Holy crap.

Since Microsoft’s last E3 outing, a lot has happened. The company launched two spectacular new consoles, acquired companies like freakin’ Bethesda, and doubled down on the future with huge (finally released) moves in cloud streaming.

A couple of days back, Satya Nadella and Phil Spencer sat down to discuss why Microsoft is all-in on gaming, and also revealed that the the company is working on dedicated Xbox streaming sticks, and that soon you’ll be able to stream Xbox games directly to your smart TV.

https://youtu.be/1YnVzOA2wNs

With reveals like that trickling in prior to their actual presentation, we were pretty sure that the show was going to be a big one. From Starfield‘s release date to Halo Infinite multiplayer going free to play, to Forza Horizon 5‘s insane cacti, to Jack Sparrow in Sea of Thieves, previous guest John returns to Xbox Game Passengers host Derek to break down all the news.

Listen to find out what the pair thought of the presentation, and if you like what you’ve heard, here’s where you can subscribe to the show:

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Thanks for joining us for another episode — if you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

You can also follow us on twitter @XGPPodcast

Theme Song: I Adore My C64 by Nicolai Heidlas from HookSounds.com

October 23rd marked a pretty big day for Fallout fans. The date (59 years from now) marks the beginning (and ending) of the Great War – the day that nuclear bombs fell across the planet and essentially ended… well, everything. Fittingly enough, Bethesda chose this same day to begin the Fallout 76 B.E.T.A. (Break it Early Test Application) for Xbox One players. Anyone with a valid pre-order for the game was able to get their first taste of the hotly anticipated title that’s left Fallout fans everywhere highly wary since its initial reveal back in May.

Fallout is my favourite active video game series, and Fallout 3 is one of my most highly regarded games of all time. I put way too many hours into Fallout Shelter based on its branding alone, and I’ve even dedicated an entire shelf (singular) to some of my favourite Fallout merch (and some sweet rarities I snagged back at the Bethesda Gameplay Days at PAX West). As someone who nearly exclusively plays single player games, a Fallout title set so closely to the day that the bombs fell is unbelievably intriguing to me, but the revelation that I’d need to share that world with other players worried that hell out of me.

I wasn’t joking about the shelf.

Now that I’ve spent a few hours with the game, however, I really (mostly) have no freaking idea what I was worried about.

Vault 76 is located in Appalachia (West Virgina), and is the first of the Vault-Tec vaults to unseal its doors and let its dwellers out into the world, just 25 years after the bombs fell. You (and the other dwellers) are essentially tasked with ensuring that your great nation (America, obvs) can be rebuilt and recolonized. Rather than being a lone wanderer or a sole survivor with a highly personal goal in an unfamiliar world, this general goal means that having other dwellers in the world actually makes a lot of sense.

Bethesda has spent a ton of time detailing many of 76’s new mechanics, including the new card-based perks, the game’s unique PVP system, C.A.M.P., and so much more. Rather than focussing on things like that, I’d like to spend a bit of time detailing just what my time with the game has been like so far.

It’d be hard to do so without spoiling something, so consider this your warning.

Following the classic ‘War Never Changes’ video, you’ll jump right into the game’s character creator. Endlessly adjusting aspects of your character’s appearance is not something that I typically care about, and things didn’t change here. This looks like a slightly more powerful version of the character creator in Fallout 4, and while I simply chose one of the game’s default characters (which I found out later sported a man-bun), Mikaela’s eyes absolutely lit up when she saw just how easy it was to modify every piece of your character’s face.

After you create your character, you’ll awaken inside your private (roomy) room inside Vault 76 surrounded by party supplies and empty liquor bottles. An animated envelope on your nearby terminal catches your eye, and you soon learn that the previous night saw a massive vault-wide celebration take place. Apparently you drank too much and woke up late, as at this point the Vault is mostly empty – Reclamation Day is here, and it’s time for everyone to leave the Vault and begin to rebuild America. You leave your room, and while in past Fallout games I’ve loved spending as much time in the Vault exploring and absorbing the environment as possible (well, aside from Fallout 4 I guess), at this point Vault 76 is mostly locked down because, well, it’s time for you to leave it. A few other dwellers were running around the vault at the same time as I was, and while we tried to unsuccessfully punch each other (I had forgotten that PVP can’t even be enabled until you hit level 5) and traded emotes (I particularly like the Vault Boy thumbs up and vomiting options), at this point the game still mostly felt like a solo affair.

Before leaving Vault 76 you’ll head down a series of long hallways full of helpful robots that offer you your first supplies and introduce you to two of the new mechanics in Fallout 76: thirst and hunger. Here, you won’t just need to manage HP and Rads, but you also have a hunger and thirst meter that you’ll need to keep your eye on, and it’s pretty interesting to manage. Hunger and thirst are always visible in your Pip-Boy menu, but won’t show up on the main HUD unless either is low. Naturally, each depletes over time, and while I never felt like either meter became annoying, I was definitely more excited in 76 to come across any quality food or clean water than I had been in any previous Fallout game. Getting too hungry or thirsty will have some adverse effects, so there were definitely times that I chose to drink irradiated water, which in Fallout 76 not only increases your rads, but also has a chance of giving you a disease.

Yeah, you can get diseases in Fallout 76 too. They cure themselves over time, and there are items that you can use to instantly get rid of them, but they sound annoying as hell, which just adds to the risk / reward system of should I drink the water out of this toilet or not. I didn’t catch a disease from drinking bad water, but did catch ‘Swamp Itch’ from sleeping on a dirty mattress on the ground (resting on a mattress will slowly heal your HP). Swamp Itch gives you -2 Agility, which at this point in the game left me with -1 Agility, which had a huge effect of my AP (energy which is drained by attacking, or sprinting, or jumping, or doing pretty much anything), and just generally made exploring harder while I was suffering from it.

The moment you leave Vault 76 it’s clear just how different an experience Fallout 76 will be from previous Fallout games. This world feels lush and alive – you’re just removed from civilization instead of hundreds of years from it, so cities and buildings appear far less dilapidated than in previous games. West Virginia is a far cry from places like Washington D.C. or Boston, and I feel like I saw more foliage in my first hour of 76 than in the entirety of Fallout 4. Lighting systems have seen huge improvements (gorgeous god rays everywhere), and while it would be tough for Bethesda’s dated engine to hold a candle visually to many of the beautiful games that have released this year, the company has some of the best art direction in the business and I definitely stopped to simply stare at what was in front of me numerous times during my time with the game.

Fallout 76 also introduces a new mechanic called ‘Challenges’. To start, these kind of act like a guide of things that you should do in the game. You’ll complete a challenge for crafting your first item, roasting your first piece of meat, boiling your first pot of water, collecting X amount of wood, etc. Completing each challenge will reward you with Atoms, Fallout 76’s premium currency. At launch you’ll be able to buy Atoms with real money too, but it also seems like I was earning at least a few at a time (most challenges rewarded 10 Atoms) quite regularly. There didn’t seem to be a way to actually spend Atoms, or even see what was for sale at this point, so it remains to be seen just how many Atoms these premium cosmetic items will cost. Gamers were pretty up in arms to learn about the potential for microtransactions in Fallout 76, so I was definitely excited to see Atoms coming in at a steady clip during my time with the game, while also keeping in mind that any items purchasable through Atoms will be cosmetic only. As soon as we see some Elder Scrolls themed premium items come down the pipeline, you can bet I’ll be spending money on those.

You exit Vault 76 with a mission to find your Overseer somewhere south of your starting location. I usually play games fairly linearly, but as I wanted to feel how Fallout 76 played out as a solo player (and this opening area was swimming with other dwellers), I decided to wander off in another direction instead. I briefly migrated west of the vault before running into some strong, scary robots – I didn’t think that my fists would be any match for them, so I changed direction to avoid them and came across a battered wood mill. The outskirts of the mill was patrolled by some unfriendly looking (different) robots, so I snuck past them into the mill and gathered some wooden scraps (which I assumed would be used to build my home, or CAMP, whenever I decided to do so), some health items, fought my first hostile creature (a gross, giant tick), and found a corpse sitting on a balcony with a note next to him. The note must have been written by a friend of the corpse, and it talked of a much better mill that had better pay and no robots, among other things. A location north of me populated on my map, and I decided that as this was the direct opposite direction of my current story mission it seemed unlikely that I would come across many other players, and that there could be some useful supplies there.

So, I walked North. And I walked and I walked and I walked. It’s long been known that the Fallout 76 map is four times (four freaking times) that of Fallout 4, but it was in trekking north to the other wood mill that it finally hit me just how expansive this region is. Sure, I was distracted a few times along the way – I found a cool amusement park (an event triggered while I was here that would have me hunting wolf packs, but as I still didn’t have a gun at this point I definitely ran away as fast as I could), some sort of drug production RV (yes, Breaking Bad style), an old provincial park gorge-like area with a ton of tree-laden Scorched (freaky, irradiated humanoids with guns) and a ‘plank’ overlooking a cliff that they’d used to kill their prisoners, a random Mr. Handy robot called Mr. Veterinarian that had a myriad of cats following it, and even a neat old plane that coincidentally featured Vault-Tec colours. I continued to traverse, received a notification that I’d been playing the game for an entire hour (it really didn’t feel that long), and at this point I realized just how differently I’d been playing than I would have in previous titles.

I played 76 differently, mostly out of necessity (at least to start). That hour passed, and the only weapon in my inventory was a board (well, and maybe a knife at that point). Just an old piece of wood (it didn’t even have a nail in it). At this point it was stained red from molerats, ticks, and the odd, thankfully weak Ghoul that I had encountered so far on my journey. I had collected a little bit of ammo and even some gunpowder, but trekking across the massive wasteland without a single projectile weapon felt incredibly tense, and simply scary. Enemies that you’d typically take out long before they’d ever know you were there actually felt dangerous, and seeing a pack of feral Ghouls running at you when you had no choice but to wait for them to get within swinging distance absolutely felt threatening. I spent much of this hour walking carefully, crouching often to ensure that I wasn’t detected, legitimately avoiding areas that looked to have too many enemies (or those damned fast shooty robots), and searching thoroughly for a gun so that I could finally feel some semblance of safety (this is ‘Murica after all). I was also legitimately excited each time I found some quality food or some clean water, and anyone that’s played a previous Fallout game knows that consumables like these would often just flood you inventory, and be more trouble than they were worth.

I finally made it to the other wood mill, which as it turns out was crawling with Super Mutants.  I had spent well over an hour in the world and still did not have a gun, and there was simply no way that I was going to take on a group of (even low level) Super Mutants without more firepower. I’d spent a ton of time getting here, and I simply couldn’t do anything about it. I decided to cut my losses and to fast travel closer to the actual missions on my Pip-Boy to try to get a sense of what the story in 76 felt like… but as it turns out, fast travelling in Fallout 76 costs a small amount of caps, and at that point I didn’t have any.

As I wandered back towards Vault 76 (which again, took a very long time) I finally found a gun, along with some caps, and fast travelled back towards the first mill where I had gone off the beaten path in the first place. I traversed south and came across a supply drop request holotape, which apparently can be used in radio towers to send supplies near your location. I then found the tower itself, killed some robots (which was much easier with a firearm), and called in some supplies. These landed in a small town not far from the tower, and once I hit the town I was introduced to some of the most interesting content that I would experience in my first beta session.

The supply drop was useful and gave me some much needed food, (clean) water, and even a few stimpacks, among other things. I decided to explore the town, and was introduced to something called ‘Survivor Stories’. These are found in the environment (I’m not sure if they’re everywhere, or just in this area), and are decent length holotapes that tell the history of a specific survivor. I listened carefully to the story of a scientist, of a priest, and others, and it’s here that I first noticed just how improved the voice acting is in Fallout 76 over previous games in the series. These stories are gripping and interesting, and I ended up scouring the town hoping to find more as these tapes tapes gave so much meaning to the degraded corpses and the remnants of lost lives. Carefully searching the environment will turn up a myriad of supplies necessary for survival, but after finding just a few of these tapes, more survivor stories are what I was truly hoping to discover.

While exploring the town, I was also introduced to one of the game’s factions, the Responders. Responders were once firefighters, police officers, and medical professionals, who post-war dedicated their lives to simply helping those in need. A self-serve volunteer kiosk offered an introduction to the group, and had me testing nearby water samples for contaminants and radiation, and searching for townsfolk that had been reported missing. It also introduced the ability to collect and boil water (which I’m sure was there prior, but that I wasn’t aware of until it became part of a quest). These Responders quests made me more familiar with this world, and the content and delivery was interesting, but it was at this point that I began to feel, ironically, a little lonely in this world.

The town had multiple, real people running around, throwing me emotes, inviting me to trade and to party up (which I declined as I wanted to be the one to control this session), yet I was missing the interesting NPC’s, the vast quest lines (which I certainly hope turn up once you’re more acquainted with the world), and simply seeing humans that were not taking part in the same journey that I was.

At the same time, this loneliness absolutely felt deliberate. Your vault was the first to open, and you’re still so close to bombs falling and to the world ending, that things simply haven’t had an opportunity to rebuild at this point. In fact, that is literally your job. I miss the NPC’s and their often expansive storylines, and at the same time, it just wouldn’t feel right if they were present.

As I continued to wander, I came across the CAMP of another player on the side of a cliff-face. The CAMP had some turrets that didn’t shoot at me (I’m not sure if this is something you get to choose or if they would have only shot if I’d attacked the CAMP, as I definitely didn’t develop my own CAMP this much during my time with the game). I used the stash box there to store my junk (all stash boxes are instanced to you, and only you can access them), and the CAMPS owner passed by just as I was leaving. I waved at him, a sort of “thank you” for being hospitable with his home, and continued on my way. I’m not quite sure why, but this throwaway moment so early on felt meaningful, and it even though I was playing alone in this session, made me excited to be a part of this shared world. I’m beyond interested in seeing just what CAMPS will look like when someone is 20 or 30 or 100 hours into the game.

Eventually, I received a warning that the game would be shutting down in just a few minutes. At this point, just off in the distance was a massive, incredibly elevated bridge. I decided to head to the centre of it and to end my session staring off into the distance, and soaking in a little more of Fallout 76’s lush greenery before the game forced me to stop playing. It was here that I realized just how vertical Fallout 76’s map is compared to that of Fallout 4 or earlier games in the series. In my four hours with the game I’d climbed massive hills and looked down off of giant cliffs, but this bridge, and the tiny, tiny, world below it reminded me more of the mountains and verticality of Skyrim than the cities and sewers of Fallouts prior. It was really a breathtaking view.

The servers shut down. I was kicked back to the main menu, and I simply sat there for a moment soaking in the game’s beautiful, best in the series score (even as Mikaela watched she noted just how good the music was), and wishing that it wasn’t over.

Most of my fears, and most of my potential qualms went unrealized very quickly. Fallout 76 is Fallout, through and through, in a different age and from a different perspective. The series has never looked or sounded better. Even in just a few hours of playtime I’ve seen some incredible environmental storytelling, and I cannot wait to see what else there is to discover in this unbelievably massive world.

The game’s main story (at least to start) has you searching for Vault 76’s overseer, who left the vault just before everyone else did. Things started out a little fetch-questy, and it felt a little hard to connect with a character you’ve never actually seen – hopefully this turns around as you learn more about your overseer. I also hope that without NPC’s there to offer quests and dialogue, that the quests continue to feel as interesting when delivered by notes or by robots. I also hope that a world without human-like NPC’s, especially one of this magnitude, doesn’t feel empty over time – this early on the lack of humans makes sense setting wise and feels deliberate, but how will this feel a few dozen hours from now?

Playing the Fallout 76 beta answered a lot of questions, and naturally raised even more. I think that most important question of all, however, is: does this weird multiplayer experience feel like Fallout? And yes, it absolutely does. I’m extremely curious to see just how much content the full game has to offer, how players will treat the endgame, and just how Bethesda plans to expand Appalachia as time goes on, but I think that running a beta like this, for so long (the game doesn’t actually launch until mid-November) and in such an expansive form (the beta is the entire game) shows without question that Bethesda wants Fallout 76 to release in the best form that it possibly could, but that it also shows an amazing level of confidence in the product, a level of confidence that couldn’t be shown to wary, distrusting players through trailers or interviews or preview articles, but that players and Fallout fans needed to experience for themselves.

If I know one thing about that game after spending four hours with it this week, it’s that I’m absolutely itching to play more. I was into the game before I played it, but now I feel obsessed. I’ve been reading countless player stories to see what they’ve discovered, absorbing all of the Greenbriar footage from a few weeks back that I possibly can, and the wonderful Copilot Music + Sound cover of ‘Take Me Home, Country Roads’ has absolutely been playing on repeat. I’ve spent just four hours with Fallout 76 thus far, and now I can’t think about anything else. That’s a damn good sign.

Fallout 76 releases on November 14th. Play the beta? I’d love to hear your thoughts below!

https://youtu.be/FRPeYP6gS-s

Yeah… the Copilot Music + Sound rendition of Take Me Home, Country Roads from the Fallout 76 trailer is still stuck in my head.

https://youtu.be/FRPeYP6gS-s

The song opens with the line ‘Almost heaven,’ which is exactly what Bethesda Gameplay Days just a few blocks away from PAX West 2018 felt like.

If you’ve been listening to Geekscape Games for any amount of time, I’m regularly gushing about one Bethesda release or another (Prey remains one of, if not my favourite games of 2017, and I truly believe it to be an overlooked gem), so putting a bunch of new Bethesda releases under one roof, giving attendees Vault-Tec party hats and noise makers, and offering up Bethesda game themed adult beverages (and bottles of Nuka Cola Quantum for the kiddies… and for me) made Bethesda Gameplay Days my #1 must attend event of PAX Weekend. The company was showing off a ton of stuff, including Rage 2, The Elder Scrolls Online: Murkmire, Quake Champions, Prey: Mooncrash, and The Elder Scrolls: Legends.

Apparently the event was must attend for a lot of people, as before long the lineup stretched all the way down an alleyway and around the next block. The Hard Rock Cafe that the event was hosted in was big, but not huge, so these fans must have been truly dedicated – I simply can’t imaging that the alley smelled very good, and I absolutely can’t imagine that the line went very quickly.

Jake, Courtney, Mikaela, and I were among the first people inside (a huge thanks to one of the community managers who put us on the VIP list), so I immediately grabbed a Fallout 76 themed Quantum Quocktail (a neon-blue, sweet as hell drink that was super freaking delicious), and then saw a giant Vault Boy approaching the tricentennial photo booth. Each of us were handed a cool (and creepy) Vault Boy mask, a Vault-Tec noisemaker, and a Vault-Tec party hat, and then we were able to pose with the Vault Boy in a cool GIF-oriented photo opportunity. It was super cool.

mmmm. Themed drinks.

The shirt was pretty cool.

We collected our soft and subtle Gameplay Days t-shirts, and then Jake and Courtney decided to sit down for a bit (and then Jake immediately changed his mind when he saw an empty seat at the Rage 2 demo – listen to his thoughts on this episode of Geekscape Games), while Mikaela, who hadn’t eaten anything yet the entire day understandably wanted to check out the food situation… so I ditched them all and ran up to the rooftop bar to play The Elder Scrolls: Blades before there was much of a wait. Turns out that there was no wait, and I immediately sat down and jumped into the demo.

Jake was enRAGEd.

The demo (which was the same build offered at E3 where the game was announced) gives you an example of two ‘dungeon’ sections of the game, but of course the staff was quick to note that this was just a tiny snippet, and that you could expect to see so much more in the full game. I played through a forest section, and a traditional dungeon area, and regardless of the setting it’s clear that this game is freaking gorgeous. I’ve played some great-looking mobile games before, but the graphics in The Elder Scrolls: Blades felt like they were on another level. Amazing light streaming in through windows, particle effects in the air, detail on the weapons. It looked unreal. Hell, I wish that Skyrim (vanilla) could looks closer to Blades.

The controls were unreal. Bethesda noted that they built the game with gamers of all skill levels in mind, so to move you can either simply tap where you want your character to go, or you can use traditional first person two virtual analog stick controls. Both felt great, and you can switch back and forth between them at any point, without actually doing anything. Multiple points throughout the demo I went to take a sip of my drink, and naturally started just tapping on where I wanted my character to go instead of using the two analog sticks that I had just been using. Combat is just as fluid – you’ll hold either side of the screen, and let go at the appropriate time, to use your sword attack. Alternating between holding the left or the right side of the screen with build up combos for additional damage, and there are several magic options and a block button on the bottom. You can also, again at any point, switch orientation of the device to portrait. The controls will reorient automatically, and it’s just as freaking comfortable to play this way with one hand. This looked cool in Bethesda’s initial E3 demo for the game, but being able to actually try it solidified my need for this game to release as soon as possible. I’m naturally still very curious about the town mechanics, or the story for the game itself, but mechanic, gameplay, presentation, and control wise, it still feels crazy to me that this is playing on a freaking cell phone. You can hear me gush about the game even more on this episode of Geekscape Games.

Following the demo, I grabbed some food (super tasty buffet style, including salads, dips, vegetables, sliders, pulled pork sandwiches, chicken wings, the best strudels that I’ve ever tasted in my entire life, and much more), and then decided to head back downstairs to meet up with the others.

I had so much fun here. It was cool and casual – we were able to just sit in our booth to eat, drink, and chat, and would go off at random times to check out another game peek at one of the panels on the second floor. There were a ton of giveaways over the two days as well, including themed consoles, tables, a Blades themed iPhone X, and more.

A cool souvenir opportunity that I’d never actually seen anything like before was a custom penny press for Fallout 76. You put in three quarters and one penny, and could choose from four designs – after cranking a ton the penny was pressed into whatever design you chose (which apparently was harder to line up than anticipated, as more than one person in our group ended up doubling up). I, of course, needed a set of all four designs, and we also grabbed an extra set to give away on a future podcast, so keep your eyes peeled for that. Also, I thought that it was pretty cool that all of the proceeds from the penny press were donated to Habitat For Humanity.

We all had a blast at Bethesda Gameplay Days. It was unreal to jump into this cool, casual environment, be able to catch up with Jake and Courtney (I feel like this was the first real quality time I’d been able to spend with the group, as Friday I felt like death and we all instantly split up when we arrived at PAX), have a few drinks and some good food, and be surrounded by some fantastic games from my favourite publisher. My hype for The Elder Scrolls: Blades has skyrocketed even higher, I’ve now pre-ordered Rage 2, and I walked away with some neat, original feeling swag, and one of the ever elusive photos where I look genuinely happy.

A huge thanks to Bethesda for hosting the Geekscape team at Bethesda Gameplay Days – our experience was truly #AlmostHeaven.

Join Courtney and Derek as they process life post-SDCC and talk about this week in gaming!

Join Derek, Josh, and SPECIAL GUEST (and previous contest winner) Jake as they discuss this week in video games.

THIS WEEK:

The E3 press conferences are in full swing! Derek, Josh, and Jake discuss what worked and what didn’t across the EA, Microsoft, Bethesda, and Devolver conferences!

https://soundcloud.com/geekscape-games/level-157-believe-it-or-not-were-watching-e3-2018

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Geekscape Games Theme Song: Winter Frosts – MmcM 

This week’s outro: SpongeBob Closing Theme – Steve Belfer

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Join Courtney, Derek,  and Josh as they discuss the last week in video games!

THIS WEEK:

The trio have conflicting feelings about Detroit Become Human. Courtney is super grumpy. Derek is ready to become a cyborg. Josh can’t seem to stay awake gaming.
ONLY! On the Geekscape Games Podcast.

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Geekscape Games Theme Song: Winter Frosts – MmcM 

This week’s outro: SpongeBob Closing Theme – Steve Belfer

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Join Courtney and Josh as they discuss the last week in video games!

THIS WEEK:

Terrible illness and a Taylor Swift concert have whittled the gang down to Courtney and Josh. We talk about the new controller from XBox created with accessibility in mind and the potential for some new more accessible PS4 controllers. We also tackle some E3 rumors including those about the new Pokemon Let’s Go for Switch and the (possible) end for the PS4. We also talk about playing games that AREN’T God of War (like Cuphead and Injustice 2) SO that’s a miracle.


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Geekscape Games Theme Song: Winter Frosts – MmcM 

This week’s outro: Rocket Girl – Lemaitre featuring Betty Who

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Somehow, I missed out on Skyrim for years.

The game first launched for PS3, Xbox 360, and PC six years ago this week. I remember bringing the game home from my local Blockbuster Video shortly after its release and enjoying the hell out of the introduction, my first dragon sighting, and escaping through the Helgen dungeon.

Then, the world opened up, I was immediately overwhelmed, and I almost immediately lost interest.

Years passed, and in 2016 Bethesda released the Skyrim: Special Edition for PS4 and Xbox One. I decided to give the game another chance, and this time around I was immediately hooked. I’ve still only put a paltry 40 or so hours into this version of the game (which is a lot for me), but for weeks after launch I was enthralled with this world, and nearly everything in it.

Earlier this year, Bethesda put me in a bit of a predicament. See, while others online are making memes and talking about how Bethesda is ‘beating a dead horse’ by releasing Skyrim again, I was busy trying to decide which version of the game I wanted to buy next (I’ve only purchased the game once in the past six years, which is apparently far fewer copies than everyone else).

Did I want Skyrim for the Nintendo Switch, complete with Zelda gear, in a format that I could play while at home or while on the go? Or did I want to return to the world of Skyrim in Virtual Reality… and only in Virtual Reality?

Today at Fan Expo Vancouver (which Sony sponsors, and thus has a hearty sized booth at) I finally had the opportunity to try out Skyrim VR just days before its launch next week, and just days before I needed to come to a decision, as Skyrim for both Nintendo Switch and PlayStation VR launch on the same day.

Before I talk about the game – a couple of quick notes (and oddities) about the experience at the PlayStation booth. I was a little surprised that the company wasn’t showing off the about-to-launch, more streamlined version of the PlayStation VR headset. The new version supports HDR passthrough (a feature sorely lacking from the original headset), better, thinner cabling, a new (and smarter) location for the headhone jack, and a much more comfortable looking headset with cabling build right into the device. Speaking of headsets, the strangest part of the entire experience was that, well, there weren’t any. Sony was showing off a rich, beloved, and familiar title on a beyond-immersive new platform (to an audience that likely has largely not experienced VR before), but half of the immersion (the audio) was missing. I think that there were a couple of small speakers somewhere behind me, but they were nigh-inaudible amidst the loud convention atmosphere.

You begin the demo en route to Bleak Falls Barrow… I guess that Bethesda decided freaking people out with a giant-ass Frostbite Spider could be a great introduction to VR (and just how much more terrifying things can be in VR). You begin with a bunch of gear (sword, shield, bow, a few spells, etc) so that you can spend your short time in Skyrim walking around and fighting instead of needing to collect loot.

Within the first moment, I realized just how brilliant an idea it was to bring Skyrim to VR, and especially to Playstation VR.  As a PSVR owner, it doesn’t take long to realize that most of the games or experiences (aside from a few exceptions like Resident Evil VII) on the platform look and feel stylistically simpler, and in many cases simply don’t feel as deep as a typical gaming experience would.

With Skyrim VR, you’re pretty much just playing Skyrim… in VR. It’s an older game, and by today’s standards while it has some excellent art design, it looks pretty freaking dated. This makes it a perfect fit for PlayStation VR, as the PS4 seems to run the game swimmingly. The game looked no worse (or better) than Skyrim: Special Edition did last year, and it appears to run extremely smoothly, even with several characters  in action and particle based weather effects (like snow) all over the screen.

I do have to say, it feels pretty magical to be able to freely look around this world. I found that while on my way to Bleak Falls Barrow a multitude of things were catching my eye, from different plants to grazing animals, to the surprisingly immersive change in weather effects (you almost expect to feel cold when you notice the first flakes of snow), to the always incredible vistas of the world around you. I found myself actually taking the time to see it, rather than just running by it. I’m sure it’s a feeling that won’t last, but at first it feels pretty incredible.

At no point during my 15-minute stint with the game did I feel any motion sickness (though at times running down stairs did make my stomach drop). Movement felt smooth and natural, and by default the game incorporates the ‘pie chart’ turning method that has become popular with other first person VR games  (turning the right stick will jump your character about 30 degrees in the relative direction). While using the DualShock 4 controller (the only option available at the booth, unfortunately) aiming ranged weapons felt natural, as in this version of the game you’ll simply move your head to move the crosshairs.

The UI itself definitely had a couple of oddities. First, status bars like health and stamina are at the bottom of your screen and typically out of view unless you physically look down. I imagine it’s a means to keep as much information out of your viewing area as possible so you can absorb more of the world around you, and while simply walking around the lack of distraction was certainly welcome. During combat, however, this becomes annoying as hell, as you actually need to look away from your current enemy to see if you’re really in any sort of danger. Second, when information (text) does appear on screen, unlike on a traditional display where you can simply glance your eyes towards it without turning your head, the text in the game (like pretty much any PlayStation VR title, is only really clear if you’re looking right at it. This isn’t really an issue, per-se, but it can be pretty jarring at times.

Again, this is freaking Skyrim. If you loved it six years ago, discovered it later, or bought it again last year, this is Bethesda’s brilliant, immersive, spend-your-whole-life-in-this-world fantasy RPG. I was enthralled with this demo, and this is before I ever got to explore any of the giant cities, before I got to see a single dragon, before I even got to talk to the arrow in the knee guy, I did nothing. It was 15 short minutes, but that was more than enough time to have me ready to hand in my $80 come Friday morning.

Yeah, I still have some questions. I don’t want to play the game with a DualShock. The PlayStation Move controllers bring another new dimension to the title, and it’s the only way that I want to experience this game. The 1:1 swordplay, two-handed archery, aiming a spell from each hand in two different directions – these are all things that I haven’t experienced in VR yet, and they’re all things that sound freaking awesome. At the same time, how does one go about efficiently moving around this giant world that was never built with VR in mind while holding two glowing wands that don’t have any analog sticks on them.

I guess only time will tell. In any case, I can’t wait to jump back into Skyrim when it hits PlayStation VR on November 17th.

While Nintendo fans wait eagerly this holiday season to take Skyrim on the go with them, Bethesda has some more surprises for Switch fans coming up soon.

This afternoon during today’s Nintendo Direct, Bethesda announced that they’re bringing the critically acclaimed Doom 2016 and the upcoming insanity that is Wolfenstein 2: The New Colossus to the Switch.  Doom in all of its blood and gore goodness will gush onto the switch this holiday season, while Wolfenstein 2 will be shooting its way to a 2018 release. This is another huge win for 3rd party support on the Nintendo Switch. Doom 2016 is already an amazing game, and now being able to play it on the go wherever you want is a dream come true. It’s also great to see a relatively new release such as W2 not being left in the dust for too long as well. Are you excited that 3rd party support is ramping up in a big way for the Switch? Tell us in the comments below!

 

Briefly: Somehow, again, another incredible looking title completely slid under my radar.

Bethesda has just debuted the official launch trailer for Dishonored 2, and I think it may be the first Dishonored video that I’ve ever seen. How? With the first title being as celebrated as it is… I really have no idea.

In the game, you’ll “Reprise your role as a supernatural assassin in Dishonored 2, the next chapter in the award-winning Dishonored saga by Arkane Studios. As either Emily Kaldwin or Corvo Attano, travel beyond the legendary streets of Dunwall to Karnaca – a once-dazzling coastal city that holds the key to restoring Emily to power. Armed with the mark of the Outsider and powerful new supernatural abilities, hunt down your enemies and forever alter the fate of the Empire.”

Pre-orders get to play the game a day early, and also include a copy of Dishonored: Definitive Edition, so if you missed out on the first game, it’s Game of the Year Edition, and its re-release, you won’t be left in the dark any longer.

For now, take a look at the trailer below, and let us know if you’ll be picking up Dishonored 2 on November 11th!

Briefly: Yeah… you probably don’t need a break from Pokémon GO just yet, but Bethesda’s wildly addicting Fallout Shelter has finally released on its third platform.

That’s right! The game is now available to download for PC, so if you’d prefer building a vault with a mouse and keyboard instead of your digits, you can do so right now via the Bethesda Launcher.

I put a good two dozen hours into Fallout Shelter when it first released on iOS last year, and I have to say that the title felt tailor-made for a touchscreen and your fingertips. In any case, regardless of the platform you’re playing it on, the massive 1.6 update that Bethesda revealed for the game back at E3 should also be available for all platforms later today.

If you’re memory’s a little foggy, the update will add a massive amount of content to the game (certainly enough to get you playing it again), including new dwellers, enemies, a new combat system, and the ability to venture outside of your vault to do quests. OUTSIDE THE VAULT GUYS.

Yep, I’m going to download this one again.

Are you still playing Fallout Shelter? Does the imminent update make you want to jump back into it? Be sure to sound out in the comments below!

 

PC gamers, rejoice!

Bethesda kicked off their E3 showcase this week by announcing the newest entry in of one of their most beloved and iconic first-person shooting franchises of all time: Quake Champions.

The arena-style shooter will combine the mythology behind the first Quake game with multiplayer aspects of Quake III Arena. Quake Champions will feature a roster of characters–each with their own unique powers and abilities. At the time of this writing, it is unknown how many characters the final roster will have, but the trailer featured below reveals at least a few.

“20 years ago, Quake set new standards for multiplayer competition and pushed the boundaries for graphics and gameplay,” said Tim Willits, Studio Director, id Software. “It’s important to all of us at id Software that Quake Champions remains true to the Quake legacy, and delivers the speed and gameplay our long-time fans expect, while also pressing forward by introducing innovative gameplay opportunities with new Champions and abilities.”

One of the more impressive aspects of Quake Champions is how it is designed and built for eSports, integrating competitive features for professional and amateur levels of play. With networks such as ESPN and TBS dedicating airtime of eSports, Bethesda is looking to make sure competitive Quake Champions players will get all the exposure and support they need to build and nurture their fan base.

Speaking of their fan base,  those attending QuakeCon will learn more details about Quake Champions. For more information about QuakeCon 2016 or to register to attend, please visit www.QuakeCon.org.

What say you, Geekscapists? How excited are you for Quake Champions? Let us know in the comment section below and we will mention you in the next episode of the Geekscape Games Podcast!

E3 is upon us and there are SO MANY big announcements! And because we are clearly the greatest video game show on the Geekscape network, we’re here to bring you all the biggest details… in half the time it takes “those other guys”! Joining Kenny and I in dissecting all things E3 are Corinne Irizarry and Mike Olivares, because there’s no way we can get through all of this alone! Microsoft announces the super powerful Project Scorpio but how much more expensive will it be than the Xbox One Slim? Will Sony win the Fall with the new PS4, ‘God of War 4’, all that VR and ‘The Last Guardian’? And why does ‘Zelda: Breath of the Wild’ give me chills? It’s all here and SO MUCH MORE!

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With so much buzz surrounding Dishonored 2, the follow up to 2012’s surprise hit, we knew Bethesda would touch on it during their E3 press conference this year. What we didn’t know was how great it would look in motion, building on what was an already popular game with new powers and abilities to eliminate your targets with.

As one of two supernatural assassins, Dishonored 2 is clearly hoping to build on the strengths of the original by allowing players to approach taking out their targets in a variety of ways. The gameplay trailer alone shows off how our protagonists can summon mystical powers to make enemies their playthings, attack them with traditional swords and guns, or even avoid direct conflict altogether by utilizing the game’s stealth and hostage mechanics, all while taking place in a unique setting that blends industrial society with the world of mysticism. If you couldn’t tell, it’s looking like there will be plenty to enjoy no matter what your play style is when Dishonored 2 releases in on November 11 of this year on the PS4, Xbox One and PC.

If you haven’t had a chance to watch the trailer, do it now and tell us what you think of Arkane Studios’ next entry in the Dishonored series.

It’s been years since Prey 2 was announced, with an endless cycle of delays making it seem like we might never see the follow up to 2006’s cult classic shooter. During Bethesda’s E3 2016 press conference, they revealed that the game has been retooled, seemingly sharing little with its Xbox 360 and PC predecessor.

Now simply titled Prey, the new trailer follows Morgan Yu, a test subject who has been ran through countless experiments for the betterment of the human race. After waking up aboard a space station in the year 2032, Yu finds himself stranded on a ship overrun by hostile aliens. Using his unique abilities alongside any weapons he can find, Morgan will uncover the secrets surrounding the station and the experiments he was subjected to, all while fighting to survive his terrifying ordeal.

Developed by Arkane Studios, the team behind Dishonored, it’s safe to say that this new Prey game is a sequel in name only. With a new development team and a completely different premise, I’m really disappointed to see the portals and gravity physics disappear. Often seen as Portal years before Portal would be released, I can’t help but feel that Prey is losing some of its identity in the transition. With that said, Arkane is a very talented studio, and I have faith that they will be able to deliver a product worth playing when the game launches in 2017. Either way, it will be hard to wonder what could have been.

Want to check out the new Prey for yourself? Check out the reveal trailer below and share your thoughts with us.

Briefly: Haven’t played Skyrim yet? Or just looking to sink another 1000 hours into this endless world? Bethesda tonight revealed that a remastered version of Skyrim will launch on PC, PS4, and Xbox One this Fall.

Of course, the game’s graphics and presentation have been starkly improved (just look at that trailer), but the new edition also includes all of the game’s DLC, and will even offer mod support on consoles.

The company also announced that “If you own and all its add-ons or own Legendary Edition on Steam, you’ll get a free upgrade to Skyrim Special Edition on Oct 28.”

Take a look at the trailer below (along with a couple of other announcements), and be sure to let us know if you plan to re-buy this one. As someone who never really got into Skyrim, I’m more than ready to give its expansive universe another shot.

Join Derek, Juan and Shane as they discuss the last week in video games!

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This week:

GameBoy vs. Neo Geo Pocket.

Fallout DLC Detailed.

Shane talks about waifus.

Squid Concerts.

Street Fighter V has a terrible launch.

CS:GO Update.

Sega FREE GAMES.

Kojima makes us sad.

AfterShokz Giveaway.

Pokemon Omega Ruby.

Street Fighter V.

WWE 2K16.

Jet Set Radio.

Mission Objective:

What is ‘stupidest’ game that you’ve ever spent an exorbitant amount of time on?

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Briefly: I’m not nearly as far into Fallout 4 as I’d wanted to be at this point (being an adult stinks), and I’m not even close to being ready to play any DLC for the beloved title.

Bethesda has just announced the very first details for some of the game’s upcoming DLC on its official blog, and after reading what we’re in store for, I need to make my time in Boston more of a priority.

The company notes that fans have made Fallout 4 their ‘most successful title ever’ before going on to detail the game’s first set of add-ons:  Automatron, Wasteland Workshop and Far Harbor.

First up is Automatron, which is slated to release this March:

FO4_Add-On_Pack_v8-auto_1000

Fallout4_DLC_Automatron01

The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!

Automatron will cost a cool $9.99US.

April will see the release of the Wasteland Workshop, and it sounds freaking addicting already:

FO4_Add-On_Pack_wasteland_workshop_1000

Fallout4_DLC_WastelandWorkshop02

With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more!

Wasteland Workshop will cost just $4.99 US.

Finally, May will see the release of a big one: Far Harbor.

FO4_Add-On_Pack_far_harbor_1000

Fallout4_DLC_FarHarbor03

A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

Far Harbor will net you $24.99 US.

These look gorgeous right down to that amazing cover art.

Planning on picking up any of this DLC? You’ll probably want to pick up the Season Pass ASAP, as Bethesda has expanded DLC plans for the title, and will be raising the pricing off the pass from $30 to $50US on March 1st. Here are the official details:

And more important, that this is only the beginning. We have plans for more. More than $60 worth of new Fallout adventures and features throughout 2016.

Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD (£24.99 to £39.99 GBP; $49.95 to $79.95 AUD) on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes – you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time: anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.

That leaves you two weeks to get the Season Pass at the current rate.

TwoWeeks

Which DLC are you most excited for? What has been your favourite part of the Wasteland thus far? Be sure to sound out below!

Briefly: It seems like it was just yesterday that Bethesda revealed an exciting campaign trailer, along with the official release date for their upcoming, beyond anticipated shooter Doom (well, it was yesterday), and today the publisher debuted the game’s official box art.

Sadly, it might just be one of the most generic pieces of cover art that I’ve ever seen.

It’s unfortunate, as the game itself looks bad-ass, and is one of the first ‘pure’ FPS titles that I’ve been legitimately interested in in years.

You can take  a look at the box art below, and then I’d advise you to re-watch yesterday’s awesome trailer in order to remember what game it’s for, as ‘armored soldier holding gun’ seems to apply to more games than not these days.

Are you looking forward to Doom? Sound out below!

DoomArt

The latest release in the DOOM series is shaping up to be quite the entry in the legendary franchise.

With a huge emphasis on single player (a trait that we will be seeing a lot more of in FPS titles in the future), DOOM aims to bring us back to the games roots. Intense blood, intense gore and intense horror.

Today, Bethesda and ID Software released the incredible Campaign Trailer AND we got ourselves a release date! Check out the trailer below!

Get a closer look at the adrenaline-pumping, single-player campaign in the latest trailer for DOOM – the all-new FPS from id Software arriving worldwide on Xbox One, PlayStation 4, and PC on Friday, May 13th. As the iconic DOOM Marine, you wake to learn that the Union Aerospace Corporation’s facility on Mars has been decimated and overrun by hordes of demons. Humanity’s survival rests in your hands – and your hands alone. Fight Like Hell.

 

In DOOM’s campaign, there is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock down, slash, stomp, crush, and blow apart demons in creative and violent ways.

This gamer cannot be happier with how this title is coming together!

You can get your hands on DOOM on May 13th! Get it on PC, PS4 and Xbox One.

Briefly: Well this is exciting.

Bethesda had a fantastic pre-E3 press conference last year, revealing a number of anticipated titles, including one of my favourite games of 2015, Fallout 4 (and the mobile title that I can’t stop playing, Fallout Shelter).

This morning, Bethesda revealed that they’ll be back for another conference on June 12th at 7PM. We’re sure to see more from DOOMDishonored 2, and BattleCry, but what else could they possibly have in store for us?

Could we finally see the first details for the first Fallout 4 expansion pack? Or will we even see them before June?

In any case, I’m excited. Bethesda‘s conference last year was a highlight of E3 for me (and Juan even sent me that sweet three pack of figures), and I can’t wait to see what they have in store for us this time around.

What do you hope to see? Sound out below!

Courtenay Taylor is a voice actress from some of our favorite games, including ‘Star Wars: Knights of the Old Republic’, ‘Mass Effect’ and the currently super popular ‘Fallout 4’! And now she’s in the Geekscape studio! We talk to Courtenay about her career and how current gamers embrace female protagonists. For sure we talk strategies for ‘Batman V Superman: Dawn of Justice’ and ‘Daredevil’ Season 2 now releasing on the SAME DAY and we get everyone’s New Years Resolutions! PLUS! March 25th should be named ‘Frank Miller Day’!

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Join Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

Heavy Rain & Beyond Two Souls coming to the PS4.

Sony developing PS2 backwards compatability for PS4.

Kotaku whines like little babys about being blacklisted by Bethesda and Ubisoft.

The Game Awards nominees announced & our predictions.

PS4 & Xbox One $299 Black Friday specials.

Fallout 4.

Animal Crossing Happy Home Designer.

Animal Crossing Amiibo Festival.

Yo-Kai Watch.

Xenoblade: Chronicles

Call of Duty: Black Ops III

Geekscape Giveaways:

Tweet @geekscapegames that you want Tales From The Borderlands, and you’ll be entered to win a copy of the game on Steam!

Listener Mission Objective:

With the ‘Tomb Raider’ reboot getting a director, who would you like to see as our new Lara Croft?

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Briefly: So Fallout 4 is pretty great. You probably already know that, but I finally had an opportunity to briefly play the game last night, and I’m already in love. I really can’t wait to see what wonders the Commonwealth has in store for me, as well as the myriad of interesting locations and unique, crazy bits of lore that I’m bound to discover during my 100 year playthrough.

One very cool aspect of the game is your loyal robot butler, Codsworth. Bethesda did some pretty insane work here, as Codsworth’s voice actor Stephen Russell recorded over one thousand character names for Codsworth to call you in game. You’ll find everything from Neo to Morpheus, Katniss to Mulder and Scully.

Even some silly bad words made it in there.

Sadly, he won’t call you Derek.

In any case, it’s a pretty expansive list, and it’s definitely worth a read as there are a peculiar number of interesting entries (Indiana Jones, anyone).

Take a look at the expansive list below, and let us know how you’re enjoying Fallout 4 so far!

Aaliyah
Aaron
Abigail
Abram
Abrams
Adalyn
Adam
Adams
Addison
Adeline
Adrian
Ahn
Aideen
Aiden
Akira
Al
Alaina
Alan
Alana
Alex
Alexander
Alexandra
Alexis
Alice
Allen
Allison
Altman
Alyssa
Amanda
Amelia
Anderson
Andonov
Andrew
Andy
Angel
Angela
Anna
Annabelle
Anthony
Archer
Aria
Arianna
Asdf
Ash
Asher
Ashford
Ashley
Asimov
Assface
Atkins
Atkinson
Atom
Atomic
Atticus
Aubrey
Audrey
Austin
Autumn
Ava
Avery
Bacon
Badass
Bailey
Baker
Banner
Bannerman
Bannion
Barnes
Barron
Barry
Bash
Bastard
Battosai
Batty
Baudoin
Bell
Bella
Ben
Benjamin
Bennell
Bennett
Bentley
Bery
Bill
Billy
Bilodeau
Black
Blaise
Blake
Blaze
Bob
Bobbi
Bobby
Bogdanove
Bond
Boob
Boobie
Boobies
Boom
Boston
Bowman
Bradley
Braun
Brayden
Brenda
Brenna
Brian
Brianna
Brick
Brigner
Brock
Brody
Brooklyn
Brooks
Browder
Brown
Browne
Bruce
Bruckheimer
Bryan
Bryant
Buffy
Bulger
Bull
Burgess
Burke
Burt
Butch
Butler
Caden
Cal
Caleb
Callie
Camden
Camilla
Campbell
Capable
Carey
Carnow
Carofano
Caroline
Carson
Carter
Carver
Casserly
Castle
Catherine
Cha
Chapin
Chappy
Charles
Charlie
Charlotte
Chase
Cheng
Cherise
Cherry
CherryBomb
Chloe
Chopper
Chris
Christian
Christiane
Christopher
Church
Claire
Clara
Clark
Clarke
Claw
Clemens
Clunk
Cobb
Cobra
Cock
Cockerham
Cole
Colin
Collins
Colton
Conall
Connor
Cook
Cooke
Cooper
Cormac
Corman
Cornelius
Cornett
Corrie
Corrine
Corvo
Corwin
Cory
Cosgrove
Courtenay
Courtney
Cox
Coyle
Craig
Crash
Cruz
Cubbison
Cullen
Cummings
Dag
Damien
Dan
Dane
Danger
Daniel
Daniels
Danny
Darrel
Darren
Darryl
Daryl
Dave
David
Davis
Dawson
Deag
Death
Deb
Debbie
Deborah
Deckard
Declan
Deitrick
Delaney
Dell
Dennis
Denton
Deschain
Deth
Diana
Diane
DiAngelo
Diaz
Dick
DiMaggio
Dinolt
DJ
Django
Dom
Domics
Dominguez
Dominic
Don
Donald
Dong
DongJun
Donnie
Donny
Doug
Douglas
Dragon
Draper
Dulany
Dutch
Duvall
Dylan
Eagle
East
Ed
Eddie
Eddy
Edwards
Elena
Eli
Eliana
Elijah
Elizabeth
Ella
Ellie
Elliot
Elliott
Emil
Emile
Emily
Emma
Erectus
Eric
Erik
Erin
Ernest
Ernie
Ethan
Eugene
Eva
Evan
Evans
Evelyn
Everdeen
Everett
Felipe
Ferret
Fifi
Finn
Finster
Fiona
Fisher
Flag
Flagg
Flash
Flores
Flynn
Foster
Fox
Fragile
Francis
Franke
Freeman
Frost
Fuck
Fucker
Fuckface
Furiosa
Fury
Gabriel
Gabriella
Gardiner
Gary
Gavin
Gene
George
Georgia
Gerry
Gianna
Gil
Glen
Gomez
Gonzalez
Goose
Gordon
Graber
Grace
Grant
Gravato
Gray
Grayson
Greco
Green
Greene
Grey
Griffin
Grognak
Gryphon
Gutierrez
Guy
Hackman
Hailey
Hall
Ham
Hamilton
Hamm
Hammer
Hammett
Hamrick
Han
Hannah
Hans
Harden
Hardi
Harold
Harper
Harris
Harry
Haschart
Hasenbuhler
Hastings
Hawk
Hawke
Hazel
Henning
Henry
Herbert
Hicks
Hill
Hines
Holly
Holmes
Hook
Hopgood
Houle
Howard
Hudson
Hughes
Humongous
Humungus
Hyun
Ian
Ilya
Imperator
Indiana
Indy
Isaac
Isabella
Isabelle
Isaiah
Ist
Istvan
J.P.
Jack
Jackson
Jacob
Jag
Jake
James
Jangjoon
Jasmine
Jason
Jay
Jayce
Jayden
Jeff
Jeffery
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Whoah.

Briefly: This is freaking hilarious.

As is likely clear from the myriad of Fallout related posts I’ve been writing over the past couple of weeks, the upcoming title is easily my most anticipated game of the year, and possibly even of this generation (it just depends whether or not The Last Guardian launches on the PS4).

After years (and years) of waiting, the game finally launches tomorrow, and I couldn’t be more excited for my Pip-Boy edition to arrive from Amazon.

Sadly, I have a day job (that’s not Geekscape), and tomorrow (and the next day), I’ll be working a 12-hour shift, meaning that I won’t have much time, if any, to actually give the game a shot.

In the same boat as me? I have too many bills to pay, but if you’re looking to get the day off, Bethesda’s VP of PR and Marketing, Pete Hines, has got you covered:

Yep, that’s a Bethesda-written doctor’s note, to get you the day off of work so you can play Fallout 4. It’s pretty silly (and unlikely to actually work), and it’s also pretty hilarious.

Rest that pancreas, watch the launch trailer one more time, and be sure to let us know just how excited you are to finally play this game.

Briefly: Falloutscape? Basically. As the launch of one of my most anticipated games of all time steadily approaches, we’ve been getting into some pretty heavy Fallout coverage here at Geekscape.

I’d expect that to continue through to Tuesday of next week, when I may just disappear forever. Not into Fallout 4? What’s wrong with you?

In any case, Tuesday isn’t here just yet, and the Fallout coverage continues. Following the game’s official launch trailer earlier today, I’m happy to report that the Fallout 4 Pip-Boy app for iOS and Android is now available, and that the app will also be launching for Windows Phone in the near future.

The app is a second screen experience for Fallout 4 that will allow players to manage their inventory, check their stats, play some small, stylized games, view the game’s map, your current quests, and access other game-related information on the go. As of now, of course, it’s limited to a mini-game called Atomic Command, and a demo mode where you can take a look at some of the app’s other functionality.

Every Fallout 4 player will be able to use the app, but it’s most exciting for those of us who were lucky enough to get our hands on Fallout 4‘s elusive Pip-Boy edition. The special edition includes a wearable Pip-Boy, which, when paired with the Pip-Boy app, will get you as close to becoming a real lone wanderer as you can get!

The app is extremely well done (and Atomic Command is good fun for now), and I certainly can’t wait to see how it feels using it in-game come Tuesday.

You can grab the app from the iOS App Store here, and Google Play here. Be sure to let us know just how excited you are for the game to release!

Fallout4_PIPBoy_Edition_Content

Briefly: Greatest of all time?

It certainly looks that way.

If you’ve been following Geekscape (or Geekscape Games) for any amount of time, you’ll know just how excited I am for Fallout 4 to finally release on November 10th. It feels as though it’s been ages since I’ve been able to have a new Fallout experience, and it’s pretty clear to most gamers that Fallout 4 could be Bethesda’s most ambitious and time-consuming games of all time.

And I cannot wait to explore this new wasteland.

With just a few days to go until the rest of the world disappears (because only Fallout matters on November 10th), Bethesda has just released the gorgeous launch trailer for the incoming title, and… I’m just going to leave it on repeat for the next few days.

You can take a look at the wondrous launch trailer below, get a Pip-Boy look for your Apple Watch, drive some Fallout cars in Forza 6, and be sure to let us know how you’re planning to spend your final few days before Fallout 4.

Briefly: As you can see from my Fallout Apple Watch post from a couple of days back, it’s pretty clear that I’m pretty damned desperate for the game to finally release.

As such, I’ve been absolutely eating up each and every non-spoilery tidbit of Fallout 4 information over the past couple of weeks, and today I was pretty excited to learn that two Fallout 4 themed cars were headed to this generation’s best racing game (so far).

Fallout 4 may not have drive-able vehicles itself, but according to Xbox News Wire, “Starting today, all Forza Motorsport 6 players will receive an exclusive Fallout 4-themed version of the 1956 Ford F100 in the game. With a retro-futuristic Vault-Tec theme, the Fallout 4 F100 will be sent to Forza 6 players in celebration of the upcoming Nov. 10 launch of Fallout 4 on Xbox One.

https://youtu.be/WGSKC-TuzM4

Also coming soon, for a limited time, all players of Fallout 4 on Xbox One will receive the super sleek Chryslus Rocket 69 coupe – the future of speed!”

With these cars, and the fact that the Xbox One version of Fallout 4 also includes a copy of Fallout 3 thanks to the console’s forthcoming backwards compatibility, it seems as though Bethesda is providing Xbox One owners with the defacto Fallout 4 experience.

Take a look at the Ford F100 below, and let us know if you’re as desperate for Fallout 4 as I am!

Fallout4-F100_01_Forza6-940x528

Fallout4-F100_02_Forza6-940x528

Well it’s about time. The incredibly fun to watch vignettes covering all the perks you can experience in Fallout 4 is coming to a close. We’ve had StrengthPerceptionEnduranceCharismaIntelligence, and Agility. Now it’s time for us to get Lucky!

It’s a bitter sweet moment now that this campaign is over. We’re sad that we don’t get to see anymore new videos coming out of Bethesda, but at the same time that means FALLOUT 4 is almost here!

Fallout 4 hits PC, Xbox One, and PS4 on November 10th!

It’s always great seeing video game companies taking their vision of an interactive narrative, and translating it to the “real world”. We’ve seen Bungie do it countless times and knock it out of the park. Now we can add Bethesda to that list. Check out The Wanderer for Fallout 4.

https://youtu.be/k3IlHBBGCIw

Granted it’s not 100% live action, but what is anymore these days? If you ain’t pumped full of silicon and CG then you ain’t getting attention!

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.