Remember the early days of the PS3? Back when high quality exclusives were few and far between, Valkyria Chronicles became a cult classic, delivering a unique Turn Based Strategy experience with top notch visuals that kept those who played it singing its praises. Despite critical acclaim however, far too many people missed out on what many still consider one of the console’s brightest gems. After a re-release on Steam brought the series back into the spotlight in the West, Valkyria Chronicles Remastered debuts to give the game new life on the PS4. As one of the people who missed out on the game, and is typically terrible at strategy games, I’m left feeling like I REALLY wish I had played this sooner. Yes, it’s just that good.

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Welkin and Alicia reporting for duty.

Taking place in the war torn continent of Europa, a fictional version of Europe in 1935 C.E., the land is in the midst of the Second Europan War. In an attempt to secure scarce resources that are vital for the progress of two nations, The Empire declares war on the Atlantic Federation in order to crush them with their military might. Literally caught in the middle is Gallia, a neutral nation that sits in between the two warring factions. With its geographically advantageous positioning combined with its rich Ragnite sources, it makes the farm country an easy target for The Empire’s growing might. When Welkin Gunther, the son of a hero from the first war, gets caught up with the Gallia resistance led by Alicia Melchiott, the two get swept up into the conflict, one that goes much deeper than either of them imagined.

The developers at Sega had to have had people like me in mind while developing Valkyria Chronicles, since the game does a really good job of easing you into its mechanics across the first few chapters. Playing like a Turn Based Strategy game with elements of real time game play thrown in, each side of the conflict takes turns positioning their various units in order to overwhelm the opposition and claim their home base. Choosing between Scouts, Shocktroopers, Lancers, Engineers and Snipers, each class offers a certain amount of movement distance, attack strengths, advantages and disadvantages that make each one invaluable on the battlefield. To add an extra layer of depth, each character has their own personality traits as well, which can affect their performance on the battlefield. If you have a soldier who is allergic to sand, they’ll perform worse in the desert. Do they work better alone? They’ll get a boost if they’re fighting away from the rest of your squad. Predicting the Internet wars of 2016, some units even hate men and women! Just when you think you have the hang of battle, the game’s difficulty ramps up hard at about seven chapters in, adding in new objectives that will ask you to blow up train tracks, destroy tanks, or simply escape the combat area. By then, it doesn’t take long before your skills are put to the test, making each battle all the more rewarding when you finish it.

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A baker vs. a tank. I don’t like these odds.

At the cost of one Command Point for most units, (two for bigger units such as tanks,) players will assume full control of the character they select to go into battle. Each class has a set amount of distance they can move and can only attack once for each CP spent, so examining the map and trying to position yourself in a way where you’re shielded from damage while being able to damage others is the strategic core of Valkyria, which helps you maximize your results even further thanks to bonus damage when you manually aim for head shots. Using CP on the same unit multiple times during the same turn reduces their movement significantly each time you go back to the well, making it easier to get stranded in the middle of a gunfight. Since both your team and the opponent’s squad will automatically shoot at anyone in their sights who is in the middle of moving, this is the quickest way to lose a unit.

Good news for my squad though, because the game gives us plenty of options to cover for terrible commanders such as myself. Hiding behind cover will boost their defense, while crawling in grass will make them much harder to hit. As you advance through the game, Gunther will gain the ability to issue Orders, which are battlefield buffs that can improve stats, call down attacks on far away enemies, or heal wounded squad-mates. If your bad decisions lead to a party member falling in battle, a different unit can recover them so they can live to fight another day, lest they be gone for good. As battles get larger, claimed bases will allow you to call upon unused units at a more advantageous place. This feature becomes a lifesaver, since one of the biggest flaws in the game comes from not having much of a clue as to what kind of units the enemy has. Pre-mission briefings will give you an idea some of the time, but it becomes annoying when you bring Snipers you don’t need, or don’t have any tank destroying Lancers when your enemy has a fleet of them.

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Easier said than done when you don’t know what units you need.

Then again, there might be times where you’re getting beat because you’re simply overwhelmed. That’s where the Headquarters come in, which allows players to spend two types of currency to power up their ranks. Earned through performing well in story missions or Skirmishes, replayable missions used for grinding, EXP and money can be used for a variety of functions. First off, spent EXP will level up your classes, which will power up all units within the chosen job and potentially unlocking new skills in the process. When you feel like your squad is strong enough, visiting the cemetery will let Gunther learn new Orders at high EXP costs. Considering this is where you’ll find the most powerful skills in the game, it’s definitely worth the price.

Cash on the other hand, let’s you buy new weapons and equipment for your squad and tank, giving you a much needed boost in power when the war is getting too tough to win. Acting as more than just power boosts, weapons can eventually be given extra attributes, such as status effects that are inflicted on hit enemies. Tanks on the other hand, can only be given a certain amount of upgrades, creating a puzzle like grid where each desired upgrade has to be fit into the space provided for use. Money isn’t all for combat though, since the backstory of your squad can be expanded on by using your extra money to fund books. These can also get pricey, but learning about your team through these extended story segments strengthens what is an already compelling narrative.

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The story is presented like a living scrapbook.

On the subject of the story, while the game play is the definite highlight of Valkyria Chronicles, Gallia’s struggle is just as entertaining, with a cast that grows throughout its 30-ish hour campaign. As one of the most beautiful games of last generation, the remastered version manages to be even more gorgeous, bringing the tale to life in a vibrant way. Giving the appearance of a pencil drawn account of the events of the war while employing an anime inspired look, every part of the game, from the menus to the battles themselves, ooze with visual flair. This is further improved by the strong voice acting, which really shines as the story takes on its more serious themes. Everything from the horrors of war, to concentration camps, and the individuality of the casualties, both friend and foe alike, help the player become fully attached to the world we’re witnessing. A certain scene went as far as to make me feel terrible for killing the enemy, but war doesn’t give you the luxury of life without having to take someone else’s. It’s just too bad that the voice acting isn’t as strong across the board as it is in these key scenes, because the supplementary squad in particular, often sounds too goofy our phoned in to fit in with the rest of the cast. While I appreciate that the entire game is voice acted, it also creates more opportunities for the blemishes to stand out more than they should.

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Selvaria is a highlight of an already strong cast.

If the hit and miss voice acting was the game’s only issue, then we would call that a win. Unfortunately, for everything Valkyria Chronicles does right, it has a few glaring flaws aside from the ones already mentioned that can’t be ignored. First and foremost, there’s no way to fast forward the enemy’s turn, which becomes really annoying when they have double digit moves for each turn. It wouldn’t be as bad if they actually did something, but there were far too many times where enemies would just run in circles just to waste a move. The AI in general can be pretty stupid, which makes me feel better about my own poor skill set. Still, there’s no reason why enemies should routinely throw grenades into poles, only for them to bounce back to them and kill themselves. That’s not to say your squad is any better, because their accuracy is infuriatingly bad at times, especially for Snipers. As the class that should be the most accurate, I can’t tell you how many times I yelled at my TV because a tide turning move went to waste when my long range gunners would miss shots enemies that are only a few feet away. While it’s most obvious with Snipers, no class is exempt from this issue, with infantry units occasionally missing shots at point blank range. Oh, and the less said about Chapter 8 the better. This out of place stealth mission moves at such a slow pace, that what must have been an attempt to slow down the action not only grinds it to a halt, but is a literal drag that the game would be better off without.

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These issues aren’t nearly enough to turn the tides of war however, since Valkyria Chronicles Remastered wraps up as one of the most visually and mechanically creative games in the genre. It’s addictive game play hooks you just as easily as the deceptively deep plot, with likable characters that are sometimes hindered by spotty voice acting. Tedious game play sections and the pre-battle guessing game aside, first time players absolutely must give this hidden gem a shot. With a fair amount of post game content, the inclusion of trophies, (since the original release predated them,) and a New Game + mode to keep you going long after the battle ends, you should be eager to enlist when Sega’s strategy opus makes its big return.

Final Score: 4.5/5

Briefly: It’s finally happening.

After launching on Steam late last year and quickly becoming a top-seller, and shortly thereafter revealing that the title was headed to Sony’s Playstation 4 everywhere but North America, the game has officially been confirmed for a North American release.

We’re still awaiting an official release date, but the game will feature a huge 1080P/60FPS update, both Japanese and English audio, all of the game’s released DLC, as well as (for the first time) trophy support.

Valkyria Chronicles Remastered will launch this Spring, though a official release date has not yet been confirmed, and will cost a cool $29.99 US.

Even better, pre-order and launch copies of the physical edition come in a slick ‘Squad 7 Armored Case’, which you can take a look at below!

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Not familiar? In the game, the year is 1935 E.C., and the continent of Europa has been plunged into the Second Europan War between the Autocratic East Europan Imperial Alliance — also known as The Empire — and the Atlantic Federation over the precious resource Ragnite. The Empire is sweeping through the continent like an unchecked wildfire and has its eyes set on the rich Ragnite deposits of the Principality of Gallia. Although peaceful Gallia remains neutral in the conflict, its citizens will need to defend home and country against the inevitable invasion. Players follow Lieutenant Welkin Gunther and the vaunted Squad 7 of the Gallian Militia as they take on the seemingly insurmountable forces of the Empire.

Valkyria Chronicles was one of the very best titles on the Playstation 3, so I’m beyond excited to replay it on the PS4 (well, if I can ever get through my backlog). Take a look at the Remastered trailer below, and be sure to let us know if you’re excited!

If you were around for the early, painful years of the PS3, you’ll probably remember how surprisingly great Valkyria Chronicles was. Almost seven years after the 3rd person strategy RPG hit consoles, the game was released on Steam this past week, and based on early sales, our love for the title is still as strong as ever.

Sega is reporting that within the first 24 hours, VC has risen to the top of the Steam sales charts, proving that new and old fans alike are enthusiastic about revisiting the trails of war. From John Clark, Senior Vice President of Commercial Publishing for SEGA Europe,

“We’re also delighted at the response from the Steam community which indicates that newcomers to the series are finding it as enchanting and engaging as those who have played it before.”

Hopefully this sends a loud, clear response to the higher ups that we love this series and would like to see it continue. Sales of the two games in the States were tepid to say the least, leading us to never get a chance to play the third game, but you also have to keep in mind that the PS3 had a low user base at the time of release, while the second one was a drastic change for the original, (while avoiding the PS3 altogether and releasing on the PSP). Is there a chance that we can finally get what many consider to be the best game out of the three? At least on the Vita? Sega is one of the few publishers that remembers the handheld exists, so never say never. Pretty please, Sega?

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While crossover games have become pretty common in Japan, these games are usually a localization nightmare on other shores. With so many different companies holding the licenses to each series, some gaming gems, like most of the Super Robot Taisen series, (featuring Gundam and Macross units,) and Namco X Capcom, have eluded gamers throughout most of the world. That is, until now, with the release of Project X Zone. A pseudo-sequel to NXC using a battle system similar to SRT, characters from Sega, Namco Bandai and Capcom have joined forces in this turn based strategy RPG. But fan service aside, this is a game that managed to stay entertaining for hours upon end, but not without some major repetition.

Project X Zone tells the epic tale of Mii, the heiress to an ancient artifact that has been passed down for generations, and her ninja butler Kogoro. Once mysterious enemies appear and steal the artifact, a rift in dimensions brings heroes and villians together from the universes of Street Fighter, Darkstalkers, Resident Evil, Tekken, .dot Hack, Virtua Fighter and Valkyria Chronicles amongst many others, (including Bruce f’ing Willis as John McClain! Sort of!)  These would-be allies are now forced to find their way home and bring order back to the dimensions. Okay, look… that’s about as deep as the story gets. Sure, it’s simple, but it serves as an excuse to have Mega Man fight side by side with Gemini Sunrise from Sakura Wars. What makes up for the bare bones story is the characterization of each unit. I was expecting a somewhat rushed translation since this is getting such a limited run, but I was surprised at how much I laughed out loud at the in jokes, references and nods to fans. It’s great when the translation team spares no expense at getting everyone right, especially when there are so many characters to work with.

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Super cops Chun-Li and John McClain… together at last.

Game play combines traditional strategy mechanics with some light fighting game features thrown in. Each unit travels across a grid based map and starts with three attacks, each of which will launch enemies into the air or bounce them against the wall. Chaining attacks without letting foes touch the ground does more damage, builds up more EXP points and charges up the XP meter, (meaning Cross Power… Don’t ask.) What seems like simple button mashing in the beginning becomes more timing based, since boss enemies have huge amounts of HP with regenerating shields that charge when they touch the ground. Did I mention that connecting attacks at the last second before the bad guys land nets critical hits, more than doubling the damage inflicted? An RPG that lets you control critical hits based on skill? Why didn’t anyone think of this before?

As the game progresses, players unlock two member units. These are preset, so Dante will always fight with Dimitri for example. But Solo units, single characters ranging from Ghosts and Goblins to Fighting Vipers can be attached to each pair in any way the player chooses. Solo units act as support, and can be summoned mid battle to extend combos and inch out extra damage. To get the most out of each battle, other pair units can give support too, if the attacking unit is standing near them when the battle starts. Utilizing support from Solo and pair units is essential for victory, but how you will use them is another story.

If the main unit’s attack connects simultaneously with a support attack, a cross hit initiates, keeping the enemy frozen in place. This technique builds extra XP, as well as allowing the XP cap of 100% to increase to a maximum of 150%. The more XP, the more chances to trigger area clearing multi attacks, special skills that range from healing to stat boosting, and single super moves that can close out a combo for huge damage. The drawback? Initiating cross hits in the wrong spot can make your attacks miss, and attacks in this state cannot inflict critical hits. What’s more important, damage or XP? This is where the real strategy comes in, since the battle system makes most fights pretty easy once you get the hang of comboing.

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Battles in PXZ are chaotic good fun!

If low on XP, items can be used in a similar ways as skills, but can only be obtained through defeating enemies or breaking shields. So sometimes, it might just be more advantageous to defeat all of the enemies before fighting a boss, (especially since there’s no grinding outside of missions,) or even letting the boss regain their shield for extra loot, (since there are no shops.) Even if you do make a mistake, a quicksave option can be accessed at any time, letting you retrace your steps back to when you made that one bad move. The only problem here is that there are 15 save slots but only one quicksave, so if your friends, family or significant other(s) are playing, chances are your quicksave will be long gone.

But going back to the simplicity of the battle system, the one major flaw I found with Project X Zone is a lack of variety. Most maps are laid out similarly aside from treasure chests scattered throughout the stage, and aside from a handful of maps where certain teammates take priority, a fight is over once your team is wiped out or the enemy’s is. Occasionally, additional objectives will be put in place, like reaching a spot or character on the map in X amount of time, but once the novelty of seeing Tales characters working with Shining Force heroes wears off, if you find the battle system tiring, you’re not going to see the end of the game.

I personally was addicted to landing critical hits and pulling off perfect combos all the way through, but even with the fighting game mechanics in place, I can’t see anyone other than hardcore fans of these characters, or long time SRPG gamers reaching the credits in this 40ish hour adventure. Even then, some popular characters don’t debut until WAY late in the game. I’m talking 20 hours in… so I can see people losing patience before getting to their favorites. Throw in end game maps can go on for around two hours each, and its easy to see how polarizing the final stretch can be. But if you can’t get enough, there’s even a new game plus with powered up bosses that drop rare equipment! You might never stop playing!

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Yes, that’s X, Zero, Kos-Mos, T-elos, Ulala and the Space Harrier Girl on screen at once. Wait, does she have a name?

Even for those strategy fans though, this game is significantly easier than most in the genre, (which was perfect for me since I’m usually terrible at these games.) Throw in the fighting game mechanics and a literal army of popular, yet niche characters across three great companies, and you get a highly entertaining experience that a broad range of gamers will get entertainment out of. Well animated sprites and a large collection of music rounds out a package that hits us right in the nostalgia gland, and while I doubt most will see the story through to the end, Project X Zone provides as much fun as one wants to get out of it. If nothing else, at least it finally got Mega Man and Tron Bonne on the 3DS!

Pros:

  • A huge cast of characters!
  • Easily accessible game mechanics that blend genres.
  • Plenty of game to sift through, including a new game plus.
  • Strong animations, music and script.

Cons:

  • Weak story.
  • Repetitive battles that may wear thin before the credits roll.
  • Too easy compared to other games in the genre.
  • Multi hour fights late in the game.

Final Score: 8.5/10