Join Courtney and Josh as they discuss the last week in video games!

THIS WEEK:

Terrible illness and a Taylor Swift concert have whittled the gang down to Courtney and Josh. We talk about the new controller from XBox created with accessibility in mind and the potential for some new more accessible PS4 controllers. We also tackle some E3 rumors including those about the new Pokemon Let’s Go for Switch and the (possible) end for the PS4. We also talk about playing games that AREN’T God of War (like Cuphead and Injustice 2) SO that’s a miracle.


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This week’s outro: Rocket Girl – Lemaitre featuring Betty Who

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Join Courtney, Derek, and Josh as they discuss the last week in video games!

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This Week:

Shane is out so we talk about Rick and Morty.  Courtney is more awkward than usual, renews her hate for PETA, and plays the same two games she always plays (Skyrim and Overwatch). She’s still waiting for her PS4 controller. Derek has a new found hate for Fusion Frenzy, but loves Accounting+. Josh has a test, but mostly played Dragon Ball Z, Monster Hunter World, Battlefront II, Street Fighter, and Fire Emblem Heroes.

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At San Diego Comic-Con’s World of Capcom panel, con attendees were regaled with news from the gaming realms of Monster Hunter, Marvel Vs. Capcom, Street Fighter, Mega Man, and Resident Evil. The panel was basically a “here’s what’s next” showcase and there was a lot of applause when each new title was brought up.

The first on the docket was Monster Hunter: World, launching globally in early 2018. This portion started off with a trailer for the game after which one of the panelists, Tristan Corbett, briefly explained what makes this title stand out. Of course, there will be brand-new monsters to hunt along with old favorites. The game’s ecosystem, with its vegetation and where monsters graze or hunt, is now crucial to survival and hunting strategy. The different environments will affect how the player chooses to hunt. This new title will also feature global online servers as well as drop-in online multiplayer. For more information on Monster Hunter: World, attendees were encouraged to stick around for its dedicated panel coming up after the World of Capcom one (you can read all about it here).

Next up was Marvel vs. Capcom: Infinite. They opened this section by revealing several new additions to the game’s roster. Joining the already diverse group of fighters are Spiderman, Haggar (Final Fight), Frank West (Dead Rising), Nemesis (Resident Evil), Gamora, and Thanos. They noted that pre-ordering the game will net you exclusive costumes.

The story revolves around the Infinity Stones from the Marvel universe.  The developers felt that it was a good time to return to that plot line because, thanks to current films like Guardians of the Galaxy, more people were aware of their existence. The two villains of the series, Marvel’s Ultron and Capcom’s Sigma, have merged to create the title’s big bad guy, Ultron- Sigma.

Ultron and Sigma aren’t the only things that have combined. Fighting stages are now mash-ups from Marvel and Capcom worlds. One example given was the Xgard stage (seen above), a mix of Thor‘s Asgard and Mega Man‘s Abel City.

Companion comics will also be released, with variant covers. The pairs featured in the comics share personality or background traits. For example, Ryu and Hulk both have anger management issues.

After that, the panel moved on to reveal some updates coming to the already-released Street Fighter V. They unveiled a surprise fighter joining the game, Abigail from Final Fight (yes, that burly dude in the screenshot above is named “Abigail”). This hulking colossus is the largest character in the game to date.

New stages were also announced. The first one shown, the Metro City Bay Area, pairs with Abigail and like the character, originated from Final Fight. The other stage was an oldie-but-goodie, Suzaku Castle.

The panel also announced the release of Mega Man Legacy Collection 2, which will contain games 7 through 10. The collection will include extras, like challenges and online leaderboards. It will launch on August 8 for the Playstation 4, Xbox One, and PC.

For those who don’t remember much about these titles, the panel gave a brief refresher. Mega Man 7 is 16-bit. Mega Man 8 was the first 32-bit game in the series as well as the first to have voice acting (extremely awkward voice-acting but I digress). Mega Man 10 returns to its 8-bit roots and introduces the character, Bass. Protoman will be playable in both and 10Mega Man 10 will also feature stages themed to the Killers (Enker, Punk, and Ballad).

The final game discussed was Resident Evil: Revelations. I say “discussed” rather than “shown” because there wasn’t footage of the game. Instead, attendees were treated to a message from the game’s director, Kōshi Nakanishi (seen above).

We were also given a brief synopsis of the game along with a description of some gameplay features. The game takes place between Resident Evil 4 and with players assuming the role of Jill Valentine, who is searching for Chris Redfield. He was taken captive inside an abandoned cruise ship, the Queen Zenobia, by a bioterrorist organization. There will be a traditional story mode as well as a Raid Mode, which features co-op gameplay.

The panel wrapped up with a trivia contest. And there was much rejoicing.

Well color me surprised. After a series of unsubstantiated rumours, and a serious argument from yours truly AGAINST those rumours, the truth comes out!

We are getting a new Marvel VS. Capcom game. Check out the trailer for Infinite below!

What rumours have come true you ask? Well it looks like gone are the 3 VS. 3 battles of previous titles. Now we have a 2 VS. 2 system, and most likely will have third “assist” character option available.

It also appears that Marvel is pushing for using IP’s that it has more control over. This one appears to be heavily influenced by the existing Marvel Cinematic Universe. So say bye bye to The X-Men!

Thats pretty much it! The biggest shock was that the damn game was actually announced.

No specific release date has been given, but we are looking for a “2017” release window. It will be launched on PS4, PC and Xbox One.

It might not be the Tekken x Street Fighter announcement that we’ve all been waiting for, but Bandai Namco has just announced that Akuma will be playable in its newest update of the game, Tekken 7 – Fated Retribution!

This announcement came in the form of a short trailer, displaying a pact between Heihachi’s wife Kazumi, and a shadowy figure, to kill Heihachi if she dies.  He agrees to repay his debt, and the shadowy figure is revealed to be none other than Akuma, cutting to a scene where he stands on a cliff on a darkened landscape, with his trademark “Ten” kanji amassing the background.

He seems to have returned with all of his signature moves from Street Fighter, such as his fireballs, hurricane kicks, dragon punches, and even Shun Goku Satsu, otherwise known as the Raging Demon.  Ranged attacks aren’t often used in the Tekken formula, two examples are Alisa Bosconovitch with her rocket punch, and Devil Jin with his laser beams–so this has the potential to change up the game!  Also this may give skeptics some insight on how the Street Fighter formula could fit in a Tekken battleground–and my own personal guess is that they’re using this as a “test” of sorts before they finalize the mechanics of Tekken x Street Fighter.

The way this could weave into the storyline is interesting as well.  Akuma is depicted as an antagonist in Street Fighter, using the demonic fighting force Satsui no Hado, which is a driving force for his desire for death matches, and his lack of compassion for other beings.  Tekken is a 3D fighting game centered around a power struggle for a family owned company (Mishima Zaibatsu) that has the military power to take over the world.  Heihachi is the centerpiece of this struggle, being the antagonist of the series, wanting to use the company for such a purpose.

At the moment, Tekken 7 is only available for arcades, although it has been announced for console release (date unknown).  Tekken x Street Fighter has been dubbed “under development” by Katsuhiro Harada (Tekken’s producer/director) as of 2014 San Diego Comic-Con, no other updates have been provided since then.

The dead live! Street Fighter Alpha favorite, Charlie Nash, is returning next year to consoles with the release of Street Fighter V. Fans can get a dose of Nash in the upcoming Machinima live action series Street Fighter: Resurrection. Check out the teaser trailer below!

https://youtu.be/mP8W-ezRwzk

Iconic heroes Ken and Ryu are reunited to face their deadliest threat yet. The long-presumed dead Charlie Nash is back, and is targeting legendary Street Fighter champions for mysterious reasons. Now it’s up to Ken and Ryu to uncover his lethal plan and discover if he is ally or enemy. Keep your friends close, and your guard up.

This announcement marks the return of director Joey Ansah (The Bourne Ultimatum, Snow White and the Huntsman), who in 2014 brought us the incredible Street Fighter: Assassin’s Fist. A live action retelling of Ken and Ryu’s back stories.

Set ten years after Assassin’s Fist, Resurrection stars Alain Moussi (Suicide Squad, X-Men: Days of Future Past, Pacific Rim) as Nash himself. Mike Moh (Empire) and Christian Howard (The World’s End) return as Ryu and Ken.

Street Fighter: Resurrection is a collaboration with Machinima and Capcom, and will premiere come March 2016 on the go90 streaming network.

Charlie Nash

Up until yesterday, ‘Mortal Kombat: Legacy’ and TV director Kevin Tancharoen had never seen ‘The Iron Giant’. ‘Big Hero 6’ is one of his favorite movies of the past few years and he’d still never seen it! Well, lucky for him that I’m in Vancouver and took him to see ‘The Iron Giant: Signature Edition’ at the local theater! We talk about how incredible this movie still is and about his work on The Flash and Agents of SHIELD! Also, ‘The Martian’ is definitely worth the read and Jean Claude Van Damme could have ended up in the Mortal Kombat universe!

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And just like that, it became that much easier to love Jamie Lee Curtis.

It is not uncommon to find a wide variety of fans cosplaying as their favorite video game fighters, but what is uncommon is when a cosplayer happens to be one of the most recognizable actresses on the planet.

Jamie Lee Curtis, the award-winning actress and author, was with her family and walked the floor of EVO in full cosplay–dressed as Vega, Makoto, DeeJay, and Dr. Boskonovich from Tekken (how awesome is that?!). Once leaving the venue, Jamie Lee couldn’t resist but let it be known it was her behind the mask!

jlc

Does this surprise appearance mean we can expect Jaime Lee Curtis DLC in Street Fighter V? Probably not. Her ability to dodge sharp objects would make her such an unfair matchup, anyway.

Which celebrities would you want to see cosplay as fighting game characters? Let us know in the comments!

The original Project X Zone took us by surprise, becoming one of our favorite games of 2013. While Strategy RPG’s are usually the bane of my existence, PXZ‘s unique fighting game inspired battle system and its huge cast of characters from different Capcom, Sega and Namco Bandai worlds helped it leave a huge impression on me. After its sequel was announced and confirmed for a Western release a few months back, Project X Zone 2 promises a bigger cast from more of our favorite games, but after experiencing it at E3, we were relieved to find out that everything we loved about the game play of the first is still here.

Project X Zone 2 E3 Screen 2

Each party member in PXZ consists of a team of two, such as Ryu and Ken from Street Fighter, newcomers like Kazuma and Goro from Yakuza: Dead Souls, and even X and Zero from Mega Man X make their return, still serving as the closest we’ve got to a 3DS Mega  Man game. Seeing as the demo was in the early portions of the game, each team was restricted to three attacks per turn. Either a neutral attack, side attack or up attack triggered a different combo, acted out with some stylish, 2D sprite based animations. If you can link attacks against your opponents right before they touch the ground, your party delivers extra damage, rewarding you for your perfect timing. As you can probably tell, unlike most games in the genre, the battles are hardly passive.

With each attack delivered to and received by some of the biggest foes of each universe, (including Juri and Dural making their comebacks, with newcomers like Sigma on the front lines,) each unit builds their XP meter. This allows them to guard, become invulnerable for the turn, or counter attack, with the hopes of defeating the enemy during their own turn. By pulling off long string of combos and not overspending the meter, playing well will allow the meter to fill up passed 100%, which comes in handy when pulling off their ultimate attacks. As visually impressive as ever, it’s amazing watching so many iconic moves pulled off to do huge damage, especially when the old characters were given new moves to keep things fresh.

Project X Zone 2 E3 Screen 1

Overall, PXZ 2 is almost identical to the original, (which you can find out more about in our review,) but more of a good thing is never bad. Combining these updated teams and attacks with new support characters, (like Leon Kennedy from Resident Evil,) and it looks like we’ll have another addicting love letter to long time gaming fans.

Project X Zone 2 is set to launch this fall exclusively for the Nintendo 3DS.

Aww, you were just a day away from keeping it a surprise, Nintendo.

If two allegedly leaked YouTube videos are to be believed, then it looks like Fire Emblem‘s Roy is making his grand return alongside Ryu, the face of the Street Fighter series. The two reels show what appears to be their arcade mode ending sequences, showing off small glimpses of what they have in store for their opponents once their release date comes.

From what we can tell, Roy still has similarities to Marth, the character his move set was cloned from in Melee. Still, a closer look at his animations, (namely his Up-B attack,) seem to have some slight differences compared to his past attacks. Is there a chance that Roy will be more of his own character, especially when Lucina already fills the role of a Math clone?

Ryu on the other hand, looks like he’s bringing something completely new to the Smash Bros arena. Coming equipped with his focus attacks, hadoukens, shoryukens and hurricane kicks, (feel free to spell out the Japanese name, because I’m not doing it,) most telling is the legendary fighter’s apparent ability to perform legitimate combos, something which isn’t normally possible outside of high level play. Will this change the way players approach the game? I can’t wait to find out!

Alongside these leaks, further rumors suggest new trophies for the Inkling and Ryu’s best friend, Ken, a new Dreamland 64 stage, Ryu’s iconic Street Fighter II Dojo stage, and Mii Fighter costumes, including Zero from Mega Man X, Mega Man .EXE, Akira and Jacky from Virtua Fighter, Animal Crossing‘s Isabelle and Heihachi from Tekken. At this point, we’re almost guaranteed to get the official word from Nintendo during E3 week, but it seems like the cat’s out of the bag.

While not terribly surprising for those who knew that sound files for Roy and Ryu were part of the Mewtwo update, it’s still surreal to see the biggest fighting game icon make an appearance in Nintendo’s all star brawler as the first, true original character as part of Smash’s DLC line up. Roy is a little more expected, since I felt his inclusion was an inevitability once DLC was announced, but I’m hoping more unique characters see their returns soon, (especially Wolf, Snake and Ice Climbers, although the last two probably aren’t possible.) Speaking of Snake, if copyright is an issue, can we at least slap his move set on the Mach Rider guy or something?

What’s your reaction to the news, and who would you like to see next?

Join Derek, Juan, Shane and a late to the show Josh as they discuss the last week in video games!

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Scroll to the bottom of the show notes to listen on this page!

This Week

First Amiibo sale in Canadia.

Zelda Wii U footage.

The Game Awards.

Is Tofino the most west coast town in Canada?

Street Fighter 5 PS4 & PC exclusive.

Nintendo sells $1 Billion worth of Amiibo’s.

Shulk Amiibo Gamestop conspiracy.

Josh shares some Gamestop insider secrets.

FF7 ported to the PS4. For $16?!

RIP Ralph Baer.

Tekken 7 Lucky Chloe controversy.

GTA 5 Online.

Amiibo Hunter.

Papers Please.

Fantasy Life.

Winner of Pokemon Omega Ruby

Kim Saralegui!

This Week’s Listener Mission Objective

What game do you want to see remade and on what console?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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Briefly: After what seems like forever, Street Fighter: Assassin’s Fist is finally here.

The series takes “the audience back to the formative years of iconic characters Ryu and Ken as they live a traditional warrior’s life in secluded Japan. The boys are, unknowingly, the last practitioners of the ancient fighting style known as“Ansatsuken” (Assassin’s Fist). The series follows them as they learn about the mysterious past of their master, Gōken, and the tragic, dark legacy of the Ansatsuken style. Can their destiny be changed, or will history repeat itself?”

The series looks great, and I can’t wait until I get home from work so I can check it out in full. Be sure to check out our interview with director Joey Ansah here, and take a look at the series below.

http://www.youtube.com/watch?v=NyVO0NLoLWE&feature=share&list=PLZLTS4u9M_2r89MGqgDNGGxQfmLuhtxqU

Geekscape spoke with talented actor and fight choreographer Joey Ansah, who along with playing the role of ‘Akuma’, is also billed as director and co-writer of the highly anticipated upcoming web series Street Fighter: Assassin’s Fist premiering Friday, May 23 on Machinima.com.

Joey Ansah-Director, Co-Wriyer, and star of Street Fighter: Assassin's Fist

Geekscape: “Can you share with us a bit of your martial arts and acting background?”

Joey Ansah: “I’ve been working in the industry for about 13 years—since I was 18 years old. I’ve done martial arts for most of my life—for a good 25 years. I was 5 years-old when I started dabbling—so, I started with a bit of Wushu, actually, but my training really took off with Tae Kwon Do. Earned my first black belt and then, I did Ninjitsu for well over a decade. I’ve done Capoeira for five years, and then I started to cross train. I’ve always been a big Bruce Lee fan, so I’ve always believed in scientifically breaking down and analyzing combat sports and what works and understanding the merits of each system. I do a lot of boxing. I’ve done some Filipino Kali, some elements of Wing Chun, so my trapping game is there which you would have seen in the Bourne Ultimatum. Karate, Aikido–most styles I have crossed trained in, so it means that any film or role I do, I can completely tailor the choreography or the physical performance to that. I’m also an acrobat. I’ve been doing gymnastics, acrobatics and martial arts tricking and all that stuff for well over a decade. So that kind of sums up, in a nutshell, my martial arts background.”

“As an actor, my big Hollywood break was as the character ‘Desh’ in the Bourne Ultimatum in which I had that now famous fight scene with Matt Damon.”

_D6M3117 (2)

Geekscape: “I love that fight! Wasn’t it nominated for ‘Best Fight’ at the MTV Movie Awards that same year?”

Joey Ansah: “Yeah, I mean those things are so fucking rigged. They claim it’s from public votes. Matt Damon, for whatever reason, was working and didn’t show up to the [MTV Movie Awards], thus we didn’t get it. It is as simple as that. You mark my words: if I ever get an MTV Movie Award for ‘Best Fight’ in the future, I’m going to mention the fact that I am taking this as a double award for Bourne Ultimatum.”

“I mean, that fight was revolutionary. It was such a proud moment because that was my big break and that fight was very dear to me and we suffered. I mean, the book in the throat [punch sequence] we just did for real. We really went to war on that. Matt and I developed a really good sense of trust and that fight stood out not because it had the most intricate, amazing choreography per se, but because it was an honest representation of violence. When you watch a fight break outside a nightclub or outside a bar, you may be standing on the other side of the main road but you feel—what are the elements that you feel? Chaos, desperation, panic, rage. You get butterflies watching it and you’re not even involved. And how often do you watch a fight depicted in the cinema that makes you feel that way emotionally? Very, very rarely. Because the way combat is depicted on screen, you don’t think it is void of that emotional content that Bruce Lee likes to talk about so much. The nice thing about that fight is we were like two dogs—two Rottweilers. Once we came into contact, we almost didn’t break contact until one of us was dead. And kind of like two hurricanes, we moved from room to room, fighting on every surface, doing everything we could. Even though we are two highly trained agents, there’s still an element of desperation in it, and I think that’s why it stood out so strongly. If you remember, there was no theatrical score—kind of making you feel emotional. People held their breath in the cinema when they watched that for the first time.”

“I was 23 when I did that. When the film came out, Rolling Stone Magazine said, ‘Best Movie Fight of all time.’ And I was, like, ‘Wow. I’m just getting started’, you know what I mean? I can’t wait to showcase to the world through film what I’m really able to do, and what really stuck with me was the importance of that emotional content, so any fight scene I do now, even if it’s not all fantastical based narrative around it, something like Street Fighter where people are doing hadoukens, it still has to have that emotional intensity and reality that really draws you in and makes you care about the characters.”

“Career wise, kind of up to now, before Street Fighter: Legacy, my main job titles were ‘actor’, and I’ve done a lot of straight drama probably more than I’ve done action; it’s just the action stuff is more notable. And a lot of choreography and action direction. Street Fighter: Legacy was my directorial debut in short form, and now Street Fighter: Assassin’s Fist is my full-feature length directorial debut, writing debut, every credit you can think of: choreographer, one of the star actors, the lead writer, director, one of the producers, etc. Street Fighter: Assassin’s Fist is kind of the total sum of everything that I am and everything that I do, creatively, put together in one package. ”

Geekscape: “All you need to do is catering and you have the entire bill covered.”

Joey Ansah: “It’s a megalomaniac’s dream, isn’t it?”

Geekscape: “Just listening to you talk about narratives through fight choreography and with no music–you clearly understand what you’re doing and how it should be done. When taking on Street Fighter’s most iconic characters such as Ryu and Ken, icons people have loved for over 20 years, how much fun or difficulty did you and Christian Howard [who co-wrote the story over the last three years] experience in developing Ken and Ryu’s relationship as friends and rivals?”

street-fighter-assassins-fist

Joey Ansah: “To be honest, it was a super fun, engrossing experience. It looked difficult on paper, but look—if you love something, it’s not difficult. It is hard work, yes, and there is long hours, but you don’t perceive it to be tough because it’s doing what you love, you know? Christian and I have been massive Street Fighter fans from way back in the day. I first met Christian ten years ago, actually. On a film I was doing, he came on board to be a screen fighter, and he was very talented and I thought that this is a guy I would like to keep working with; I see great potential in this guy. We’ve got the similar mind set creatively, the way we perceive films. When watch a film together, we instantly cite the exact some moments and parts and details.”

“So, you know, any true Street Fighter fan would have played all the games, watched all the main anime, watched the Street Fighter movie, Street Fighter: Alpha Generations, and then the UDON comic book series also gives some nice narrative in places. The problem with the Street Fighter mythology is that it’s very convoluted; it has been retro-fitted as the series goes forward, and occasionally you get some odd contradictions and stuff. To make it even more complex, some of the official Street Fighter animes will provide a certain backstory narrative arc, but then Capcom will say “this isn’t canon.” For lack of there being any other explanation or having a lot of fans are like, ‘I don’t really care if Capcom says it is canon or not—we like this idea.’ Street Fighter Alpha: Generations proposed that Akuma is Ryu’s father other than the bloodline thing. Some people really loved that concept—that kind of Star Wars/Vader and Luke kind of link through destiny, whereas other people were like, ‘No. Fuck that. That’s not canon.’ What we’ve done is left that open—that element has been addressed, but we haven’t definitively said ‘It’s this way or it’s that way.’ We’ve done it in a very tasteful way that leaves you–the viewer–a chance to make up your own mind as to what happens.”

Mas Oyama
Mas Oyama

“It’s interesting—being a massive fan of martial arts and famous martial artists, like stories of Musashi Miyamoto, the greatest swordsman that ever lived, and his Musha shugyo—his warrior’s pilgrimage that he went on challenging people. The famous karate master Mas Oyama who founded Kyokushin karate—and he went off and lived on a mountain for like a year and a half and ‘beasted’ himself, and he shaved his eyebrows off and when he came out [of the mountain], his hair was wild and he developed this technique called ‘The God Hand’ that literally, if he hit you with it, you’re fucked. If you blocked it, it would break your arm. If you didn’t block it, you were mashed up. A lot of the original mythology behind Ryu and Akuma was based on this real life character Mas Oyama. So that’s a great place to start–is to think, ‘What was the foundation for the original creative designers at Capcom? What were their sources of inspiration?’”

Benny 'The Jet' Urquidez
Benny ‘The Jet’ Urquidez

“Benny ‘The Jet’ Urquidez and the famous fighter Joe Lewis, who were students of Bruce Lee at one time, they are kind of inspirations for Ken as well. I don’t know how much you know about Benny Urquidez, but he was the first Westerner to go to Japan and beat them at their own game, and he famously wore red trousers. For those of you who don’t know, Benny the Jet was in two Jackie Chan films: Wheels on Meals (he’s the white dude that had that famous fight with Jackie Chan), and also Dragons Forever, that famous fight in the factory at the end. That’s Benny the Jet and he was one of the greatest fighters that has ever lived. If you go watch some of his old fights in Japan, you’ll be, like, ‘God damn! Even his hair is like Ken’s!'”

“We just delved into the body [of the mythology] and said, ‘We need to fill in the gaps.’ A lot of the canon, or what has been established by Capcom—the origins of Ryu and Ken—you can describe as just a backbone…there is no meat on it. There’s no detail in it. It is just a series of events on a timeline.  So we took that backbone and then had to add meat—‘characterization’—into it. Our aim, narratively, is that fans (and Capcom) will hopefully regard this as the definitive backstory of Ryu, Ken, Gouki, Gouken, and that whole subsequent line of fighters, because we tied together all these loose ends into one cohesive story that hopefully now everyone is like, “This is what happened in the past—let’s all agree on that–and now let’s continue to build the world narratively on top of that.”

Geekscape: When you completed Street Fighter: Legacy, did you expect fans to react so positively to it as they did, or did the fan response catch you by surprise?

Joey Ansah: “Yeah, I mean, you set out to do something great, you got to have confidence in your vision. If you’re going out to make a piece of art, and you’re like, ‘Ugh, I don’t know if people are going to like this’, you’re setting yourself up for a fall to begin with. A lot of people don’t know that Capcom—it was positioned as a fan film—but look…I’m an experienced film maker with a lot of experience, all the rest of the crew were [experienced], and I got Capcom to finance [the film] out of the marketing budget this industry fights for, and you will have noticed that Street Fighter: Legacy was released at the same time Super Street Fighter IV came out.”

“There was a bit of worry from some people at Capcom Marketing that ‘Oh, what if fans don’t like it? It could have a negative backlash on the release of the game.’ So I was, like, ‘Look, guys. We’ll take Capcom’s logo off it. We’ll position it more as a fan film that I’ve done that Capcom has endorsed, so in the event fans don’t like it, they can lay all their blame on me. If they do like it, it still gives a positive boost to the Street Fighter brand.’ But it was great—we got 1.1 million hits in the first week, and we created a new channel with no subscribers that wasn’t pushed by anyone like Machinima at the time. It was completely organic. I had to do my own marketing. I got Collider to break the story, and yeah—I think people were just, like, ‘Finally! This has been done right and it is dead faithful to the game.’ [Street Fighter: Legacy] was our ‘dress rehearsal’; it’s not to say that by any means it was perfect, but it was a good first stab and it was a good foundation that we could build Assassin’s Fist on—knowing what works and doesn’t work.”

Geekscape: You play the role of Akuma—alongside Ryu and Ken, one of the most loved characters in the franchise. When you put on the gi, put on the makeup, and the costume is complete, what do you feel you need to get across to the audience watching Street Fighter; Assassin’s Fist as to who Akuma is and what do you feel you bring to the character?

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Joey Ansah: “With any experience—even if you’re going for an honest, deep, truly emotional realization, people are always initially blinded by the frivolous surface, so you’ve got to get the look—the external look of Akuma right. He needs to be huge. I got the biggest I’ve ever been in my life. Do give you an example, in the Bourne Ultimatum, I must have been like 78 kilos (171 pounds). In bulking for [the role of] Akuma, I got to 101 kilos (222 pounds) before cutting down. You’ve seen the poster, right? And that maybe doesn’t do justice to how big I am when you see me come into the series. As an actor, it’s a very powerful feeling–wearing the hair, wearing the beads, and you’ve got to adopt a specific kind of posture. You have to change your entire physicality. And I speak only Japanese in the series. I speak exclusively Japanese, so it is the most different character I’ve ever played to myself. It’s cool. I’m very pleased watching it back. I am pleased with the portrayal, and yeah…it feels very powerful as he is one of the most iconic anti-heroes/villains in video game lore.” [End]

Look for Geekscape’s interview with Ryu from Street Fighter: Assassin’s Fist, actor Mike Moh, this Tuesday!

streetfighterassassinsfist

 

Source: Geekscape.net interview was conducted on Wednesday, May 15, 2014.

Briefly: The Street Fighter: Assassin’s Fist premiere is approaching faster than an approaching shoryuken (May 23rd), and Machinima has just launched the full trailer for the anticipated series.

The series takes “the audience back to the formative years of iconic characters Ryu and Ken as they live a traditional warrior’s life in secluded Japan. The boys are, unknowingly, the last practitioners of the ancient fighting style known as“Ansatsuken” (Assassin’s Fist). The series follows them as they learn about the mysterious past of their master, Gōken, and the tragic, dark legacy of the Ansatsuken style. Can their destiny be changed, or will history repeat itself?”

It looks like a lot of fun, and ALL 12 episodes will be available on May 23rd. The series “is the brainchild of Joey Ansah (The Bourne Ultimatum, Snow White and the Huntsman). Ansah, who also stars in the series (Akuma), wrote the script with Christian Howard, who reprises his role as Ken Masters from the original fan film. The series also stars Mike Moh as Ryu, Togo Igawa (47 RoninMemoirs of a Geisha, The Last Samurai) as Gōtetsu, Akira Koieyama as Gōken, Gaku Space asGōki, Mark Killeen (300: Rise of an EmpireThe Dark Knight Rises) as Mr. Masters, and Hal Yamanouchi as Senzo.”

Take a look at the trailer below, and let us know if you’ll be watching!

http://youtu.be/99XiMYKsHl8

Briefly: We already know how awesome some of Machinima’s web series can be (just look at Mortal Kombat: Legacy), and now the network is set to adapt another classic fighter for the small screen.

Machinima and Capcom have announced Streen Fighter: Assassin’s Fist, a new series that is currently without a premiere date (but based on the teaser trailer, I sure hope that it’s soon).

Here’s the series description:

The live-action series, which is distributed by Content Media, is the brainchild of Ansah (The Bourne Ultimatum, Snow White and the Huntsman), a member of the creative team behind the hugely successful fan film Street Fighter: Legacy—which has received almost 5,000,000 views to date. Ansah, who also stars in the series (Akuma), wrote the script with Christian Howard, who reprises his role as Ken Masters from the original fan film. The series also stars Mike Moh as Ryu, Togo Igawa (47 RoninMemoirs of a Geisha, The Last Samurai) as Gōtetsu, Akira Koieyama as Gōken, Gaku Space as Gōki, Mark Killeen (300: Rise of an EmpireThe Dark Knight Rises) as Mr. Masters, and Hal Yamanouchi as Senzo. Through the coming of age story of Ken & Ryu, we are shown the back story of some of the game’s most iconic characters, and over the course of the series we will see how the past, present, and future of all of those characters are intertwined, as the battle to become Ansatsuken Master threatens to tear apart another generation of brothers.

We all know how cool Street Fighter: Legacy was (head here if you haven’t seen it), which makes this project even more exciting.

On the newly found partnership, Allen DeBevoise, Chairman, Co-Founder and CEO of Machinima stated that “This series was meant for Machinima. We have successfully launched popular game-inspired web series in the past, and Street Fighter is about as iconic as they come. We couldn’t be more excited about working with the incredible production team behind the series and the folks over at Capcom to launch not only a compelling and action-packed series in its own right, but also one that stays true to the Street Fighter lore.” DeBevoise continued, “After the success of Mortal Kombat: Legacy 2, we will once again provide all of the episodes on the day of launch to our fans to ensure they get exactly what they want—the entire series from start to finish!”

“We can’t wait for our fans to get the opportunity to experience Street Fighter: Assassin’s Fist,” said Matt Dahlgren, Senior Product Manager at Capcom. “Working with filmmakers who are so passionate about the brand was an extremely rewarding process and we couldn’t be more pleased with the results. Their work embodies the heart and soul of what Street Fighter is and we’re thrilled that Machinima will be able to deliver the epic series to those who care about the celebrated franchise as much as we do.”

Take a look at the first trailer for Street Fighter: Assassin’s Fist below, and let us know if you’re looking forward to the full series.

http://youtu.be/GYjIT-HALrY

Briefly: I didn’t even know this existed, but my plans for tonight have just been set.

Last year, Capcom released a very special (and very expensive) 25th anniversary Street Fighter set that included a plethora of Street Fighter games, anime films, and soundtracks, plus a feature-length documentary titled I Am Street Fighter. The well received documentary has never been made available outside that set… until now.

Capcom has generously just added I Am Street Fighter to their official YouTube channel.

The documentary explores the history of the prominent and beloved series, and is sure to please both casual fighting fans and Street Fighter die-hards alike (right Juan Carlos?).

Watch I Am Street Fighter below, and let us know if you enjoy it!

While crossover games have become pretty common in Japan, these games are usually a localization nightmare on other shores. With so many different companies holding the licenses to each series, some gaming gems, like most of the Super Robot Taisen series, (featuring Gundam and Macross units,) and Namco X Capcom, have eluded gamers throughout most of the world. That is, until now, with the release of Project X Zone. A pseudo-sequel to NXC using a battle system similar to SRT, characters from Sega, Namco Bandai and Capcom have joined forces in this turn based strategy RPG. But fan service aside, this is a game that managed to stay entertaining for hours upon end, but not without some major repetition.

Project X Zone tells the epic tale of Mii, the heiress to an ancient artifact that has been passed down for generations, and her ninja butler Kogoro. Once mysterious enemies appear and steal the artifact, a rift in dimensions brings heroes and villians together from the universes of Street Fighter, Darkstalkers, Resident Evil, Tekken, .dot Hack, Virtua Fighter and Valkyria Chronicles amongst many others, (including Bruce f’ing Willis as John McClain! Sort of!)  These would-be allies are now forced to find their way home and bring order back to the dimensions. Okay, look… that’s about as deep as the story gets. Sure, it’s simple, but it serves as an excuse to have Mega Man fight side by side with Gemini Sunrise from Sakura Wars. What makes up for the bare bones story is the characterization of each unit. I was expecting a somewhat rushed translation since this is getting such a limited run, but I was surprised at how much I laughed out loud at the in jokes, references and nods to fans. It’s great when the translation team spares no expense at getting everyone right, especially when there are so many characters to work with.

Project X Zone Screen 2

Super cops Chun-Li and John McClain… together at last.

Game play combines traditional strategy mechanics with some light fighting game features thrown in. Each unit travels across a grid based map and starts with three attacks, each of which will launch enemies into the air or bounce them against the wall. Chaining attacks without letting foes touch the ground does more damage, builds up more EXP points and charges up the XP meter, (meaning Cross Power… Don’t ask.) What seems like simple button mashing in the beginning becomes more timing based, since boss enemies have huge amounts of HP with regenerating shields that charge when they touch the ground. Did I mention that connecting attacks at the last second before the bad guys land nets critical hits, more than doubling the damage inflicted? An RPG that lets you control critical hits based on skill? Why didn’t anyone think of this before?

As the game progresses, players unlock two member units. These are preset, so Dante will always fight with Dimitri for example. But Solo units, single characters ranging from Ghosts and Goblins to Fighting Vipers can be attached to each pair in any way the player chooses. Solo units act as support, and can be summoned mid battle to extend combos and inch out extra damage. To get the most out of each battle, other pair units can give support too, if the attacking unit is standing near them when the battle starts. Utilizing support from Solo and pair units is essential for victory, but how you will use them is another story.

If the main unit’s attack connects simultaneously with a support attack, a cross hit initiates, keeping the enemy frozen in place. This technique builds extra XP, as well as allowing the XP cap of 100% to increase to a maximum of 150%. The more XP, the more chances to trigger area clearing multi attacks, special skills that range from healing to stat boosting, and single super moves that can close out a combo for huge damage. The drawback? Initiating cross hits in the wrong spot can make your attacks miss, and attacks in this state cannot inflict critical hits. What’s more important, damage or XP? This is where the real strategy comes in, since the battle system makes most fights pretty easy once you get the hang of comboing.

Project X Zone Screen 1

Battles in PXZ are chaotic good fun!

If low on XP, items can be used in a similar ways as skills, but can only be obtained through defeating enemies or breaking shields. So sometimes, it might just be more advantageous to defeat all of the enemies before fighting a boss, (especially since there’s no grinding outside of missions,) or even letting the boss regain their shield for extra loot, (since there are no shops.) Even if you do make a mistake, a quicksave option can be accessed at any time, letting you retrace your steps back to when you made that one bad move. The only problem here is that there are 15 save slots but only one quicksave, so if your friends, family or significant other(s) are playing, chances are your quicksave will be long gone.

But going back to the simplicity of the battle system, the one major flaw I found with Project X Zone is a lack of variety. Most maps are laid out similarly aside from treasure chests scattered throughout the stage, and aside from a handful of maps where certain teammates take priority, a fight is over once your team is wiped out or the enemy’s is. Occasionally, additional objectives will be put in place, like reaching a spot or character on the map in X amount of time, but once the novelty of seeing Tales characters working with Shining Force heroes wears off, if you find the battle system tiring, you’re not going to see the end of the game.

I personally was addicted to landing critical hits and pulling off perfect combos all the way through, but even with the fighting game mechanics in place, I can’t see anyone other than hardcore fans of these characters, or long time SRPG gamers reaching the credits in this 40ish hour adventure. Even then, some popular characters don’t debut until WAY late in the game. I’m talking 20 hours in… so I can see people losing patience before getting to their favorites. Throw in end game maps can go on for around two hours each, and its easy to see how polarizing the final stretch can be. But if you can’t get enough, there’s even a new game plus with powered up bosses that drop rare equipment! You might never stop playing!

Project X Zone Screen 3

Yes, that’s X, Zero, Kos-Mos, T-elos, Ulala and the Space Harrier Girl on screen at once. Wait, does she have a name?

Even for those strategy fans though, this game is significantly easier than most in the genre, (which was perfect for me since I’m usually terrible at these games.) Throw in the fighting game mechanics and a literal army of popular, yet niche characters across three great companies, and you get a highly entertaining experience that a broad range of gamers will get entertainment out of. Well animated sprites and a large collection of music rounds out a package that hits us right in the nostalgia gland, and while I doubt most will see the story through to the end, Project X Zone provides as much fun as one wants to get out of it. If nothing else, at least it finally got Mega Man and Tron Bonne on the 3DS!

Pros:

  • A huge cast of characters!
  • Easily accessible game mechanics that blend genres.
  • Plenty of game to sift through, including a new game plus.
  • Strong animations, music and script.

Cons:

  • Weak story.
  • Repetitive battles that may wear thin before the credits roll.
  • Too easy compared to other games in the genre.
  • Multi hour fights late in the game.

Final Score: 8.5/10

As long as there have been stories, there have been white people out to prove that they are better at doing whatever it is the people in those stories are doing. And as long as there have been white people that love martial arts, there have been white dudes hanging around the Asian dudes in martial arts stories. Sometimes they’re the hero. Sometimes they’re not. Sometimes they’re awesome at martial arts. Sometimes they’ve got no kung fu at all. And sometimes they’re white, but Hollywood wants you to think that they’re not because no one wanted to hire a Chinese guy for their Chinese guy story.

Here are the best, worst, and most memorable white dudes that the world of fictional martial arts has to offer.

Glacier (WCW)

Pro Wrestling has a long tradition of trying to pinpoint things that are cool in pop culture and incorporating them into the squared circle. Like when Robocop rescued Sting in WCW, or when the WWF pushed wearing leather fanny packs into the main event scene. In the late 90’s, WCW decided that the best way to keep winning the Monday Night Wars was to borrow heavily from the hit video game Mortal Kombat and debuted GLACIER, because nothing screams ‘future of the business’ like a guy in a Sub Zero costume doing sidekicks in the middle of Rupp Arena. WCW spent millions on this white ninja’s entrance, which included laser lights and and synthetic snow. Glacier makes the list because he is the ultimate worst example of white guy Martial Arts: a bunch of white southern guys with no real reference to what makes martial arts great outside of ‘my kid likes this immortal combat game’ trying to create a live action martial arts epic in Hulk Hogan’s backyard. It went GREAT.

Ninja Master Gordon (Cobra vs. Ninja)

The tale of actor Richard Harrison is an interesting one: he was known for his B movie spaghetti westerns when he signed on to do a ninja movie with director Godfrey Ho to cash in on the late 80’s ninja craze, AKA my defining years. Without his knowledge, his scenes were cut up and placed into more than a dozen terrible martial art movies like Cobra vs. Ninja and Ninja Avengers, all billing him as the star. In the IMDB age, I now know of the tragic scam that killed Harrison’s career. But when I was a kid, I only knew him as Ninja Master Gordon, the dude in the bad ass ninja costume that said ‘ninja’ on it that once visited a place called The Unicorn Village.

Billy and Jimmy Lee (Double Dragon)

Talk about handing everything kids in the late’s 80’s/early 90’s loved on a roundhouse kicking platter: punching dudes in the woods, sleeveless vests, and sweet double team moves. Double Dragon was total wish fulfillment for 10 year old boys: if a guy showed up with a weapon you didn’t own, you got to beat the crap out of him and steal it. If you beat the game in co-op mode, Billy and Jimmy fought each other to see who got to bang the chick they just rescued: just like most things involving ten year olds, the game devolves into an argument over who gets to play with the Turtle Blimp.

Also, if you can score 50,000 in Double Dragon, Fred Savage is going to think you’re a pretty big deal.

Roper (Enter the Dragon)

Unlike a lot of white dudes on this list, Roper got to pal around with Bruce Lee. He’s also a fun turncoat character, being tempted with a role in a massive drug trade, as opposed to just being a dude with no sleeves on his vest that’s like ‘you kidnapped my girlfriend! NUNCHUCKS!’ He chooses the Bruce Lee path and the two take an awesome stand in one of the best third act sequences in a martial arts film.

White guys can’t kick, but they can give the best damn thumbs up on the planet. MURICA!

Haggar (Final Fight)

I’ll let Wikipedia’s explanation speak for itself, because I can’t write anything nearly as good:

Chronologically set during the time of the original Street Fighter, Final Fight is set in the fictional American metropolis of Metro City, based on New York City. A former professional wrestler named Mike Haggar is elected as the new Mayor of the city, promising to handle the city’s criminal problem in his campaign. The Mad Gear gang, the dominant criminal organization of the city, plots to bring Haggar under their control by kidnapping his daughter Jessica and using her as leverage against him. Enlisting the help of Cody, Jessica’s boyfriend and an experienced brawler himself, as well as Cody’s sparring partner, a ninja named Guy, Haggar opts to fight the gang instead in order to save his daughter.

Look at this guy’s resume. Haggar may not be the most popular guy on the list but he’s the most accomplished. A pro wrestling champion turned POTUS turned shirtless vigilante? He’s Brock Lesner, Barack Obama, and Batman rolled into one guy. You kids work as hard as Haggar and you can eat all the hamhocks you can find.

Kwai Chang Kaine (Kung Fu)

White people love kung fu but they haven’t always loved Chinese people. The solution? Get David Carradine to kind of squint a little. Carradine was able to spin an entire career out of being the white guy in Martial Arts films. It’s not because he’s particularly good at kung fu. It’s because part of what white people love about martial arts is the mysticism, and what Dave lacked in being Chinese he more than made up for with beads, feathers, and fringy handmade jackets with dream catchers sewn into the collars. Also, a mysterious ninja death cult staged his death to look like he had died jerking off while strangling himself. MYSTICISM.

Joe Armstrong (American Ninja)

Does anyone even remember the origin story for Joe Armstrong? I sure as hell don’t. I know he’s a ninja and he’s in the army and do we really need to know anything else? Joe Armstrong makes the list for single handedly carrying video rental chains through the 80’s. A ninja concerned with the success of small business? HOW AMERICAN.

Ken Masters (Street Fighter)

The ultimate white guy in martial arts video games: Ken Masters is the standard bearer. He’s a white guy that grew up with and trained in martial arts with a Japanese guy and they were like brothers and then the white guy became a Hollywood star but he never forgot his roots and when his Japanese brother needed him he tore the sleeves right off his gi and brought his hadukens to the party. Johnny Cage fan? GTFO.

Remember the Chun Li shower scene in this movie? Remember your buddy that was convinced you could buy an x rated version at the flea market?

Danny Rand (Invincible Iron Fist)

Danny Rand is amazing. He’s like Batman, but he’s not an unlikable prick. And instead of all that crap about needing a symbol, he was just like ‘eh, the kung fu is enough.’ Also, whereas Batman was like ‘ughhh my parents are deeeeead’ Iron Fist punched an ancient and powerful dragon in the heart.

I love Iron Fist. He’s my favorite Marvel super hero. If you haven’t read Brubaker and Fraction’s run of Iron Fist with David Aja, you should, because it’s pretty much perfect. It’s a fantastic mix of martial arts, Kung Fu mysticism, steampunk, Shaft, and dragons. In fact, it should be #1 on this list. #1 only has a few edges over it, and the big one is this: at the end of the day, Iron Fist is a prime example of ‘the white guy is best at it.’ It’s a testament to how good a read Invincible Iron First was that you can ignore it, but it’s kind of hard to ignore when comparing him to…

Jack Burton (Big Trouble in Little China)

Big Trouble in Little China is the perfect ‘white guy involved with Asian stuff’ movie. Jack is cocky, arrogant, handsome, occasionally lucky, and otherwise worthless. He’s a truck driver. He’s got no connection to the mystic Chinese martial arts underworld: he just wants to help his Chinese buddy Wang out and hopefully get his truck back. Plus, let Wang die? Not when the guy owes him nothing or double.

Jack doesn’t suddenly become better at the Chinese at what they do. Aside from one amazingly lucky moment (it’s all in the reflexes), he’s completely worthless. And yet, he manages to be a hero out of sheer awesomeness and bravery, or stubbornness and being an idiot, if you’d prefer. Like Iron Fist, Big Trouble is a ridiculous tale of Chinese mysticism in the Western World, but instead of the heir of a billion dollar corporation trained since birth to be King of the Chinese Guys, it’s a story that spotlights a typical blue collar American with a mullet that suddenly has to deal with the implications of an ancient Chinese gang war. He is as awed by his good friend Wang Chi’s martial prowess and of Egg Chen’s sorcery as we are, and instead of a sudden mastery of another culture’s skill, only three things get him out alive: luck, crackerjack timing, and a six demon bag. It’s by doing his best to help the martial arts masters, not becoming one, that he and Wang Chi are able to beat the bad guys, and really shake the pillars of heaven.

Have you been hoping that Capcom would release the first Marvel vs Capcom or even Marvel Super Heroes? Well now you can have both in one! The game will merge both fighting styles giving you the choice of classic one-on-one battles or you can choose the three-on-three tag style of Marvel vs Capcom. The game features an online multiplayer mode with a limit of eight players in the lobby. Players that are waiting for their turn will be able to watch the match currently going on by using the spectator mode. Marvel vs Capcom: Origins will also feature HD graphics and the ability to save replays of players’ matches. The game will be coming to Xbox Live Arcade and Playstation Network for $14.99 (1200 Microsoft Points).

Marvel vs. Capcom: Origins brings two classic arcade fighters – “Marvel Super Heroes” and “Marvel vs. Capcom: Clash of Super Heroes” – together and to the modern generation. This September, fight like a hero, play like a legend!

Source: IGN

Out of the nearly 40 fighters in Street Fighter X Tekken, one stands out above the rest. And surprisingly, it’s not any of the Tekken fighters debuting in 2D… or a Street Fighter character for that matter. Yep, I’m talking about Poison. S/he’s been a fan favorite for years, but had never appeared in a Street Fighter game as a playable brawler until now.

But what makes this sultry trap artist so popular? That’s easily because of her bizarre history dating back to Final Fight. If you’re a Capcom fan, you’ve probably heard the rumors about how she was originally a woman but was changed to a man in the U.S. version, which lead to her gender confusion. Or maybe gamers just don’t want to admit that a transgender character is hotter than most of the characters who were “born” female?

So how has a character with such little exposure throughout the years gain such a following? It’s all thanks to YouTube user MegatonStammer. This fine young man has put together a documentary explaining the controversy and history of one of Capcom’s most (unintentionally) popular creations. If nothing else, it’s an interesting look at how rumors get out of control, and even shape the identity of a fictional character. Check it out below and enjoy!

Crossovers are all the rage lately, especially with fighting games. So it’s no surprise that Team Ninja wants to get in on the action. At GDC, the newest trailer for Dead or Alive 5 showed footage of a gi wearing, headband donning karate man taking on flagship character Kasumi. No, not Ryu… that OTHER guy who looks just like him. Virtua Fighter 5’s Akira will make a special appearance in the upcoming fighter.

And they couldn’t have chosen a worse character.

Don’t get me wrong. I love DOA and I’m also a fan of Virtua Fighter. And because of that, I have no idea how Akira will fit in with fans of either series. First, you have the DOA fans who expect fast pace, simplistic fighting with counters keeping button mashers in check. Virtua Fighter on the other hand, is notoriously technical, forcing players to work for their combos with elaborate inputs and set ups.

In a game full of characters that are difficult to master, Akira is probably the most complicated of all. So how will he faithfully transfer into the world of Dead or Alive? Either he’ll handle completely differently, (which is highly unlikely,) or he’ll be altered severely to fit this game’s mechanics, (bingo, that’s where my money is.) So either you’ll frustrate DOA fans with a much harder character to use or you’ll annoy VF fans who hate to see Akira stripped down so much, (which is rare that you don’t want a character stripped down in DOA.)

Or… fighting gamers won’t care either way and will just have fun with this new character. While I don’t think the two franchises meld together well, as long as he’s fun to play, I don’t care. Check out his review trailer and let us know what you think!