Legendary Comics has surprised comic book fans everywhere with the release of Axiom, which is now on store shelves! Most noted for his work on comics like The Flash, Captain America, and Kingdom Come, Mark Waid teams up with artists Ed Benes and Dinei Ribeiro to create a gorgeous graphic novel about superheroes gone wrong.

AXIOM_cover_LR

Super-powered beings come to Earth with the intent of protecting it. But what happens when things go terribly wrong? The cover gives a pretty strong impression that things might not be going too well on Earth.

The official description goes:

Axiom and Thena, aliens from another world, arrive on earth and exhibit extraordinary powers. Benevolent and godlike, they cure humanity’s ills and usher in an era of peace, prosperity and complacency.
 
A series of tragic events reveals another side of Axiom: humanity’s savior becomes its worst nightmare. A Defense Department analyst, armed with only scientific knowledge and courageous spirit takes on the turned hero in a fight for mankind’s survival!

The 144 page graphic novel is available in stores starting today for $19.99. Grab a copy today and let us know what you think!

Briefly: Well this is a fantastic trailer for a film that I’d somehow never heard of until now.

Legendary Pictures and Universal Pictures have just dropped the first trailer for Hero and House of Flying Daggers director Zhang Yimou’s net project, The Great Wall.

The film tells the story of an elite force making a valiant stand for humanity on the world’s most iconic structure.

It’s a insanely interesting premise that had never even crossed my mind before: what if the Great Wall of China was built to keep something out?

The film stars Matt Damon, Jing Tian, Pedro Pascal, Willem Dafoe, and Andy Lau, and was actually the largest film ever to be entirely shot in China.

Take a look at the trailer below, and be sure to let us know what you think! The Great Wall hits theatres on February 17th, 2017.

Briefly: This I did not expect to read this morning.

Hot on the heels of making the first episode of Life is Strange free for everyone, DONTNOD has just revealed that they’ve teamed up with Legendary Digital Studios and dj2 to develop a digital series based on my favourite video game of 2015.

DONTNOD stated that “Much like many of you, both Legendary and we here at Square Enix & DONTNOD agree that Life Is Strange lends itself perfectly to live-action imaginings. While we can’t wait to see what Legendary will do with the digital series we don’t have any further details to share at this point in time.”

Life is Strange is one of those rare properties that combines incredibly developed characters and storylines with deeply engaging gameplay,” said Greg Siegel, Senior Vice President of Development and Production for Legendary Digital Studios. “It lends itself perfectly to live-action imaginings. We couldn’t be more excited to partner with Square Enix, DONTNOD Entertainment and dj2 to bring the world of Arcadia Bay to life in an exciting new way.”

As it says above, no information about the series has been revealed at this point, but I’m so freaking excited.

Who would you like to see as Max and Chloe? Be sure to sound out in the comments below!

Briefly: Another bombshell trailer just dropped at the Warner Bros. panel during San Diego Comic-Con (though this one we definitely expected).

The studio has finally revealed the first trailer for Kong: Skull Island, which comes to us from The Kings of Summer director Jordan Vogt-Roberts, stars Tom Hiddleston, Brie Larson, Samuel Jackson, John Goodman, and John C. Reilly, among others.

There have been heavy rumours since Skull Island was announced that this film would mark the launch of a new, shared monster universe that would later tie-in with Godzilla (and potentially other creatures). We don’t see a Monarch logo (or anything of the sort) in this first look, but we’re damned sure that it would be cool as hell to see the two creatures fight.

For now, take a look at this first trailer, and be sure to let us know what you think of it.

Briefly: After what seems like forever, Duncan Jones’ Warcraft is finally in theatres this Friday.

A Legendary Entertainment staple at this point, of course the film received its own prequel graphic novel, which is available in hardcover format from today on!

The book focuses on an Azeroth-saving adventure undertaken by a young Llane, Lothar and Medivh, and is set some 30 years before the events of the upcoming film!

In the book, you’ll discover how three of Azeroth’s greatest champions forged their first alliance, as the young and headstrong Llane, Lothar, and Medivh embark on a mission of vengeance that will forge them into heroes… the kind of heroes Azeroth will need in its darkest hour.

You can take a look at a few preview pages for the book below, and be sure to let us know if you plan to pick up a copy yourself!

Warcraft_Bonds of BrotherhoodCover

Warcraft-1

Warcraft-2

Warcraft-3

Warcraft-4

Warcraft-5

Briefly: Some slick news out of Washington’s AwesomeCon!

I’ve always been a fan of Legendary Comics; both the company’s prequel graphic novels and original tales are typically stellar, and often bring both new and legendary (hah) talent together for books that are often some of the best in recent memory.

Today the company revealed Firebrand: The Initiation Of Natali Presano, from a pretty interesting trio, including Jessica Chobot, The 49th Key writer Erika Lewis, and La Maison Bleue artist Claudia Aguirre is set to to launch later this year, and has a beyond interesting premise:

Natali Presano never fit into her father’s perfectly human world: politically ambitious, he turned his back on her just when she needed him most. Losing her mother to tragedy as a young child, Natali fled the safety of home into the arms of her aunt Selena, the mysterious guardian of a magical order waging a centuries-old war for survival in the mountains of Spain.

 

Natali, now in her 20s, has followed in her aunt’s footsteps, becoming a powerful but rebellious witch in her own right. Returning to Seattle, she finds herself caught between a cruel modern world and the ancient evil threatening to destroy it.

Few details about the upcoming book have been revealed, but details are still forthcoming, and the book is set to launch later this year.

For now, take a look at the gorgeous preview image for Firebrand: The Initiation Of Natali Presano below, and stay tuned for more information!

Have you been a fan of Legendary Comics’ original series’ so far? Which has been your favourite? Sound out below!

Firebrand_Poster_FINALwArtist

The Regi-trio of Hoenn’s legendary Pokémon are back as a free giveaway for all registered users of Pokémon Bank!  Pokémon Bank is a cloud based service which costs $4.99 a year for the ability to store Pokémon and transfer them between games.  This is about the normal time where most folks’ subscriptions would expire, so it makes sense for them to offer a promotional opportunity such as this one.

The Regi-trio are Regirock, Regice, and Registeel.  Also, these in particular are special because they will come equipped with their Hidden Abilities, for the first time ever!  These new Pokémon abilities will open up many options for competitive battling, so expect the metagame to change quite a bit!

regirockregiceregisteel

In order to retrieve these Pokémon, you will need to use the “Pokémon Link” option from your X/Y/OR/AS game.  Also keep in mind that only one copy of each of these are available for each Pokémon Bank account, meaning you cannot get multiples if you own multiple games.

I’ve already renewed my Pokémon Bank service because it has been helpful in the past!  Will you be renewing yours?  Did this giveaway impact that decision at all?  Please let us know in the comments!

Source: pokemon.com

UPDATE: The English name of the pokemon has been revealed–Magearna.  Specific details on the pokemon has been revealed as well, as indicated below:

“The newly discovered Mythical Pokémon Magearna will appear in the next Pokémon movie, scheduled for release later this year. Known as the Artificial Pokémon, Magearna has a metallic body and was created by humans 500 years ago.

Magearna
Category: Artificial Pokémon
Height: 3’03”
Weight: 177.5 lbs.

In this latest Pokémon full-length feature film, a mysterious force binds Ash to the Mythical Pokémon Volcanion when it falls from the sky. Volcanion can’t get away, and Ash is dragged along as it continues on its mission. They arrive in a city of cogs and gears, where a corrupt minister has stolen the ultimate invention: the Artificial Pokémon Magearna, created 500 years ago. The minister plans to use Magearna’s mysterious power to take control of the mechanical kingdom. Can Ash and Volcanion work together to rescue Magearna? One of the greatest battles in Pokémon history is about to unfold!”

This isn’t the first time that a previously detailed name for a pokemon has been changed, such as Mewtwo Y, which was originally translated to “Eclair Mewtwo” in English.

On the cover of Corocoro, a popular Japanese publication, a new Pokémon has just been revealed!

Corocoro is often used to get breaking news to the gamers of Japan, so it is most likely an official reveal.

The name of the pokemon is Magiana, which is described as a Pokémon that was man-made over 500 years ago and is being featured in a new movie alongside the legendary Pokémon Volcanion.  Volcanion is a Pokémon that is centered around the theme of steam, and is the first Pokémon ever to have a Fire/Water typing.

magiana

I can’t help but wonder, and many friends agree–doesn’t it look a little… familiar?  I could describe it with words, but I’ll let the images below do the talking:

diancieklinklang

fusiondance

If you’re unfamiliar with the Pokémon above, the one on the left is Diancie and the one on the right is Klinklang.  Diancie is a rare mutation of the Pokémon Carbink–it’s a very unique pokemon because while Carbink is labelled as a normal Pokémon, so to speak, the mutations are so rare that Diancie is considered a legendary Pokémon, and not even an evolution of Carbink.  Diancie also has its own mega evolution.  Klinklang is the third evolution of the Pokémon Klink, and is classified as a “Gear Pokémon.”  In either case a fusion Pokémon has never existed, but it’s always fun to speculate about these things.

It also has fans wondering if this Pokémon is included in the current generation 6 roster (X/Y/OR/AS), or is the start of a reveal of the next generation of Pokémon?  Every generation has had a “Mew equivalent”, namely a super rare small Pokémon that is only attainable through special events, and such a Pokémon has not yet been announced for this generation (previous ones, for example, are Mew, Celebi, Jirachi, etc.).

What do you all think?  Is the new Pokémon a Dragonball Z style fusion?  Is it the start of a new generation?  Please let us know!

Source: Serebii

Pacific Rim rocked. In a better world it would have been a cultural phenomenon, but as it stands it’s one of those things that was too cool for the rest of the world to get (although China loved the shit out of it).

No self-respecting geek should pass up Pacific Rim, and Joshua Fialkov, the multi-time Harvey Award nominee, is relishing his chance to write the new Pacific Rim comic series Tales from the Drift, out now on Legendary’s comic imprint.

Over a week ago, I had the chance to catch up with Joshua about his influences, Guillermo del Toro and Travis Beacham’s input, and one strange element he’s adding to the Pacific Rim mythos: Love.

What excites you about Pacific Rim personally?

Fialkov: I love it for a bunch of reasons. The main thing is I’m 36 years old, and it hit so many of the “love buttons” from my childhood. I loved Godzilla as a kid, I loved Ultraman as a kid, I loved manga and anime. I grew up with as much of that stuff as I did American comics, if not more.

I did too.

Fialkov: The one that I always remember is there was an anime and a manga series called Gunbuster. Remember that thing?

Yeah, actually.

Fialkov: It’s like a battle school and they’re training, it’s about teenage girls training to operate these fighting… essentially they’re like little versions of the Jaegers. So, I love all the stuff. What it does for beyond that is it hits all those buttons and it mashes them up into something wholly original and wholly different, while at the same time it’s also providing commentary on our world. What I like about it and what I tried to bring in for the comic book was the idea of humanity, of humanism. Because Pacific Rim is really a story, about what mankind can do as a species.

Contrary to what people will say, contrary to politics and to wisdom, it’s really a story about how we as a species can team up and make something greater than ourselves. And it’s done both literally, in terms of everyone building the Jaegers, but then even specifically when you have the two pilots drifting together. When they’re interfacing, they’re creating something bigger and better than themselves. Something that neither of them could do individually that they actually need each other to do. And that speaks to the very core of who we are as people.

Because the truth is, none of us are an island. Everyone needs the people around them. And all of us, whether we want to admit it or not, none of us want to be alone.

Even Batman needs help sometimes, right?

Fialkov: That’s true, and sure, he gets a lot of Robins killed, but you know, can you blame him?

Of course.

Fialkov: It really is right, that type of humanity is the thing that really stuck with me, and it’s also what so much of what Tales from the Drift is about because you have as sort of the central conflict, you have these two Jaeger pilots who are in love, and they have become a unit. They are in love in a way that no one in the real world can actually be. They know every single thing about each other. So I thought the idea of telling a story that starts with we see where we’re going, we see that eventually they’re going to become this well oiled machine, but when they first meet they just absolutely hate each other.

And getting to play out those two things, getting to play out how they made the moves to get to the point where they don’t just love each other, they trust each other implicitly seemed like such a fun thing to do. You’re really telling the story of a romantic comedy, you’re just dressing it up in the clothes of giant robots and giant monsters.

I would certainly watch more romantic comedies if they all had giant monsters and giant robots.

Fialkov: Right?

You’re saying something big about the story right now. What can you tell me about your comic, especially since this isn’t the first time Pacific Rim is hitting comic book shelves. You’re talking about love. What can you elaborate about that?

Fialkov: Even though there have been other comics, everything that we do is designed so you can read it entirely on it’s own. So if you haven’t seen the movie, though it’d be weird that you’re reading this, but if you haven’t seen the movie and you’re interested in just seeing what Pacific Rim is all about you can just pick up the comic.

If you have seen the movie, or if you have read the other comics or the other books, they’re all built to be part of one kind of bigger story so they enhance each other and they make each other. They tell parts, we tell parts of the story that are in the movie and in the other comics and in the other books, but we’re telling them not only in a different medium, but in a different way.

So, just as an example, so our story is very specifically about two pilots, Duke and Kaori who are pilots of Tacit Ronin which we saw for twenty seconds, ten seconds maybe, in the movie. And Tacit Ronin is by far my favorite of all of the Jaegers. It’s named after Ronin, it’s Japanese built, and it looks a bit like a samurai. It’s neutral pose is sort of like the dueling samurai position where the samurai grabs his sword.

There’s another Japanese Jaeger named Coyote Tango. Does it show up?

Joshua Fialkov: Coyote Tango does I believe show up in issue 3 or 4. More Jaegers show up. We get to see a whole bunch of them. And Tacit Ronin, we’re seeing Tacit Ronin at the top of our story at sort of the peak of its skills. But unfortunately as the Kaiju are getting more advanced and as the Kaiju are developing, it’s just kind of not enough.

So this is a prequel?

Fialkov: Yes, it takes place before the movie. So we get to follow this love story of two pilots who are now deeply in love and how their love is the thing that either saves or dooms them in the process of fighting this gigantic monster. And like I said, what I’m proudest of really is that it’s very much a story about the people inside the Jaeger, while still having literally eleven pages of monster fighting.

It’s interesting that you’re introducing love, because love happened in Pacific Rim but in a drastically different way. Mako and Raleigh loved each other but not in the traditional movie sensibility. What made you want to insert unambiguous “I love you” into Pacific Rim?

Fialkov: Part of it is that it comes from a story that Guillermo and [screenwriter] Travis Beacham, part of it is that it comes from a story that they really wanted to tell. But then the other side of it is, like you said, we see in the movie two core relationships. We see two brothers at the beginning, we see Raleigh and his brother, and their understanding of each other is because they’ve been together their whole lives. They’ve had this entire life together that has made them easy to become a pair.

And then on the other side you have Mako and Raleigh learning to fight together, and both of them are sort of desperate for this thing to work. They are literally the last hope, they have no choice but to find a way to make it work.

What’s different about our story and what’s sort of fun to explore is this idea that these two people when they met, when they got together, the last people they wanted to match with, the last person they wanted to have a high drift compatibility score with was each other. So we get to see them really resist, and really not want it to work even though everyone around them is telling them “You idiots, this is the thing that’s supposed to work.” So I think that story is really fun and it’s really powerful.

And, again it’s fun because you’re taking those romantic comedy tropes and you’re playing it against the big giant epic scale of a giant genre story.

How much input did Guillermo del Toro and Travis Beacham have? Did they have any suggestions, or were they totally hands-off allowing you to do what you want?

Fialkov: Like I said, it came from a story the two of them put together. Travis wrote it from conversations with Guillermo, and then once I was brought in it was a very open conversation. I got to sit down with Guillermo and talk about what his vision was and what he wanted to accomplish with the story. He reads every script, he sees every page of art. He’s hands-on, but hands on in the very best way. You’re getting it straight from the horse’s mouth, as they say.

So what were some of your own personal influences? What got you into comic book writing, and what’s it like to be tackling something as big as Pacific Rim?

Fialkov: I got into comics very specifically to tell incredibly personal stories. It was a way to really do what we’re doing in Pacific Rim which is to tell genre stories, stories that are dressed up in the clothes of genre, but are really about people, about people and how they cope.

So this is my sixteenth or fifteenth year writing comic books, it’s been a really long time, and the bulk of what I do are books. Like, I do a book called The Bunker at Oni Press. Also coming up on Wednesday I have a new volume of a book I do called Exodus: The Life After, which is a big crazy adventure story set in the afterlife for suicides. The main character is a guy who woke up one morning in the afterlife for suicides, has no memory of committing suicide, and then goes on this epic adventure with Ernest Hemingway and an assorted cast of weirdos as he tries to figure out who he is and how he got there.

And there’s two trade paperbacks of The Life After out, and then I have a third book that I’m doing right now. It’s a book called King which I’m doing with Jet City which is an imprint of Amazon. It’s a post-apocalyptic adventure book about after every possible apocalypse that has ever happened, there is one man left on Earth, and all he wants to do is get to work to get paid. It’s literally a story of the worst commute ever.

People really don’t know if Pacific Rim 2 is coming. That’s still very much up in the air, and I read conflicting reports every day. So with the fate of Pacific Rim up in the air, what was like to contribute to a story that you don’t know is going to be built upon tomorrow?

Fialkov: I mean, I know that everybody and Legendary loves Pacific Rim. They all believe in it, they care about it. This is their baby. I know that it’s something that, there will be Pacific Rim stuff for years to come. I don’t know anything about the movie or anything about that stuff. Working on it has been really rewarding, again because the difference between this and any, I mean I’ve written He-Man comics, I’ve written Doctor Who comics, I’ve written Spider-Man, I’ve written all these different characters, but you never really get to work with the person who created the character.

Getting to work in this universe with Guillermo and with Travis has really been probably the most rewarding part because you’re getting it, like I said, straight from the horse’s mouth and you’re getting their full vision for what the world’s going to be. And these guys have such a crystal clear vision for the story they’re telling and what the universe is. I’m’ like everyone else, I can’t wait to see what they do next.

What else can you tell me about the book that we don’t know yet? Is there anything that you’re adding into the Pacific Rim mythos that might be included into Pacific Rim 2?

Fialkov: There’s some stuff, I don’t want to spoil it. A lot of it is in future issues. I do want to say, our artists are Marcos Marz who is pencils and ink, and the colorist is Marcelo Maiolo and the two of them are doing career defining work. It is so gorgeous and so cool. Guillermo hand-picked Marcos to be the artist. They’re both just doing brilliant work. And getting to work on it, just as much a fan as you are, I’m as much of a fan. So getting to add to the history of the universe, getting to add to the story of what comes next is such a huge huge huge gift for me.

Pacific Rim: Tales of the Drift is out now on comic store shelves.

Briefly: We still have a few days of waiting to go until the full trailer for Duncan Jones’ anticipated Warcraft finally hits the web.

Legendary clearly knows just how desperate we all are to see the Horde and Alliance in action, so following yesterday’s bad-ass poster, the studio has just release 15 seconds of this Friday’s trailer.

Aw yiss.

Take a look at the teaser below, and be sure to let us know what you think! After having a chance to chat with Duncan and see Orgrim Doomhammer up close back at SDCC, I’m beyond excited for the film, and really, really can’t wait to see the trailer. As much as I’d hope this teaser would alleviate that need, it doesn’t help at all.

Warcraft hits theatres on June 10th!

Briefly: It’s about damned time.

It’s been a long (long) time coming, but the first officially, publically released trailer for Duncan Jones’ Warcraft is set to debut this Friday.

After having a chance to chat with Duncan and see Orgrim Doomhammer up close back at SDCC, I’m beyond excited for the film, and really, really can’t wait for that first trailer to be released.

Here’s the announcement, along with a newly released, incredibly gorgeous poster, straign from Jones himself.

Are you looking forward to Warcraft? Be sure to let us know! Warcraft hits theatres on June 10th, 2016!

Briefly: Now this is a cool announcement.

Sure, it’s been rumoured for since the announcement of Legendary’s Kong: Skull Island that Godzilla and King Kong would (at some point) be appearing in the same film. Now it’s official, and we’re excited as hell.

What better way to join the creatures together than the MUTO-hunting organization, Monarch, that we first saw in 2014’s impressive Godzilla.

Today’s announcement also gave us a short timeline of the plans for this shared universe, which will see the previously announced Kong: Skull Island hit theatres on March 10th 2017, Godzilla 2 on June 8, 2018, and Godzilla vs. King Kong in 2020.

Legendary also reiterated that “Classic Toho monsters including King Ghidorah, Mothra, and Rodan, as announced at Comic-Con 2014, may also join the Legendary pantheon of giant monster mayhem going forward,” so there’s a good chance we could be seeing some of those classic creatures as well.

What could be next? A Legendary’s Agents of MONARCH TV series?

“Audiences really responded to Godzilla,” stated Legendary CEO Thomas Tull. “Today, I’m excited to reveal that film was only the beginning of an epic new entertainment universe. As a lifelong fan of these characters, I’ve always wanted to see the ultimate showdown, and today we’re pleased to be announcing that and more.”

“Working with our partners at Legendary, we enjoyed tremendous creative and commercial success with `Godzilla,’” added Warner Bros. CEO Tsujihara. “It’s great to be able to revisit these characters and help create a franchise with so many creative possibilities for filmmakers. Fans love these big, globally iconic films and it doesn’t get any bigger than this.”

So, which film in this new shared universe are you most excited for? Sound out below!

Godzilla

I can’t believe it’s already been a year since 2014’s Comic-Con International. Last year was my second incredible adventure through San Diego, which featured the opportunity to see plenty of old friends, make a whole bunch of new ones, and work my way through a myriad of unbelievable experiences, including the always show-stopping Legendary Entertainment booth, which gave me my very, very first experience with virtual reality, and also introduced me (in person) to one of my favourite directors of all time, Guillermo Del Toro.

During booth setup on Tuesday, I wondered just what Legendary could have in store for attendees this year. Gone were the impressive yet gigantic Oculus Rift-equipped Jaeger Pilot seats, and gone was the SDCC highlight Crimson Peak Gothic Gallery. In fact, during setup, Legendary’s area appeared decidedly more spacious, aside from an beyond-impressive, life-sized Orgrim Doomhammer.

It turns out that the company needed all of that extra space, as this year’s convention appears bigger than ever for the industry giant, and also includes a partnership and giveaway that (I believe) is unparalleled in Comic-Con history.

During the company’s preview night event on Wednesday, which we were lucky enough to attend, Legendary representatives spoke at length about the fact that, while a film studio at its core (and an impressive comic book company to boot), they’re also an experience company, and creating market defining experiences is extremely important to the company and its future. As such, the company decided to release its stellar Pacific Rim: Jaeger Pilot experience, along with two new VR experiences (one for Warcraft, and one for Crimson Peak), to the masses with the help of Google and its Cardboard viewer.

Cardboard

Legendary and Google have partnered up to give away 50,000 Cardboard viewers (the new design, too) during the course of the convention, and if yesterday (Thursday) was any indication, these things are hot. The lineup to grab a Legendary-logoed cardboard viewer was longer than the lineup for many of the actors around the show floor. Apparently, people are dying to get their hands on these things. Learn more about the partnership via the video below, and if you have a Cardboard viewer (or would just like to pan the camera around these experiences) head to legendary.com/vr.

https://youtu.be/G8vZXau9nFg

There was far more to see at the Legendary booth than just VR, however. As I mentioned above, the company also officially revealed the film’s version of Orgrim Doomhammer for the horde, but also brought us over to the nearby Weta booth to unveil the Alliance’s King Llane.

KingLlane

Llane was unveiled by Warcraft director Duncan Jones, and WETA founder (yep, WETA’s freaking founder) Richard Taylor. Following the unveiling, Taylor, Jones, and press members returned to Legendary’s booth to chat about what we just saw. Here’s Richard talking about the amount of work that went into this portable Doomhammer.

https://youtu.be/sf40gbOBga0

And here’s Duncan Jones talking about the prospect of magic in Warcraft‘s world, and also whether or not gamers would see any noticeable easter eggs in the upcoming film.

https://youtu.be/s3L3-AP5R-A

Overall, it was another amazing preview night from Legendary Entertainment. The company really is a juggernaut in the film industry, and always manages to somehow get me interested in properties that I didn’t know that I had interest in, for instance, the upcoming Straight Outta Compton.

Of course, those weren’t all of the revelations that Legendary had in store for us. Also announced were three incredible looking Mondo prints that will be available at Mondo’s booth this Saturday (pictured below), and yesterday, a Warcraft prequel graphic novel from Legendary Comics was debuted.

An exciting night, an incredible way to kick off Comic-Con, and an incredible preview of what Legendary Entertainment has in store for us this year. I can’t freaking wait for Crimson Peak, and I can’t wait to see what comes next. As always, thanks for those at Legendary for hosting an amazing night!

Legendary’s booth #3920, which is right across from #3919 (us). Be sure to go and give them a visit (after saying hi to us, of course), and check out Orgrim for yourself!

Mondo

Briefly: This is exciting.

I was a huge fan of the prequel graphic novels for Legendary’s Pacific Rim and Godzilla, and I was hoping that their next massive, tentpole release, Duncan Jones’ Warcraft, would be getting the same treatment.

Well, my wish has been granted, as Legendary has just revealed that next year’s Warcraft will receive a prequel graphic novel titled Warcraft: Bonds of Brotherhood.

Story information for the book has bot been revealed at this point, but the “thrilling adventure of bravery, bloodshed and brotherhood is an original story conceived by Blizzard’s Chris Metzen, written by the award-winning Paul Cornell (Doctor Who) and featuring art from Mat Broome (Batman: No Man’s Land, WildC.A.T.S., Witchblade).”

The book is scheduled for release just a few weeks before the film hits theatres, in May 2016.

We’ll be sure to share more info as soon as it’s available, but for now, take a look at the key art below, and let us know if you’re excited! Legendary has a huge presence at this year’s convention, so stay tuned for more, straight from the show floor.

Warcraft_Promo_SDCC

Briefly: This is some fantastic news.

I was beyond excited back in October 2013 when Legendary Pictures finally announced a sequel to Michael Dougherty’s celebrated Trick ‘r Treat, and the company has revealed that the world of Trick ‘r Treat AND Dougherty’s still mysterious Krampus are set to continue via graphic novels.

Legendary has done a great job with its film tie-ins to Pacific Rim and Godzilla, so I’m really hopeful for what they’re developing here. Trick ‘r Treat also happens to be my favourite Halloween themed movie, so I’ll eat up any continuation of this world that I can.

Dougherty said that “I’ve been having way too much fun working with Legendary and the rest of my team bringing the ancient legend of Krampus to the big screen, and I look forward to expanding the film’s dark Christmas mythology onto the comic page. And hopefully the fans who’ve been patiently waiting for TRICK ‘R TREAT 2 will enjoy this deeper peek into Sam’s world until he finally rises from the pumpkin patch once more. Happy Holidays.”

The Trick ‘r Treat graphic novel features stories by Michael Dougherty, Zach Shields, and Todd Casey, while Mark Andreyko will actually take care of writing it. Art will come from (yes) Fiona Staples, Zid, Stuart Sayger, and Stephen Byrne. Here’s the synopsis for the book:

The dark and twisted face of the cult horror hit Trick ‘R Treat is back… are you ready for the return of Sam?

 

With the official graphic novel Trick ‘r Treat, Legendary dares you to experience four all-new terrifying tales set in the universe ofthe ultimate Halloween anthology.

 

From the twisted imagination of series creator Dougherty (screenwriter of X-Men 2 and Superman Returns) and a top-notch team of horror storytellers and artists, comes this 4-part collection that paves the way for the Trick ‘r Treat film sequel. Across centuries of Halloween horror, wherever fear lies, Sam will be waiting.

The Krampus book features story by the same trio, and will be written by Brandon Seifert. This time, the art comes from Michael Montenat, Stuart Sayger, Maan House, and Christian DiBari. Here’s the synopsis:

YOU BETTER WATCH OUT…
If you want to survive the holidays, stay off the naughty list.

 

Legendary Comics presents Krampus, the official graphic novel based on the upcoming horror comedy from writer/director Michael Dougherty (creator of Trick ‘r Treat).

 

Unleashing the ancient Christmas demon Krampus and his maniacal holiday-themed henchmen, Krampus mixes fear, fun and festive thrills for an adventure that will change the way you see the holidays forever.

Trick ‘r Treat will release in October, and Krampus will hit stores in November. Take a look at the key art for Trick ‘r Treat below, and let us know if you’re as excited as I am!

TrickrTreat_Zid2

Consider this proof that even if Hollywood decides to launch their own franchise based on something outside of it, that is no reason the originators can still do their own thing. F*ck everyone else.

HeroTaku has reported that Toho — the original studio behind the 1954 classic Gojira — will produce their own Godzilla film, bouncing off the success of this year’s Godzilla from Legendary Pictures.

Earlier this year at G-Fest false rumors began to spread about Toho would be working on reviving Godzilla for Japanese audiences… Now, as of today this rumor is a reality since Toho expects to release a new Godzilla film in 2016. This will be Toho’s first Godzilla in 12 years, since the 50th Anniversary when they released Godzilla Final Wars. The reason behind Toho’s new Godzilla is none other than due to the success of Legendary Pictures’ Godzilla, and heightened fan support! Legendary Pictures’ Godzilla directed by Gareth Edwards has proved to be an amazing success opening in 63 countries and earning over $470 million worldwide.

HeroTaku goes on to say that Toho is assembling the staff now and shooting is projected to go from summer to fall in 2015.

This is kind of amazing. Gareth Edwards’ Godzilla was pretty phenomenal in its own right, but in the current movie climate there’s an unwritten rule (I’m assuming, I’m sure there are lawyers who like to get in the way of these things) that a Hollywood franchise from something pretty not Hollywood is suspended when the Hollywood franchise still has legs. That Toho found some way to continue doing their own Godzilla concurrently with the Hollywood series is awesome.

But not unprecedented. The infamous 1998 Godzilla was the Hollywood product that ran in the midst of Toho’s Godzilla series, with Godzilla 2000 coming after. Yet, the big difference here is time. In 2014, almost everyone can know about everything if they want. Everything intersects with everything. Trailers and information about Toho’s Godzilla might run on the same websites that will also cover Legendary Pictures’ version.

For fans of the genre and of the Big G himself, this is a great time to be ecstatic.

One of, if not THE, most hyped upcoming comic movie is Batman VS. Superman: Dawn of Justice. Set to release in 2016, fans have been clamoring for leaks, releases and the almighty trailer. We don’t have a trailer for you, but we do have this nifty new poster!

image

Batman VS. Superman: Dawn of Justice hits theaters March 25, 2016

Universal today released a new featurette that digs deeper into Dracula Untold. The brutal looking film digs into the untold (duh) origin of Dracula, and looks to paint the character in a different light than we usually see him: a hero who turns to darkness to protect the ones he loves.

The film stars Luke Evans, Sarah Gadon, Dominic Cooper, Diarmaid Murtagh, Samantha Barks, and more, and hits theatres on October 17th. Take a look at the features below, and let us know what you think!

Of all the cinematic genres, it has long fascinated me that horror is among the few to predominately feature women in prominent roles. Whether a screaming, almost-naked teen babysitter is shorthand for sympathy and terror and is thus quietly misogynistic, or because horror filmmakers tend to be more socially progressive and want strong women conquering forces is solidly uncertain. This is for you to decide.

Still, it always brings a smile to my face whenever I see a strong central woman in any movie, and As Above, So Below deserves recognition.

Just before I entered the heavenly gates that were the doors to Power MorphiCon in Pasadena this past weekend, I had the chance to talk about the dungeon to hell with Perdita Weeks, the star of As Above, So Below! How much fun did the smart, talented, and indeed lovely Ms. Weeks have playing a badass? And what was it like down there?

Scarlet is a strong and daring individual. She’s Indiana Jones meets Ellen Ripley to me. So, very plainly, how much fun did you have playing a badass?

Perdita: It was so good. It was so fun. I knew it was going to be fun when I read the script. Yeah, it was like, I’ve kind of always wanted to play Lara Croft, unfortunately Angelina got there first. [laughs] I just thought, [it was] really fun, [she was] really strong, leading a group of individuals down to the catacombs. It was brilliant. Hard, but very, very fun.

PERDITA WEEKS (SCARLET) AND BEN FELDMAN (GEORGE) IN AS ABOVE, SO BELOW.

Yeah, I picked up on the Lara Croft thing a little bit too. The movie was kind of like a video game to me. But you filmed it in the actual catacombs! With the physical challenges in those tiny, dark hallways, being terrified must not have been farfetched, was it? What was it like shooting down there?

Perdita: The first time we went, the first time we went before shooting was just like a walk around. The Dowdles showed off which spaces we’d be using specifically. And it was a little daunting, more just because I’ve never shot anywhere that was going to be so logistically difficult. It was very tough on the crew, having to get all their cables down there, incredibly heavy equipment, and lighting luckily wasn’t really an issue, because the only lights were from our head helmets and the one from the camera. But because of the style of shooting, the found footage aspect, and the fact that all six of us would essentially be having cameras, it meant the crew had to completely hide away, all the time, because you never knew what would be caught in the frame. But it was more incredibly exciting and novel, to be one of the few people who ever shot down there. There was maybe a good forty to sixty of us. It was quite a bonding, unifying experience actually. I mean, you spend that long, you know, with that many people, it was a tight-knit crew by the end of it. You know, we felt like we had really gone through something.

By the time we got to shoot in the sound studio in the last week we were like, this is heaven! There were toilet facilities, and coffee! [laughs] It was hardening, but it was really good for the film. We all felt quite so proud of ourselves after it. Some people had a couple of … head injuries, minor.

Oh, wow.

Perdita: Yeah, ceiling, the height, it changes all the time so it was incredibly unstable. Lots of times, lots of members of the crew had just gone smack! Into kind of like a sticking out rock. It’s a mad, mad place to be in for the entire film. It was bizarre. Probably more bizarre than it even looks in the film. It was scary in the film, in reality it was kind of hysterical. Like, what are we even doing here? Is it even going to work? But, it was great. It adds to the kind of excitement.

SCARLET (PERDITA WEEKS) CRAWLS THROUGH THE CATACOMBS OF PARIS IN AS ABOVE, SO BELOW.

Your terror came out genuine, it was amazing to watch. You put on an excellent performance down there.

Perdita: Thank you!

In addition to the actual setting and challenges that came with it, you’re also filming a found footage movie. Very verite-like. Was there any learning curves in acting in those spaces with that kind of genre? As opposed to, for example, shooting The Tudors?

Perdita: Oh, yes! But it was great! You have a lot more energy, because you’re never off. You never know when the camera is gonna capture you. It brings you that much more closer. For each sort of scene, if you can call it that, because in the film the action is so continuous, and lots of time we’d have ten or fifteen minutes of continuous action. I mean, it was incredibly, absolutely exhausting, but brilliant. We would get to do one scene, all day. And at the end of it we’d change, every single take it would be different. But you know, they were using continuous takes, and every time the DOP would do something different. So you never knew really what was going to happen. It was kind of just about reacting to all that.

There was six of us there, all of our performances are changing all the time, so it was a great acting experience, actually. Especially when you’re doing, you know, people give horror a bad rep, but my God, it’s hard work. For any actor. It’s very testing. I’d recommend it to any actor. It’s very hard work but very, very satisfying.

Scarlet is burdened by family guilt and seeks redemption. She’s rebellious and she never hesitates. She immediately dives into a situation. Do you think she’s trying to prove something to the world, or do you think she’s trying to prove something to herself?

Perdita: I think the thing with her is that the thing she really isn’t interested in is fame, or money, or even success to some degree. My whole idea for her was that, she works as a professor in order to just make enough money, and she’ll stop the very second she’s got just the right amount to go and complete this mission. And the thing with her, the reason she is so, as you say, has no hesitation to do anything … is she’s got nothing to lose. That’s what I love about her. Characters like this just don’t come out often. Characters with absolutely nothing to lose as the one complete driving force.

It was a complete dream to play because it makes every decision that you have to make incredibly easier. You know exactly what their purpose is. And what their motivation is. You know, with her, I honestly didn’t think she’d mind if she died doing this. Because, there is no one around. She’s cast off maybe the one person who maybe did care about her, and she doesn’t have any family left. It was the only thing that mattered to her, until the point where she realizes she’s put other people in danger. And that’s her saving grace. You know, she really doesn’t want to endanger anyone else. You see it in the beginning of the movie when she goes to Iran. It’s the only thing that matters. If she dies, she dies. There’s no one who would miss her.

She was fearless and absolutely one of my favorite characters in recent history. You played her well.

Perdita: Oh, great! [laughs]

Film Title: As Above/So Below

One last question. Because this is Geekscape, we are nerds here. This is a bit of a fun question. The catacombs are of course terrifying and ancient. If you could be any superhero and go back to the catacombs, and face off all the demons, what superhero would you be?

Perdita: Ooh! Golly, I’m not very up on my superheroes! Who would I be? Well I don’t know if she’s really a superhero, but what was the name that Alan Cumming played like in X-Men, he was a little black sort of–oh, no! I’m gonna be, oh, what’s the name of that… Rebecca Romijn-Stamos played in X-Men and Jennifer Lawrence played now?

Mystique!

Perdita: Mystique! Yeah! That would be cool. It’d be handy! You know, to just blend in and whatever. And also, she’s a good ninja.

As Above, So Below is in theaters now. Head here for our review, and here for our interview with director and writers John Erick Dowdle and Drew Dowdle!

absbresize

Whether you know much about filmmaking or not, you have to agree that it’s difficult work. There is so much that goes into just one shot, it can be daunting and intimidating to even think about.

Now imagine you’re in dark tunnels with real skeletons at your feet.

During Power MorphiCon weekend I interviewed As Above, So Below writer/director John Erick Dowdle and writer Drew Dowdle, the brothers behind the newest horror movie from Legendary and Universal Pictures. Filmed inside the actual catacombs beneath Paris, the Dowdles chatted with me about shooting a satanic horror movie while almost losing their sanity in the dark, macabre tunnels full of human remains.

It was extremely difficult to imagine as I sat inside the well-lit lobby of the Westin in sunny, 80-degree Pasadena, on my way to a Power Rangers convention.

absbresize

So I was impressed that you shot it in the actual catacombs. Why was it important for you guys to remain so authentic?

John Erick: When you build something, you just feel, like, it never feels as real as the real thing. Anytime you give someone the real thing, it just adds such depth to the texture of the movie. And you feel the performances. The performances, you can tell seeing this movie, you can tell the actors aren’t stepping off set between takes, sipping a latte and texting their friends. They’re in it, you know, spending ten hours six stories under the ground every day. You can see it in their faces. Like, all of us [became] half-crazy as a result of being down there so much. And it shows! You feel the presence of that space. On our first location scout, we went underground and we all felt, “Oh my god, this is terrifying down here.” And to try to build that and recreate that on set, and be all like, “Okay, everyone, act scared!” It wouldn’t have worked the same way. When you go down there, you feel your chest get tight, your breathing gets shallow, the air is still, and the sound is really weird and tweaky. You just couldn’t fake that.

Drew: When we were talking about doing the movie initially too, it was one of those [conversations]. It was like, if we’re not shooting in the real location, then we almost didn’t think it was worth making the movie! [laughs] It is such a specific place in the world. And if you’re not shooting the real thing, we knew that would be obviously the number one question coming home to. “Is this in the real place?” It has to be. [Questions like] “Do you build some of it? Go somewhere that’s maybe easier to shoot in Paris that might look like this?” To us, none of those were options that were interesting alternative.

Film Title: As Above/So Below

Well, you guys succeeded because it came out wonderful.

John Erick: Thanks so much! I really appreciate that.

There is a bit of a video game aesthetic in the movie. I don’t know if that was intentional or not. Like, I was watching the film and it kind of came off like a dungeon crawler in a very literal sense. Were video games at all a point of reference in the making of the film?

John Erick: You know, we didn’t shy away from that, but we didn’t consider that like a reference. And yet we knew that early on in that first sequence when she’s going in that cave, we saw that were like, “Okay, it sorta feels like a first-person shooter,” we thought that was pretty cool. We really wanted to have a camera on Scarlet that was just sort of attached to her clothing, but we realized we wanted to see her a little bit too. Even if it’s just the side of her face, even just a little something so [she’s] not totally disembodied. So we sorta went with that aesthetic early on and it really felt effective. So it was pretty cool. It was fun to play with.

Found footage is a difficult genre. For this film it felt necessary, but it is a hard genre. Did you have any hesitations about doing it in this style?

John: We talked about it for like two minutes, and were like, “You know what, this fits this movie.” There’s something to it, about shooting in the catacombs. If you tried to shoot traditional, you know, light and everything in one direction of the room, and then shoot that out, and then switch out all the lights [for the other side], like that would be a nightmare down there. We were like, let’s go really guerilla. Let’s shoot it like you were if you were doing this real. Let’s light the whole thing with the actor’s headlamps. There’s a scene near the end of the movie where they’re standing around the hole, that whole scene was lit literally from Scarlet, the camera from Scarlet’s hand.

Oh, wow.

John Erick: There’s no other light. We had the actors lighting, I’d say 90% of the movie. And probably 30% of the movie was shot by the actors! [laughs] We really went for like, “Let’s see what kind of happy accidents happen. Let’s try not to over-produce it.” And it really ended up, I think, adding to the realness of the movie. And frankly, it was a lot of fun to shoot that way.

Drew: I’d say too, the origin of this particular character was always kind of in a found footage world. We always had an idea that, you know, doing a female archaeologist, kind of one-part Indiana Jones character in a found footage world would be a really interesting movie. So when we conceptualized this initially, it was always kind of in a found footage set. So it never really occurred to us, frankly, to not do it that way in this setting.

(L to R) ZED (ALI MARHYAR), SOUXIE (MARION LAMBERT), GEORGE (BEN FELDMAN) AND BENJI (EDWIN HODGE) IN AS ABOVE, SO BELOW.

I picked up on the Indiana Jones similarities, to me she was kind of like Ellen Ripley and Indiana Jones, I thought it was fantastic. But you guys enjoy doing terror in small spaces. You did Devil and Quarantine, and now As Above, So Below. So, are you guys claustrophobic like Benji? (Note: Benji is a character in As Above, So Below and he suffers from claustrophobia.)

[both laugh]

John Erick: It’s actually funny, a little bit. I gotta say, the first time we did a location scout of the real catacombs, we crawled through a hole about the size of like a medicine ball, we crawled through that, and we’re like in a tunnel we had to crawl through on all fours and then there was water and I never really considered [it]. I’m finding all sorts of new fears as a result of this job. [laughs]

But like, I never considered myself claustrophobic, but there was a point at which, literally I was having a hard time breathing, like I’m freaking out! Like I’m genuinely terrified! And I had this moment, that if I can’t hack this, they’re gonna have to replace me. And that first location scout they were like, okay, let’s keep going until it feels normal and natural. So we did that first location scout for five hours underground, going deeper and deeper, and one of the people on our team totally lost their mind. They had a total breakdown. So, it was something! It was something down there.

Drew: Yeah, our first scout was actually through that hole on the train tracks that they go through in the movie, was where we entered. On the other side of the hole in reality was about fifty yards of tunnel that’s like, elbows and knees, army style crawling before you can get into a space where you can actually stand up. So for me I’m not very claustrophobic, what I found terrifying personally was the idea that, I’m more of a map person, like I really need to know where I am on the grid, and once you make about three turns in there your sense of direction is gone. And you have no idea which way is out. So not knowing where the exit is and if our guide dropped dead of a heart attack or something, you know, that fear was much more palpable for me than the claustrophobia.

Well, I’m very happy you guys survived. 

[both laugh]

The title, “As Above, So Below“, it refers to confronting your inner demons. As storytellers, why is that attractive?

John Erick: Well, you know, I think going back a little bit to the confined spaces, we always find something terrible happens, it triggers that flight or fight response. If you take flight out of it, the confined spaces take flight out of the equation. It forces characters to face something that terrifies them. You know, frankly, I feel personally in my twenties, like there were so many things that scared me I backed away from, there were plenty of them, and in my late twenties, I’m like, I gotta start hitting these things more head-on. And in doing so, literally every aspect of my life changed.

For me that’s been something personally that’s really, I don’t know, made a big difference. I remember a friend of mine, had a kind of metaphor: gotta face life like a boxer, apparently a boxer, like if you lean away, that’s when you get clobbered as a boxer. But if you lean in to the fear, put your face like right into the fear, that is how you box. That’s how you have to fight. In our movies, going through that journey with our characters seeing, you know, if you can’t run away from your fears, you have to face it, and you do, are you better with yourself? How did that change you?

One last thing. Scarlet was a fascinating character. Do you think we’ve seen the last of her?

John Erick: We hope not! We’ll tell you August 31st!

[everyone, including me, laughs]

Drew: Yeah, we’d love to continue these stories. She’s not only a fun character, but such a terrific actress and really fun to work with. Get the band back together, if the audiences want it.

From Legendary and Universal Pictures, As Above, So Below is in theaters now. Be sure to head here for our review.

I grew up in New Jersey. Being one of the first colonies of the United States, the simple passage of time over generations has given life to urban legends and myths that knowledge of it become as normal as a day in the park. There’s Clinton Road, the Devil’s Tower, the Gates of Hell, the abandoned Lambertville High, Midgetville, and a slew of others I grew up hearing about.  In middle school my friends and I debated what superheroes we would want to be if we fought the Jersey Devil as if he were an anime villain. In high school I went with my buddies on a day trip a few weeks before graduation to the fabled Devil’s Tree, where the Ku Klux Klan used to lynch people. I didn’t see it, but a few years later my best friend told me we were followed by a pick-up truck on our way out.

It was these stories and places that fueled my fascination for As Above, So Below, the new found-footage horror film from John Erick Dowdle. Set in beautiful Paris and not grungy New Jersey, the film follows a small team of urban explorers as they traverse the catacombs of Paris — you know, the tunnels with REAL SKELETONS everywhere — in search of the fabled Philosopher’s Stone. Leading the group is the brave, smart, but haunted Scarlet Marlowe (The Tudors‘ Perdita Weeks), who is determined to redeem her father’s disgraced legacy and prove the existence of the renamed thing from Harry Potter. With her, an amateur documentary filmmaker Benji (Edwin Hodge) — hence the presence of cameras — and an expert explorer who shares a past with Scarlet, George (Ben Feldman, Mad Men‘s Michael Ginsberg). Coupled with some lively locals, they make up the people we’ll be stuck with miles below Paris.

EDWIN HODGE AS BENJI. HIS PRESENCE GIVES NARRATIVE PURPOSE TO THE CAMERAS.
EDWIN HODGE AS BENJI. HIS PRESENCE GIVES NARRATIVE PURPOSE TO THE CAMERAS.

It’s a found footage film. You kind of know what you’re getting into with this journey. There will be scares around the corner, weird shit chasing after the camera, and a buffet of other horror movie cliches like rocking chairs and singing children. Only now we’re in a tunnel that could have been creepy enough on its own, which I think is the biggest problem with the film: It resorts to tried and true devices when something new really could have been explored.

It is in the characters we must rely on for investment, which makes the film’s journey easy. The central characters range from compelling… to horror movie basic. I’m a big fan of Scarlet Marlowe (but I hate freaking hate her name. She has red hair!). She’s supremely intelligent, brave, but dangerously impulsive. She’s like Indiana Jones and Ellen Ripley, but with a millennial “screw you all, I’m going in” attitude. Her father was disgraced for basically believing in magic, and Scarlet seeks to redeem his name and she does so to the danger of the rest of her peers. She’ll jump right into a tunnel or something at the cost of a co-explorer’s sanity or safety. You have to reason her with yourself: Either she’s horrible for putting lives in danger for the greater good, or everyone knew what they were getting involved in. Because, this is a horror movie of course, and people need to die. There is a moment when I thought everyone would be fine — how weird and kind of cool would it be to see a horror movie where everyone survives? — and then immediately it’s like Game of Thrones. But there is less investment to be had in the secondary and tertiary characters, so you won’t have any Red Wedding moments, unless for some reason you really love them. It’s a bit of a let down too, because there was potential in them. They’re colorful and fun. Sitting in the van just before they explore darkness, they are freestyle rapping and doing De Niro impersonations. But there’s no time for them, only for Scarlett and George, but that’s okay, because Scarlet is a powerful presence on her own.

SCARLETT IS A POWERFUL CENTRAL CHARACTER MORE FILMS NEED. SHE'S LIKE LARA CROFT WITH LIKE THREE PH.D'S.
SCARLETT IS A POWERFUL CENTRAL CHARACTER MORE FILMS NEED. SHE’S LIKE LARA CROFT WITH LIKE THREE PH.D’S.

The environment and location is the film’s true co-star. Ever since I read about the catacombs in a Cracked article, I thought how cool it would be to film a movie down there. But I imagined a fantasy film, the catacombs as the lair of a dark villain. I should have expected the first film to get down there to be a horror movie. But the filmmakers filmed in the actual, prohibited areas of the catacombs, and it’s pretty damn terrifying (A horror movie setting an eerie mood, who could have guessed?). Tight spaces and dark tunnels, make up the film’s physical location for its scares and it fucking WORKS. Echoes! Satanic chants! Screams! It chills to the bone. Dowdles’ previous work include Quarantine and Devil, so I shouldn’t be surprised that terror in tight spaces be his kung-fu style. But major props to the sound engineers, because crumbling rocks have never sounded more terrifying. It is truly the film’s achievement: Something mundane as dust can be used for thrills.

The tunnels being the gates of hell is something out of a fantasy film, but in a found footage flick it becomes something way more personal. Almost all the characters (the important ones, anyway) have some kind of baggage. Scarlet has her father, while the others have their own demons. From families they couldn’t save after accidents to claustrophobia (admittedly too easy of a character trait given the premise), they’re haunted by their own demons and the devil is laughing in their face. It makes for a nice metaphor for confronting fears and overcoming guilt. But it’s also kind of cheap, and although fascinating during the film’s running time, it doesn’t leave much when the credits roll. “Cheap” isn’t what I’d describe the film in the literal sense — for a found footage film it has remarkable production value, which is an achievement given the skeleton crew (I’m so, so sorry) — but cheap is what I’d have to describe its storytelling. Cliches galore in the film, but it didn’t have to. These people are surrounded by dead people. I don’t get the value of empty chairs.

There is something of a video game structure to the film as well, which is novel given the genre. In the film’s surprisingly gripping climax, the film turns into something like a mix of Mirror’s Edge, Tomb Raider, and Resident Evil. One would think found footage would take far more advantage of its video game-ness, but rarely do films actually do. Doom did it, and it was the only fun scene in that whole movie. It’s one more cool thing As Above, So Below does pretty well, even if it probably doesn’t do it with much substance or style.

Film Title: As Above/So Below

As Above, So Below is easily dismissible as another found footage film, but you shouldn’t! Found footage is an extremely difficult genre that has the potential for true, expert cinematic storytelling but has been plagued by amateurs and cheap filmmaking. As Above, So Below rises above (again, I’m so sorry) basic genre rules but is hindered by its own hesitation to venture into truly new territory. It does so many things right — its compelling central character, probably the coolest location to ever film a movie, expert sound design, an interesting take on Christian mythology, remarkable production value, and appropriate horror movie thrills — but it does several big things wrong that might leave the film as just a footnote. The ending doesn’t quite stick or make much sense, and it is unclear what exactly the Philosopher’s Stone purpose or fate was (It can heal people! And then it doesn’t). The film is plagued by horror movie cliches and is wasted in the novel setting. The rest of the characters show flashes of potential that never meet up to what is promised.

As Above, So Below almost takes the troubled genre to a new level, but its scared to do so and is bogged down by its own reservations. The film is kind of like its own characters: Haunted by the genre’s past, it fails to fight back and truly do something daring. What that could have been, I can’t tell you. But the film has enough terror to keep you for ninety minutes, and if you truly let it, the film can be as terrifying as confronting your own personal demons.

As Above, So Below scores a devilish 3/5.

Briefly: A new (and very red band) trailer for Legendary/Universal’s As Above, So Below just hit the web, and it is damn freaky.

Seriously, as tired as the found footage genre is these days, I was a huge fan of the Dowdle’s The Poughkeepsie Tapesand I cannot wait to see what they do with the Paris catacombs.

In the horror, miles of twisting catacombs lie beneath the streets of Paris, the eternal home to countless souls. When a team of explorers ventures into the uncharted maze of bones, they uncover the dark secret that lies within this city of the dead. A journey into madness and terror, “As Above, So Below” reaches deep into the human psyche to reveal the personal demons that come back to haunt us all.

Eric had the awesome opportunity to interview the Dowdles and star Perdita Weeks, so be on the lookout for those later this week, and check out the new trailer below! The film hits theatres on August 29th!

Briefly: I hadn’t actually heard of this one until today, but it actually looks pretty cool!

Universal today released the first official trailer for Dracula Untold. The brutal looking film digs into the untold (duh) origin of Dracula, and looks to paint the character in a different light than we usually see him: a hero who turns to darkness to protect the ones he loves.

The film stars Luke Evans, Sarah Gadon, Dominic Cooper, Diarmaid Murtagh, Samantha Barks, and more, and hits theatres on October 17th. Take a look at the trailer below, and let us know what you think!

http://youtu.be/3AXVuHRSR_w

Luke Evans (Fast & Furious 6, Immortals) stars in Dracula Untold, the origin story of the man who became Dracula. Gary Shore directs and Michael De Luca produces the epic action-adventure that co-stars Sarah Gadon, Dominic Cooper, and Diarmaid Murtagh.

Briefly: Our pals over at Legendary just announced a great new partnership, and a trio of new titles for the Legendary Comics imprint.

The company has entered into an exclusive multi-year sales and distribution agreement with Penguin Random House Publisher Services, that will service Legendary to the book trades.

“We want to deliver great comics, and this new agreement with Penguin Random House enables us to be much more effective in bringing our stories to readers. We are very excited by this new venture,” said David Sadove of Legendary’s Publishing Operations.

Jeff Abraham, President of Penguin Random House Publisher Services, added “Legendary is known for creating some of the most popular films of the past decade. We’re excited to partner with Legendary Comics and to help grow their publishing unit into a thriving participant in the graphic novel market.”

That’s cool, but we’re more excited for new titles, and as mentioned, Legendary just announced three of them:

A Town Called Dragon : Modern-day America and ancient mythology collide when the last dragon egg finally hatches, and an ordinary group of citizens must unite to defeat it. The book will be written by Judd Winick and drawn by Geoff Shaw. This one will launch in September 2014.

Epochalypse : When a mysterious space-time phenomenon causes 600 years of human history to collapse into a single era, an elite team of Resynchronization officers must wage a war against the very laws of time. Epochalypse is written by Jonathan Hennessey and drawn by Shane Davis and will launch in Fall 2014.

The Harvester: A supernatural suspense story unfolds when two rebellious investigators discover that the nightmarish urban legend of “The Harvester” is more real – and more dangerous – than they ever imagined. The Harvester is written by Brandon Seifert, drawn by Eric Battle, and will release in 2015.

Well be sure to share more info on each project as soon as we have it!

Legendary

Briefly: It may look like an homage to The Descent / Catacombs, but Legendary’s As Above, So Below trailer is also pretty creepy.

In the found-footage horror, miles of twisting catacombs lie beneath the streets of Paris, the eternal home to countless souls. When a team of explorers ventures into the uncharted maze of bones, they uncover the dark secret that lies within this city of the dead. A journey into madness and terror, “As Above, So Below” reaches deep into the human psyche to reveal the personal demons that come back to haunt us all.

Take a look at the trailer below, and let us know what you think. As Above, So Below hits theatres on August 15th.

World War Z and The Zombie Survival Guide author Max Brooks has another project being adapted for the small screen.

Legendary Television has optioned Brooks’ comic Extinction Parade for series, and Brooks himself will write the pilot episode.

Brooks states that “I only brought the idea to one company, Legendary, because they do the kind of quality work of which any writer would be proud. While the comic series from Avatar continues, I am thrilled to be working with Legendary to develop Extinction Parade into an innovative new series for television.”

“Max Brooks is a visionary with an incredible ability to tell stories that deliver a fresh approach to the horrors that haunt our nightmares,” Publisher of Avatar Press William Christensen added. “His work on Extinction Parade has been a stunningly rich tapestry of cultures in decline and a biting indictment of the perils of privilege. It will make the perfect television series to appeal to fans who have until now settled for thinly veiled soap operas parading as horror.”

The official series description reads that “In a world where the zombie plague has put the human race on the endangered species list, another predatory undead species realizes that to stand by idly means the end of their food supply. Vastly outnumbered by the zombie hordes, vampires descend into all-out subdead war, with humanity caught in the crossfire.”

Will you check out the series? Fans, who would you like to star? Sound out below!

ExtinctionParade02Wrap

BlizzCon, the annual celebration of all things Blizzard Entertainment (namely the behemoth Warcraft, Starcraft and Diablo franchises, if you just stumbled onto this article out of the blue, ‘cuz hey, the internet can be crazy like that) starts up tomorrow, November 8th, at the Anaheim Convention Center.

Speculation has swirled around this BlizzCon, what with Blizzard announcing that the Warcraft movie (produced along with Legendary pictures); repackaging their upcoming MOBA, Blizzard All-Stars, as Heroes of the Storm (and releasing some pretty nifty artwork); the Hearthstone game moving into the final stages of its beta, Diablo III heading towards consoles (along with the much anticipated new expansion, “Reaper of Souls,” coming out in 2014); the fact that they just trademarked the name “Warlords of Draenor” (maybe the new MMO they’ve been teasing us with for years?); and the publication just yesterday of a third quarter loss (though not as severe as expected), including the news that the MMO giant, World of Warcraft, lost 100,000 users,  resulting in Activision lowering its fourth quarter outlook.

Heroes of the Storm artwork.
Heroes of the Storm artwork.

So what does all this mean for the fans who are trekking out to sunny Anaheim for the next two days? Well, hopefully at lot of answers, some awesome unveiling of new content and properties, and maybe a Warcraft trailer?

BlizzCon starts of at 11 a.m. on Friday with the Opening Ceremony on all four stages after which the four areas split into two stages of panels, WCS Global Finals and the WoW Arena Global Invitational. If past BlizzCons are any indication, the main floor will be packed with gaming stations, vendors and, of course, cosplay; there is also an artists’ stage, a voice actor stage and a faction feud area.

Saturday continues with WCS and WoW Arena semis and finals, more panels, and of course the closing ceremony concert (with Blink 182!).

 

Just Blizzard peeps.
Just Blizzard peeps.

Friday Highlights:

11 a.m.: Opening Ceremony

12:30 p.m.: World of Warcraft: What’s Next

1:15 p.m.: Starcraft II Update

2:15 p.m.: Hearthstone: Fireside Chat

3:30 p.m.: Diablo III: Reaper of Souls

4:45 p.m.: Heroes of the Storm Overview

6:00 p.m.: Contests on all stage of various kinds

 

Diablo III, Reaper of Souls
Diablo III, Reaper of Souls

Saturday Highlights:

11:15 a.m.: Diablo III: Gameplay Systems + Crusader

12:30 p.m.: Heroes of the Storm Deep Dive

1:00 p.m.: Warcraft Movie Presentation

2:30 p.m.: World of Warcraft Q+A About Almost Everything

3:15 p.m.: Diablo III Open Q+A

4:30 p.m.: Epic Cosplay and You

6:30 p.m.: Closing Ceremony

 

Blizzard will be live streaming the entire event to those who purchased virtual tickets (still available here); the opening ceremony and tournaments are free to anyone at www.blizzcon.com; there is also an app that you can download to ‘experience the second screen.’

We’ll be live-tweeting all weekend, so follow @geekscapedotnet and @sjbwrite for all the breaking news over the weekend!

Tell us what you’re most excited about in the comments!

Briefly: Legendary Comics has just revealed that The Tower Chronicles is set to return in an all-new format.

Instead of larger volumes, The Tower Chronicles: DreadStalker will instead be released monthly. This is fantastic news for fans, as they’ll now get their Tower fix every single month, instead of every few!

Writer Matt Wagner and artist Simon Bisley return to present Issue 1 of The Tower Chronicles: DreadStalkeravailable in stores and online in April 2014.

Take a look at the cover art for DreadStalker‘s first issue below, and let us know if you’ll be picking it up!

Dreadstalker1

HE LIVES TO KILL THE DEAD

 

These are the tales of John Tower: a supernatural bounty hunter who hunts and destroys the uncanny evils that haunt our world.

 

Continuing his centuries-old quest, our hero battles sinister demons and unimaginable nightmares in an attempt to track down ancient artifacts of immense power that can finally help him achieve his mysterious goals.

 

But shadowing his every move is the Chateau Group, a sinister corporation whose influence controls some of the world’s most powerful leaders. They seek the same objects as Tower and will do anything to stop him and his allies – no matter the cost.

 

Can he and his unofficial “partner,” FBI agent Alicia Hardwicke, band together against the evil that awaits them in the dark… or will her unwanted digging into his mysterious past split their team and make them easier prey?

 

Written by Matt Wagner, the creator of Grendel and Mage, and co-created with Legendary’s Thomas Tull, The Tower Chronicles: DreadStalker features stunning art by acclaimed 2000 AD and Lobo artist Simon Bisley.

Briefly: I’m not sure how long this is going to last, as Warner Bros. seems to be pulling these videos all over the place.

The first teaser trailer for Legendary Pictures and Universal’s Godzilla has just appeared online.

It’s short, clocking in at just over 90 seconds, but every single frame of it is absolutely phenomenal. This looks to be the Godzilla film that we’ve been waiting for forever. The trailer is haunting, with a simple, somber voiceover speaking of the end of days before giving us our first look at the legendary creature.

Director Gareth Edwards, of course, is no stranger to the monster genre, having previously helmed 2010’s acclaimed Monsters (which I still need to see, bah!), and if this trailer is any indication, it looks like he’s set to make quite the name for himself with this one.

Take a look at the trailer below, and let us know what you think of it. Godzilla hits theatres on May 16th, 2014.

Update: As of 3:10 PST, the trailer is STILL WORKING! If it doesn’t load, try hitting refresh!

Update: The streaming trailer is gone, and I can’t seem to find any other versions. Sorry folks!

Update: Here’s a downloadable link!

 

The first full day of San Diego Comic Con 2013 is on in full force. As I’ve mentioned before, this is my first time in San Diego, and my first time at the convention… and it’s absolutely ridiculous. I’ve seen people and things that I could never even dream of, and have already been through an incredible experience that I’m still thinking about.

That experience, of course, was Legendary’s Godzilla Encounter. Shane, Jonathan, and I had an awesome opportunity to attend the experience yesterday, before it opened to the general public in the evening. The awesome folks at Legendary took us through the encounter just as fans would see it, before letting us back in for sushi, ramen, and photos.

Again, I’m from a small city in Canada, and I’ve never really seen anything in my entire life. Honestly, going through this experience may be one of the coolest events of my entire life (sad, I know).

Tickets for the encounter are very hard to come by at this point. Last I heard, online tickets were completely gone (though this may have changed as of this writing), and your only chance now is to ask the Legendary booth how to get your hands on them (3920, right next to us!), follow the company’s official twitter, and of course, hope that you’re very lucky.

Take a look at some photos from our experience at the Godzilla Encounter below, and let us know what you think of the offsite event. I’d recommend checking it out in full before looking at any of these pictures, as it will most definitely spoil things for you. Also, the most impressive portions of Encounter had a strict no camera rule, so if you want to see the really incredible moments, you’re going to have to find a ticket! Do it!

Outside the encounter:

I thought things were cool just on the outside of the building. Legendary did a fantastic job at converting a warehouse into a building that looked like it had just been attacked. There were signs around the entirety of the building warning onlookers about radiation, and of course, the king of monsters. Opening the Godzilla Encounter iOS or Android app at this point gave you a geiger counter registering off the charts, and a warning that touchdown was imminent.

OutsideEncounter

AtomicLife

KingofMonsters

RadioactiveSign

StrikeZone

Inside the encounter:

Things really stepped up a level upon entering the building. The huge floorspace was divided into different sections and even featured a prop from the original 1950’s Godzilla film. Shindo’s Ramen bar featured actors preparing food and reading newspapers while not speaking to us in English. An awesome Godzilla centric comic-store featured an impressive wall of pages,and dozens of classic Godzilla toys, while a clothing store showcased a plethora of different fashion items.

All of the press members were having a fantastic time exploring the area, checking out all of the warning signs and awesome Godzilla history, when suddenly, an alarm went off. People in hazmat suits appeared seemingly out of nowhere and began yelling at all of us, stating that ‘something was coming’, and that we ‘needed to evacuate the area’. I won’t explain further, as again, I really want you to experience it for yourself, but what came next had Shane nearly shitting his pants, and I’m not joking.

Check out the photos from inside Legendary’s Godzilla Encounter below, and again (if you can), GO SEE IT! Click any ima

ComicShop
Panorama of the seudo Godzilla comic shop.

FashionDoor

FashionModels

FlippedCar

GodzillaFashion

GodzillaModel

JonathanRamen
Jonathan eating sushi from the ramen bar.

Model2

Model3

OriginalProp

RamenBar

Saviour

Toys

TVShopSign

TVWall2
Each television played clips from different Godzilla films, and the TV’s were from the year each film released.

WarningSign

YenShop

Again, I really couldn’t believe that this was all taking place inside a building. It was an absolutely incredible experience, and I recommend it to everyone.

A sleek new poster for the film also debuted at the show tonight. Check it out below, and be sure to visit us at booth 3919, and Legendary at 3920!

godzilla-poster