Geekscape has been a part of my life for about three years now (as has my Fiancé Derek). Turns out that Derek comes with Geekscape, and Geekscape comes with Derek, and the two are pretty much inseparable.

It’s been pretty neat watching Derek be a part of this community that shares so many interests – interests in topics that were for the most part so (sooooo) foreign to me. Through Derek I have learned a lot (and then learned again and again and again when I forget and ask for the millionth time) about a lot of these things.

Derek and this site have opened a door to a whole range of ideas that are so intricate and involved; I really do feel like I am learning about a whole new culture when trying to understand the ins and outs of this ‘Geek culture’. I still feel like I am just scratching the surface of understanding things like role playing games, graphic novels, comic books, superheroes, anime, and of course video games (just to name a few). That being said, I’ve also discovered that I quite enjoy most of this stuff!

And so here we are – I’m writing, and you’re reading, about my experience playing a video game. Who would have ever thought this would be a thing!?

In my head, it seems like everybody’s first video game memory should be of something Mario related… in truth mine is not. Now I could be totally mixing things up, but if Mortal Kombat on Sega Genesis is a thing that existed, it’s definitely my first video game memory. I definitely remember sitting in my Dad’s living room button mashing the shit outta the controller and, according to these rose coloured memories, annihilating the competition using one of those wicked lady fighters as my weapon of choice. I also favoured Duck Hunt in my youth… and continue to long for its return all these years later (but unfortunately don’t have a TV that it would work on). Later in my teen years, my Mom’s house became equipped with a new-to-us N64 and a few games, including Diddy Kong racing, which quickly became a family favourite. That pretty much sums up my video game experience during the Pre-Derek Era.

https://youtu.be/GcoTSYSuoO0

The other day I started playing Super Mario Odyssey on the Nintendo Switch, and I was pretty much instantly hooked! As a person who didn’t really embrace video games until much later in life it can sometimes be super difficult and overwhelming to get into a new game. This has not been the case with Super Mario Odyssey… except that it was literally difficult because I couldn’t exactly remember how to go about getting into a game on the Switch, or how to get into the game under my own profile (Derek, unwittingly, narrowly escaped me ruining his gamer cred by assuming his Mario identity). Luckily for him, through patience, perseverance, and a fair bit of swearing, I finally entered into the realm of Super Mario Odyssey.

One of the things that I really liked about this game is it doesn’t overwhelm you with controls. You start in a place (a level I guess… maybe a world!?) that does a good job of holding your hand through learning approximately five basic controls. Some of it is intuitive, and mostly it becomes intuitive pretty quickly, but at no point is it overwhelming to remember how to function on a basic level. It seems also that as you move through the game, and through the levels or worlds, you are kind of taught what you need to know as you need to know it. This was re-emphasized to me when I got to a more challenging area of the game and died like 10 times before deciding I should just move on to a different area, where I then learned the skills and acquire the equipment I needed to be able to complete the previously murderous task without difficulty.

That being said, I have become very grateful for the ‘Action Guide’ menu option (when I remember it’s there). As much as I appreciate the simplicity of the basic movements and my ability to function with that as my baseline, I still have a lot of difficulty remembering what the more advanced functions are. I’m sure that if I were to play multiple hours a day, many days in a row, it would be a lot easier to remember how to, for example, roll, which would make getting around so much faster.

In any case, that is not my life story, and as with most games, when I go back to playing I rely heavily on this type of menu to remind me of all the other magical things I am capable of in this world! I’m hoping that as I play this game more I will actually be able to remember some of these moves, and until then I will definitely remember how to get to that Action Guide (which is actually really straight forward, yay!).

I’m not sure what the proper term is, but I tend to struggle with games where I have to use two separate sticks to look and to move at the same time. In other games this has led to a lot of getting stuck in corners and shooting the ground while enemies kill me quickly. This is another point in the win column for this game –not only is the pace totally dictated by me, but when I’m trying to figure out how to move straight enough to get from point A to point B Mario spreads his arms out and looks like a dizzy little kid trying to fly and it’s basically the cutest. It’s also super helpful that randomly swinging the Joy Cons around makes you throw your hat, because when I am being attacked by anything swatting my hands while trying to run away is a pretty automatic (and somewhat effective) reaction!

As a not-quite-gamer I appreciate the non-pressure of knowing that I can set the pace without any negative repercussions in this game. That being said, as a not-quite-gamer when I am struggling to remember/figure out how to function/not die, everything takes For. Fucking. Ever. I cannot wait util the day where I can easily and quickly get through at least the simple tasks of this/any video game without my character failing 40 times first! (except for Stardew Valley, I got that on lock already)!

I often will also struggle with nausea due to motion sickness in games where I am having to use both sticks to move and look, mostly because my character is wandering around like a drunken sailor and so I end up feeling like one. As I have put more hours into this game I am starting to notice the sea sickness, but this is another area where I am hoping practice will make perfect and hopefully I will be able to rectify the nausea while also becoming more efficient at not falling of ledges or running into things.

Moving around as Mario is one thing, but you also get to throw your hat onto different characters or objects and become them for a period of time. This is a great mechanic, which I am really enjoying when I remember to clue into using it. So far, my favourite was stomping around as a big ol’ T-Rex, though that flying Bullet Bill guy was pretty fun too. I can’t wait to figure out how to become the bird that flies just out of reach in the desert world; it’s loud, and sparkly, and seems to go anywhere, basically it seems like the ultimate do everything character to takeover (I’m casually going to pretend I didn’t spend a solid 5 minutes bouncing hopelessly on a flower waiting for, then failing to catch the bird, and not even realizing until way later that the flower throws you way higher if you actually open it before bouncing…)

I also became a cactus at one point, but could not for the life of me figure out what I was supposed to do while cactusing.

One thing I have come to love about video games is the incredible variation of beautiful art in so many different art styles, and Super Mario Odyssey did not disappoint in this category! The worlds that you are immersed in are breathtaking, and all of them are different, with different types of creatures and layouts to explore. The place where I am right now is a desert that’s been frozen, so there are all these neat Frozen crystals throughout the landscape (super pretty). Inversely, the previous world was full of lush grass and a giant water fall with dinosaurs and vicious ball-and-chains (of the not spousal variety). I am super looking forward to seeing what the next worlds have in store!

It’s always interesting for me to play a game, and then to watch Derek play the same game. It’s crazy how we can be playing the same title but end up playing totally different games. On a basic level, he has way more experience using the various video game moving around mechanics, and so that part he just doesn’t have to think about. So, in a place where it takes me a full minute to creep around an edge and collect coins without falling off, he has scooped those coins in all of 10 seconds! But also, once he got through the first real open playing area and had reached the goal (collecting enough moons to power a ship) that allowed you to move on, where I had launched on to the next world, he took the opportunity to go back and keep exploring. This is when we discovered Super Mario Odyssey has soooo many hidden treasures to be found and goals to be accomplished! After completing the main task of that world/level we discovered new paths and entrances to secret tunnels, as well as new characters to interact with, and just so many more things to do. In a world where I was stoked to have collected 5 moons when only 4 were required, Derek discovered there was actually potential for 25 moons to be obtained! What this tells me is that Nintendo was really thinking ahead, and delivering a quality product to all of its customers; not only is this game totally accessible to young or new gamers, but it is also super rewarding for people who like more of a challenge to their games!

To sum it all up, I am totally digging this game. Like so many other interests, I feel like I have just scratched the surface of it, and I am super looking forward to digging deeper. I want all of the moons. All of them. I am also super looking forward to dying less.

A helpful tip for anyone getting into this great game: Purple water is not water. Do not try to swim in it. You will die. Every time. Immediately.

Keep an eye out for more from me, If I ever manage to stop playing this game, maybe I’ll write a bit about my next new (or new to me) game experience!

https://youtu.be/g4xW9aCg2zY

Right off the heels of its stunning 2 million+ units sold in the U.S, The Nintendo Switch has just received a small, but major update!

The new 4.0.0 update for the console now boasts long-awaited features such as save and profile transfers as well as video capture for a select number of first-party titles. you are now able to hold down the capture button to record a 30-second clip from Breath of the Wild, Mario Kart 8 Deluxe, ARMS, and Splatoon 2.  Odds are that support for Super Mario Odyssey will also be coming within the next couple of weeks as well. More profile pictures have even been added. Users can now select the champions from Breath of the Wild, as well as an assortment of Super Mario Odyssey pics including Cappy, Dinosaur Mario, and more! Check out the video below about video sharing, and get ready to spend more time with your Switch!

 

Earlier this week marked the first public playable appearance of Super Mario Odyssey, and boy, did the 7th layer of hell open.

If you weren’t there by 6 AM waiting for the West Hall doors to open, chances are you weren’t going to be able to play the game that day or at all! Luckily, I braved the morning craziness and can successfully report back on what I played and what I though about it. So pick up a chair and listen to the magic that is the Super Mario Odyssey E3 2017 demo.

The demo contains the choice of two worlds that you can choose: The Metro Kingdom also known as New Donk City, and The Sand Kingdom. I’ll be covering what happens in the New Donk City demo. The big sell of Odyssey is that the game is a return to it’s 3D open world roots ala Super Mario 64 & Super Mario Sunshine. While New Donk City may looks small in the trailers, it’s a pretty big place once you’re dropped in and playing the game itself. This opens up with Mario and Cappy on a building being instructed to meet up with Mayor Pauline (YES! That Pauline.). Now usually the objective of the demo is to meet up with Pauline and help her assemble a music band for a performance at night, but you can easily ignore it to explore the city, and here’s when things get fun.

Instead of doing the preferred mission, I decided to take advantage of my 10 minutes by aimlessly wandering around New Donk City trying to find as many secrets and other moons as I could. I gained one of them by throwing my hat onto a random civilian playing with an RC car (which was briefly shown in the trailer). The RC car did not control well, and as a result ended up being more frustrating than fun, but that’s something that can easily be fixed before the game launches. As for other secrets, I found plenty of other moons by just walking into a random alleyway and finding a small house which had a slot machine I could gamble on for coins, hearts, and moons. It was so bizarre, and yet amazing to find. I was also able to posses many other things during my demo such as a pair of binoculars, a ball of lightning, and more! All controlled well and felt great to use

In the end, Super Mario Odyssey is an amazing game with a massive amount of potential. While Zelda: Breath of the Wild may still be getting a lot of love and GOTY nominations, there’s no doubt in my mind that Mario is about to give Link a run for his Rupees this October. I personally can’t wait for more reveals about this game, but to be honest, I may just go media blackout on this game from now until release. Seeing as how much this demo has gotten me excited to play the full version, that may be all I need right now.

Briefly: Super Mario Odyssey remains one of the coolest-looking games that was shown off at this year’s E3. The title looks to bring a ton of new ideas to the series, and the idea of being able to play such a breathtaking Mario title on the go is beyond exciting. 

Since the game’s initial announcement last year , the main question about the game on every gamer’s mind was in regards to multiplayer. The Wii U’s under appreciated Super Mario 3D World and its intense, insane four-player multiplayer led to some of the most fun times I’ve ever had playing a video game. 

Revealed today on Nintendo’s Treehouse livestream, the company revealed that while the game won’t have the same frantic multiplayer mode as the last title, it will feature two player co-op. 

In co-op mode, Mario no longer controls Cappy. The second player will control the newly-living hat, who can fly around, attack, and control some camera movement. He (it?) is also invincible, so you can play with a non-gamer spouse or even your kids, and they won’t be able to cramp your style too much. 

According to Polygon, it sound like Nintendo may have even added a few teamwork-oriented puzzles to the game to force players to work together. 

In any case, while I’d love a more in-depth multiplayer mode, I’ll take what I can get, and Super Mario Odyssey looks freaking fantastic. 

Rewatch the game’s E3 trailer below, and let us know if you’ll be picking this one up on October 27!

It’s been 5 years since Nintendo stopped doing live E3 press conferences (never forget Nintendo Land fireworks), and ever since then, People still wish for Nintendo to return to that format every year (even though the Nintendo Digital Events are fine and better).

Yesterday morning, Nintendo released their E3 2017 plans as well as tickets to board the Nintendo hype train. The Nintendo E3 2017 Spotlight will air at 9AM PST and will feature Only Nintendo Switch games heading towards the system this year. Afterwards, the stream will transition into Nintendo Treehouse Live where the Treehouse crew will non stop showcase the newly announced Nintendo switch games as well as 3DS games. There will also be live Splatoon 2 and ARMS Tournaments from the 13th to the 14th.  Find out more below Are you excited for E3? Tell us in the comments below!

 

It may have taken a few years, but 2017 is looking like the year where the big consoles will finally hit their strides with a strong lineup across the board. From action games to RPGs, sequels to new IPs, and some recent surprises, there won’t be a shortage of quality content for gamers to enjoy throughout the year. Yet, we can’t play it all, which is why I narrowed down the thirteen games I’m most anticipating in 2017, which reflects the variety of content on every platform. Without delay, here we go!

Honorable Mention: Mass Effect Andromeda

It’s odd what difference a few years will make. Not too long ago, I would have considered Bioware to be one of my favorite active developers. But after Mass Effect 2 almost completely gave up on the first game’s RPG elements to become more of a straightforward shooter, the debacle that was Dragon Age 2, and the disappointing Mass Effect 3, I haven’t been all that up on Andromeda. With that said, I’m looking forward to giving this universe another chance, but I’m hoping we can up the RPG side of things while bringing back the interesting characters and alien sex that has become synonymous with the series.

13. Horizon: Zero Dawn

As the first new IP from Guerrilla Games since coming off of their mostly successful Killzone series, Horizon has a lot to prove. Based on everything we’ve seen so far though, it looks like it’s on track to go above and beyond expectations. As if fighting off robotic dinosaurs on horseback with a bow and arrow wasn’t crazy enough, the game is promising a strong narrative to match up with its incredible visuals. The only reason the game isn’t higher is because I wasn’t the biggest fan of the team’s previous games, but with something that looks so well done, Horizon has the potential to change all that.

12. South Park: The Fractured But Whole

Forrowing up on the laugh out loud hilarious Stick of TruthThe Fractured But Whole will take us back into the world of South Park, as the kids switch from their fantasy game to their super hero personas. Being tasked with once again creating your own kid to join in on the hilarity, the sequel is promising to deliver a more refined battle system to match up with what will surely be a hilarious script. Let’s just hope that unlike the first game, that Fractured ends up being free of game breaking glitches, features ways to re-visit past missions, and offers more content than an afternoon’s worth of adventuring.

11. Fire Emblem Warriors

I can’t say that I was ever a particularly big fan of Warriors games, but Hyrule Warriors taught me that the games are way more exciting when you’re playing as your favorite characters from other properties rather than fictional takes on historical figures. Transitioning from the land of Hyrule to the world of Fire Emblem, the franchise has hundreds of characters to choose from when putting together an all star cast, many of which will have unique abilities that fit in perfectly with the one vs. all style of these games. Corrin’s dragon abilities, the expert swordplay of characters like Marth, and flying in on a pegasus are just some of the possibilities we can expect, especially if there’s a small chance that we can have some of our favorite Tokyo Mirage Sessions characters make their return. Can I PLEASE wipe out armies with Tsubasa while she sings Feel?

10. Fire Emblem Echoes: Shadows of Valentia

From one Fire Emblem game to another, 2017 is looking like a fantastic year for a franchise that was considered dead in the water a few short years ago. While I knew next to nothing about Fire Emblem Gaiden before the announcement of Echoes, I’m thrilled to see how Nintendo is adapting everything that made the cult classic unique. We’ll have dungeon exploration for the first time in the West, a more focused story that won’t rely on a create your own character to drive the narrative as your main lord, and optional battles as you explore the two kingdoms. Two new gorgeous looking amiibo give me even more of a reason to be excited for May 19th, and I’m hoping that this won’t be the next game in the series that I buy and never finish…

9. Persona 5

This one has been a long time coming, with Atlus’ most popular RPG series relying on some fantastic spinoffs and remakes to keep the name out there. But after nine years, Persona 5 will finally find its way into our hands, as the Phantom Thieves take center stage. Since the third game, Persona has featured strong storytelling mixed with some of the finest turn based combat you’ll find, and wrapped it up in a high school / dating simulator where you can put the moves on your party and important NPCs in exchange for new abilities. Expect the same dark themes and haunting imagery to follow along with some of the finest role playing on the market, because after such a long wait, it just has to deliver.

8, Marvel vs. Capcom Infinite

Here’s another game that seeingly came out of nowhere towards the end of 2016. Promising more of a focus on the Marvel Cinematic Universe side of things and rumors swirling that the X-Men will be completely absent, we’re almost promised a mostly unique cast of characters. It’s a shame since X-Men: Children of the Atom was the game that really kicked off this series, but if losing Wolverine means we can get characters like Black Widow, Ant-Man, Groot, Star Lord, Vision, Scarlet Witch and Loki to make their debuts, then it will almost make up for it. I’m just hoping that the return of the 2 on 2 format will make the game much harder to break compared to MvC2 and UMvC3, but I’ll never underestimate the fighting game community’s ability to scrub every nook and cranny of the game.

7. CyberDimension Neptune: Four Goddesses Online

There’s two comments I have to make about this entry. One, it’s not actually scheduled to come out this year. Two, if it had a confirmed date, it would be much higher on the list. BUT… The reason why I have the long awaited journey into Vert’s favorite MMORPG near the halfway point of this list is because much like Neptune vs. Sega Hard Girls last year, that game also wasn’t scheduled, but found its way onto the Vita by the end of the year. In other words, I fully expect this out before 2017 is over. CyberDimension will take the girls of the Neptunia series to uncharted territory in more ways than one, making their debut in the simulated MMORPG realm as their first game made with Unreal 4 and placing them in roles that are brand new to each character. Uni as a thief? Neptune as a paladin? Noire as a Dark Knight? Get me that lifelong subscription!

6. Danganronpa V3: Killing Harmony

Last year marked the end of the original Danganronpa story, with the third installment being told through an anime with mixed reception. Starting with a clean slate, V3 places us in a prison with 15 other inmates, with the same goal of getting away with murder in exchange for their freedom. The biggest reason why I named the first games my game of the year in 2014 was because of how creative it got with a genre as rigid as the point and click adventure series, so I’m anxious to see how Killing Harmony will continue this trend with the ability to lie. Expect plenty of heartbreak, despair, and many a waifu candidate this year. Now, excuse me as I go on a media blackout ahead of its Western release to avoid spoilers.

5. Gravity Rush 2

Gravity Rush 2 was a shoe in for a top three slot on this list… Until the Nintendo Switch conference happened and blew my expectations out of the water. Even still, Kat’s big return is easily my most anticipated game on the PlayStation 4 this year, which will deliver a much larger world for the Gravity Queen to manipulate with her incredible powers. We got a taste of her new ways to control gravity during the E3 demo last year, so the idea of taking such a creative premise and essentially tripling the possibilities is something I’m beyond excited for. Throw in Raven as a playable character, an expanded story that will hopefully fill some of the first game’s gaps, and multiple missions to tackle, and we’re left with PlayStation’s most can’t miss game this year.

4. Splatoon 2

We talked a little bit about 2014’s game of the year, so we can’t leave out 2015’s top game! Splatoon left a strong impression on me because of how different it was for an arena shooter. To think Ninendo’s biggest new IP in years would be an online shooter where the goal is to shoot everything BUT your opponent! Yet, here we are, getting ready for our second trip to this world where squids take human forms and pass the time by shooting each other with ink all day. From the small amount of footage we’ve seen so far, an expanded set of new abilities, weapons and gear will help make this sequel worth visiting, all while hopefully packing in a much more fleshed out single player mode. Trust me, I won’t sleep well until I learn why Marie is all alone in that reveal video…

3. Xenoblade Chronicles 2

As far as I’m concerned, the original Xenoblade definitely belongs in the discussion as one of the greatest RPGs of all time. Taking Western exploration and combining it with a more Japanese blend of combat and storytelling, I’ve still yet to play a game with such scope as either the original, or Xenoblade Chronicles X on the Wii U. The surprise reveal left us with plenty of questions, but one that was answered incredibly quick was when it would be released. Promising a 2017 launch, XC2 looks like it’s picking up in a post Monado… And post Shulk world, with a more cartoon-y cast to accompany that beautiful world. At this point, I trust anything that Monolith Soft does, so I’ll continue to let the intrigue build as we trudge through the year. One thing is for sure though, I’m fully expecting to be wowed yet again.

2. Super Mario Odyssey

Super Mario Galaxy 2 is one of three games that I go back and forth on regarding what my favorite game of all time is, so whenever a new 3D Mario game is announced, you better believe that I will be paying close attention. Not that I needed much convincing after watching Super Mario Odyssey trailer, because it’s already looking like a joy to play. The big draw when it comes to mainline Mario games is experiencing how the team at Nintendo EAD manages to find a way to make the formula feel fresh despite continuously using a now 21 year old game as its foundation. This time around, it’s looking like a free roam city inspired by the real world and the ability to use your hat as an additional platform seem to be the most noticeable changes, with plenty more to come I’m sure. Odyssey has some legendary shoes to fill, but it might be able to do so with a living hat!

1. The Legend of Zelda: Breath of the Wild

Breath of the Wild at number one should come as no surprise to anyone. Easily the most ambitious title in the franchise since Ocarina of Time, Link’s Switch debut is taking the series in some bold, new directions. Forsaking linear progression for an enormous version of Hyrule to explore, our hero will have to prepare for new threats, different terrains, and the harshness of nature as the world is literally his playground. With statements being made saying that the game is possible to complete very early if you explore thoroughly enough, early word makes it sound like the game will be open ended enough to let each and every one of us carve out our own experiences. We can approach dungeons in different ways. We can prioritize resource gathering. We can give up our trademark sword and shield in favor of a broadsword or an axe. And yet, it still retains that whimsical charm and loose basis in reality that has made the series beloved for decades now. So while we have numerous games both on and off this list that will surely be fantastic, Breath of the Wild is the only one with the potential to change how we view a franchise. And that’s why it places as my most anticipated game of 2017.

Now it’s your turn! What games are you most looking forward to in 2017, which ones should have made the list, and which ones don’t belong? Let us know in the comments!

Aside from Breath of the Wild, the biggest announcement at the Nintendo Switch presentation had to be Super Mario Odyssey!

For the first time in the 15 years since Super Mario Sunshine, Super Mario Odyssey will be an open sandbox Mario game coming to the Nintendo Switch this holiday season. While it still is a ways away, the game is shaping up to be one of the most graphically pleasing games to hit a Nintendo system since Super Mario Galaxy’s 1 & 2. The game was also confirmed to be playable at E3 this year, so it’s nice to know that the game is already very far into development. Check out the mouth watering trailer below and tell us what you think in the comments!