Join Courtney and Derek as they process life post-SDCC and talk about this week in gaming!

Join Courtney, Derek, Josh, Mika and Shane as they discuss the last week in video games!

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This Week:

We talk all about Blizzcon and the tremendous news coming out of the weekend. New Overwatch character Moira is pretty freaking awesome. Nintendo is loving Super Mario Odyssey sales figures.

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Chad Michael Collins has been a longtime peripheral friend and finally he’s my guest on the Geekscape podcast and we finally get to know each other! And why? Because he’s in an action movie and a sci fi series releasing within DAYS of each other! We welcome Chad on the show to talk about his latest turn in the ‘Sniper’ series for Sony with ‘Sniper: Ultimate Kill’ and being a part of the new series ‘Extinct’ from the mind of Orson Scott Card! Along the way we talk about Chad’s huge World of Warcraft mastery, I give my brief spoiler-less thoughts on ‘It’ and tell you all about the 24 hour scavenger hunt race Questival! Yup! Another packed episode of Geekscape! Enjoy!

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Michele Morrow has been covering all aspects of Blizzard and World of Warcraft for years now on places like Nerdist, Geek And Sundry and Direct TV. So obviously, as WoW noobs, she’s the best person around to help educate us on the subject… especially after making fools of ourselves talking about the ‘Warcraft’ trailer last week! Of course, we also talk about our addictions to Fallout 4, say thank you for almost 9 years of Geekscape and discuss Michele’s Superhero Origin Story! It’s all here for you!

Main Photo Credit: Isaac Sterling

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Her voice can be heard on a ton of video games and cartoons, ranging from ‘Halo 5’ to ‘World of Warcraft’ to ‘Final Fantasy XIII’ to the new ‘Tales From The Borderlands’! Now, actress Laura Bailey can be heard on Geekscape talking about all things gaming and the process of bringing some of these characters to life! We talk about playing Chun Li in ‘Street Fighter’ and Black Widow on ‘Avengers Assemble’ and what old school game Laura would love to see come back! I reveal the first time I asked a girl out and how poorly it went and how it was almost as bad as peeing my pants at the Nintendo Championships! Laura makes me feel better by telling me she was the biggest geek in her school! PLUS! ‘Man From UNCLE’, ‘Straight Outta Compton’ and ‘The Gift’ are a great time at the theaters!

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Blizzard’s mobile money-printing machine, Hearthstone: Heroes of Warcraft has been available for iPad users for over a year at this point (and Android tablets since December). Today, after a long wait and a few delays, Blizzard finally added the iPhone and Android phones to its list of supported devices.

I’ve been skeptical of Blizzard’s plans to shrink the title and its glorious artwork down for smartphones, but the free-to-play collectable card game’s new iteration features a complete redesign that looks just as intuitive as its tablet and desktop counterparts. Current players, of course, need not worry about lost progress, as simply logging in to your Battle.net account will sync each and every card, record, and piece of gold into the iPhone version as well.

To further entice players to download the game on another device, Blizzard notes that playing through an entire match on the mobile edition will earn gamers a free classic card pack. I don’t know about you, but I’m sold.

I’ve put more hours into Hearthstone than I have into any other iOS title that I’ve played, and I have to say that the fact that an iPhone version now exists terrifies me. Hearthstone remains one of the most addicting games that I’ve experienced, and it’s hard to imagine having it on the device that’s always with me. If you haven’t yet experienced its power, be warned: the free-to-play moniker is misleading, as Hearthstone may cost you more of your time than you ever thought possible.

In any case, take a look at the Hearthstone mobile trailer below, and let us know if you plan to try it out!

https://youtu.be/bwO80QZU00A

Briefly: I’ve been dabbling in Blizzard’s Hearthstone for nearly a year now, and while my addiction to the game seems to come in waves (unlike my addiction for Nintendo’s damn Amiibo figures), my love for the game never wavers.

The game is insanely well designed and balanced, and definitely at home on a tablet’s screen (in fact, probably better than on a PC). It even features cross-platform multiplayer, so you’re really not missing anything by playing it on a tablet. The game is totally free to play (and not pay to win), but it can be really, really hard not to hasten your progress by paying for some new packs (which can be as addicting as hell to open).

The game is now available for Android tablets, so you non-computering, non-Apple folk can finally wet your whistles. All you need is an Android tablet with a 6 inch screen or larger, 1Gb of RAM, and Android 4.0 or later.

Already playing? Let us know what you think of the game below, and if not, you can grab it from the Amazon Appstore for Android and Google Play.

http://youtu.be/o84Y_cSjVyE

After building anticipation since last year’s BlizzCon,  Blizzard announced the release date for the newest World of Warcraft expansion, Warlords of Draenor, at a special event last Thursday.

warlords-of-draenor-1920x1200

The expansion, which takes place 35 years prior to the current game, will drop of November 13th–just a week after this year’s BlizzCon–and is currently available for pre-order here. Player’s can purchase the digital edition for $49.99 or the deluxe edition for $69.99.

While both editions include the level 90 character boost, the deluxe edition not only includes two pets (dread raven and dread hatching), but also continues Blizzard’s trend of combining multiple products in one shiny package with a Diablo III pennant and Starcraft II portraits.

2627240-collectors

Blizzard also announced the Collectors Edition (there’s been no official price point announced, but Amazon and Gamstop show it at $90). The collectors edition includes everything in the digitial deluxe edition, as well as:

Physical DVD of the expansion
Behind-the-scene DVD and Blu-ray set
Soundtrack on CD
The Art of the Warlords of Draenor, a 160-pages of concept art, finished images, and CG images
A Blackhand mouse pad

Blizzard also released the almost-five-minute long cinematic, which you can watch below.

What do you think, readers? Can’t wait? Done with Blizzard? Waiting to see? Let us know in the comments!

Briefly: Activision Blizzard just held their quarterly earnings call, and while they announced the news that World of Warcraft subscriptions again fell slightly (from 7.8 to 7.6 million subscribers… still a huge number), they did reveal that the game’s next expansion, Warlords of Draenor has already received over 1 million pre-orders.

Pre-orders just opened on March 10th, so that’s a lot of people pre-paying for the next chunk of content.

SJ detailed the expansion during BlizzCon. Have you picked up your copy yet? What are you most excited for?

I’m pretty addicted to Hearthstone right now myself.

http://youtu.be/lB0IdIx7DLU

Briefly: I’ve been (casually) playing Hearthstone: Heroes of Warcraft since the free-to-play title soft-launched on the Canadian App Store a couple of weeks back, but I’m happy to say that the game is now, finally available for iPad worldwide.

The game is very well designed, and definitely at home on the iPad’s screen. It even features cross-platform multiplayer, so you’re really not missing anything by playing it on your tablet (I’d argue that it feels even better, actually). I’ve been having a blast with it, and it’s definitely a title that I’d recommend checking out (especially since, again, you can play for free).

You can download Hearthstone: Heroes of Warcraft for your iPad right here.

http://youtu.be/FgwS3S0Knzk

It was just a couple of days ago on the official forums for Hearthstone that a community manager brought word that the beta would soon be ending for their new free-to-play collectible card game. Who knew it would be this soon? Hearthstone is officially shakes off that beta tag and with its debut, brings along a new patch with plenty of new goodies for all.

In this new patch (1.0.0.4944), the usual bug fixes are applied that alleviated cards floating off the screen or the occasional dancing cards whenever you attacked. Also in this patch, players can now connect to other regions to challenge people worldwide. Just remember that account progress as well as card collections are saved separately per region. World of Warcraft players can now receive a new mount called the Hearthsteed just for winning three matches in either Play or Arena mode. Look at the video below to see how majestic this mount is. You know you want it.

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Certain cards have more effects and pizazz when played which makes those cards much more special. Nothing like having a Ragnaros spew forth from the flames of hell onto the field. Not to be outdone, the heroes that you play as get the golden treatment. Once you hit 500 wins with a hero, the portrait with turn gold and animate just like golden version of cards do already. The catch is that those 500 wins has to come by way of Ranked matches. No stomping on the A.I. to get these I’m afraid. You’ll have to earn it the hard way, as you should.

To read more in depth about everything that has changed or been added to Hearthstone, head on over to the blog post on the official site.

Blizzard announced yesterday that Warlords of Draenor,  its newest expansion to the behemoth MMO, World of Warcraft, can now be pre-ordered at the Blizzard website (digital versions only).

Players who pre-purchase the digital version will be able to immediately boost one character on their account to level 90–and if you want to boost more than one toon, you have the option to purchase additional level 90 upgrades (at $60/toon). Players that upgrade their pre-order to the deluxe version will unlock other in-game goodies, including a dread raven mount and dread hatchling pet.

warlords-of-draenor-1920x1200
Warlords of Draenor art.
Courtesy of Blizzard Entertainment.

The retail-exclusive Collectors Edition is expected to be available for pre-order soon. The Collector’s Edition will feature all of the items included in the digital deluxe, as well as a hardcover art book, a behind the scenes two-disc blu-ray/DVD set, a CD soundtrack and a mouse pad.

Warlords of Draenor is expected to launch this Fall. The expansion sends players back in time (and back to Draenor) to battle Hellscream and his Iron Horde. WoD will feature new character models for all of the races, a Garrison building feature, and a raised level cap of 100.

The standard digital edition is $49.99; the digital deluxe is $69.99 and the Collectors Edition comes in at a not-as-bad-as-expected $89.99.

Take a look at the new WoD  cinematic featuring the level 90 boost below and let us know what you think in the comments! Are you excited? What do you think?

It’s a big year for Blizzard Entertainment–November will mark the 10th Anniversary of World of Warcraft and the 20th Anniversary of the Warcraft series. In anticipation of the upcoming  World of Warcraft expansion, “Warlords of Draenor,” Blizzard Entertainment announced this week that the expansion will soon move into closed beta testing, along with a few other choice tidbits of information.

Warlords of Draenor is the newest expansion to the World of Warcraft mmo. Courtesy of Blizzard Entertainment.
Warlords of Draenor is the newest expansion to the World of Warcraft mmo.
Courtesy of Blizzard Entertainment.

Closed Beta: While no official start date for the closed beta has been announced, Blizzard says it is “in preperations” and encourages players to opt in on their Battle.net account beta profile. Make sure your hardware specs are up-to-date!

Pre-purchase: The WoD expansion will be available for pre-purchase soon, with standard digital and Digital Deluxe options (a physical Collector’s Edition is also in the works). Pre-purchase of the digital editions gets players the exclusive pet and mount to use in-game right away.

Level Boost to 90: Now available at the time of purchase of a pre-order. That’s right, before the actual expansion release. Players who pre-order the digital version of WoD will be able to immediately boost one character on their account to level 90. In regards to the change, Blizzard said: “based on feedback, many of you [players] would like a chance to get acquainted with a new class before heading out into the expansion.”

Blizzard is also in the process of evaluating ways to allow players to boost multiple characters to 90, including alts played on other realms/factions; plans to test a feature that allows players to purchase a character upgrade directly are in the works.

WoD was announced at last year’s Blizzcon, to a wild reaction from the crowd. The expansion will take players back to the Outlands of Draenor–way back, to the time of the Iron Horde.

You can see the entire announcement here. Watch the trailer below, and let us know in the comments what you think about WoD, Blizzards announcements and that level 90 character boost!

Last week we had the sad news that Warcraft, the World of Warcraft movie, was pushed from a December 2015 release to a ‘sometime in 2016’ release (probably to avoid going up directly against Star Wars), but  today Legendary Pictures and Blizzard Entertainment gave us all something to celebrate. Or at least, gossip wildly over.

That’s right, some of the cast for Warcraft has been announced (note, there’s no character designation as of yet, so we know who’s in the movie but not who they’re playing) and they are (drum roll): Ben Foster (The Messenger, 3:10 to Yuma, X-Men: The Last Stand), Travis Fimmel (Vikings), Paula Patton (Mission Impossible: Ghost Protocol, Precious), Toby Kebbell (Wrath of Titans, War Horse), and Rob Kazinsky (True Blood, Pacific Rim). Dominic Cooper (Captain America, An Education) is expected to finalize his deal with Legendary soon.

From left to right: Ben Foster, Travis Fimmel, Paula Patton, Toby Kebbell, Rob Kazinksy, Dominic Cooper.
From left to right: Ben Foster, Travis Fimmel, Paula Patton, Toby Kebbell, Rob Kazinksy, Dominic Cooper.

Details on the movie have been scarce, but we do know that production is slated to start early next year, and the movie will have two iconic characters from Warcraft lore: Lothar and Durotan. Which means the movie (or some parts of it, at any rate) will take place a generation prior to the events in World of Warcraft and, nicely, tie in to the WoW expansion set to come out next year, Warlords of Draenor.

Just the other day, famous World of Warcraft Live Streamer, Swifty, was arrested live during his broadcast!

Reports are thin and vague, but from what this Scapist was able to gather, a prank caller had called the police TWICE on Swifty. The second time he was accused of threatening someone with a knife, which the police are required to investigate. He was then taken away to the police station to file a report. Take a watch!

He is already back home, and it turns out the police may not have arrested him after all. We are still gathering facts. Viewers of his live stream have said on Reddit that he had a few pizzas at his house earlier that day as well. Someone is about to get in a lot of trouble!

Hearthstone, Blizzard Entertainment’s foray into online trading card game play, announced this weekend that they hope to have open beta for PCs and Macs by next month.

Hearthstone Gameplay
Hearthstone Gameplay

Hearthstone takes place in the Warcraft universe and will be free to play on PC, Mac, iPads, iPhone and Android platforms (mobile devices will have a later release date). For more information and to sign up for more information on the open beta, visit the Hearthstone website.

 

Blizzard Entertainment announced today their newest expansion for their MMO phenom, World of Warcraft. The expansion, title Warlords of Draenor, takes adventures back to the Outlands. Literally…players will follow Garrosh Hellscream, escaping from his war crime trial being held after the Siege of Orgrimmar, as Garrosh goes back in time to the Outlands of Grommash Hellscream, Blackhand, and Ner’zhul.

A sketch of the Nagrand from the Warlords of Draenor expansion. Courtesy of Blizzard Entertainment
A sketch of the Nagrand from the Warlords of Draenor expansion.
Courtesy of Blizzard Entertainment

New Level Cap, Insta-Level…and oh, A House

Warlords of Draenor will feature a new level cap–100–and will also allow a player to instantly level one toon to 90 (either a currently played toon or a brand new one rolled at 12:01 a.m. the day the expansion comes out), complete with level appropriate gear. In addition, Blizzard has also retooled current classes, updating their basic look while maintaining their essential, uh, Orcness. Or Night Elf-ness. Goblin-ness?  Anyway, slightly new looks so that everybody’s basically better looking.

Blizzard is finally giving its players a real home: Warlords of Draenor introduces Garrisons–strongholds built by the player (with some customizing available) in the zone of their choice. Once your stronghold is finished, players can begin to collect NPC followers who can perform various tasks–including gathering and questing for the player. It’s like the Sims, only nobody showers.

In addition to new dungeons and raids, including a retooling of the Flex raid and a new Mythic raid at a fixed 20-player raid size, there are also some changes coming to bags and inventory (heirloom and toy collections! sortable bags! crafting straight from the bank) and PvP, including a new world PvP zone with bonus random rewards, items and honor points, including BoE reward gear and a weekly quest to allow players to upgrade an item.

More details on everything that’s new later, as well as our opinion of the actual gameplay. For now, here’s a video of the new (but chronological older…)/old (i.e. Burning Crusade) Outlands to whet your appetite.

http://youtu.be/lB0IdIx7DLU

 

 

Straight out of BlizzCon we got our first big announcement of the convention. World of Warcraft is getting ANOTHER expansion pack. This time we go back to Draenor the home of the Orcs, with a bunch of nice new features to boot! Take a look at the trailer below!

This new edition if rife with new features. The most noticeable one is that all the original races will be getting updated and upgraded character models. New animations and high def textures are just the beginning. The level cap has been pushed up to 100, with the ability to start new characters at 90 so you can fast track to the top.

The biggest gameplay mechanic that has been added is the Garrisons. Players will be able to build and upgrade a home base of sorts. Setting up trade routes, building up the economy and defenses are some of the things you get to do with your own private fort. Think Warcraft III kind of stuff.

No release date yet, but if you’re an intrepid WoW fan you will be on top of this release!

BlizzCon, the annual celebration of all things Blizzard Entertainment (namely the behemoth Warcraft, Starcraft and Diablo franchises, if you just stumbled onto this article out of the blue, ‘cuz hey, the internet can be crazy like that) starts up tomorrow, November 8th, at the Anaheim Convention Center.

Speculation has swirled around this BlizzCon, what with Blizzard announcing that the Warcraft movie (produced along with Legendary pictures); repackaging their upcoming MOBA, Blizzard All-Stars, as Heroes of the Storm (and releasing some pretty nifty artwork); the Hearthstone game moving into the final stages of its beta, Diablo III heading towards consoles (along with the much anticipated new expansion, “Reaper of Souls,” coming out in 2014); the fact that they just trademarked the name “Warlords of Draenor” (maybe the new MMO they’ve been teasing us with for years?); and the publication just yesterday of a third quarter loss (though not as severe as expected), including the news that the MMO giant, World of Warcraft, lost 100,000 users,  resulting in Activision lowering its fourth quarter outlook.

Heroes of the Storm artwork.
Heroes of the Storm artwork.

So what does all this mean for the fans who are trekking out to sunny Anaheim for the next two days? Well, hopefully at lot of answers, some awesome unveiling of new content and properties, and maybe a Warcraft trailer?

BlizzCon starts of at 11 a.m. on Friday with the Opening Ceremony on all four stages after which the four areas split into two stages of panels, WCS Global Finals and the WoW Arena Global Invitational. If past BlizzCons are any indication, the main floor will be packed with gaming stations, vendors and, of course, cosplay; there is also an artists’ stage, a voice actor stage and a faction feud area.

Saturday continues with WCS and WoW Arena semis and finals, more panels, and of course the closing ceremony concert (with Blink 182!).

 

Just Blizzard peeps.
Just Blizzard peeps.

Friday Highlights:

11 a.m.: Opening Ceremony

12:30 p.m.: World of Warcraft: What’s Next

1:15 p.m.: Starcraft II Update

2:15 p.m.: Hearthstone: Fireside Chat

3:30 p.m.: Diablo III: Reaper of Souls

4:45 p.m.: Heroes of the Storm Overview

6:00 p.m.: Contests on all stage of various kinds

 

Diablo III, Reaper of Souls
Diablo III, Reaper of Souls

Saturday Highlights:

11:15 a.m.: Diablo III: Gameplay Systems + Crusader

12:30 p.m.: Heroes of the Storm Deep Dive

1:00 p.m.: Warcraft Movie Presentation

2:30 p.m.: World of Warcraft Q+A About Almost Everything

3:15 p.m.: Diablo III Open Q+A

4:30 p.m.: Epic Cosplay and You

6:30 p.m.: Closing Ceremony

 

Blizzard will be live streaming the entire event to those who purchased virtual tickets (still available here); the opening ceremony and tournaments are free to anyone at www.blizzcon.com; there is also an app that you can download to ‘experience the second screen.’

We’ll be live-tweeting all weekend, so follow @geekscapedotnet and @sjbwrite for all the breaking news over the weekend!

Tell us what you’re most excited about in the comments!

http://www.youtube.com/watch?v=b8VFyBS0sNk&feature=youtu.be

Fantasy metal rock band SONGHAMMER, best known for their award-winning song, “We Are the Horde,” which won the International Songwriting Competition at the 2011 BlizzCon, has partnered with Epic Level TV to produce their newest video, “Death is On the Way.”

The video will launch their new album, World of SONGHAMMER, which includes both “Death is On the Way” and “We are the Horde.” The album spans multiple music genres–from classic metal to bubble-gum pop–but each song remains true to the band’s cosplay/fantasy/video game style for the gaming/Comic-Con/epic-geek communities around the world.

“Sit back, relax, and enjoy the ride. SONGHAMMER will take care of the dragons, orcs, murlocs, and any other villains that may arise!!!” chanted ShredHammer & CroonHammer, leaders of the band.

“Death is On the Way” was shot in the Los Angeles foothills and stars Michele Boyd (The Guild) as the Mage. The video was produced by Epic Level Entertainment for Epic Level TV, a growing YouTube channel for all things geek and home to shows like “Dungeon Bastard” and “XOMBIE: Dead on Arrival.”

Croon Hammer and Hammer fight Death in their newest music video, "Death is On the Way."
CroonHammer and ShredHammer fight Death in their newest music video, “Death is On the Way.”

SONGHAMMER will be a feature performer at Blizzard Entertainment’s BlizzCon next month (Nov. 8th and 9th).

World of SONGHAMMER is available for purchase at the following sites:

Physical CD via Songhammer.com
Download on CDBaby
Download on iTunes

 

Legendary Pictures/Atlas Entertainment has begun casting for the much-anticipated movie Warcraft.

Colin Farrell
Colin Farrell

According to Deadline, a source from the production said that Colin Farrell has been offered a lead role–with a 50/50 chance he’ll take the deal.

Reports also state that Paula Patton (Mission Impossible: Ghost Protocol) is negotiating for a lead role as well.

Paul Dano (Prisoners), Travis Fimmel (Vikings), Anson Mount (Hell on Wheels) and Anton Yelchin (Star Trek)  are also on the short list.

The Warcraft movie was first announced at BlizzCon in 2007 but lost momentum. The project was rekindled this year, with Duncan Jones at the helm to direct and production set to start in January 2014.

Very little is known about what kind of story the movie is going to tell. The title of the movie, Warcraft, has led some to speculate that the movie will take place prior to the events in the MMO, World of Warcraft.

The expectation is that more information will be revealed at BlizzCon this November.

Blizzard Entertainment released patch 5.4 for World of Warcraft last Tuesday (with the requisite 127* hot fixes afterward), which implemented a large number of changes across various platforms: class, world, dungeons and raids, gear and mounts.

Blizzard took a hard look at some of the classes—hunters and paladins got the most changes but no class was left untouched—continuing the trend they started with the Mists of Panderia expansion, changing spells and abilities from talents into class skills. Does the new system make playing one’s class easier? Definitely. Gone are the hours of research and game theory over points spent on talent trees. The abilities that define a class and a spec are no longer left to the player to decide; rather Blizzard has defined them for us, and served them to each class as a fait accompli.

This is not a bad thing, but it is symbolic of the dumbing down of the game that has occurred since its Wrath of the Lich King expansion. While it was never considered the hardest of hard core MMOs—Everquest and Final Fantasy XI share that title—WoW at one point required skill and knowledge in order for a person to reach end game raiding. Blizzard’s attempts to appease both its audiences—the casual player and the hardcore raider—has mostly succeeded. But gone are the days of rep for resist gear, arguments over swords vs. daggers, raid progression being counted in months rather than days, Holy-Disc priests and Shock-adins. And occasionally, when we see a talent that used to be a choice become a required spell in our rotation, we miss those days.

Timeless Isle. Courtesy of Blizzard Entertainment.
Timeless Isle. Courtesy of Blizzard Entertainment.

Another Island Flying Mounts Don’t Work On

Patch 5.4 does not buck this trend. More talents became known skills. Things that once had to be glyphed have become passive abilities. Epic gear is literally on the ground for people to trip over (these 496 ilevel epics are now known as welfare epics. Cruel, yes. True? Yes) allowing anyone with mobility to acquire gear and raid (at least in Looking For Raid). The new isle—which players are sent to by Chromie (welcome back, Chromie!) is out of time (a clever trick to allow for Blizzard to take away flying mounts, because why would a player want to use something they’ve spent hours working for?) and heroes are needed.

As Heroes we are, off we go to the Timeless Isle, to be greeted with a ‘go explore the island’ quest. Seriously. They didn’t even try to get you to deliver a letter or a desperately needed potion or anything.  We’re also encouraged to open any chests we see lying about, and oh, here’s a new rep grind and new coins to collect.

At this point we liked to say a few words about rep grinds. We have, contrary to popular opinion, a real life. And in that real life we have daily tasks like dishes, and cooking dinner, and doing the laundry, and picking up the living room. Rep grind dailies are the WoW equivalent of having to do the dishes. They were never fun, but Panderia took them to the level of a full time job. A day’s daily quest on one toon could take four hours. And, if you want the Legendary items available through the Black Prince quest lines, then add in the required LFR, Normal or Heroic raids for another six to eight hours weekly.

Timeless Isle. Courtesy of Blizzard Entertainment.
Timeless Isle. Courtesy of Blizzard Entertainment.

At Least the Scenery’s Different

While 5.4 addresses this somewhat (gear is now found in boxes rather than having to slog through seven different reps) there is still a lot of ‘just run and kill things’

‘how many things?

‘ALL the things.’

Which is essentially what the Timeless Isle is. It’s Maine the day after deer hunting licenses come out. People travel in packs and kill every elite in sight. Rares die in seconds. The island’s timeless because what you’re doing never changes. Ride around in a circle, and kill things. By the time you’ve completed the circuit, there are more things.

Is this drastically different than before? No. Any MMO—or RPG for that matter—is going to have a requisite number of ‘go kill ten wolves and come back to me.’ It’s how you gain experience and level up. But the Timeless Isle is for level capped raiders. Why do we need to massacre turtles for two hours every day?

Is it new content? Yes. It’s even fun, for a little bit. Opening chests and finding purple has a certain awesome cachet about it (especially for those of us who remember how hard purple gear used to be to get) and it does allow for people to sidestep the never-ending rep grind (unless they want mounts…) and still be geared enough to LFR. But with all the things Blizzard could have done, the Timeless Isle feels a little…easy.

The fact that there is content only accessible to be players who completed certain quests already (the Black Prince quest line and the cooking profession quests) is a nice nod to players who achieved certain things in the prior patch and something we wish Blizzard would do more of, other than the random achievement.

Prepping before one of the new bosses in Siege of Ogrimmar.
Prepping before one of the new bosses in Siege of Orgrimmar.

Time to Take the Fight To Hellscream

The new Siege of Orgrimmar (SoO) raid content offers fresh bosses but the mechanics don’t start getting innovative and different until the last wing (the eleventh to the fourteenth boss). So far, the really exciting thing in 5.4 is Flex Raiding. Harder than LFR, easier than Normal, with no ilevel or role restrictions–and cross-server friendly–Flex raiding is an alternative for players and guilds who wish to experience new content without the PuG mentality of LFR but who maybe aren’t 100% ready for Normal or Heroic difficulty. It also allows guilds to gear more than 10 people in order to create a stable roster of geared players. While the first two wings of Flex have been criticized as being too easy, the theory behind it is sound and we look forward to seeing how it is implemented in later raids.

Proving Grounds are another new thing introduced in Patch 5.4. These solo instances allow a player to pick their role (dps, tank or healer) and then sets them against NPCs to ‘prove’ their skills. Gear is normalized to a 463 ilevel (higher level items with procs will still proc, but the rate is adjusted, though legendary proc remains the same) and the encounters are a test of skill and class knowledge. The grounds come have Bronze, Silver, Gold and Endless rounds and the achievements are already becoming requirements for high-end guilds.

The round’s difficulty scale is a little off, Bronze and Silver are deceptively easy compared to Gold. Potions don’t work and a player is never out of combat (except in Endless, where there is time out of combat every ten waves for drinking/eating) so cooldowns and mana/energy/rage/focus management are key. Players do get the full 8/8 buffs and can flask and food buff up if they want. There is a reforger there, as well as vendor with Dust of Disappearance, as talents, glyphs and stats set up for optimum raiding dps/healing/tanking are not always the best set-up for the proving grounds.

Proving Grounds. Courtesy of Blizzard Entertainment.
Proving Grounds. Courtesy of Blizzard Entertainment.

A Solid Update to the Game

Patch 5.4 is a solid new expansion; Players who liked World of Warcraft before will continue to play (with minor complaints); people who have never played will probably not be compelled too, and those who have left the game will not feel pangs of regret. As always, some classes are a little over-powered, and others have been nerfed a little too much, but Blizzard has always had a see-saw approach to class balance.

Patch 5.4 went live on Tuesday, September 10th, with the new raid content in LFR available on Tuesday, Sept. 17th.

World of Warcraft and its expansions are available from Blizzard. 

*not an accurate number in regards to hot fixes. There may have been more.

We’re just a week away from the launch of the newest patch to World of Warcraft, 5.4, which goes live on September 10th.

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In it, Hellscream finally breaks from the Horde of Thrall; the remaining Horde must join forces with the Alliance and embark on a Civil War which looks to change the face of Pandaria.

In the official trailer, Hellscream poisons the wells and drains the Vale of its water–taunting his enemies to come to his fortress; and threatens anyone who would rise against his ‘new horde.’ Orgrimmar, of course, is the new raid, but that’s just the tip of the iceberg in terms of the new and updated content in this patch.

A complete, in-depth look at all the changes can be found here, but here are some of the things we’re most excited about:

1. Flexible Raid Difficulty: with this feature, 15 or 22 or 13 man raids are possibly. The difficulty of the encounters and player’s spell range will adjust depending upon the number of people in the raid; the loot will be somewhere between LFR and normal. Players will be able to invite Battle Tag and Real ID friends.

2. Proving Grounds: A one on one instance where a player can test their skills/spells/gear against mobs designed at five different difficulty levels. Finally a way to figure out new rotations without having to apologize the the 24 people in LFR.

3. Noodle Vendor: A player with maxed out cooking will get a quest, which once completed, allows them to set up a noodle cart and sell powerful soups to their faction.

4. New Area: Timeless Isle; New world bosses, new gear, new rewards. Also, this intriguing sentence: “The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap!”

5. Significant Class Changes: Blizzard took a hard look at the classes and made some significant changes, especially to hunters and paladins.

6. Linked realms: Low population realms will now be permentantly linked, allowing players to interact with each other as if they were on the same realm.

We’ll be online bright and early next Tuesday  and get you some on-the-ground coverage of what the changes feel like. Let us know if you’re looking forward to the Siege of Orgrimmar!

I play a LOT of online video games. At one point or another, I have seen or tried just about all of them. Back in the early 2000’s, if you wanted to play an MMO you had to shell out a $10-15 per month subscription fee, but that quickly changed as more and more companies discovered that it was feasible to not require such a payment. The next logical step was to figure out exactly how the server would be paid for. Thus, the idea was born to offer players the ability to buy virtual items with real money, an idea most popularly attributed to Project Entropia and Second Life, as they were the games that I feel had most to do with ironing out such a concept.

'World of Warcraft' is still the most popular subscription MMO
‘World of Warcraft’ is still the most popular subscription MMO

How a Cash Shop works: the player is given the option to purchase (with real money) a virtual currency unique to the game and can use this currency to purchase special items. Normally these items are simply superficial, such as new skins or unlocking features that normally must be obtained through gameplay. Not all are created equal, as every game has its own way of determining what the items are worth and what items should actually be sold. According to popular culture (IE: people that play games but know nothing about them) just by having a Cash Shop, you are officially Pay to Win.

What started as a way to cover costs in America was adopted by the Asian MMO market like wildfire, and resulted in the ability to buy every gun in most of such games for real money, with other games creating special weapons unique to paying customers that have better stats. This bled right back into the American market during the World of Warcraft remake craze and like most inbreeding created a terribly long line of games that charged you real money  for the best weapons. Examples of actual Pay to Win games are titles in which the best weapons can only be obtained through the Cash Shop, and where the balance of the game forces a player to pay in order to be viable in combat, or doing so provides an unfair advantage.

'All Points Bulletin' is a good example of a Pay to Win title.
‘All Points Bulletin’ is a good example of a Pay to Win title.

The problem is actually determining whether or not a game is Pay to Win is another matter entirely, as it requires hours of studying the game and determining what advantages and disadvantages paid and free players receive. Obviously, most people just see the Cash Shop, ignorantly scream Pay to Win and go play more Call of Duty. A real example of P2W would be All Points Bulletin, which freely sells you endgame weaponry with added abilities that cannot be replicated by a free player without months of effort, giving you the choice to either play the game for a year, or spend a few bucks for a sniper rifle. This is a very extreme example, but an accurate one. The opposite example would be a game such as Team Fortress 2, which allows you to pay for “rare” versions of items that are mechanically equal to what a free player has access to, or various DOTA clones that provide the ability to purchase clothes.

This black mark on the genre of MMO’s has stained the gaming culture pretty bad. If you were to look through Steam Greenlight at the various multiplayer games being designed, you would see most of them ignorantly proclaim they are not Pay to Win as if they actually know what that entails. The common belief is if you can buy a weapon or advantage in the market the game is automatically Pay to Win, which is false. This is what makes the topic so absolutely murky, but like everything else in gaming, it is a case by case basis that most people lack the intelligence to comprehend and balance.

'Team Fortress 2' is definitely not Pay to Win... It's also amazing.
‘Team Fortress 2’ is definitely not Pay to Win… It’s also amazing.

If the freely available weaponry is comparable to the paid items, then there is no actual imbalance. In theory that is. For the sake of easy comparison let us assume we are playing a generic shooter that a big gaming company can create in a month with no effort (Halo, Call of Duty), and provide a shopping option. For ingame points you could potentially buy various weapons and armors but for cash you can purchase chemical guns that do extra damage. However, if we were to present special armors that can be purchased by free players that reduce chemical damage unique to the paid weapons to a manageable amount that negates 2.5% of the 5% bonus is it still overpowered? Hard to say really, as this tells us very little about the combat applications of either object. This tends to be how muddy the design of such weapons can be, as without exposing these weapons to the market, most designers are reluctant to understand what they are looking at but rely on their player base to inevitably figure it out for them. We don’t know how much damage they do, how accessible the free equivalents are, and how the overall balance of these items are.

The fact of the matter is unless you can join the game, buy a bunch of equipment with cash and proceed to kill everybody you run into with no effort, there is a pretty good chance you are playing a well balanced, not Pay to Win game. Even that is a very muddy definition, as of course you are going to decimate a bunch of new players (Often your first opponent in such games) but how does your gear stand against the pros? Since they know the game much better than you do, if you can really beat them with little effort, then I would say you may have a case to cry foul. Even then it’s still an ignorant argument, as in order to figure out if the game is pay to win, yet abstain because of the suspicion, it is a self fulfilling prophecy as you are not bothering to figure out how to overcome that advantage but just proclaiming that you somehow know the game’s balance without playing it.

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‘Second Life’ helped perfect the Cash Shop concept.

It’s an arbitrary complaint about an arbitrary metaphysical concept on a loosely definable virtual realm given by people that hate losing too much to figure out how to prevail, and spout this phrase in a misguided attempt to regain face that they don’t even need to bother with in the first place. In short, yes P2W Exists, in very isolated examples of games that nobody not paying plays. But going into a new game and demanding that they not be pay to win is the same as Baseball fans expecting their team to never get a single out. It’s just not going to happen except for very rare circumstances, yet people are afraid that it will become a common problem and think it is.

Fans don’t realize that making a videogame is not a templated endeavor, there is not a rule that all games have to fit one genre, use the same cash shop, or even be alike to eachother. We just adhere to these genres because the fans expect the same 5 games over and over again. It’s this close minded thinking that created the problem in the first damn place. They also do not realize that what is broken in a game can be fixed through enough effort, it’s just that most companies also tend to be incompetent.

-Necroscourge 4/28/13

We live in an international world. The games we play allow us to talk with people from all over the world. Some of those can be citizens of countries that ours do not particularly like. Regardless they are gamers too, and today all the cards came out regarding a login issue with Wow and Iran.

Over on Blizzards message boards they posted a response to the hundreds of Iranian gamers complaining they do not have access to their WoW accounts. Blizzards official response was

Our team has been watching this thread closely, and we understand the desire for more information about this situation. Blizzard Entertainment cannot speak to any reports surrounding the Iranian government restricting games from its citizens.

What we can tell you is that United States trade restrictions and economic sanction laws prohibit Blizzard from doing business with residents of certain nations, including Iran. Several of you have seen and cited the text in the Terms of Use which relates to these government-imposed sanctions. This week, Blizzard tightened up its procedures to ensure compliance with these laws, and players connecting from the affected nations are restricted from access to Blizzard games and services.

This also prevents us from providing any refunds, credits, transfers, or other service options to accounts in these countries. We apologize for any inconvenience this causes and will happily lift these restrictions as soon as US law allows.

Now I will try to keep the politics to a minimum here but there is more to this story than just trade sanctions. There is more to this ban than meets the eye. On the 22nd the Iranian government had released a statement that they would be blocking battle.net, this image was released coinciding with the ban.

In English these read as:

  1. Promotion of superstition and mythology.
  2. Promotion of violence due to too much violence.
  3. Abolishing the deformation in sin.
  4. Demonstration of inappropriate clothing and slutty outfits for female avatars.

So most likely Blizzard was just trying to play the victim in this whole ordeal and come out smelling clean. Luckily for them they do not have to offer refunds for unused gametime OR  for purchased copies of Mists of Pandera, due to trade sanctions of course. How convenient.

Now as I said before I do not want to get all politico on you, so lets keep the talks and discussions to the game as much as possible. The real gross part of this is that Blizzard isn’t refunding players. With Mists of Pandera coming out in less than a month, any Iranian players who may have bought the 40 USD game will not be seeing those monies return to their accounts, and if any of them have a year or two of pre-bought gametime then they’re even screwed more.

This isn’t only affecting WoW, players of Guild Wars 2 have been reporting issues from logging in. I will report more info as it gets reported.

Blizzard president Mike Morhaime announced today in a blog post that their internal network was compromised. Mr. Morhaime specifically says no financial data was compromised, but this is a great time to change your passwords for your Battle.net accounts. Full report below

 

Players and Friends,Even when you are in the business of fun, not every week ends up being fun. This week, our security team found an unauthorized and illegal access into our internal network here at Blizzard. We quickly took steps to close off this access and began working with law enforcement and security experts to investigate what happened.

At this time, we’ve found no evidence that financial information such as credit cards, billing addresses, or real names were compromised. Our investigation is ongoing, but so far nothing suggests that these pieces of information have been accessed.

Some data was illegally accessed, including a list of email addresses for global Battle.net users, outside of China. For players on North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) the answer to the personal security question, and information relating to Mobile and Dial-In Authenticators were also accessed. Based on what we currently know, this information alone is NOT enough for anyone to gain access to Battle.net accounts.

We also know that cryptographically scrambled versions of Battle.net passwords (not actual passwords) for players on North American servers were taken. We use Secure Remote Password protocol (SRP) to protect these passwords, which is designed to make it extremely difficult to extract the actual password, and also means that each password would have to be deciphered individually. As a precaution, however, we recommend that players on North American servers change their password. Please click this link to change your password. Moreover, if you have used the same or similar passwords for other purposes, you may want to consider changing those passwords as well.

In the coming days, we’ll be prompting players on North American servers to change their secret questions and answers through an automated process. Additionally, we’ll prompt mobile authenticator users to update their authenticator software. As a reminder, phishing emails will ask you for password or login information. Blizzard Entertainment emails will never ask for your password. We deeply regret the inconvenience to all of you and understand you may have questions. Please find additional information here.

We take the security of your personal information very seriously, and we are truly sorry that this has happened.

Sincerely,

Mike Morhaime

With the success of Game Of Thrones and the upcoming The Hobbit: An Unexpected
Journey
hitting screens later this year, it’s no surprise that Legendary are still eager to get an adaptation of the similarly themed World Of Warcraft moving along. However they hit a bit of a speed bump when Sam Raimi, who was originally set to direct, left the project recently.

Now Variety reports that a new writer has been hired to move the project forward. Charles Leavitt, who has previously penned the fantasy flick The Seventh Son for the studio. Next up for the studio is to find a new director. Legendary has quite a bit going on at the moment with numerous upcoming projects and releases so it’s pretty unlikely we would see the movie before 2014. But still this must make fans of the massively popular MMORPG very happy and they may have left their basements to run upstairs and yell out the news.

Just kidding. Kind of.