It’s been a rough few days leading up to what (hopefully) amounts to an incredible time down in ‘murica.

Last week, I dealt with several days of fairly excruciating mouth pain before finally accepting that it wasn’t going to go away and making an emergency dental visit. Turns out that I had a pretty serious infection in one of my lower molars, and that it was going to require a root canal asap or I would die. Okay, I’m hyperbolizing a little, but it pretty much felt like it.

I’ve avoided the dentist since I moved to Vancouver almost two years ago. Actually, I’ve avoided the dentist for most of my adult life. I’d had a dentist that I didn’t really jive with for most of my childhood, and an extremely painful extraction of a seriously messed up tooth when I was a teenager. Rather than making an adult decision at some point to go for checkups more regularly in an attempt to avoid having any further mouth pain ever again, I chose the way, way easier route and have been like once in the past few years. Then, you go when it hurts, and things turn out way, way worse than if you had just gone regularly in the first place.

So, a week of antibiotics as the (inside of the) tooth was gnarly AF (I’ve never used that unironically before), a Tylenol 3 every few hours that didn’t really seem to alleviate anything ever, seven days of essentially no sleeping due to some of the most constant, uncomfortable pain that I’d ever felt, and a week at my customer facing basic technical support day job made nearly unbearable due to the. constant. forever. throbbing. pain

Two days ago (It’s Tuesday as I write this on my flight down to San Diego, a few days later than I typically travel), part of a root canal happened. The experience began feeling like a typical filling — I wasn’t feeling much due to freezing, naturally, but I was still pretty grossed out because dental offices have a very distinct weird smell and I totally hate the feeling of breathing in that constant, white cloud of dust that just seconds ago was a part of your teeth.

That was cool for awhile (as cool as a high-pitched drilling in your mouth can be, and I thought that things weren’t too bad. Then, in a freaking instant it turned into the worst, sharpest, most excruciating pain of my life. My entire body began radiating heat, I could feel an instant stream of sweat begin to run down my back, and for a time, I was legitimately close to vomiting and had a pretty tough time controlling my breathing.

I never thought that I’d write so many words about dental work… damn.

To cut it short, I’m on a plane to San Diego with a tooth jammed full of cotton that’s been soaked in some sort of medication to hopefully cull the infection that’s still inside of it. I’m on another week of antibiotics, again as it was so infected that the first run didn’t bring it down enough (they kept saying that it was a very ‘hot’ tooth like it was impressive or something), and I can pretty much only eat soft food for the next week because there’s a thin, temporary filling overtop of said cotton, it’s pretty brittle, and if it breaks at any point over the next five days I’ll be far, far worse off financially than I already am because now I’m in the United States instead of Canada.

Approaching my first flight substantially later than I should have boarded it.

Also as this plane continues to ascend, the work in progress tooth keeps giving me a weird, popping feeling, and I’m fucking terrified that the incredible freaking pain that I experienced in the chair on Sunday is going to return. In which case it’s going to be a long, long two hour flight.

Update: Plane landed, pain did not return. Woo.

A two hour flight that I nearly missed, to boot.

I needed to make the flight down to San Diego later in the day, as I can’t take a lot of time off of work, and needed to get a shift in before flying out (otherwise I’d have been flying out tomorrow morning which would have led to even less time with the Geekscape family. I near-sprinted from work to grab the train to the airport (my lovely fiancé surprised my outside the train station with some delicious snacks for the plane, it was a super nice surprise). Usually I fly directly from Vancouver to Los Angeles, and don’t need to worry about connecting flights, so delays (there have been plenty of those over the years) don’t really matter. This year, my journey takes me from Vancouver to Portland, and then from Portland to San Diego. Somehow I booked a connected flight on Expedia with about 40 minutes between legs, and then, naturally my first flight was delayed by about 25 minutes.

My view as I began to run through PDX.

As I mentioned above, I’m on the flight to San Diego, so obviously I made it. This success definitely involved sprinting through the PDX airport, and I’m pretty sure that I kicked over the luggage of a small child as I tried to make it to the gate before cutoff. I’m Canadian, so of course I apologized profusely (and I meant it too, it was a pretty cool looking bag).

I planned to catch up on some Netflix during the flight (after finishing this week’s pre-SDCC Geekscape episode featuring Matt Kelly) – I queued up a few episodes of Adi Shankar’s Castlevania series, Netflix Original Documentary Don’t Speak (because I can’t make it a day without watching something that’s related to professional wrestling in some way), and the first episode of The Good Wife. It seems like a pretty freaking random assortment of content in retrospect.

But, as the flight progresses, and as San Diego approaches, I haven’t watched any of it, and I instead find myself becoming more and more nervous for what awaits me when the plane lands. The past ~10 months have been, incomparably, by far, the very worst of my life, and it’s been an inexplicably long time that I haven’t opened up about to essentially anybody, including my Geekscape family. I head to San Diego feeling substantially less close to some of these people that I have been in the past, and substantially less close to a lot of these people than I want to be. For the past 10+ months I’ve been closed off to them, not because I want to be, but because I just feel completely closed off from everything. I hope like hell that I’ll land and it’ll be easy, and at the same time I’m pretty terrified that it won’t be. Hell, overwriting this SDCC ‘diary’ (or journal if I want to be more manly) is more than I’ve opened up to these people in as long as I can remember. I miss these all of these guys a freaking ton.

If you’ve been a regular around these parts, or at least listen to the Geekscape podcast, you may remember last year’s pre-SDCC episode where I revealed on air, weeks before I told any of my friends, most of my family, and pretty much anyone else, that I was going to be a father. I simply can’t go into it (I won’t look cool to the dude next to me if I break down crying on this plane), but it’s a year later and Idon’t have a baby. Instead, I’ve got a little card with some incredibly tiny hand and footprints on it, a little tiny urn that holds about a baby’s worth of ashes, a bunch of extra pounds, and probably some serious depression issues that I’m too scared to talk to anyone about.

And… where do I go from here?

I say that I’m terrified of what happens when I land, but I also don’t think that I’ve been as excited about anything as I am about this in quite some time. I really hope that seeing and hearing these people again is the start of an upturn to my personal stock after a long and significant decline. I’ll be in San Diego for five days, with people that I love, doing what I’ve loved doing for years, surrounded by incredible events, installations, people I admire, and a week-long yearly culture that’s almost indescribable to people that haven’t experienced. It’s freaking San Diego Comic-Con, and it’s freaking hours away at this point.

Looking back on previous conventions, it’s hard as hell to remember who you see, what you do, and the experiences that you have each day. On top of standard news and event coverage, this year I want to get a little more personal, so I plan on doing a piece like this each day to chronicle everything that I’m experiencing. Shit got real on this ever darkening plane (the sun is setting now and the dude near the lights hasn’t turned any of them on), and I anticipate that further pieces will be much shorter, easier reads and will mostly just chronicle the cool shit that I’m seeing and doing.

In any case, if you made it this far, thanks.

Update: Plane landed and I almost forgot my iPad Pro on it. Big thanks to the lady that told me it was still under the seat.

Matt and I grabbed Subway at like midnight. Subway in America has much, much more meat on it than it does in Canada, and for less money. I’m moving to America.

Also, Matt Kelly got out of bed to come with me. We had a good chat and he’s a super supportive guy.

Lots of laughs so far, I’m glad that I’m here.

The views sure were pretty though.

Briefly: Last Summer, Josh asked just what the hell was wrong with Konami after the reveal of Metal Gear Survive, a WTF-inducing Solid Snake and friends fighting zombies game that Hideo Kojima clearly had nothing to do with.

We’ve seen little else from the title since its reveal at GamesCom 2016, to the point where we’d almost forgotten that it even existed (leaving the world a slightly brighter place). It turns out, however, that the title is playable on the show floor amidst the giant lines at this year’s ongoing E3, but at this point the game will not be hitting your platform of choice until next year.p

Polygon learned earlier today that the development team requires a little more time to polish the game, and thus the title has been “pushed back a few months.” Naturally, Metal Gear games and delays are no stranger to one another — this game’s existence at all however, remains a mystery to all of us. What would it have been like to be a fly on the wall when this concept came up?

Forgot what it’s all about? Watch the reveal trailer below, and let us know if you’ll be picking this one up in early 2018.

It’s the second day of Geekscape’s 12 Days of Switchmas and that means it’s my turn! For those just joining us, Nintendo is making a big announcement about their much anticipated new console, the Nintendo Switch, on January 12 and the writers here wanted to share in the excitement. We will be taking turns sharing our hopes, concerns, predictions and family recipes, all centered around the Switch. You can read Adam’s Day 1 predictions here!

My main concern actually centers around amiibo, specifically their implementation in upcoming games. In my opinion, the use of amiibo lately has been kind of lackluster and gave the feeling off being tacked on at the last minute. I would hate for them to become obsolete. We already know that the Switch is not backwards-compatible so that already limits some of their use right out of the gate.

My hope is that with this new console, developers will bring about a new renaissance for these accessories. It has been confirmed that Legend of Zelda: Breath of the Wild not only is compatible with several already-released amiibo but will also be bringing several new amiibo to the table as well. This points to a promising future for amiibo collectors but that is still just one title. It will take more that that to keep amiibo in demand and worthwhile. And while we are at it, maybe they can do something about the way their amiibo have been supplied, in small batches that are easy prey for scalpers. I swear, it was like stumbling onto a pot of gold when you found the amiibo you wanted in-stock. You might want to fix that, Nintendo.

As for predictions, I suspect that launch day for the Switch will have a larger library than the Wii or Wii U. It will have to, if Nintendo expects this thing to succeed. I believe that with a wider range of developers from all around the world throwing their support behind the system, we will see more third-party titles make it to the U.S. Not only that, I predict companies will be more adventurous in selecting which titles get localized. I have particularly high hopes for companies like LEVEL-5, Nippon Ichi Software, and ATLUS, all of whom have announced support for the console in some capacity.

Another prediction I have slightly mirrors what Adam said yesterday about Nintendo making a Launch Day announcement regarding the Virtual Console. I suspect that there will be some big update to the eShop that day that will effect the way our game purchases are recorded. Currently, our purchases are tied to our console but I believe that utilizing some sort of other system (perhaps finally putting My Nintendo to good use?), transferring purchases from one console to the other will be less painful. This ties into the Virtual Console because those purchases would ideally be transferable to the Switch.

If I had to make one crazy, probably-not-going-to-happen wish for this new generation, it would be that Nintendo upgrade the NFC chip in upcoming amiibo to include more than one save file on it. I understand that this isn’t exactly Switch-centric but it is relevant nonetheless. Now, I am not even sure that such a wish is even in the realm of possibility but this is a safe space for sharing our dreams, isn’t it? The reason I bring this issue up is that a good portion of the amiibo already have data saved to them and have I have run across this dilemma in the past. I can already foresee many a Smash Bros. player having a bit of a crisis over whether or not to delete their fighter profile on that Bowser amiibo that they lovingly trained.

And thus ends my portion for the 12 Days of Switchmas. Stay tuned tomorrow for another one of Geekscape crew’s take on the next Nintendo console. Merry Switchmas to all and to all a good night (or morning or afternoon)!

The big news coming out of Gamescom this morning seems to be the reveal of Metal Gear Survive, the first Kojima-less Metal Gear title after the very public split between the famed creator and his overseers at Konami. A quick look at the trailer leaves no question as to why the reaction so far seems to range between “lol Konami”, and “something something franchise killer”. We all know that Kojima was known for introducing some ridiculous scenarios into his games, but I would imagine that even he would laugh at the concept of taking the survivors of the attack on Mother Base and inexplicably sucking them into an inter-dimensional portal, placing them in a post apocalyptic wasteland where they’re forced to fight hordes of zombies. Yes, that’s the premise.

Currently sitting at nearly 30,000 dislikes on IGN’s YouTube page in less than 12 hours, it’s safe to say that after thoroughly killing any goodwill the company had with their fans courtesy of crowd pleasing moves like cancelling Silent Hills, removing the PT demo from the PlayStation Store, preventing Kojima from accepting an award he earned for his work, and turning some of their beloved franchises into pachinko machines rather than produce new games, this latest reveal isn’t going to win back anybody. Almost approaching parody levels of absurdity, it’s hard to imagine how anyone would have green lit a game in a franchise as big as this and take it in such a wildly different direction. But when we stop and think about how not only Konami, but the entertainment industry as a whole handles the concept of audience demand, should we really be surprised?

Norman Reedus PT

Oh, what could have been…

Watching this trailer for the first time, it felt like a checklist of what an out of touch executive would do when conceptualizing a game. Let’s see, zombies are still popular, right? Mad Max and Fallout are big! Why not place it in a barren, desolate space? Let’s have a group of no-nonsense soldiers take them down like it’s no big deal while we’re at it. But most importantly, new IP’s are way too risky. I know! Let’s slap Metal Gear Solid on the title and watch it fly off the shelves! We can even reuse assets to save some money while recouping cash on the money sink that was MGS V!

I mean, what could go wrong?

The worst part is that the people in charge will never look in the mirror and realize that they’re the reason for these failures, and we see it time and time again across the entertainment spectrum. Nintendo is going through a similar issue with Metroid Prime: Federation Force, a game that plays just fine on its own. But thanks to their own tone def assertion that making it a Metroid game would build enthusiasm is likely going to ensure that the promising multiplayer title will be dead on arrival. Why? Because the company decided to take a franchise that hasn’t seen a new game since the widely panned Other M in 2010, one that they’ve teased sequels to for years thanks to the rumored Metroid Dread, only to never deliver. What we’re left with is a light hearted spin-off that has next to nothing in common with its main games. While drastically different side games aren’t a bad thing on their own, how can you dangle a carrot in front of your fan base for so long, then be surprised at the backlash when you bait-and-switch them?

As many gamers will tell you, Nintendo has a history of making head scratching decisions such as this, ranging from self fulfilling prophecies like forcing fans to scratch and claw for “risky” games like Fatal Frame, only to run next to no advertisement for them, to the Villager amiibo being among a set of high demand figures that they didn’t deem popular enough to take away shelf space from Mario and Link, creating a huge scalper market for the figurines. This is despite the fact that Animal Crossing: New Leaf is currently sitting at number six on the list of best selling 3DS games of all time, (and might have been higher if they didn’t include each version of Pokemon as one total). You know what sold nearly six million fewer copies? Zelda. I’m no CEO, but this is *THEIR* data! To Nintendo’s credit, they finally restocked it exclusively at Toys R Us in the States about a year later, with a whole line of Animal Crossing figures and cards showing that they finally acknowledged what was right in front of them. The only way they could realistically claim that they didn’t anticipate demand is if they don’t read their own financial reports like the rest of us.

Villager Amiibo

You got any of them Villagers?

This lack of foresight and these reactionary decisions aren’t isolated to the gaming industry either. I’m sure we don’t need to be reminded of how the Suicide Squad film was allegedly re-shot to include more humor after the success of Deadpool. An ironic prospect when you remember that Fox’s project had its own set of challenges when its creators had to fight for the film to be true to the source material with an R rated action flick, reportedly due to studios refusing to believe that a violent, vulgar superhero could sell tickets. Even Marvel, as great as they have been in recent years, isn’t immune to this disconnect. When Sony’s email leak revealed that CEO Ike Perlmutter was seemingly supplying “proof” that female led superhero movies are traditionally failures, he cites Catwoman and Electra, apparently placing the blame on them featuring female leads while ignoring that these were both critically panned. On the flip side, based on the advertisements, the Ghostbusters reboot sold itself almost entirely on the fact that it was led by an all female team, as opposed to the merits of the film itself. Turns out, that wasn’t enough.

Daredevil Movie Poster

I’m sure this had more to do with Electra‘s failure than Jennifer Garner’s vagina.

The examples are seemingly endless, from Capcom’s storied history to Lego Dimensions and the recent reveal that Supergirl will be exclusive to reissues of last year’s starter pack, leaving early adopters in the dust. But will these companies learn their lesson? Probably not. It’s much easier to fail when your job security doesn’t rely on making good decisions, especially when you can pass the blame down to your subordinates. In Konami’s case, I’m sure they see Metal Gear Survive as their saving grace. The game that will prove that they don’t need Kojima to carry on with their biggest franchise. It has everything that’s popular mashed together, and the tens of thousands of dislikes will be attributed to being from “haters” and “trolls” who will buy the game anyway. And naturally, when none of this happens and Survive ends up flopping, the obvious takeaway will be that fans have lost interest in the Metal Gear franchise. Not that their decision makers have no idea what their doing and are out of touch.

Oh well, there’s always pachinko!