let us know in the comments!

Fire Emblem Fates is one of the major Nintendo titles being launched early this year on February 19, and some new details just have been announced!

The options for purchasing the game are plentiful: there are two main games–Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest.  These can both be purchased individually at retail for $39.99 each.  When the player has reached chapter 6, the game will give the players the option to purchase the other game for $19.99.  According to a recent announcement by Nintendo, the third story (called Fire Emblem Fates: Revelation) will be available at a purchase price of $19.99 for all players that own either Birthright or Conquest, on March 10.  A special edition was also previously announced, that will have all three games on a single game cart, an artbook, as well as a Nintendo 3DS XL pouch, for $79.99.

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In other breaking news, a special New Nintendo 3DS XL will be available to purchase on the same day of the game’s launch!  Set at a MSRP of $199.99, this Nintendo 3DS XL sports beautiful art inspired on the game on both the top and bottom of the clamshell design.  However, we regrettably report that the game will not be included with the system, and must be purchased separately (NOOOOOOO!!!!).

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The Fire Emblem franchise is a turn based strategy game focused on medieval warfare, with the prime elements being strategy and companionship.  The previous entry, Fire Emblem: Awakening brought substantial attention to the franchise in the West, and was one of the best selling titles.  We are excited that they are bringing even more Fire Emblem games here, and even other products such as the special New Nintendo 3DS XL!

Are YOU excited about the newly announced DLC details, the New Nintendo 3DS XL, or both!  Will you be purchasing these games?  Please let us know in the comments!

Source: BUSINESS WIRE

Today, the Resident Evil 0 remaster is available on the PlayStation Store (both PS3 and PS4), as well as the Xbox 360 and Xbox One marketplace!

This chilling tale of what happens before the first Resident Evil, following Rebecca Chambers–a member of S.T.A.R.S, in the first noted instance of a zombie sighting in the Resident Evil world!  It also sheds some light on the backstories of William Birkin and Albert Wesker, two of the main antagonists of the Resident Evil series.  Although Resident Evil 0 has been ported many times, this would be the first time that the game has been remastered in HD from top to bottom.  It also includes an extra never-before-seen mode, Wesker mode, which allows you to use an overpowered “Ouroboros virus” enhanced Wesker, although it isn’t mentioned whether he’s used for the main game or side missions.  It has also been announced that this mode is non-canon, designed simply for the pure thrill of annihilating everything in sight with an overpowered Wesker!

This exciting prequel is available for download today at $19.99, or available in the Resident Evil Origins Collection, only available at retail locations for $39.99. The Resident Evil Origins Collection also includes the HD remaster of the first Resident Evil game, which is the game that helped bolster the survival horror genre to new heights!  It is also worth noting that the Resident Evil HD remaster was released on January 20, 2015, almost exactly a year before today.  Who knows?  Maybe we’ll be seeing another RE remaster next year, around the same time.

Source: Playstation Blog

A scan of a popular Japanese publication, CoroCoro, has revealed that there will be three new characters joining Pokken Tournament–Braixen, Mewtwo, and Garchomp.  These characters will be joining the existing roster of Blaziken, Charizard, Gardevoir, Gengar, Lucario, Machamp, Pikachu, Pikachu Libre, Sceptile, Shadow Mewtwo, Suicune, and Weavile–now totaling 15 playable characters!  Even more, there will be a new character expected to be revealed tomorrow, thanks to a teaser from the official Pokken Twitter account.

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Pokken Tournament is currently an arcade game in Japan (with previously limited availability in North America), which centers around Pokémon in fighting game style.  It is being developed in conjunction with Bandai Namco, and the fighting system (in my opinion) is very similar to Soul Calibur/Dead or Alive, using a rock-paper-scissors approach… otherwise known as the strike, grab, and block system.  It is unique in the fact that it allows for quadruped fighters, such as the Pokémon Suicune.

Pokken Tournament is due to be released on April 28 in Japan, and Spring 2016 in North America/Europe.

Sources: Ruliweb via Gematsu,

Have you ever played a game so immersive, so rewarding, and so exciting that it simply permeates your every thought; that while you’re travelling, you can’t wait to get home… or even postpone your sleep because you’re so excited to accomplish your next goal?  Xenoblade Chronicles X can easily have this effect on many people, and I’m not immune to its charm either!  I can confidently that this is one of the most ambitious titles I’ve ever played.  From the story, to the individual characters, the plot, battle system and customization, every piece is crafted so intricately and perfectly that it’s very easy to fall in love with it.

The story follows a colony of humans on a spaceship after the Earth is destroyed by aliens.  The aliens eventually find this spaceship, and damage it enough that the humans are forced to crash land on a remote planet named Mira.  Although the game allows you to use any team members that you meet throughout the game, the main two that you will use are Elma and Lin, two protagonists that joins forces with the main character to take on all of the games major missions (“Story Missions”)–the story is largely centered on humanity’s struggle on this new planet, such as feuds with the indigenous creatures, as well as the ongoing search for “The Lifehold’s core”, which is a major part of their spaceship that was lost on the planet.  The Lifehold’s core contains most of the other humans, who are kept in stasis.  They hope to find it, and revive all of their fellow humans to join them on Mira to live a sustainable life, and perhaps “reboot” the human race.  Needless to say, not everything is exactly as it seems, and the game really keeps you on edge from one story mission to the next, revealing certain agendas, and building on the depth of many characters.  It is easy to connect with some of them, as at times it had me wondering “if this kind of situation happened to me, how would I react?”  Also, as you progress through the game and complete specific missions, you can have some of the other intelligent species on Mira join NLA, or “New Los Angeles”, your main base of operations.  Seeing NLA grow and expand with each new species addition can feel like a reward in and of itself.

The main base of operations is held in a city called “NLA”, short for “New Los Angeles”, which is named after its Earthen counterpart (excellent choice, if I may say so myself!).  NLA, in and of itself, is incredibly large!  By my educated guess, if you were to do a direct route, on foot, from one edge of the city to the other, it will probably take you 15-20 full minutes of travelling!  The bulk of your adventure will be held in the “administrative district”, where you can purchase and modify gear, participate in online missions, as well as gather side missions for the main game.  The planet, Mira, consists of five main continents–these continents are so massive that it’s hard to explain, and can only be experienced.  If you use the map below as a guide, please bear in mind that NLA is only the circular area you see at the bottom of the map.  If you use my analogy of NLA being 15-20 minutes of travel in diameter as a guideline, then it’s easy to speculate that each of these individual continents can take HOURS travelling by foot to explore them, and that’s not even counting all of the caves underground or under other areas as well, as there’s still more of the game I need to explore.

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The graphics are very artistic, but lower quality in other ways.  As a videophile of sorts myself, I can definitely see the difference in graphical quality between this game and other Wii U games, such as textures sometimes taking a bit of time to load, and character edges coming off as blurry.  However, you would have to actively be looking for this difference in order to notice it.  The game’s artistic direction is so fantastic that this very easy to forgive.  From the tiniest detail like the many blades of grass that appears on the expansive grasslands of Primordia, to the atmospheric particle lighting in the moonlit wilderness that is the continent of Noctilum, I find myself often stopping in the middle of gameplay simply to take in the atmosphere.  The landmarks, such as grizzled mountains, lofty cliffs, and aged grand trees are so extremely finely detailed and crafted that they serve as the perfect companions to these environments.

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When it comes to exploration, you can go ANYWHERE.  I mean, quite literally.  Anything you can see in the distance you can travel to.  The game is never bound “invisible walls”, and nothing is unreachable.  However… monsters are littered all around Mira, so you always risk running into a higher leveled monster that you can’t handle, if you’re not careful.  As long as you’re traveling by foot, there are little to no load times, so you never lose your sense of immersion when going from one landmark to the next.  Just like Xenoblade Chronicles (for 3DS and Wii), you can reach many checkpoints throughout the planet, and then “Fast Travel” to those locations so you don’t have to worry about footing it from your current location.  This however, does cause load times to appear, but they don’t take very long at all.  Also keep in mind that I was playing through this game by pre-loading all of the special free packs from Nintendo, which speeds up loading times of the game, so this experience can vary if you have not downloaded those packs.

You can fight absolutely anything that moves in this game–from the tinest insect, to the largest dinosaur.  Of course, it isn’t practical to fight everything that moves–you need to study each creature meticulously to decide whether you can take it head on or not.  Some of the largest creatures I’ve met in this game even rival some of the largest creatures I’ve found in other games, such as Monster Hunter.  In similar fashion, if you choose to fight a monster that’s much larger than you, you can always choose to target each of their appendages (arms, legs, etc.) separately to cripple them and make the fight easier.  Those that have played the previous title (Xenoblade Chronicles on 3DS/Wii) will find the combat unchanged.  Choosing to fight any creature triggers combat–Xenoblade uses a combat system that’s very similar to the ATB (Active Time Battle) system of the RPG games of yesteryear.  Both you and the enemy can use any of your assigned abilities, however when you use up an ability, you have to wait for it to fully charge before you’re able to use it again.  Unlike most other RPGs, the game never cuts into a separate combat scene–this means all battles happen right in the open.  However, this also means if there are any other wandering enemies around, they can join the fight too!  The one insect that you’re fighting can easily become one insect, several hounds, and a dinosaur if you’re not careful enough.  Because all battles happen in the open, you never feel disjointed from the world around you, which is another thing that adds to the immersion.

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There is lots of customization in the game, with most of the focus being on the main character.  At the start of the game, you can choose to be male or female, and can adjust a variety of base options for an average human, such as size, skin color, and facial details.  For clothing, the in-game appearance changes based on the armor you’re wearing–however, there is an option to equip “fashion gear”, which masks the primary armor–in other words, you can equip the strongest gear, but maintain the appearance of other gear that looks better to you.  There are lots of wacky options for aesthetic gear, ranging from swimsuits to cat ears and everything in between.  The practical gear gives your character a very “armored” look.  On the technical side of things, you can customize: your class/weapons, ground gear, skell, set augments/slots, purchase upgrades for gear, and assign arts.  The game uses a branching system for classes, starting with one beginner class, branching into three advanced classes, and each of those advanced classes branch into two expert classes each.  Mastering each expert branch allows you to master the weapons, meaning you will be able to use those weapons with other classes.  Each class has a group of arts that can be learned for each weapon, and skills that are specific to that class–most can be unlocked by leveling up the class, but others have to be unlocked by completing main and side quests.  Mixing and matching classes, weapons, arts and skills already make up a near limitless amount of combinations… and you would think that would be enough, but they also go the extra mile with augments and upgrades!  Upgrades are the more basic of the two, where you can use monster parts to create enhancements for your gear.  These can vary from attack damage, elemental properties, defensive properties, and a whole lot more.  Augments do more of the same, but instead they work as equipment for equipment, in a manner of speaking.  For gear that has “slots”, you can attach an augment which will give the gear better properties.  While augments can be equipped and unequipped, upgrades can not.

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Skells are a major part of the game.  After a certain point, you unlock your very first Skell–they are huge mechanical robots that can fight, transform into vehicles, and fly (although that comes later on).  I simply cannot understate how satisfying it is piloting these machines–creatures who were once an impossibility to fight, you are now able to overcome, and other average sized creatures become very easy!

Transforming into a four-wheeled vehicle makes getting around Mira SO MUCH EASIER considering how large it is–and flying so high in the sky that you can admire the expanse of Mira’s mountains and volcanoes is simply breathtaking.  Similarly to characters, Skells can also have changeable weapons and armor, as well as take advantage of upgrades and augments.  A Skell’s arts are dependent on its equipped weapons–skells can have many weapons!  The following parts of a Skell can have weapons–two on their back, two on their shoulders, two in their hands, and two at their sides–that makes a grand total of eight weapons!  Setups may vary because some weapons make take up both slots (such as a two-handed weapon).  The two downsides to skells are that they essentially only have three lives, so you have to be very careful when using them, and using techniques consumes fuel, so excessive use of a skell may render them useless after a long time.

Skells

I personally enjoy the music of the game, but I’ve also heard of others disagreeing with the musical style.  The style is very non-traditional to an RPG–it can range from rock-rap, to ambient, to pure techno/electronica.  A good majority of the music has lyrics too, including the battle music, which is a very unusual, but not necessarily bad choice.  A lot of it is very catchy, so even if you don’t enjoy it, it’s very easy to make fun of.  I can’t confidently tell readers if the music is good or bad, as it’s a matter of preference.

This game has online features, but they’re more passive than active.  When you join a Conquest squad, a list of “tasks” and a time limit appears in the lower-right corner of the screen.  These tasks are groups of monsters that need to be hunted by all of the members of your squad.  When one of the tasks are fulfilled, you get “reward tickets”, as well as rights to start corresponding “squad missions” from your home base.  Fulfilling tasks are cryptic because no information is provided other than general pictures of the monster type–at least, if there is some way to figure it out, I haven’t learned of the method yet.

Reward tickets can be traded for monster parts, which can save a player a lot of time and effort in fighting or grinding the same monsters for a specific materials.  Squad missions create an environment where you can team up with up to three other players online to take on a mission in a limited environment.  Coordinating to work with your friends on these is a hassle, because you have to make sure that your friends are on the same conquest squad as you are, and some of the missions are level dependent.  And even then, you’re working against the timer on the bottom right of the screen because if it runs out, you have to start over with the task targets portion again.  Occasionally, a “global nemesis” will appear, and these are super-powered bosses that keep regenerating their health each time you beat them–the amount of reward tickets and monster parts that you receive is based on how many times you beat them within the time limit.  You are also able to “scout” avatars online which makes a carbon copy of that player for you to play with, for a fee.  This can be helpful in taking on some of the harder parts of the game, if the characters on your current team don’t quite make the cut.

Then, there is the structure of missions.  There are many types of missions–story missions (which I mentioned above), affinity missions, normal missions, and basic missions.  Story missions are pretty much self explanatory–they are missions which are essential to progressing the game, and most of the time you will be forced to have Elma and Lin in your party, since they are the two main characters besides your avatar/main character.  Affinity missions are missions which are specific to other characters you earn throughout the game, and can only be unlocked if you have a good relationship with them.  To build a relationship with an unlocked character, you simply have to use them on missions and also respond to in-game dialogue in their presence.  Unfortunately, you cannot do affinity missions while you have a story mission active, and vice versa.  Normal missions and basic mission can be taken on at the same time as story or affinity missions.  Normal missions are side-plot driven missions, and basic missions are your run of the mill MMO-style fetch quests, slay quests, etc.  Working on basic missions can be difficult because the in-game encyclopedia isn’t always very good at letting you know where certain things are, even if you’ve been there before, or fought those creatures in the past.  And as of this writing, it’s actually very difficult to find this information on the internet as well!  This game is so massive that even the internet is taking a very long time in mapping all of the possible monster drops and locations–just another testament to how massive it is.  Choices in Story/Affinity/Normal missions can affect other parts of the game–I’ve seen it happen a handful of times, but it may have happened in other areas I haven’t noticed.  I haven’t beaten the game yet, so maybe there’s more to be revealed, or perhaps I may have to look up a wiki on the differences that certain choices make.

If I had to nitpick and find one chief flaw with the game, it’s the learning curve.  Mainly in customization and combat, the game does little to no job in explaining how to access these functions and how they work.  These features are detailed in the game’s electronic manual, but since a lot of newer generation games are tutorial based, it can be easy to feel lost or disjointed right at the start, and perhaps a little intimidated.  And even if you are able to learn the intricacies, it takes a while to figure out which creatures you’re able to fight using a sink or swim approach–for example, a level 20 creature that’s the same size as your avatar may be easier to fight that a level 15 creature that’s several stories tall.  Thankfully, when your avatar dies in battle, there’s no real consequence other than being teleported far away from the site you died at… however, as mentioned before, skells have only three lives so you want to be more careful with those.  If you have earned a skell, more than likely you’ve already had enough experience to gauge the strength of monsters, but it can be frustrating when you’re flying around, and all of a sudden some goliath level 60 monster comes from out of nowhere and wrecks you faster than you can say the word “Wow.”

There is more that can be said about this game, but the points above covers most of the major highs and lows of the game.  Overall, I would say that if you have a Wii U, this game is a MUST BUY.  And if you don’t have a Wii U, go out and buy one along with this game!  I truly believe that this game alone makes the Wii U worth it, and I’ve already clocked 100+ hours into it because of all the content… and still haven’t beaten it!  With all of its missions, likable characters and story, breathtaking environments, eccentric soundtrack, adrenaline fueled combat, and much more, I can confidently say–this is my game of the year for 2015!

Review Summary:

Pros
+ Huge boundless open world/sandbox environment ripe for exploring
+ Fantastic artistic direction
+ Near endless customization for characters and mechs (Skells)
+ Load of missions and near endless content
+ Exciting combat that doesn’t interrupt gameplay
+ Rich story with many plot twists

Cons
– Difficult learning curve
– Music enjoyment based on preference
– Online potential falls short of expectation

Final Score: 4.5/5