Chad Michael Collins has been a longtime peripheral friend and finally he’s my guest on the Geekscape podcast and we finally get to know each other! And why? Because he’s in an action movie and a sci fi series releasing within DAYS of each other! We welcome Chad on the show to talk about his latest turn in the ‘Sniper’ series for Sony with ‘Sniper: Ultimate Kill’ and being a part of the new series ‘Extinct’ from the mind of Orson Scott Card! Along the way we talk about Chad’s huge World of Warcraft mastery, I give my brief spoiler-less thoughts on ‘It’ and tell you all about the 24 hour scavenger hunt race Questival! Yup! Another packed episode of Geekscape! Enjoy!

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MERRY SWITCHMAS!

We’d like to thank everyone for following along with here at Geekscape as we talk about our hopes and dreams for the Nintendo Switch (check out the previous 11 days here). Today is the big day, It’s Switchmas!

Tonight at 8PM PST, Nintendo will be live streaming a huge reveal for the upcoming console, The Switch. They will be going over the price of the console (rumored to be around $300 USD), launch titles and upcoming software.

We invite all ‘scapists to join the crew of Geekscape Games tonight at 8PM to watch the conference with us. We’ll be going live around 7:30 PM PST so be sure to join the chat. You can watch below, or head on over to GeekscapeTV on Twitch!

Watch live video from GeekscapeTV on www.twitch.tv

It’s my turn once again to talk about what I’m hoping Nintendo will deliver with the Switch, the company’s upcoming console. If you want to get caught up with the rest of the series, including how the Virtual Console should be revamped, and how table top gaming could change the game for the system, check us out here!

This next entry might sound a bit weird coming from me. Both on the podcast and in my writings, I’ve talked at length about how I feel like this generation has become a glorified PS3 and Xbox 360 retread. It’s hard not to think otherwise when so many recent releases are remasters and collections of games no one ever asked for, (I’m looking at you, Deadpool and Legend of Kay Anniversary). But in the case of the Switch, with so much mainstream attention being shined on it as we approach Nintendo’s big conference, what better time would there be to breathe new life into some of the Wii U’s greatest games?

If this can get a remaster, why not Donkey Kong?

Yes, contrary to what popular opinion might tell you, the Wii U has a fantastic library of exclusive titles. Due to the low install base however, most of them never got their fair shot, forcing many great games to get tossed aside. The company seems to already be on the right track when you consider the rumors that have surfaced since the system’s reveal, which include versions of Super Smash Bros., Mario Kart 8, and my two favorite games of 2015, Xenoblade Chronicles X and Splatoon. On other consoles, versions of ZombiU minus the Game Pad have already been released, while Lego City Undercover is on its way.

Splatoon is sure to be a highlight for the Switch!

But with those games on the table, you’re still missing so many games that haven’t been accounted for. Pikmin 3 was the best game in the series yet, with multiple characters and paths to play with. Donkey Kong Country: Tropical Freeze is one of the best 2D platformers you’ll ever play. Imagine Super Mario 3D World with online multiplayer and a few new characters so you can play with your friends no matter where you are? Bayonetta has definitely taken back some of the spotlight since making her debut in Smash, so it makes perfect sense for her second game to make the jump to the Switch as well. And dare I mention my game of the year of 2016, Tokyo Mirage Sessions #FE, a game that was so poorly promoted that even the Atlus and RPG faithful didn’t even know what it was, let alone being aware that it released. The Switch and its portable capabilities would be perfect for the simulated text messaging app that your party uses to communicate with you outside of combat. And let’s not forget Kirby’s Rainbow CurseFatal Frame: Maiden of Black WaterPokken Tournament, and the many other games that could do well with a much larger install base. For that matter, why stop with the Wii U? The Wii had plenty of games that became casualties in the propaganda machine that convinced many that the Wii had no games for “hardcore gamers”. So I would LOVE to be able to replay hard to find gems like Zack and WikiMadworldTatsunoko vs. CapcomThe Last StoryPandora’s Tower, and many other forgotten classics that didn’t get their due.

Bayonetta 2 would be a perfect candidate for a second chance.

While the influx of re-releases has gotten out of control in recent years, one benefit is that they fill in library gaps when the system would otherwise be pushing through a dry spell. When you pad your library with games that most people never played the first time around, they end up feeling brand new to most of your install base while having to invest very little in comparison to making a brand new game. It’s a win-win for consumers and Nintendo alike!

I’ve gone over what I want to see, so now it’s your turn. What Nintendo exclusives would you want to see get a second chance on the Switch? Let us know in the comments, and be sure to check back tomorrow for our FINAL entry in our 12 Days of Switchmas series.

I’ll be honest, I’m not the biggest fan of VR right now. While I’ve tried out an Oculus game and PSVR here and there, I still don’t think the device is living up to what it can be, but that doesn’t mean Nintendo shouldn’t try implementing it with the Switch. I feel like Nintendo could find an easy, fun, and affordable way for VR that could evenly compete with the likes of PSVR, and maybe even the PC big boys. How do I propose they do this? Well.

About a month ago, people found a patent Nintendo filed showing an idea of possibly using the switch as a VR headset (See article banner for said image.).  I feel that this could be a great cheap alternative for people looking for a console VR experience in a couple of different ways. One of the ways is that if we assume that the Nintendo Switch will retail for $250, that means it’ll be fairly cheap to come out with a VR accessory for the system. If we were to say that this headset accessory would cost no more than, oh say, $20, that’d round out the price to about $270 total. Not too shabby if I say so myself.

Even if this headset accessory is more expensive when being sold, it’s doubtful that that it’d go anything over $50. At the highest price it’d probably be somewhere around $300 for both the headset and Switch, STILL making it at least $100 cheaper than Sony’s PSVR. The only thing really worrying me about how cheap this VR could be is that it might fall more in line with Phone VR than Console. As long as Nintendo can make the console maintain a steady frame rate and speed during the games though, this shouldn’t be a problem. 

                                                                                    Time for Bets

In 2 days during the Switch event, not only will we get the confirmation that the Nintendo Switch will be VR compatible, but that it will also be launching in the summer AND that it will be the 2nd VR system to get full support for Resident Evil 7: Biohazard. The slide in attachment will $20 separately, and $80 with RE7 as a pack in. Lock it in!

Well, I think that just about does it for Day 10 of Switchmas. We’ve only got one more day for regular articles. Tune in tomorrow for the return of Josh to see what else he has to say about the Switch, and don’t forget that Geekscape.net will be holding a live reactions event at 7:00PM PST.

 

On the 9th Day of Switchmas Geekscape gave to you, A VIDEO! That’s right, our fantastic friend Carlos Lopez (from AngryBananas) has put together a nice video detailing as his hopes and dreams from a Switch Virtual Console.

From titles and interfaces, to online connectivity and library management. Check out Carlos’s thoughts below!

The Geekscape staff have done a great job of covering so many different aspects of what we want out of the Switch, but what about tabletop applications?

I like to play games with friends in the same room, which means hauling your gear over for a LAN party (console or PC).The gear is heavy and cumbersome (I’ve almost broken my monitor on more than one occasion), everyone’s rig takes up a lot of room, and it’s hard to get everyone into the same room without overloading a power circuit. This is one of the reasons why I love playing tabletop games, especially Dungeons and Dragons, because you can have a large (read: more than 2 or 3) friends come over and play without having quite so much hassle.

What does that have to do with the Switch? Well, I’m hoping it could mean that there will be options for tabletop gamers to use the Switch to enhance their role playing for table tops. There are some great programs already available for PC, like TableTop Simulator, and Roll20, which allow you to have your player sheet, character avatar, maps, ambient sound and music, and roll your dice, all digitally. If these programs, or one like it, could run on the Switch, it would be like creating your own RPG with your friends, that you could see on TV in real time.

There are two ways that I think this would work. The first option option would be to have one Switch that would be controlled by the dungeon master would be able to show maps on the TV, control the character placement, and could also incorporate sound effects and music. The second option would be if every player and the dungeon master had their own Switch. The players would be able to access all their player sheet, have custom spell cards, and roll dice available on their individual tablets. The dungeon master would be able to control the map display and character placement. Currently in Roll20, dice rolls are shown in a chat on the side bar, as well as on the map, so that the whole group can see how good or bad your roll is.

This is a screenshot from Roll20, which operates in a browser. The turn order and character placement make playing live a lot easier.

Custom figurines are also really popular in Dungeons and Dragons, and could possibly cross over into an amiibo option that you could integrate with the Switch, so that as your character changes and levels up, you can level up your character in game.

I haven’t been able to find anything specifically related to tabletop gaming for the Switch, however, there are some options available already for the NVIDIA Shield, and Steam Machine, so it’s not a completely crazy idea for Nintendo to add this capability to the Switch.

Do you think tabletop gaming would marry well with the Switch? Let us know in the comments below!

Here at Geekscape, we’re all incredibly thrilled for the Nintendo Switch. Going into day seven of our series of wants for Nintendo’s next console, my colleagues have all touched on some excellent points. From the importance of innovation to the horrid purchase management of previous Nintendo consoles, all the way to the ever present third party issue that’s hung over the company for a few generations now, you can read these thoughts and more here!

But my wish for the Switch is a simple one! One that might seemingly fly in the face of conventional thinking while being completely obvious at the same time. That is that third party support shouldn’t be the goal! Rather, focus on your exclusive content.

Splatoon was a creative, new take on the arena shooter genre. But it still felt like the Wii U wasn’t necessary to play it.

Let’s think about the most successful periods that Nintendo has enjoyed in a post Playstation world. The GameCube sold far less than their previous efforts, but had plenty of memorable exclusives that keep the system in the conversation when it comes to its great library. For all of the Wii’s faults, it sold tens of millions of units simply because it was so different, rounded out with software that took full advantage of the system’s capabilities. Even with Nintendo’s untouchable portable empire standing tall today, the mainstream press completely slammed the DS as a flimsy gimmick… Until developers made the most out of its dual screen functionality to help make it the best selling handheld of all time! The 3DS would continue this trend with an expanded focus on communication thanks to its StreetPass functionality that you couldn’t get anywhere else!

ZombiU revolved around the Game Pad, while Tokyo Mirage Sessions helped you communicate with your party with text messages. Two of the rare games that felt special on the console.

For some reason, the Wii U didn’t follow suit. If the console faltered anywhere outside of its advertising, it was that so many of its games felt like something you could play on any other console. As Jonathan alluded to in his piece, games like Nintendoland and ZombiU excelled because the Game Pad and its features were so vital when it came to getting the most out of those games. As time went on, what made it unique became less and less important. Even great games like Xenoblade Chronicles XDonkey Kong: Tropical Freeze and Super Smash Bros felt like any other game to an extent, ones that you wouldn’t need a Wii U to play if they weren’t made by Nintendo or its second parties directly.

Smash was a blast to play, but it hardly pushes innovation when it was literally bundled with a controller from over a decade prior.

So when it comes to the Switch, its biggest focus absolutely needs to be making its console the exclusive home for a large variety of content, even if they’re the only ones pushing that envelope. Because as a huge Nintendo fan, I’m being realistic when I say that porting games like Skyrim and Dark Souls to the Switch will make a negligible difference when the only people who will want those types of games likely already have a PS4 or Xbox One to play them on. Even though the Wii was Nintendo’s largest home console success, you STILL had many gamers balking at games like Madworld and Monster Hunter Tri because those games, “should have been on the PS3”. Regardless of its justified, Nintendo is a damaged brand, and it would take at least a decade of good faith for Nintendo to become the first choice again. You’ll build that good faith by being the only place to get the best games.

Don’t get me wrong though. Third parties still have a place in this scenario, but simply porting games like EA did with Mass Effect 3, then throwing their hands in the air and giving up because their poorly adapted game that was years old at full price didn’t set the world on fire won’t cut it. Instead of that short sighted shell of “support”, give us the old EA! Give us the one that made games that centered around the console’s features! Because while people won’t buy Madden on Switch just because, but they did on the Wii when you had a chance to chuck your controller through your TV. Or when you actually swung your golf club in a game of Tiger Woods. Hell, even when NBA Street Vol. 3 didn’t have online support on the GameCube, you better believe that was the one people bought if it meant they could play as Mario, Peach and Luigi when tearing up the court.

It’s not street ball until Princess Peach dunks on Carmelo Anthony.

At the end of the day, Nintendo’s focus should be on rebuilding to show gamers and the casual audience that the Switch is THE destination for gaming. If this is going to happen, it’s not enough to just be a fourth PC with a few exclusives. It needs to push the envelope at all angles in a way that makes it stand head and shoulders above the competition. If they need to do that by themselves, then so be it. Now would be the opportune time to do it too, since the other two consoles are still primarily remaster and port machines with their exclusive content barely trickling out. So you can keep your Overwatch and Call of Duty… Unless I can play as Samus storming the beaches of Normandie or Fox McCloud (not) escorting the Payload of course.

Thanks for reading our seventh day of Switchmas! Be sure to check back tomorrow for our next round of thoughts, and make sure to share your own Switchmas wishes in the comments as we approach the big Switch conference!

With anticipation high for the upcoming Nintendo Switch, the staff here at Geekscape are sharing their thoughts and wishes for Nintendo’s new system… and we’re doing it over 12 days: The 12 Days of Switchmas! You can head here to read all of the previous entries, but today, it’s my turn!

My colleagues have touched on some of the prospective Switch inclusions that we’re beyond excited for, as well as some functionality that’s been sorely lacking on Nintendo consoles for multiple generations at this point. My wish for the Nintendo Switch is some more lacking functionality that the Switch absolutely needs to figure out, seeing as the unit is your home and portable console in one: much, much better content and account management.

Say my pal digitally buys a new Xbox One game and wants to come over to play some multiplayer. Does he unhook, pack up, and bring over his entire console so that we can play that new game?

Of course not. That sounds ridiculous. He comes over, logs into his Xbox account, and we download the game and play it. Easy. It works the same way on Sony’s family of consoles, and you better believe that this is the way it works for Steam gamers too.

But that’s not the way it works on Nintendo consoles. Purchases are tied to the hardware and can only be moved by performing a ‘System Transfer’, which will transfer the content licenses to the new console, while erasing the old console in the process (which gets even tougher if your old console is not functioning). I was silly enough to make most of my 3DS game purchases digitally (for the convenience factor, you know), which felt far less convenient when I realized that upgrading to the New 3DS Xl would leave exactly half of my 3DS consoles feeling useful, which wouldn’t have been the case had I purchased physical games (and wouldn’t be the case on another console, either).

This makes physical purchases the only real option for Wii and Wii U gamers who want to play their games in someone else’s digs, aside from physically bringing your console with you. It stinks.

I can definitely see things getting even messier with the release of the Switch, a primarily home console that also has the ability to be used on the go (which is one of the system’s main selling features). The above issues that I mention don’t seem like a huge deal for Nintendo’s new home / portable, but it still seems like a nightmare if I want to share a game in my own household. Say I want to take the Switch with me for my daily commute, but my fiancé has the day off and wants to play some Stardew Valley while I’m away. Multiple consoles would solve this on another platform (it’s easy to have a second Xbox One or PS4, and you can use one digitally purchased title on both concurrently without any issues), but with Nintendo’s current functionality, we’re buying a second Switch and two copies of every game. Our wallets definitely can’t handle that. And it only gets worse if you’re looking at a whole family of Nintendo Switch consoles.

The Switch is definitely going to introduce some interesting issues into the next generation that I’m not quite sure how Nintendo is going to solve. If I’m a father of a family of five (who likes Master Chief and Nathan Drake just as much as I like Mario) buying one Switch for the family, and I make a rule that the super portable Switch is not to leave the house: why didn’t I pick up a more powerful and cheaper Xbox One or PS4 instead.

Honestly, I can’t wait to pick the console up (I’m standing in line right now), but if Nintendo doesn’t let up on their current policies when it comes to utilizing multiple consoles, I don’t think that I’ll ever be able to use the Switch to its full capabilities, and that would make me really sad. I just want to be able to purchase one digital copy of a title, and have it work on multiple consoles if I decide to get another, without dropping another $79.99 (because Canada)!

Check back tomorrow for Day 7 of The 12 Days of Switchmas, and be sure to share your Switchmas wishes below!

https://youtu.be/f5uik5fgIaI

It’s Day 5 of our 12 Days of Switchmas! A number of folks here at Geekscape have shared their hopes and desires in terms of what they want from the Nintendo Switch…except your truly. Well, the wait is over, and now it’s my turn to express not only what I hope the Nintendo Switch will be able to do, but rather what it needs to do.

Right off the bat, the Nintendo Switch needs to have a Restore Point feature for all its games. One of the things I love about the Wii U and 3DS is the Restore Point feature applied to their Virtual Console games. Restore Points give gamers the ability to simply pick up a game where they left off–making gaming incredibly convenient especially when sessions can be cut abruptly short as work and family responsibilities come up. When it comes to Nintendo’s Wii U, it is frustrating that its titles do not have that feature when both the PS4 and XBOX One have it. It may seem like a minor thing, but there’s an obvious difference when booting up the Wii U to play Smash Bros. for Wii U as opposed to booting up my PS4 to play Overwatch.

In addition, I believe it’s safe to say that I speak for many Nintendo fans when I say I want a much more seamless method to join my friends to play online games. While Nintendo thankfully got rid of their atrocious Friend Code system, they didn’t go as far as they could.

Wii U owners were able to add friends by simply typing their friend’s Nintendo Network ID, but once a friend was added, there would be no in-game notification to know when they signed on or off. The only manner to know is to briefly leave one’s game and go to their Friends List and check for themselves. Compared to how simple the PlayStation and XBOX allows its users to know their friend’s online status and what games they are playing, it makes the Wii U’s method appear archaic.

Lastly, there needs to be voice chat on the Nintendo Switch. If Nintendo wants to emphasize more of a presence in the eSports scene, voice chat capability needs to be a top priority.

Splatoon online matches, while fun, made teamwork nearly impossible due to the lack of voice chat.

I love Splatoon (my wife even more so), but when I played online sessions with my buddies Ash Paulsen, Joshua Jackson, and Noah Roman, it was frustrating not having a method of communicating when the enemy was heading towards a certain area on the map or when one needed support. While players could use outside programs like Skype, players shouldn’t be forced to do so when other video game consoles already allow voice chat. I can’t imagine the Nintendo Switch hitting the market without voice chat capabilities, then again, this is Nintendo we’re talking about.

All that said, I will be placing my pre-order and waiting in line with bated breath until I get my hands on the Nintendo Switch. I have no doubts that the Nintendo Switch is going to have an amazing library of games to play: I just want an simpler process to do so with my friends online.

Oh yeah. I also want a new F-Zero game. Nintendo, 14 years is a long enough wait. My good friend Rico would echo my sentiment.

 

An F-Zero track in Mario Kart 8 but no new F-Zero? Why do you play with my emotions, Nintendo?

It’s Day 4 of our 12 Days of Switchmas, and the editors have foolishly given it to me! (Be sure you check out Day 3 here). We all have our personal wishes and desires for the upcoming console from Nintendo, and today I am going to be talking all about mine: Third Party Support & Title Parity.

One of, if not the biggest, complaint Nintendo has received over the last decade (or two) is its third party support – or rather,the lack thereof. Nintendo is the juggernaut of video gaming; they saved the video game industry in 1985 with the North America release of the Nintendo Entertainment System (NES) &  R.O.B. accessory. Hell up until 2004, most people just referred to playing video games as “Playing Nintendo”.

So why is third party support such a big problem for them? The NES, SNES, and Nintendo 64 all defined their respective generations; each had legendary third party titles released on them. To this day Street Fighter II Turbo on the SNES is hailed as the best release of the game. So what happened?

Omitting the “Nintendo Seal of Quality” and their stance on content, the biggest limiting factor is their decision for hardware architecture. Switching to the IBM PowerPC family of chips for the Wii and Wii U was a big problem for third party developers, especially if they wanted to have a title released on all three consoles and PC. Coupled with the consoles’ gimmicks (motion, gamepad, touch, etc.), and the weaker overall hardware,  it became a perfect storm for a third party mutiny. Call of Duty: Black Ops was particularly disgusting on the Wii.

I am a Nintendo boy at heart (well, I was a Sega boy until they gave up making hardware and switched to destroying their characters). I want to see Nintendo talked about in the same light as Sony and Microsoft when it comes to gaming. I miss the days of going out and getting a game on the GameCube that my buddy had on his PS2, so we could play through the same title and share the same experience. I want Nintendo to be the big boys on the block again.

I also think it will be a more competitive market benefiting the consumer. Right now, to be a complete gamer, you have to get your PC, your “flagship” console of choice, and your “Nintendo”, to be able to have a full grasp on the market. If Nintendo releases a powerful console that third party developers can produce similar content, we as consumers will win.

The PS4 and Xbox One are both running AMD APU’s, which are very extremely common and easily produced on architecture. The Switch will be shipping with an NVIDIA Tegra chip (specific stats and model have yet to be released). This means the three major consoles, and the PC market have the(mostly) the same hardware, which means developers can easily produce a game in parity, and port it over to each platform. The only challenge going forward would be integrating the consoles’ specific quirks. Motion/VR/Move on the PS4. Kinect for Xbox One. Tablet/portability for the Switch.

These hopes and dreams all seem to be doable and could be cresting the horizon. Skyrim Remastered was shown in the Switch launch trailer, and the myriad of third party developers confirmed to be working on titles for the console really have us in high hopes.

This is still all speculations, hopes and dreams. Switchmas is still a few days away, so lets hope Shiggy got our lists and checked them twice.

With anticipation high for the upcoming Nintendo Switch, the staff here at Geekscape shared their thoughts and wishes for Nintendo’s new system… and we’re doing it over 12 days: The 12 Days of Switchmas! Read Adam and Natalie‘s first two pieces now!
As for me, if there’s one thing that Nintendo does better than the competition, it’s innovation. They rarely have the hottest running specs or most advanced tech but it’s always clear with each system that Nintendo puts a lot of thought into pushing the envelope with new ideas and innovations. I still remember the year that the Wii came out and surprised everyone with its motion controls. Microsoft and Sony were late to the game and paid for it as they saw the Wii install base skyrocket.
And I also remember those first days with my WiiU. Most of my time was spent playing Nintendoland, a pretty fun way of exploring the systems different capabilities, from blowing into the gamepad to using the dual thumbsticks, gyroscope or touchpad to control your player. And I still stand by ZombieU being one of the best horror titles around because of the gamepad’s integration. Sadly, as time went on, less and less developers (or even Nintendo itself) wanted to implement the system’s features in interesting ways. The games started looking like more of the same.

Let’s hope the Switch continues what Nintendoland started!

If anything, this is what I’m hoping that the Nintendo Switch avoids. The ability to take your games on the go, share them with friends, combine them with other systems and more lends itself to so many great ideas (and i’m not just talking head to head multiplayer or coop). It really allows for players to do more than just shoot or punch each other on multiple screens or in multiple places. What about games that combine two different game types entirely? A driving game where one player takes the wheel while another goes FPS in clearing the road of baddies and threats? Or a massive RPG or RTS game that breaks into real time events that are different for everyone in the game?
I feel like the DS and 3DS (other innovative systems from Nintendo) can show us clues to those capabilities. Games like Phantom Hourglass used the ability to shut your DS to solve puzzles. The mobility of the systems opened Pokemon and Street Passing up for social events like meetups and tournaments.  Would playing a game from different locations around town or even the world unlock different features in your game? How about creating a diverse friends list and climbing the leader boards? And how will switching between the portable version of the system and TV work its way into our titles? And will any of this inject new life into our Amiibo collections?
Whatever the implementation, I’m confident that Nintendo will come out of the gate with new features that blow our minds. All I ask is that after the first initial months of innovation, they finally deliver a system where these cool new ideas permanently redefine gaming rather than just give us the latest trend.

It’s the second day of Geekscape’s 12 Days of Switchmas and that means it’s my turn! For those just joining us, Nintendo is making a big announcement about their much anticipated new console, the Nintendo Switch, on January 12 and the writers here wanted to share in the excitement. We will be taking turns sharing our hopes, concerns, predictions and family recipes, all centered around the Switch. You can read Adam’s Day 1 predictions here!

My main concern actually centers around amiibo, specifically their implementation in upcoming games. In my opinion, the use of amiibo lately has been kind of lackluster and gave the feeling off being tacked on at the last minute. I would hate for them to become obsolete. We already know that the Switch is not backwards-compatible so that already limits some of their use right out of the gate.

My hope is that with this new console, developers will bring about a new renaissance for these accessories. It has been confirmed that Legend of Zelda: Breath of the Wild not only is compatible with several already-released amiibo but will also be bringing several new amiibo to the table as well. This points to a promising future for amiibo collectors but that is still just one title. It will take more that that to keep amiibo in demand and worthwhile. And while we are at it, maybe they can do something about the way their amiibo have been supplied, in small batches that are easy prey for scalpers. I swear, it was like stumbling onto a pot of gold when you found the amiibo you wanted in-stock. You might want to fix that, Nintendo.

As for predictions, I suspect that launch day for the Switch will have a larger library than the Wii or Wii U. It will have to, if Nintendo expects this thing to succeed. I believe that with a wider range of developers from all around the world throwing their support behind the system, we will see more third-party titles make it to the U.S. Not only that, I predict companies will be more adventurous in selecting which titles get localized. I have particularly high hopes for companies like LEVEL-5, Nippon Ichi Software, and ATLUS, all of whom have announced support for the console in some capacity.

Another prediction I have slightly mirrors what Adam said yesterday about Nintendo making a Launch Day announcement regarding the Virtual Console. I suspect that there will be some big update to the eShop that day that will effect the way our game purchases are recorded. Currently, our purchases are tied to our console but I believe that utilizing some sort of other system (perhaps finally putting My Nintendo to good use?), transferring purchases from one console to the other will be less painful. This ties into the Virtual Console because those purchases would ideally be transferable to the Switch.

If I had to make one crazy, probably-not-going-to-happen wish for this new generation, it would be that Nintendo upgrade the NFC chip in upcoming amiibo to include more than one save file on it. I understand that this isn’t exactly Switch-centric but it is relevant nonetheless. Now, I am not even sure that such a wish is even in the realm of possibility but this is a safe space for sharing our dreams, isn’t it? The reason I bring this issue up is that a good portion of the amiibo already have data saved to them and have I have run across this dilemma in the past. I can already foresee many a Smash Bros. player having a bit of a crisis over whether or not to delete their fighter profile on that Bowser amiibo that they lovingly trained.

And thus ends my portion for the 12 Days of Switchmas. Stay tuned tomorrow for another one of Geekscape crew’s take on the next Nintendo console. Merry Switchmas to all and to all a good night (or morning or afternoon)!

We’re just 11 days away from finding out everything there is to know about the Nintendo Switch, but before everyone makes the switch, we here at Geekscape thought it’d be fun to give our own thoughts on what we’re expecting and hoping from Nintendo’s newest console. Christmas may be over, but there’s still hype to be had. This is The 12 Days of Switchmas!

Let’s start off with a main concern of mine. The battery life. While we’re all excited that we’ll finally get the chance to play some of our favorite games like Zelda, Skyrim, and more on the go, the novelty of that might wane fast if it can only be for an hour or two. Ever since the launch of the 3DS, Nintendo has had trouble trying to keep their hardware at a decent battery life. People tend to forget that the original 3DS only had about 3-5 hours battery life (which was quickly fixed with the XL and the New 3DS line).

This problem continued to carry over to Wii U as the gamepad was left with a very abysmal battery which prompted people to always have it hooked up to a charger. I’m hearing rumblings that since the initial reveal that they’ve gotten the switch battery to clock in around 5 hours undocked, which would actually be pretty solid. All I’m asking is that I don’t want to be shelling out an extra $10-$15 on a 3rd party battery just so I can get an extra 2 hours out of the system.

                                                 Predictions

Let’s get some simple predictions out of the way first. There’s no doubt in my mind that we’ll be seeing appearances by Zelda: Breath of the Wild, and Mario Switch. They’ll almost certainly be front and center to show off the console’s power. I’m going to go out on a limb and say not only will we see a release date for both games, but that both of those releases will be on launch day, AND that both will be available in the first 2 bundles at launch.

Another thing I’m hoping for is to see the Virtual Console line-up that Nintendo has planned. I’m predicting that after years of begging and waiting that we’ll finally see the introduction of Gamecube VC (at least 3-5 titles at during launch week.) I also think that there’s a very good chance we’ll be seeing an announcement on how we’ll finally be able to transfer our Wii U VC library to the Switch for no charge, and that all existing VC titles on Wii U will also be available Day 1 on the Switch.

                                                                                             Time For Bets

I think that keeping excitement in check for this event is a good thing, but that doesn’t mean that we can’t get a bit crazy. This section is just for fun. I don’t expect this to happen, but it’d be pretty damn cool if it did. My bet is that with the constant success and profitability of sports games that Nintendo will see this as a chance to bring back some long awaited franchises back. That’s right! Not only will we witness the return of Wave Race and F-Zero, but these 2 games will also serve as the first titles to be part of the Nintendo E-sports brand, where they’ll have their very own leagues, tournaments, etc. You can bet on that.

That just about wraps it up for my thoughts on the Switch event. Who’ll be sharing their thoughts on the event tomorrow? Come back on the 2nd to find out! Until then, Merry Switchmas!