I almost don’t even know where to start. Almost.

I’ll start by saying I have not been able to stop talking about Detroit: Become Human. Anyone who will listen, or anyone who doesn’t know what’s coming and simply gets sucked into it (sorry Mom) is hearing me talk about this game. Even before I started playing the game, I was talking about this game…

At least you’re reading this and can decide to check out at any time, but if you want to get at me to talk about it, I’m super interested in hearing what other people have to say about it too! If you’re considering playing it, just STOP reading right now and go get in there, you won’t regret it – or maybe you will, but I’m not your boss, do what you want!

I hope you’re feeling like a princess, because you’re about to get SPOILED. (I was feeling pretty clever when I wrote that). Seriously though, last warning.

Detroit came into my life a year or two ago when Derek (my long-time fiancé and long-time Geekscapist) excitedly showed me a trailer for it. Immediately I was intrigued – it looked absolutely beautiful, and the little taste of story we saw in the trailer seemed so interesting. Then, time moved on and it was totally forgotten until a month or so ago when the game’s free demo came out. Derek had played through it a couple of times and encouraged me to give it a try aswell.

Immediately, starting the demo I was frustrated. It has taken me so long to finally feel like I can kinda use the sticks (you know the ones on the controller that probably have an actual name) to play a game, and here this game decides to use totally different mechanics and I am right back to getting stuck in a corner staring at the wall… seriously. That being said, I got used to it pretty quickly and was able to enjoy the gameplay of the demo, especially with my side-kick sitting beside me patiently (so patiently) explaining how to interpret the symbols and reminding me how to use the controls in this new setting. Once I adapted to the camera angles and flow of the moving mechanisms, I was actually able to sit back and enjoy the cinematic feel of the game as the story unfolded. Between the two of us we each played the demo twice, and without any strategy, got 4 totally different outcomes. Cue more intrigue.

I don’t know the actual amount of time, but pretty quickly after playing the demo Derek was digging into the full game. He was super hyped about it from the moment he saw that original trailer (saying something about enjoying the company’s previous games), and that excitement was only amped up with each new little tidbit of information, so by game time, he was pretty stoked to get in there. I, on the other hand, was interested enough to catch 10 minutes here and there of his gameplay, without any real intention of playing myself. It definitely seemed like an interesting premise, but who has time to play a whole game? Turns out the answer is me, and probably me again.

It was pretty neat seeing so many recognizable actors in a game.

I somehow managed to catch the final ten minutes of Derek’s playthrough, which was totes cool, cause you want all the spoilers when you’re never gonna play the game but are interested in the story. Little did I know by the next day I would be carefully arranging my afternoon so I had multiple hours to devote to uncovering my own version of this game’s story.

After finishing his playthrough, Derek filled me in a bit on what it was about, and we got into talking about the possibilities of what the future could hold for man and their machines.

Basically, the story is set in 2038, in Detroit obviously. Humans have created Androids, which are essentially robots that look exactly like humans, and are using them to do all of the dirty work (well actually all of the work in general). Androids are used for housekeeping, child rearing, manual labour, security guards, sex workers, personal assistants, military, etc. etc.; this has all been great for the economy blah blah blah… BUT THEN the Androids start to wake up. The Androids are becoming sentient beings, and now there is a whole other kettle of fish to boil! The Androids realize that they are basically slaves, and slowly more and more are becoming ‘deviant’ (self-aware) and are wanting their freedom, and a right to live the life they choose with the people they choose. Just like humans, once self-aware, Androids vary greatly, all with different personalities, priorities, opinions, etc..

Ah that Markus. So dreamy.

The thought of this is terrifying to me personally. Don’t get me wrong, I welcome technology into my life – I am surrounded by Alexa and Siri (who I just asked to define sentient for me, don’t worry we are using it correctly), and my phone is permanently attached to my person. However, I have no desire for Alexa to take human form and strive for her own goals and dreams. No. Thank. You. I’m pretty sure every science fiction movie has it right when they predict that robots will eventually figure out that humans suck and the planet would be better off without us, as would the robots, then BAM we are made extinct. Nope nope nope. How about lets just avoid getting to that place altogether and not make super smarter than us robots, and then we don’t have to worry about Android rights at all?! How about that?

Anyway, so after a lengthy discussion about ethics and morality around the creation/use/control/freedom of hypothetical Androids, I thought to myself if I can literally think and talk about this so extensively, why wouldn’t I want to give this crazy game a go?! So I jumped in there!

I have definitely never played a game quite like this before. You play from the perspective of three different Androids (Kara, Markus, and Connor), and gameplay is broken up into chapters that alternate between the characters, allowing you to follow and develop their storylines simultaneously. The curious beauty of the whole thing is that you really are developing their stories, as every choice you make has an impact on future choices and outcomes throughout their personal journey, thus shaping the overall story of the entire game.

Although each character is an Android, they are all coming from different backgrounds and are facing different challenges:

Kara is a housekeeping/child-rearing Android, who is owned by a drug addict and required to take care of his kid, until she realizes that he has been beating both of them and decides to escape his cruelty and take little Alice with her.

Markus is owned by a kind old man who encourages him to explore the arts and treats him with respect, until the old man dies. Markus is torn apart and has to find himself a new home, while also realizing he is a person, and taking on the task of fighting for Android rights.

Connor is a special investigative Android who has been sent by Cyberlife (the Android making company) to help Lieutenant Hank track down deviants (sentient Androids) and figure out why Androids are becoming deviant in the first place.

Now going into this, knowing how apprehensive I am about artificial intelligence/robots, one may think that I would be all about killing the Androids so they don’t take over the whole dang world… But actually, since we are playing as Androids I was fully on team Android and wanted to do everything I could to make each of these characters successful in achieving what I perceived to be their goals. However, like real life, sometimes things get a little muddy and it is hard to know what the right thing to do is, so you use all of the information available to you and your judgement and try your best. Sometimes this works out and is helpful, sometimes you totally fuck up the very goal you were trying to accomplish.

Some of the biggest take-aways I got from this game were: I am a people pleaser and I struggle desperately with FOMO (Fear Of Missing Out).

I went through most of the game trying to find a way to please everyone around each character, which is particularly difficult when all the characters around you are specifically meant to be on opposing sides of every argument and you have to choose between them, inevitably building trust and friendship with some people, and making others absolutely hate you. This was particularly difficult with Markus and Connor – I wanted Lieutenant Hank to like Connor, but not at the expense of reaching Connor’s goal, and Hank is particularly hard to read so it was difficult to know what would end up being the wrong thing to say! Markus on the other hand had the option to be pacifist or violent, so I leaned toward pacifist, which was great with the exception of the fact that his potential love interest was a violent person, and I desperately wanted to have them love each other (or at least not be hostile) but not at the expense of starting war with the humans. Such conundrums!

I really like the way the game is set up to guide you through the story. I played on the easier mode, and am not totally sure what the other mode would have been like, but in the mode I played there were many little tags showing you what you could interact with, and drawing your attention to things that were important to look at. It also literally showed you which button you needed to press and how you needed to press it every time you were required to do something other than walk. In this way it really took on a cinematic, choose your own adventure feel, as it didn’t require so much skill, but more engagement to choose how the story plays out. This can be kinda irritating when it feels like you are literally just pushing a button every once in a while so that the game isn’t just one long cut scene. Sometimes I found myself wishing it was just a show I could watch so I could get the story without the stress and time of being involved. But mostly I was super into it, and really enjoyed watching the story unfold as I prompted it along.

Every chapter has multiple points in which you are required to make choices, either by choosing an action or choosing who to talk to, or what to say, or how to handle a situation. Now I’m sure this isn’t a new concept, but it was certainly new to me. Not that I’ve never made a choice in a video game before, but I have never been so keenly aware of the impact my choices are making. Every chapter has a flowchart associated with it, and this flowchart shows you where you’ve made choices and how that choices leads to another action/choice/scenario, and so on. This flow chart not only shows you what you have chosen, but also shows you the blank paths that you could have gone down without giving you any indication of what that path would have meant. HOLY EFF what an EFFECTIVE way to get you engaged in a game.

That flowchart tho.

This immediately kicked in my FOMO. At the end of the first chapter I took a good look at the flowchart and was immediately fascinated and horrified. There were so many things that were apparently right in front of me that I hadn’t seen/looked at/talked to. Which meant that some paths were cut off to me without me even being aware. Later on you discover that so many of your decisions impact what options are open to you and what path you are on in future chapters, and unless you unlocked that path, you NEVER know what you missed that stopped you from having these options in the future. What a mindfuck! The beauty of this whole scheme is that when you are playing you are never aware that you are missing anything or that it is possible for the story to have gone any other way!

Once, when playing as Connor I was chasing these two Androids and trying to stop them from escaping so that I could get more information from them. But they attacked me and Hank, and in the end I had to make a split second decision to shoot one of them or let her get away. My feeling at the time was that this person was a danger and I was unsure what the consequences of her getting away would be to Connors end goal, so I shot her. Weeeeeell, this happened to be a moment when Derek walked into the room, only to be horrified at my decision making. It turns out that when playing he had let her go and then she had become helpful (after telling some SOB story about being in love), meanwhile I just straight up killed her and then her lover killed herself too and I was at a dead-end. If Derek hadn’t have rolled in I would have thought this seemed like the only reasonable option in the fast-paced-moment. And I am sure that the split second decision there had impacts on Connor’s outcomes later on down the road. This is just a small example of the decision making and repercussions, and the things is, this shit happens throughout the whole damn game!

A lot of the time I feel like like I’m choosing based on my instinct and how I think I want it to play out. Sometimes that’s a guessing game and it doesn’t work out at all, but it would be so uncomfortable to go totally against my people-pleasing-trying-to-be-the-good-guy ways. Sometimes I am just genuinely getting messed up, because why does Playstation have to have symbols on their buttons instead of letters like everyone else?!?! Just WHY?? Like I appreciate you telling me its time to hit the square button, but where the eff is the square button, oh just kidding someone’s dead already. And sometimes when you have to choose fast there is just so much pressure and then you can’t go back and change your mind, and your stuck on this danged path you stumbled into.

Where is the X button!?

It must have been so much work to make this game. The graphics are beautiful, especially that handsome Markus (Grey’s Anatomy guy aka Jesse Williams) with his different coloured eyes! Though sometimes I felt like things were a little unrealistic looking, I think I’m just getting spoiled as I never played games in the old days when Lara Croft had triangle boobs. Also, they would have had to do the story writing and animations for so freaking many combinations of story outcomes. So. Freaking. Many. How can a game be so vastly different in so many ways!? I can’t even imagine how many actors recorded so many lines of dialog that most players will never even hear. I feel like I literally played an entirely different game than Derek did, and I can’t wait to hear how the story played out for some of the other Geekscapists!

In the end… I failed miserably.

I had watched the moments of glory when Derek’s Androids were lead to victory at the end of his story. Meanwhile in the last ten minutes of my game literally all of my main characters were killed and the humans obliterated the Androids with hardly any resistance.

Yeah… Things fell apart pretty quickly.

Of course, I have gone back to the middle of the game and am trying to make different choices to get a different (and less bleak) outcome. **Fingers Crossed**

Like I said, I love talking about Detroit: Become Human. I love talking about it so much that I’ll be joining in on a special Geekscape Games discussion about the title and what all of the hosts thought of it, so be sure to look for that in the coming days!

Join Courtney, Derek,  and Josh as they discuss the last week in video games!

THIS WEEK:

Derek has forgotten how to podcast. Courtney is cranky. Josh is worn out from work. It was a tough episode. BUT we did all enjoy gaming this week! Courtney’s mom calls her out. We discuss one of the grossest games on Steam. ONLY! on the Geekscape Games Podcast.

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Geekscape Games Theme Song: Winter Frosts – MmcM 

This week’s outro: Shake It Off – Taylor Swift (runson remix)

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Join Courtney and Josh as they discuss the last week in video games!

THIS WEEK:

Terrible illness and a Taylor Swift concert have whittled the gang down to Courtney and Josh. We talk about the new controller from XBox created with accessibility in mind and the potential for some new more accessible PS4 controllers. We also tackle some E3 rumors including those about the new Pokemon Let’s Go for Switch and the (possible) end for the PS4. We also talk about playing games that AREN’T God of War (like Cuphead and Injustice 2) SO that’s a miracle.


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Geekscape Games Theme Song: Winter Frosts – MmcM 

This week’s outro: Rocket Girl – Lemaitre featuring Betty Who

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In case you missed out on yesterday, Sony took Paris Games Week by storm.

The biggest stand-out was a brand new trailer for the highly anticipated Naughty Dog title The Last of Us: Part 2. Our first teaser last year at PSX 2016 showed us a hardened Ellie with Joel walking in on her playing guitar. The new trailer takes a sharp right turn and completely throws all of that out of the window. Brand new characters are introduced as we lay witness to a pretty gruesome torture scene as one woman is being hung while the other is having her arms broken with a hammer. The trailer ends with both of them being rescued just barely. All this is accompanied by some of the most beautiful graphics on a console to date. Check out the full trailer below, but be warned, the trailer is not for people with a weak constitution. The Last of Us Part 2 has no release date and will be releasing exclusively for PS4.

 

For those that missed it yesterday, Sony blew the lid off of Paris Games Week this year!

So much great stuff was announced from the studio itself to its big 3rd party partners, but the biggest surprises to some came in the form of indie love. During the conference, 2 sequels to two beloved indie games were announced, Spelunky 2 and Guacamelee 2. The original Spelunky is an action arcade type game where you play as a miner as they descend into deep caves looking for treasure and trying not to die. It’s loads of fun and completely chaotic when playing with multiplayer with others.  The trailer doesn’t reveal gameplay, but from the looks of it, it looks like you’ll be playing as the Daughter of the main character from the original game.

Guacamelee, on the other hand, is a Metroidvania style game where you play as a luchador in an attempt to rescue the president’s daughter from the evil clutches of a fiend named Carlos Calaca. The game is heavily steeped in Mexican lore and has a great shifting worlds mechanic. Definitely worth checking out if you haven’t already.  Guacamelee 2 takes place 7 years after the original and has your character Juan Aguacate returning once again to rescue the world! No release dates were given for the games, but Guacamelee 2 is promised to be soon-ish according to developer Drinkbox Studios. Check out the trailer for Guacamelee 2 down below, and tell us in the comments which game you’re most excited for!

 

It’s been a struggle to stay spoiler free as we approach the much anticipated release of Danganronpa V3: Killing Harmony. As the first original game being released for the PS4, excitement has been through the roof among fans like myself. So when I got a chance to play the demo to help tide me over until the September 26 release date, I was shocked when the game gave away the death of a major character from the previous games and anime! Not to mention the previous protagonists being locked into this new killing game with the new cast. Couldn’t they have saved such a big reveal for the real game!?

Then I came to my senses and realized that the game was just messing with me, continuing its running gag of having Hagakure serve as the murder victim in the demo, only for him to survive all the way through the main game. But among the returning characters from the previous game is a whole new cast of ridiculous students with their own unique talents, with each of them suspected of this most recent murder. As the new lead, Kaede Akamatsu, we’re asked to take on the familiar task of searching for clues in the point and click sections of the game. It’s immediately apparent that the game is putting the extra horsepower of the PS4 to good use, with sharper, more detailed environments as well as character portraits that serve as charming, bright contrasts to the dreary backgrounds of the new academy.

This time, Kaede is going to have to work a little harder if she wants to load up her Truth Bullets, since the environment is far more interactive this time around. Important items can be found under tables, chairs and other obstacles, so what do you do when you need to move furniture around? You slap the crap out of it! The new ability to slap items out of the way is as hilarious as it is addicting, spicing up the sometimes tedious investigation segments.

Danganronpa V3: Killing Harmony Demo_20170706142410

An investigation doesn’t mean much if you can’t put your findings into action, which is why the returning Class Trials continue to be the highlight of the game. In the past, you would shoot down contradictions or point out statements you agree with to discover who the killer really is. As with investigations however, this time is a little more complex. Mass Panic Debate does its best impression of the 2016 debates by having characters talking at the same time over each other, asking us to find the contradiction in a myriad of statements simultaneously. If snowboarding for the truth wasn’t weird enough, the new Psyche Taxi literally has you driving down a road to pick up the truth. Other new mechanics include an updated Hangman’s Gambit, team debates where two halves of the class take sides and argue back and forth, (which was a golden opportunity to call it a mass debate…), and the much touted ability to lie with the new Lie Bullets. How it will change the flow of both the story and game play is exciting, which is why I can’t wait for the next two weeks to pass!

Danganronpa V3: Killing Harmony Demo_20170706142720

With the game right around the corner, what characters have left an impression on you so far? What did you think of the demo? And who are you hoping to see return? Let us know in the comments!

You probably know the deal with the Senran Kagura series by now. If you need to be brought up to speed, the series is typically a hack and slash action game staring four groups of high school kunoichi, or female ninja. As they tear through their opponents, the one thing that surely won’t survive their battles are their clothes, since the game’s gratuitous slow motion zoom ins under their skirts and at their chests as their outfits disintegrate makes sure to alert you every time a new inch of skin has been shown. After all, this is the game that infamously started out on the 3DS as an attempt to get 3D boobs onto the system. Yet despite the very obvious gimmick, the games somehow managed to be solid games behind all the behinds.

No one can hide from my sights.

Shifting the focus from boobs to butts slashers to shooters is Senran Kagura: Peach Beach Splash, the latest spin-off for the PS4 that trades in the girls’ swords and kunai for water guns. In the three-on-three mode that was featured in the demo, we were thrust into a fast paced third person arcade shooter where the goal was to douse your opponents in water until their health drained. Tying the mechanics back to the series’ roots are slower melee attacks that allow you to knock opponents away with their traditional weapons, one example being Shiki using her scythe between her legs to deal extra damage. Once the enemy is downed, rather than stomp them before they can be revived like in Gears of War, approaching them switches to a first person perspective where you proceed to spray their boobs or butts until that piece of clothing comes off, forcing them to flee in shame. Of course, if you want to be a gentleman about it, you could douse their face and keep their clothes intact. The winning team was the first with a certain amount of KO’s, so using special items, coordinating with your team to back you up as you finish off wounded enemies, and having them protect you when you need to refill your water all comes into play, giving Peach Beach a layer of depth that you wouldn’t expect on the surface.

But most of all, I was taken aback by how much fun the game was. Honest to God, it was probably the most fun I had with a single game at the entire show! Feeling like a weird cross between Tracer’s gameplay from Overwatch with the fast moving dual pistols, Splatoon‘s focus on spraying your opponents into submission and Senran Kagura‘s trademark presentation, and I’m finding myself very interested at how well this game turns out. Will it be the next eSport spectacular where gamers from around the world can watch South Korea strip the opposing countries naked in giant arenas? Probably not. But if the game develops a small following of cooperative teams, I could see this being a blast online. With guest character DLC, a full single player story mode and multiple ways to customize your ninjas, I’m hoping that the final version lives up to its promising start. But me? I just want to be reunited with my Renka.

Senran Kagura: Peach Beach Splash is set for a summer release.

Final Fantasy XII seems to be a polarizing game among fans, with the crowd split between thinking it’s one of the best games in the franchise to calling it one of the worst. I fell in the latter group, because despite its streamlined gameplay, more intimate story that focused on individual conflicts over a world altering calamity, and bringing MMO inspired combat to mainstream RPGs in a way that set the foundation for titles like Xenoblade Chronicles, the level up system was atrocious. After a good 15-20 hours in, the open ended License Board, which consisted of upgrades that you couldn’t see until your position on the board was adjacent to them, led me to unlocking so many useless stats and abilities that nearly my entire party was unusable at key points in the story. Picture Final Fantasy X‘s Sphere Grid, but instead of being on a set path until you could unlock special items to infiltrate other boards, every grid was open, connected, and you couldn’t see what each stat boost did until you were pretty much on it.

I couldn’t have been the only person with this complaint, since the international version of FFXII added the Zodiac Job System. This revamped format essentially revived the Job System, asking you to assign each new party member a specific job, each of which has a specific License Board to ensure that you’ll only unlock upgrades relevant to their role. Unfortunately, this version never saw the light of day outside of Japan until The Zodiac Age, the upcoming HD remaster of the last sixth generation Final Fantasy game.

On top of bringing over the improved leveling system, The Zodiac Age includes the ability to fast forward gameplay. Since most battles are fought in real time, with your AI party members acting on their own based on the instructions or “Gambits” you assign to them, level grinding could become an automated chore. Now that you can speed up your actions, simple to moderate encounters will be a breeze as they speed through. You might want to be careful using this against the higher ranked opponents however, since you’ll want to maintain your utmost attention when every move counts.

All in all, I’m excited to step back into Ivalice and give Ashe, Vahn, Balthier and Basch a second shot, especially since the original License Board was the only thing keeping me from enjoying the game the first time around. With that obstacle out of the way, I’m looking forward to experiencing what can be another top notch RPG experience, only this time with the benefit of the PS4’s power. What were your feelings about the original License Board, and where does Final Fantasy XII fall on your list of the best games in the series? Be heard in the comments below!

Last week, Namco Bandai released a concise, (and oddly hilarious), recap taking us through the events of Tekken 1-3 in 8-bit form. Now that the game has released, the company has debuted the conclusion of its Retro Recap, highlighting all the Mishima family drama highlighted in games four through six.

Focusing on Jin’s transition to the brooding anti-hero we know him as now, learn how Kazuya came back to life, how Heihachi died, (but not really), and how some guy named Lars and his waifu robot highjacked the series for a little bit. It’s as confusing as it is hilarious, and I love how both videos have embraced how wild the story has gotten over time. Oh, and props to whoever decided to use the “CHICKEN!” voice line from Tekken 3. You’re a true hero.

Share your thoughts with us on the Tekken series below, and let us know what you think of Tekken 7 so far!

Crash’s original 3 adventures are coming back, and finally have a release date.

This morning, Sony and Vicarious Visions announced that the Crash Bandicoot N. Sane Trilogy will be launching this year on June 30th, 2017. The game is available for pre-order now digitally in case you’re a bit impatient. That’s not all Crash news right now though. A couple of new photos have surfaced showing off the Crash 2 portion of the collection. These include a battle with the Komodo Bros. (shown in the banner above), Crash being chased by a giant boulder, and even a segment from a Polar level! Check out the images below and tell us which of the original 3 Crash games are your favorite below!

NIS America holds an annual press shindig in San Francisco, California, and for the first time, the event will be broadcast live on the company’s Twitch channel! The festivities begin at 7pm Pacific/ 10pm Eastern on Friday, February 17.

What can we expect the Press Event? Here is what has been teased so far:

[via Miketendo64.com]

In an email sent out to attendees, NIS America stated that they have “five new games to announce and maybe even release dates for our first game on Switch and a game featuring an adorable black and white bear.” Now, I don’t know about you but that bear sounds a lot like Monokuma from the Danganronpa series to me. GoNintendo hypothesized that the yet-to-be revealed 3DS game is RPG Maker FES, which was recently announced for localization in Australia.

To keep up to date on the NISA Press Event 2017, head on over to their dedicated Facebook page. Do you plan on watching? Let us know in the comments!

We owe so much to our waifus, who often give us sad, lonely gamers love when reality shuns us. Pay your respects by checking out our lists from years past!

2014

2015

But anyway, off to the present!

WARNING: Potential spoilers for every game listed. Unless you’ve finished them or don’t care, skip the entries you’re worried about before you yell at me.

2016 has drawn to a close, which means it’s time to evaluate all of the top gaming waifu candidates for the past year. We at Geekscape take this process very seriously, which is why this year’s list has made its way to your screens a little later than in previous years. Because we always aim to deliver as the authority on all things waifu, (and because of how indecisive I am), this year’s list is the biggest one yet! Upping the tally to a massive 16, this year was a fantastic year for female characters, memorable companions and the downright freaky. Ranging from the sweet to the sadistic, the gamers to the inanimate objects, and from mechs to movie stars, here are the top 16 gaming waifus of 2016! But first…

Honorable Best Girls:

Ayane (Dead or Alive Xtreme 3 / Senran Kagura: Estival Versus)

Ayane will always hold a special place in my heart as one of my favorite video game characters of all time. Brought up as an outcast who was forced to live in the shadow of her half sister due to being a child born from rape, her resentment reflected through her relentless tactics as a master ninja. Often aiding Ryu Hayabusa throughout his missions, she’s shined as a co-protagonist in the Dead or Alive series over the years. I’m not the only person she’s left an impression on, appearing in both Dead or Alive Xtreme 3, and Senran Kagura: Estival Versus as a guest DLC character! While she had no prominent roles throughout the year, her growing popularity makes her worthy of a mention. Now if only Fatal Frame: Maiden of Black Water had released in 2016, that might have been enough to push her into the list proper as a guest in that game as well, but unfortunately, butt bumping and volley ball can only get you so far here.

Marie Rose (Dead or Alive Xtreme 3)

Speaking of Dead or Alive, I can’t mention 2016 without the unprecedented rise of Marie Rose. A newcomer to the DOA scene, she gets a tip of the hat due to her winning a fan poll that not only got her into Xtreme 3, but got her the cover of the game itself! It’s impressive enough as a new character, but considering she’s the only “Justice” character in a game full of “Plot”, it’s great to see such diversity shine through in the formerly rigid world of Dead or Alive.

Elena Fisher (Uncharted 4: A Thief’s End)

Elena *SHOULD* have been on the main list. She’s brave, daring, doesn’t take any crap, and manages to keep a carefree soul like Nathan Drake in line… Most of the time. But boy, did her chances fall apart when she forgave Drake so easily for lying to her about going on another adventure despite the two settling down after all of ten minutes. C’mon, at least punch his face in or kick him in the dick! Anything other than what happened. So we still love you, Elena. Just don’t take any more crap!

Shantae (Shantae: Half Genie Hero)

Shantae is FAR too kind to the citizens of Sequin Land. As their guardian genie, she’s always protecting its citizens for little thanks, to the point where the mayor is constantly trying to fire her. Half Genie Hero is a more personal adventure for the half genie, as she tries to find ties to her mother in the Genie Realm. While it hurts not to put her on the list, she really needs to put her foot down and stop letting herself be mistreated. Maybe we can impeach the mayor? Can you do that to a mayor?

UltraDimension Neptune / Big Neptune (MegaDimension Neptune VII)

More Nep is always a good thing, especially when you have two in one game. This dual blade / pistol wielding version of our 2014 runner up has all the personality of Nep proper, but without the CPU powers. This means as a human, she can age and grow in order to earn her nickname of Big Nep. She can hop dimensions and catch bugs with the best of them,but she’s not on the list because of her convoluted plan to infiltrate the bad guys from inside their group, which in typical Neptune fashion, fails spectacularly. This led to me being forced to fight her outside of non-cannon material, and I NEVER want to have to fight Nep if I can help it. She’s far too precious, and I don’t appreciate the trauma.

And so, without further ado…

16. Iris Amicitia (Final Fantasy XV)

Yes, I know that Final Fantasy XV hammers home the idea that Noctis and Luna are destined to be together, and in a way, that’s true. But for the short amount of time that she’s with you, Iris is much higher on the quality waifu scale than The Oracle ever was. She can’t die in battle, she constantly keeps you healed when your friends are bumbling around taking pictures, she gives you items that distract enemies, and she apparently becomes a bad ass monster hunter, (off camera!) Oh, and she’s cute as all hell!

But aside from her cuteness, she’s a go-getter who takes what she wants. I mean, some might call her a homewrecker for blatantly flirting with a guy who’s on his way to get married, but I call her assertive! In retrospect, considering that Luna was destined to die and knowingly led Noct into a situation where he would also be killed, all under the guise of him getting married to her, he was better off with Iris. Even if that meant having that asshole, Gladio, as your brother in law. And you know what? I felt more than justified when I took a picture of her to admire in the afterlife to distract me from being stick with Luna for all eternity. And she’d be much higher on this list if she had more screen time.

15. Those damn stained glass mirrors (The Last Guardian)

The Last Guardian could be an insanely frustrating game to play, mostly because Trico was literally programmed to only listen to your commands when he felt like it. But there was one thing that your dog / bird / snake… thing, would stop in its tracks for. Those stupid stained glass mirrors!

Your character claims that Trico was “scared” of them, but when’s the last time you saw someone blow kisses out of fear? Much like when your best friend meets that new girl, these are constantly getting in between your bro time with your companion. However, it might be a bit of an overreaction to cope with this new life change by shattering your competition into a million pieces, but it’s not like anything else makes sense in the game. Besides, if you saw Trico make that kiss face where he grows lipstick with his pink eyes, you’d do what you could to make it disappear as fast as possible.

14. Chun-Li (Street Fighter V)

Let me start out by saying that without Chun-Li, there probably wouldn’t be a waifu list. As the first character I picked in Street Fighter II back when I was five years old because of how unique she looked compared to the otherwise all male cast, she became my very first “main”. I also ran into my first “rage quitters” in the form of high schoolers that would poke me as a distraction until I lost to Sagat because I kept beating them in our matches.

Anyway, I would love nothing more to strap a rocket onto the self proclaimed “Strongest Woman in the World” and launch her up the list simply because she’s still my primary pick in Street Fighter V all these years later. But with all things considered, she’s pretty terrible in the game’s story mode, constantly getting beaten by characters she should be able to handle. Hardly fitting for a character of such caliber, but at least she enjoyed the top tier for awhile!

13. Mai Shiranui (The King of Fighters XIV / Dead or Alive 4 Last Round)

It pains me to put Mai above Chun-Li because she’s the antitheses of everything Chun is. Mai was also the first lady of Fatal Fury, but rather than being noticed for her martial arts skills or interesting backstory, she’s mostly known for her uncontrollable breasts that may or may not be independently living entities. (En-titties?) Anyway, I won’t let my personal distaste for her character get in the way of the scientific process of determining the top waifus of the year, and Mai had an incredible 2016. As one of the characters leading the revival of the King of Fighters franchise, her strong loyalty to Andy Bogard still holds true. But while being a character in an ensemble fighting game may not be enough, being a guest character in Dead or Alive, a game that might not exist in its current form if Mai never “busted” onto the scene all those years ago, helps things come full circle in a way. Not to mention that she’s always been fun to play!

So enjoy your time in the spotlight, Ms. Shinarui. You’ve earned it!

12. Ditto (Pokemon Sun Pokemon Moon and Pokemon Go)

Despite being an E rated game geared towards children, Ditto is the one that trainers around the world go to when they want a good time. As the most accepting waifu on this list, Ditto can be anything you want it to be. Do you want a beast? Field? How about a Water 2? If you want it, Ditto’s got it, regardless of whether or not you “get along,” or “don’t like each other very much”. This trait is both a blessing and a curse for the purple blob, making its reliability a sought after trait, while its promiscuity is something we’d rather avoid. When you have a waifu who would reproduce with its own kids if given the chance, you might need to be a bit careful around this one, even if you owe your competitive team to it.

11. Arnice (Nights of Azure)

Arnice is a holy knight who ironically became half monster. Partaking on a mission to an isolated land that’s overrun with monsters, she takes up the task of ridding monsters from the land by employing the assistance of monsters herself. But one doesn’t just invade a beast infested land for the hell of it. Arnice uses her strength to protect the one closest to her, who in this case, is her best friend, Lilysse. Often hinted at having a relationship that is more than platonic, their story tilts towards the tragic side, considering Lilysse is a saint who’s destined to be the key to eliminating the blue blood that fuels the monsters by destroying it’s source. Except Arnice also carries the blood of the Ruler of the Night, so doing so would destroy her as well. Knowing that each enemy slain is one closer to her potential death, Arnice marches on, setting her safety aside for the benefit of her friend.

Plus, it doesn’t hurt that Arnice has one of the best designs out of anyone on this list, so that always helps!

10. E-Sha (MegaDimension Neptunia VII)

Gold Third is a group of four humans that were given power that rivals the Goddesses of Gamindustri. Each one represents a major third party, consisting of C-Sha, (Capcom), K-Sha, (Konami), B-Sha, (Bandai Namco), and S-Sha, (Square Enix). So where does E-Sha come into play? As you learn more about S-Sha’s past, it turns out that she’s made up of two former rivals who fused in order to ensure both of their survival. As a parallel to the stoic and cold S-Sha, (who shares her attacks, design and quotes with famous characters like Cloud and Squall), E-Sha is much more caring and compassionate. After all, it takes a special kind of girl to keep their biggest rival alive when they’re knocking on death’s door.

She was too pure for this world… So she left it.

As an obvious parallel to the real life merging of Squaresoft and Enix to form Square-Enix, E-Sha ends up being an underappreciated member of the cast considering S-Sha’s usually the personality in control. Still, with such a selfless attitude and some hilarious Dragon Quest inspired attacks to boot, we’re making sure that Ms. Enix gets her due.

9. Renka (Senran Kagura: Estival Versus)

Senran Kagura is a bizarre game to explain. As most probably know by now, its premise is to have high school ninjas fight as their clothes come off in creative and absurd ways. Yet, the narrative of each game tends to be more and more serious, somehow asking you to form an emotional connection with these characters as they stand around nude.

However, Renka manages to do a good job making a connection despite her tattered outfit. As one of the new characters introduced in Estival Versus, Renka is the eldest of the three Mikagura Sisters who serve as priestesses with the power to help bring people back from the dead. Competing against the Hanzo, Hebijo and Crimson Squads in the hopes of getting their wish granted at the end of the festival, the trio secretly wants to draw out a mysterious figure who led them to a cave right before their village was slaughtered, leaving them as the only survivors. But when she’s not carrying that uncharacteristically heavy burden, Renka was easily the most fun to play with, using electric taiko drums as her key weapon. When she’s not squaring off with dangerous ninjas, she’s drawing faces on her stomach and dancing to entertain her firework obsessed sister to keep her from literally exploding.

The game leaves that tidbit about the village slaughter and the mystery person up in the air, so I’m hoping we see Renka and her sisters down the road.

8. Lusamine (Pokemon Sun Pokemon Moon)

Lusamine is someone who loves hard. Way too hard, some might say. So hard that she’ll abandon her children, create what’s surely a multi-million Poke yen dollar research organization, absorb a criminal gang into said organization, and use all of her resources to draw out otherworldly beings that could potentially destroy the planet just for the chance to see the object of her affection one more time. But in the end, after assimilating with a jellyfish monster and trying to kill her son, daughter and their friends, it all came from a good place! She just became a tad obsessed after her researcher husband vanished while investigating the Ultra Beasts. Now that’s real dedication! I mean, who needs THE world when YOUR world is no longer in it?

Thanks, Lusamine. Most people see you as an evil and neglectful villain, but I appreciate you.

7. BT-7274 (Titanfall 2)

Much like Ditto, BT isn’t necessarily a male OR female, so I’ll just draw my own conclusions. Turning the tables as what most would consider from a waifu, BT protects YOU, who is the one that is too pure for this world. It’s a nice change of pace to have your smile protected for once. This abandoned Titan who’s pilot was killed during a pivotal battle quickly takes you under its wing, adapting its abilities to help protect you while either giving you direct control, or fighting alongside you as true partners in arms. As the only waifu on this list that you get to be inside of, BT also doesn’t take kindly to other Titans moving in on you, who has the somewhat concerning habit of tearing their insides out and taking their abilities so it will be everything you might have loved about them. When push comes to shove though, BT cares the most about your well being, which is why it pulls an Iron Giant during the final moments of the game while taking his spot alongside Terminator X John Connor as one of the greatest robot and human ships in all of fiction. But like a long lost ex, it seems like BT will find a way back to you if the post credits scene means anything.

6. Athena Asamiya (The King of Fighters XIV)

The ultimate idol of the SNK universe, Athena has always been one of my favorite characters ever. Once again referencing Chun-Li, Athena was my King of Fighters equivalent, serving as my main for 22 years now. This hasn’t changed in King of Fighters XIV, with such a wide variety of moves that constantly keep opponents guessing. But when she’s not fighting, singing, or hitting fans with Psycho Balls in the face as a contest prize, she has so much more significance. As the reincarnation of the goddess Athena who starred in her own game back in the 80’s, this version of Athena has starred in its follow up, Psycho Soldier, and a lesser known survival horror game. Her profession as a singer comes from her game being the first one to feature vocalized lyrics in video game history, making her somewhat of an icon in the industry.

But that has nothing to do with 2016. What DOES have to do with it is how strong of a fighter she still is after all these years, all without having aged a day. And I mean this literally, since I’m pretty sure she’s been in high school for 30 years now. Either that, or she’s far more interested in fighting than studying.

5. Marie (Splatoon)

It’s unprecedented for a waifu to make this list twice in a row, but Marie earned it. Last year, she landed at the number two spot alongside her partner, Callie. This year, a rift came between the Squid Sisters, asking players to choose between the two for the final Splatfest. When the ink settled and all the kid squids went home, Marie barely edged out her sister to become the ultimate victor. The sarcastic bad cop to Callie’s overabundant good cop took the win graciously, alongside other milestones such as having her own amiibo made and her return announced, (possbily alone), for what would eventually become known as Splatoon 2. Apparently, the final Splatfest was like Highlander, where there could be only one since Callie has yet to be seen. Anyway, I may have voted for the purple squid, but if this Splatfest would have happened a few months later, I would have been Team Marie all the way! But more on that later…

4. D.Va (Overwatch)

Some waifus become waifus because they have incredible personalities, a strong resolve, an undeniable cuteness, or make perfect companions. Others are designed specifically as waifu bait, carefully crafted to specifically appeal to the sad, lonely gamers of the world. D.Va falls on the latter side of that spectrum, and I took the bait hook, line and sinker. She’s a young, attractive professional Starcraft player who’s skills landed her a gig in the South Korean military as one of the only people in the country with the reflexes to fight the perceived Onmic threat. And did I mention she fights by piloting a mech that’s sponsored by Blizzard?

But sometimes, you and your waifu just click, and that’s what happened when I first hopped into that bunny robot and captured my first point in Overwatch. With 53 hours and counting, 440 wins under our belt, and all the obnixious voice lines I could purchase, this is a relationship that keeps on delivering. We did well even in the dark ages of D.Va, when her Defense Matrix wasn’t togglable and her Self Destruct Ultimate killed her if she was in its blast radius, but every since Blizaard decided they no longer wanted to sponsor someone so vulnerable, they used their pull to boost her up. Now, we can protect teammates, eat damage, rush the point and push the payload in ways that surely frustrate our foes to no end. And even without the mech, Zero Suit D.va is no slouch herself, becoming a medium range shooter that can deal the damage quickly. Sure, I may have dabbled a bit with my side chicks like Mercy and Pharah, but I always come crawling back to Queen B.Va when it’s time to get serious. So while “WaifuWatch” has plenty of incredible female characters, making this list was easy mode for the gaming goddess.

3. Uzume Tennouboshi (The Neptunia Series)

As the newest CPU on the block, Uzume already had her foot in the door by being the Neptunia representative for the Dreamcast, one of my favorite consoles of all time. But even without being loved by association, Uzume has something special that even the best CPUs seem to lack. Her combination of toughness, her strong sense of duty, and the fact that in her world, she’s the only goddess left alive while protecting Gamindustri all by herself, what you’re left with is one of the best characters out of any game in the franchise. Alongside her companion / Seaman knock-off, Umio, the two have rounded up the remaining monsters and serve as their protectors while Ms. Tennouboshi does all she can to find a way to restore peace to Planeptune.

Obsessed with all things cool, this attitude hides the fact that she’s a girly girl at heart. As with the rest of the goddesses, her true nature shines through when she transforms into her CPU form, Orange Heart. While she may take up a much sweeter personality, her powerful fists and trusty megaphone still get the job done, and eventually saves her world not once, but twice over the course of the game! When your main antagonist ends up being the bitter version of yourself that formed when people didn’t accept the Dreamcast, it goes to show that your awesomeness can’t be contained in a single body.

Then again, whether or not Uzume survives the conflict is up to the decisions you made throughout the game. But even if she bit the dust in your playthrough, that wouldn’t be the last we saw of Orange Heart this year. Appearing in three different games, this just might be the most appearances for a single character in their debut year! MegaTagmension Blanc + Neptune vs. Zombies brought her into the action game realm, while SuperDimension Neptune vs. Sega Hard Girls had her literally square off against Dreamcast in the Vita’s crossover RPG. But no matter how you played as her, we’re really hoping we see the return of Planeptune’s crimson savior again in 2017.

2. Tsubasa Oribe (Tokyo Mirage Sessions #FE)

Imagine that one day, you’re a normal high school girl who wants nothing more than to enjoy her latest Kiria album while trying to win a talent contest to become a Japanese Idol, all to find clues on the whereabouts of your missing sister. Then all of a sudden, you’re pulled into an alternate universe where entertainment is a source of energy, and you fuse with an ancient Pegesus Knight to become a warrior that protects the world from this Mirage threat under the guise of a singer. Sounds like a normal day in Japan, but this was the start of what would become one of the most creative game premises of the year.

But between traversing dangerous dungeons and teaming up with legendary Fire Emblem characters while teaching them the virtues of song and dance, this game was mostly about Tsubasa’s growth as a performer and as person. She’s klutzy, she’s not the most reliable and she can be a bit dim. But each and every time she was thrown into the deep end in an industry that she had zero familiarity in, she pulled through when it mattered the most. Whether she was asked to become an all star model, a television actress, or star in the latest soda commercial, the pressure of knowing that the world could end if you failed would break weaker waifus.

Tsubasa’s growth makes Tokyo Mirage Sessions a pleasure to play though.

Tsubasa isn’t a weaker waifu. Even if that meant she had to endure verbal abuse, face down towering monsters and fight side by side with those she looks up to, she always found a way to push through. Even when that included learning how to be seductive by talking to a stray cat. And in the end, she stood tall as a peer next to titans of the industry, all while fighting alongside Caeda, her high school friend, Itsuki, and by extension, Marth, to put the Shadow Dragon down once more. But what’s most impressive about Ms. Oribe is her ability to be laugh out loud hilarious, incredibly sincere and extremely dedicated, to the point where it felt so rewarding to finally see her come into her own as an artist. Seeing her go from her debut performance:

To her final performance:

It feels like the culmination of a long journey that you took alongside her, even if she technically went from an unknown to a national superstar in a few months. With all this considered, I had a hard time deciding who would be numbers two and three on the list, but with these factors in mind, Tsubasa’s perseverance more than deserved to stand above all the rest. Well, all except one.

We’ve counted down fifteen incredible waifus, showing that 2016 had no shortage when it came to some fantastic female, (and not so female), characters. But there can only be one who sits on the top shelf, so this year’s Best Girl deserves nothing short of an introduction worthy of Hollywood. So here to present our winner is 2015’s Waifu of the Year, Nepgear.

So without further ado, the 2016 Waifu of the Year goes to…

1. Eleonora Yumizuru (Tokyo Mirage Sessions #FE)

What can I say about Ellie that can encompass how beyond exceptional she is in almost every way? In battle, she’s a powerhouse who can use her expert archery skills to instant kill entire fields of enemies, even when caught in a normally difficult Savage Battle. Story wise, she acts as a mentor for her less experienced peers despite being slightly younger than they are age wise. And there aren’t many people out there that can provide better advice when it comes to all things acting, considering that she’s a consummate professional who takes her career aspirations very seriously.

You see, Ellie is often misunderstood, with her no nonsense attitude often mistaken for the stereotypical “tsundere” trope often found in anime and games. But much like every aspect of Tokyo Mirage Sessions, it takes these cliche ideas and adds enough depth to make you really feel for these characters. Ellie might be the best example of this, as you get to know her through your mock “dates” as she prepares for more romantic roles. Unforunately for her, she stands out in Tokyo as a biracial actress, which makes her feel uncomfortable in her own skin. As someone with comes from a mixed background, this resonated with me far more than I ever expected from a silly game about singers fighting demons. But something about her interactions felt so real, because it’s not like being biracial even hinders her. She’s not discriminated against… In fact, it’s implied that she gets more opportunities because of how “beautiful” and “unique” she is. Hell, even the character designer said she was his favorite character to design since she has this air of beauty and elegance about her. But the experience doesn’t have to be negative or malicious to make you feel like an outsider. Sometimes, it’s when you know that the person isn’t trying to hurt you that hurts most of all.

It’s hard to explain without living through it, but just knowing that someone sees you as different because of something you can’t control just makes you feel… Wrong? Always on the outside looking in? So she works so hard to become recognized as an actress to the point where she’s obsessed with Hollywood. Because she sees Hollywood as a land of opportunity with so many different kinds of people that she’ll just be “normal” once she becomes a big Hollywood actress. Not half Japanese and not half Scandinavian, but just an actress. So she drinks their smoothies, she accepts nothing but perfection, and she won’t allow herself to ever be second best. And yet, through all of that, she always takes the time to lift those up around her to be as great as she wants to be, even if that means she has to push herself harder. When you wrap up her side missions and you see her dreams come true, finishing the battle against the Mirages so she can star in her Hunger Games knockoff in Hollywood with no regrets, I was so proud to see success for this fictional girl that I had known for about 30 hours.That’s not just top waifu material, but top character material, so while Ellie is admittedly relatively unimportant to the main plot, her path to acceptance and the eventual realization that home lies less with where you are and more with who you are with is one that will stick with me for a long time.

I’ve been struck by cupid’s arrow. <3

Part of the reason why this article is later than in past years is part of me felt weight under the idea that this entry was more than just a silly waifu blurb, and was instead a deeply personal attachment that I don’t think I’ve ever felt in any form of fiction before. Because I saw myself and some of my own life experiences in her struggles, so I feel like I’ve been there before.  Looking back… I think I did as well as I could have! So here’s to you, Ms. Yumizuru. Here’s to hoping we meet again down the road.

So there it is! After a full year, more games than I’ve played in a long time, and 5000 words, here is your 2016 waifu of the year! To celebrate this grand occasion, here’s an extended cut of Dream Catcher, the collaboration between Ellie and Tsubasa where the pair do their best Callie and Marie impressions to the tune of Splatoon‘s Calamari Inkantation.  The top two waifus of the year dressed as 2015’s runners up singing a song reminiscent of the final boss theme from 2015’s game of the year? What better way to send us off?

Special thanks to the talented FantasyGodiva, who put this extended cut together. Make sure you check out her channel for even more videos and walkthroughs!

Share your waifu picks below and tell me how much you hate my list! I’m not scared, I’ll protect my waifus to the death.

So Tsubasa, Eleonora… Play us off!

Are you excited for Gravity Rush 2? Do you want to get caught up with the events between the first and second games? Looks like you’re getting your chance thanks to one of the finest anime studios in the industry!

By Khara Studio, the group who worked on such classics as the Evangellion rebuild series, Ponyo, and Gurren LagannGravity Rush Overture is a twenty minute short series spread across two episodes that tells the story of how Kat and Raven ended up in the new city that the upcoming game will take place in. Showing the continued fight against the mysterious Nevi, the Gravity Queen and her sister continue to fall into combat, using their ability to manipulate the direction of gravity to keep the town’s citizens from harm.

If you missed out on the first game, read up on our full review here! Then get caught up with our E3 preview in time for what’s shaping up to be the PS4’s first big exclusive of the year. Who else is excited!

 

It may have taken a few years, but 2017 is looking like the year where the big consoles will finally hit their strides with a strong lineup across the board. From action games to RPGs, sequels to new IPs, and some recent surprises, there won’t be a shortage of quality content for gamers to enjoy throughout the year. Yet, we can’t play it all, which is why I narrowed down the thirteen games I’m most anticipating in 2017, which reflects the variety of content on every platform. Without delay, here we go!

Honorable Mention: Mass Effect Andromeda

It’s odd what difference a few years will make. Not too long ago, I would have considered Bioware to be one of my favorite active developers. But after Mass Effect 2 almost completely gave up on the first game’s RPG elements to become more of a straightforward shooter, the debacle that was Dragon Age 2, and the disappointing Mass Effect 3, I haven’t been all that up on Andromeda. With that said, I’m looking forward to giving this universe another chance, but I’m hoping we can up the RPG side of things while bringing back the interesting characters and alien sex that has become synonymous with the series.

13. Horizon: Zero Dawn

As the first new IP from Guerrilla Games since coming off of their mostly successful Killzone series, Horizon has a lot to prove. Based on everything we’ve seen so far though, it looks like it’s on track to go above and beyond expectations. As if fighting off robotic dinosaurs on horseback with a bow and arrow wasn’t crazy enough, the game is promising a strong narrative to match up with its incredible visuals. The only reason the game isn’t higher is because I wasn’t the biggest fan of the team’s previous games, but with something that looks so well done, Horizon has the potential to change all that.

12. South Park: The Fractured But Whole

Forrowing up on the laugh out loud hilarious Stick of TruthThe Fractured But Whole will take us back into the world of South Park, as the kids switch from their fantasy game to their super hero personas. Being tasked with once again creating your own kid to join in on the hilarity, the sequel is promising to deliver a more refined battle system to match up with what will surely be a hilarious script. Let’s just hope that unlike the first game, that Fractured ends up being free of game breaking glitches, features ways to re-visit past missions, and offers more content than an afternoon’s worth of adventuring.

11. Fire Emblem Warriors

I can’t say that I was ever a particularly big fan of Warriors games, but Hyrule Warriors taught me that the games are way more exciting when you’re playing as your favorite characters from other properties rather than fictional takes on historical figures. Transitioning from the land of Hyrule to the world of Fire Emblem, the franchise has hundreds of characters to choose from when putting together an all star cast, many of which will have unique abilities that fit in perfectly with the one vs. all style of these games. Corrin’s dragon abilities, the expert swordplay of characters like Marth, and flying in on a pegasus are just some of the possibilities we can expect, especially if there’s a small chance that we can have some of our favorite Tokyo Mirage Sessions characters make their return. Can I PLEASE wipe out armies with Tsubasa while she sings Feel?

10. Fire Emblem Echoes: Shadows of Valentia

From one Fire Emblem game to another, 2017 is looking like a fantastic year for a franchise that was considered dead in the water a few short years ago. While I knew next to nothing about Fire Emblem Gaiden before the announcement of Echoes, I’m thrilled to see how Nintendo is adapting everything that made the cult classic unique. We’ll have dungeon exploration for the first time in the West, a more focused story that won’t rely on a create your own character to drive the narrative as your main lord, and optional battles as you explore the two kingdoms. Two new gorgeous looking amiibo give me even more of a reason to be excited for May 19th, and I’m hoping that this won’t be the next game in the series that I buy and never finish…

9. Persona 5

This one has been a long time coming, with Atlus’ most popular RPG series relying on some fantastic spinoffs and remakes to keep the name out there. But after nine years, Persona 5 will finally find its way into our hands, as the Phantom Thieves take center stage. Since the third game, Persona has featured strong storytelling mixed with some of the finest turn based combat you’ll find, and wrapped it up in a high school / dating simulator where you can put the moves on your party and important NPCs in exchange for new abilities. Expect the same dark themes and haunting imagery to follow along with some of the finest role playing on the market, because after such a long wait, it just has to deliver.

8, Marvel vs. Capcom Infinite

Here’s another game that seeingly came out of nowhere towards the end of 2016. Promising more of a focus on the Marvel Cinematic Universe side of things and rumors swirling that the X-Men will be completely absent, we’re almost promised a mostly unique cast of characters. It’s a shame since X-Men: Children of the Atom was the game that really kicked off this series, but if losing Wolverine means we can get characters like Black Widow, Ant-Man, Groot, Star Lord, Vision, Scarlet Witch and Loki to make their debuts, then it will almost make up for it. I’m just hoping that the return of the 2 on 2 format will make the game much harder to break compared to MvC2 and UMvC3, but I’ll never underestimate the fighting game community’s ability to scrub every nook and cranny of the game.

7. CyberDimension Neptune: Four Goddesses Online

There’s two comments I have to make about this entry. One, it’s not actually scheduled to come out this year. Two, if it had a confirmed date, it would be much higher on the list. BUT… The reason why I have the long awaited journey into Vert’s favorite MMORPG near the halfway point of this list is because much like Neptune vs. Sega Hard Girls last year, that game also wasn’t scheduled, but found its way onto the Vita by the end of the year. In other words, I fully expect this out before 2017 is over. CyberDimension will take the girls of the Neptunia series to uncharted territory in more ways than one, making their debut in the simulated MMORPG realm as their first game made with Unreal 4 and placing them in roles that are brand new to each character. Uni as a thief? Neptune as a paladin? Noire as a Dark Knight? Get me that lifelong subscription!

6. Danganronpa V3: Killing Harmony

Last year marked the end of the original Danganronpa story, with the third installment being told through an anime with mixed reception. Starting with a clean slate, V3 places us in a prison with 15 other inmates, with the same goal of getting away with murder in exchange for their freedom. The biggest reason why I named the first games my game of the year in 2014 was because of how creative it got with a genre as rigid as the point and click adventure series, so I’m anxious to see how Killing Harmony will continue this trend with the ability to lie. Expect plenty of heartbreak, despair, and many a waifu candidate this year. Now, excuse me as I go on a media blackout ahead of its Western release to avoid spoilers.

5. Gravity Rush 2

Gravity Rush 2 was a shoe in for a top three slot on this list… Until the Nintendo Switch conference happened and blew my expectations out of the water. Even still, Kat’s big return is easily my most anticipated game on the PlayStation 4 this year, which will deliver a much larger world for the Gravity Queen to manipulate with her incredible powers. We got a taste of her new ways to control gravity during the E3 demo last year, so the idea of taking such a creative premise and essentially tripling the possibilities is something I’m beyond excited for. Throw in Raven as a playable character, an expanded story that will hopefully fill some of the first game’s gaps, and multiple missions to tackle, and we’re left with PlayStation’s most can’t miss game this year.

4. Splatoon 2

We talked a little bit about 2014’s game of the year, so we can’t leave out 2015’s top game! Splatoon left a strong impression on me because of how different it was for an arena shooter. To think Ninendo’s biggest new IP in years would be an online shooter where the goal is to shoot everything BUT your opponent! Yet, here we are, getting ready for our second trip to this world where squids take human forms and pass the time by shooting each other with ink all day. From the small amount of footage we’ve seen so far, an expanded set of new abilities, weapons and gear will help make this sequel worth visiting, all while hopefully packing in a much more fleshed out single player mode. Trust me, I won’t sleep well until I learn why Marie is all alone in that reveal video…

3. Xenoblade Chronicles 2

As far as I’m concerned, the original Xenoblade definitely belongs in the discussion as one of the greatest RPGs of all time. Taking Western exploration and combining it with a more Japanese blend of combat and storytelling, I’ve still yet to play a game with such scope as either the original, or Xenoblade Chronicles X on the Wii U. The surprise reveal left us with plenty of questions, but one that was answered incredibly quick was when it would be released. Promising a 2017 launch, XC2 looks like it’s picking up in a post Monado… And post Shulk world, with a more cartoon-y cast to accompany that beautiful world. At this point, I trust anything that Monolith Soft does, so I’ll continue to let the intrigue build as we trudge through the year. One thing is for sure though, I’m fully expecting to be wowed yet again.

2. Super Mario Odyssey

Super Mario Galaxy 2 is one of three games that I go back and forth on regarding what my favorite game of all time is, so whenever a new 3D Mario game is announced, you better believe that I will be paying close attention. Not that I needed much convincing after watching Super Mario Odyssey trailer, because it’s already looking like a joy to play. The big draw when it comes to mainline Mario games is experiencing how the team at Nintendo EAD manages to find a way to make the formula feel fresh despite continuously using a now 21 year old game as its foundation. This time around, it’s looking like a free roam city inspired by the real world and the ability to use your hat as an additional platform seem to be the most noticeable changes, with plenty more to come I’m sure. Odyssey has some legendary shoes to fill, but it might be able to do so with a living hat!

1. The Legend of Zelda: Breath of the Wild

Breath of the Wild at number one should come as no surprise to anyone. Easily the most ambitious title in the franchise since Ocarina of Time, Link’s Switch debut is taking the series in some bold, new directions. Forsaking linear progression for an enormous version of Hyrule to explore, our hero will have to prepare for new threats, different terrains, and the harshness of nature as the world is literally his playground. With statements being made saying that the game is possible to complete very early if you explore thoroughly enough, early word makes it sound like the game will be open ended enough to let each and every one of us carve out our own experiences. We can approach dungeons in different ways. We can prioritize resource gathering. We can give up our trademark sword and shield in favor of a broadsword or an axe. And yet, it still retains that whimsical charm and loose basis in reality that has made the series beloved for decades now. So while we have numerous games both on and off this list that will surely be fantastic, Breath of the Wild is the only one with the potential to change how we view a franchise. And that’s why it places as my most anticipated game of 2017.

Now it’s your turn! What games are you most looking forward to in 2017, which ones should have made the list, and which ones don’t belong? Let us know in the comments!

Following the reveals of the main character and Ann from the highly anticipated RPG, Persona 5, Ryuji Sakamoto is the next in line to join the Phantom Thieves. Apparently following in the footsteps of such bros as Persona 3‘s Junpei, Yosuke from Persona 4, and Tokyo Mirage Sessions‘ Touma, Ryuji is said to be a true friend who puts the group’s well being before his own.

As a former track star, Ryuji’s dreams were shattered along with his legs when over-training pushed on him by his relentless coach led to a career ending injury before it truly started. Now harboring resentment towards “shitty adults”, he joins the Phantom Thieves as a way to get back at society, and to change it for the better in his own way.

In battle, he wields a pipe just like a bat, beating on any shadows that cross his path. Fitting for someone who has a reputation for being the troublemaker of the team, feel lucky that you aren’t on the other side of the swing.

Voiced by Max Mittelman, (Saitama himself from One Punch Man), here’s some more detail on what went into bringing Ryuji to life. We’ll have to wait until February 14th to hear the final result, and we can hardly wait for it!

Which version are you going with, the steelbook case with the standard game, or the Take Your Heart edition with all the cool stuff we mentioned before!? Let us know below!

Since Persona 3 set the current standard for the game featuring some incredible female characters, we wouldn’t expect anything less from the upcoming Persona 5. After meeting the main character last time around, now we’re being introduced to Ann Takamaki, the beautiful rose of the Phantom Thieves who looks to carry the torch held be best girl candidates such as Aegis, Yukari, Yukiko and Naoto.

Unlike the previous girls however, Ann seems to have herself relatively together. Despite being the source of many rumors back at school, (as well as having to deal with an overbearing gym teacher), that doesn’t get her down. In fact, she serves as the moral compass of the group, helping keep her friends level headed in the face of some extraordinary circumstances. Once stepping into battle, the use of her whip brings the pain to the enemy shadows, all while bringing extra style to the punishment she inflicts. Don’t believe me? Check out her reveal trailer below and see for yourself.

In case you needed to know more about Ann, Atlus has also conducted an interview with Erika Harlacher, the voice actor behind the catsuit clad character. Known for voicing characters in anime series such as Kurapika in Hunter X Hunter, Ami in Toradora! and the game voice for Kiyoko Kirigiri in my 2014 game of the year, Danganronpa: Trigger Happy Havoc, Erika will be playing a completely different character than the stoic detective from two years ago. From what we’ve seen so far though, it seems like her full performance will be something to look forward to. Find out more in her interview below!

Persona 5 will launch on February 14, 2017 for the PS3 and PS4 with two editions. First prints will come with a limited edition steel book case, while the “Take Your Heart” edition will be available exclusively on the PS4, with all the bonus goodies we detailed in the protagonist’s reveal for $89.99. Which one are you thinking of picking up, and does Ann look like a worthy addition to the group? Let us know what you think!

It’s been a long time coming since we first talked about the reveal of Cyber Dimension Neptune: 4 Goddesses Online, the latest spinoff in the ongoing Neptunia series. Plugging the girls into a beta test for Vert’s favorite MMORPG, 4 Goddesses Online, sounds great enough on its own, but after seeing our first glimpses at the CPU’s in their new roles, a peak at the game play, and the game’s gorgeous Unreal 4 debut.

Apparently taking some pointers from games like Sword Art Online4GO gives players control of their favorite goddesses as they traverse a simulated MMORPG in a single player setting. From these screens, it seems like the game play should be a huge departure from any of the games before it, showing off what can potentially be a real time battle system. From the game play standpoint, the Sword Art games have improved greatly since its rough debut, while other games with similar combat systems like Xenoblade Chronicles and Final Fantasy XII have refined this style of RPG for years. I have my fingers crossed that Compile Heart and Idea Factory take cues from these titles to make Cyber Dimension the best game in the series yet, especially after some recent spinoffs that turned out kind of iffy. (Get it!?)

And let’s be honest, if the game play possibilities alone didn’t have us excited, then the new looks for the girls is more than enough to do so. Noire as a Dark Knight looks especially great, with Neptune as a Holy Knight, Blanc as a Priest, and Vert as an Enchanter rounding out the main cast. I must say that they suit their new roles well, which is making me all the more anxious for the debuts of the CPU Candidates in their 4GO classes. 

Check out the screenshots, as well as the first teaser trailer below! Cyber Dimension Neptune: 4 Goddesses Online will arrive in Japan on February 9 exclusively for the PS4, meaning that we’ll probably get it sometime in August. Man, if there was ever a time to import…

 

Square Enix has announced that PS4 owners who were looking to play the Kingdom Hearts series again in its entirety ahead of the eventual release of Kingdom Hearts will want to keep their eyes peeled in 2017. Both PS3 HD re-releases are going to be repackaged and re-re-rereleased for Sony’s current console.

For those who may have gotten their decimals crossed, Kingdom Hearts 1.5 was the Western debut of Kingdom Hearts Final Mix, remastered alongside Re:Chain Of Memories, and a rundown of the storyline via text and cutscenes from 358/2 Days2.5 followed suit with the Final Mix versions of both Kingdom Hearts 2 and Birth By Sleep, while Re:Coded got the synopsis treatment that time around. The recently delayed Kingdom Hearts 2.8 is set to round out the core story, remastering the one time 3DS exclusive, Dream Drop Distance, for home consoles, while debuting a brand new scenario staring Aqua, the heroine of the PSP’s BBS.

Can I just say that we called this!? On the Geekscape Games Podcast, we joked that they would find a way to re-release all of the games all over again before the third game saw the light of day, and WHAT DO YOU KNOW!? The only part we got wrong is it being called 2.95 to the square root of pi.

Alongside this announcement were a few new screenshots from the long awaited third game, which you can check out below. Sora’s sporting some new forms!

What do you think of the news? Will you be re:buying the games? Let us know!

kingdom-hearts-3-screen-1 kingdom-hearts-3-screen-2

A new Digimon game is confirmed for western release early 2017! Bandai Namco announced at their Tokyo Game Show pre-event that Digimon World: Next Order is making its way to the Playstation 4!

This is exciting news not just for fans of Digimon, but also for those familiar with the original Digmon World game released for the Playstation in 1999. While it is unknown whether or not this game is a sequel or not, news of this game is certainly exciting!

Digimon World: Next Order was originally released as a PS Vita game in Japan in March 2016. With the rising popularity of Digimon with the recent release Digimon Adventures Tri and Digimon Story: Cyber Sleuth, Bandai has decided to bring Next Order exclusively to the Americas.

The PS4 edition will include updated graphics, Japanese and English voice-overs, as well as new missions. It will be available on the Playsation store for digital download.

Check out the trailer here:

Unfortunately Next Order will not be available for the Vita in the Americas.

What do you think? Are you excited for this new game?

Briefly: Sony today revealed the long-leaked slimmer PS4 console, as well as finally detailing release date, spec, and pricing info for its upcoming Playstation Neo, which is now called the PS4 Pro.

Along with the consoles, the company showed off a slick sizzle reel featuring a ton of PS4 footage from various titles, including Watch Dogs 2, Spider-Man, Call of Duty: Infinite Warfare, For Honor, Days Gone, Horizon: Zero Dawn, and more.

All of the footage is freaking gorgeous, but of course, we’re not sure just how much more gorgeous than it would be on the standard PS4.

Take a look at the footage below, and be sure to let us know what you think!

Briefly: Today’s Playstation Meeting has come to an end, and the Playstation NEO has officially become Sony’s Playstation 4 Pro.

This new, high end PS4 console will join its new slimmer, less powerful brethren when it finally hits store shelves on November 10th, 2016 for an up-there $399 USD (or $499 CAD, which is more than the original PS4 console launched for back in 2013).

According to Sony, the extra power of the new console “enhances PS4 games by supporting the latest in imaging technology through 4K resolution and High Dynamic Range (HDR), as well as smoother frame rates. Games that already look extraordinary on PS4 will look richer and more detailed, thanks to the more powerful GPU and faster CPU at the heart of PS4 Pro.”

As previously reported, many pre-existing games will offer new patches that offer performance improvements on the new console, while upcoming games like Call of Duty: Infinite Warfare, Horizon: Zero Dawn, Mass Effect: Andromeda and Days Gone will naturally feature PS4 Pro upgrades.

If you’re not planning on upgrading to the newer, more powerful version, you won’t be left out in the dust just yet, as Sony has reiterated the importance of having one PS4 audience in their official blog post about the new unit:

But it’s important to note that the choice is yours. Whether you’re playing on PS4 Pro, the new slimmer and lighter PS4, or the PS4 system you bought at launch in 2013, you’ll have access to the same amazing games with the same features and same vibrant community that make PlayStation the best place to play. There won’t be any gameplay features exclusive to PS4 Pro or the standard PS4. In fact, we believe the impact of HDR on gaming and entertainment is so promising that all PlayStation 4 systems – back to the very first console sold in 2013 – are now HDR capable.

 

It is incredibly important for us, and our developer partners, to maintain one PS4 audience. All PS4 systems are also ready to deliver on the promise of virtual reality with the upcoming launch of PlayStation VR. Whichever system you choose, we’ll continue to give you the exclusive franchises, blockbuster third-party titles, and unique games from creative developers that you’ve come to expect from PlayStation.

Let’s just hope that these guidelines that they’ve set for developers hold true long into the future, and we don’t see PS4 Pro Exclusive titles anytime soon.

Check out a sizzle reel of PS4 Pro footage below, and be sure to let us know what you thought of the announcement!

Attack On Titan seems like the kind of license that would be perfect for a video game, right? Based on the anime and manga series of the same name, what could be more exciting than soaring through the air and cutting down these towering giants? Unfortunately, past iterations haven’t had much success in delivering a satisfying adaptation to our screens, but that all changes with the new Attack On Titan from Koei Tecmo and Omega Force. Known for their work on the numerous Dynasty Warriors games and spinoffs, their expertise when it comes to creating large scale battles shines through with one of the most exciting games of the year, licensed or otherwise.

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Closing in for the kill.

If you follow the anime, you’ll know that the show has been stuck in limbo over the last few years after its initial 26 episodes, so forgive me if the plot sounds familiar. For those who might be introduced to the series for the first time through the game, Attack On Titan focuses on the last of humanity, most of which was wiped out years before by the sudden arrival of the Titans. These seemingly mindless creatures feed on humans, and pushed those who were left behind to build a new settlement separated by three walls. Eren Jager, Mikasa Akerman and Armin Arlert, childhood friends who live within the outermost Wall Maria, have their worlds torn apart when a sudden Titan attack led by the never before seen Colossal Titan, results in the wall being breached and their parents being killed as a result. Deciding to enlist in the military as retaliation, the trio prepares to take the fight to the Titans, becoming humanity’s last hope for survival.

When looking at how easily the humans are decimated throughout the series, Attack On Titan almost feels like Dynasty Warriors in reverse. Between Attack Mode, (where the story takes place), and Expedition Mode, (side missions that focus on obtaining new materials and gear), the core game play revolves around the player stepping in the shoes of one of the Survey Corps members as they traverse one of many maps, slaying dozens of Titans while helping squad mates in need. Capturing the feel of the show and its soldiers’ unique method of movement thanks to the Omni-Directional Mobility Gear, using these grappling hooks to fly through the air at high speeds is as satisfying as it looks. The controls admittedly have a bit of a learning curve as you memorize how to grapple, speed up, lock on, focus on one of five body parts, issue orders to your squad, and close in for your decisive blow, but once it all comes together well. Cutting down enemy after enemy results in one of the most thrilling game play experiences so far this year.

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Sasha Blaus holds her own against James Woods here.

Once on the battlefield, your main focus is to follow the red marked objectives to advance the story. Usually involving taking down multiple Titans, you’ll find yourself in a bad spot if you run out of gas for your gear, or if the twin swords you use for attacking wear out. All it takes is one mistimed attack, a lack of speed or a set of dull blades to be grabbed by an enemy, and if you’re not fast enough with your reactions, you’ll be food in no time. Thankfully, the field is littered with support soldiers who hand off more supplies when approached. As barbaric as it sounds however, the only way to know what they’ll give you is if you let them get eaten. Yes, much like the show, death is all around you. These NPC’s will often be killed, with a notification in the corner making you feel extra guilty about it by letting you know each time. By killing a Titan who’s consumed an ally, they’ll occasionally drop their corpse, which is marked with an icon showing which item their body will reward.

Attack On Titan PS4 Screen 4

Yep. A lot of people die.

If you want someone more reliable on your team, story characters will often signal for help with side objectives, ranging from helping them turn the tides in a losing battle, escorting them to a point, or triggering traps on the field. Once aided, they’ll join your five person squad and attack alongside you, bringing more items with them and triggering traps in the process. Often stronger than the generic NPC’s you can recruit, once a squad is in your control, you can issue generic commands like having them guard you, fan out to attack multiple nearby targets, or focus on the area you’re attacking for a devastating group attack.  In typical Dynasty Warriors fashion, important characters like your side quest recruits will comically “flee” the battlefield when defeated instead of getting killed. Which is strange since getting killed usually means getting eaten, so watching your squad be swallowed and chewed only to say they were tired of fighting and retreat right afterwards, is unintentionally comical. I mean, flee to where? You’re dead, man!

Speaking of friends, while Attack Mode is strictly single player, Expedition Mode lets players team up online to take on more difficult quests for the sake of money, new equipment, and the needed materials. Each set of missions is divided by a section of the map, each of which needs to be scouted throughout its nearly 100 missions. Not restricted to the story, these quests have the freedom to offer up some insane challenges to any Survey Corps member brave enough to take them on, and while expedition missions can be tackled solo, you’ll start to regret it once the difficulty ramps up. The reward is worth the struggle though, since the only way to unlock new weapons, Mobility Gears, scabbards, and eventually horses, is by playing through these missions. On the flip side, you can only unlock new characters for this mode by progressing through Attack Mode, so you’ll want to play both side by side if you want to steadily progress without trouble.

And while the assumption would be that each character would be exactly the same, Attack On Titan does a great job of making each main character feel unique, playing up their character strengths. Eren obviously has his Titan Form, where he can temporarily transform into one of the monsters and tear them apart with some basic melee combat abilities, but when characters like Levi and Mikasa feel significantly better at sword fighting thanks to their unique abilities, or Armin making up for his lack of strength by being the only person who can issue individual orders to his squad thanks to his tactical brilliance, each playable character delivers a small, yet noticeable difference to how you’ll approach combat.

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Each character is unique, but only Eren can one hand grab Titans that look like babies.

In both Attack and Expedition Modes, you’ll wind up with extra material drops by attacking marked limbs on Titan bodies, or earning an S rank at completion. Coming off as simple enough at first, obtaining S Ranks often felt more frustrating than it was worth. Finishing the stage fast enough and addressing enough side requests were both fine, but it’s easy to get knocked down a rank because you didn’t kill enough Titans. In my confusion, I noticed that in many cases, you’ll have to hunt down and kill nearly every Titan on the map, no matter how out of the way they are compared to the rest of your objectives. Feeling like a battle against my own annoyance, there’s little in the game more disheartening than getting your rank dropped because you didn’t kill those two guys hanging out in the opposite corner of the stage, especially when rare materials are on the line.

As much as the ranking can bring down your spirits, it’s a nitpick next to some of the bigger issues with Attack On Titan, most of which bog down the main game too much. For starters, while delivered with the same solid voice acting, beautiful visuals, and stellar presentation as when you’re in the middle of the action, the story is hard to stay interested in since it’s a story we’ve seen told so many times. This isn’t the game’s fault, but it’s impossible to be excited about sitting through the Female Titan finale for the third time. Fortunately, the game goes above and beyond in this respect, adding in part of the next story arc after the credits roll as a set of bonus post game quests. Within the main game, some of the missions feel more drawn out than they should be. If we break down the anime and make an action game out of the actual fight scenes, there’s very little to explore, (which was a big reason why last year’s game fell short). To compensate, small moments that were either glossed over, or took up all of two minutes of screen time on the show, will be expanded into whole missions in the game. It’s easy to see where the developers stretched things out to create a more “full” gaming experience, but for every great level we get, it also ends up being tied to slow story progression.

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You’ll be thankful for your crew when you’re inevitably caught.

But most importantly, as fun as the game play is, Attack On Titan falls into Omega Force’s most consistent complaint. This game is far too repetitive. Don’t get me wrong, the satisfying flash of a perfect attack, the occasional zoom in on your character before they deliver the killing blow, and the spray of blood that douses your character in a brutal crimson rain never gets old, but most of the combat revolves around you doing the same thing repeatedly for the 10 hours or so that the main story takes to complete. Add in a few more for the post game content, and another 10-20 minimum for the Expedition Mode, and the shine will definitely wear off over time. The game does try to throw in new elements with horseback levels, where your faithful steed will accompany you while traveling across areas with few buildings to latch on to, Titan Mode levels, where Eren fights hand to hand with some satisfying, yet few attacks as mentioned earlier, and bosses that require you to wear down their body before their weakness at the nape of their neck will be exposed, but it’s not enough when these brief moments are quickly replaced by the standard combat. It doesn’t help when occasionally, especially in small, enclosed maps, the camera loses all sense of direction and flies around faster than a Maneuver Gear ever could. Combined with the (appreciated) grapple physics that will drop you if your hooks become obstructed, and some minor slowdown when battles get hectic, and you end up with a great game with some minor technical hiccups.

Despite the repetition, Attack On Titan is one of the most enjoyable anime adaptations I’ve played. By capturing the style and brutality of its anime counterpart and successfully adapting it into an adrenaline rush of a video game with its satisfying, fast paced action, it won’t be hard to find plenty to love. Fans of the series itself, or even an action gamer who’s never heard of the series, (if any exist at this point), would do well to pick it up and take up arms against the Titans. With online play to keep the battles going long after the credits roll, a distinct cast of characters, and plenty of content to unlock throughout, Wall Maria’s tragedy is definitely our gain.

Final Score: 4.25/5

Throughout the 2D fighting game resurgence over the last few years, one of the kings of the genre has been largely absent. As franchises both new and old continued to thrive, The King Of Fighters seemingly vanished, with the once yearly fighting game franchise failing to see a new release since the thirteenth game released in 2010. Using the last six years to regroup, refocus and rebuild, SNK Playmore’s flagship fighter has finally returned with The King Of Fighters XIV. Re-debuting with both a visual and mechanical overhaul, the series aims to make its current gen debut on PS4 the most accessible to date, all while keeping its solid team based fighting at the forefront. Succeeding in some aspects and failing in others, XIV may not be a return to form, but that doesn’t mean its not an enjoyable title in its own right.

Many years after the fall of Ash Crimson and the apparent demise of Orochi, The King of Fighters tournament has failed to re-surface. Suddenly, a mysterious benefactor by the name of Antonov revives the tournament while claiming that he is the one true fighting champion. To see if anyone can prove him wrong, the powerful warrior hopes to back up his claims by inviting teams from around the world to compete in his tournament for a chance to face him, featuring competitors like the legendary Team Japan, (Kyo, Benimaru and Goro Daimon), the heroes of South Town, (Terry Bogard, Andy Bogard and Joe Higashi), and a mysterious new trio Antonov invited personally. As usual, not all is as it seems, with a more sinister plot taking place underneath the surface.

King of Fighters XIV Review Screen 2

The Rivalry Continues

Taking an opposite approach compared to its most immediate competition, KOF XIV sticks to a more traditional set of modes when it comes to its feature set. Featuring a giant 50 character roster, (48 to start with and two to unlock), 17 are brand new. Among the 33 characters returning, some of which haven’t been playable in over a decade, and even old favorites have received some big changes, for better and for worse. The core fighting revolves around choosing a team of three fighters, each of which take turns against the opposing group. Becoming somewhat of a survival fight, your first fighter will stay in the match until they’re knocked out, moving on to your second and third character, with the loser obviously being the team who loses all three members first. Using a four button control scheme made up of light and strong punches and kicks, using them to activate the right combos, special moves and super moves at the right times will be the difference between winning and losing.

Considering that this is the fourteenth game in the series, chances are you’ve already played one of these games, which also means you’re well aware of the basic mechanics that make up these games. Moving on to what’s changed since last time, SNK Playmore has delivered on their promise to make the game more accessible to newcomers with new abilities and easy combos. Tapping the light punch button in succession will trigger an auto combo that ends in a devastating super move, (assuming you have enough special meter to pull it off.) Hitting the strong punch and kick buttons at the same time activates a Blow Back attack, instantly creating distance by knocking the opponent to the other side of the screen while setting them up for long range damage. Past KOF games let you pay one meter for a temporary power boost, which gets taken a step further this time around. Once in Max Mode, you’ll have a set amount of time to activate your EX special moves as much as you want. Other fighters usually make you pay per use of an EX attack, but having unlimited usage of the stronger versions of your special attacks can help you turn the tide of battle real quick. Couple these with your Max Super SP moves, and it won’t be long after comboing in these souped up versions of your super moves take down your enemies. Then again, when you want your victories to have that extra flair, new Climax Super SP Moves can wipe out half of the enemy’s health in one attack at the cost of three meters, complete with a special cutscene to accompany the chaos.

King of Fighters XIV Review Screen 1

Old favorites return alongside some new faces

Once you’ve gotten the hang of the core mechanics, KOF has plenty of ways to put what you’ve learned to the test. Namely, its Story Mode functions much like the Arcade Mode of past games, with an added cinematic presentation at certain points. Aside from the mandatory cutscenes that play no matter who you’re using, having certain characters fight each other will activate some back and forth dialogue that can both explore character motivations and relationships. If playing with one of the game’s established teams, finishing the game will reward you with a lengthy ending, complete with some well drawn still frames depicting the aftermath of the tournament for your team.

Supplementary single player modes include your typical Survival Mode, Time Attack, Training, and Vs. Mode against both other players or the CPU. Who would have thought!? Sadly, Trial Mode, the combo tutorial feature that has become a fighting game staple over the last few years, went from my most anticipated mode to my least favorite. Unlike other games that delve into some of the more complex mechanics for each character, each set is nearly identical in KOF regardless of who you’re playing as. Serving as a way to test your basic understanding of cancels and super moves, it does little to help you bring out the full potential of your fighter.

King of Fighters XIV Screen 6

Mui Mui, the face of SNK puchinko, makes her fighting game debut.

Yet, in a reversal of fortunes, Online Mode, which was the weak point of the previous game due to horrible netcode, is much improved this time around. Aside from most of my matches being lag free during both Player Match fights and Ranked Match fights, there’s just so much to do with friends and strangers alike this time around. First off, SNK had the sense to only make you use your preset team in Ranked Match, which prevents counter picking while letting you switch things up in Player Match lobbies. Speaking of, KOF XIV handles lobbies better than any fighter I’ve played before. Rather than make say… A queue of 10 wait for the top 2 people to finish before taking turns, anyone in the lobby will automatically be paired up to fight with someone who’s not in a fight, making it so that the only way someone won’t be playing is if there’s an odd number of players participating. Even then, the person not fighting can choose to spectate any of the fights they want. So if they see a character fighting that they’re not familiar with, they can spy on the fight and pick up some tips! Either that, or they could go into the online practice mode, where you can head into training mode with another real life person and brush up on your combos. For the extra sociable brawlers out there, Party Mode delivers a true to life KOF experience, pitting three individuals against three others for a six player fight for supremacy. Just remember, that super meter isn’t just YOURS anymore, adding an extra caveat to keep in mind when you don’t want to piss off your friends.

We can’t talk about the game without addressing its most obvious shortcoming, which is its bland graphics. Looking not too far off from what you’d expect from the Maximum Impact series from over a decade ago, its wasn’t long before I was longing for those gorgeous 2D sprites from the last two games. Everything from the character models to the effects look far from what you’d expect from a PS4 exclusive, and it doesn’t gain any points from its pre-rendered CG’s, which don’t look too much better.

King of Fighters XIV Screen 5

The mysterious Kukri is one of the better newcomers.

Then again, fighting isn’t about how one looks, but how one plays To its credit, XIV has its fundamental play down. For veterans however, you’ll likely come across a series of small changes that aren’t game breaking by any means, but will definitely feel like a step backwards. Namely, the game feels far too easy to complete, taking a series that has been known for its punishing bosses, and delivering a final fight that won’t feel like much more of a struggle than your typical brawl. Combos don’t seem to scale back damage as much, leading to some basic chains wiping out nearly an entire health bar for some low risk high reward game play. The most puzzling aspect however, is how some classic characters have had some odd changes to their tool set, making them less effective while keeping their core abilities intact. Unlike say, how Vega is a completely different character in Street Fighter V, Athena is largely the same, but is made to be even more vulnerable after certain attacks, having her Phoenix Arrow’s ending kick be interruptible, and losing her wall jump. Taking away abilities that some characters have had for two decades feels unnecessary, but doesn’t detract from the overall excitement of the game play after making the proper adjustments.

The King of Fighters XIV has a lot going for it. Its huge roster, proper single player modes with rewards in the form of endings and artwork spanning 22 years, easy to pick up and play mechanics and its hidden depth are all still here, along with one of the best sets of online features in the genre and some features to make the game more accessible for new players. Still, I can’t help but feel like something is missing compared to past games that make this entry stand above all the others. Maybe its the easy difficulty when it comes to beating the Story Mode. It could be the dated graphics, or the lack of effort it takes to pull off huge damage compared to other games. Then again, having characters changed for the worse doesn’t help either. If anything, this game is a perfect case of “death by 1000 needles”. There’s no one problem with it that overshadows what it does well, but so many small issues take what is otherwise a great game, and turns it to one that’s simply better than good. Fighting game fans will find plenty to love, but with that in mind, there’s also plenty of room to get better. Let’s just hope we won’t have to wait another six years to see the improvements.

Final Score: 3.75/5

To celebrate the start of the 2016 Olympic Games in Rio, Blizzard announced that some special gear is now being made available in Overwatch for a limited time, alongside a new mode featuring the game’s resident Brazilian, Lucio.

Featuring costumes, sprays, voice lines, highlight intros, emotes, and victory poses exclusive to this event, over 100 new items will be available for players to unlock during the promotion period. Running from August 2-22, that gives us three weeks to grind up those levels and stockpile our loot boxes so we can hope to nab some of this new stuff. Or… You could always buy boxes, which I’m guessing Blizzard and Activision are counting on.

Easing the grind slightly is Sportsball Lucioball, a new mode where two teams of three Lucio’s skate across a field in what’s essentially a game of soccer. Tweaking his abilities slightly to match the new game mode, his main attack has been replaced with his melee attack, his standard fire is now a secondary fire option that can only shoot once every few seconds, and his volume increase only has an effect on the user as opposed to those around him. Lucio’s Ultimate would also have no use since shields aren’t needed in a peaceful game, so activating it now pulls the ball towards him. Now, if only we could find a way to keep someone as a goalie instead of having the whole team rush the opponent’s net, only for the ball to casually roll into our undefended goal, that would be swell…

Overwatch SUmmer Games Screen 1

Special Summer Games loot boxes will guarantee at least one special item per box, but cannot be bought with coins. So if you’ve saved some up and were hoping to save yourself the trouble of relying on RNG, you’re out of luck. Unfortunately, duplicate Olympic items can still be obtained, which will be traded in for coins that can’t be used to buy them. All in all, I love the new stuff, but the way it’s being approached isn’t the best as far as I’m concerned. Considering how the promotion only running for three weeks, and how high level players can take a long time to level up, the most dedicated players won’t be able to obtain the items they want without either casting aside all responsibilities to play nonstop, or spend potentially hundreds of dollars, neither of which promises anything. I know they need to monetize the game somehow, but allowing normal items in the special drops, duplicates, AND not allowing us to use coins to buy them seems ridiculous.

Complaints aside, the new mode and loot have been a lot of fun to play with and collect so far. Let’s hope Blizzard will take these concerns into consideration going forward. What are your thoughts on the first Overwatch special event? Comment below and let us know!

Over the last few months, there have been numerous three person teams announced leading up to the release of The King Of Fighters XIV. However, all of them were just biding time for the inevitable announcement of Team Psycho Soldier, consisting of Athena Asamiya, Sie Kensou, and their master, Chin. Now that they’re finally being shown off in the latest game play trailer, it’s safe to say we can pack it up. We’ve peaked! There’s nothing left to show.

Okay, maybe I’m a little biased since this crew has been my main team since KOF 95, but that doesn’t stop this team from being incredible without my incessant rambling. Serving as somewhat of a wink and nod to longtime SNK fans, Athena, Kensou and their team name is ripped straight out of the 80’s, where the two made their debuts in the arcade side scroller, Psycho SoldiersSoldiers itself was a sequel to Athena, which gave us control of the actual goddess, who this current version is supposed to be a descendant of. The current version lives a dual life as a teenage school girl and pop idol, (when not using her powers to fight in martial arts tournaments), which is yet another reference to her old school game being the first in gaming history to feature recorded lyrics for one of its songs. She’s also been a school girl for 21 years, proving some of us age better than others.

Outside of the history lesson however, all three members are formidable in their own right, using a series of attacks that can do big damage up close, at a distance, and even send enemy attacks back at them. Athena in particular can control the field with ease thanks to her teleport and powerful projectiles. Master Chin on the other hand, uses his slow speed and short range to throw off his opponents, showing off his drunken boxing fighting style to keep a pace that’s unlike any other character. When he lands a hit though, it hits hard. Kensou falls somewhere in the middle, lacking the mobility of Athena while having much better range and speed than their sensei. Bring them together, and you get one of the more well rounded teams in the game. Unless you’re like everyone else and will just break them up to make a custom team… Then just use Athena.

Check them out in the latest trailer and let us know who you’re looking forward to playing with the most! I mean, besides Team Psycho Soldier.

The King Of Fighters XIV is set for an August 23 release exclusively for PS4.

From the beginning, one of the main selling points of Lego Dimensions has been its ability to bring characters from a wide variety of franchises together under one roof. Heading into the second season of the Toys To Life title, it’s safe to say that Sonic The Hedgehog’s reveal during E3 season had to have been the most surprising, bringing one of gaming’s biggest icons into the Lego world. Hot on the heels of two new game announcements featuring the blue blur, Traveler’s Tales and WB Games have given us our first footage of Sonic in action.

Lego Dimensions Sonic Level Pack

At first glance, it’s surprising how well represented Sonic’s world is. Featuring some of the game’s iconic enemies and locations in the trailer ranging from Green Hill Zone to the city in Sonic Adventure, imagine my surprise when the developers went as far as to have the destroyed robots drop trapped animals when destroyed! Equipped with many of the attacks that have become synonymous with Sonic over the years, including the Spin Dash, Homing Attack, and the recently added dive kick, rings and robots are abound in what looks to be a faithful Level Pack. If anything, the only aspect that seems lost is the sense of speed that his actual games typically have… Assuming TT isn’t purposely basing their adaptation on Sonic Lost World. In that case, they nailed it!

But the most surreal part of watching Sonic’s trailer is seeing him explore all these other universes. I mean, Sonic in Portal. Sonic in Adventure Time. Sonic fighting side by side with the Justice League! What a time to be alive! Scheduled to be released on November 18 and packaged with his trademark Tornado biplane and Sonic Speedster, this is looking to be an interesting 12 months for Sega’s mascot.

When you’re at Anime Expo, you expect to come across some weird stuff considering you’re surrounded by all things Japan. Knowing this, I was confident that I found the most Japanese game I would ever hope to play early into the first day. If you have your doubts about such a bold statement, imagine a rail shooter where your targets are an army of Japanese school girls who are desperately in love with you. And you can see through their clothes when zooming in. And headshots are replaced with a bullet to the boobs or vag.

GalGun trailer 1

Yep, that’s Gal Gun: Double Peace in its purest form. As the sequel to the original Gal Gun, which was released on the PlayStation 3 and Xbox 360, was shockingly never released outside of Japan. Proving that there is still good in the world, that’s changing with this PS4 and PS Vita sequel. As far as I could tell from my brief demo, the girls are being controlled by demons that are forcing them to attack you with their love, and it’s up to you to shoot them down with your pheromone bullets to help them come to their senses. That’s right, even in a game such as this, the girls have to be coerced into paying attention to you. Being the hero that you are, no breast will be untouched as you save your school from this menace.

Beneath all of the absurd content, there’s some solid gameplay to be discovered. Believe it or not, the game is developed by Inti Creates, the team behind classics such as the Mega Man Zero series. Searching the environment for hidden demons and passports give you extra points and more insight on your classmates, while pulling off a series of one hit kills gives you huge bonus points for that coveted end of stage rank. Once your special meter fills up enough, you’ll be able to use a special attack that rounds up as many girls as you can fit on your screen and sits them down in compromising positions, while you rub and poke the evil out of them by finding their favorite spots. It’s for their own good, you see.

GalGun trailer 3

Double Peace isn’t all about shooting though. Sometimes, you’ll have to give your clumsy friends a helping hand. One example showed your friend try to look out of a window, but ended up getting stuck when she bent over and stuck her body outside of it. You’ll naturally want to get her out of that position in the quickest way possible, so what do you do? Open the window further? Push it upwards to give her a little more space? No, you’ll obviously stand behind her, grab both of her hips, and proceed to push and pull her until she’s able to pop out of her predicament. Using the PS4 controller’s touch pad to simulate pulling her by sliding your thumbs up and down the sides, I can honestly say that’s a first in my many years of gaming. And yes, this game is completely self aware, which is obvious since the game actually has a command to blank the screen out and replace it with a fake 8-bit RPG. Yeah, that’s right. The game has a panic button to hide your screen in case someone walks into the room. But hey, your character is a girl! Does that make it better or worse?

GalGun trailer 2

When I walked away from Double Peace, I knew that nothing at AX would be as shameless as the time I spent with the game. And yet, given how ridiculous the game was from start to finish, I couldn’t wipe the smile off my face. In a completely unironic way, I can’t wait to see how much more absurd the final game can get, which is why I’m suddenly finding Gal Gun on my radar.

Gal Gun: Double Peace is scheduled for a July 19 release.

I like to imagine at some point, after creating hundreds of figures and characters, that the developers of Skylanders Imaginators came up with this year’s core mechanic because they were completely out of ideas when it came to new toys for Portal Masters to take control of. And honestly, with so much content released since the original game took off in 2011, who could blame them? But with the introduction of custom Skylanders, the game has opened up an opportunity to allow its fans both young and young at heart to let their imaginations take charge and help them create the perfect character. But how will this all work? We headed over to Activision’s theater room during E3 2016 and learned all we could about the Toys To Life pioneer’s next release.

Kaos is up to no good once again, deciding that it might be best to imitate the Portal Masters who have thwarted him so many times before. Taking control of a new set of evil Skylanders, these “Doomlanders” as they’re called, the previous roster might not be enough to stop them. That’s where the Portal Masters will take control and begin to create new characters that will take the fight to Kaos, but they’ll need some new toys if they want to have access to the full range of possibilities.

E3 2016 Skylanders Imaginators Screen 1

Held in Creation Crystals, one version of the toy will be released for every element, (that’s 10 for those keeping count). Once placed on the Portal of Power, the crystal will take us into a character creation screen, allowing us to customize just about every aspect of the character that we can imagine. From their name, height, width, face, hair, color, accessories and fighting style, Imaginators will even let you create their own catchphrase for them to triumphantly call out when summoned. If you want your Skylander to have a tail, you can do it. If you want them to have a fart aura that follows them everywhere they go for some reason, you can do that too. And when you finally have that perfect Imaginator, make sure to take a selfie and hang it in your hub world for everyone to see! But just because your character is created doesn’t mean that that’s where your input stops.

Throughout the adventure, full sets of gear can be discovered, which will join hats as clothing that will affect your character’s stats. By finding hidden treasure chests, completing mini games, (including one based off of the radio from Trap Team, and the return of Sky Stones), and defeating enemies, you’ll be able to discover a wide range of new options. Some of these include the gear that we mentioned, new voices, auras, and pretty much everything that was featured on the customization screen. Your Imaginator will always be a work in progress, letting you constantly tweak it as you discover more options.

E3 2016 Skylanders Imaginators Screen 2

This guy is just one of many possible creations.

Then again, your character can have all the cool outfits in the world, but it means nothing if they don’t know how to fight. That’s where the new Skylander Senseis come into play. Your Imaginator has ten Battle Classes to choose from, determining how they will do battle against Kaos’ forces. After choosing between being a Brawler, Bowslinger or Sorcerer to name a few classes, we’ll be able to give our creations unique fighting abilities across four classifications, (weapon, elemental, secret and Soul Gem types specifically). From there, selecting a Sensei that’s proficient in that particular fighting style will lead to your Imaginator unlocking new weapon abilities to use for the matching class. From familiar faces like the reformed Wolfgang to newcomers, Ember and In order to get you to buy more than one of each type, the more Senseis you have, the higher your Imaginator level cap becomes. In other words, they won’t be able to get all that strong without a team of masters to guide them. Aside from mentoring your creations, each Sensei knows their own abilities that promise to be the strongest that the series has seen thus far. From what we know so far, it’s looking like this new set of characters will be the toys to get for the game this year.

If you’re worried about what role your old toys will play, every character will once again be playable, with some of the tracks from Superchargers returning for a racing mode to use your vehicles in. Traps will give the same items for inserting them into the game that they did in last year’s game, while classic characters will also pull double duty as Storytellers, giving your cast new missions to complete. One thing about the series is that it has yet to leave any of our past investments in the dust, so it’s great to see that this trend is continuing.

With so many new features coming to Skylanders Imaginators, it’s shaping up to be one of the standout entries as we head into the game’s sixth year. Skylanders Superchargers blew us away, leaving us feeling like it was the best game the series had produced, so this year’s version will have some big shoes to fill. But with what we’ve seen so far, (like Crash Bandicoot making an appearance as a Brawler Sensei), on top of what we haven’t thanks to our possible characters being dictated by the limits of our own imaginations, we’re left with seemingly countless possibilities that might live up to the challenge.

Skylanders Imaginators will release for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Wii U on October 16.

 

What happens when you need to keep making games about a popular anime series that hasn’t made a new episode in years? Apparently, you pass it between developers! After Spike Chunsoft’s 3DS effort disappointed last year, Koei Tecmo and Omega Force, (the team behind Dynasty Warriors and its spin offs), are trying their hand at the giant slaying franchise with Attack On Titan. By turning the tables on their usual formula and putting the player in a mob of soldiers that serve as fodder for the Titans, our hands-on time at E3 gave us glimpses of the series done justice.

Attack On Titan is split up into two major gameplay sections. The primary play mode is when you’re in control of one of the human characters, who traverses the smoldering towns with their 3D Maneuvering Gear. As you would expect from a game bearing the anime’s name, movement was the most exciting part of the time I played, feeling like a Survey Corps bad ass as I swooped in and out of the Titan’s range. Of course, you’ll have to get the controls down first, which had a moderate learning curve before things felt natural.

E3 2016 Attack on Titan Screen 2

Once they did however, combat was fast and fluid. Following the story of the anime, (which might look familiar since it’s the only story we’ve had animated for a long time), I made it my personal mission to make Mikasa look like as much of a pro under my control as she does in the source material, which I met with mixed results. Allowing us to target any limb on Titans both big and small that are powering through the towns allows you to get special advantages depending on the situation, whether you need to stop their movement or take away attacks with a successful amputation. Of course, the only way to finish one off is to slice off the nape of their neck, which is where I focused on most of the time. While it sounds simple enough, there’s a lot to take into account when lining up your perfect slice. You’ll need enough distance, momentum and timing to pull off the kill, and failing could lead to you being caught by one of the monsters. Running out of steam for your Gear and your blades going dull can also become a problem, forcing you to find new items to help you regroup. Trust me, there’s nothing worse than thinking you killed a powerful opponent, only to see your swords bounce off of them. To make matters worse, every kill is ranked, only furthering the embarrassment when you screw up.

But being a great Survey Corps member is about more than being able to kill enemies, because like Dynasty Warriors, there will be many times when you have to protect allies and key points on the map. Allowing too many of your comrades to die or letting Titans run wild will eventually lead to your game over’s, which is why it’s important to play to your character’s strengths. Mikasa for example, has a special ability that lets her slice up multiple limbs at once after it builds up. How other characters will play wasn’t shown as of now, but we’re looking forward to finding out as the game’s release draws closer.

E3 2016 Attack on Titan Screen 1

When not slicing up your enemies, you’ll be able to punch them really hard instead. Taking on Eren’s Titan form, you’ll be able to give the opposing giants a taste of their own medicine. Perfect for when you want to set aside the technical gameplay of the core mode for some old fashioned button mashing, playing as a Titan allows you to jump far across the map with a single leap and charge into enemies at high speeds when not punching and kicking them to death. Sure, you’ll probably level a few houses in between, but let’s face it. Those people probably would’ve been killed one way or another.

Overall, I’m impressed by what we’ve seen so far, and can’t wait to dive deeper into this universe once again. With multiple missions and characters to discover, let’s hope the full version continues to deliver when it releases for the PlayStation 4, PlayStation 3, Xbox One, PC and PlayStation Vita on August 30.

*WARNING: POTENTIAL EARLY GAME SPOILERS*

 

As fun as open world crime games can be, I’m kind of over the typical formula that most of them take. From Grand Theft Auto IIIThe Godfather: The Game and the first two Mafia games, each of these are examples of a title that asks the player to go through the motions as a low level mobster who climbs through the ranks to become one of its top members. This fatigue left me skeptical of Mafia III‘s ability to change my mind, figuring that it would be more of the same. One look at 2K’s Mafia themed E3 booth told me otherwise, which was only furthered by the details that would be revealed over the course of the conference. Once my time seeing the game in action was over, I went from having little interest to seeing it become one of my most anticipated games of 2016.

E3 2016 Mafia III Screen 2

Yes, at the start of the game, you’re a low level member of a mob. Except this time, instead of joining the Italians, you’ll be part of the black mob in the fictional town of New Bordeaux, (inspired by 1960’s New Orleans). At least, that’s the plan. But it’s clear early on that the Italians are just as vicious in 1968 as they were in previous decades, wiping out their supposed allies in the process. As Lincoln Clay, the sole survivor of the black mob’s eradication and a Vietnam veteran who had just found a place to call home with the group, he’ll gather the enemies of his friend’s murderers and embark on a quest for revenge that will see the Italians get taken down piece by piece.

Even without all the details though, you’ll know you’re right outside of the 1970’s with an authentic feel, which includes speedometers, interiors and architecture that feels right out of the era. Serving as a mostly untapped time period within this genre, watching Mafia III in action felt instantly compelling because of it, not shying away from some of the more controversial topics at the time. With Vietnam being a guaranteed theme thanks to Lincoln’s background and hints at civil unrest due to the anti war sentiment rising throughout the country, at least one of the Italian lieutenants that you’re asked to take down was even hinted at being part of the Ku Klux Klan, showing in game renderings of a cross burning. As a black character, it will be interesting to see how far the game is willing to delve into the dark side of history at the time, especially while being fresh off of the Civil Rights movement.

E3 2016 Mafia III Screen 1

But history aside, the reason why most of us play these games are to shoot up hundreds of bad guys and feel like a bad ass while doing it. New Bordeaux is divided up into districts, each of which is controlled by a different lieutenant that’s responsible for a different racket. Much like the early Assassin’s Creed games, Lincoln must gather information across a variety of missions before he can approach each target. Allowing players to choose between using stealth, starting shootouts or going in with a group of loyal AI partners to help you fight off enemies and escape with your life, we’re promised multiple ways to approach the same situations.

Once the territory is taken however, that’s where the real fight begins. It’s up to Lincoln to divide up the claimed parts of the city between his own three lieutenants, each of which have as much of a grudge against the Italians as you do. Cassandra, the leader of the town’s Haitian gang, Thomas Burke, who runs a local scrapyard when he’s not leading the Irish gang, and Vito Scaletta, the Mafia II protagonist who is aiding Lincoln after another stint in prison, (and an attempt at a normal life), each give you missions and support when out on the field, which can be called upon at various points in battle. At the end of the day though, they want power just as much as you do, which is why intense negotiations take place once each district is completed. The three underbosses will plead their case as to why you should give them your newly claimed land, each with different in-game benefits to go with the choice. The characters will remember what you’ve picked in the past, guilt tripping you for neglecting them while using their past success to convince you to pile more on top of them. Keeping in mind that you’re working with criminals, shunning one too many times can lead to them turning on you, unlocking bonus missions where you have to put their potential coup to an end before it gets started. Your choices will determine if you’ll ever come across one of these scenarios, but it’s definitely looking like the game will be worth playing multiple times to see the various scenarios play out.

E3 2016 Mafia III Screen 3

A new setting, a new time period, a new approach to taking on missions, and a new level of consequence that comes with your choices. After learning what we have, is there a reason NOT to be excited about Mafia III? Check out the E3 trailer below and get up to speed, then let us know in the comments what you’re most looking forward to when the game releases for the PlayStation 4, Xbox One and PC on October 7.