Atlus and SNK Playmore have delivered their next reveal trailer for the upcoming fighting game, The King of Fighters XIV. Showing off Team Official Invitation, the first full team of new characters, this odd group seems to have a few sinister surprises behind their varied personalities.

First up is Kukri, a mysterious hooded man who can control, and even dissolve into sand when attacking his opponents. Using these skills to teleport, do damage from both sides of the screen, and overwhelm his opponents with a tidal wave, the sand effects are some of the best visuals we’ve seen from the game to date.

Moving away from the supernatural in favor of straight up ass kicking, Mian draws inspiration from Chinese Operas and integrates that with her Bian Lian martial arts. Showing off some of her impressive looking combos, the only time the masked fighter shows her face is when she’s ready to unleash her most powerful attack to take down her opponent. In her case, looks can be very deceiving, in more ways than one.

Lastly is the team’s leader, Sylvie, who we got to try at E3 this year. As a former member of the NESTS organization from the KOF 99 – 2001, the seemingly wacky girl obtained power over electricity, which she isn’t afraid to unleash in battle. Aside from her unorthodox fighting style and appearance, she seems to be hiding a much darker side of herself, which peaks out when her strongest technique is pulled off. It makes you wonder what kind of power she really holds if she’s able to take the lead in a team as powerful as this one.

With that in mind, I can’t help but feel this team will play a major role in the game’s story. Aside from their team name, which implies that they’re special guests of the tournament, teams featuring all new characters have often been primary antagonists in the past. Sylvie’s change in demeanor only confirms this, which is more the reason as to why I can’t wait to play this when it releases on August 23 exclusively on the PlayStation 4.

Most people say that they don’t care about the story when it comes to their fighting games. I am not one of those people. While discovering more about my favorite characters through their endings has always been a motivation of mine, few storylines over the years have endured as long as the war between Kazuya Mishima and his father, Heihachi. After numerous false deaths, fake outs, revivals and clonings, Bandai Namco is promising that the upcoming Tekken 7 would be the final battle between father and son, dubbed the Mishima Blood Saga. When you consider that Street Fighter‘s Akuma is part of the story on a mission to kill both of them, we have plenty of reason to believe death will stick this time.

Usually, crossover characters are bonuses, generally separate from the story presented in the main game. This isn’t so with Tekken 7, since Akuma’s purpose for entering the King of Iron Fist Tournament is to honor a promise he made to Kazumi, Kazuya’s mother and Heihachi’s ex wife, vowing to kill them if their war ever got out of hand. Considering a demon as powerful as Akuma owes her a favor, it’s no wonder that the Mishima matriarch serves as the big bad this time around. In battle, Akuma feels like an authentic Street Fighter character, having his own Super Meter, super movies, fireballs, and special attacks that can be strengthened in their EX versions.

E3 2016 Tekken 7 Screen 1

Not to ignore the rest of the cast, each of the characters that make up the nearly 30 character roster, (which includes five newcomers aside from Akuma,) have the unique fighting styles and combos you would expect from the Tekken series. The biggest additions to combat this time around are the changes to the Rage system, with two new types of attacks that each fighter has at their disposal. Activated once a fighter’s health drops below a certain point, Rage doesn’t provide as much of an attack boost as it used to. Instead, new Rage Arts give the characters a one time use special attack that can help turn the tide of a losing battle in exchange for the use of the Rage for the rest of the round. Ranging from powerful super attacks, to full on transformations in the case of characters like Kazuya, and you’ll have a whole new dynamic thrown into the competitive mix. When considering how environmental damage, juggles and destructible floors already come into play, you’ll have plenty of ways to try to take out your enemy before they can use their Rage Art.

If you do find yourself on the defensive and need to create some space, the new Power Crush attack should go a long way to help you out. Somewhat similar to Focus Attacks in Street Fighter 4 or Counter Attacks in Pokken Tournament, these attacks can absorb damage while allowing the attack to push through, even when getting hit. As someone who has found themselves on the wrong end of a long combo string in the past, I’m more than willing to give this new attack a shot despite changing the game’s dynamic somewhat. After all, there’s no fun in getting beaten by long combo strings without a way to fight back, which is an issue the Power Crush is trying to alleviate.

E3 2016 Tekken 7 Screen 2

All in all, Tekken 7 both looks and plays like a dream, making the wait for its early 2017 release date that much harder to bear, (Kuma?) Topping off the improvements to the story and battle mechanics with the best visuals the series has seen to date, complete with dramatic slow motion knockouts and the coolest Vs. screen I’ve ever seen, it’s good to see the team putting the Unreal Engine 4 to good use. If you haven’t seen the Tekken 7 story trailer from Microsoft’s E3 press conference, watch it here, then let us know what you’re most looking forward to when the final chapter in the two decade long father-son battle is finally released.

Tekken 7 will release for PlayStation 4, Xbox One and Windows early next year.

I have not been shy over how much I love Gravity Rush. The PlayStation Vita exclusive that recently got ported to the PS4 remains one of the most creative, thoroughly satisfying games I’ve played in a long time, which is why I couldn’t be happier to find its sequel, Gravity Rush 2, on the E3 show floor. Sure, you have your Horizon‘s and God of War‘s standing in the spotlight, but can they Kratos or Aloy Gravity Kick enemies from 50 feet away? I didn’t think so. Thankfully, Kat’s only gotten better since her last adventure, and her familiar skill set was on full display.

While it was recently announced that the Gravity Queen would have multiple forms of gravity manipulation this time around, the demo only featured her skill set from the first game. If that sounds like a complaint, it’s far from it, because shifting gravity to pull Kat in different directions while both navigating the much larger city or attacking the returning Nevi threat is as satisfying as ever. After a brief tutorial explaining the controls, it was off to our first few missions, as the perpetual do-gooder proceeds to help the citizens of the new town she finds herself in.

E3 2016 Gravity Rush 2 Screen 1

One of the biggest complains lobbied at the original was its unreliable lock-on mechanics, leading Kat to often miss despite centering her flying kick or item toss right at her target. The most obvious improvement while playing the second game however, was that this problem no longer exists. Gone are the days where using her spiral attack results in hitting one or two enemies before aimlessly flying off into the distance, because all of her attacks, from the spiral to the kick, follow any nearby enemies for the duration of the attack. Throwing items in the environment at flying Nevi is even more viable this time around as well, thanks to Kat having a much easier time picking up multiple item. Unfortunately, hitting enemies with these objects is still an issue, not because of the lock-on, but because enemies had a bad habit of hiding behind obstacles for long periods of time. This meant spending way too much time trying to find the perfect position lob the large benches and chairs I was grabbing without them smashing into a tree. I normally would have said “screw it” and went for the kick, but this was part of the tutorial, so I didn’t have a choice.

Another small flaw I noticed in this early build was an increased amount of slowdown, which is surely the price being paid for the much larger, more vibrant city. The visuals themselves look even more incredible the second time around, with NPC’s that look like they exist outside of accidentally being launched by your gravity powers. Protecting items looks like it will still be a popular theme, since it was the only full mission in the demo before it drew to a close, but doing so will always be welcomed if it means beating down more Nevi. Especially when animations for moves such as Kat’s ground kick combo look so much more fluid this time around.

E3 2016 Gravity Rush 2 Screen 2

No, it’s not perfect, and is a bit rough around the edges, but I have high hopes for Gravity Rush 2 so far. Slowdown and aiming issues notwithstanding, the game looks and plays even better than before, with the gravity powers retaining the satisfying feeling they delivered back in 2012. With the promise of new ways to manipulate gravity coming to the final version, how could we not be excited?

Gravity Rush 2 will be available exclusively for the PlayStation 4 in 2017.

Briefly: It was just a few weeks ago that Sony finally, officially commented on the existence of the new, more powerful Playstation 4 console (or Playstation Neo, or Playstation 4.5… or whatever else you may want to call it), and while Sony didn’t reveal or comment any further on the console during this year’s E3 expo, rumour has it we may be playing slightly better looking PS4 titles sooner than we thought.

In a new report from Eurogamer’s Richard Leadbetter comparing the features and specs of Playstation Neo and Microsoft’s own Project Scorpio, he notes that “Several sources have indicated to me that PlayStation Neo launches this year, despite its E3 no-show. If that is the case, it’ll be interesting to see how developers utilise its resources, and whether 4K really is the focus. And we can be equally as sure that Microsoft will be watching just as intently as it gears up for its own next-gen roll-out.”

If these sources are accurate, we may be playing Playstation Neo long before the holiday 2017 release of Project Scorpio.

Do we sense a Playstation Neo / Playstation VR bundle incoming? We sure hope that your wallets are ready.

Playstation-4.5-Banner

Source: Eurogamer

If you’ve been itching to show off some dance moves to your friends, you can toss out that old DDR mat and get ready for Just Dance 2017.

The franchise seems to have dropped the standardized numerical sequel titles and has opted to go with [Insert Sports Game here] 2017. However, that’s not all the franchise dropped. Just Dance 2017 will not just hold a single track list that will belong to this title alone. Along with the game’s announcement, their service, aptly named Just Dance Unlimited, promises to expand and give gamers access to over 200 songs.

The first tracks revealed at E3 include:

  • “Sorry” – Justin Bieber
  • “DADDY” – Psy Ft. CL of 2NE1
  • “Cheap Thrills” – Sia Ft. Sean Paul
  • “Lean On” – Major Lazer Ft. MØ & DJ Snake
  • “Worth It” – Fifth Harmony Ft. Kid Ink
  • “Don’t Stop Me Now” – Queen
  • “PoPiPo” – Hatsune Miku
  • “Radical” – Dyro & Dannic
  • “El Tiki” – Maluma
  • “September” – Equinox Stars

 

You can read more about Just Dance 2017 right here:

“Our goal has always been to make the entire world dance. With 60 million copies sold to date, more than 118 million dancers worldwide, and Just Dance 2017 on the way, we’re closer than ever to achieving that goal,” said Marine de La Seiglière, Executive Producer. “We’re proud of finding ways of adapting the Just Dance experience to fit the devices our players already own and the ways that they naturally consume content today, whether it’s on their phones or through on-demand services.”

 

Six game modes will be available for players including the all new Just Dance Machine, exclusive to current-gen consoles and PC, a fun and frantic dance experience that will have players testing their skills through a variety of dance types including flamenco, ballet and the cancan. Fan-favorite Sweat + Playlists mode, which helps players customize workouts with their favorite tracks is back, along with classic modes including Just Dance Quest and Just Dance TV, the in-game video channel. The World Dance Floor is also back to the game.

 

Both the Just Dance Unlimited service and the Just Dance® Controller App will see additional content and features with the launch of Just Dance 2017. Since its successful launch last year, the Just Dance Unlimited service has seen its catalog expand each month with new content. The subscription streaming service, available for current-gen consoles owners and PC players, will be enriched with more exclusive tracks, offering a catalog of more than 200 songs at the launch of Just Dance 2017 and easy-to-navigate curated playlists to help players set the mood for any Just Dance party.

 

The Just Dance Controller App makes the game more accessible for current-gen owners and PC with its phone scoring technology that allows players to dance without additional accessories like cameras. With Just Dance 2017 the app will become a hub for players’ activities and a way to access exclusive content from Just Dance TV as well as a way for players to apply fun filters to their best Just Dance photos and share them with their friends.

 

Along with the standard version of the game, a Gold Edition, which includes all of the Just Dance 2017 tracks along with three months access to Just Dance Unlimited, is now available for pre-order.

 

Just Dance 2017 will be available on all motion-control gaming platforms, including Nintendo’s Wii™, Wii U™ and NX systems, Xbox One, Xbox 360, PlayStation®3 computer entertainment system, and PlayStation® 4 computer entertainment system. For the first time in the history of the franchise, the game will also be launched digitally on Windows PC.

 

About Just Dance Controller App

The free Just Dance Controller App enables players to use their smartphone to play the game without any peripherals or added console cameras.

The app transforms the player’s smartphone into a motion sensor that tracks the for the latest information on Just Dance 2017, the Just Dance Controller app, or Just Dance Unlimited, please visit:www.justdancegame.com. Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2017.

Just Dance 2017 is set to release this October! 

Continuing on with our E3 stories, what may have been lost in the crowd is Steep. It’s a game that belongs to a seemingly unique genre. I mean, have you heard of an Open World Action Sports Game before this?

Steep is one of those titles that will appeal to people who go into GTA with friends and spend the night racing golf carts, airplanes, and everything in between. I imagine this game to be wildly fun with friends. I especially got this feeling when watching Ubisoft’s walkthrough of the game.

If the video is too long for you, at least fast forward to 2:46 for a good laugh. Am I a bad person?

Today, at the Electronic Entertainment Expo (E3), Ubisoft® announced the development of Steep, an action sports game set in the open world of the Alps. Steep is scheduled to be released December 2016 on Xbox One, PlayStation®4 computer entertainment system and Windows PC.

 

With development led by Ubisoft Annecy,* Steep drops players onto the peaks of mountains, with exhilarating experiences that include skiing, wingsuiting, snowboarding, and paragliding. These sports establish an incredible level of freedom to explore the game’s open world, allowing players to choose the way they travel and play. Steep’s vast playground offers a wide range of activities that give players the opportunity to discover, compete, pull off crazy stunts, and more. Players can meet with friends from all over the world to create unique and memorable moments.

 

In Steep, players can use the innovative trail feature to relive their most inspiring rides and trailblazing achievements, and share them on social networks with friends. Along with sharing ride replays, players can also use this feature to challenge friends to outrace them on a shared path, create epic stunts or set out to discover the massive mountain playground.

 

“Along with Ubisoft Montpellier and Ubisoft Kiev, we used our significant online and multiplayer expertise to create a game that captures the excitement and adrenaline we feel when we explore the snowy mountains surrounding us,” said Rebecka Coutaz, studio manager at Ubisoft Annecy.

 

“We love seeing videos of adventures and stunts that riders from all over the world share on social media,” added Igor Manceau, Creative Director at Ubisoft. “Steep’s open-world and wealth of multiplayer activities were built to inspire this type of creativity. We can’t wait to see what players will discover and share when they first experience Steep.”
In addition to exploring the Alps, Steep riders will be able to travel across the world and traverse the majestic slopes of Alaska, available as a free update after launch.

 

To have a chance to play first during upcoming live periods, please register at http://www.steepgame.com
For more information about Steep, please visit http://www.ubisoft.com, follow us on http://www.facebook.com/steepgame or http://www.twitter.com/Steep_Game and join the conversation by using #SteepGame.

 

Steep1 Steep2 Steep3 Steep4 Steep5

Steep is set to release this Winter!

 

After what feels like ages, Crash Bandicoot is finally making his long awaited return to gaming. And no, I don’t mean his much talked about cameo in Uncharted 4. Years of patience finally looks like it’s going to pay off, as Sony announced during their E3 2016 press conference that their former mascot would make his long awaited comback… In a remaster and as a Skylander? Sure, it might not be a brand new game, but we’ll have plenty of time to get reacquainted with the Playstation’s former mascot across both sets of games.

E3 2016 Crash Skylander

Coming exclusively to PlayStation 4 and PlayStation 3, Crash will join Spyro for the first time in Skylanders Imaginators, the sixth game in the toys to life series that will let players design their own characters. As a debuting feature for the series, the upcoming game developed by Toys For Bob promises to bring a level of creativity that hasn’t been possible throughout the series until now. But aside from these features, this will mark the first time Crash will be playable in a new game since 2008’s Mind Over Mutant. 

Retailing at $99.99, ($25 dollars more than the standard edition for some reason,) special care is being taken to faithfully bring Crash into this world. Using trademark weapons and attacks like his Spin Attack, Bazooka and TNT Crates as part of his move set, the series has proven that they can do right by these guest characters when you consider how well Bowser and Donkey Kong came off. Unlike Nintendo’s guests however, Crash will be compatible with every version of Imaginators, including on the Xbox and Wii platforms. They’re even bringing in Jess Harnell, Crash’s voice actor, to reprise his role.

E3 2016 Crash Skylander Starter Pack

Regarding the remaster, the package will include the first three games from the PS1 days, including Crash Bandicoot, Crash 2: The Wrath Of Cortex, and Crash 3: Warped. Promising to build them from the ground up as a partnership between Activision and Sony, it seems like the former will be taking the reigns with this current gen adaptation. While it would have been great to see team members from Naughty Dog work on the project that made them household names again, let’s hope a team like Vicarious Visions takes these beloved characters and makes a faithful recreation of a series that many of us hold so dearly. But you know… No pressure or anything.

What do you think of Crash’s big return? Comment below and let us know, and make sure you check him out in the latest Skylanders Imaginators trailer below.

The last time we parted ways with Kratos, he had just finished killing Zeus after slaughtering most of the Greek gods, and stabbed himself with the Blade of Olympus, seemingly killing himself while releasing the power of the blade for the world’s use. Fast forward to the new God of War that Sony debuted at their E3 2016 press conference, and he seems to be doing pretty well for a guy who had a sword through his body. With a son, a new world and a new life for him to enjoy, it seems he’s finally picked up the pieces of his life well, all things considered. But after being known as the God of War and the most fearsome warrior the Spartans have ever produced, it seems all that he’s interested fighting for these days is the title of World’s Best Dad.

Framed as Kratos teaching his son how to hunt in a Norse setting, this is a *VERY* different God of War than what we’re used to. With the camera fixed on a behind the back third person view, the axe wielding Kratos uses both his fists and his weapons to attack different enemies. From wildlife to the towering giants we’re used to fighting throughout the series, there’s little that’s recognizable when comparing this trailer to the past games. To me, this is definitely a good thing, since it’s rare that developers will take such a huge chance on an established franchise. From the gameplay to Kratos’ bushy new beard, all we know for sure is that the former god is preparing his son for something. As we see dragons flying in the distance, we have no idea what that thing is, but this set up has me begging for more. And I say that as someone who wasn’t a huge fan of the originals to begin with.

I felt like this was the definite highlight of Sony’s presentation, but I’d love to hear your thoughts on these bold, new steps that the series seems to be taking. Do you miss the chain wielding sociopath from the past, or is this more subdued papa Kratos something you’re willing to go with? Share your opinions below, and catch up with the game’s massive trailer below.

Briefly: Back in April, heavy rumours started surfacing that Sony was planning a new, more powerful version of the PS4 to sell alongside the nearly 3-year old standard version.

It appears that this is a rumour no more, as Sony Interactive Entertainment president Andrew House confirmed the console in an interview with The Financial Times, stating that the console would come with a  higher price tag than the currently-available model, and that “It is intended to sit alongside and complement the standard PS4. We will be selling both [versions] through the life cycle.”

It’s a bit of a disappointment for owners of the existing model, knowing that their console won’t be the most up-to-date version for long, but House notes that we shouldn’t worry, touting that “All games will support the standard PS4 and we anticipate all or a very large majority of games will also support the high-end PS4.”

House went on to let anticipated gamers know that we will not be seeing the unit at next week’s Electronic Entertainment Expo, adding that We want to ensure we have a full range of the best experiences on the new system that we can showcase in their entirety.”

The only thing that I’d like House to answer next? When the hell are we getting The Last Guardian?

Are you planning to pick up the new and improved PS4? Do you think we’ll see much fragmentation with the original unit? Be sure to sound out below!

Source: The Financial Times

If you’ve been waiting anxiously for more news on Kingdom Hearts 3, you’re going to have to hold out a little longer. But don’t worry, Square Enix has your Keyblade fix covered with a new trailer for Kingdom Hearts 2.8 Final Chapter Prologue. Yes, that’s the real name. And it’s looking pretty great!

Serving as both an HD remaster of Kingdom Hearts 3D: Dream Drop Distance and what essentially seems like a prequel demo for the third game focusing on Aqua’s continued journey through the Realm of Darkness, the latter segment in particular looks absolutely gorgeous. Considering how I found Aqua to be the most interesting protagonist across the entire series, I’m really excited to be able to control her unique spells once again. Her story bridging the gap between Birth By Sleep and the third game doesn’t hurt the excitement either! On the Dream Drop Distance front, it was the only core KH game I never finished. Replacing your Disney party members with generic color swapped enemies took some of the joy out of the crossover appeal the series has become known for, but I’m hoping that I’ll be able to enjoy it more the second time around.

Aside from the playable segments, Kingdom Hearts x Back Cover, a movie that connects to the earliest parts of the universe’s lore, will tell the story of the Foretellers. Tying in to the recently released Kingdom Hearts Unchained x mobile game, this package will be overflowing with details to play through and analyze as we wait for 2017. With each character masked, it won’t be long until we start trying to identify the voice actors and see what past characters they match!

Sadly, we’ll have to wait longer on news for the third game, seeing as the trailer mentioned more details wouldn’t come until the winter. In the meantime, see if you can figure out any of the voice actors for yourself in the trailer below. When December comes, will you be picking up the final Kingdom Hearts release before KH3 finally arrives? Does the third game’s apparent E3 absence disappoint you? And did you actually like the Dream Eaters? Let us know in the comments!

As we get closer to E3, rumors have been swirling about a a potential Injustice 2 reveal. Well, NetherRealm Studios and WB Games have put the speculation to rest, because Injustice 2 is real, and it looks like it could be even more brutal than the first.

Featuring a solemn narration from an off screen voice, (who does mention being reborn after emerging from “the pit.” Could it be Ra’s al Ghul?), the reveal trailer shows mainstays like Superman, Batman, The Flash and Aquaman smashing each other through walls with enhanced strength thanks to what seems to be a new transforming armor mechanic. If you were hoping for some new character reveals to keep the hype going, the closing moments of the trailer show Supergirl protecting Batman from her uncharacteristically murderous cousin, and a younger man suiting up in a red and black Batman suit. Could it be Red Hood? Or even better… Batman Beyond?

From the little we’re shown, so many questions can be pulled from it. How will the transforming suits work in the game? Is Superman still an evil, power hungry dictator? Who is the voice in the trailer? Will we FINALLY get Black Canary and Huntress? We’ll find out more as we get closer to its 2017 release date.

Who are you hoping to see in the game, and what do you make of the trailer? Sound off in the comments, and keep checking back as E3 quickly approaches.

After revealing Horizon Zero Dawn at E3 last year, it quickly became the first game Sony has shown off that made me excited to be a PlayStation 4 owner. Now that its latest trailer has been released, it impressed me to the point where I almost didn’t care that it’s being delayed!

Moved to a February 28 2017 release, it’s clear to see that Guerrilla Games has put their development time to good use so far. Showing off some stunning new combat clips, Aloy, the game’s star, destroys mechanical dinosaurs with ease thanks to her bow and arrow, displaying its seamless looking combat that comes to life thanks to its jaw dropping graphics and effects. On this journey to find herself and the secrets of her past, Aloy’s adventure is looking more and more like it will be one worth taking.

While a delay is always disappointing, it’s clear that the developer behind the Killzone series is dead set on getting their first attempt at an action role playing game right. But what say you readers? What do you think of Horizon so far and are you affected by the delay? Watch the trailer for yourself and make yourself heard in the comments!

After months of rumors combined with a shred of foresight considering how remaster happy this console generation has been, Square Enix has finally made our return to Ivalice official with the announcement of Final Fantasy XII: The Zodiac Age.

Releasing exclusively for the PlayStation 4, The Zodiac Age serves as a re-release of the 2006 PS2 hit. Serving as a huge overhaul for how Final Fantasy handles its combat, level up mechanics and storytelling, the polarizing twelfth entry will receive a series of improvements on top of the expected graphics upgrade. Presumably bringing over the Zodiac Job System that the Japanese exclusive Final Fantasy XII International used to improve its often confusing and convoluted growth system that kept some from enjoying the game, (myself included,) The Zodiac Age is already on track to be worth a second look.

In addition to the job system, the real time combat is also set to be revitalized with a reconstructed design. This on top of a re-recorded soundtrack, shorter load times, an auto save feature, the Trial Mode from International, and trophy support show that there’s plenty to enjoy for new and old players alike.

See it in action for yourself and let us know what you think! The Zodiac Age is scheduled for a 2017 release.

Ora ora ora! For those who felt like there wasn’t enough karate guy, (and girl,) representation in The King of Fighters XIV, Team Art of Fighting returns to fill that void. Much like Team Fatal Fury, the Art of Fighting cast has become more synonymous with the King of Fighters franchise over the years, so it’s no surprise to see the three main characters from the early 90’s coin op fighter return to the KOF stage.

Consisting of Ryo Sakazaki, an orange clad fighter who’s similar moveset and appearance to a certain other karate fighter has led to a parody of the alleged knockoff from said competitor, Robert Garcia, Ryo’s best friend and rival who happens to be rich and totally not Ken, and Yuri Sakazaki, Ryo’s little sister who will eternally be in training, the three often serve as a hard hitting, no nonsense group.

But as with previous reveal trailers, the fun comes from how the new mechanics work with these old move sets. In this case, Team Art of Fighting looks absolutely brutal. Canceling super moves into other super moves creates huge combos for each of the three members, with some interesting new takes on old moves for Yuri in particular. Will the damage be scaled so high that we’ll be able to almost finish an opponent with one sequence in the final version? I hope not, but we’ll be sure to see what balance changes take effect before the game’s August release date.

Check out the trailer below and tell us if the trio will be apart of your KOF team! The King of Fighters XIV will release exclusively on the PS4 on August 23rd.

Nearly every year since they took over, 2K has seemingly managed to secure wrestlers for their WWE video games that the company itself had trouble courting. This tradition continues with the reveal trailer for WWE 2K17, showing off Goldberg as this year’s pre-order bonus character.

Bringing the WCW superstar back in dramatic fashion, the trailers for the game over the years have been spectacles in themselves. Echoing the way Goldberg would be escorted to the ring by a group of officers, dozens of cops are shown to finally bring the monster who was billed as being 173-0 in his prime out of exile for his video game re-debut. But as the cards drive passed a Suplex City road sign, what could it mean for the game, or the stars themselves?

I never was a huge Goldberg fan growing up, but seeing him return in this fashion can’t help but get me excited as a wrestling fan. As mentioned, past games have brought in stars like The Ultimate Warrior, Sting and Brock Lesnar before they were ever in talks with WWE themselves, only to open up negotiations that would eventually lead to their real life return. Could we see Goldberg back in a WWE ring? Only time will tell, but 2K has set up a pattern when it comes to this kind of thing. Like the modern day philosopher, Justin Bieber, once said, never say never.

WWE 2K17 will launch on the PlayStation 4, Xbox One PS3 and Xbox 360 in October.

If you were eagerly anticipating the next character to join the Street Fighter V roster, looks like we’re going to have to wait another month.

Despite promising a character a month, the third fighter of the fighting game’s first season of characters wasn’t revealed until the end of May. When the month came and went, Capcom confirmed that she wouldn’t be ready as anticipated. Instead launching alongside the long awaited story mode at the end of June, the company is promising to be more upfront with their schedule going forward. As expected, fans such as myself didn’t take too kindly to the news since the delay wasn’t confirmed until the end of the month the character was scheduled for, adding to the issues the game has gone through since its February release.

Then again, it’s looking like the team is putting the extra time to good use. Bringing back Ibuki from Street Fighter III, it’s clear from her debut trailer that her ninja bombs and air dash will give her plenty of new tools to work with in her upcoming appearance. Fighting with a much more flashy take on her typical move set, players will have plenty to work with when the ninja is finally released.

With Balrog, Juri and Urien on their way, we still have plenty to look forward to as Street Fighter V pushes towards the second half of its first season. What do you think of Ibuki, the delay, or how it was handled?

[This review is based on a sample provided by the publisher.]

Odin Sphere Leifthrasir is a remastered version of the original Odin Sphere, which was released on the Playstation 2 way back in the day (well 2007). Created by Vanillaware and published by Atlus, the action RPG was heralded as one of the prettiest games of its era. I somehow managed to miss out on playing the original, so I was particularly pleased to hear about Leifthrasir‘s release. As mentioned in a previous article, this new edition features updated graphics, additional mini-bosses, and tweaks to the combat system. While I can’t compare the previous version to this one, I can review the game at face value with a pair of fresh eyes. Note: I played the game on my Playstation Vita.

Odin Sphere Leifthrasir review - attic

Odin Sphere Leifthrasir review -attic bookshelf

The game is broken up into storylines focused on the five main characters: Gwendolyn, Cornelius, Mercedes, Oswald, and Velvet. The heroes’ backstories tie together, leading them to cross each others paths at certain points. The overlying story focuses on a great war between the nations of Erion, the game’s world. The plot was moving, but not overly dramatic and was the main thing that enticed me to continue playing during long gaming sessions. The notes and memos scattered throughout the realm’s battlegrounds help flesh out the game world’s mythology.

Odin Sphere Leifthrasir is a side-scrolling, action RPG. The areas are broken down into different stages, some filled with standard baddies or the larger, more imposing mini-bosses (with one room for the main boss). Other rooms can be designated “Rest Areas” or be tucked-away treasure rooms, occasionally housing a weapon skill-unlocking Phozon Prism. Finding these special items can be as easy as beating a required boss or as tricky as finding a hidden room. In the case of the latter, you are given vague hints in the “skill” menu as to its location.

Battles are fast-paced and require you to make use of blocking and breaking your enemies’ guard, “juggling” your opponents in a mid-air assault, and using available skills as well as alchemic potions. You learn on the go for most of it but there are mini-tutorials on occasion. In regards to alchemy, mixing up potions is simply a matter of either following the recipes (which you will find on the field) or trial and error. I found several mixtures to particularly helpful at certain points, particularly Shine and Restore.

Odin Sphere Leifthrasir - Phozon skill tree

Odin Sphere Leifthrasir review - ability tree

By powering up Phozon Prisms with the phozons you acquire from felling foes, you can tailor your hero to match your fighting style. For example, some skills are more tactical in nature and rely on your character or the enemy to be positioned a certain way to be effective. Character abilities, which can be acquired by spending orbs earned through leveling up, further the tailoring process. You can focus on making your hero more defensive or offensive or even spend you orbs to unlock a discount at merchants. It is a fun aspect to the game that makes playing feel more personalized.

Odin Sphere Leifthrasir review - Maury

Now, I can’t speak for how the original looked back in the PS2 days but holy cow, the Vita version is eye candy at its finest. Between the fluid animation, colorful graphics, and the storybook-like art style, I couldn’t take my eyes off of it. And some of the food looked good enough to eat! The production values felt high overall, with tons of voice acting and a beautiful soundtrack.

I tend to be hesitant to pick up action RPGs because of my poor “gaming reflexes.” But I urge anyone who is even mildly interested in the title to pick it up. I certainly enjoyed my time with the title. What’s more, I can’t find a single thing wrong with it. I believe that earns Odin Sphere Leifthrasir 5 out of 5.

If you missed out on Vanillaware’s Odin Sphere when it was initially released on the PlayStation 2 or just want to make a return trip to the world of Erion, ATLUS has you covered with their upcoming release of Odin Sphere Leifthrasir for the PlayStation 3, PlayStation 4, and PlayStation Vita. A demo for the game is now available to download for PlayStation 3 and 4 with the Vita version going up on May 31.

What makes this title different from the original? Besides graphics that have been redrawn (yes, “drawn”) for 1080p/60fps, the combat system has received an upgrade and mini-bosses were added to maps in response to fan feedback.

Odin Sphere Leifthrasir is available to pre-order now and releases on June 7. Pre-ordering a copy will net you a free 64-page art book to go with your game, while supplies last. The PlayStation 4 also has an exclusive “Storybook Edition,” which includes a shirt, art print, hardcover art book, metal slipcase and decorative outer box along with the game.

Keep an eye out for Geekscape’s review of Odin Sphere Leifthrasir in the near future!

If you’ve been following the progress of The King Of Fighters XIV, you’ll know that this is looking to be a huge departure from the previous entry in the long running fighting game series, both visually, and mechanically. Now, we’re learning that publishing duties will get shaken up as well, since Atlus will be bringing SNK Playmore’s upcoming title to the West.

Promising over 50 characters out of the box, (as in before DLC. Take notes, Capcom!), a revamped netcode that will support three on three matches for a total of six players in the same match, online mentoring that will pair high ranking players with low ranking ones to teach new players the basics, a story mode, and new mechanics that aim to please veterans and new players alike, and we have one of the most ambitious fighters in a long time. With Atlus taking the helm as opposed to SNK publishing it themselves, this also means we’re more likely to get the game more exposure through the niche publisher’s dedicated fanbase.

If that wasn’t enough of a reason to be excited, we were also introduced to two brand new fighters who will be making their debuts in this fourteenth entry. Check out their debut trailer below and let us know what you think.

Will you be stepping back into the ring when The King Of Fighters XIV releases exclusively for the PS4 this year? share your ID’s with us in the comments!

We’ve all been hearing the rumors about a potential product upgrade/refresh for the Playstation 4 (We talk about it at length on the Geekscape Games Podcast.). Speculation abound, we may have ourselves some more concrete information to go on.

Our friends over at Giant Bomb have said that multiple, reliable sources have come forwarded and provided documentation as to what actually IS the Playstation 4.5. 

The product refresh is internally codenamed NEO (whats with all of the Matrix references over at Sony?), and will be an entire separate unit from your current PS4. This relieves MY fears that we are getting into “Sega 32x & CD” territory. No big box to slap your existing PS4 into. The “4.5” will still feature all AMD parts but all have received a boost. The 8 core CPU will now boast 2.1 GHz cores over the stock 1.6 GHz. The GPU is of a new unnamed architecture (rumored to be the new Polaris platform), and will have 36 CUs at 911 MHz over the 18 CUs at 800 MHz the current Playstation 4 has. (AUTHORS NOTE: It took me WAY to long to figure out what the hell a “CU” was. Basically it’s AMD’s way of referring to “cores”; Compute Units.) Lastly, it will have faster memory: 8 GB GDDR5 at 218 GB/s over the 178 GB/s we have now.

The Polaris architecture rumored to be the new GPU in the PS4.5
The Polaris architecture rumored to be the new GPU in the PS4.5

What does this mean? Harder, Faster, Stronger.

My biggest concern was that it could split the user base. I hate to use the same analogy twice (but I’m lazy), but let’s not relive the Sega 32x/CD era. Did you get your game for the Genesis or the 32x? Which game was the best version? What game is the developers best work? OR what is the game in their mind? Well apparently Sony has thought of that as well.

According to the same sources, Sony has given developers a laundry list of requirements for producing future titles.

Every game released after October of this year will have to have a PS4 and “NEO” mode. There cannot be any inherent advantages for playing the game on the NEO platform over the stock PS4. No exclusives. No bonuses. Nothing. The only inherent difference will be 1080P & 4K resolutions and increased framerates. They’re even requiring that Playstation VR to be on parity over both platforms. So existing PS4 owners can sleep safe in knowing that they will be getting the same experience content wise going forward. Bad news is that there isn’t any target for the higher spec’d system, so now real driving reason for current customers to upgrade.

No, your new Playstation won't be able to learn Kung-Fu.
No, your new Playstation won’t be able to learn Kung-Fu.

What I didn’t expect was the extra work developers will have to account for.

Cofounder of Kinda Funny, Colin Moriarty tweeted this earlier:

 

This is what worries me the most. That these new requirements are going to cripple/hinder development on the console and we will have another “PS3” on our hands. Difficult to develop for and expensive to produce for.

No word on price or release date has been given, but Giant Bomb’s sources say it will ship at $399. We can safely assume that if all games released AFTER October of this year will be required to have “NEO” support, then we can expect a fall release.

What do you think? Is this a waste of money and a flash in the pan from Sony OR will the PS4.5 push home console gaming to the next level? We’d love to hear your thoughts.

When news hit that Platinum Games was working on a Teenage Mutant Ninja Turtles game, was anyone surprised when the nerd stratosphere blew up with excitement? After all, Platinum is one of the premiere action game developers today, which was proven the last time they collaborated with Activision by way of Transformers: Devastation. Knowing what the team could do with our favorite turtles, we jumped at the chance to get our hands on the upcoming brawler at Wondercon. If there was any doubt in your mind that they could repeat the magic with another licensed property, rest assured. The game is great so far!

My biggest worry going into the TMNT: Mutants in Manhattan demo was that it wouldn’t be as unique as it could be. After all, regardless of how fun Transformers was, it was essentially a re-skinned Bayonetta. While there are admittedly few games you would rather have serve as the basis behind your game, there were times when the robots in disguise didn’t feel like themselves because of it. This is not the case with the turtles, with mechanics that felt all their own, while playing up to the strengths of the franchise.
TMNT Mutants In Manhattan Screen 1
Somewhat less reliant on combos compared to Platinum’s other games, Mutants in Manhattan focuses more on teamwork between the four turtles. With the option to switch between Leonardo, Michelangelo, Donatello and Raphael on the fly, each one has their own set of attacks to unleash on the Foot Clan. To differentiate them even further, each one has their own set of special attacks that range from damage dealing onslaughts to support abilities like replenishing health with a pizza party. Depending on who’s in the fight, you can even unleash double team attacks to send the enemies packing.
As you would expect from the developer, the enemies aren’t exactly pushovers either. While they go down easily enough, it’s easy to become overwhelmed by the multiple enemies coming at you at once, each one color coded to signify different attack patterns reminiscent to the Konami games of our youth. The turtles’ health drains quickly, so a handful of mistakes can mean your team might drop in numbers quickly. Perhaps keeping in mind that this game will likely be targeting kids first and foremost, it’s very easy to being fallen comrades back, especially since they’ll revive on their own if you hold out for long enough. Even if you all get defeated, a button mashing pizza eating mini game will revive everyone to the point where they were beaten. This might disappoint the hardcore crowd who enjoy the punishing difficulty Platinum is known for, but knowing them, there could be options to boost the difficulty in the full version.
TMNT Mutants In Manhattan Screen 2
Most surprising at all however, is what happens between fights. The city stage that I played had the turtles traversing New York in a more open ended way than we would expect from a beat em up such as this. While not completely free roam thanks to clearly defined boundaries, players will move from objective to objective in a non-linear way thanks to the city offering multiple paths. Going off course and searching a little closer can even lead to hidden items, so it’ll be worth it to explore every corner you can.
If I didn’t have enough reason to be excited about TMNT: Mutants in Manhattan, my time with the game made sure to leave me with plenty. Its co-op focused battle system, (whether you’re playing with someone else or not,) is intriguing while the addition of exploration was a welcomed surprise. The toned down difficulty might concern the Platinum Games faithful, but so far, their unique take on the turtles more than makes up for it.
Check back for our full impressions when Mutants in Manhattan releases on May 24th.

Join Carlos, Kenny, Lee and Shane as they discuss the last week in video games!

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This Week:

We’ve got new hosts!

Square will be making more Final Fantasy XV collectors editions.

Final Fantasy XV demo opinions.

Final Fantasy 7 Remake episodes will contain at least 40 hours of gameplay.

Playstation 4 3.5 operating system launches.

Playstation 4 remote play comes to PC and OSX.

Activision has layoffs at Guitar Hero Live studio.

First gameplay footage of Castlevania spiritual successor, Bloodstaine, is released.

Fallout 4 Wasteland DLC releasing.

Fallout 4 Automotron DLC.

Miitomo.

Hyper Light Drifter.

Adr1ft.

Tribes: Ascend.

Age of Empires II.

CS:GO.

Dark Souls III.

Fractured Space.

Mission Objective:

What is the most expensive game, or the game you regret the most, selling/losing/throwing away?

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In 2006, the first Naruto video game came to the West alongside the anime’s localized debut with the GameCube’s Naruto: Clash of Ninja. Over the years, countless sequels, spinoffs, and alternate series from a wide variety of developers and publishers would be released, with the definitive experience finally settling on the Ultimate Ninja Storm series. The Playstation exclusive branch of the wildly popular franchise has wowed us for years with its incredible graphics, mind blowing boss battles that oftentimes surpass the source material, and a huge roster that’s grown significantly over each iteration.

Naruto Ultimate Ninja Storm 4 Screen 3

With the manga’s conclusion in 2014, it was a matter of time before the games would reach the finale as well, eventually being forced to take its bow as one of the most consistent anime to video game adaptations in both quality and faithfulness. Naruto Shippuden: Ultimate Ninja Storm 4 is said to be the last game in the Storm series, wrapping up the story of Naruto and his friends with its current console generation debut, upping the wow factor in ways that will definitely leave an impression. Yet, for all the things that it does right, nagging issues from previous entries still keep the game from being a premiere fighter. Still, Storm 4 goes above and beyond to give fans of the series the sendoff they deserve.

If you’ve played a Storm game before, the basic set up of the 3D fighter is the same now as it has always been. Set with a diagonal, behind the back camera perspective, each fighter has sets of land and air combos, special moves, (ninjutsu,) and super moves, (secret techniques,) the latter two of which can be customized in nearly every mode. When you consider that the cast is made up of over 100 different ninja, that becomes a whole lot of content to discover, which is exciting every time you pull off a new attack thanks to the amazing anime inspired graphics that bring it all to life, (but more on that in a bit.) As with Storm 3, countering with your substitution jutsu has its own bar rather than subtracting from your chakra, allowing a maximum of four successive counters before you’ll find yourself stuck in a combo without a way to escape. Adding an extra layer of strategy to the fights, it’s important to avoid getting caught in situations where you have to draw on your counters before you find yourself taking a pummeling. Once you’re on the brink of defeat, overcharging your meter activates your temporary Awakening Mode, which can range from a boost in power, to a full on transformation, changing your character to a gigantic beast, which can turn the tide of battle while acting as a mind blowing display of how good CyberConnect2 has gotten at bringing the show to life.

Naruto Ultimate Ninja Storm 4 Screen 7

In addition to other techniques such as maintaining and charging your chakra to pull off special moves and stronger versions of standard attacks such as throwing shuriken, dashing towards your opponent, and performing double team attacks with one of your two potential partners, Storm 4 mixes up the formula with some new combat options to keep even the best ninja on their toes. Most noticeably, the new tag mechanics change counter attack lets you push back any attack when an overzealous opponent is charging at you. With a simple tap of the shuriken button while guarding, you’ll pay a quarter of your chakra bar, (as in a quarter of the bar temporarily disappears, and cannot be charged for a certain amount of time,) to keep yourself in an advantageous position.

Once you’ve mastered the art of combat, there’s nothing left to get in your way when it’s time to jump into the Story Mode, which is where most of the game’s visuals shine through. No longer broken up by the standard free roaming mode, (which would be kind of hard considering most of the world is destroyed at the start of the game,) the story starts off with a bang thanks to the ancient conflict between The First Hokage, Hashirama Senju, and the current big bad, Madara Uchiha. After a boss battle that looks and feels so grand, you would think it’s the game’s last fight instead of its first, it flashes forward to right where Storm 3 left off, right before the masked man’s identity is revealed in his first fight with Naruto. Here, the action slows down a bit in favor of mostly standard fights, although we occasionally get rail shooter and beat em up inspired stages to give us something special in between battles.

Most fights are bookmarked by long cutscenes that move the story along at a decent pace. Yet, these scenes constantly kept me enthralled rather than take me out of the experience, partially because of the fact that this game is the first time that the finale of the series has been animated and voiced. Then again, I use “animated” loosely, since the majority of the scenes are just still shots from the anime with voice overs over them. Ironically, the anime’s overabundance of fillers worked in the game’s favor eventually, since all the scenes that take place after the anime’s current storyline are fully animated with the in game models. For anyone who is worried about how well the ending plays out, fear not. Everything is here, from the end of the war, to a SNES-era Final Fantasy level ass pull with Kaguya’s debut, all the way up to the fateful fight between the two leads. Aside from a small amount of censorship, everything from the animations to the voice acting and the over elaborate quick time events that blows away the action of both the manga and anime, serving as a satisfying conclusion to Naruto and Sasuke’s tale.

Naruto Ultimate Ninja Storm 4 Screen 2

Although the story sticks close to its source material, sometimes, this isn’t for the better. As if trying to emulate the anime itself, there are a TON of flashbacks, to the point where even when I was really into the story, I was getting tired of the big finale being largely relegated to a glorified slide show. While I do appreciate that each chapter has a time estimate for how long you’re going to be watching, it made me miss the free roaming sections that broke up the action in previous story modes. For better or for worse, free roaming has been separated into its own adventure mode which takes place immediately after the final battle. As Naruto, Sakura and Hinata, the three ninja travel to iconic locations throughout the series on various missions that trigger flashbacks of some of the Hidden Leaf Village’s greatest battles. Here’s where you finally get an excuse to play as those characters who you completely forgot about in between all of the Infinite Tsukuyomi nonsense. I’m talking Chiyo vs. Sasori, young Naruto vs. Young Gaara during the Chunin Exams, and so many “memories” as the game calls them, essentially serving as a Naruto retrospective as the finale settles in. Of course, you can also play the Adventure Mode before finishing the story, but why would you do that?

However, like the Story Mode feeling tired with no breaks, Adventure Mode falls even harder in this sense. The free roaming content was never particularly good in past games, with very little interactivity with your surroundings, but at least you had the story to will you forward. What can only be described as constant filler content, there are no real stakes involved to keep you enthralled when it comes to getting absorbed in the world you’re exploring, leaving you with shallow feeling side missions to fill time. If only CyberConnect2 would not have stagnated in this sense and eventually gave us something more akin to Ubisoft’s highly underrated Xbox 360 exclusive Naruto games in terms of exploration, then Storm 4 would have been the perfect package. Sadly, free roaming failed to evolve like the rest of the series has.

Naruto UNS 4 E3 Screen 1 - Copy

Thankfully, the Online Mode is where the game feels like it has grown the most, which is fantastic since the Vs. modes are where the meat of any fighting game lies. Aside from your typical Vs. and Survival Modes, which offer various modifiers that can either help or hinder the player, the online play is the best it’s ever been. Not only does the mode allow all of your customized fighters carry over like in previous games in certain match types, but the overall experience feels much more fleshed out with various incentives to play. Including special events that come with bonuses when you play during certain times, or daily log in bonuses for extra money and Ninja Treasures that can be exchanged to unlock one of the near countless items to earn, you’ll always have a reason to log on outside of beating down other ninjas from around the world. On that note, the online play itself seems leaps and bounds better this time around, which is a huge step up for a series that’s always been marred with crippling lag. In my case, (as the Geekscape Games listeners can attest to,) I have horrible connection speeds. Yet, every match I fought was either as seamless as if I were playing on the couch, or with barely noticeable input lag that I couldn’t blame my losses on. Despite it taking so long, I’m glad the final Storm game finally got it right.

As commendable as these improvements may be, Storm‘s biggest hurdle from the beginning is that its fighting mechanics are shallow. Yes, the tag and counter features add more to an admittedly improved package, but it’s not enough for it to stand out as anything more than a really good anime fighter. All Jinchuriki, (tailed beast hosts such as Naruto,) will have a giant transformation. Almost all Sharingan users, (like most of Sasuke’s seven versions,) have a Susano’o form. Aside from puppet users, (who each feel similar as well,) every character feels relatively similar to one another, despite the 100 + character cast outside of their standard ninjutsu and animations. Even then, roughly 20% of the roster are just alternate forms of the same person. So here’s to hoping you really like Naruto, Sasuke, Obito and Kakashi, because they could make a fighting game with just the different versions of those four and have a roster that rivals the total character count of other games in the genre. Unfortunately, its game play doesn’t measure up in the same way. What’s worse is that some of this repetition could have been alleviated by the extra team attacks and characters that are locked behind the DLC paywall, but alas, it’s 2016. DLC is expected at this point, although locking away attacks for sets of characters that are on the standard roster feels a bit low.

Naruto Ultimate Ninja Storm 4 Review Screen 1

As my time with Naruto: Ultimate Ninja Storm 4 drew to a close, the amount of content to play though both by yourself and with friends, the cinematics and graphics that often left me in awe as it wrapped up this eight year tale in satisfying fashion, and the highly entertaining combat, (despite its shallowness), are all more than enough of a reason to pick this up. While its flaws with the sameness of its cast, overuse of still frames to tell its story, the separation of the free roaming and campaign segments, and locking content that’s already in the game behind a pay wall are all apparent, its refinement of what works while vastly improving its online component make this final Storm game the best by a long shot. Non-fans will get a kick out of its incredible presentation, while long time Naruto followers will find the sendoff that the franchise deserves, riding into the sunset on top. So take a bow, CyberConnect2, because Storm 4 has set a new benchmark for what games based on anime should be.

Final Score: 4.25/5

Despite half a dozen remakes and spinoffs over the last year and a half giving the impression that there was plenty of Gamindistri goodness to go around, it’s been nearly four years since we Nep’ed up some bad guys in the last mainline Hyperdimension Neptunia game. Gaining a following based on its lighthearted take on the game industry while wrapping itself in magical girl anime tropes, its characters often overshadowed its addicting combat, which had admittedly grown stale after remaining mostly unchanged since the second game. Knowing this, making the jump to the PlayStation 4 in its current gen debut is the perfect opportunity to create a new first impression.  Thanks to some much needed changes to the battle system and larger dungeons to go with the series’ trademark humor, this is a goal that Megadimension Neptunia VII largely succeeds at.

Megadimension Neptunia VII_20151110142359

Neptune is back in action.

For the uninitiated gamer who couldn’t tell the difference between a Dogoo and a Pixelvader, Neptunia revolves around the four goddesses of Gamindustri. Neptune of Planeptune, Noire of Lastation, Blanc of Lowee and Vert of Leanbox each rule over their own nation, (analogous of Sega, Sony, Nintendo and Microsoft respectively,) while maintaining a friendly rivalry for share energy, a manifestation of the public’s adoration and the source of their power. the girls have since each of which represents a different nation. As the protagonist, (which she’ll be sure to constantly remind you of throughout her fourth wall breaking escapades), Neptune steps aside a bit this time to share the spotlight with the rest of the cast. Split into three smaller stories that eventually converge into one large conflict, this is very much Uzume Tennouboshi’s tale. As the last living CPU of an alternate version of a post apocalyptic Gamindustri, Neptune and her little sister, Nepgear, find themselves transported to this world through a console that’s totally not a Sega Dreamcast. In an adventure that introduces plenty of new characters, multiple worlds and non-linear progression that shines the spotlight on all four main CPU’s, VII proves early on that it’s a huge departure from its prequels thanks to its narrative.

If you’re worried that the game sounds too doom and gloom in the same way the second game was, then fear not. Despite the the dark tone of the first few dungeons, this game finds a balance between making us laugh with its lighthearted and tongue in cheek script while creating a sense of urgency within the scenarios in a way that improves on the games before it. So if you know anything about Neptune and her world, that means plenty of winks to the audience with its parodies of video games, gaming characters, and even the business practices that occupy this hobby we all love so much. New characters like Gold Third, a group of humans who represent Capcom, Bandai Namco, Square Enix and Konami respectively, add even more depth to an already great cast, (especially nods to their company history, like Square’s S-Sha having two personalities after fusing with her former enemy, based on Enix), and the villains manage to be both hilarious and menacing when they need to be. While the fanservice is relatively tame this time around, what other game are you going to find two robot villains who are obsessed with busty blondes, only for one of them to go through an identity crisis after falling in love with the flat chested Uni?

Megadimension Neptunia VII_20151110153013

Meet Umio, the know-it-all fish man who resembles a certain Dreamcast star.

The gameplay has always been one of my favorite parts of the Neptunia series, which is easily the high point of VII. Making sure that the story and cast wasn’t the only part of the game changed, a host of new mechanics debut to turn the game’s conventions on its head. Doing away with its Guard Break system that’s been a staple of the series for years, positioning is more important than its ever been. Bringing back the full range turn based gameplay that debuted in the second game, each character you control can be moved freely within a certain range, with their attacks allowing you to hit multiple opponents at once if positioned right. Enemies now have parts that boost their defense, which will have to be broken off with the new Parts Break system. Standing in the right position, using the right elemental attacks, or flat out overwhelming bulky foes lets you deal even more damage, serving as the only way to beat some especially tough baddies.

To maximize your turns, you’ll have to prepare your combos ahead of time, bringing more strategy into the mix. Each weapon has a starting attack, where up to three additional moves can be mapped to fit different situations. Broken down into Rush Attacks, Power Attacks and Standard Attacks, each fits a different purpose when you’re grinding out those extra levels. Rush sacrifices damage for more individual hits, building up the team’s shared EXE Meter, (which lets the party unleash their most powerful attacks), Power does more damage, but fewer hits, and Standard is a happy medium. Beyond these categories, each individual attack will usually have some kind of perk that boosts its properties as long as certain requirements are met in that turn. For example, one attack might do more damage if your previous attack was a Rush Attack, whereas another will get a boost if you haven’t used a Power Attack yet. In addition to varying areas of attack, individual weapons also have different amounts of total attacks and unique starting attacks, making certain weapons better in the long run, even if they’re not the most powerful. The game makes sure to give you plenty to think about when heading into battle.

Megadimension Neptunia VII Screen 6

But the most impressive change that the battle system has brought is its use of team attacks, allowing your group of four to deliver huge amounts of damage with the right partners. Aside from the SP attacks, essentially your magic skills that pull from a character’s SP Meter, and the EXE Attacks mentioned above, these team ups further show how much the game has grown since its last entry. While team attacks have been in previous games, you could just unleash them anywhere on the map as long as you had the right amount of meter. This time, your whole team has to be positioned around their target in a certain way for them to work. Three member moves usually ask them to stand in a triangle formation that encloses the enemy monster for example, while full party four person attacks asks to create a square. Seeing that field placement so important this time around makes it apparent that the AI has also been improved, to the point where they’ll usually avoid grouping together or move right outside your range. It’s frustrating at times, (in a good way), but it’s good to see that the game is willing to make you work for your wins this time.

Once you’ve gotten the hang of what the battle system has to offer, Giant Battles force you to put those formations to work. As a new type of combat, these fights only allow you to use SP or EXE attacks as you gang up on a towering opponent, surrounding it by jumping from various platforms around the stage. Forcing your team to split up across the field, your priorities will change compared to regular battles since you won’t be able to be near your teammates to heal them without giving up the potential to unleash your most powerful team attacks. Moving at a much slower pace, these fights ask you to become more methodical with how you approach them, which is a nice change of pace compared to the waves of enemies you’ll be used to defeating. Slowing down the combat could eventually wear thin, which is probably why you’ll only encounter these special scenarios a handful of times.

Megadimension Neptunia VII_20151110153022

Some of the special moves look ridiculously cool.

Just when you think you’ve seen all there is to see, the content continues to grow about half way through. In addition to Disc Development, (allowing you to customize equipment to grant various benefits), a few new customization aspects lets you dive deeper into the inner workings of each nation. Saving up money will let you develop your shops, weapon development or publicity, which makes new items available for your group to purchase. Ranging from extra powerful gear to help you do more damage, unlocking unique items that can only be obtained through this method, or raising a nation’s shares to strengthen your CPU’s from each area, there are plenty of rewards to come if you invest in each country. Throwing in the ability to hire NPC’s to scout for secret dungeons and items, their traits that grant certain advantages and disadvantages to being in the dungeon with them, and using cash to build new paths through Route Building, even series veterans will be surprised with how much has changed since the last game.

Oddly enough, the only real flaws that the game has are when it goes half way with the improvements, which becomes painfully obvious due to how tedious these moments are. For one, the map has a bit more life to it since your main character now travels from point to point along the map, rather than just selecting a location from a list. Yet, when you move between dungeons, random battles make their series debut by popping up between areas. One of the better aspects about these games was that it gave you control over whether or not you wanted to battle by placing the enemies on the map, while allowing you to hit them for a pre-fight advantage. When you take that away, you’re adding in one of the more generic, outdated genre mechanics that the game would be better off without. I’m also in favor of the game eliminating auto healing when you leave dungeons and replacing it with having to move to specific headquarters in each area to recover, but coupling this with the random battles means you might get caught off guard.

Megadimension Neptunia VII Screen 1

The four CPU’s in their new NEXT forms.

Moving on to brand new Neplunker mini-game, the overall package would have been better off without it. Simulating the Spelunker exploration games of days past, Neptune and her team will travel through a cave with difficulty that increases as you descend. Using the same combat system for fights, the focus is more centered around exploration, platforming and eventual survival. Except… Neptune was never meant to be a platforming star, which is obvious as soon as you start trying to traverse these stages. Her awkward jumps and clunky movement is perfectly fine when playing the normal game, but when you throw in precision jumping and avoiding traps, it becomes a nightmare to play. To make matters worse, losing all three lives, (which are unique to this mode), results in a game over for the entire game. So if you forgot to save before falling into that pit, tough luck! The post game unlocks make it more bearable, but when you feel like you’d be better off avoiding a feature until after the story is finished, that’s obviously a problem.

Unfortunately, the game’s biggest issue is one of the most persistent ones throughout the series. Each game has had a bad habit of re-using dungeons, which becomes more and more inexcusable as the games continue to grow. As another half measure, VII does not repeat any of the maps from its prequels, but does re-do the dungeons IN VII! It’s hard to be too upset though, since each one features brand new, much larger areas to explore, complete with hidden paths and breakable items that hide better treasure. Surprisingly, the size increase doesn’t slow down the game at all. Registering at a smooth 60 frames per second throughout nearly the entire game, (aside from a few maps with a lot going on in the background), the game is the most technically sound yet. The character models are still fairly basic, but the visual upgrade is strong enough that it will make it harder to go back to the older games in comparison. Rounding out the areas with an updated soundtrack that contains almost all new songs, it makes it that much more noticeable when the enemies, maps and even bosses are eventually recycled. It’s a step in the right direction, but I’m hoping that future games will go all the way with creating a completely original campaign, especially as they continue to get more and more popular.

Megadimension Neptunia VII_20151110152058

Did I mention the transformations look amazing this time?

While not without its annoyances, Megadimension Neptunia VII is everything a sequel should be. Neptune’s fourth game provides a lenghty adventure that vastly improves combat, exploration and enemy AI, all while maintaining its laugh out loud humor for great effect. Some of the new features feel either out of place, don’t go far enough, or feel cheapened thanks to the continued re-using of assets, but these points are neglegable when you see how this game took everything that could be improved upon and made an attempt at it while staying true to the core concepts that kept fans happy over the last few years. So whether or not you’re a longtime Gamindustri supporter, a JRPG fan who wants to try something new, or even someone who wants some self referential humor to replace all the self doubt and hurt feelings that the genre is associated with, you’d do well to give Neptune a shot.

Final Score: 4.5/5

We knew that PS2 emulation was headed to PS4 in one form or another, but we certainly didn’t expect something so soon!

Are you as huge a fan of PS2 classics like as Grand Theft Auto III, Twisted Metal: Black, and Dark Cloud as we are… AND happen to own a PS4?

In a tremendous announcement made by Sony, starting tomorrow, PS2 Classics are headed to the PlayStation Store!  This isn’t like their traditional emulation tactics in the past, either, as they will be adding trophy support, the games will be up-rendered to 1080p, they’ll offer Remote Play, Live Broadcast, Share Play, Activity Feeds, and Second Screen support as well!  In other words, all of the games will be taking FULL advantage of the many benefits the PS4 has to offer (aside from much of that extra power, of course).

For those unfamiliar with these benefits, Remote Play allows you to continue your PS4 gameplay on specific devices, such as the PlayStation Vita, as long as it’s connected to your home Wi-Fi network, Live Broadcast allows you to use a streaming service, such as Twitch, to share your gameplay with others over the internet, Share Play allows you to share your screen with one of your PSN friends so they may help you throughout the game, Activity Feeds are a social media-like tool that shows what games your friends have been playing, and Second Screen allows for other functions, such as a game manual, to appear on the PlayStation Vita or PlayStation app.

The full list of games available, starting tomorrow, are:

-Dark Cloud — $14.99
-Grand Theft Auto III — $14.99
-Grand Theft Auto: Vice City — $14.99
-Grand Theft Auto: San Andreas — $14.99
-Rogue Galaxy — $14.99
-The Mark of Kri — $14.99
-Twisted Metal: Black — $9.99
-War of the Monsters — $9.99

The following are all the games that will be available to play at the PlayStation Experience at San Francisco this weekend.  Notice there are others on this list?  This means there are more on the horizon!

-Dark Cloud
-Grand Theft Auto: Vice City
-Grand Theft Auto: San Andreas
-PaRappa the Rapper 2 (coming soon)
-Rogue Galaxy
-The King of Fighters 2000 (coming soon)
-The Mark of Kri
-War of the Monsters

What a wonderful year the PlayStation 20th anniversary is turning out to be!  Which PS2 titles would you like to see on the PS4?  I, for one, can name a few, such as X-Men Legends, Musashi Samurai Legend, and Culdcept!

Source: Playstation Blog

Gamers already have the ability to stream PlayStation 4 games over local wi-fi networks to their PlayStation Vita and PlayStation TV, and now Shuhei Yoshida, the President of Sony Computer Entertainment’s Worldwide Studios, has revealed on Twitter that computers would also be joining that list of supported streaming devices.

This official application should not be confused with Remote Play PC, a third-party app also in development. And while the alpha release is currently available, according to the developer “there will likely be bugs and crashes” and refunds are not accepted. Besides, with an official version being released by Sony, it is only a matter of time before this one gets shut down.

Are you psyched for this new mode of PS4 streaming? Let us know in the comments!

Remote

[via Polygon]

Briefly: Finally, finally, finally, just less than three years after the console launched, Sony’s Playstation 4 console is receiving its first price drop.

The drop has been rumoured for some time now, and Sony made it official last night with a short post on their official blog. Starting tomorrow, October 9th, the Playstation 4 will cost just $349.99 in the United States, and $429.99 in Canada.

For us Canadians, this means that the PS4 is priced just $29.99 higher than it was at launch. Making me super happy that I paid just $399 for mine on launch day three years ago.

Sony also detailed the plethora of bundles and choices that gamers (and gift-buyers) have this holiday season:

Uncharted: The Nathan Drake Collection PS4 Bundle (500 GB HDD) – $349.99 / CA$429.99 (MSRP); launches Oct. 9

Limited Edition Call of Duty: Black Ops 3 PS4 Bundle (1 TB HDD) – $429.99 / CA$499.99 (MSRP); launches Nov. 6

Limited Edition Disney Infinity 3.0: Star Wars PS4 Bundle (500 GB HDD) – $399.99 / CA$469.99 (MSRP); launches Nov. 13

Limited Edition Star Wars Battlefront PS4 Bundle (500 GB HDD) – $399.99 / CA$469.99 (MSRP); launches Nov. 17

Star Wars Battlefront PS4 Bundle (500 GB HDD) – $349.99 / CA$429.99 (MSRP); launches Nov. 17
NHL 16 PS4 Bundle (500 GB HDD) – CA$429.99 (MSRP); available now, Canada only

Have you picked up a PS4 yet? Is tomorrow’s price drop enough to entice you to do so? Let us know in the comments below!

PS4

Once upon a time, the King Of Fighters series was an annual affair. In more recent years however, the SNK/Playmore team took their time to revamp the game play and give the fighter a visual facelift, creating some of the most gorgeous 2D models we had seen at that point. Then… Nothing. Five years after KOF XIII hit arcades, we haven’t heard anything about the return of the long running franchise, which was odd considering the recent resurgence of 2D fighting games. At Tokyo Game Show however, we learned that we won’t have to wait much longer, because King Of Fighter XIV is on its way after the longest release gap in franchise history.

Headed to the PS4 in 2016, the reveal trailer showed off longtime rivals, Kyo Kusanagi and Iori Yagami, battling it out yet again. Except this time, their models are in full 3D, scrapping those incredible sprites that we were introduced to just a few games ago. Outside of this reveal, details are slim, but we’ll be excited to learn more as its release date draws closer.

Personally, I’m REALLY disappointed to see the 2D sprites go, not just because of nostalgia, but because these new, 3D models look kind of bad. I’m getting the vibe of one of those KOF Maximum Impact titles from it, which isn’t a good thing. When games like Guilty Gear Xrd can blend 2D and 3D so seamlessly, or when titles like Mortal Kombat X and Street Fighter IV prove that 3D models in a 2D space can come off as gorgeous, this trailer makes it look a little cheap. Still, it’s a long ways away, and it can still surprise us. Plus, as long as the game play is solid, (and when hasn’t it been?), then all will be forgiven.

Who are you hoping to see make their return? And what type of costume will Athena wear this time around? Share your thoughts below!

 

Rumors have been swirling for months about a possible PS4 remaster of Gravity Rush, the Vita exclusive action title that gave players the power to control gravity to manipulate its heroine and her surroundings. In addition, a sequel was announced at Tokyo Game Show 2014, but no further details were discussed, including which platform it would end up on. Both questions were addressed in one fell swoop at Tokyo Game Show 2015, where both Gravity Rush Remastered and Gravity Rush 2 were revealed as PS4 exclusives!

The remastered version of the first game is set for an early 2016 release, with its sequel arriving later in the year. With Gravity Rush being one of my absolute favorite titles in years, I’m thrilled that the original will get the due it deserves by being exposed to a much bigger audience. At the same time, I’m a little surprised that the second game isn’t coming to Vita as well, (although I probably shouldn’t be.) From the trailer, it doesn’t seem like it’s too technologically advanced to be on Sony’s handheld, (although the city coming alive at the end looks amazing,) so it’s pointing more to the idea that Sony just doesn’t see any value in releasing the game on their portable console. If this isn’t proof that the company sees the Vita as dead, then I don’t know what is.

Regardless, between the team ups with her former rival, Raven, new, bigger enemies and the return of Kat and Dusty, there’s plenty of reason to be excited. And if you don’t know what I’m talking about, you’ll get the chance with the remaster! What are your thoughts on Gravity Rush becoming a PS4 exclusive, (and the Vita’s death along with it?) Comment below and let us know!

 

 

 

 

After playing through three remakes, three spinoffs, and an anime that roughly puts it all together, it’s about time for a brand new Hyperdimension Neptunia title, isn’t it? And not a spinoff or another remake, (not that there’s anything left TO remake at his point,) but a true, core title that advances the lore of Gamindustri.

Well, it looks like we won’t have to wait much longer! Idea Factory has announced that the long awaited sequel to 2012’s Hyperdimension Neptunia Victory will finally hit the PS4 in early 2016, under the title of MegaDimension Neptunia VII. That’s “V-2”, not 7. You know the Japanese and their wacky numbering system.

MegaDimension puts players back into the floppy shoes of Neptune, who is tasked with traveling across three different worlds to save Gamindustri, complete with new characters, environments, and CPUs. In addition, the game play is said to be getting a much needed overhaul, with the new “Parts Break” mechanic, which lets the goddesses cut their enemies into pieces to lower their attacks, “Giant Battles”, which will take a new type of strategy to win, and NEXT mode, a Next Gen upgrade that gives the four goddesses brand new, more powerful transformations to go with their new outfits. A new dungeon mini-game rounds out what we know so far, which pays homage to Spelunker. However it plays, it has to be better than Stella’s Dungeon in Re;Birth 2, right?

So step aside, Uncharted 4 and Legend of Zelda, because the game of the year 2016 is already decided! Want to know what all the hubbub is about? Take a look at the screen shots and full press release below, then when you’re done, check out our reviews for the Vita remakes and spinoffs here, here, here and here. Did I mention they release a lot of these games?

Are you ready to be swimming in waifu’s early next year? Let us know!

Go beyond HDD mode and take the power of Gamindustri’sCPUs to the next level in NEXT mode! MegadimensionNeptunia™ VII hits North America and Europe in Early 2016, exclusively on the PlayStation®4 home entertainment system in both retail and digital formats! The first PS4 game in the HyperdimensionNeptuniaseries, this installment features new characters, three worlds to save and three stories to play, a new powerful transformation mode, extra features to the battle system, and a new dungeon minigameso you can get all the items you need for you and all of your new allies to save Gamindustri!

G.C. 2015—Gamindustrihas entered a precarious season known as the CPU Shift Period. During this time of social unrest, deprecating rumors about the CPUs have begun to saturate Gamindustri. Neptune and the others worry the citizens will soon call for new leaders to replace the them and that their rule will end. In these critical moments for Planeptune, Neptune and Nepgearmysteriously disappear. Their destination: a divergent world, nearing its catastrophic end, called the Zero Dimension. They encounter the last remaining CPU of this world, UzumeTennouboshi, who is desperately waging a lonely battle against a colossal evil known as the Dark CPU.Will Neptune and Nepgearbe able to work together with Uzumein order to save Zero Dimension from tragedy? So begins a new adventure for Neptune..
Key Features
New Battle Features Characters can link up for stronger attacks, “Parts Break” allows you to split enemies into pieces to lower their stats and disable special attacks, and “Giant Battles” impose limits that will challenge the strategist in you!
NEXT mode A second transformation is now available! You can break those big baddies into bits with NEXT mode, which features new special skills and a new costume for the CPUs!
Three Worlds, Three Stories Three different story modes! Withnew CPUs and characters at your side, you must fight through three dimensions to save Gamindustri!
New Dungeon Minigame! An homage to the classic “Spelunker,” you receive special items when you clear this dungeon under the time limit!